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Userpage for various WIP things
Userpage for various WIP things
==Creature Description Placement Idea==
{{Template:Unit Infobox
|name=Bloated Arbitrator
}}
{|style='border-collapse: collapse;border: 1px solid #BCB096;width=auto;margin: 8px 0px 8px'
|-style='border: 1px solid #BCB096; background-color:#1E3758;'
|style='width:40px;vertical-align:bottom;'|[[File:Kelarr, son of Navarr.png|40px|link=Kelarr, son of Navarr]]||style='padding:8px;vertical-align:center;' |<i>Description by [[Kelarr, son of Navarr]]:
|-style='text-color: white'
|style='color: white;padding:10px', colspan=2|I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.<br><br>They will doom us all.
|}
'''Bloated Arbitrators''' are upgraded tier-VI [[units]] of the [[Schism]] faction. They can be recruited from [[Bloated Mansion II]].
==Abilities==
{{AbilityTable|Bloated Arbitrator}}
==Strategy==
Bloated Arbitrators are good for so and so. Be careful of such and such.
-----
==Ability table aesthetics + Active Ability ribbon==
==Ability table aesthetics + Active Ability ribbon==
Improved active ability table looks: all active ability stats handily in one place
Improved active ability table looks: all active ability stats handily in one place
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|}
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==Creature Description==
{|style='border-collapse: collapse;border: 1px solid #BCB096;width=auto;margin: 8px 0px 8px'
|-style='border: 1px solid #BCB096; background-color:#1E3758;'
|style='width:40px;vertical-align:bottom;'|[[File:Kelarr, son of Navarr.png|40px|link=Kelarr, son of Navarr]]||style='padding:8px;vertical-align:center;' |<i>As described by [[Kelarr, son of Navarr]]
|-style='text-color: white'
|style='color: white;padding:10px', colspan=2|I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.<br><br>They will doom us all.
|}

Revision as of 19:51, 17 May 2026

Userpage for various WIP things

Creature Description Placement Idea

Bloated Arbitrator
Faction Schism
Tier VI
Cost
(Upg. Cost)
1900Gold
(700Gold)
Base Growth +2
SquadValue 2259
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
75 28This stat is higher compared to the base unit. 22This stat is higher compared to the base unit. 20This stat is higher compared to the base unit.-24This stat is higher compared to the base unit.
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 8This stat is higher compared to the base unit. 5This stat is higher compared to the base unit.
Related Units
Base unit Arbitrator
Upgrade A Rift Arbitrator
Upgrade B Bloated Arbitrator
Internal ID
arbitrator_upg_alt
Description by Kelarr, son of Navarr:
I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.

They will doom us all.

Bloated Arbitrators are upgraded tier-VI units of the Schism faction. They can be recruited from Bloated Mansion II.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Paradoxical Shots
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.
If the target is adjacent, performs a Melee attack, dealing +50% Damage.
Passive Ability
Slimy Touch
Attacks deal +[ 5 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
Passive Ability
Power of the Abyss
Increases the hero’s maximum mana by 20. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Command: Switch Places
2 Focus Charge(s)
Makes any two creatures switch places, as long as they are within 8 hexes of one another.

Does not end the turn.
Active Ability
Frozen Pages
3 Focus Charge(s)
Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.

Strategy

Bloated Arbitrators are good for so and so. Be careful of such and such.


Ability table aesthetics + Active Ability ribbon

Improved active ability table looks: all active ability stats handily in one place

  • Cost in focus charges, if any
  • Cooldown, if any
  • Ability tier - important for various immunities
  • Type of active ability - attack modifier/special/positive effect etc - needed?

Option: like for Creature type memo, a ribbon

Creature Type
Hive Spawn
-5 to 5 | -5 to 5 | Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Hit & Run Alternative Attack
Fighting Style: Hit & Run
Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.
This provokes counterattacks.
Active Ability
Remnant of Mad Times
Special - Attack Modifier
Tier III | Cost: | Cooldown: M turns
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.