Scouting: Difference between revisions
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'''Scouting''' is a [[Skills|skill]] that expands the hero's sight radius on the global map. | |||
{{Skill table | {{Skill table | ||
|name=Scouting | |name=Scouting | ||
Revision as of 20:55, 14 May 2026
Scouting is a skill that expands the hero's sight radius on the global map.
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Scouting The hero gains +1 to sight radius. |
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| Advanced Scouting The hero gains +2 to sight radius. |
Long‑Sight Sight radius increases by an additional 1. This bonus is doubled if the hero knows Luck. |
Familiar Paths +10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows Wisdom. |
Pathfinding Terrain penalties are reduced by 50%. | ||||
| Expert Scouting The hero gains +3 to sight radius. |
Reconnaissance Removes the fog of war within 15 square(s) of the hero each morning. |
Visions Shows the exact army composition of any enemy within 30 square(s) of the hero. |
Counterespionage Enemies cna't see detailed information about your army. When they try, they see random numbers of random creatures of your faction. | ||||
Skill Synergies
Knowing Scouting will give the following benefits to other sub-skills:
Neutral Global Map spells cost –4 mana. This bonus is doubled if the Hero knows Scouting. | ||
+250 Astrology Points per day. This bonus is doubled if the Hero knows Scouting. | ||
Artifact Effects
Holy Sigil of Quix grants all unlearned Scouting subskills, as well as those of Arcane Magic, Battlecraft and Thaumaturgy.
[[Category:Hero skills}}


