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{|style='border-collapse: collapse;border: 1px solid #BCB096;width=auto;margin: 8px 0px 8px'
{|style='border-collapse: collapse;border: 1px solid #BCB096;width=auto;margin: 8px 0px 8px'
|-style='border: 1px solid #BCB096; background-color:#1E3758;'
|-style='border: 1px solid #BCB096; background-color:#1E3758;'
|style='width:32px;vertical-align:bottom;'|[[File:Kelarr, son of Navarr.png|32px|link=Kelarr, son of Navarr]]||style='padding:4px;vertical-align:bottom;' |<i>As described by [[Kelarr, son of Navarr]]:
|style='width:40px;vertical-align:bottom;'|[[File:Kelarr, son of Navarr.png|40px|link=Kelarr, son of Navarr]]||style='padding:4px;vertical-align:bottom;' |<i>As described by [[Kelarr, son of Navarr]]:
|-style='text-color: white'
|-style='text-color: white'
|style='color: white;padding:4px', colspan=2|I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.<br><br>They will doom us all.
|style='color: white;padding:4px', colspan=2|I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.<br><br>They will doom us all.
|}
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Revision as of 20:01, 14 May 2026

Userpage for various WIP things

Improved active ability table looks: all active ability stats handily in one place

  • Cost in focus charges, if any
  • Cooldown, if any
  • Ability tier - important for various immunities
  • Type of active ability - attack modifier/special/positive effect etc - needed?

Option: like for Creature type memo, a ribbon

Creature Type
Hive Spawn
-5 to 5 | -5 to 5 | Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Hit & Run Alternative Attack
Fighting Style: Hit & Run
Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.
This provokes counterattacks.
Active Ability
Remnant of Mad Times
Special - Attack Modifier
Tier III | Cost: | Cooldown: M turns
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
Active Ability
Remnant of Mad Times
Special - Attack Modifier
Tier III | Cost: | Cooldown: M turns
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.

As described by Kelarr, son of Navarr
I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.

They will doom us all.
As described by Kelarr, son of Navarr:
I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.

They will doom us all.