N: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
N (talk | contribs)
No edit summary
N (talk | contribs)
No edit summary
Line 12: Line 12:
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|link=]] || style='padding:10px;' | <i>Creature Type</i><br><b><big>Hive Spawn</big></b><br><span title='Morale Range'>[[File:Icon_Stats_Morale.png|15px|link=]] -5 to 5</span> | <span title='Luck Range'>[[File:Icon_Stats_Luck.png|15px|link=]] -5 to 5</span> | <span title='Counts for Necromancy?'>[[File:Skill_Necromancy.png|15px|link=]] Yes</span>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|link=]] || style='padding:10px;' | <i>Creature Type</i><br><b><big>Hive Spawn</big></b><br><span title='Morale Range'>[[File:Icon_Stats_Morale.png|15px|link=]] -5 to 5</span> | <span title='Luck Range'>[[File:Icon_Stats_Luck.png|15px|link=]] -5 to 5</span> | <span title='Counts for Necromancy?'>[[File:Skill_Necromancy.png|15px|link=]] Yes</span>
|-
|-
| colspan=2, style="color: white;background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"| Part of a hivemind that serves a powerful lord from beyond.<br><br>Morale range: –5 to 5.<br>Luck range: –5 to 5.<br><br>Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
| colspan=2, style="background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"| <span style="color: white;">Part of a hivemind that serves a powerful lord from beyond.<br><br>Morale range: –5 to 5.<br>Luck range: –5 to 5.<br><br>Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.</span>
|-style='border-bottom: 1px solid #BCB096;'
|-style='border-bottom: 1px solid #BCB096;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|link=]] || style='padding:10px;' | <i>Attack Type</i><br><b><big>Melee Attack</big></b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|link=]] || style='padding:10px;' | <i>Attack Type</i><br><b><big>Melee Attack</big></b>
|-
|-
| colspan=2, style="color: white;background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|Can only attack adjacent enemies. Provokes counterattacks.
| colspan=2, style="background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|<span style="color: white;">Can only attack adjacent enemies. Provokes counterattacks.</span>
|-style='border-bottom: 1px solid #BCB096;'
|-style='border-bottom: 1px solid #BCB096;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive blink.png|60px|link=]] || style='padding:10px;' | <i>Movement Type</i><br><b><big>Blink</big></b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive blink.png|60px|link=]] || style='padding:10px;' | <i>Movement Type</i><br><b><big>Blink</big></b>
|-
|-
| colspan=2, style="color: white;background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|Instead of normal movement, teleports ignoring obstacles and traps.
| colspan=2, style="background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|<span style="color: white;">Instead of normal movement, teleports ignoring obstacles and traps.</span>
|-style='border-bottom: 1px solid #BCB096;'
|-style='border-bottom: 1px solid #BCB096;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Demon passive 1.png|60px|link=]] || style='padding:10px;' | <i>Passive Ability</i><br><b><big>Hivemind: Nest Protector</big></b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Demon passive 1.png|60px|link=]] || style='padding:10px;' | <i>Passive Ability</i><br><b><big>Hivemind: Nest Protector</big></b>
|-
|-
|colspan=2, style="color: white;background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|colspan=2, style="background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|<span style="color: white;">At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.</span>
|-style='border-bottom: 1px solid #BCB096;'
|-style='border-bottom: 1px solid #BCB096;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Assassin ability 1.png|60px|Hit & Run]] || style='padding:10px;' | <i>Alternative Attack</i><br><b><big>Fighting Style: Hit & Run</big></b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Assassin ability 1.png|60px|Hit & Run]] || style='padding:10px;' | <i>Alternative Attack</i><br><b><big>Fighting Style: Hit & Run</big></b>
|-style='border-bottom: 1px solid #BCB096;'
|-style='border-bottom: 1px solid #BCB096;'
|colspan=2, style="color: white;background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.
|colspan=2, style="background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|<span style="color: white;">Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.</span><br>This provokes counterattacks.
|-style='border-bottom: 1px solid #BCB096;'
|-style='border-bottom: 1px solid #BCB096;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi ability 1.png|60px|link=]] || style='padding:10px;' |<i>Active Ability</i><br><big><b>Remnant of Mad Times</b></big><br>Special - Attack Modifier
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi ability 1.png|60px|link=]] || style='padding:10px;' |<i>Active Ability</i><br><big><b>Remnant of Mad Times</b></big><br>Special - Attack Modifier
Line 34: Line 34:
|colspan=3; style="padding:4px;"|Tier III | Cost: <span title="3 Focus Charges">[[File:Focus Charge.png|16px|link=]][[File:Focus Charge.png|16px|link=]][[File:Focus Charge.png|16px|link=]]</span> | Cooldown: M turns
|colspan=3; style="padding:4px;"|Tier III | Cost: <span title="3 Focus Charges">[[File:Focus Charge.png|16px|link=]][[File:Focus Charge.png|16px|link=]][[File:Focus Charge.png|16px|link=]]</span> | Cooldown: M turns
|-
|-
|colspan=3, style="color: white;background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
|colspan=3, style="background-color:#101623; padding:4px;border-bottom: 1px solid #BCB096;"|<span style="color: white;">This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.</span>
|-
|-
|}
|}

Revision as of 00:14, 14 May 2026

Userpage for various WIP things

Improved active ability table looks: all active ability stats handily in one place

  • Cost in focus charges, if any
  • Cooldown, if any
  • Ability tier - important for various immunities
  • Type of active ability - attack modifier/special/positive effect etc - needed?

Option: like for Creature type memo, a ribbon

Creature Type
Hive Spawn
-5 to 5 | -5 to 5 | Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Hit & Run Alternative Attack
Fighting Style: Hit & Run
Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.
This provokes counterattacks.
Active Ability
Remnant of Mad Times
Special - Attack Modifier
Tier III | Cost: | Cooldown: M turns
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.