Leadership: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
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| style="border-left:0px;" | Expert Leadership<br /><small style="color: #DDD;">Morale increases by 3.</small>
| style="border-left:0px;" | Expert Leadership<br /><small style="color: #DDD;">Morale increases by 3.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_leadership_4_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_leadership_4_icon.png|25px]]
| style="border-left:0px;" | Where Sun Never Sets<br /><small style="color: #DDD;">Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].</small>
| style="border-left:0px;" | Where Sun Never Sets<br /><small style="color: #DDD;">Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_leadership_5_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_leadership_5_icon.png|25px]]
| style="border-left:0px;" | March!<br /><small style="color: #DDD;">Friendly creatures’ Initiative increases by 1.</small>
| style="border-left:0px;" | March!<br /><small style="color: #DDD;">Friendly creatures’ Initiative increases by 1.</small>

Revision as of 13:44, 23 October 2025

Skill Subskills
Basic Leadership
Morale increases by 1.
Advanced Leadership
Morale increases by 2.
Resolve
Friendly units' chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows Battlecraft.
Hero of Legends
Enemy morale is reduced by 1 in battle.
Ups and Downs
Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.
Expert Leadership
Morale increases by 3.
Where Sun Never Sets
Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows Daylight Magic.
March!
Friendly creatures’ Initiative increases by 1.