Tactics: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
Hero skill table for Tactics
 
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{| class="wikitable"
{| class="wikitable" style="width:100%"
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!colspan=2 style="text-align: center; width: 25%;" | Skill
!colspan=2 style="text-align: center; width: 25%;" | Skill
!colspan=6 style="text-align: center; width: 75%;" | Subskills
!colspan=6 style="text-align: center; width: 75%;" | Subskills
|-
 
|style="padding:0.25em 0; border-right:0px; width: 70px;"|[[File:skill_tactics.png|70px]]
|- style="vertical-align:top;"
|style="vertical-align: top; border-left:0px; width: calc(25% - 70px);"|Basic Tactics<br /><small style="color: white;">You can rearrange creatures before the start of battle within a 2-lines area.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:skill_tactics.png|70px]]
|colspan=2 style="border-right:0px; width: 25%;"|
| style="border-left:0px; width: 25%;" | Basic Tactics<br /><small style="color: white;">You can rearrange creatures before the start of battle within a 2-lines area.</small>
|colspan=2 style="border-right:0px; width: 25%;"|
| style="text-align:right; border-right:0px; padding:12px;" |
|colspan=2 style="border-right:0px; width: 25%;"|
| style="border-left:0px; width: 25%;" |
|-
| style="text-align:right; border-right:0px; padding:12px;" |
|style="padding:0.25em 0; border-right:0px;"|[[File:skill_tactics_2.png|70px]]
| style="border-left:0px;width: 25%;" |
|style="vertical-align: top; border-left:0px;"|Advanced Tactics<br /><small style="color: #DDD;">You can rearrange creatures before the start of battle within a 3-lines area.</small>
| style="text-align:right; border-right:0px; padding:12px;" |
|style="border-right:0px; vertical-align: top"|[[File:sub_skill_tactics_1_icon.png|25px]]
| style="border-left:0px;width: 25%;" |
|style="border-left:0px; vertical-align: top;"|One for All<br /><small style="color: #DDD;">Friendly creatures gain +3 Attack for each adjacent enemy.</small>
 
|style="border-right:0px; vertical-align: top"|[[File:sub_skill_tactics_2_icon.png|25px]]
|- style="vertical-align:top;"
|style="border-left:0px; vertical-align: top;"|Easy Prey<br /><small style="color: #DDD;">Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.</small>
| style="border-right:0px; padding:12px;" | [[File:skill_tactics_2.png|70px]]
|style="border-right:0px; vertical-align: top"|[[File:sub_skill_tactics_3_icon.png|25px]]
| style="border-left:0px;" | Advanced Tactics<br /><small style="color: #DDD;">You can rearrange creatures before the start of battle within a 3-lines area.</small>
|style="border-left:0px; vertical-align: top;}"|Energizing Mana<br /><small style="color: #DDD;">+1 Focus Charge each time your enemy uses a spell.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_1_icon.png|25px]]
|-
| style="border-left:0px;" | One for All<br /><small style="color: #DDD;">Friendly creatures gain +3 Attack for each adjacent enemy.</small>
|style="padding:0.25em 0; border-right:0px;"|[[File:skill_tactics_3.png|70px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_2_icon.png|25px]]
|style="vertical-align: top; border-left:0px;"|Expert Tactics<br /><small style="color: #DDD;">You can rearrange creatures before the start of battle within a 4-lines area.</small>
| style="border-left:0px;" | Easy Prey<br /><small style="color: #DDD;">Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.</small>
|style="border-right:0px; vertical-align: top"|[[File:sub_skill_tactics_4_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_3_icon.png|25px]]
|style="border-left:0px; vertical-align: top;"|All for One<br /><small style="color: #DDD;">Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows “Defence”.</small>
| style="border-left:0px;" | Energizing Mana<br /><small style="color: #DDD;">+1 Focus Charge each time your enemy uses a spell.</small>
|style="border-right:0px; vertical-align: top"|[[File:sub_skill_tactics_5_icon.png|25px]]
 
|style="border-left:0px; vertical-align: top;"|Riposte Mastery<br /><small style="color: #DDD;">Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.</small>
|- style="vertical-align:top;"
|colspan=2 style="border-right:0px; width: 25%;"|
| style="border-right:0px; padding:12px;" | [[File:skill_tactics_3.png|70px]]
| style="border-left:0px;" | Expert Tactics<br /><small style="color: #DDD;">You can rearrange creatures before the start of battle within a 4-lines area.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_4_icon.png|25px]]
| style="border-left:0px;" | All for One<br /><small style="color: #DDD;">Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows “Defence”.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_5_icon.png|25px]]
| style="border-left:0px;" | Riposte Mastery<br /><small style="color: #DDD;">Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.</small>
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px;" |
|}
|}

Revision as of 11:36, 23 October 2025

Skill Subskills
Basic Tactics
You can rearrange creatures before the start of battle within a 2-lines area.
Advanced Tactics
You can rearrange creatures before the start of battle within a 3-lines area.
One for All
Friendly creatures gain +3 Attack for each adjacent enemy.
Easy Prey
Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.
Energizing Mana
+1 Focus Charge each time your enemy uses a spell.
Expert Tactics
You can rearrange creatures before the start of battle within a 4-lines area.
All for One
Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows “Defence”.
Riposte Mastery
Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.