Hydra: Difference between revisions

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{{loc}}{{Unit Infobox
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{{Unit_Infobox
|name=Hydra
|name=Hydra
|dwelling=[[Chthonic Home]]
|hero=[[Typhona]]
}}
}}
{| class="wikitable"
'''Hydras''' are tier-VI [[units]] of the [[Dungeon]] faction. They can be recruited from the [[Chthonic Home]].
|Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast. The main course? Why, it’s you, naturally.
 
|-
They can be upgraded into [[Chthonic Hydra]]s or [[Infernal Hydra]]s.
|<b>Passive Traits</b>
 
<ul style="list-style-type:none;line-height:200%;">
==Description==
<li><span style="color:peru;">Swift Strike: </span>Enemies cannot counterattack.</li>
{{Unitdesc|Hydra}}
<li><span style="color:peru;">Sweeping Strike: </span>Deals Damage to the target and two adjacent hexes to its sides.</li>
==Abilities==
<li><span style="color:peru;">Growing Teeth: </span>Unit gains 1 attack until the end of battle whenever it takes damage.</li>
{{AbilityTable|Hydra}}
</ul>
==Laws==
|-
This unit is specifically affected by following Faction Laws:
|<b>Abilities</b>
{{Stub/Section}}
<ul style="list-style-type:none;line-height:200%;">
<!--
<li><span style="color:peru;">Fighting Style - Whirlwind Strike</span>: Hits all adjacent enemies, dealing -50% damage to each.<br> Does not spend [[Focus Charge|Focus Charges]]</li>
==Strategy==
</ul>
(Notes on how to use the unit)
|-
 
|}
--><!--
==Trivia==
* ...
 
--><!--  
==Gallery==
<gallery>
File:Image.jpg|Caption
</gallery>
-->
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[[Category:Dungeon Units]]
[[Category:Temple Units]]
[[Category:Units]]

Revision as of 23:59, 8 May 2026


Hydra
Faction Dungeon
Tier VI
Cost 1300Gold
Base Growth +2
SquadValue 1478
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
130 24 22 25-28
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 8 4
Other Info
Dwelling Chthonic Home
Specialist Hero Typhona
Related Units
Base unit Hydra
Upgrade A Chthonic Hydra
Upgrade B Infernal Hydra
Internal ID
hydra

Hydras are tier-VI units of the Dungeon faction. They can be recruited from the Chthonic Home.

They can be upgraded into Chthonic Hydras or Infernal Hydras.

Description

Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.

And the main course? Why, it’s you, naturally.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Enemies do not counterattack.
Passive Ability
Swift Strike
Enemies do not counterattack.
Passive Ability
Sweeping Strike
Deals Damage to the target and two adjacent hexes to its sides.
Passive Ability
Growing Teeth
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
Alternative Attack
Fighting Style: Whirlwind Strike
Hits all adjacent enemies, dealing –50% Damage to each.

Does not spend Focus Charges.

Laws

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.
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