Ra'Davok: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
Anonymous (talk | contribs)
m Info updated from demo version to early release version
Line 1: Line 1:
{{loc}}{{HeroDescription|
{{loc}}{{HeroDescription|
|name = Ra'Davok
|name = Ra'Davok
|lore = Arbitrators are a unique caste within the Schism, serving as intermediaries between mortals and the Abyss, claiming to understand its whispers. Ra’Davok embodies their arrogance, believing Arbitrators supreme. Distant even among his own, he focuses solely on defence and isolation. He commands obedience, his presence demanding respect, yet his mercy is fleeting — offered only as brief protection before he withdraws once more.
|lore = [[Arbitrator|Arbitrators]] are a unique caste within the Schism, serving as intermediaries between mortals and the Abyss, claiming to understand its whispers. Ra’Davok embodies their arrogance, believing his kind supreme. Distant even among his own, he focuses solely on defense and isolation. He commands obedience, and even genuine respect, yet his mercy is fleeting — offered only as a brief protection before he withdraws it once more.
|specialtyDescr =  
|specialtyDescr =  
Magic Fortress - Starts with the “Masterful Carapace” spell. Creatures with this version of Carapace are immune to negative and dispel effect. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.
Magic Fortress - He starts with the [[Carapace|“Masterful Carapace”]] spell. This version of the spell makes the target immune to negative effects and dispell. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
|notes = }}
|notes = }}


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 21:26, 8 May 2026


Lore

Arbitrators are a unique caste within the Schism, serving as intermediaries between mortals and the Abyss, claiming to understand its whispers. Ra’Davok embodies their arrogance, believing his kind supreme. Distant even among his own, he focuses solely on defense and isolation. He commands obedience, and even genuine respect, yet his mercy is fleeting — offered only as a brief protection before he withdraws it once more.

Specialty
Magic Fortress - He starts with the “Masterful Carapace” spell. This version of the spell makes the target immune to negative effects and dispell. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
Notes:
    Riftspeaker
    1
    1
    3
    2
    Starting skills
    Starting spell
    Starting Army

    13-18

    7-10

    5-7