Sporemancer: Difference between revisions

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{{Unit_Infobox
|name=Sporemancer
|dwelling=[[Shroomwood Shack II]]
}}
'''Sporemancers''' are upgraded tier-V [[units]] of the [[Grove]] faction. They can be recruited from [[Shroomwood Shack II]].


<div style='max-width:1000px;margin:0 auto;'>
They are one of the upgrades of the [[Herbomancer]], the other being the [[Murmurmancer]].
<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Sporemancer</div><div style='font-size:0.9em;color:gray;'>All life in Murmurwoods is interconnected. Those who understand this best become sporemancers — elder mancers who nurture the forest, guide the elementals that dwell within it, and uphold delicate balance of nature.</div></div>
==Description==
<div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'>
{{Unitdesc|Sporemancer}}
<div style='flex:1 1 400px;min-width:280px;'>
==Abilities==
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
{{AbilityTable|Sporemancer}}
|-
==Laws==
|[[File:Health Icon.png|24px|link=Combat#Health|alt=Health]] Health || 65 || Tier: || 5
This unit is specifically affected by following Faction Laws:
|-
{{Stub/Section}}
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 16 || Faction || Sylvan
<!--
|-
==Strategy==
|[[File:Icon Stats Defense.png|24px|link=Combat#Defense|alt=Defense]] Defense || 19 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Long Reach
(Notes on how to use the unit)
|-
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 14–17 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || —
|-
|[[File:Icon Stats Speed.png|24px|link=Combat#Speed|alt=Speed]] Speed || 5 || [[File:Skill Economy.png|24px|alt=Price]] || 880 [[File:Icon Resource Gold.png|24px|link=Resources#Gold|Gold]]
|-
|[[File:Icon Stats Initiative.png|24px|link=Combat#Initiative|alt=Initiative]] Initiative || 8 || [[File:Skill Recruitment.png|24px|alt=Growth]] || —
|-
|[[File:Icon Stats Morale.png|24px|link=Combat#Morale|alt=Morale]] Morale || 0 || XP || 107
|-
|[[File:Icon Stats Luck.png|24px|link=Combat#Luck|alt=Luck]] Luck || 0 || SquadValue || 1070
|}
</div>
<div style='flex:1 1 300px;min-width:260px;text-align:center;'>[[File:Sylvan Sporemancer Battlefield.png|400px]]</div>
</div>
<div style='margin-top:10px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base class living.png|60px]] || style='padding:10px;' | <b>Living</b> — A fully sentient inhabitant of Jadame.


Morale range: –5 to 5.
--><!--
Luck range: –3 to 3.
==Trivia==
 
* ...
Fallen Living creatures count towards the power of Necromancy reanimation after battle.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive remote attack.png|60px]] || style='padding:10px;' | <b>Long Reach</b> — Has a short‑range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Druid_passive_1.png|60px]] || style='padding:10px;' | <b>Mushroom Magic</b> — Reduces the mana cost of the hero’s spells by 2. This effect <b>does not</b> stack; only the strongest one is active.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Druid_ability_1.png|60px]] || style='padding:10px;' | <b>Shroomsong</b> — Once per battle, spends all Focus Charges to restore the hero’s mana: 5 for each Focus Charge spent.<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Druid_ability_2.png|60px]] || style='padding:10px;' | <b>Swarm of Bees</b> — Deals 8 Normal Damage to the target enemy. Bees keep attacking it, dealing 8 Normal Damage at the beginning of each turn. This effect is stackable.
Duration: 3 round(s).<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Druid_ability_3.png|60px]] || style='padding:10px;' | <b>Protective Roots</b> — Makes the friendly creature immune to Magic Damage.
Duration: 1 round(s).<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
|}
</div>
</div>
 
 
{{UnitsNavBoxLang|faction=Sylvan}}


--><!--
==Galery==
<gallery>
File:Image.jpg|Caption
</gallery>
-->
{{UnitsNavbox}}
[[Category:Grove Units]]
[[Category:Grove Units]]
[[Category:Units]]
[[Category:Units]]

Revision as of 00:04, 8 May 2026


Sporemancer
Faction Grove
Tier V
Cost
(Upg. Cost)
990Gold
(290Gold)
Base Growth +3
SquadValue 1106
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
65 16This stat is higher compared to the base unit. 18This stat is higher compared to the base unit. 15-18
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 8This stat is higher compared to the base unit. 6This stat is higher compared to the base unit.
Other Info
Dwelling Shroomwood Shack II
Related Units
Base unit Herbomancer
Upgrade A Sporemancer
Upgrade B Murmurmancer
Internal ID
druid_upg

Sporemancers are upgraded tier-V units of the Grove faction. They can be recruited from Shroomwood Shack II.

They are one of the upgrades of the Herbomancer, the other being the Murmurmancer.

Description

All life in the Murmurwoods is interconnected. Those who understand this best become sporemancers — elders who nurture the forest, guiding the elementals that dwell within it and upholding its delicate balance.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Mushroom Magic
Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Shroomsong
2 Focus Charge(s)
Once per battle, spends all Focus Charges to restore the hero’s mana: 5 for each Focus Charge spent.
Active Ability
Swarm of Bees
2 Focus Charge(s)
Deals [ 8 × amount of units ] Damage to target enemy creature. Bees keep attacking it, dealing [ 8 × amount of units ] Damage at the beginning of each turn. This effect is stackable.
Duration: 3 round(s).
Active Ability
Protective Roots
2 Focus Charge(s)
Target friendly creature becomes immune to Magic Damage.
Duration: 1 round(s).

Laws

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.
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