Bulwark: Difference between revisions

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{{loc}}{{HeroDescription|
{{loc}}{{HeroDescription|
|name = Bulwark
|name = Bulwark
|lore = Bulwark was created through an ancient, forbidden ritual — melting the town’s walls with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.
|lore = Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.




|specialtyDescr = Built Different - Creatures in his army take –10% basic attack Damage, and –1% additionally for every 2 hero levels. Additionally, for every 2 hero levels, creatures in the army take –1% Damage from Ranged and Long Reach attacks.
|specialtyDescr = Built Different - Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 2 hero levels(s). For every 2 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
|notes = }}
|notes = }}


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 21:34, 5 May 2026


Lore

Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.

Specialty
Built Different - Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 2 hero levels(s). For every 2 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
Notes:
    Death Knight
    3
    1
    1
    2
    Starting skills
    Starting spell
    Starting Army

    24-33

    12-16

    10-13