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{|class=infobox style='margin:1em; float:right;text-align: center;vertical-align: center; width:25%; font-size:100%; border-collapse: collapse; border: 1px solid #BCB096'
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|style='width=25%', colspan=1| [[File:Hive_icon.png|40px|link=Hive]]<br>Tier VI||style='width=50%', colspan=2|<span style="font-size: 150%; color: white">Devourer</span>||style='width=25%', colspan=1|[[File:Devourer_icon.png|50px]]
|style='width=25%', colspan=1| [[File:Hive_icon.png|40px|link=Hive]]<br>Tier VI||style='width=50%', colspan=2|<span style="font-size: 150%; color: white">Devourer</span>||style='width=25%', colspan=1|[[File:Devourer_icon.png|50px]]
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{{Unit Infobox 2
{{Unit Infobox 2
|name=Bleak Infiltrator
|name=Infiltrator
|image=Dungeon_BleakInfiltrator_Battlefield.png
|image=Dungeon_Infiltrator_Battlefield.png
}}
}}
'''Bleak Infiltrators''' are upgraded tier-I [[units]] of the [[Dungeon]] faction. They can be recruited from [[Safe House II]].
'''Infiltrators''' are tier-I [[units]] of the [[Dungeon]] faction. They can be recruited from the [[Safe House]].


They can be upgraded into the [[Guile Infiltrator]] or [[Bleak Infiltrator]].
They can be upgraded into the [[Guile Infiltrator]] or [[Bleak Infiltrator]].

Latest revision as of 07:28, 5 May 2026



Tier VI
Devourer
Cost
(Upg. Cost)
9999 9
(999 6 )
Growth +999
SquadValue 9999
Internal ID
black_dragon_upg_alt
Stats
Health Attack Defense Damage Range
9999 99 99 99-99
Morale Luck Initiative Speed
0 0 99 99
Other Info
Dwelling Burning Soul Burrows II
Creature Bank
Specialist Hero Zoran the Self-Founded
Related Units
Base creature Waurms
Upgrade A Devourer
Upgrade B Pyroboros

Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Creature Type
Hive Spawn
-5 to 5 | -5 to 5 | Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Passive Ability
Corpse Eater
Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs.

Active Ability - Tier III
Devour
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
Cooldown: ? turns.

Laws

This unit is specifically affected by following Faction Laws: (table of relevant non-general faction laws that affect specific kinds of units including this one)

Strategy

(Notes on how to use the unit)

Trivia

  • Interesting fact 1 (edutainment, relevant myths and legends, Wikipedia etc links)
  • Interesting fact 2 (eg. This creature has the highest such-and-such stat of all Tier VI creatures.)

Kittenhorn
Faction Neutral
Tier IV
Cost 600Gold
Base Growth +16
SquadValue 550
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
40 10 10 10-15
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
3 3 6 6
Internal ID
kitten_horn

Kittenhorns are Neutral tier-IV units. They can be recruited from the Crystal Nest.

Description

These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.

Abilities

Magic Creature Creature Type
Magic Creature
Morale Range -3 to 3 | Luck Range -5 to 5 | Counts for Necromancy? Yes
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Flying Movement Type
Flying
Movement ignores obstacles and traps.
Remnant of Mad Times Passive Ability
Remnant of Mad Times
When this creature dies, Berserk is cast upon its killer. They are forced to attack the nearest creature.
Wheeee Active Ability - Tier IV
Wheeee
Focus ChargeFocus Charge
Gives all friendly creatures +3 Morale.
Duration: 2 rounds.

Infiltrator
Faction Dungeon
Tier II
Cost 115Gold
Base Growth +13
SquadValue 98
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
13 6 2 3-5
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 1 6 5
Related Units
Base unit Infiltrator
Upgrade A Guile Infiltrator
Upgrade B Bleak Infiltrator
Internal ID
assassin

Infiltrators are tier-I units of the Dungeon faction. They can be recruited from the Safe House.

They can be upgraded into the Guile Infiltrator or Bleak Infiltrator.

Description

The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.

Abilities

Living Creature Type
Living
Morale Range -5 to 5 | Luck Range -3 to 3 | Counts for Necromancy? Yes
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5. Luck range: –3 to 3.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Note: Maximum luck increased to 5 due to Weak Spot.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Blink Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Weak Spot Passive Ability
Weak Spot
Increases maximum luck to 5. Lucky strikes deal +100% damage.
Hit & Run Alternative Attack
Fighting Style: Hit & Run
Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.

Note: Provokes counterattacks.