Diplomacy: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Defense Expert.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Defense|Expert Defense]]</b></span> | |colspan=2 style="object-position:left;width:27%;"|[[File:Skill Defense Expert.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Defense|Expert Defense]]</b></span> | ||
|colspam=6 style="padding-left:15px;padding-top:10px;"|[[File: | |colspam=6 style="padding-left:15px;padding-top:10px;"|[[File:defense_sub_wizard_contract.png|30px]]<span style="vertical-align:baseline;padding-left:12px;"><b>Wizard Contract</b></span> | ||
<span style="display:inline-block;color:#DDD;"> | <span style="display:inline-block;color:#DDD;">Friendly units take -10% Magic Damage. <span style="color:peru;">This bonus is doubled if the Hero knows Diplomacy.</span></span> | ||
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Revision as of 23:53, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. |
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| Advanced Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. +25% Persuasion Power in Diplomacy. |
Larger Than Life Neutral squads view the hero's army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows Battlecraft. |
Eloquence –75% to the cost of surrendering. |
Folk Hero +50% Persuasion Power in Diplomacy with neutral squads from the hero's faction. | ||||
| Expert Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. +50% Persuasion Power in Diplomacy. |
Art of the Deal Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows Economy. |
Vagrant Army Friendly creatures with neutral affinity gain an additional +100% of the hero’s Attack and Defense to their Attack and Defense. |
Negotiator +20% to the number of units from neutral squads joining the hero's army. | ||||
Skill Synergies
Knowing Diplomacy will give the following benefits to other sub-skills:
Friendly units take -10% Magic Damage. This bonus is doubled if the Hero knows Diplomacy. | ||
Artifact Effects
Holy Sigil of Insara grants all unlearned Diplomacy subskills, as well as those of Leadership, Insight and Tactics.


