Recruitment: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|subdesc6=Allows creatures in the hero's army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal. | |subdesc6=Allows creatures in the hero's army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal. | ||
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===Skill Synergies=== | |||
Knowing Diplomacy will give the following benefits to other sub-skills: | |||
{|class="wikitable" style="width:100%;" | |||
|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Defense Expert.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Defense|Expert Defense]]</b></span> | |||
|colspam=6 style="padding-left:15px;padding-top:10px;"|[[File:defense_sub_hymm_to_the_martyrs.png|30px]]<span style="vertical-align:baseline;padding-left:12px;"><b>Hymm to the Martyrs</b></span> | |||
<span style="display:inline-block;color:#DDD;">Friendly creatures generate +1 Focus Point(s) when they take Damage. <span style="color:peru;">This bonus is doubled if the Hero knows Recruitment.</span></span> | |||
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</table> | |||
===Artifact Effects=== | ===Artifact Effects=== | ||
* [[File:Holy sigil of uurdt artifact.png|60px]] Holy Sigil of Uurdt grants all unlearned Recruitment subskills, as well as those of [[Defense]] and [[Primal Magic]]. | * [[File:Holy sigil of uurdt artifact.png|60px]] Holy Sigil of Uurdt grants all unlearned Recruitment subskills, as well as those of [[Defense]] and [[Primal Magic]]. | ||
Revision as of 23:52, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Recruitment All cities gain +4 growth to Tier-1 units. |
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| Advanced Recruitment All cities gain +3 growth to Tier-2 units. |
Direct Supervision If the hero is in the city at the start of a week, growth of all creatures in that city increases by an additional 50% growth. |
Elite Guards Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows Tactics. |
Veterans Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows Diplomacy. | ||||
| Expert Recruitment All cities gain +2 growth to Tier-3 units. |
Relocation Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of units to or from that city. Usable once per day. |
Strenuous Training Friendly creatures gain 2 HP. |
Mentors Allows creatures in the hero's army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal. | ||||
Skill Synergies
Knowing Diplomacy will give the following benefits to other sub-skills:
Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the Hero knows Recruitment. | ||
Artifact Effects
Holy Sigil of Uurdt grants all unlearned Recruitment subskills, as well as those of Defense and Primal Magic.


