Recruitment: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|name=Recruitment | |name=Recruitment | ||
|skillimage1=Skill Recruitment.png | |skillimage1=Skill Recruitment.png | ||
|desc1=All cities gain +4 growth to Tier 1 units. | |desc1=All cities gain +4 growth to Tier-1 units. | ||
|skillimage2=Skill Advanced Recruitment.png | |skillimage2=Skill Advanced Recruitment.png | ||
|desc2=All cities gain + | |desc2=All cities gain +3 growth to Tier-2 units. | ||
|skillimage3=Skill Expert Recruitment.png | |skillimage3=Skill Expert Recruitment.png | ||
|desc3=All cities gain + | |desc3=All cities gain +2 growth to Tier-3 units. | ||
|subname1=Direct Supervision | |subname1=Direct Supervision | ||
|subimage1= | |subimage1=recruitment_sub_direct_supervision.png | ||
|subdesc1=If the | |subdesc1=If the hero is in the city at the start of a week, growth of all creatures in that city increases by an additional 50% growth. | ||
|subname2=Elite Guards | |subname2=Elite Guards | ||
|subimage2= | |subimage2=recruitment_sub_elite_guards.png | ||
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly | |subdesc2=Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows [[Tactics]]. | ||
|subname3=Veterans | |subname3=Veterans | ||
|subimage3= | |subimage3=recruitment_sub_veterans.png | ||
|subdesc3=Tier 4 | |subdesc3=Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows [[Diplomacy]]. | ||
|subname4=Relocation | |subname4=Relocation | ||
|subimage4= | |subimage4=recruitment_sub_relocation.png | ||
|subdesc4=Grants a new global map spell. | |subdesc4=Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of units to or from that city. Usable once per day. | ||
|subname5=Strenuous Training | |subname5=Strenuous Training | ||
|subimage5= | |subimage5=recruitment_sub_strenuous_training.png | ||
|subdesc5=Friendly | |subdesc5=Friendly creatures gain 2 HP. | ||
|subname6=Mentors | |||
|subimage6=recruitment_sub_mentors.png | |||
|subdesc6=Allows creatures in the hero's army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal. | |||
}} | }} | ||
===Artifact Effects=== | ===Artifact Effects=== | ||
Revision as of 23:25, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Recruitment All cities gain +4 growth to Tier-1 units. |
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| Advanced Recruitment All cities gain +3 growth to Tier-2 units. |
Direct Supervision If the hero is in the city at the start of a week, growth of all creatures in that city increases by an additional 50% growth. |
Elite Guards Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows Tactics. |
Veterans Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows Diplomacy. | ||||
| Expert Recruitment All cities gain +2 growth to Tier-3 units. |
Relocation Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of units to or from that city. Usable once per day. |
Strenuous Training Friendly creatures gain 2 HP. |
Mentors Allows creatures in the hero's army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal. | ||||
Artifact Effects
Holy Sigil of Uurdt grants all unlearned Recruitment subskills, as well as those of Defense and Primal Magic.


