Couatl: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Couatl</div><div style='font-size:0.9em;color:gray;'>These feathered serpents oftentimes rely on their sheer power and hail back to older, more primal times — their scales make them highly impervious to spells altering one’s essence.</div></div> <div style='display:flex;flex-wrap:wrap;justify-content:cen..."
 
m Text replacement - "Defence" to "Defense"
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|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 26 || Faction || -
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 26 || Faction || -
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|[[File:Icon Stats Defence.png|24px|link=Combat#Defence|alt=Defense]] Defence || 19 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
|[[File:Icon Stats Defense.png|24px|link=Combat#Defense|alt=Defense]] Defense || 19 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
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|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 21–28 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || Flying
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 21–28 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || Flying

Revision as of 06:19, 4 May 2026


Couatl
These feathered serpents oftentimes rely on their sheer power and hail back to older, more primal times — their scales make them highly impervious to spells altering one’s essence.
Health Health 95 Tier: 6
Attack Attack 26 Faction -
Defense Defense 19 Attack Type Melee Attack
Damage Damage 21–28 Attack Type Flying
Speed Speed 8 Price 1600 Gold
Initiative Initiative 12 Growth
Morale Morale 0 XP 185
Luck Luck 0 SquadValue 1850
Flying — Movement ignores obstacles and traps.
Magic Creature — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Pure Resistance — Immune to all Magic Damage.
Primal Stubbornness — Negative effects do not stay on this creature longer than 1 round(s).