Scouting: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|subdesc3=Terrain penalties are reduced by 50%. | |subdesc3=Terrain penalties are reduced by 50%. | ||
|subname4= | |subname4=Reconnaissance | ||
|subimage4=scouting_sub_reconnaissance.png | |subimage4=scouting_sub_reconnaissance.png | ||
|subdesc4=Removes the fog of war within 15 square(s) of the hero each morning. | |subdesc4=Removes the fog of war within 15 square(s) of the hero each morning. | ||
Revision as of 03:29, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Scouting The hero gains +1 to sight radius. |
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| Advanced Scouting The hero gains +2 to sight radius. |
Long‑Sight Sight radius increases by an additional 1. This bonus ios doubled if the hero knows Luck. |
Familiar Paths +10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows Wisdom. |
Pathfinding Terrain penalties are reduced by 50%. | ||||
| Expert Scouting The hero gains +3 to sight radius. |
Reconnaissance Removes the fog of war within 15 square(s) of the hero each morning. |
Visions Shows the exact army composition of any enemy within 30 square(s) of the hero. |
Counterespionage Enemies cna't see detailed information about your army. When they try, they see random numbers of random creatures of your faction. | ||||
Skill Synergies
Knowing Scouting will give the following benefits to other sub-skills:
Neutral Global Map spells cost –4 mana. This bonus is doubled if the Hero knows Scouting. | ||
Artifact Effects
Holy Sigil of Quix grants all unlearned Scouting subskills, as well as those of Arcane Magic, Battlecraft and Thaumaturgy.
[[Category:Hero skills}}


