Diplomacy: Difference between revisions
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|name=Diplomacy | |name=Diplomacy | ||
|skillimage1=Skill Diplomacy.png | |skillimage1=Skill Diplomacy.png | ||
|desc1= | |desc1=Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. | ||
|skillimage2=Skill Advanced Diplomacy.png | |skillimage2=Skill Advanced Diplomacy.png | ||
|desc2= | |desc2=Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. +25% Persuasion Power in Diplomacy. | ||
|skillimage3=Skill Expert Diplomacy.png | |skillimage3=Skill Expert Diplomacy.png | ||
|desc3= | |desc3=Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. +50% Persuasion Power in Diplomacy. | ||
|subname1=Larger Than Life | |subname1=Larger Than Life | ||
|subimage1= | |subimage1=diplomacy_sub_larger_than_life.png | ||
|subdesc1=+25% | |subdesc1=Neutral squads view the hero's army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows [[Battlecraft]]. | ||
|subname2=Eloquence | |subname2=Eloquence | ||
|subimage2= | |subimage2=diplomacy_sub_eloquence.png | ||
|subdesc2=–75% to the cost of | |subdesc2=–75% to the cost of surrendering. | ||
|subname3=Folk Hero | |subname3=Folk Hero | ||
|subimage3= | |subimage3=diplomacy_sub_folk_hero.png | ||
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the | |subdesc3=+50% Persuasion Power in Diplomacy with neutral squads from the hero's faction. | ||
|subname4=Art of the Deal | |subname4=Art of the Deal | ||
|subimage4= | |subimage4=diplomacy_sub_art_of_the_deal.png | ||
|subdesc4= | |subdesc4=Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows [[Economy]]. | ||
|subname5=Vagrant Army | |subname5=Vagrant Army | ||
|subimage5= | |subimage5=diplomacy_sub_vagrant_army.png | ||
|subdesc5= | |subdesc5=Friendly creatures with neutral affinity gain an additional +100% of the hero’s Attack and Defense to their Attack and Defense. | ||
|subname6=Negotiator | |||
|subimage6=diplomacy_sub_negotiator.png | |||
|subdesc6=+20% to the number of units from neutral squads joining the hero's army. | |||
}} | }} | ||
===Skill Synergies=== | ===Skill Synergies=== | ||
Revision as of 03:11, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. |
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| Advanced Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. +25% Persuasion Power in Diplomacy. |
Larger Than Life Neutral squads view the hero's army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows Battlecraft. |
Eloquence –75% to the cost of surrendering. |
Folk Hero +50% Persuasion Power in Diplomacy with neutral squads from the hero's faction. | ||||
| Expert Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. +50% Persuasion Power in Diplomacy. |
Art of the Deal Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows Economy. |
Vagrant Army Friendly creatures with neutral affinity gain an additional +100% of the hero’s Attack and Defense to their Attack and Defense. |
Negotiator +20% to the number of units from neutral squads joining the hero's army. | ||||
Skill Synergies
Knowing Diplomacy will give the following benefits to other sub-skills:
When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. This bonus is doubled if the Hero knows Diplomacy. | ||
Artifact Effects
Holy Sigil of Insara grants all unlearned Diplomacy subskills, as well as those of Leadership, Insight and Tactics.


