Defence: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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===Skill | ===Skill Synergies=== | ||
Knowing Defence will give the following benefits to other sub-skills: | Knowing Defence will give the following benefits to other sub-skills: | ||
Revision as of 15:06, 3 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Defence Friendly units take 15% less damage from basic attacks. |
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| Advanced Defence Friendly units take 20% less damage from basic attacks. |
Hymn to the Martyrs Friendly units generate +1 Focus Point when they take damage. Doubled with Recruitment |
Cover Friendly creatures take -20% damage from ranged and long reach attacks. |
As Luck Would Have It Each friendly unit gains +2 Defense for each point of Luck. | ||||
| Expert Defence Friendly units take 25% less damage from basic attacks. |
Shields and Shells Enemy creatures deal -1 damage. |
Wizard Contract Friendly units take -10% Magic Damage. Doubled with Diplomacy |
Unstoppable Force -15% Attack to enemy units. | ||||
Skill Synergies
Knowing Defence will give the following benefits to other sub-skills:
Friendly creatures gain +3 Defence for each adjacent ally. This bonus is doubled if the Hero knows Defence. | ||
Avatar’s Defence increases by 25% of its hero’s Knowledge. This bonus is doubled if the Hero knows Defence. | ||
Artefact effects
Holy Sigil of Uurdt grants all unlearned Defence subskills, as well as those of Primal Magic and Recruitment.


