Scouting: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|subname2=Familiar Paths | |subname2=Familiar Paths | ||
|subimage2=sub_skill_scouting_2_icon.png | |subimage2=sub_skill_scouting_2_icon.png | ||
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[ | |subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Wisdom]]. | ||
|subname3=Pathfinding | |subname3=Pathfinding | ||
Revision as of 08:41, 3 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Scouting +1 to sight radius. |
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| Advanced Scouting +2 to sight radius. |
Long‑Sight Sight radius increases by 1. Doubled if you know Luck. |
Familiar Paths +15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows Wisdom. |
Pathfinding –50% terrain penalty. | ||||
| Expert Scouting +3 to sight radius. |
Visions Shows the exact army composition of any enemy within 33 square(s) of the hero. |
Reconnaissance Removes the fog of war within 22 square(s) of the hero every morning. |
[[File:{{{subimage6}}}|30px]] | {{{subname6}}} {{{subdesc6}}} | |||
Skill synergies
Knowing Scouting will give the following benefits to other sub-skills:
Neutral Global Map spells cost –4 mana. This bonus is doubled if the Hero knows Scouting. | ||
Artefact effects
Holy Sigil of Quix grants all unlearned Scouting subskills, as well as those of Arcane Magic, Battlecraft and Thaumaturgy.
[[Category:Hero skills}}


