Data:LocStrings/en.json: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
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Tag: Reverted
m Reverted edits by 76561198058997342 (talk) to last revision by Krom
Tags: Rollback Reverted
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{
{
"tokens": [
"tokens": [
{"sid":"player_name","text":"Player"},
{"sid":"cancelBtn","text":"Cancel"},
{"sid":"cancelBtn","text":"Cancel"},
{"sid":"applyBtn","text":"Apply"},
{"sid":"applyBtn","text":"Apply"},
{"sid":"pressAnyKey","text":"Press Any Key"},
{"sid":"pressAnyKey","text":"Press Any Key"},
{"sid":"shortCutsList","text":"Space — End turn\nCtrl + T — Cycle fog of war visuals\nCtrl + E — Change time of day\nShift + F —  Reveal entire map (clear all fog of war)\nShift + F6 — Instantly win battle (autowin)\nShift + F2 — Speed up battle (×10)\nCtrl + F2 — Slow down battle (×0.25)\nShift + F3 — Restore default battle speed\nP — Toggle traversable terrain (global map)\nG — Toggle map grid\nО — outlines on/off"},
{"sid":"message_new_day_content","text":"New Day Begins"},
{"sid":"message_new_day_content","text":"New Day Begins"},
{"sid":"message_new_day_caption","text":"New Day"},
{"sid":"message_new_day_caption","text":"New Day"},
{"sid":"end_turn_message_content","text":"Are you sure you want to end your turn?"},
{"sid":"end_turn_message_content","text":"Are you sure you want to end your turn?"},
{"sid":"end_turn_message_param","text":"Ending Turn"},
{"sid":"end_turn_message_param","text":"Ending Turn"},
{"sid":"already_learnt_button","text":"Learned"},
{"sid":"already_learnt_button","text":"Learnt"},
{"sid":"mana_cost","text":"Mana Cost:"},
{"sid":"mana_cost","text":"Mana Cost:"},
{"sid":"buffs_on_unit","text":"Status Effects"},
{"sid":"buffs_on_unit","text":"Status Effects"},
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{"sid":"autobattleAccept","text":"Accept Result"},
{"sid":"autobattleAccept","text":"Accept Result"},
{"sid":"autobattleRetreat","text":"Flee"},
{"sid":"autobattleRetreat","text":"Flee"},
{"sid":"autobattleDefaultTip","text":"You can replay the battle manually, overriding autobattle results."},
{"sid":"autobattleDefaultTip","text":"You can replay the battle manually, overriding autobattle results"},
{"sid":"autobattleToBattleTip","text":"Replay the battle manually, overriding autobattle results."},
{"sid":"autobattleToBattleTip","text":"Replay the battle manually, overriding autobattle results."},
{"sid":"autobattleAcceptTip","text":"Accept autobattle results, including all depicted losses."},
{"sid":"autobattleAcceptTip","text":"Accept autobattle results, including all depicted losses."},
{"sid":"autobattleRetreatTip","text":"Flee from battle. The hero will be available for hire in the Tavern, but their army will be lost forever."},
{"sid":"autobattleRetreatTip","text":"Flee from battle. The hero will be available for hire in the tavern, but their army will be lost forever."},
{"sid":"timeBattleAccept","text":"This window will close in {0}"},
{"sid":"timeBattleAccept","text":"This window will close in {0}"},
{"sid":"battleStartWinTxt","text":"Victory"},
{"sid":"battleStartWinTxt","text":"Victory"},
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{"sid":"ENEMY_DIFFICULTY_5","text":"<b>Lethal</b>"},
{"sid":"ENEMY_DIFFICULTY_5","text":"<b>Lethal</b>"},
{"sid":"notification_successfully_saved","text":"Successfully saved!"},
{"sid":"notification_successfully_saved","text":"Successfully saved!"},
{"sid":"notification_saving","text":"Saving…"},
{"sid":"notification_saving","text":"Saving..."},
{"sid":"notification_incorrectly_saved","text":"Save failed!"},
{"sid":"notification_incorrectly_saved","text":"Save failed!"},
{"sid":"saving_in_progress","text":"Saving… Please do not close the game."},
{"sid":"guide_btn_close","text":"Close"},
{"sid":"guide_btn_close","text":"Close"},
{"sid":"guide_btn_continue","text":"Continue"},
{"sid":"guide_btn_continue","text":"Continue"},
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{"sid":"percent_value","text":"{0}%"},
{"sid":"percent_value","text":"{0}%"},
{"sid":"offence_name","text":"Attack"},
{"sid":"offence_name","text":"Attack"},
{"sid":"offence_description","text":"The hero increases the <b>Attack</b> of all creatures in their army by the value of their own Attack attribute. This bonus directly affects the Damage those creatures deal in battle."},
{"sid":"offence_description","text":"The hero increases the <b>Attack</b> of all creatures in their army by an amount equal to their own Attack skill. This bonus directly affects the Damage those creatures deal in battle."},
{"sid":"defence_name","text":"Defense"},
{"sid":"defence_name","text":"Defence"},
{"sid":"defence_description","text":"The hero increases the <b>Defense</b> of all creatures in their army by the value of their own Defense attribute. This reduces the Damage those creatures take in battle."},
{"sid":"defence_description","text":"The hero increases the <b>Defence</b> of all creatures in their army by an amount equal to their own Defence stat. This reduces the Damage those creatures take in battle."},
{"sid":"spellPower_name","text":"Spell Power"},
{"sid":"spellPower_name","text":"Spell Power"},
{"sid":"spellPower_description","text":"Enhances the strength of the hero’s spells, increasing both their Damage and the duration of applied effects."},
{"sid":"spellPower_description","text":"Increases the strength of the hero’s spells, enhancing both their Damage and the duration of applied effects."},
{"sid":"intelligence_name","text":"Knowledge"},
{"sid":"intelligence_name","text":"Knowledge"},
{"sid":"intelligence_description","text":"Increases the hero’s maximum mana by <b>10</b> for each point of Knowledge."},
{"sid":"intelligence_description","text":"Increases the hero’s maximum mana pool by <b>10</b> for each point of Knowledge."},
{"sid":"luck_name","text":"Luck"},
{"sid":"luck_name","text":"Luck"},
{"sid":"luck_description","text":"The hero increases the <b>Luck</b> of all creatures in their army by the value of their own Luck attribute. This affects the chance of those creatures landing a <b>Lucky</b> or <b>Unlucky</b> strike."},
{"sid":"luck_description","text":"The creatures’ <b>Luck</b> increases by an amount equal to their hero’s Luck. This affects the chance of landing a <b>Lucky</b> or <b>Unlucky</b> strike."},
{"sid":"morale_name","text":"Morale"},
{"sid":"morale_name","text":"Morale"},
{"sid":"morale_description","text":"The hero increases the <b>Morale</b> of all creatures in their army by the value of their own Morale attribute. This affects the chance to take an <b>extra turn</b> or <b>skip a turn</b>."},
{"sid":"morale_description","text":"The creatures’ <b>Morale</b> increases by an amount equal to their hero’s Morale. This affects the chance to take an <b>extra turn</b> or <b>skip a turn</b>."},
{"sid":"hero_ui_movement","text":"Movement points"},
{"sid":"hero_ui_movement","text":"Movement Points"},
{"sid":"hero_ui_movement_description","text":"Spent by the hero to move on the global map. When the hero runs out of movement points, they can no longer move. The cost per space depends on the <b>terrain</b> and <b>direction of movement</b>."},
{"sid":"hero_ui_movement_description","text":"Spent by the hero to move on the global map. When the hero runs out of Movement Points, they can no longer move. The cost per space depends on the <b>terrain</b> and <b>direction of movement</b>."},
{"sid":"hero_ui_exp","text":"XP"},
{"sid":"hero_ui_exp","text":"XP"},
{"sid":"hero_ui_exp_description","text":"The hero’s current amount of experience, which is required to <b>level up</b>."},
{"sid":"hero_ui_exp_description","text":"The hero’s current amount of experience, which is required to <b>level up</b>."},
{"sid":"hero_ui_mana","text":"Mana"},
{"sid":"hero_ui_mana","text":"Mana"},
{"sid":"hero_ui_mana_description","text":"Used to cast spells in battle and on the global map. Some is restored at the start of each day."},
{"sid":"hero_ui_mana_description","text":"Used to cast spells in battle and on the global map. Partially restored at the start of each day."},
{"sid":"hero_ui_communion","text":"Communion Level"},
{"sid":"hero_ui_communion","text":"Communion Level"},
{"sid":"hero_ui_communion_description","text":"At the start of each battle, <b>Schism</b> creatures grow stronger based on the current Communion level."},
{"sid":"hero_ui_communion_description","text":"At the start of each battle, <b>Schism</b> creatures grow stronger based on the current Communion level."},
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{"sid":"hero_ui_necromancy_description","text":"Determines the amount of enemy HP converted into <b>Undead</b> units after battle. The fewer Undead creatures the hero has in their army, the more HP each raised creature will receive."},
{"sid":"hero_ui_necromancy_description","text":"Determines the amount of enemy HP converted into <b>Undead</b> units after battle. The fewer Undead creatures the hero has in their army, the more HP each raised creature will receive."},
{"sid":"unitStat_offence","text":"Attack"},
{"sid":"unitStat_offence","text":"Attack"},
{"sid":"unitStat_defence","text":"Defense"},
{"sid":"unitStat_defence","text":"Defence"},
{"sid":"unitStat_damage","text":"Damage"},
{"sid":"unitStat_damage","text":"Damage"},
{"sid":"unitStat_moral","text":"Morale"},
{"sid":"unitStat_moral","text":"Morale"},
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{"sid":"unitStat_speed","text":"Speed"},
{"sid":"unitStat_speed","text":"Speed"},
{"sid":"unitStat_initiative","text":"Initiative"},
{"sid":"unitStat_initiative","text":"Initiative"},
{"sid":"unitStat_spellPower","text":"Ability Power"},
{"sid":"stats_icon_offence","text":"Attack"},
{"sid":"stats_icon_offence","text":"Attack"},
{"sid":"stats_icon_defence","text":"Defense"},
{"sid":"stats_icon_defence","text":"Defence"},
{"sid":"stats_icon_int","text":"Knowledge"},
{"sid":"stats_icon_int","text":"Knowledge"},
{"sid":"stats_icon_spellpower","text":"Spell Power"},
{"sid":"stats_icon_spellpower","text":"Spell Power"},
{"sid":"stats_icon_luck","text":"Luck"},
{"sid":"stats_icon_luck","text":"Luck"},
{"sid":"stats_icon_morale","text":"Morale"},
{"sid":"stats_icon_morale","text":"Morale"},
{"sid":"stats_mana","text":"Mana\nPermanent: {0}\nTemporary: {1}"},
{"sid":"unitCrit","text":"Lucky Strike!"},
{"sid":"unitStat_offence_description","text":"Increases Damage dealt with basic attacks."},
{"sid":"unitStat_offence_description","text":"Increases Damage dealt with basic attacks."},
{"sid":"unitStat_offence_description_detailed","text":"The final Damage also depends on the <b>target’s Defense</b>:\n<b>DM = [20 + attacker’s Attack] / [20 + target’s Defense]</b>\nMinimum modifier: <b>0</b>"},
{"sid":"unitStat_offence_description_detailed","text":"The final Damage also depends on the <b>target’s Defence</b>:\n<b>DM = [20 + attacker’s Attack] / [20 + target’s Defence]</b>\nMinimum modifier: <b>–10</b>"},
{"sid":"unitStat_defence_description","text":"Reduces Damage taken from basic attacks."},
{"sid":"unitStat_defence_description","text":"Reduces Damage taken from basic attacks."},
{"sid":"unitStat_defence_description_detailed","text":"The final Damage also depends on the <b>attacker’s Attack</b>:\n<b>DM = [20 + attacker’s Attack] / [20 + target’s Defense]</b>\nMinimum modifier: <b>0</b>"},
{"sid":"unitStat_defence_description_detailed","text":"The final Damage also depends on the <b>attacker’s Attack</b>:\n<b>DM = [20 + attacker’s Attack] / [20 + target’s Defence]</b>\nMinimum modifier: <b>–10</b>"},
{"sid":"unitStat_damage_description_detailed","text":"Determines the base Damage dealt by the stack.\n\nThe amount of Damage (minimum to maximum) a single unit in the stack deals."},
{"sid":"unitStat_damage_description_detailed","text":"Determines the base Damage dealt by the stack.\n\nThe amount of Damage (minimum to maximum) a single unit in the stack deals."},
{"sid":"unitStat_moral_description","text":"Gives the stack a chance to take an extra turn (if positive) or skip their turn (if negative)."},
{"sid":"unitStat_moral_description","text":"Gives the stack a chance to take an extra turn (if positive) or skip a turn (if negative)."},
{"sid":"unitStat_moral_description_detailed","text":"By default, every point of Morale <b>above</b> zero grants a 4% chance to take an extra turn.\nBy default, every point of Morale <b>below</b> zero grants a 4% chance to skip a turn.\n\nEach creature has its own minimum and maximum Morale range based on their creature type and traits."},
{"sid":"unitStat_moral_description_detailed","text":"Every point of Morale <b>above</b> zero grants a 4% chance to take an extra turn (this can be modified).\nEvery point of Morale <b>below</b> zero grants a 4% chance to skip a turn.\n\nEach creature has its own minimum and maximum Morale."},
{"sid":"unitStat_luck_description","text":"Gives the stack a chance to deal increased or reduced Damage."},
{"sid":"unitStat_luck_description","text":"Gives the stack a chance to deal increased or reduced Damage."},
{"sid":"unitStat_luck_description_detailed","text":"By default, every point of Luck <b>above</b> zero grants a 6% chance to deal 150% Damage.\nBy default, every point of Luck <b>below</b> zero grants a 6% chance to deal 50% Damage.\n\nEach creature has its own minimum and maximum Luck based on their creature type and traits."},
{"sid":"unitStat_luck_description_detailed","text":"Every point of Luck above zero grants a 6% chance to deal 150% Damage (this can be modified).\nEvery point of Luck below zero grants a 6% chance to deal 50% Damage.\n\nEach creature has its own minimum and maximum Luck."},
{"sid":"unitStat_initiative_description_detailed","text":"Determines the turn order in battle. The higher it is, the earlier the stack acts."},
{"sid":"unitStat_initiative_description_detailed","text":"Determines the turn order in battle. The higher it is, the earlier the stack acts."},
{"sid":"unitStat_speed_description_detailed","text":"Determines the stack’s movement range in battle. The higher it is, the farther they can move. It is also a secondary parameter affecting turn order."},
{"sid":"unitStat_speed_description_detailed","text":"Determines the stack’s movement range in battle. The higher it is, the further they can move. It is also a secondary parameter affecting turn order."},
{"sid":"world_cheat_button_window_magic","text":"Magic"},
{"sid":"world_cheat_button_window_magic","text":"Magic"},
{"sid":"world_cheat_button_window_hero","text":"Heroes"},
{"sid":"world_cheat_button_window_hero","text":"Heroes"},
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{"sid":"world_cheat_add_unit","text":"Add a stack to the hero"},
{"sid":"world_cheat_add_unit","text":"Add a stack to the hero"},
{"sid":"world_cheat_add_skill","text":"Add a skill to the hero"},
{"sid":"world_cheat_add_skill","text":"Add a skill to the hero"},
{"sid":"world_cheat_add_all_artefacts","text":"Add all artifacts to the hero"},
{"sid":"world_cheat_add_all_artefacts","text":"Add all artefacts to the hero"},
{"sid":"world_cheat_add_artefact","text":"Add an artifact to the hero"},
{"sid":"world_cheat_add_artefact","text":"Add an artefact to the hero"},
{"sid":"world_cheat_add_set_artefact","text":"Add an artifact set to the hero"},
{"sid":"world_cheat_add_set_artefact","text":"Add an artefact set to the hero"},
{"sid":"world_cheat_level_up_hero","text":"Set the hero’s level"},
{"sid":"world_cheat_level_up_hero","text":"Set the hero’s level"},
{"sid":"world_cheat_world_label","text":"Cheat panel section for managing the overall game state"},
{"sid":"world_cheat_world_label","text":"Cheat panel section for managing the overall game state"},
{"sid":"world_cheat_choose_side","text":"Select a player to manage"},
{"sid":"world_cheat_choose_side","text":"Select a player to manage"},
{"sid":"world_cheat_infinity_step","text":"Grant infinite Movement points"},
{"sid":"world_cheat_infinity_step","text":"Grant infinite Movement Points"},
{"sid":"world_cheat_battle_auto_win","text":"Automatically win battles"},
{"sid":"world_cheat_battle_auto_win","text":"Automatically win battles"},
{"sid":"world_cheat_is_fly","text":"Enable constant flight"},
{"sid":"world_cheat_is_fly","text":"Enable constant flight"},
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{"sid":"world_cheat_label_unit_pick","text":"Select a stack"},
{"sid":"world_cheat_label_unit_pick","text":"Select a stack"},
{"sid":"world_cheat_label_skill_pick","text":"Select a skill"},
{"sid":"world_cheat_label_skill_pick","text":"Select a skill"},
{"sid":"world_cheat_label_artifact_pick","text":"Select an artifact"},
{"sid":"world_cheat_label_artefact_pick","text":"Select an artefact"},
{"sid":"world_cheat_label_artifact_set_pick","text":"Select an artifact set"},
{"sid":"world_cheat_label_artefact_set_pick","text":"Select an artefact set"},
{"sid":"world_cheat_label_add_resources","text":"Add resources"},
{"sid":"world_cheat_label_add_resources","text":"Add resources"},
{"sid":"world_cheat_label_hero_pick","text":"Select a hero"},
{"sid":"world_cheat_label_hero_pick","text":"Select a hero"},
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{"sid":"world_cheat_button_create","text":"Create"},
{"sid":"world_cheat_button_create","text":"Create"},
{"sid":"world_cheat_button_add_all","text":"Add All"},
{"sid":"world_cheat_button_add_all","text":"Add All"},
{"sid":"world_cheat_enter_text","text":"Enter text…"},
{"sid":"world_cheat_enter_text","text":"Enter text..."},
{"sid":"world_cheat_dropdown_all","text":"All"},
{"sid":"world_cheat_dropdown_all","text":"All"},
{"sid":"world_cheat_dropdown_map","text":"Global Map Magic"},
{"sid":"world_cheat_dropdown_map","text":"Global Map Magic"},
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{"sid":"world_cheat_dropdown_fraction_undead","text":"Necropolis"},
{"sid":"world_cheat_dropdown_fraction_undead","text":"Necropolis"},
{"sid":"world_cheat_dropdown_fraction_dungeon","text":"Dungeon"},
{"sid":"world_cheat_dropdown_fraction_dungeon","text":"Dungeon"},
{"sid":"world_cheat_dropdown_fraction_nature","text":"Grove"},
{"sid":"world_cheat_dropdown_fraction_nature","text":"Sylvan"},
{"sid":"world_cheat_dropdown_fraction_demon","text":"Hive"},
{"sid":"world_cheat_dropdown_fraction_demon","text":"Hive"},
{"sid":"world_cheat_dropdown_fraction_unfrozen","text":"Schism"},
{"sid":"world_cheat_dropdown_fraction_unfrozen","text":"Schism"},
{"sid":"world_cheat_dropdown_left_hand","text":"Off Hand"},
{"sid":"world_cheat_dropdown_left_hand","text":"Off Hand"},
{"sid":"world_cheat_dropdown_right hand","text":"Main Hand"},
{"sid":"world_cheat_dropdown_right hand","text":"Main Hand"},
{"sid":"world_cheat_dropdown_armor","text":"Armor"},
{"sid":"world_cheat_dropdown_armor","text":"Armour"},
{"sid":"world_cheat_dropdown_head","text":"Head"},
{"sid":"world_cheat_dropdown_head","text":"Head"},
{"sid":"world_cheat_dropdown_boots","text":"Boots"},
{"sid":"world_cheat_dropdown_boots","text":"Boots"},
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{"sid":"world_cheat_dropdown_legendary","text":"Legendary"},
{"sid":"world_cheat_dropdown_legendary","text":"Legendary"},
{"sid":"world_cheat_cursor_position","text":"Cursor Coordinates"},
{"sid":"world_cheat_cursor_position","text":"Cursor Coordinates"},
{"sid":"world_cheat_call_desynk","text":"Cause desynchronization"},
{"sid":"world_cheat_add_magic_astro_points","text":"Add Astrological Insight"},
{"sid":"city_cheat_button_window_city","text":"City"},
{"sid":"city_cheat_button_window_city","text":"City"},
{"sid":"city_cheat_city_label","text":"Cheat Panel"},
{"sid":"city_cheat_city_label","text":"Cheat Panel"},
Line 202: Line 200:
{"sid":"battle_cheat_endless_spell_unit","text":"Unlimited abilities"},
{"sid":"battle_cheat_endless_spell_unit","text":"Unlimited abilities"},
{"sid":"ENEMY_DIFFICULTY","text":"Difficulty"},
{"sid":"ENEMY_DIFFICULTY","text":"Difficulty"},
{"sid":"necromancy_loop_resurrection","text":"Raising Undead on.\n\nEnergy Cost and Gain per unit:\n• Tier 1: 5 (1)\n• Tier 2: 10 (2)\n• Tier 3: 25 (5)\n• Tier 4: 50 (10)\n• Tier 5: 100 (20)\n• Tier 6: 200 (40)\n• Tier 7: 500 (100)\n• Tier 8: 2000 (400)"},
{"sid":"necromancy_loop_energy_recovery","text":"Raising Undead off.\n\nEnergy Cost and Gain per unit:\n• Tier 1: 5 (1)\n• Tier 2: 10 (2)\n• Tier 3: 25 (5)\n• Tier 4: 50 (10)\n• Tier 5: 100 (20)\n• Tier 6: 200 (40)\n• Tier 7: 500 (100)\n• Tier 8: 2000 (400)"},
{"sid":"tooltipHeroEnemy","text":"Enemy hero"},
{"sid":"tooltipHeroEnemy","text":"Enemy hero"},
{"sid":"tooltipCityEnemy","text":"Enemy city"},
{"sid":"tooltipCityEnemy","text":"Enemy city"},
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{"sid":"tooltipItemLevel","text":"Level: {0}"},
{"sid":"tooltipItemLevel","text":"Level: {0}"},
{"sid":"tooltipItemSetItemsCount","text":"Set:"},
{"sid":"tooltipItemSetItemsCount","text":"Set:"},
{"sid":"tooltipItemEffectsSet","text":"With {0} set items equipped:"},
{"sid":"tooltipItemEffectsSet","text":"When having {0} items:"},
{"sid":"tooltipAbilityExpandTip","text":"(Shift) for more info"},
{"sid":"tooltipAbilityExpandTip","text":"(Shift) for more info"},
{"sid":"tooltipExpandTip","text":"(Shift) for more info"},
{"sid":"tooltipExpandTip","text":"(Shift) for more info"},
{"sid":"tooltipSquadTip","text":"(Right-click) for more info"},
{"sid":"tooltipLevel","text":"Level:"},
{"sid":"tooltipLevel","text":"Level:"},
{"sid":"tooltipRang","text":"Tier:"},
{"sid":"tooltipRang","text":"Tier:"},
{"sid":"tooltipsAbilityRank","text":"Ability tier: {0}"},
{"sid":"tooltipsAbilityRank","text":"Ability tier: {0}"},
{"sid":"tooltipsAbilityCost","text":"Ability cost: {0}"},
{"sid":"tooltipsAbilityCost","text":"Ability cost: {0}"},
{"sid":"requireBuilding","text":"Requires prerequisite buildings first"},
{"sid":"tooltipBuildingRequireResources","text":"Construction cost:"},
{"sid":"tooltipBuildingRequireResources","text":"Construction cost:"},
{"sid":"tooltipBuildingMod","text":"Upgrades"},
{"sid":"tooltipBuildingMod","text":"Defensive Upgrades"},
{"sid":"tooltipBuildingModTip","text":"Pick one upgrade from the list."},
{"sid":"tooltipBuildingModTip","text":"Pick one upgrade from the list"},
{"sid":"tooltipBuildingRequire","text":"Required buildings:"},
{"sid":"tooltipBuildingRequire","text":"Required buildings:"},
{"sid":"tooltipBuildingClickTip","text":"Click to construct"},
{"sid":"tooltipBuildingClickTip","text":"Click to construct"},
{"sid":"tooltipBuildingNotEnoughResTip","text":"Not enough resources."},
{"sid":"tooltipBuildingNotEnoughResTip","text":"Not enough resources"},
{"sid":"tooltipBuildingNotAllBuildingsBuiltTip","text":"Prerequisite buildings not constructed."},
{"sid":"tooltipBuildingNotAllBuildingsBuiltTip","text":"Prerequisite buildings not constructed"},
{"sid":"tooltipBuildingCantBuildTodayAnymore","text":"You have already constructed a building today."},
{"sid":"tooltipBuildingCantBuildTodayAnymore","text":"You have already constructed a building today"},
{"sid":"tooltipBuildingAllGoodTip","text":"Confirm construction"},
{"sid":"tooltipBuildingAllGoodTip","text":"Confirm construction"},
{"sid":"build","text":"Construct"},
{"sid":"build","text":"Construct"},
{"sid":"magicOnThisLevelLearntTooltip","text":"Spells of this tier unlocked:"},
{"sid":"magicOnThisLevelLearntTooltip","text":"Spells of this tier unlocked:"},
{"sid":"notEnoughResTooltip","text":"Not enough resources."},
{"sid":"magicOnThisLevelUnpgradeTooltip","text":"Upgrades of this spell, disregarding effects from artefacts, etc.:"},
{"sid":"tooltipMagicAdditional","text":"Bonus effects at higher levels:"},
{"sid":"notEnoughResTooltip","text":"Not enough resources"},
{"sid":"tooltipMagicAdditional","text":"Bonus effects on higher levels:"},
{"sid":"tooltipMagicLevelLabel","text":"Level: {0}"},
{"sid":"tooltipMagicLevelLabel","text":"Level: {0}"},
{"sid":"tooltipMagicManaLabel","text":"Mana: {0}"},
{"sid":"tooltipMagicManaLabel","text":"Mana: {0}"},
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{"sid":"upgradeMagicButtonTooltip","text":"Upgrade"},
{"sid":"upgradeMagicButtonTooltip","text":"Upgrade"},
{"sid":"tooltipMagicNeedToStudy","text":"Resources required"},
{"sid":"tooltipMagicNeedToStudy","text":"Resources required"},
{"sid":"tooltipMagicAfter","text":"Each subsequent upgrade costs additional resources."},
{"sid":"tooltipMagicAfter","text":"Each subsequent upgrade costs additional resources"},
{"sid":"tooltipMagicCanLearn","text":"Can be unlocked"},
{"sid":"tooltipMagicCanLearn","text":"Can be unlocked"},
{"sid":"tooltipMagicCantLearn","text":"Cannot be unlocked"},
{"sid":"tooltipMagicCantLearn","text":"Cannot be unlocked"},
Line 248: Line 245:
{"sid":"TwoLawCanLearnTooltip","text":"You can enact 2 Laws"},
{"sid":"TwoLawCanLearnTooltip","text":"You can enact 2 Laws"},
{"sid":"ThreeLawCanLearnTooltip","text":"You can enact 3 Laws"},
{"sid":"ThreeLawCanLearnTooltip","text":"You can enact 3 Laws"},
{"sid":"tooltipMagicCantLearnNotEnoughGuildLevelTip","text":"Build at least one Mage Guild of the corresponding tier."},
{"sid":"tooltipMagicCantLearnNotEnoughGuildLevelTip","text":"Build at least one Mage Guild of the corresponding tier"},
{"sid":"tooltipMagicCantUpgradeNotEnoughGuildLevelTip","text":"Build at least one Mage Guild of the corresponding tier."},
{"sid":"tooltipMagicCanUpgradeNotEnoughResTip","text":"Not enough resources"},
{"sid":"tooltipMagicCanUpgradeNotEnoughResTip","text":"Not enough resources."},
{"sid":"tooltipMagicCantLearnNotEnoughResTip","text":"Not enough resources"},
{"sid":"tooltipMagicCantLearnNotEnoughResTip","text":"Not enough resources."},
{"sid":"tooltipMagicCantUpgradeNotEnoughResTip","text":"Not enough resources"},
{"sid":"tooltipMagicCantUpgradeNotEnoughResTip","text":"Not enough resources."},
{"sid":"tooltipMagicCantLearnTodayNotEnoughResTip","text":"Not enough resources"},
{"sid":"tooltipMagicCantLearnTodayNotEnoughResTip","text":"Not enough resources."},
{"sid":"tooltipMagicCantLearnTodayAnymoreTip","text":"You can’t unlock any more spells today"},
{"sid":"tooltipMagicCantLearnTodayAnymoreTip","text":"You can’t unlock any more spells today."},
{"sid":"tooltipMagicCantUpgradeTodayAnymoreTip","text":"You can’t upgrade any more spells today"},
{"sid":"tooltipMagicCantUpgradeTodayAnymoreTip","text":"You can’t upgrade any more spells today."},
{"sid":"tooltipMagicCantUpgradeAnymoreTip","text":"You have already upgraded this spell manually"},
{"sid":"tooltipMagicCantUpgradeAnymoreTip","text":"You have already upgraded this spell manually."},
{"sid":"emptyTavernTip","text":"No heroes available"},
{"sid":"defeat_load","text":"Load Save"},
{"sid":"defeat_load","text":"Load Save"},
{"sid":"defeat_restart","text":"Restart Map"},
{"sid":"defeat_restart","text":"Restart Map"},
Line 285: Line 280:
{"sid":"Primal_magic_4_tier","text":"Primal Magic Tier 4"},
{"sid":"Primal_magic_4_tier","text":"Primal Magic Tier 4"},
{"sid":"Primal_magic_5_tier","text":"Primal Magic Tier 5"},
{"sid":"Primal_magic_5_tier","text":"Primal Magic Tier 5"},
{"sid":"Neutral_magic_1_tier","text":"Neutral Magic"},
{"sid":"Neutral_magic_1_tier","text":"Neutral Magic Tier 1"},
{"sid":"Neutral_magic_2_tier","text":"High Neutral Magic"},
{"sid":"Neutral_magic_2_tier","text":"Neutral Magic Tier 2"},
{"sid":"Neutral_magic_3_tier","text":"High Neutral Magic"},
{"sid":"Neutral_magic_3_tier","text":"Neutral Magic Tier 3"},
{"sid":"Neutral_magic_4_tier","text":"High Neutral Magic"},
{"sid":"Neutral_magic_4_tier","text":"Neutral Magic Tier 4"},
{"sid":"Neutral_magic_5_tier","text":"High Neutral Magic"},
{"sid":"Neutral_magic_5_tier","text":"Neutral Magic Tier 5"},
{"sid":"capitulateBtn","text":"Surrender"},
{"sid":"capitulateBtn","text":"Surrender"},
{"sid":"escapeBtn","text":"Flee"},
{"sid":"escapeBtn","text":"Flee"},
{"sid":"waitBtn","text":"Wait: The stack will act later this turn."},
{"sid":"waitBtn","text":"Wait. The stack’s turn will be moved to the end of the queue"},
{"sid":"skipBtn","text":"Skip turn"},
{"sid":"skipBtn","text":"Skip turn"},
{"sid":"wait_preparation_button_description","text":"Wait: The stack will act later this turn. Until then, it will attack any enemy creatures passing by in Melee."},
{"sid":"wait_preparation_button_description","text":"Wait: The stack will act later this turn. Until then, it will attack any enemy creatures passing by in Melee."},
Line 300: Line 295:
{"sid":"battle_capitulate_text","text":"Are you sure you want to surrender? You will keep your army, but it will cost {0} Gold."},
{"sid":"battle_capitulate_text","text":"Are you sure you want to surrender? You will keep your army, but it will cost {0} Gold."},
{"sid":"battle_escape_text","text":"Are you sure you want to flee? Your army will be lost."},
{"sid":"battle_escape_text","text":"Are you sure you want to flee? Your army will be lost."},
{"sid":"battle_escape_block_after_cast","text":"The hero has used a spell and cannot flee or surrender untill the opponent takes a turn."},
{"sid":"battle_escape_block_enemy_turn","text":"The hero can flee or surrender only on their turn."},
{"sid":"battle_escape_block_full","text":"The hero cannot flee or surrender at this moment."},
{"sid":"capitulateWindowHeader","text":"Surrender"},
{"sid":"capitulateWindowHeader","text":"Surrender"},
{"sid":"capitulateWindowContent","text":"Are you sure you want to surrender? You will keep your army, but it will cost {0} Gold."},
{"sid":"capitulateWindowContent","text":"Are you sure you want to surrender? You will keep your army, but it will cost {0} Gold."},
Line 315: Line 307:
{"sid":"mapToggleZone","text":"Toggle Area Borders"},
{"sid":"mapToggleZone","text":"Toggle Area Borders"},
{"sid":"mapToggleFow","text":"Change Fog of War style"},
{"sid":"mapToggleFow","text":"Change Fog of War style"},
{"sid":"mapToggleNames","text":"Toggle Object Names"},
{"sid":"mapToggleNames","text":"Toggle Objects’ Names"},
{"sid":"mapCaptureObject","text":"Object captured"},
{"sid":"mapCaptureObject","text":"Object captured"},
{"sid":"floatingSideExpEnd","text":"+{0} XP"},
{"sid":"floatingSideExpEnd","text":"+{0} XP"},
{"sid":"dragon_converter_label","text":"Dragon converter"},
{"sid":"dragon_converter_label","text":"Dragon converter"},
{"sid":"dragon_converter_error","text":"Not enough creatures to convert."},
{"sid":"dragon_converter_error","text":"Not enough creatures to convert"},
{"sid":"dragon_converter_cost","text":"Necessary for conversion"},
{"sid":"dragon_converter_cost","text":"Necessary for conversion"},
{"sid":"dragon_converter_description","text":"Allows transformation of Dragons into Lich Dragons."},
{"sid":"dragon_converter_description","text":"Allows to transform Dragons into Lich Dragons"},
{"sid":"dragon_converter_message_label","text":"Removing extra units"},
{"sid":"dragon_converter_message_label","text":"Removing extra units"},
{"sid":"dragon_converter_message_description","text":"The number of units exceeds what’s needed for the conversion. Extra units will be removed."},
{"sid":"dragon_converter_message_description","text":"The number of units exceeds what’s needed for the conversion. Extra units will be removed."},
Line 330: Line 322:
{"sid":"chimerologistRequire","text":"Necessary to create"},
{"sid":"chimerologistRequire","text":"Necessary to create"},
{"sid":"sacrificeBuildingLabel","text":"Sacrificial Altar"},
{"sid":"sacrificeBuildingLabel","text":"Sacrificial Altar"},
{"sid":"sacrificeBuildingArtifactsLabel","text":"Sacrificial artifacts"},
{"sid":"sacrificeBuildingArtifactsLabel","text":"Sacrificial artefacts"},
{"sid":"sacrificeBuildingUnitsLabel","text":"Sacrificial units"},
{"sid":"sacrificeBuildingUnitsLabel","text":"Sacrificial units"},
{"sid":"sacrificeBuildingButton","text":"Make a sacrifice"},
{"sid":"sacrificeBuildingButton","text":"Make a sacrifice"},
{"sid":"sacrificeBuildingTip","text":"Choose what you want to sacrifice."},
{"sid":"sacrificeBuildingTip","text":"Choose what you want to sacrifice"},
{"sid":"foodcourtLabel","text":"Remote Foothold"},
{"sid":"foodcourtLabel","text":"Remote Foothold"},
{"sid":"foodcourtTip","text":"Add units and artifacts to transfer them to another Remote Foothold"},
{"sid":"foodcourtTip","text":"Add units and artefacts to transfer them to another Remote Foothold"},
{"sid":"unit_group","text":"Number"},
{"sid":"unit_group","text":"Number"},
{"sid":"rewardNotificationTip","text":"Press any button to close."},
{"sid":"rewardNotificationTip","text":"Press any button to close"},
{"sid":"choose_reward_label","text":"You can only choose one reward."},
{"sid":"choose_reward_label","text":"You can only choose one reward"},
{"sid":"rewardTip","text":"Click to select"},
{"sid":"rewardTip","text":"Click to select"},
{"sid":"shouldYouDeleteHeroLabel","text":"Deleting the hero"},
{"sid":"shouldYouDeleteHeroLabel","text":"Deleting the hero"},
{"sid":"shouldYouDeleteHeroContent","text":"Are you sure you want to delete the hero?"},
{"sid":"shouldYouDeleteHeroContent","text":"Are you sure you want to delete the hero?"},
{"sid":"shouldYouDeleteItemLabel","text":"Deleting the item"},
{"sid":"shouldYouDeleteItemLabel","text":"Deleting the item"},
{"sid":"shouldYouDeleteItemContent","text":"Are you sure you want to delete the artifact? You will receive {0} Alchemical Dust."},
{"sid":"shouldYouDeleteItemContent","text":"Are you sure you want to delete the artefact? You will receive {0} Alchemical Dust."},
{"sid":"shouldYouDeleteUnitLabel","text":"Deleting the squad"},
{"sid":"shouldYouDeleteUnitLabel","text":"Deleting the squad"},
{"sid":"shouldYouDeleteUnitContent","text":"Are you sure you want to delete the stack?"},
{"sid":"shouldYouDeleteUnitContent","text":"Are you sure you want to delete the stack?"},
{"sid":"mirageWindow","text":"Mirage"},
{"sid":"mirageWindow","text":"Mirage"},
{"sid":"mirageDescription","text":"The Mirage is guarded. You can defeat a better version of yourself to receive a unique reward, or avoid the fight and return later."},
{"sid":"mirageDescription","text":"Mirage is guarded. You can defeat the best version of yourself to receive a unique reward, or avoid the fight and return later."},
{"sid":"prison_label","text":"Hero Cage"},
{"sid":"prison_label","text":"Hero Cage"},
{"sid":"jailReleaseHero","text":"Release the hero"},
{"sid":"jailReleaseHero","text":"Release the hero"},
Line 353: Line 345:
{"sid":"res_trade_lab_nes_res","text":"Necessary resources"},
{"sid":"res_trade_lab_nes_res","text":"Necessary resources"},
{"sid":"res_trade_label","text":"Alchemist’s Laboratory"},
{"sid":"res_trade_label","text":"Alchemist’s Laboratory"},
{"sid":"reward_notification_hero_stat","text":"The training was successful, and the hero’s performance was improved."},
{"sid":"reward_notification_hero_stat","text":"The training was successful, and the performance was improved."},
{"sid":"diplomacy_window","text":"Recruiting units"},
{"sid":"diplomacy_window","text":"Hiring units"},
{"sid":"diplomacy_join","text":"Creatures with a desire for greater glory wish to join you!"},
{"sid":"diplomacy_join","text":"Creatures want to join you!"},
{"sid":"diplomacy_attack","text":"Attack"},
{"sid":"diplomacy_attack","text":"Attack"},
{"sid":"diplomacy_refuse","text":"Refuse"},
{"sid":"diplomacy_refuse","text":"Refuse"},
Line 362: Line 354:
{"sid":"diplomacy_unit_panel_squad_army","text":"Army"},
{"sid":"diplomacy_unit_panel_squad_army","text":"Army"},
{"sid":"diplomacy_unit_panel_hero_army","text":"Hero’s army"},
{"sid":"diplomacy_unit_panel_hero_army","text":"Hero’s army"},
{"sid":"diplomacy_unit_panel_window","text":"The army wants to join you."},
{"sid":"diplomacy_unit_panel_window","text":"The army wants to join you"},
{"sid":"diplomacy_message_box_button_apply","text":"Accept"},
{"sid":"diplomacy_message_box_button_apply","text":"Accept"},
{"sid":"diplomacy_message_box_button_cancel","text":"Cancel"},
{"sid":"diplomacy_message_box_button_cancel","text":"Cancel"},
{"sid":"diplomacy_message_box_content","text":"Some of the creatures were unable to join."},
{"sid":"diplomacy_message_box_content","text":"Some of the creatures were unable to join"},
{"sid":"diplomacy_message_box_caption","text":"No free slots"},
{"sid":"diplomacy_message_box_caption","text":"No free slots"},
{"sid":"windowGuardName","text":"Guards!"},
{"sid":"windowGuardName","text":"Guards!"},
{"sid":"windowGuardArmy","text":"Creatures are guarding this place. You can fight the guards for a reward, or avoid the fight and return later."},
{"sid":"windowGuardArmy","text":"Someone is guarding this place. You can fight the guards for a reward or retreat (incurring no losses) to return later."},
{"sid":"windowGuardLeaveButton","text":"Retreat"},
{"sid":"windowGuardLeaveButton","text":"Retreat"},
{"sid":"windowGuardAcceptButton","text":"Attack!"},
{"sid":"windowGuardAcceptButton","text":"Attack!"},
Line 377: Line 369:
{"sid":"windowAcceptCurse","text":"Accept"},
{"sid":"windowAcceptCurse","text":"Accept"},
{"sid":"windowLeaveButtonCurse","text":"Refuse"},
{"sid":"windowLeaveButtonCurse","text":"Refuse"},
{"sid":"herosCryptNotification","text":"If you enter the crypt, a curse will fall upon <b>all your heroes</b>. Proceed?"},
{"sid":"herosCryptNotification","text":"If you enter the crypt, a curse will fall upon you. Proceed?"},
{"sid":"herosCrypt","text":"Hero’s Crypt"},
{"sid":"herosCrypt","text":"Hero’s Crypt"},
{"sid":"you_timer","text":"Your timer:"},
{"sid":"you_timer","text":"Your timer:"},
{"sid":"chest_reward_gold","text":"Gold"},
{"sid":"chest_reward_gold","text":"Gold"},
{"sid":"chest_reward_experience","text":"Experience"},
{"sid":"chest_reward_experience","text":"Experience"},
{"sid":"chest_reward_1_gold_desc","text":"Gain 1,000 Gold."},
{"sid":"chest_reward_1_gold_desc","text":"Gain 1000 Gold"},
{"sid":"chest_reward_1_experience_desc","text":"Gain 500 XP."},
{"sid":"chest_reward_1_experience_desc","text":"Gain 500 XP"},
{"sid":"chest_reward_2_gold_desc","text":"Gain 1,500 Gold."},
{"sid":"chest_reward_2_gold_desc","text":"Gain 1500 Gold"},
{"sid":"chest_reward_2_experience_desc","text":"Gain 1,000 XP."},
{"sid":"chest_reward_2_experience_desc","text":"Gain 1000 XP"},
{"sid":"chest_reward_3_gold_desc","text":"Gain 2,000 Gold."},
{"sid":"chest_reward_3_gold_desc","text":"Gain 2000 Gold"},
{"sid":"chest_reward_3_experience_desc","text":"Gain 1500 XP."},
{"sid":"chest_reward_3_experience_desc","text":"Gain 1500 XP"},
{"sid":"college_of_wonder_reward_offence","text":"+2 Attack."},
{"sid":"college_of_wonder_reward_offence","text":"+2 Attack."},
{"sid":"college_of_wonder_reward_defence","text":"+2 Defense."},
{"sid":"college_of_wonder_reward_defence","text":"+2 Defence."},
{"sid":"college_of_wonder_reward_spellpower","text":"+2 Spell Power."},
{"sid":"college_of_wonder_reward_spellpower","text":"+2 Spell Power."},
{"sid":"college_of_wonder_reward_intelligence","text":"+2 Knowledge."},
{"sid":"college_of_wonder_reward_intelligence","text":"+2 Knowledge."},
{"sid":"fort_reward_offence","text":"+2 Attack."},
{"sid":"fort_reward_offence","text":"+2 Attack."},
{"sid":"fort_reward_defence","text":"+2 Defense."},
{"sid":"fort_reward_defence","text":"+2 Defence."},
{"sid":"orb_observatory_reward_spellpower","text":"+2 Spell Power."},
{"sid":"orb_observatory_reward_spellpower","text":"+2 Spell Power."},
{"sid":"orb_observatory_reward_intelligence","text":"+2 Knowledge."},
{"sid":"orb_observatory_reward_intelligence","text":"+2 Knowledge."},
{"sid":"chest_label","text":"Choose Gold or XP"},
{"sid":"chest_label","text":"Choose Gold or XP"},
{"sid":"monty_hall_label","text":"Choose one artifact"},
{"sid":"monty_hall_label","text":"Choose one artefact"},
{"sid":"college_of_wonder_label","text":"Upgrade all 4 attributes. Costs 5,000 Gold."},
{"sid":"college_of_wonder_label","text":"Upgrade all 4 attributes. Costs 5000 Gold"},
{"sid":"fort_label","text":"Choose one attribute to upgrade. Costs 1,000 Gold."},
{"sid":"fort_label","text":"Choose one attribute to upgrade. Costs 1000 Gold"},
{"sid":"orb_observatory_label","text":"Choose one attribute to upgrade. Costs 1,000 Gold."},
{"sid":"orb_observatory_label","text":"Choose one attribute to upgrade. Costs 1000 Gold"},
{"sid":"maze_label","text":"Choose one attribute to upgrade."},
{"sid":"maze_label","text":"Choose one attribute to upgrade"},
{"sid":"wise_owl_label","text":"Learn this skill?"},
{"sid":"wise_owl_label","text":"Learn this skill?"},
{"sid":"golden_prayer_label","text":"Learn this spell?"},
{"sid":"golden_prayer_label","text":"Learn this spell?"},
Line 418: Line 410:
{"sid":"arena_captured","text":"Days before the final battle:"},
{"sid":"arena_captured","text":"Days before the final battle:"},
{"sid":"gladiator_arena_enemy_use_arena","text":"An enemy has entered the arena"},
{"sid":"gladiator_arena_enemy_use_arena","text":"An enemy has entered the arena"},
{"sid":"rewardunitsselect","text":"Select Reward"},
{"sid":"tooltip_unable_to_reach","text":"Unreachable"},
{"sid":"lobby_color_0","text":"Red"},
{"sid":"lobby_color_0","text":"Red"},
{"sid":"lobby_color_1","text":"Blue"},
{"sid":"lobby_color_1","text":"Blue"},
Line 429: Line 419:
{"sid":"lobby_color_7","text":"Pink"},
{"sid":"lobby_color_7","text":"Pink"},
{"sid":"lobby_color_8","text":"Black"},
{"sid":"lobby_color_8","text":"Black"},
{"sid":"own_color_0","text":"Controlled by Red"},
{"sid":"player_leave","text":"The player has left the game"},
{"sid":"own_color_1","text":"Controlled by Blue"},
{"sid":"player_lose_win_condition","text":"The player lost according to the game’s victory conditions"},
{"sid":"own_color_2","text":"Controlled by Orange"},
{"sid":"player_kick_by_lag","text":"The player disconnected due to connection issues"},
{"sid":"own_color_3","text":"Controlled by Green"},
{"sid":"player_kick_by_disconnect","text":"The player disconnected due to connection issues"},
{"sid":"own_color_4","text":"Controlled by Purple"},
{"sid":"own_color_5","text":"Controlled by Teal"},
{"sid":"own_color_6","text":"Controlled by Yellow"},
{"sid":"own_color_7","text":"Controlled by Pink"},
{"sid":"own_color_8","text":"Controlled by Black"},
{"sid":"player_leave","text":"The player has left the game."},
{"sid":"player_lose_win_condition","text":"The player lost according to the game’s victory conditions."},
{"sid":"player_kick_by_lag","text":"The player left due to connection issues"},
{"sid":"player_kick_by_disconnect","text":"The player left due to connection issues"},
{"sid":"standart_win_lose_all_city","text":"All your cities are lost. Capture at least one city before all your heroes are defeated."},
{"sid":"standart_win_lose_all_city","text":"All your cities are lost. Capture at least one city before all your heroes are defeated."},
{"sid":"standart_win_lose_all_city_vision","text":"All your cities are lost. Your heroes’ locations are now visible to the enemy."},
{"sid":"standart_win_lose_all_city_vision","text":"All your cities are lost. Your heroes’ locations are now visible to the enemy."},
{"sid":"standart_win_lose_all_city_desertion","text":"All your cities are lost. Your army begins to abandon you."},
{"sid":"standart_win_lose_all_city_desertion","text":"All your cities are lost. Your army begins to abandon you."},
{"sid":"standart_win_lose_capture_city","text":"You have captured a city. Your forces stabilize, and normal rules resume."},
{"sid":"standart_win_lose_capture_city","text":"You have captured a city. Your forces stabilise, and normal rules resume."},
{"sid":"city_hold_win_lose_capture_city_enemy","text":"Opponent has captured the key object. Days until defeat: {0}"},
{"sid":"city_hold_win_lose_capture_city_enemy","text":"Opponent has captured the key object. Days until defeat: {0}"},
{"sid":"city_hold_win_lose_capture_city_enemy_daily","text":"Days until defeat: {0}"},
{"sid":"city_hold_win_lose_capture_city_enemy_daily","text":"Days until defeat: {0}"},
Line 451: Line 432:
{"sid":"city_hold_win_lose_capture_city_you_daily","text":"Days until victory: {0}"},
{"sid":"city_hold_win_lose_capture_city_you_daily","text":"Days until victory: {0}"},
{"sid":"city_hold_win_lose_capture_city_info","text":"Days until game end: {0}"},
{"sid":"city_hold_win_lose_capture_city_info","text":"Days until game end: {0}"},
{"sid":"tournament_of_champions_start","text":"Tournament of Champions begins!\nPoints needed for victory: {0}"},
{"sid":"tournament_of_champions_start","text":"Tournament of Champions begins! Points needed for victory: {0}"},
{"sid":"tournament_of_champions_day_before_fight","text":"Battle #{0}.\nDays until the battle: {1}.\nCurrent victory points: {2}"},
{"sid":"tournament_of_champions_day_before_fight","text":"Battle #{0}. Days until the battle: {1}. Current victory points: {2}"},
{"sid":"tournament_of_champions_last_day_before_fight","text":"Battle #{0} will begin after the end of this turn."},
{"sid":"tournament_of_champions_last_day_before_fight","text":"Battle #{0} will begin after the end of this turn"},
{"sid":"tournament_of_champions_win","text":"You won the battle! Points gained: {0}.\nPoints needed for victory: {1}.\nOpponent’s points: {2}"},
{"sid":"tournament_of_champions_win","text":"You won the battle! Points gained: {0}. Points needed for victory: {1}. Opponent’s points: {2}"},
{"sid":"tournament_of_champions_lose","text":"You lost the battle!\nPoints needed for victory: {0}.\nOpponent’s points: {1}"},
{"sid":"tournament_of_champions_lose","text":"You lost the battle! Points needed for victory: {0}. Opponent’s points: {1}"},
{"sid":"tournament_of_champions_info","text":"Current score: {0}:{1}.\nPoints needed for victory: {2}"},
{"sid":"tournament_of_champions_info","text":"Current score: {0}:{1}. Points needed for victory: {2}"},
{"sid":"gladiator_arena_auto_registration","text":"All players were automatically enrolled in the fight."},
{"sid":"gladiator_arena_auto_registration","text":"All players were automatically enrolled for the fight."},
{"sid":"gladiator_arena_new_registration","text":"Player was automatically enrolled in the fight: {0}."},
{"sid":"gladiator_arena_new_registration","text":"Player was automatically enrolled for the fight: {0}."},
{"sid":"gladiator_arena_change_registration","text":"Player enrolled new hero in the fight: {0}."},
{"sid":"gladiator_arena_change_registration","text":"Player enrolled new hero for the fight: {0}."},
{"sid":"gladiator_arena_all_registration","text":"All players were enrolled in the match."},
{"sid":"gladiator_arena_all_registration","text":"All players were enrolled for the match."},
{"sid":"gladiator_arena_day_before_fight","text":"Days before the fight: {0}."},
{"sid":"gladiator_arena_day_before_fight","text":"Days before the fight: {0}."},
{"sid":"gladiator_arena_last_day_before_fight","text":"The fight will start after this turn."},
{"sid":"gladiator_arena_last_day_before_fight","text":"The fight will start after this turn."},
{"sid":"gladiator_arena_cancel_fight","text":"The fight is canceled."},
{"sid":"gladiator_arena_cancel_fight","text":"The fight is canceled."},
{"sid":"start_city_lose_capture","text":"Starting city of {0} is captured by an enemy."},
{"sid":"start_city_lose_capture","text":"Starting city of the Player is captured by an enemy: {0}."},
{"sid":"start_city_lose_back","text":"Starting city of {0} is back to its owner."},
{"sid":"start_city_lose_back","text":"Starting city of the Player is back to its owner: {0}."},
{"sid":"start_city_lose_time","text":"Player {0} will lose in {1} day(s)."},
{"sid":"start_city_lose_time","text":"Player {0} will lose in some days: {1}."},
{"sid":"info_start_new_day","text":"New Day"},
{"sid":"info_start_new_day","text":"New Day"},
{"sid":"astrologist_new_week","text":"Astrologers proclaim: {0}."},
{"sid":"astrologist_new_week","text":"Astrologers proclaim: {0}."},
{"sid":"astrologist_new_month","text":"Astrologers proclaim: {0}."},
{"sid":"astrologist_new_month","text":"Astrologers proclaim: {0}."},
{"sid":"info_start_infinity_step","text":"Unlimited Movement Activated"},
{"sid":"info_start_infinity_step","text":"Unlimited Movement Activated"},
{"sid":"info_end_infinity_step","text":"Unlimited Movement Deactivated"},
{"sid":"info_end_infinity_step","text":"Unlimited Movement Desactivated"},
{"sid":"info_lose_player","text":"Player lost: {0}."},
{"sid":"info_lose_player","text":"Player lost: {0}."},
{"sid":"info_lose_ai","text":"AI player lost: {0}."},
{"sid":"info_lose_ai","text":"AI player lost: {0}."},
{"sid":"info_start_new_turn","text":"New Turn Begins"},
{"sid":"info_start_new_turn","text":"New Turn Begins"},
{"sid":"info_start_your_turn","text":"Your Turn Begins"},
{"sid":"info_start_your_turn","text":"Your Turn Begins"},
{"sid":"tooltip_before_voting","text":"<b>Experimental feature.</b> Unpredictable results are possible.\n\nVote to enable or disable simultaneous turns."},
{"sid":"tooltip_after_voting","text":"<b>Experimental feature.</b> Unpredictable results are possible.\n\nWaiting for others to vote."},
{"sid":"info_next_turn_mode_stepByStep","text":"Next turn, simultaneous turns will be disabled."},
{"sid":"info_next_turn_mode_realtime","text":"Next turn, simultaneous turns will be enabled."},
{"sid":"info_sim_turn_start","text":"Simultaneous turns are enabled"},
{"sid":"info_sim_turn_end","text":"Simultaneous turns stopped"},
{"sid":"info_sim_turn_end","text":"Simultaneous turns stopped"},
{"sid":"info_sim_turn_end_alt","text":"Simultaneous turns stopped. First player is {0}"},
{"sid":"info_sim_turn_end_alt","text":"Simultaneous turns stopped. First player is {0}"},
Line 486: Line 462:
{"sid":"astrologist_week_1_desc","text":"All heroes’ mana is fully restored."},
{"sid":"astrologist_week_1_desc","text":"All heroes’ mana is fully restored."},
{"sid":"astrologist_week_2_name","text":"Week of Luck"},
{"sid":"astrologist_week_2_name","text":"Week of Luck"},
{"sid":"astrologist_week_2_desc","text":"During this week, the Luck of every hero is maximized"},
{"sid":"astrologist_week_2_desc","text":"During this week, all heroes’ Luck is maximised."},
{"sid":"astrologist_week_3_name","text":"Week of Morale"},
{"sid":"astrologist_week_3_name","text":"Week of Morale"},
{"sid":"astrologist_week_3_desc","text":"During this week, the Morale of every hero is maximized."},
{"sid":"astrologist_week_3_desc","text":"During this week, all heroes’ Morale is maximised."},
{"sid":"astrologist_week_4_name","text":"Week of Ignorance"},
{"sid":"astrologist_week_4_name","text":"Week of Ignorance"},
{"sid":"astrologist_week_4_desc","text":"During this week, creature upgrade costs increase by 50% Gold."},
{"sid":"astrologist_week_4_desc","text":"During this week, creature upgrade costs increase by 50% Gold."},
Line 502: Line 478:
{"sid":"astrologist_week_9_desc","text":"During this week, all heroes find more resources on the global map."},
{"sid":"astrologist_week_9_desc","text":"During this week, all heroes find more resources on the global map."},
{"sid":"astrologist_week_10_name","text":"Week of Calm"},
{"sid":"astrologist_week_10_name","text":"Week of Calm"},
{"sid":"astrologist_week_10_desc","text":"Just another week…"},
{"sid":"astrologist_week_10_desc","text":"Just another week..."},
{"sid":"astrologist_week_11_name","text":"Week of Immortality"},
{"sid":"astrologist_week_11_name","text":"Week of Immortality"},
{"sid":"astrologist_week_11_desc","text":"During this week, all heroes cannot die."},
{"sid":"astrologist_week_11_desc","text":"During this week, all heroes cannot die."},
Line 510: Line 486:
{"sid":"astrologist_week_13_desc","text":"Strengthens all neutral squads on the global map."},
{"sid":"astrologist_week_13_desc","text":"Strengthens all neutral squads on the global map."},
{"sid":"astrologist_week_14_name","text":"Week of Might"},
{"sid":"astrologist_week_14_name","text":"Week of Might"},
{"sid":"astrologist_week_14_desc","text":"During this week, the Attack and Defense of every hero are increased."},
{"sid":"astrologist_week_14_desc","text":"During this week, all heroes’ Attack and Defence are increased."},
{"sid":"astrologist_week_15_name","text":"Week of Magic"},
{"sid":"astrologist_week_15_name","text":"Week of Magic"},
{"sid":"astrologist_week_15_desc","text":"During this week, the Spell Power and Knowledge of every hero are increased."},
{"sid":"astrologist_week_15_desc","text":"During this week, all heroes’ Spell Power and Knowledge are increased."},
{"sid":"astrologist_week_16_name","text":"Week of Chaos"},
{"sid":"astrologist_week_16_name","text":"Week of Chaos"},
{"sid":"astrologist_week_16_desc","text":"All neutral squads on the global map are replaced with others of equal strength."},
{"sid":"astrologist_week_16_desc","text":"All neutral squads on the global map are replaced with others of equal strength."},
Line 518: Line 494:
{"sid":"astrologist_month_1_desc","text":"All unowned creatures in cities and external dwellings are killed."},
{"sid":"astrologist_month_1_desc","text":"All unowned creatures in cities and external dwellings are killed."},
{"sid":"astrologist_month_2_name","text":"Month of Abundance"},
{"sid":"astrologist_month_2_name","text":"Month of Abundance"},
{"sid":"astrologist_month_2_desc","text":"This week, creature growth rates in all cities and external dwellings are increased."},
{"sid":"astrologist_month_2_desc","text":"Creature growth in all cities and external dwellings is increased."},
{"sid":"astrologist_month_3_name","text":"Month of Progress"},
{"sid":"astrologist_month_3_name","text":"Month of Progress"},
{"sid":"astrologist_month_3_desc","text":"This week, players can construct one extra building per day in their cities."},
{"sid":"astrologist_month_3_desc","text":"For one week, all players can construct one extra building per day in their cities."},
{"sid":"astrologist_month_4_name","text":"Month of Development"},
{"sid":"astrologist_month_4_name","text":"Month of Development"},
{"sid":"astrologist_month_4_desc","text":"This week, all creature upgrades are free of charge."},
{"sid":"astrologist_month_4_desc","text":"For one week, all creature upgrades are free of charge."},
{"sid":"astrologist_month_5_name","text":"Month of Clarity"},
{"sid":"astrologist_month_5_name","text":"Month of Clarity"},
{"sid":"astrologist_month_5_desc","text":"This week, the fog of war is completely removed for all players."},
{"sid":"astrologist_month_5_desc","text":"Completely removes the fog of war for all players."},
{"sid":"astrologist_month_6_name","text":"Month of Wizardry"},
{"sid":"astrologist_month_6_name","text":"Month of Wizardry"},
{"sid":"astrologist_month_6_desc","text":"This week, the level of all heroes’ spells is increased to maximum."},
{"sid":"astrologist_month_6_desc","text":"For one week, the level of all heroes’ spells is increased to maximum."},
{"sid":"astrologist_month_7_name","text":"Month of Battles"},
{"sid":"astrologist_month_7_name","text":"Month of Battles"},
{"sid":"astrologist_month_7_desc","text":"This week, all heroes’ creatures deal and take double Damage."},
{"sid":"astrologist_month_7_desc","text":"For one week, all heroes’ creatures deal and take double Damage."},
{"sid":"astrologist_month_8_name","text":"Month of Destruction"},
{"sid":"astrologist_month_8_name","text":"Month of Destruction"},
{"sid":"astrologist_month_8_desc","text":"This week, players cannot construct any buildings in their cities."},
{"sid":"astrologist_month_8_desc","text":"For one week, all players cannot construct buildings in their cities."},
{"sid":"astrologist_month_9_name","text":"Month of Gifts"},
{"sid":"astrologist_month_9_name","text":"Month of Gifts"},
{"sid":"astrologist_month_9_desc","text":"All players gain free resources."},
{"sid":"astrologist_month_9_desc","text":"All players gain free resources."},
{"sid":"astrologist_month_10_name","text":"Month of Calm"},
{"sid":"astrologist_month_10_name","text":"Month of Calm"},
{"sid":"astrologist_month_10_desc","text":"Just another month…"},
{"sid":"astrologist_month_10_desc","text":"Just another month..."},
{"sid":"astrologist_month_11_name","text":"Month of Chaos"},
{"sid":"astrologist_month_11_name","text":"Month of Chaos"},
{"sid":"battle_round","text":"Round {0}"},
{"sid":"battle_round","text":"Round {0}"},
{"sid":"battle_log_squad_counterattacked","text":"{0} counterattacked {1}."},
{"sid":"battle_log_squad_counterattacked","text":"{0} counterattacked {1}"},
{"sid":"battle_log_squad_attacked","text":"{0} attacked {1}."},
{"sid":"battle_log_squad_attacked","text":"{0} attacked {1}"},
{"sid":"battle_log_hero_ability_used","text":"{0} used ability “{1}.”"},
{"sid":"battle_log_hero_ability_used","text":"{0} used ability “{1}”"},
{"sid":"battle_log_spell_used","text":"{0} cast spell “{1}.”"},
{"sid":"battle_log_spell_used","text":"{0} casted spell “{1}”"},
{"sid":"battle_log_squad_used_ability","text":"{0} used ability “{1}.”"},
{"sid":"battle_log_squad_used_ability","text":"{0} used ability “{1}”"},
{"sid":"battle_log_squad_moved","text":"{0} moved."},
{"sid":"battle_log_squad_moved","text":"{0} moved"},
{"sid":"battle_log_squad_skipped_turn","text":"{0} skipped turn."},
{"sid":"battle_log_squad_skipped_turn","text":"{0} skipped turn"},
{"sid":"battle_log_squad_waited_turn","text":"{0} waited."},
{"sid":"battle_log_squad_waited_turn","text":"{0} waited"},
{"sid":"battle_log_squad_moral","text":"High Morale enabled {0} to act again."},
{"sid":"battle_log_squad_moral","text":"High Morale, {0} took extra turn"},
{"sid":"battle_log_squad_antimoral","text":"Low Morale caused {0} to panic and skip their turn."},
{"sid":"battle_log_squad_antimoral","text":"Low Morale, {0} panicked and skipped their turn"},
{"sid":"battle_log_squad_crit","text":"Lucky Strike! {0} dealt increased Damage."},
{"sid":"battle_log_squad_crit","text":"Lucky Strike! {0} dealt increased Damage"},
{"sid":"battle_log_squad_anticrit","text":"Unlucky Strike… {0} dealt decreased Damage."},
{"sid":"battle_log_squad_anticrit","text":"Unlucky Strike... {0} dealed decreased Damage"},
{"sid":"battle_log_side_hero_book_unlocked","text":"{0}’s spellbook was unlocked."},
{"sid":"battle_log_side_hero_book_unlocked","text":"{0}’s spellbook unlocked"},
{"sid":"battle_log_side_hero_book_locked","text":"{0}’s spellbook has been locked. Duration: {1}."},
{"sid":"battle_log_side_hero_book_locked","text":"{0}’s spellbook locked. Duration: {1}"},
{"sid":"battle_log_side_energy_points_restored","text":"Army generated {0} Focus Point(s)."},
{"sid":"battle_log_side_energy_points_restored","text":"Army generated {0} Focus Point(s)"},
{"sid":"battle_log_side_energy_levels_restored","text":"Army generated {0} Focus Charge(s)."},
{"sid":"battle_log_side_energy_levels_restored","text":"Army generated {0} Focus Charge(s)"},
{"sid":"battle_log_side_energy_points_lost","text":"Army lost {0} Focus Point(s)."},
{"sid":"battle_log_side_energy_points_lost","text":"Army lost {0} Focus Point(s)"},
{"sid":"battle_log_side_energy_levels_lost","text":"Army lost {0} Focus Charge(s)."},
{"sid":"battle_log_side_energy_levels_lost","text":"Army lost {0} Focus Charge(s)"},
{"sid":"battle_log_side_hero_abilities_unlocked","text":"{0} can use active abilities again."},
{"sid":"battle_log_side_hero_abilities_unlocked","text":"Abilities of {0} unlocked"},
{"sid":"battle_log_side_hero_abilities_locked","text":"{0} has been prevented from using any active abiltiies. Duration: {1}"},
{"sid":"battle_log_side_hero_abilities_locked","text":"Abilities of {0} locked. Duration: {1}"},
{"sid":"battle_log_hero_mana_restored","text":"{0} restored {1} mana."},
{"sid":"battle_log_hero_mana_restored","text":"{0} restored {1} mana"},
{"sid":"battle_log_hero_mana_lost","text":"{0} lost {1} mana."},
{"sid":"battle_log_hero_mana_lost","text":"{0} lost {1} mana"},
{"sid":"battle_log_squad_was_damaged","text":"{0} took {1} Damage."},
{"sid":"battle_log_squad_was_damaged","text":"{0} took {1} Damage"},
{"sid":"battle_log_squad_was_damaged_with_death","text":"{0} took {1} Damage. {2} unit(s) died."},
{"sid":"battle_log_squad_was_damaged_with_death","text":"{0} took {1} Damage. Units died: {2}"},
{"sid":"battle_log_squad_was_destroyed","text":"{0} was destroyed."},
{"sid":"battle_log_squad_was_destroyed","text":"{0} was destroyed"},
{"sid":"battle_log_squad_hp_restored","text":"{0} restored {1} HP."},
{"sid":"battle_log_squad_hp_restored","text":"{0} restored {1} HP"},
{"sid":"battle_log_squad_hp_restored_with_ressurect","text":"{0} restored {1} HP. Units revived: {2}."},
{"sid":"battle_log_squad_hp_restored_with_ressurect","text":"{0} restored {1} HP. Units revived: {2}"},
{"sid":"battle_log_squad_got_effect","text":"{0} gained effect “{1}.Duration: {2}."},
{"sid":"battle_log_squad_got_effect","text":"{0} gained effect “{1}. Duration: {2}"},
{"sid":"battle_log_squad_lost_effect","text":"{0} lost effect “{1}”."},
{"sid":"battle_log_squad_lost_effect","text":"{0} lost effect “{1}”"},
{"sid":"battle_log_squad_was_summoned","text":"{0} was summoned."},
{"sid":"battle_log_squad_was_summoned","text":"{0} was summoned"},
{"sid":"battle_log_sentry_ability_casted","text":"{0} attacked {1}."},
{"sid":"battle_log_sentry_ability_casted","text":"{0} attacked {1}"},
{"sid":"battle_log_catapult_attacked","text":"Catapult attacked {0}."},
{"sid":"battle_log_catapult_attacked","text":"Catapult attacked {0}"},
{"sid":"battle_log_trap_activated","text":"{0} triggered a trap."},
{"sid":"battle_log_trap_activated","text":"{0} triggered trap"},
{"sid":"battle_log_defensive_building_was_destroyed","text":"{0} was destroyed."},
{"sid":"battle_log_defensive_building_was_destroyed","text":"{0} was destroyed"},
{"sid":"battle_log_object_was_destroyed","text":"{0} was destroyed."},
{"sid":"battle_log_object_was_destroyed","text":"{0} was destroyed"},
{"sid":"battle_log_sentry","text":"Defense Tower"},
{"sid":"battle_log_sentry","text":"Defence Tower"},
{"sid":"battle_log_neutral_squad_name","text":"Neutral Squad"},
{"sid":"battle_log_neutral_squad_name","text":"Neutral Squad"},
{"sid":"battle_log_garrison_name","text":"Garrison"},
{"sid":"battle_log_garrison_name","text":"Garrison"},
Line 579: Line 555:
{"sid":"battle_log_enemy_name","text":"Enemy"},
{"sid":"battle_log_enemy_name","text":"Enemy"},
{"sid":"battle_log_mirage_name","text":"Mirage"},
{"sid":"battle_log_mirage_name","text":"Mirage"},
{"sid":"battle_log_defensive_building_was_damaged","text":"{0} took {1} Damage."},
{"sid":"battle_log_defensive_building_was_damaged","text":"{0} took {1} Damage"},
{"sid":"battle_log_squad_got_infinite_effect","text":"{0} gained effect “{1}” for remainder of battle."},
{"sid":"battle_log_squad_got_infinite_effect","text":"{0} gained effect “{1}” until battle end"},
{"sid":"battle_speelbook_out_of_mana","text":"Not enough mana to cast any spells."},
{"sid":"battle_speelbook_out_of_charges","text":"You have already used the Spellbook this round."},
{"sid":"battle_speelbook_blocked","text":"Your Spellbook is blocked by an enemy effect."},
{"sid":"resReward_description","text":"Gain {0:VALUE} {0:NAME}."},
{"sid":"resReward_description","text":"Gain {0:VALUE} {0:NAME}."},
{"sid":"expReward_description","text":"Gain {0:VALUE} {0:NAME}."},
{"sid":"expReward_description","text":"Gain {0:VALUE} {0:NAME}."},
Line 598: Line 571:
{"sid":"skillReward_notification","text":"{0:NAME}"},
{"sid":"skillReward_notification","text":"{0:NAME}"},
{"sid":"spellReward_notification","text":"{0:NAME}"},
{"sid":"spellReward_notification","text":"{0:NAME}"},
{"sid":"ms_store_crossplay","text":"Crossplay"},
{"sid":"ms_store_lobby_only_setting","text":"This setting can only be changed during lobby creation."},
{"sid":"ms_store_privilege_conflict","text":"Privilege conflict: The current user settings do not allow the use of this feature."},
{"sid":"ms_store_button_license_agreement_text","text":"When you play multiplayer, we create an online profile using your Xbox network account so we can handle matchmaking and rankings.\nOther players may see your display name, profile picture and basic stats. You can reset or delete your multiplayer profile anytime in the game’s settings."},
{"sid":"hotseat_next_player_start_turn","text":"Next player’s turn. Click anywhere to begin"},
{"sid":"notification_restart_new_game_timer","text":"A player has requested a restart. Match restarting in {0} s"},
{"sid":"side_res_reward_name","text":"Resources"},
{"sid":"side_res_reward_name","text":"Resources"},
{"sid":"side_res_reward_desc","text":"Gives some amount of resources"},
{"sid":"side_res_reward_desc","text":"Gives some amount of resources"},
Line 610: Line 577:
{"sid":"hero_exp_name","text":"Experience"},
{"sid":"hero_exp_name","text":"Experience"},
{"sid":"hero_stats_reward_name","text":"Attributes"},
{"sid":"hero_stats_reward_name","text":"Attributes"},
{"sid":"hero_stats_reward_desc","text":"Increase all hero’s attributes"},
{"sid":"hero_stats_reward_desc","text":"Increase all hero´s attributes"},
{"sid":"reward_set_label","text":"Choose reward"},
{"sid":"reward_set_label","text":"Choose reward"},
{"sid":"reward_set_text","text":"Choose reward"},
{"sid":"reward_set_text","text":"Choose reward"},
{"sid":"rewardMultipleTip","text":"You can choose several rewards"},
{"sid":"rewardMultipleTip","text":"You can choose only one reward"},
{"sid":"buyingRes","text":"Buying:"},
{"sid":"buyingRes","text":"Buying:"},
{"sid":"extraCharge","text":"Markup:"},
{"sid":"extraCharge","text":"Markup:"},
{"sid":"sellResources","text":"Selling"},
{"sid":"sellResources","text":"Buying"},
{"sid":"buyResources","text":"Buying"},
{"sid":"buyResources","text":"Selling"},
{"sid":"splitBtnAction","text":"Split"},
{"sid":"splitBtnAction","text":"Split"},
{"sid":"gold_name","text":"Gold"},
{"sid":"gold_name","text":"Gold"},
{"sid":"gold_desc","text":"Gold is the primary resource used for most core actions, such as recruting units and constructing buildings. It can be found while exploring the Global Map and is produced daily by cities and Gold Mines."},
{"sid":"wood_name","text":"Wood"},
{"sid":"wood_name","text":"Wood"},
{"sid":"wood_desc","text":"Wood is a common construction resource used to build city structures. It can be found while exploring the Global Map and is produced daily by Sawmills."},
{"sid":"ore_name","text":"Ore"},
{"sid":"ore_name","text":"Ore"},
{"sid":"ore_desc","text":"Ore is a common construction resource used to build city structures. It can be found while exploring the Global Map and is produced daily by Ore Mines."},
{"sid":"gemstones_name","text":"Gems"},
{"sid":"gemstones_name","text":"Gems"},
{"sid":"gemstones_desc","text":"Gems are a valuable resource required to construct more advanced buildings and recruit powerful units. They can be found while exploring the Global Map and are produced daily by Gem Mounds."},
{"sid":"crystals_name","text":"Crystals"},
{"sid":"crystals_name","text":"Crystals"},
{"sid":"crystals_desc","text":"Crystals are a valuable resource required to construct more advanced buildings and recruit powerful units. They can be found while exploring the Global Map and are produced daily by Crystal Veins."},
{"sid":"mercury_name","text":"Mercury"},
{"sid":"mercury_name","text":"Mercury"},
{"sid":"mercury_desc","text":"Mercury is a valuable resource required to construct more advanced buildings and recruit powerful units. It can be found while exploring the Global Map and is produced daily by Mercury Fissures."},
{"sid":"dust_name","text":"Alchemical Dust"},
{"sid":"dust_name","text":"Alchemical Dust"},
{"sid":"dust_desc","text":"Alchemical Dust is a special resource used to upgrade artifacts and spells, as well as to construct certain special buildings. It can be found while exploring the Global Map, created by destroying artifacts, or obtained by converting Gems, Crystals, and Mercury in Alchemical Labs."},
{"sid":"graal_name","text":"Grail"},
{"sid":"graal_name","text":"Grail"},
{"sid":"graal_desc","text":"Grail is a mysterious resource required to construct exceptionally powerful buildings. It can be discovered during your adventures!"},
{"sid":"level","text":"Level {0}"},
{"sid":"level","text":"Level {0}"},
{"sid":"res_limits_text","text":"{0} k"},
{"sid":"res_limits_text","text":"{0} k"},
{"sid":"onSkillRecievedLog","text":"Skill learned: {0}."},
{"sid":"onSkillRecievedLog","text":"Skill received: {0}."},
{"sid":"onSubSkillRecievedLog","text":"Subskill learned: {0}."},
{"sid":"onSubSkillRecievedLog","text":"Subskill received: {0}."},
{"sid":"onMagicCastedLog","text":"Spell used: {0}."},
{"sid":"onMagicCastedLog","text":"Spell used: {0}."},
{"sid":"onBuildingConstructedLog","text":"Building constructed: {0}."},
{"sid":"onBuildingConstructedLog","text":"Building constructed: {0}."},
{"sid":"onHeroHiredLog","text":"Hero hired: {0}."},
{"sid":"onHeroHiredLog","text":"Hero hired: {0}."},
{"sid":"onMagicAddedLog","text":"Spell unlocked: {0}."},
{"sid":"onMagicAddedLog","text":"Spell added: {0}."},
{"sid":"onMagicUpgradedLog","text":"Spell upgraded: {0}."},
{"sid":"onMagicUpgradedLog","text":"Spell upgraded: {0}."},
{"sid":"onFullMagicSchoolAddedLog","text":"All spells of Magic School learned: {0}."},
{"sid":"onFullMagicSchoolAddedLog","text":"All spells of Magic School learnt: {0}."},
{"sid":"onMagicLeveledLog","text":"Spell upgraded: {0}."},
{"sid":"onMagicLeveledLog","text":"Spell upgraded: {0}."},
{"sid":"onLawAppliedLog","text":"Law enacted: {0}, lvl {1}."},
{"sid":"onLawAppliedLog","text":"Law enacted: {0}, lvl {1}."},
{"sid":"observerLookMode","text":"Automatically follow selected player"},
{"sid":"observerLookMode","text":"Automatically follow selected player"},
Line 655: Line 614:
{"sid":"exit_from_broken_sync","text":"Exit"},
{"sid":"exit_from_broken_sync","text":"Exit"},
{"sid":"broken_sync_caption","text":"Desynchronized"},
{"sid":"broken_sync_caption","text":"Desynchronized"},
{"sid":"broken_sync_content","text":"The client has desynchronized. A bug report was automatically submitted."},
{"sid":"broken_sync_content","text":"The client has desynchronised. A bug report was automatically submited."},
{"sid":"broken_sync_request_restart","text":"Replay the current day ({0}/{1})"},
{"sid":"settings_quality_title","text":"Quality"},
{"sid":"broken_sync_lobby_notification","text":"Oops, something went wrong! The game cannot be continued.\nIf you have a save (including an autosave), try loading it in a new lobby to continue your adventure.\nWe’d appreciate it if you would send us a bug report and describe what happened — it will help us to fix the issue!"},
{"sid":"broken_sync_matchmaking_notification","text":"Oops, something went wrong! The game cannot be continued.\nDon’t worry — you can leave the match without any penalty.\nWe’d appreciate it if you would send us a bug report and describe what happened — it will help us to fix the issue!"},
{"sid":"broken_sync_loading_data_content","text":"The client has desynchronized. The game cannot be continued."},
{"sid":"broken_sync_loading_data_notification","text":"Please do not close the game while data is being collected!"},
{"sid":"connection_problem_title","text":"Connection Issues"},
{"sid":"connection_problem_header_connecting","text":"You have lost connection."},
{"sid":"connection_problem_header_disconnecting","text":"You have lost connection. Trying to reconnect."},
{"sid":"connection_problem_header_reconnecting","text":"Trying to reconnect..."},
{"sid":"connection_problem_header_disconnectedCompletely","text":"You have lost connection. Unable to restore connection."},
{"sid":"connection_problem_header_connected","text":"Connection restored."},
{"sid":"connection_problem_header_enemy_disconnecting","text":"Your opponent has lost connection. Trying to reconnect."},
{"sid":"connection_problem_header_enemy_reconnecting","text":"Your opponent is trying to reconnect..."},
{"sid":"connection_problem_header_enemy_disconnectedCompletely","text":"Your opponent has lost connection. Unable to restore connection."},
{"sid":"connection_problem_text_before_kick_player","text":"Please wait…\nYou may leave the match, but it will count as a loss."},
{"sid":"connection_problem_text_before_kick_player_after_disc","text":"Unable to restore your connection.\nYou may leave the match, but it will count as a loss."},
{"sid":"connection_problem_text_before_kick_enemy_after_disc","text":"Your opponent is unable to restore their connection.\nYou may remove them from the match. If no other players remain, you win the game."},
{"sid":"wait_before_kick_player","text":"Please wait…\nYou can leave the match, but it will be counted as your loss."},
{"sid":"kick_player_description","text":"Connection with the opponent has been lost.\nYou can remove them from the match. If no other players remain, you will win the game."},
{"sid":"time_to_recconect","text":"Time remaining to reconnect:"},
{"sid":"button_kick","text":"Remove"},
{"sid":"banned_building","text":"(Banned)"},
{"sid":"banned_building","text":"(Banned)"},
{"sid":"second_name","text":"sec"},
{"sid":"second_name","text":"sec"},
{"sid":"faction_laws","text":"Faction"},
{"sid":"faction_laws","text":"Faction"},
{"sid":"army_laws","text":"Army"},
{"sid":"army_laws","text":"Army"},
{"sid":"button_law_apply","text":"Enact this Law"},
{"sid":"button_law_apply","text":"Enact the Law"},
{"sid":"inventoryUpgradeItemLabel","text":"Upgrade"},
{"sid":"inventoryUpgradeItemLabel","text":"Upgrade"},
{"sid":"squad_status_battle","text":"Will fight"},
{"sid":"squad_status_battle","text":"Will fight"},
Line 689: Line 628:
{"sid":"deleteGarrisonLabel","text":"Pocket Dimension"},
{"sid":"deleteGarrisonLabel","text":"Pocket Dimension"},
{"sid":"deleteGarrisonContent","text":"Are you sure you want to destroy this Pocket Dimension?"},
{"sid":"deleteGarrisonContent","text":"Are you sure you want to destroy this Pocket Dimension?"},
{"sid":"hero_ui_necromancy_points","text":"Necromantic Energy"},
{"sid":"upgradeWindowLabel","text":"Upgrade Units"},
{"sid":"noTargetsForCastCaption","text":"Warning!"},
{"sid":"noTargetsForCastContent","text":"This effect will not affect anyone on the battlefield."},
{"sid":"tooltip_battle_log_button","text":"Battle Log"},
{"sid":"tooltip_ai_battle_button","text":"Switch to Auto-Battle"},
{"sid":"tooltip_battle_vs_not_bot","text":"Switch to Manual Battle"},
{"sid":"tooltip_auto_battle_button","text":"Autoplay Remaining Battle"},
{"sid":"tooltip_unable_to_use_in_enemy_turn","text":"Unavailable during enemy turn"},
{"sid":"messagebox_auto_battle_mode_header","text":"Auto-Battle"},
{"sid":"messagebox_auto_battle_mode_content","text":"Are you sure you want to switch to auto-battle?"},
{"sid":"messagebox_auto_finish_battle_header","text":"Finish Battle"},
{"sid":"messagebox_auto_finish_battle_content","text":"Are you sure you want to automatically play and finish the rest of the battle?"},
{"sid":"enemyFollowingMode","text":"Follow Opponent on the Global Map"},
{"sid":"video_player_button_esc","text":"Esc"},
{"sid":"video_player_skip_video","text":"Skip"},
{"sid":"SubSkills","text":"Subskills"},
{"sid":"floating_evade_death","text":"Resists Death"},
{"sid":"button_view_map","text":"Explore the Map"},
{"sid":"heroHudNewLevelLabel","text":"Level up!"},
{"sid":"main_menu_favorite_plus","text":"Add to Favorites"},
{"sid":"main_menu_favorite_minus","text":"Remove from Favorites"},
{"sid":"main_menu_cloudsave_plus","text":"Upload to Cloud"},
{"sid":"main_menu_cloudsave_minus","text":"Delete from Cloud"},
{"sid":"main_menu_delete_map","text":"Delete"},
{"sid":"main_menu_solo_map","text":"Single Hero"},
{"sid":"main_menu_multi_map","text":"Multiple Heroes"},
{"sid":"main_menu_seed_new","text":"New Generation Seed"},
{"sid":"main_menu_seed_info","text":"Show/Hide Generation Seed"},
{"sid":"main_hud_disable","text":"Unavailable"},
{"sid":"main_hud_main_menu","text":"Main Menu"},
{"sid":"main_hud_player_list","text":"Player List"},
{"sid":"main_hud_gismo","text":"Map Settings"},
{"sid":"main_hud_laws","text":"Faction Laws"},
{"sid":"main_hud_magic_guild","text":"Magic Observatory"},
{"sid":"main_hud_new_turn","text":"End Day"},
{"sid":"main_hud_list_city","text":"Number of Cities"},
{"sid":"main_hud_list_hero","text":"Number of Heroes\nPossible maximum: {0}"},
{"sid":"main_hud_unit_menu_1","text":"Delete"},
{"sid":"main_hud_unit_menu_2","text":"Move"},
{"sid":"main_hud_unit_menu_3","text":"Join"},
{"sid":"main_hud_unit_menu_4","text":"Split"},
{"sid":"main_hud_unit_menu_5","text":"Split equally"},
{"sid":"main_hud_unit_menu_6","text":"Split 1 unit"},
{"sid":"main_hud_unit_menu_0","text":"Unavailable"},
{"sid":"main_hud_hero_ui_spellbook","text":"Spellbook"},
{"sid":"main_hud_hero_ui_move","text":"Continue Movement"},
{"sid":"main_hud_quest_list","text":"Quest Log"},
{"sid":"city_hud_city_panel_swap","text":"Swap"},
{"sid":"city_hud_city_panel_trade","text":"Interact"},
{"sid":"city_hud_city_panel_gold","text":"Daily Gold Production"},
{"sid":"city_hud_city_panel_magic","text":"Daily Astrology Points Production"},
{"sid":"city_hud_city_panel_laws","text":"Daily Law Points Production"},
{"sid":"city_hud_city_panel_buy_all","text":"Required to Recruit All Units:"},
{"sid":"city_hud_city_panel_buy_all_0_gold","text":"Gold: {0}"},
{"sid":"city_hud_city_panel_buy_all_1_gems","text":"Gems: {0}"},
{"sid":"city_hud_city_panel_buy_all_1_crystals","text":"Crystals: {0}"},
{"sid":"city_hud_city_panel_buy_all_1_mercury","text":"Mercury: {0}"},
{"sid":"city_hud_city_panel_buy_all_2_plus","text":"Enough resources"},
{"sid":"city_hud_city_panel_buy_all_2_minus","text":"Not enough resources. Only some units will be recruited"},
{"sid":"city_hud_city_exit","text":"Leave City"},
{"sid":"city_hud_city_back","text":"Return"},
{"sid":"city_unit_hire","text":"Recruit"},
{"sid":"city_unit_upgrade_swap","text":"Swap to the Other Army"},
{"sid":"city_unit_upgrade_unit_upgrade","text":"Upgrade"},
{"sid":"city_unit_upgrade_unit_swap","text":"Change"},
{"sid":"city_tavern_buy","text":"Hire Hero"},
{"sid":"city_tavern_buy_no_slot","text":"No free slots in the city"},
{"sid":"city_tavern_buy_no_limit","text":"Hero limit reached"},
{"sid":"city_tavern_buy_no_gold","text":"Not enough Gold"},
{"sid":"city_tavern_buy_no_space","text":"No free space on the map"},
{"sid":"city_uniq_swap","text":"Switch to the Other Hero"},
{"sid":"city_undead_uniq_swap","text":"Transform"},
{"sid":"city_nature_uniq_quest","text":"A hero is in the city"},
{"sid":"city_nature_uniq_garrison","text":"A hero is in the garrison"},
{"sid":"battle_hero_info","text":"Hero Information"},
{"sid":"battle_spellbook","text":"Spellbook"},
{"sid":"battle_spellbook_day","text":"Daylight Magic"},
{"sid":"battle_spellbook_night","text":"Nightshade Magic"},
{"sid":"battle_spellbook_space","text":"Arcane Magic"},
{"sid":"battle_spellbook_primal","text":"Primal Magic"},
{"sid":"battle_spellbook_neutral","text":"Neutral Magic"},
{"sid":"battle_spellbook_battle","text":"Battle Spells"},
{"sid":"battle_spellbook_world","text":"Global Map Spells"},
{"sid":"unit_window_narrative","text":"Description"},
{"sid":"magic_guild_level_1","text":"Tier-1 Spell Constellation"},
{"sid":"magic_guild_level_2","text":"Tier-2 Spell Constellation"},
{"sid":"magic_guild_level_3","text":"Tier-3 Spell Constellation"},
{"sid":"magic_guild_level_4","text":"Tier-4 Spell Constellation"},
{"sid":"magic_guild_level_5","text":"Tier-5 Spell Constellation"},
{"sid":"magic_guild_level_6","text":"High Neutral Magic Constellation"},
{"sid":"laws_level_plus","text":"You can enact Laws of this tier"},
{"sid":"laws_level_minus","text":"You cannot enact Laws of this tier.\nSpend the shown number of Seals to unlock them"},
{"sid":"laws_level_learn","text":"Required to Enact: {0}"},
{"sid":"battle_result_exp","text":"XP Gained"},
{"sid":"battle_result_battle","text":"Replay the battle manually"},
{"sid":"battle_result_accept","text":"Accept autobattle results"},
{"sid":"battle_result_escape","text":"Flee. You will lose the hero and their army"},
{"sid":"buy_unit_window_no_slot","text":"No available army slots"},
{"sid":"buy_unit_window_no_gold","text":"Not enough resources"},
{"sid":"chimerologist_all","text":"Retrieve Units"},
{"sid":"hero_window_ui_delete","text":"Delete Hero"},
{"sid":"hero_window_ui_level","text":"Hero Level"},
{"sid":"hero_window_ui_narrative","text":"Biography"},
{"sid":"hero_window_ui_close","text":"Close"},
{"sid":"artifactSlot_all","text":"All Artifacts"},
{"sid":"hero_window_ui_artifactSlot_sort_1","text":"Most rare first"},
{"sid":"hero_window_ui_artifactSlot_sort_2","text":"Least rare first"},
{"sid":"hero_window_ui_artifactSlot_sort_3","text":"Sort A–Z"},
{"sid":"hero_window_ui_delete_item","text":"Destroy Artifact"},
{"sid":"hero_window_swap_ui_items_left","text":"Transfer all equiped artifacts to the left"},
{"sid":"hero_window_swap_ui_items_right","text":"Transfer all equiped artifacts to the right"},
{"sid":"hero_window_swap_ui_items_swap","text":"Swap all equiped artifacts between heroes"},
{"sid":"hero_window_swap_ui_backpack_left","text":"Transfer all artifacts in the bag to the left"},
{"sid":"hero_window_swap_ui_backpack_right","text":"Transfer all artifacts in the bag to the right"},
{"sid":"hero_window_swap_ui_backpack_swap","text":"Swap all artifacts in the bags between heroes"},
{"sid":"hero_window_swap_ui_units_left","text":"Transfer entire army to the left"},
{"sid":"hero_window_swap_ui_units_right","text":"Transfer entire army to the right"},
{"sid":"hero_window_swap_ui_units_swap","text":"Swap armies between heroes"},
{"sid":"squadDanger_hidden_text","text":"Battle Difficulty Hidden"},
{"sid":"floating_ui_scroll","text":"“{0}” scroll"},
{"sid":"loading_solo_waiting","text":"Loading the map…"},
{"sid":"accept_all_button","text":"Accept All"},
{"sid":"settings_button_reset_all","text":"Reset All"},
{"sid":"tooltip_hide_hero_stats","text":"???"},
{"sid":"upgradeWindowLabel","text":"Upgrade Creatures"},
{"sid":"tooltipMagicClickTip","text":"Click spell icon to unlock or upgrade it"},
{"sid":"tooltipMagicClickTip","text":"Click spell icon to unlock or upgrade it"},
{"sid":"tooltip_law_click_tip","text":"Click law icon to enact or upgrade it"},
{"sid":"tooltip_law_click_tip","text":"Click law icon to enact or upgrade it"},
{"sid":"hire_city_label","text":"Recruit Units"},
{"sid":"hire_city_label","text":"Hire Units"},
{"sid":"hire","text":"Recruit"},
{"sid":"hire","text":"Hire"},
{"sid":"hire_all","text":"Recruit All"},
{"sid":"hire_all","text":"Hire All"},
{"sid":"tavern","text":"Tavern"},
{"sid":"tavern","text":"Tavern"},
{"sid":"research_points","text":"Astrology points:"},
{"sid":"research_points","text":"Spell Points:"},
{"sid":"learn_button","text":"Learn"},
{"sid":"learn_button","text":"Learn"},
{"sid":"exchange_button","text":"Exchange"},
{"sid":"exchange_button","text":"Exchange"},
Line 830: Line 645:
{"sid":"escapeWindowName","text":"Enemy Fleeing"},
{"sid":"escapeWindowName","text":"Enemy Fleeing"},
{"sid":"escapeWindowEnemiesRetrieting","text":"Enemy Fleeing!"},
{"sid":"escapeWindowEnemiesRetrieting","text":"Enemy Fleeing!"},
{"sid":"escapeWindowTip","text":"Frightened by your might, the enemy wants to flee."},
{"sid":"escapeWindowTip","text":"Frightened by your might, the enemy wants to flee"},
{"sid":"escapeWindowLetEscape","text":"Let them run"},
{"sid":"escapeWindowLetEscape","text":"Let them run"},
{"sid":"escapeWindowFight","text":"Destroy them!"},
{"sid":"escapeWindowFight","text":"Destroy them!"},
Line 850: Line 665:
{"sid":"click_to_next","text":"Press any button to continue"},
{"sid":"click_to_next","text":"Press any button to continue"},
{"sid":"questLog","text":"Quests"},
{"sid":"questLog","text":"Quests"},
{"sid":"unitTraining","text":"Mentoring"},
{"sid":"broken_sync_loading_data_content","text":"The client has desynchronised. Please do not close the game while data is being collected."},
{"sid":"emotionWheelSettingsHeader","text":"Chat Wheel"},
{"sid":"defence_1_buff_description","text":"Hero’s Defence increases by 1 until the end of the game."},
{"sid":"CampaignOneStepModeDesc","text":"Endless turn activated.\nTurn End unavailable"},
{"sid":"defence_2_buff_description","text":"Hero’s Defence increases by 2 until the end of the game."},
{"sid":"help_text_laws_name","text":"Law Points"},
{"sid":"defence_3_buff_description","text":"Hero’s Defence increases by 3 until the end of the game."},
{"sid":"help_text_laws","text":"Law points are a special resource used to activate your faction’s unique bonuses. They are generated by your cities and by heroes when they capture Global Map objects and or win battles (20% of the hero’s XP is converted into Law points).\n\nWhen you accumulate enough points, you earn a Law Seal, which can be spent to enact a Law or saved to unlock more powerful, higher-tier Laws later."},
{"sid":"defence_4_buff_description","text":"Hero’s Defence increases by 4 until the end of the game."},
{"sid":"help_text_spells_name","text":"Astrology Points"},
{"sid":"help_text_spells","text":"Astrology points are a special resource generated by your cities. They are used to learn high Neutral magic — powerful Global Map spells that also require the hero to meet specific level requirements.\n\nWhen you accumulate enough points, you gain an Insight, which can be spent to unlock and learn a high Neutral spell."},
{"sid":"fickle_shrine_text","text":"Are you sure you want to reset the hero’s skills and reselect them?"},
{"sid":"map_tags_1","text":"Versus AI"},
{"sid":"map_tags_2","text":"Versus Human"},
{"sid":"map_tags_3","text":"Fast Game"},
{"sid":"map_tags_4","text":"Medium-Length Game"},
{"sid":"map_tags_5","text":"Slow Game"},
{"sid":"map_tags_6","text":"Poor Economy"},
{"sid":"map_tags_7","text":"Medium Economy"},
{"sid":"map_tags_8","text":"Rich Economy"},
{"sid":"map_tags_9","text":"City Development"},
{"sid":"map_tags_10","text":"Land Conquest"},
{"sid":"map_tags_11","text":"Special Victory Condition"},
{"sid":"map_tags_12","text":"Classic"},
{"sid":"map_tags_13","text":"Unusual"},
{"sid":"map_generation_fail","text":"Failed to generate the map. The match will be cancelled."},
{"sid":"bug_rep_ui_header","text":"Bug Report"},
{"sid":"bug_rep_ui_list_type_1","text":"Bug"},
{"sid":"bug_rep_ui_list_type_2","text":"Feedback"},
{"sid":"bug_rep_ui_list_type_3","text":"Localization"},
{"sid":"bug_rep_ui_list_type_4","text":"Other"},
{"sid":"bug_rep_ui_list_category","text":"Select Category"},
{"sid":"bug_rep_ui_list_category_1","text":"Gameplay"},
{"sid":"bug_rep_ui_list_category_2","text":"Map / World"},
{"sid":"bug_rep_ui_list_category_3","text":"UI / Visual"},
{"sid":"bug_rep_ui_list_category_4","text":"Audio / FX"},
{"sid":"bug_rep_ui_list_category_5","text":"Technical"},
{"sid":"bug_rep_ui_list_category_6","text":"Other"},
{"sid":"bug_rep_ui_title","text":"Title"},
{"sid":"bug_rep_ui_description","text":"Detailed descripton of the problem:\nExplain what happened in as much detail as possible.\nSteps to reproduce:\nStep 1: ...\nStep 2: ...\nStep 3: ...\nActual result: Describe what actually happened."},
{"sid":"bug_rep_ui_info","text":"Your Email / Discord"},
{"sid":"bug_rep_ui_enter_text","text":"Enter text..."},
{"sid":"bug_rep_ui_cancel","text":"Cancel"},
{"sid":"bug_rep_ui_submit","text":"Submit"},
{"sid":"bug_rep_ui_list_type","text":"Select Message Type"},
{"sid":"bug_rep_ui_title_problem","text":"Describe the problem"},
{"sid":"not_have_city","text":"No city available to move to"},
{"sid":"user_use_cheat","text":"Player flagged for cheating"},
{"sid":"user_cheater","text":"Flagged for cheating"},
{"sid":"user_use_save","text":"Player has saved the game"},
{"sid":"quicksave","text":"Quick Save"},
{"sid":"button_non_ready","text":"Not ready"},
{"sid":"loading_screen_tips_1","text":"To earn <b>Law points</b>, develop your cities, fight enemies, and capture objects on the Global Map."},
{"sid":"loading_screen_tips_2","text":"Don’t forget to use your <b>Law Seals</b> to enhance your army and economy."},
{"sid":"loading_screen_tips_3","text":"The <b>Magic Observatory</b> contains all spells available to your heroes."},
{"sid":"loading_screen_tips_4","text":"You can learn a spell if at least one of your cities has a Mage Guild of the required level."},
{"sid":"loading_screen_tips_5","text":"Earn Astrology points to gain an <b>Insight</b>, which is required to learn powerful Global Map spells."},
{"sid":"loading_screen_tips_6","text":"Some Global Map spells can only be used a limited number of times. Their usage limit refreshes at the start of each in‑game day."},
{"sid":"loading_screen_tips_7","text":"Interacting with objects on adjacent tiles does not consume Movement points."},
{"sid":"loading_screen_tips_8","text":"Moving along roads costs fewer Movement points, while moving across difficult terrain costs more."},
{"sid":"loading_screen_tips_9","text":"Each faction has its own unique city, creatures, and hero roster, as well as a native terrain type on the Global Map."},
{"sid":"loading_screen_tips_10","text":"Casting spells in combat and on the Global Map requires <b>mana</b>, which partially regenerates at the start of each new day."},
{"sid":"loading_screen_tips_11","text":"<b>Cities</b> are the foundation of your kingdom. They produce resources, allow you to construct buildings, recruit heroes, and hire creatures."},
{"sid":"loading_screen_tips_12","text":"<b>Alchemical Dust</b> is a rare resource used to upgrade spells and artifacts and to construct certain city buildings."},
{"sid":"loading_screen_tips_13","text":"One way to obtain <b>Alchemical Dust</b> is by destroying artifacts and spell scrolls."},
{"sid":"loading_screen_tips_14","text":"When a hero levels up, they gain random attributes and learn new skills that significantly strengthen them and their army."},
{"sid":"loading_screen_tips_15","text":"If a hero acquires a special combination of skills, they unlock a unique class that grants powerful advantages and can turn the tide even in the hardest matches."},
{"sid":"loading_screen_tips_16","text":"You can level up your spells. Each level makes them stronger and adds new effects."},
{"sid":"loading_screen_tips_17","text":"Artifacts are powerful items that strengthen your hero. Some belong to sets — the more pieces of a set the hero has, the greater bonus they receive."},
{"sid":"loading_screen_tips_18","text":"Neutral squads guard certain objects and areas of the Global Map, as well as portals, preventing the heroes from simply passing through them."},
{"sid":"loading_screen_tips_19","text":"<b>Mirage</b> is a mysterious place. Defeat a stronger version of yourself to claim the Grail!"},
{"sid":"loading_screen_tips_20","text":"At the start of each battle, you may freely position your stacks on the battlefield."},
{"sid":"loading_screen_tips_21","text":"Turn order in the battle is determined by creatures’ Initiative. If Initiative is equal, the stack with higher Speed acts first."},
{"sid":"loading_screen_tips_22","text":"Creatures and heroes may use active abilities by spending <b>Focus</b>."},
{"sid":"loading_screen_tips_23","text":"You gain <b>Focus points</b> whenever your creatures attack or take Damage."},
{"sid":"loading_screen_tips_24","text":"Battle spells have cooldowns. After being cast, a spell becomes available again only after several rounds."},
{"sid":"loading_screen_tips_25","text":"At the start of each in-game week, a special event may occur that changes the game rules."},
{"sid":"loading_screen_tips_26","text":"<b>Classic victory condition</b> requires you to defeat all enemy heroes and capture all enemy cities."},
{"sid":"loading_screen_tips_27","text":"<b>Capital capture</b> is a special victory condition that requires you to capture your opponents’ starting cities."},
{"sid":"loading_screen_tips_28","text":"<b>Capital hold</b> is a special victory condition that requires you to capture your opponents’ starting cities and control them for a specified amount of time."},
{"sid":"loading_screen_tips_29","text":"<b>Final battle</b> is a special victory condition that requires you to participate in a major decisive battle. The winner of that battle wins the game."},
{"sid":"loading_screen_tips_30","text":"<b>City hold</b> is a special victory condition that requires you to capture a specific city and control it for a specified amount of time."},
{"sid":"loading_screen_tips_31","text":"<b>Tournament</b> is a special victory condition that requires you to participate in several battles. The player who wins a specified number of those battles wins the game."},
{"sid":"loading_screen_tips_32","text":"You can adjust the game’s visuals by toggling color intensity and additional effects that enhance readability."},
{"sid":"loading_screen_tips_33","text":"Press the <b>Alt</b> key to highlight interactable objects on the Global Map."},
{"sid":"loading_screen_tips_34","text":"<b>Heroes of Might and Magic: Olden Era</b> tells the stories of the mysterious continent of Jadame!"},
{"sid":"loading_screen_tips_35","text":"Although the lands of the <b>Temple of the Sun</b> are divided among lords, barons, and other landholders, all of them are <i>de jure</i> subordinate to the Inquisition Council."},
{"sid":"loading_screen_tips_36","text":"The Jadame <b>Necromancers Guild</b> is not a state. Nevertheless, it readily imposes its own order on territories whose owners cooperate with the Guild."},
{"sid":"loading_screen_tips_37","text":"All creatures of the <b>Grove</b> living in the Murmurwoods are connected to the Mycelium to some degree. Many barely perceive this bond, while others interact with the forest in a far more conscious manner."},
{"sid":"loading_screen_tips_38","text":"Semi-sentient tribes of insectoid creatures formed the foundation of the <b>Hive</b> army on Jadame."},
{"sid":"loading_screen_tips_39","text":"The Abyss is the homeland of the <b>Schism</b> creatures and the lower layer of the Elemental Plane of Water. It is also directly connected to the enigmatic Realm Between Realms."},
{"sid":"loading_screen_tips_40","text":"The Triumvirate is an equal alliance of minotaurs, dark elves, and dragons, jointly ruling Alvar Dominion. Only a portion of them actually reside in the <b>Dungeon</b>."},
{"sid":"defence_1_buff_description","text":"Hero’s Defense increases by 1 until the end of the game."},
{"sid":"defence_2_buff_description","text":"Hero’s Defense increases by 2 until the end of the game."},
{"sid":"defence_3_buff_description","text":"Hero’s Defense increases by 3 until the end of the game."},
{"sid":"defence_4_buff_description","text":"Hero’s Defense increases by 4 until the end of the game."},
{"sid":"offence_1_buff_description","text":"Hero’s Attack increases by 1 until the end of the game."},
{"sid":"offence_1_buff_description","text":"Hero’s Attack increases by 1 until the end of the game."},
{"sid":"offence_2_buff_description","text":"Hero’s Attack increases by 2 until the end of the game."},
{"sid":"offence_2_buff_description","text":"Hero’s Attack increases by 2 until the end of the game."},
Line 954: Line 682:
{"sid":"intelligence_3_buff_description","text":"Hero’s Knowledge increases by 3 until the end of the game."},
{"sid":"intelligence_3_buff_description","text":"Hero’s Knowledge increases by 3 until the end of the game."},
{"sid":"intelligence_4_buff_description","text":"Hero’s Knowledge increases by 4 until the end of the game."},
{"sid":"intelligence_4_buff_description","text":"Hero’s Knowledge increases by 4 until the end of the game."},
{"sid":"defence_1_buff_alt_description","text":"Hero’s Defense increases by 1 until the end of the mission."},
{"sid":"defence_1_buff_alt_description","text":"Hero’s Defence increases by 1 until the end of the mission."},
{"sid":"defence_2_buff_alt_description","text":"Hero’s Defense increases by 2 until the end of the mission."},
{"sid":"defence_2_buff_alt_description","text":"Hero’s Defence increases by 2 until the end of the mission."},
{"sid":"defence_3_buff_alt_description","text":"Hero’s Defense increases by 3 until the end of the mission."},
{"sid":"defence_3_buff_alt_description","text":"Hero’s Defence increases by 3 until the end of the mission."},
{"sid":"defence_4_buff_alt_description","text":"Hero’s Defense increases by 4 until the end of the mission."},
{"sid":"defence_4_buff_alt_description","text":"Hero’s Defence increases by 4 until the end of the mission."},
{"sid":"offence_1_buff_alt_description","text":"Hero’s Attack increases by 1 until the end of the mission."},
{"sid":"offence_1_buff_alt_description","text":"Hero’s Attack increases by 1 until the end of the mission."},
{"sid":"offence_2_buff_alt_description","text":"Hero’s Attack increases by 2 until the end of the mission."},
{"sid":"offence_2_buff_alt_description","text":"Hero’s Attack increases by 2 until the end of the mission."},
Line 970: Line 698:
{"sid":"intelligence_3_buff_alt_description","text":"Hero’s Knowledge increases by 3 until the end of the mission."},
{"sid":"intelligence_3_buff_alt_description","text":"Hero’s Knowledge increases by 3 until the end of the mission."},
{"sid":"intelligence_4_buff_alt_description","text":"Hero’s Knowledge increases by 4 until the end of the mission."},
{"sid":"intelligence_4_buff_alt_description","text":"Hero’s Knowledge increases by 4 until the end of the mission."},
{"sid":"allStat_1_buff_alt_description","text":"Hero’s Attack, Defense, Spell Power and Knowledge increase by 2 until the end of the mission."},
{"sid":"allStat_1_buff_alt_description","text":"Hero’s Attack, Defence, Spell Power and Knowledge increase by 1 until the end of the mission."},
{"sid":"unitCrit","text":"Lucky Strike!"},
{"sid":"unitAnticrit","text":"Unlucky Strike…"},
{"sid":"unitWaiting","text":"Waiting"},
{"sid":"unitWaiting","text":"Waiting"},
{"sid":"unitPassTurn","text":"Skips Turn"},
{"sid":"unitPassTurn","text":"Skips Turn"},
Line 980: Line 706:
{"sid":"autoBattleBtn","text":"Accept autobattle results"},
{"sid":"autoBattleBtn","text":"Accept autobattle results"},
{"sid":"unit_health","text":"Health"},
{"sid":"unit_health","text":"Health"},
{"sid":"unit_health_description_detailed","text":"HP of one unit in the stack. When a unit’s HP drops to 0, the stack loses one unit."},
{"sid":"unit_attack","text":"Attack"},
{"sid":"unit_attack","text":"Attack"},
{"sid":"unit_defence","text":"Defense"},
{"sid":"unit_defence","text":"Defence"},
{"sid":"unit_damage","text":"Damage"},
{"sid":"unit_damage","text":"Damage"},
{"sid":"unit_luck","text":"Luck"},
{"sid":"unit_luck","text":"Luck"},
{"sid":"unit_moral","text":"Morale"},
{"sid":"unit_moral","text":"Morale"},
{"sid":"unit_sp","text":"Ability Power"},
{"sid":"unit_init","text":"Initiative"},
{"sid":"unit_init","text":"Initiative"},
{"sid":"unit_speed","text":"Speed"},
{"sid":"unit_speed","text":"Speed"},
{"sid":"unit_immune","text":"Immune"},
{"sid":"unit_unaffected","text":"Unaffected"},
{"sid":"unit_count","text":"Amount"},
{"sid":"unit_count","text":"Amount"},
{"sid":"unit_count_description_detailed","text":"The number of units in the stack, which affects the Damage it deals. When this number reaches 0, the stack dies and no longer participates in battle."},
{"sid":"battle_show_info","text":"Hero Info"},
{"sid":"battle_show_info_block","text":"Not available"},
{"sid":"battle_focus_info","text":"Focus is a special resource used to activate creature and hero abilities.\nTo use an ability, the army spends Focus Charges.\n1 Focus Charge = 6 Focus points.\n\nThe army generates Focus when its creatures attack or take damage:\n• All creatures generate 1 Focus Point upon attacking, except for Melee creatures, which generate 2.\n• All creatures generate 1 Focus Point upon taking Damage."},
{"sid":"victory_loc","text":"Victory"},
{"sid":"defeat_loc","text":"Defeat"},
{"sid":"win_condition_0","text":"Story-Based"},
{"sid":"win_condition_0_desc","text":"Victory conditions are defined by the map’s scenario."},
{"sid":"win_condition_1","text":"Classic"},
{"sid":"win_condition_1","text":"Classic"},
{"sid":"win_condition_1_desc","text":"Defeat all enemy heroes and capture every enemy city to win."},
{"sid":"win_condition_1_desc","text":"Классическое условие победы: Найдите и одержите победу над всеми вражескими героями, а также захватите все вражеские города."},
{"sid":"win_condition_2","text":"Capital Capture"},
{"sid":"win_condition_2","text":"Capital Capture"},
{"sid":"win_condition_2_desc","text":"Capture the opponent’s starting city to win."},
{"sid":"win_condition_2_desc","text":"Захватите начальный город противника, чтобы одержать над ним победу."},
{"sid":"win_condition_3","text":"Capital Hold"},
{"sid":"win_condition_3","text":"Capital Hold"},
{"sid":"win_condition_3_desc","text":"Capture the opponent’s starting city and hold it for a set number of in-game days to win."},
{"sid":"win_condition_3_desc","text":"Захватите начальный город противника и удержите его в течение определенного количества игровых дней, чтобы одержать над ним победу."},
{"sid":"win_condition_4","text":"Final Battle"},
{"sid":"win_condition_4","text":"Battle of Champions"},
{"sid":"win_condition_4_desc","text":"Face the opponent’s hero in a final battle. The winner claims victory in the game."},
{"sid":"win_condition_4_desc","text":"Проведите решающее сражение с героем противника. Победив в схватке вы победите в матче."},
{"sid":"win_condition_5","text":"City Hold"},
{"sid":"win_condition_5","text":"City Hold"},
{"sid":"win_condition_5_desc","text":"Capture the marked neutral city and hold it for a set number of in-game days to win."},
{"sid":"win_condition_5_desc","text":"Захватите особый нейтральный город и удержите его в течение времени, чтобы победить в матче."},
{"sid":"win_condition_6","text":"Tournament"},
{"sid":"win_condition_6","text":"Tournament of Champions"},
{"sid":"win_condition_6_desc","text":"Face the opponent’s hero in a series of battles. The winner of the set claims victory in the game."},
{"sid":"win_condition_6_desc","text":"Провериде серию сражений с героем противника. После нескольких побед в схватках, вы победите в матче."},
{"sid":"win_condition_7","text":"Battle for Capital"},
{"sid":"win_condition_7","text":"Battle for Capital"},
{"sid":"win_condition_7_desc","text":"Capture the opponent’s starting city to trigger the final battle with their hero. The winner claims victory in the game."},
{"sid":"win_condition_7_desc","text":"Захватите начальный город противника, чтобы начать бой с вражеским героев. Победив в схватке вы победите в матче."},
{"sid":"default_scenario_name_1","text":"Resource War"},
{"sid":"templates_description_jebus_cross","text":"The template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle."},
{"sid":"default_scenario_name_2","text":"Island King"},
{"sid":"default_scenario_name_3","text":"Dragon Pass"},
{"sid":"default_scenario_name_4","text":"Age of Change"},
{"sid":"default_scenario_name_5","text":"Warlords"},
{"sid":"default_scenario_name_6","text":"Final Battle"},
{"sid":"templates_description_default_scenario","text":"A classic scenario where you must defeat all your opponents."},
{"sid":"templates_description_pve_yin_yang","text":"<b>Best for singleplayer.</b>\nDefeat both your Light and Dark sides on the path to glory!"},
{"sid":"templates_description_pve_one_for_all","text":"<b>Best for singleplayer.</b>\nDefend the people of these lands against the enemy raids!"},
{"sid":"templates_description_pve_last_stand","text":"<b>Best for singleplayer.</b>\nYou are the lord of the last foothold. Protect it from approaching enemies and defend your capital."},
{"sid":"templates_description_pve_nuclear","text":"<b>Best for singleplayer.</b>\nDefeat the enemies surrounding you before they grow strong enough to destroy the world!"},
{"sid":"templates_description_pve_hard_place","text":"<b>Best for singleplayer.</b>\nSurvive between a rock and a hard place while the lords around you tear each other apart."},
{"sid":"templates_description_pve_highway","text":"<b>Best for singleplayer.</b>\nSet out on an adventure full of danger and discoveries! Face the enemy hero and defeat them."},
{"sid":"templates_description_pve_sworn","text":"<b>Best for singleplayer.</b>\nPass judgement on two outlaws hiding in these lands. But keep your eyes wide open — evil is rising!"},
{"sid":"templates_description_pve_junction","text":"<b>Best for singleplayer.</b>\nChoose your path wisely, for only one leads to victory! Beware the vagabonds roaming the roads, for you must defeat them."},
{"sid":"templates_description_pve_all_around","text":"<b>Best for singleplayer.</b>\nWithstand the onslaught of multiple enemies as a solitary adventurer, and prove you are the strongest among them!"},
{"sid":"templates_description_pve_staircase","text":"<b>Best for singleplayer.</b>\nReach the top, confront your opponents, and crush everyone you meet along the way!"},
{"sid":"templates_description_jebus_cross","text":"This template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle."},
{"sid":"templates_description_harmony","text":"Defeat the opponent’s hero and seize their starting city to secure victory in the final battle. Protect your own capital at all costs!"},
{"sid":"templates_description_harmony","text":"Defeat the opponent’s hero and seize their starting city to secure victory in the final battle. Protect your own capital at all costs!"},
{"sid":"templates_description_helltide","text":"Challenge your opponent in the Hell Light Arena, or wait until the new month begins to be drawn into battle automatically. The winner takes it all!"},
{"sid":"templates_description_helltide","text":"Challenge your opponent in the Hell Light Arena, or wait until the new month begins to be drown into battle automatically. The winner takes it all!"},
{"sid":"templates_description_hellway","text":"Develop your cities and strengthen your army to defeat the opponent in a series of weekly battles."},
{"sid":"templates_description_universe","text":"Outer dwellings do not prowide weekly growth — manage your army carefully and defeat your opponent!"},
{"sid":"templates_description_universe","text":"Outer dwellings do not provide weekly growth — manage your army carefully and defeat your opponent!"},
{"sid":"templates_description_shamrock","text":"Build your economy, develop your cities, and set out on an adventure and defeat your opponents in the race for power!"},
{"sid":"templates_description_shamrock","text":"Build your economy, develop your cities, and set out on an adventure and defeat your opponents in the race for power!"},
{"sid":"templates_description_hellmonth","text":"You have just 28 days and several battles with the opponent. Focus on city development and efficiently building your army to secure the victory!"},
{"sid":"templates_description_hellmonth","text":"You have just 28 days and several battles with the opponent. Focus on city develoment your cities and building your army to secure the victory!"},
{"sid":"templates_description_hellblitz","text":"Venture into untamed lands brimming with riches — claim your rewards and face your opponent at the end of the journey!"},
{"sid":"templates_description_hellblitz","text":"Venture into untamed lands brimming with riches — claim your rewards and face your opponent at the end of your journey!"},
{"sid":"templates_description_chosen_one","text":"Many heroes, but only one will be chosen! Prepare your starting hero as a champion to defend your honor in the tournament!"},
{"sid":"templates_description_helix","text":"Set out on a twisted treasure hunt! Outsmart your opponent, capture their capital and hold it to claim the victory!"},
{"sid":"templates_description_Infinity","text":"Race to the forgotten lands filled with immense treasure! Outsmart your opponent to claim victory."},
{"sid":"templates_description_last_fortress","text":"Defend your last fortress — losing it means losing the game! Fight through enemy forces and expand your lands."},
{"sid":"templates_description_flower","text":"Fight your opponent in a tournament until one of you wins three times. Venture into the dangerous areas of your lands to gain an advantage!"},
{"sid":"templates_description_helix","text":"Set out on a twisted treasure hunt! Outsmart your opponent, capture their capital, and hold it to claim the victory!"},
{"sid":"templates_description_anarchy","text":"Dive into complete chaos — no limits, broken rules and glitched terrain await! Experience <i>Heroes of Might and Magic</i> from an entirely new perspective!"},
{"sid":"templates_description_anarchy","text":"Dive into complete chaos — no limits, broken rules and glitched terrain await! Experience <i>Heroes of Might and Magic</i> from an entirely new perspective!"},
{"sid":"templates_description_torrent","text":"Arrr, pirates!"},
{"sid":"templates_description_torrent","text":"Arrr, pirates!"},
{"sid":"templates_description_christmas_tree","text":"Journey across the holiday tree, gathering treasures from Pandora’s Boxes dangling on its branches. Face your opponent in battle, and celebrate your victory!"},
{"sid":"templates_description_christmas_tree","text":"Journey across the holiday tree, gathering treasures from Pandora’s Boxes dangling on its branches. Face your opponent in a battle and celebrate your victory!"},
{"sid":"templates_description_conquest","text":"Conquer the entire map with the army of your native city, advancing steadily through multiple territories. A multitude of riches and adventures await!"},
{"sid":"templates_description_conquest","text":"Conquer the entire map with the army of your native city, advancing steadily through multiple territories. A multitude of riches and adventures await!"},
{"sid":"templates_description_crossroads","text":"Choose your path wisely — each one holds treasures, some greater than others!"},
{"sid":"templates_description_crossroads","text":"Choose your path wisely — each one holds treasures, some greater than others!"},
{"sid":"templates_description_diamond","text":"Treasure awaits in the nearby lands — but you’re not the only one seeking it! Defeat your opponents, or you’ll be leaving empty-handed!"},
{"sid":"templates_description_diamond","text":"Treasure awaits in the nearby lands — but you’re not the only one seeking it! Defeat your opponents, or leave empty-handed!"},
{"sid":"templates_description_expanse","text":"A scarce but exciting template, limited in resources, artifacts, and objects. Fight multiple opponents, develop steadily, and conquer the lands!"},
{"sid":"templates_description_expanse","text":"An exciting but scarce template limited in resources, artefacts, and objects. Fight multiple opponents, develop steadily, and conquer the lands!"},
{"sid":"templates_description_fairn_square","text":"You can have as many heroes as the number of cities you control — fair and square! Conquer more lands to build a mighty party and defeat your opponents."},
{"sid":"templates_description_fairn_square","text":"You can have as many heroes as the number of cities you control — fair and square! Conquer more lands to build a mighty party and defeat your opponents."},
{"sid":"templates_description_hallway","text":"Your cities are separated by lands full of monsters. Try to build connections between them, unite your armies, claim the treasures, and defeat all enemies!"},
{"sid":"templates_description_hallway","text":"Your cities are separated by lands full of monsters. Try to build connections between them, unite your armies, defeat all enemies, and claim the treasures!"},
{"sid":"templates_description_ikarus","text":"The more opponents, the merrier! Be the first to reach “the Sun,the central area of the template where enormous treasures await."},
{"sid":"templates_description_ikarus","text":"The more opponents the merrier! Be the first to reach ’the Sun’, the central area of the template where enormous treasures await."},
{"sid":"templates_description_jebus_outcast","text":"A rich template designed for playing with a unifaction army. Assemble a mighty force from units found in Pandora’s Boxes and face your opponent in the center"},
{"sid":"templates_description_jebus_outcast","text":"A rich template designed for playing with a unifaction army. Assemble a mighty force from units found in Pandora’s Boxes and face your opponent in the centre."},
{"sid":"templates_description_kerberos","text":"A scarce template tailored for an intense game of 3–6 players. Defeat your neighbor to advance towards the center — reach it first for the best chance to win!"},
{"sid":"templates_description_kerberos","text":"A scarce template tailored for an intense game of 3–6 players. Defeat your neighbour to advance towards the centre — reach it first to be likely to win!"},
{"sid":"templates_description_king_of_the_hill","text":"Enemies all around! To become the King of the Hill in this scarce template’s central area, you’ll need to fight your way through relentless battles."},
{"sid":"templates_description_king_of_the_hill","text":"Enemies all around! To become the King of the Hill in this scarce template’s central area, you’ll need to fight your way through relentless battles."},
{"sid":"templates_description_memory_lane","text":"This template has many different areas to explore! However, there are no roads leading to the treasure deposits — you’ll have to find your own way in!"},
{"sid":"templates_description_memory_lane","text":"Explore the various areas of this template! However, there are no roads leading to the treasure areas — you’ll have to find your own way in!"},
{"sid":"templates_description_mini_nostalgia","text":"Defeat the nearby AI opponents and claim the treasures they guard before facing your final enemy."},
{"sid":"templates_description_mini_nostalgia","text":"Defeat the nearby AI opponents and claim the treasures they guard before facing your final enemy."},
{"sid":"templates_description_miracle","text":"Scarce resources and little gold. Your opponent will need a miracle to win… and so will you."},
{"sid":"templates_description_miracle","text":"Scarce resources and little gold — your opponent will need a miracle to win… and so will you."},
{"sid":"templates_description_mlyn","text":"Use your faction’s strengths and see who comes out on top! Break into the center with your native army only, and crush your enemy like grain in a windmill."},
{"sid":"templates_description_mlyn","text":"Use your faction’s strengths and see who comes out on top! Break into the centre with your native army only, and crush your enemy like a windmill grinds grain."},
{"sid":"templates_description_octojebus","text":"Want to play in a big group of friends? Then this 8-player template is just for you! Collect every item, break into the center, and join the battle for victory!"},
{"sid":"templates_description_octojebus","text":"Want to play in a big group of friends? Then this 8-player template is just for you! Collect every item, break into the center, and join the battle for victory!"},
{"sid":"templates_description_pyramid","text":"Climb to the top of the pyramid, where great treasures await! However, you will have to fight not just one, but two opponents to claim them!"},
{"sid":"templates_description_pyramid","text":"Climb to the top of the pyramid, where great treasures await! However, you will have to fight not just one, but two opponents to claim them!"},
{"sid":"templates_description_showdown","text":"Seven opponents, no resources, no gold… How can anyone win in such harsh conditions? Your wit and luck will be put to the ultimate test!"},
{"sid":"templates_description_showdown","text":"Seven opponents, no resources, no gold... How can anyone win in such harsh conditions? Your wit and luck will be put to the ultimate test!"},
{"sid":"templates_description_spider","text":"This template resembles a spider’s web, containing multiple areas and opponents. Expect no great riches, and be careful not to get lost within."},
{"sid":"templates_description_spider","text":"This template resembles a spider’s web, containg multiple areas and opponents. Expect no great riches, and be careful not to get lost within it."},
{"sid":"templates_description_trinity_one","text":"A rich template that offers three paths to reach your enemy. The shorter the path, the greater the dangers — and the treasures — that await you."},
{"sid":"templates_description_trinity_one","text":"A rich template where you can chose one of the three paths to reach your enemy. The shorter the path, the greater dangers — and the treasures — that await you."},
{"sid":"templates_description_trinity","text":"A rich template that offers three paths to reach your enemy. The shorter the path, the greater the dangers — and the treasures — that await you."},
{"sid":"templates_description_trinity","text":"A rich template where you can chose one of the three paths to reach your enemy. The shorter the path, the greater dangers — and the treasures — that await you."},
{"sid":"templates_description_vendetta","text":"You have obtained scrolls of the essential Global Map spells. Use them to conquer the lands, collect all treasures in the central area, and crush your opponent!"},
{"sid":"templates_description_vendetta","text":"You have obtained the scrolls of essential Global Map spells. Use them to conquer the lands, collect all treasures in the central area, and crush your opponent!"},
{"sid":"templates_description_eye_of_the_storm","text":"The war never ends… or does it? Defeat the guards of the central area, where everyone wishes to join you without hesitation."},
{"sid":"templates_description_eye_of_the_storm","text":"The war never ends... or does it? Defeat the guards of the central area, where everyone wishes to join you without hesitation."},
{"sid":"templates_description_wastelands","text":"A month of plague has devastated these lands. To gather resources and survive, you must expand outward and conquer distant territories."},
{"sid":"templates_description_wastelands","text":"A month of plague has devastated these lands... To gather resources and survive, you must reach out and conquer distant territories."},
{"sid":"templates_description_jadame_diplomacy","text":"Show off your diplomatic skills and gather an undefeatable army on this enormous template!"},
{"sid":"templates_description_jadame_diplomacy","text":"Show off your diplomatic skills and gather an undefeatable army on this enormous template!"},
{"sid":"templates_description_symmetry","text":"Tired of unfair map generation? Prove your skill on this arena-style template where both players start with nearly identical areas."},
{"sid":"templates_description_symmetry","text":"Tired of unfair map generation? Prove your skill on this arena-style template where both players start with nearly identical areas."},
{"sid":"templates_description_sprint","text":"Obstacle course: make your way to the richest areas, battling your opponent along the way. Whoever earns more victories becomes the sprint champion!"},
{"sid":"templates_description_zookeeper","text":"A drought has struck Jadame. Rescue the grolls and fins them a new refuge in the oasis! But beware — someone else would love to claim the paradise."},
{"sid":"templates_description_arcade","text":"Fully built cities, massive armies, and max-level heroes. All the cards are in your hands — now prove you’re the strongest!"},
{"sid":"templates_description_madness","text":"A simple template for fast-paced, time-limited play. Dive into a frantic confrontation and fight to emerge victorious!"},
{"sid":"templates_description_maze","text":"Will you reach a dead end, encounter an enemy, or uncover treasure? Navigate this roadless labyrinth and recruit as many troops as you can along the way!"},
{"sid":"templates_description_symphony","text":"Nothing is more classic than this symphony. Rely only on yourself and your starting city, for no other help will come."},
{"sid":"achievement_1_name","text":"Basic Education"},
{"sid":"achievement_1_name","text":"Basic Education"},
{"sid":"achievement_1_description","text":"Complete the main tutorial."},
{"sid":"achievement_1_description","text":"Complete the main tutorial."},
Line 1,096: Line 784:
{"sid":"achievement_9_description","text":"Recruit Lyssara."},
{"sid":"achievement_9_description","text":"Recruit Lyssara."},
{"sid":"achievement_10_name","text":"Ariadne’s Mercy"},
{"sid":"achievement_10_name","text":"Ariadne’s Mercy"},
{"sid":"achievement_10_description","text":"Ensure at least one minotaur survives at the end of the Garner Hills mission."},
{"sid":"achievement_10_description","text":"Ensure at least one minotaur survives by the end of the Garner Hills mission."},
{"sid":"achievement_11_name","text":"Whimsical Entourage"},
{"sid":"achievement_11_name","text":"Whimsical Entourage"},
{"sid":"achievement_11_description","text":"Recruit all Kittenhorn squads during the Into the Woods mission."},
{"sid":"achievement_11_description","text":"Recruit all Kittenhorn squads during the Into the Woods mission."},
Line 1,108: Line 796:
{"sid":"achievement_14_description","text":"Defeat Old Pilgrim during the Burning Hearts mission."},
{"sid":"achievement_14_description","text":"Defeat Old Pilgrim during the Burning Hearts mission."},
{"sid":"achievement_15_name","text":"A Fiery Negotiation"},
{"sid":"achievement_15_name","text":"A Fiery Negotiation"},
{"sid":"achievement_15_description","text":"Resist the Dragonfly King’s herald during the Deal with a Vampire mission."},
{"sid":"achievement_15_description","text":"Resist the Dragonfly King’s herald during the Deal with Vampire mission."},
{"sid":"achievement_16_name","text":"Once Tempted, Always Rebuked"},
{"sid":"achievement_16_name","text":"Once Tempted, Always Rebuked"},
{"sid":"achievement_16_description","text":"Resist the Dragonfly King’s herald during the Saving the Knight mission."},
{"sid":"achievement_16_description","text":"Resist the Dragonfly King’s herald during the Saving the Knight mission."},
{"sid":"achievement_17_name","text":"Guarding the Guardian"},
{"sid":"achievement_17_name","text":"Guarding the Guardian"},
{"sid":"achievement_17_description","text":"Save an angel during the Corruption mission."},
{"sid":"achievement_17_description","text":"Save an angel during the Corruption mission"},
{"sid":"achievement_18_name","text":"Blessed be the Meek"},
{"sid":"achievement_18_name","text":"Blessed be the Meek"},
{"sid":"achievement_18_description","text":"Save all Alvarian peasants during the Alvar Diruil mission."},
{"sid":"achievement_18_description","text":"Save all Alvarian peasants during the Alvar Diruil mission."},
Line 1,128: Line 816:
{"sid":"achievement_24_description","text":"Destroy all the amplifiers in the Renegade mission."},
{"sid":"achievement_24_description","text":"Destroy all the amplifiers in the Renegade mission."},
{"sid":"steam_status_1","text":"Battling in the Arena"},
{"sid":"steam_status_1","text":"Battling in the Arena"},
{"sid":"steam_status_2","text":"Embarking on a single-hero adventure"},
{"sid":"steam_status_2","text":"Embraking on a single-hero adventure"},
{"sid":"steam_status_3","text":"Exploring the world in the classic mode"},
{"sid":"steam_status_3","text":"Exploring the world in the classic mod"},
{"sid":"steam_status_4","text":"Creating a new match"},
{"sid":"steam_status_4","text":"Creating a new match"},
{"sid":"steam_status_5","text":"Joined a match"},
{"sid":"steam_status_5","text":"Joined a match"},
Line 1,138: Line 826:
{"sid":"steam_status_10","text":"Playing Garner Hills mission"},
{"sid":"steam_status_10","text":"Playing Garner Hills mission"},
{"sid":"steam_status_11","text":"Playing Into the Woods mission"},
{"sid":"steam_status_11","text":"Playing Into the Woods mission"},
{"sid":"steam_status_12","text":"Playing Never-ending Conflict mission"},
{"sid":"steam_status_12","text":"Playing Neverending Conflict mission"},
{"sid":"steam_status_13","text":"Playing Burning Hearts mission"},
{"sid":"steam_status_13","text":"Playing Burning Hearts mission"},
{"sid":"steam_status_14","text":"Playing Deal with a Vampire mission"},
{"sid":"steam_status_14","text":"Playing Deal with Vampire mission"},
{"sid":"steam_status_15","text":"Playing Saving the Knight mission"},
{"sid":"steam_status_15","text":"Playing Saving the Knight mission"},
{"sid":"steam_status_16","text":"Playing Renegade mission"},
{"sid":"steam_status_16","text":"Playing Renegade mission"},
Line 1,147: Line 835:
{"sid":"steam_status_19","text":"Creating a new adventure!"},
{"sid":"steam_status_19","text":"Creating a new adventure!"},
{"sid":"steam_status_20","text":"Preparing for battle in the Arena"},
{"sid":"steam_status_20","text":"Preparing for battle in the Arena"},
{"sid":"steam_status_21","text":"Getting ready for a game"}
{"sid":"steam_status_21","text":"Getting ready for a game"},
{"sid":"base_class_living","text":"Living"},
{"sid":"base_class_living","text":"Living"},
{"sid":"base_class_living_description","text":"A fully sentient inhabitant of Jadame.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Living creatures count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_living_description","text":"A fully sentient inhabitant of Jadame.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Living creatures count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_magic_creature","text":"Magic Creature"},
{"sid":"base_class_magic_creature","text":"Magic Creature"},
{"sid":"base_class_magic_creature_description","text":"A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Magic Creatures count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_magic_creature_description","text":"A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Magic Creatures count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_dragon","text":"Dragon"},
{"sid":"base_class_dragon","text":"Dragon"},
{"sid":"base_class_dragon_description","text":"A powerful ancient creature, often intelligent and imbued with wondrous magic.\n\nMorale range: {1} to {0}.\nLuck range: {3} to {2}.\n\nFallen Dragons count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_dragon_description","text":"A powerful ancient creature, often intelligent and imbued with wondrous magic.\n\nMorale range: {1} to {0}.\nLuck range: {3} to {2}.\n\nFallen Dragons count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_demon","text":"Hive Spawn"},
{"sid":"base_class_demon","text":"Hive Spawn"},
{"sid":"base_class_demon_description","text":"A part of a hivemind that serves a powerful lord from beyond.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Hive Spawn count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_demon_description","text":"Part of a hivemind that serves a powerful lord from beyond.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Hive Spawn count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_undead","text":"Undead"},
{"sid":"base_class_undead","text":"Undead"},
{"sid":"base_class_undead_description","text":"A creature or person whose life has been prolonged by unnatural means.\n\nMorale: Always neutral.\nLuck range: –{1} to {0}.\n\nFallen Undead do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_undead_description","text":"A creature or person whose life has been prolonged by unholy means.\n\nMorale: Always neutral.\nLuck range: –{1} to {0}.\n\nFallen Undead do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_embodiment","text":"Embodiment"},
{"sid":"base_class_embodiment","text":"Embodiment"},
{"sid":"base_class_embodiment_description","text":"A spirit, soul, or other intangible power that has coalesced into material form.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Embodiments do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_embodiment_description","text":"A spirit, soul, or other intangible power that coalesced into material form.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Embodiments do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_construct","text":"Construct"},
{"sid":"base_class_construct","text":"Construct"},
{"sid":"base_class_construct_description","text":"Inert matter that has been reanimated with magic or other means.\n\nMorale: Always neutral.\nLuck: Always neutral.\n\nFallen Constructs do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_construct_description","text":"A thing reanimated with magic or other means.\n\nMorale: Always neutral.\nLuck: Always neutral.\n\nFallen Constructs do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_caster","text":"Ability Mastery"},
{"sid":"base_class_caster","text":"Ability Mastery"},
{"sid":"base_class_caster_description","text":"Can use active abilities in battle."},
{"sid":"base_class_caster_description","text":"Can use active abilities in battle."},
Line 1,167: Line 855:
{"sid":"base_passive_melee_attack_description","text":"Can only attack adjacent enemies. Provokes counterattacks."},
{"sid":"base_passive_melee_attack_description","text":"Can only attack adjacent enemies. Provokes counterattacks."},
{"sid":"base_passive_melee_attack_no_counter_name","text":"Melee Attack"},
{"sid":"base_passive_melee_attack_no_counter_name","text":"Melee Attack"},
{"sid":"base_passive_melee_attack_no_counter_description","text":"Can only attack adjacent enemies. <b>Enemies do not counterattack.</b>"},
{"sid":"base_passive_melee_attack_no_counter_description","text":"Can only attack adjacent enemies next to them."},
{"sid":"base_passive_remote_attack_name","text":"Long Reach"},
{"sid":"base_passive_remote_attack_name","text":"Long Reach"},
{"sid":"base_passive_remote_attack_description","text":"Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target."},
{"sid":"base_passive_remote_attack_description","text":"Has a short‑range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target."},
{"sid":"base_passive_remote_attack_penalty_name","text":"Long Reach"},
{"sid":"base_passive_remote_attack_penalty_name","text":"Long Reach"},
{"sid":"base_passive_remote_attack_penalty_description","text":"Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the user next to the target.\nMelee Attack deals –{0} Damage."},
{"sid":"base_passive_remote_attack_penalty_description","text":"Has a short‑range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the user next to the target.\nMelee Attack deals –{0} Damage."},
{"sid":"base_passive_ranged_attack_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_description","text":"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –{3}% Melee Damage.\nTargets {0} or more hexes away take –{1}% Damage per hex (up to –{2}%)."},
{"sid":"base_passive_ranged_attack_description","text":"Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –{3}% Melee Damage.\nIf the target is {0}+ hexes away, deals –{1}% Damage per hex (up to –{2}%)."},
{"sid":"base_passive_ranged_attack_no_range_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_range_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_range_description","text":"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –{0}% Melee Damage."},
{"sid":"base_passive_ranged_attack_no_range_description","text":"Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –{0}% Melee Damage."},
{"sid":"base_passive_ranged_attack_no_close_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_close_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_close_description","text":"Can attack enemies at any range. \nTargets {0} or more hexes away take –{1}% Damage per hex (up to –{2}%)."},
{"sid":"base_passive_ranged_attack_no_close_description","text":"Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent.\nIf the target is {0}+ hexes away, deals –{1}% Damage per hex (up to –{2}%)."},
{"sid":"base_passive_ranged_attack_no_range_close_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_range_close_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_range_close_description","text":"Can attack enemies at any range."},
{"sid":"base_passive_ranged_attack_no_range_close_description","text":"Can attack enemies at any range."},
{"sid":"base_passive_duelist_name","text":"Duelist"},
{"sid":"base_passive_duelist_name","text":"Duelist"},
{"sid":"base_passive_duelist_description","text":"Receives no penalty in Melee range, dealing full Damage."},
{"sid":"base_passive_duelist_description","text":"Receives no penalty in Melee, dealing full Damage."},
{"sid":"base_passive_sharpshooter_name","text":"Sharpshooter"},
{"sid":"base_passive_sharpshooter_name","text":"Sharpshooter"},
{"sid":"base_passive_sharpshooter_description","text":"Ranged attacks deal full Ranged Damage at any range."},
{"sid":"base_passive_sharpshooter_description","text":"Deals full Ranged Damage at any range."},
{"sid":"base_passive_double_strike_name","text":"Double Strike"},
{"sid":"base_passive_double_strike_name","text":"Double Strike"},
{"sid":"base_passive_double_strike_description","text":"Strikes twice when performing attacks."},
{"sid":"base_passive_double_strike_description","text":"Strikes twice."},
{"sid":"base_passive_double_strike_melee_attack_name","text":"Double Melee Strike"},
{"sid":"base_passive_double_strike_melee_attack_name","text":"Double Melee Strike"},
{"sid":"base_passive_double_strike_melee_attack_description","text":"Strikes twice when performing Melee attacks."},
{"sid":"base_passive_double_strike_melee_attack_description","text":"Strikes twice when performing Melee attack."},
{"sid":"base_passive_double_strike_remote_attack_name","text":"Double Long Reach Strike"},
{"sid":"base_passive_double_strike_remote_attack_name","text":"Double Long Reach Strike"},
{"sid":"base_passive_double_strike_remote_attack_description","text":"Strikes twice when performing Long Reach attacks."},
{"sid":"base_passive_double_strike_remote_attack_description","text":"Strikes twice when performing a Long Reach attack."},
{"sid":"base_passive_double_strike_ranged_attack_name","text":"Double Shot"},
{"sid":"base_passive_double_strike_ranged_attack_name","text":"Double Shot"},
{"sid":"base_passive_double_strike_ranged_attack_description","text":"Strikes twice when performing Ranged attacks."},
{"sid":"base_passive_double_strike_ranged_attack_description","text":"Strikes twice when performing Ranged attack."},
{"sid":"base_passive_quickness_name","text":"Nimbleness"},
{"sid":"base_passive_quickness_name","text":"Nimbleness"},
{"sid":"base_passive_quickness_description","text":"Can perform Ranged attacks even while adjacent to an enemy."},
{"sid":"base_passive_quickness_description","text":"Can perform Ranged attack even if adjacent to an enemy."},
{"sid":"base_passive_magic_attack_name","text":"Magic Attack"},
{"sid":"base_passive_magic_attack_name","text":"Magic Attack"},
{"sid":"base_passive_magic_attack_description","text":"Attacks deal Magic Damage. This Damage is not affected by the attacker’s Attack or the target’s Defense, but it can be reduced by specific skills and abilities."},
{"sid":"base_passive_magic_attack_description","text":"Attacks deal Magic Damage. This Damage is not affected by the attacker’s Attack and the target’s Defence. Instead, the Damage is reduced by the target’s Resistance."},
{"sid":"base_passive_pure_attack_name","text":"Pure Attack"},
{"sid":"base_passive_pure_attack_name","text":"Pure Attack"},
{"sid":"base_passive_pure_attack_description","text":"Attacks deal Pure Damage. This Damage is not affected by the attacker’s Attack or the target’s Defense."},
{"sid":"base_passive_pure_attack_description","text":"Attacks deal Pure Damage. This Damage is not affected by the attacker’s Attack or the target’s Defence."},
{"sid":"base_passive_noncounter_name","text":"Swift Strike"},
{"sid":"base_passive_noncounter_name","text":"Swift Strike"},
{"sid":"base_passive_noncounter_description","text":"Enemies do not counterattack."},
{"sid":"base_passive_noncounter_description","text":"Enemies do not counterattack."},
Line 1,203: Line 891:
{"sid":"base_passive_countershot_description","text":"Counterattacks when struck with a Ranged attack."},
{"sid":"base_passive_countershot_description","text":"Counterattacks when struck with a Ranged attack."},
{"sid":"base_passive_alert_name","text":"Parry"},
{"sid":"base_passive_alert_name","text":"Parry"},
{"sid":"base_passive_alert_description","text":"When attacked, this creature’s counterattack strikes first."},
{"sid":"base_passive_alert_description","text":"Counterattacks before the enemy’s attack lands."},
{"sid":"base_passive_double_counterattack_name","text":"Double Counterattack"},
{"sid":"base_passive_double_counterattack_name","text":"Double Counterattack"},
{"sid":"base_passive_double_counterattack_description","text":"Counterattacks twice: once before the enemy’s attack and once after."},
{"sid":"base_passive_double_counterattack_description","text":"Counterattacks twice: once before the enemy’s attack and once after."},
{"sid":"base_passive_aware_1_name","text":"Alert I"},
{"sid":"base_passive_aware_1_name","text":"Alert I"},
{"sid":"base_passive_aware_1_description","text":"Can counterattack up to twice per round."},
{"sid":"base_passive_aware_1_description","text":"Counterattacks twice per round."},
{"sid":"base_passive_aware_2_name","text":"Alert II"},
{"sid":"base_passive_aware_2_name","text":"Alert II"},
{"sid":"base_passive_aware_2_description","text":"Can counterattack unlimited times per round."},
{"sid":"base_passive_aware_2_description","text":"Has endless counterattacks."},
{"sid":"base_passive_flyer_name","text":"Flying"},
{"sid":"base_passive_flyer_name","text":"Flying"},
{"sid":"base_passive_flyer_description","text":"Movement ignores obstacles and traps."},
{"sid":"base_passive_flyer_description","text":"Movement ignores obstacles and traps."},
Line 1,215: Line 903:
{"sid":"base_passive_floating_description","text":"Movement ignores traps (but not obstacles)."},
{"sid":"base_passive_floating_description","text":"Movement ignores traps (but not obstacles)."},
{"sid":"base_passive_blink_name","text":"Blink"},
{"sid":"base_passive_blink_name","text":"Blink"},
{"sid":"base_passive_blink_description","text":"Teleports directly to destination hex, ignoring obstacles and traps."},
{"sid":"base_passive_blink_description","text":"Instead of normal movement, teleports ignoring obstacles and traps."},
{"sid":"base_passive_immunity_magic_1_name","text":"Magic Immunity I"},
{"sid":"base_passive_immunity_magic_1_name","text":"Magic Immunity I"},
{"sid":"base_passive_immunity_magic_1_description","text":"Immune to tier‑1 spells and creature abilities."},
{"sid":"base_passive_immunity_magic_1_description","text":"Immune to tier‑1 spells and creatures’ abilities."},
{"sid":"base_passive_immunity_magic_1_description_alt","text":"Immune to tier‑1 spells."},
{"sid":"base_passive_immunity_magic_1_description_alt","text":"Immune to tier‑1 spells."},
{"sid":"base_passive_immunity_magic_2_name","text":"Magic Immunity II"},
{"sid":"base_passive_immunity_magic_2_name","text":"Magic Immunity II"},
{"sid":"base_passive_immunity_magic_2_description","text":"Immune to tier‑2 and lower spells and creature abilities."},
{"sid":"base_passive_immunity_magic_2_description","text":"Immune to tier‑2 or lower spells and creature’s abilities."},
{"sid":"base_passive_immunity_magic_2_description_alt","text":"Immune to tier‑2 and lower spells."},
{"sid":"base_passive_immunity_magic_2_description_alt","text":"Immune to tier‑2 or lower spells."},
{"sid":"base_passive_immunity_magic_3_name","text":"Magic Immunity III"},
{"sid":"base_passive_immunity_magic_3_name","text":"Magic Immunity III"},
{"sid":"base_passive_immunity_magic_3_description","text":"Immune to tier‑3 and lower spells and creature abilities."},
{"sid":"base_passive_immunity_magic_3_description","text":"Immune to tier‑3 or lower spells and creature’s abilities."},
{"sid":"base_passive_immunity_magic_3_description_alt","text":"Immune to tier‑3 and lower spells."},
{"sid":"base_passive_immunity_magic_3_description_alt","text":"Immune to tier‑3 or lower spells."},
{"sid":"base_passive_immunity_magic_4_name","text":"Magic Immunity IV"},
{"sid":"base_passive_immunity_magic_4_name","text":"Magic Immunity IV"},
{"sid":"base_passive_immunity_magic_4_description","text":"Immune to tier‑4 and lower spells and creature abilities."},
{"sid":"base_passive_immunity_magic_4_description","text":"Immune to tier‑4 or lower spells and creature’s abilities."},
{"sid":"base_passive_immunity_magic_4_description_alt","text":"Immune to tier‑4 and lower spells."},
{"sid":"base_passive_immunity_magic_4_description_alt","text":"Immune to tier‑4 or lower spells."},
{"sid":"base_passive_immunity_magic_5_name","text":"Magic Immunity V"},
{"sid":"base_passive_immunity_magic_5_name","text":"Magic Immunity V"},
{"sid":"base_passive_immunity_magic_5_description","text":"Immune to tier‑5 and lower spells and creature abilities."},
{"sid":"base_passive_immunity_magic_5_description","text":"Immune to tier‑5 or lower spells and creature’s abilities."},
{"sid":"base_passive_immunity_magic_5_description_alt","text":"Immune to tier‑5 and lower spells."},
{"sid":"base_passive_immunity_magic_5_description_alt","text":"Immune to tier‑5 or lower spells."},
{"sid":"base_passive_immunity_daylight_name","text":"Daylight Immunity"},
{"sid":"base_passive_immunity_daylight_name","text":"Daylight Immunity"},
{"sid":"base_passive_immunity_daylight_description","text":"Immune to Daylight spells."},
{"sid":"base_passive_immunity_daylight_description","text":"Immune to Daylight Magic spells."},
{"sid":"base_passive_immunity_night_name","text":"Nightshade Immunity"},
{"sid":"base_passive_immunity_night_name","text":"Nightshade Immunity"},
{"sid":"base_passive_immunity_night_description","text":"Immune to Nightshade spells."},
{"sid":"base_passive_immunity_night_description","text":"Immune to Nightshade Magic spells."},
{"sid":"base_passive_immunity_spacetime_name","text":"Arcane Immunity"},
{"sid":"base_passive_immunity_spacetime_name","text":"Arcane Immunity"},
{"sid":"base_passive_immunity_spacetime_description","text":"Immune to Arcane spells."},
{"sid":"base_passive_immunity_spacetime_description","text":"Immune to Arcane Magic spells."},
{"sid":"base_passive_immunity_primal_name","text":"Primal Immunity"},
{"sid":"base_passive_immunity_primal_name","text":"Primal Immunity"},
{"sid":"base_passive_immunity_primal_description","text":"Immune to Primal spells."},
{"sid":"base_passive_immunity_primal_description","text":"Immune to Primal Magic spells."},
{"sid":"base_passive_immunity_curse_name","text":"Curse Immunity"},
{"sid":"base_passive_immunity_curse_name","text":"Curse Immunity"},
{"sid":"base_passive_immunity_curse_description","text":"Immune to negative effects."},
{"sid":"base_passive_immunity_curse_description","text":"Immune to negative effects."},
{"sid":"base_passive_immunity_bless_name","text":"Blessing immunity"},
{"sid":"base_passive_immunity_bless_name","text":"Blessing immunity"},
{"sid":"base_passive_immunity_bless_description","text":"Immune to positive effects"},
{"sid":"base_passive_immunity_bless_description","text":"Immune to positive effects"},
{"sid":"base_passive_steelskin_0_name","text":"Melee Defense I"},
{"sid":"base_passive_steelskin_0_name","text":"Melee Defence I"},
{"sid":"base_passive_steelskin_1_name","text":"Melee Defense II"},
{"sid":"base_passive_steelskin_1_name","text":"Melee Defence II"},
{"sid":"base_passive_steelskin_2_name","text":"Melee Defense III"},
{"sid":"base_passive_steelskin_2_name","text":"Melee Defence III"},
{"sid":"base_passive_steelskin_3_name","text":"Melee Defense IV"},
{"sid":"base_passive_steelskin_3_name","text":"Melee Defence IV"},
{"sid":"base_passive_steelskin_description","text":"Takes –{0}% Melee Damage."},
{"sid":"base_passive_steelskin_description","text":"Takes –{0}% Melee Damage."},
{"sid":"base_passive_steelskin_description_upg","text":"Takes –{0}% Melee Damage."},
{"sid":"base_passive_steelskin_description_upg","text":"Takes –{0}% Melee Damage."},
{"sid":"base_passive_steelskin_description_upg_alt","text":"Takes –{0}% Melee Damage."},
{"sid":"base_passive_steelskin_description_upg_alt","text":"Takes –{0}% Melee Damage."},
{"sid":"base_passive_evasive_0_name","text":"Ranged Defense I"},
{"sid":"base_passive_evasive_0_name","text":"Ranged Defence I"},
{"sid":"base_passive_evasive_1_name","text":"Ranged Defense II"},
{"sid":"base_passive_evasive_1_name","text":"Ranged Defence II"},
{"sid":"base_passive_evasive_2_name","text":"Ranged Defense III"},
{"sid":"base_passive_evasive_2_name","text":"Ranged Defence III"},
{"sid":"base_passive_evasive_3_name","text":"Ranged Defense IV"},
{"sid":"base_passive_evasive_3_name","text":"Ranged Defence IV"},
{"sid":"base_passive_evasive_description","text":"Takes –{0}% Ranged Damage."},
{"sid":"base_passive_evasive_description","text":"Takes –{0}% Ranged Damage."},
{"sid":"base_passive_evasive_description_upg","text":"Takes –{0}% Ranged Damage."},
{"sid":"base_passive_evasive_description_upg","text":"Takes –{0}% Ranged Damage."},
{"sid":"base_passive_evasive_description_upg_alt","text":"Takes –{0}% Ranged Damage."},
{"sid":"base_passive_evasive_description_upg_alt","text":"Takes –{0}% Ranged Damage."},
{"sid":"base_passive_resistant_0_name","text":"Magic Defense I"},
{"sid":"base_passive_resistant_0_name","text":"Magic Defence I"},
{"sid":"base_passive_resistant_1_name","text":"Magic Defense II"},
{"sid":"base_passive_resistant_1_name","text":"Magic Defence II"},
{"sid":"base_passive_resistant_2_name","text":"Magic Defense III"},
{"sid":"base_passive_resistant_2_name","text":"Magic Defence III"},
{"sid":"base_passive_resistant_3_name","text":"Magic Defense IV"},
{"sid":"base_passive_resistant_3_name","text":"Magic Defence IV"},
{"sid":"base_passive_resistant_description","text":"Takes –{0}% Magic Damage."},
{"sid":"base_passive_resistant_description","text":"Takes –{0}% Magic Damage."},
{"sid":"base_passive_resistant_description_upg","text":"Takes –{0}% Magic Damage."},
{"sid":"base_passive_resistant_description_upg","text":"Takes –{0}% Magic Damage."},
{"sid":"base_passive_resistant_description_upg_alt","text":"Takes –{0}% Magic Damage."},
{"sid":"base_passive_resistant_description_upg_alt","text":"Takes –{0}% Magic Damage."},
{"sid":"base_passive_absolute_resistance_name","text":"Absolute Resistance"},
{"sid":"base_passive_absolute_resistance_name","text":"Pure Resistance"},
{"sid":"base_passive_absolute_resistance_description","text":"Immune to all Magic Damage."},
{"sid":"base_passive_absolute_resistance_description","text":"Immune to all Magic Damage."},
{"sid":"base_passive_staunch_1_name","text":"Unyielding I"},
{"sid":"base_passive_staunch_1_name","text":"Unyielding I"},
Line 1,273: Line 961:
{"sid":"base_passive_strike_pierce_2_name","text":"Piercing Strike II"},
{"sid":"base_passive_strike_pierce_2_name","text":"Piercing Strike II"},
{"sid":"base_passive_strike_pierce_3_name","text":"Piercing Strike III"},
{"sid":"base_passive_strike_pierce_3_name","text":"Piercing Strike III"},
{"sid":"base_passive_strike_pierce_description","text":"Ignores {0}% of the enemy’s Defense."},
{"sid":"base_passive_strike_pierce_description","text":"Ignores {0}% of the enemy’s Defence."},
{"sid":"base_passive_strike_reach_1_name","text":"Dragonbreath Strike"},
{"sid":"base_passive_strike_reach_1_name","text":"Dragonbreath Strike"},
{"sid":"base_passive_strike_reach_1_description","text":"Deals Damage to the target and <b>any creature</b> on the hex directly behind it."},
{"sid":"base_passive_strike_reach_1_description","text":"Deals Damage to the target and the hex directly behind it."},
{"sid":"base_passive_strike_reach_1_description_alt","text":"Deals Damage to the target and any enemy directly behind it."},
{"sid":"base_passive_strike_reach_1_description_alt","text":"Deals Damage to the enemy and any enemy directly behind it."},
{"sid":"base_passive_strike_reach_2_name","text":"Dragonbreath Strike"},
{"sid":"base_passive_strike_reach_2_name","text":"Dragonbreath Strike"},
{"sid":"base_passive_strike_reach_2_description","text":"Deals Damage to the target and <b>the hex</b> directly behind it. Additional target takes –{0}% Damage."},
{"sid":"base_passive_strike_reach_2_description","text":"Deals Damage to the target and the hex behind it. Additional target takes –{0}% Damage."},
{"sid":"base_passive_strike_reach_2_description_alt","text":"Deals Damage to the target and any enemy directly behind it. Additional target takes –{0}% Damage."},
{"sid":"base_passive_strike_reach_2_description_alt","text":"Deals Damage to the enemy and any enemy directly behind it. Additional target takes –{0}% Damage."},
{"sid":"base_passive_strike_rumble_1_name","text":"Area Strike"},
{"sid":"base_passive_strike_rumble_1_name","text":"Area Strike"},
{"sid":"base_passive_strike_rumble_1_description","text":"Deals Damage to the target and <b>all hexes</b> around it."},
{"sid":"base_passive_strike_rumble_1_description","text":"Deals Damage to the target and all hexes around it."},
{"sid":"base_passive_strike_rumble_1_description_alt","text":"Deals Damage to the target and all enemies around it."},
{"sid":"base_passive_strike_rumble_1_description_alt","text":"Deals Damage to the enemy and all enemies around it."},
{"sid":"base_passive_strike_rumble_2_name","text":"Area Strike"},
{"sid":"base_passive_strike_rumble_2_name","text":"Area Strike"},
{"sid":"base_passive_strike_rumble_2_description","text":"Deals Damage to the target and <b>all hexes</b> around it. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_rumble_2_description","text":"Deals Damage to the target and all hexes around it. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_rumble_2_description_alt","text":"Deals Damage to the target and all enemies around it. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_rumble_2_description_alt","text":"Deals Damage to the enemy and all enemies around it. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_swipe_1_name","text":"Sweeping Strike"},
{"sid":"base_passive_strike_swipe_1_name","text":"Sweeping Strike"},
{"sid":"base_passive_strike_swipe_1_description","text":"Deals Damage to the target and <b>two adjacent hexes</b> to its sides."},
{"sid":"base_passive_strike_swipe_1_description","text":"Deals Damage to the target and two adjacent hexes to its sides."},
{"sid":"base_passive_strike_swipe_1_description_alt","text":"Deals Damage to the target and two adjacent enemies to its sides."},
{"sid":"base_passive_strike_swipe_1_description_alt","text":"Deals Damage to the enemy and two adjacent enemies to its sides."},
{"sid":"base_passive_strike_swipe_2_name","text":"Sweeping Strike"},
{"sid":"base_passive_strike_swipe_2_name","text":"Sweeping Strike"},
{"sid":"base_passive_strike_swipe_2_description","text":"Deals Damage to the target and <b>two adjacent hexes</b> to its sides. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_swipe_2_description","text":"Deals Damage to the target and two adjacent hexes to its sides. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_swipe_2_description_alt","text":"Deals Damage to the target and two adjacent enemies to its sides. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_swipe_2_description_alt","text":"Deals Damage to the enemy and two adjacent enemies to its sides. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_swirl_1_name","text":"Whirlwind Strike"},
{"sid":"base_passive_strike_swirl_1_name","text":"Whirlwind Strike"},
{"sid":"base_passive_strike_swirl_1_description","text":"Deals Damage to all adjacent enemies."},
{"sid":"base_passive_strike_swirl_1_description","text":"Deals Damage to all adjacent enemies."},
{"sid":"base_passive_strike_swirl_1_description_alt","text":"Deals Damage to <b>all adjacent creatures</b>."},
{"sid":"base_passive_strike_swirl_1_description_alt","text":"Deals Damage to all adjacent creatures."},
{"sid":"base_passive_strike_swirl_2_name","text":"Whirlwind Strike"},
{"sid":"base_passive_strike_swirl_2_name","text":"Whirlwind Strike"},
{"sid":"base_passive_strike_swirl_2_description","text":"Deals Damage to all adjacent enemies. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_swirl_2_description","text":"Deals Damage to all adjacent enemies. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_swirl_2_description_alt","text":"Deals Damage to <b>all adjacent creatures</b>. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_swirl_2_description_alt","text":"Deals Damage to all adjacent hexes. Additional targets take –{0}% Damage."},
{"sid":"base_passive_strike_tri_reach_1_name","text":"Cone Strike"},
{"sid":"base_passive_strike_tri_reach_1_name","text":"Cone Strike"},
{"sid":"base_passive_strike_tri_reach_1_description","text":"Deals Damage to the target, the <b>two adjacent hexes</b> to its sides, and <b>the hexes</b> directly behind them."},
{"sid":"base_passive_strike_tri_reach_1_description","text":"Deals Damage to the target, the two adjacent hexes to its sides, and the hexes directly behind them."},
{"sid":"base_passive_strike_tri_reach_1_description_alt","text":"Deals Damage to the target, two adjacent enemies to its sides, and the enemies directly behind them."},
{"sid":"base_passive_strike_tri_reach_1_description_alt","text":"Deals Damage to the enemy, two adjacent enemies to its sides, and the enemies directly behind them."},
{"sid":"Ability_type_active","text":"Active Ability"},
{"sid":"Ability_type_active","text":"Active Ability"},
{"sid":"Ability_type_passive","text":"Passive Ability"},
{"sid":"Ability_type_passive","text":"Passive Ability"},
Line 1,311: Line 999:
{"sid":"Ability_type_summon","text":"Summon"},
{"sid":"Ability_type_summon","text":"Summon"},
{"sid":"Ability_type_special","text":"Special"},
{"sid":"Ability_type_special","text":"Special"},
{"sid":"ability_once_per_battle","text":"Can only be used once per battle."},
{"sid":"alt_text_ability_buff_duration_1","text":"{0}"},
{"sid":"alt_text_ability_buff_duration_1","text":"{0}"},
{"sid":"alt_text_ability_buff_duration_2","text":"[ {0} per {1} units in the stack ]"},
{"sid":"alt_text_ability_buff_duration_2","text":"[ {0} per {1} units in the stack ]"},
Line 1,333: Line 1,020:
{"sid":"alt_text_ability_damage","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_ability_damage","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_ability_baseDamage","text":"{0}"},
{"sid":"alt_text_ability_baseDamage","text":"{0}"},
{"sid":"alt_text_ability_baseDamage_and_damage","text":"[ {0} + {1} × amount of units ]"},
{"sid":"alt_text_passive_bonusDamage_perStack","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_passive_bonusDamage_perStack","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_black_dragon_revenge_damage","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_black_dragon_revenge_damage","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_start_turn_damage_active","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_start_turn_damage_active","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_start_turn_damage_active_with_base","text":"[ {0} + {1} × amount of units ]"},
{"sid":"alt_text_start_turn_damage_passive","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_start_turn_damage_passive","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_start_turn_damage_passive_with_base","text":"[ {0} + {1} × amount of units ]"},
{"sid":"alt_text_ability_common_selfheal","text":"[ {0}% × amount of units ]"},
{"sid":"alt_text_ability_common_selfheal","text":"[ {0}% × amount of units ]"},
{"sid":"alt_text_ability_common_heal","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_ability_common_heal","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_ability_common_heal_with_base","text":"[ {0} + {1} × amount of units ]"},
{"sid":"alt_text_ability_summon_count","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_ability_summon_count","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_self_destruct_damage","text":"[ {0} × (hero’s Level – 1) ]"},
{"sid":"alt_text_self_destruct_damage","text":"[ {0} × hero’s Level ]"},
{"sid":"alt_text_self_destruct_damage_ability","text":"[ {0} × (hero’s Level – 1) ]"},
{"sid":"alt_text_self_destruct_damage_ability","text":"[ {0} × hero’s Level ]"},
{"sid":"alt_text_hive_queen_ability_damage","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_hive_queen_ability_damage","text":"[ {0} × amount of units ]"},
{"sid":"alt_text_steal_mana","text":"[ {0} ]"},
{"sid":"alt_text_steal_mana","text":"[ {0} ]"},
Line 1,353: Line 1,036:
{"sid":"common_attack_1_description","text":"Performs an alternative Melee attack."},
{"sid":"common_attack_1_description","text":"Performs an alternative Melee attack."},
{"sid":"common_attack_2_name","text":"Free Target"},
{"sid":"common_attack_2_name","text":"Free Target"},
{"sid":"common_attack_2_description","text":"Allows selection of any hex on the battlefield to perform a basic attack."},
{"sid":"common_attack_2_description","text":"Allows to select any hex on the battlefield to perform a normal attack."},
{"sid":"common_attack_3_name","text":"Single Shot"},
{"sid":"common_attack_3_name","text":"Single Shot"},
{"sid":"common_attack_3_description","text":"Performs one Ranged attack, striking one target."},
{"sid":"common_attack_3_description","text":"Perfoms one Ranged attack, striking one target."},
{"sid":"ability_no_turn_energy","text":"Does not end the turn. Does not spend Focus Charges."},
{"sid":"ability_no_turn_energy","text":"Does not end the turn. Does not spend Focus Charges."},
{"sid":"ability_no_turn","text":"Does not end the turn."},
{"sid":"ability_no_turn","text":"Does not end the turn."},
{"sid":"ability_no_energy","text":"Does not spend Focus Charges."},
{"sid":"ability_no_energy","text":"Does not spend Focus Charges."},
{"sid":"ability_no_start","text":"Can only be used after “Awaken."},
{"sid":"ability_no_start","text":"Can only be used after “Awaken”."},
{"sid":"ability_no_start_no_turn","text":"Does not end the turn. Can only be used after “Awaken."},
{"sid":"ability_no_start_no_turn","text":"Does not end the turn. Can only be used after “Awaken”."},
{"sid":"sideEnergy_name","text":"Focus Points and Charges"},
{"sid":"sideEnergy_name","text":"Focus Points and Charges"},
{"sid":"sideEnergy_desc","text":"By performing attacks or taking Damage, creatures generate Focus Points, which accumulate into Focus Charges. Creatures and heroes can spend Focus Charges to activate abilities.\n\n• All creatures generate 1 Focus Point upon attacking, except for Melee creatures, which generate 2.\n• All creatures generate 1 Focus Point upon taking Damage."},
{"sid":"sideEnergy_desc","text":"Perfoming attacks or taking Damage creatures generate Focus Points, which accumulate into Focus Charges. Creatures and heroes can spend Focus Charges, to activate abilities.\n\n • All creatures generate 1 Focus Point, except for Melee creatures, which generate 2.\n • All creatures generate 1 Focus Point upon taking Damage."},
{"sid":"esquire_name","text":"Swordsman"},
{"sid":"esquire_name","text":"Swordsman"},
{"sid":"esquire_upg_name","text":"Guard Captain"},
{"sid":"esquire_upg_name","text":"Guard Captain"},
{"sid":"esquire_upg_alt_name","text":"Sun’s Aegis"},
{"sid":"esquire_upg_alt_name","text":"Sun’s Aegis"},
{"sid":"esquire_narrativeDescription","text":"The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock."},
{"sid":"esquire_narrativeDescription","text":"The Church of the Sun brought their faith to Jadame in the only way they knew — through steel. Their well‑armed, disciplined swordsmen serve as both proselytes and guardians of Chalice’s flock."},
{"sid":"esquire_upg_narrativeDescription","text":"All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings."},
{"sid":"esquire_upg_narrativeDescription","text":"All templars are believers, but some prioritise military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings."},
{"sid":"esquire_upg_alt_narrativeDescription","text":"Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.\n\nA bit strange, if not ambitious."},
{"sid":"esquire_upg_alt_narrativeDescription","text":"Those, who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.\n\nA bit strange, if not ambitious."},
{"sid":"esquire_passive_1_name","text":"Anointed for Defense"},
{"sid":"esquire_passive_1_name","text":"Anointed for Defence"},
{"sid":"esquire_passive_1_description","text":"Whenever this creature gains a positive effect, its Defense increases by {0} until the end of the battle."},
{"sid":"esquire_passive_1_description","text":"Whenever this creature gains a positive effect, its Defence increases by {0} until the end of the battle."},
{"sid":"esquire_passive_2_name","text":"Aegis"},
{"sid":"esquire_passive_2_name","text":"Aegis"},
{"sid":"esquire_passive_2_description","text":"This creature and adjacent friendly creatures take –{0}% Ranged Damage."},
{"sid":"esquire_passive_2_description","text":"This creature and adjacent friendly creatures take –{0}% Ranged Damage."},
Line 1,376: Line 1,059:
{"sid":"crossbowman_upg_name","text":"Austringer"},
{"sid":"crossbowman_upg_name","text":"Austringer"},
{"sid":"crossbowman_upg_alt_name","text":"Marksman"},
{"sid":"crossbowman_upg_alt_name","text":"Marksman"},
{"sid":"crossbowman_narrativeDescription","text":"Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes."},
{"sid":"crossbowman_narrativeDescription","text":"Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes."},
{"sid":"crossbowman_upg_narrativeDescription","text":"Austringers and their falcons possess razor‑sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls."},
{"sid":"crossbowman_upg_narrativeDescription","text":"Austringers and their falcons possess razor‑sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Templar forces — though some zealots question the purity of their souls."},
{"sid":"crossbowman_upg_alt_narrativeDescription","text":"Neither blessings nor gentle arts win wars — metallurgy does.\n\nThe Church teaches self‑perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge."},
{"sid":"crossbowman_upg_alt_narrativeDescription","text":"Neither blessings nor gentle arts win wars — metallurgy does.\n\nThe Church teaches self‑perfection in all forms — soul, body, and steel. A heavy crossbow in hand, Order of the Anvil ensures their prayers strengthen the very weapons and armour they forge."},
{"sid":"crossbowman_passive_1_name","text":"View from the Heavens"},
{"sid":"crossbowman_passive_1_name","text":"View from Heavens"},
{"sid":"crossbowman_passive_1_description","text":"Increases the hero’s sight radius by {0} while this creature is in their army. This effect <b>does not</b> stack."},
{"sid":"crossbowman_passive_1_description","text":"Increases the hero’s Sight Radius by {0} while this creature is in their army. This effect <b>does not</b> stack."},
{"sid":"crossbowman_ability_1_name","text":"Fine Bolts"},
{"sid":"crossbowman_ability_1_name","text":"Fine Bolts"},
{"sid":"crossbowman_ability_1_description","text":"Deals +{0}% Ranged Damage.\nDuration: {1} round(s)."},
{"sid":"crossbowman_ability_1_description","text":"Deals +{0}% Ranged Damage.\nDuration: {1} round(s)."},
{"sid":"crossbowman_ability_2_name","text":"Piercing Shot"},
{"sid":"crossbowman_ability_2_name","text":"Piercing Shot"},
{"sid":"crossbowman_ability_2_description","text":"Deals {1}% basic attack Damage ({2}–{3}). The target takes +{0}% Damage until the end of the round."},
{"sid":"crossbowman_ability_2_description","text":"Deals {1}% Damage ({2}–{3}). The target takes +{0}% Damage until the end of round."},
{"sid":"griffin_name","text":"Griffin"},
{"sid":"griffin_name","text":"Griffin"},
{"sid":"griffin_upg_name","text":"Temple Griffin"},
{"sid":"griffin_upg_name","text":"Temple Griffin"},
{"sid":"griffin_upg_alt_name","text":"Guardian Griffin"},
{"sid":"griffin_upg_alt_name","text":"Guardian Griffin"},
{"sid":"griffin_narrativeDescription","text":"Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high in the skies and embolden armies to venture deep into the unknown that surrounds their towns."},
{"sid":"griffin_narrativeDescription","text":"Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high in the skies and embolden armies to venture deep into the unknown that surrounds their towns."},
{"sid":"griffin_upg_narrativeDescription","text":"While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. The griffins among their ranks are outfitted with armor infused with the power of the Chalice, further bolstering their formidable presence in battle."},
{"sid":"griffin_upg_narrativeDescription","text":"While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. Griffins within their ranks are outfitted with armour infused with the power of the Chalice, further bolstering their formidable presence in battle."},
{"sid":"griffin_upg_alt_narrativeDescription","text":"The Order of the Sky is entrusted with the care and breeding of griffins. These intelligent and powerful creatures are not only heavily armored but also fiercely protective of their handlers. The bond between the griffins and the Order runs deep, with the beasts displaying an unwavering loyalty to those they serve, making them invaluable assets in the Templar ranks."},
{"sid":"griffin_upg_alt_narrativeDescription","text":"The Order of the Sky is entrusted with the care and breeding of griffins. These intelligent and formidable creatures are not only heavily armoured but also fiercely protective of their handlers. The bond between the griffins and the Order runs deep, with the beasts displaying an unwavering loyalty to those they serve, making them invaluable assets in the Templar ranks."},
{"sid":"griffin_passive_1_name","text":"Loyal Protector"},
{"sid":"griffin_passive_1_name","text":"Loyal Protector"},
{"sid":"griffin_passive_1_description","text":"Counterattacks each time an adjacent enemy attacks a friendly creature."},
{"sid":"griffin_passive_1_description","text":"Counterattacks each time an adjacent enemy attacks a friendly creature."},
{"sid":"griffin_ability_1_name","text":"Valiant Cry"},
{"sid":"griffin_ability_1_name","text":"Valiant Cry"},
{"sid":"griffin_ability_1_description","text":"This creature’s Attack increases by {0} and Initiative by {1}. Caw!\nDuration: {2} round(s)."},
{"sid":"griffin_ability_1_description","text":"This creature’s Attack increases by {0}, and Initiative by {1}. Caw!\nDuration: {2} round(s)."},
{"sid":"lightweaver_name","text":"Lightweaver"},
{"sid":"lightweaver_name","text":"Lightweaver"},
{"sid":"lightweaver_upg_name","text":"Hierophant"},
{"sid":"lightweaver_upg_name","text":"Hierophant"},
{"sid":"lightweaver_upg_alt_name","text":"Sun Herald"},
{"sid":"lightweaver_upg_alt_name","text":"Sun Herald"},
{"sid":"lightweaver_narrativeDescription","text":"One of the scriptures of the Church proclaims, “The Sun is a chalice into which all human souls flow after death. To truly empower it, one must seek enlightenment and self‑discipline.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength."},
{"sid":"lightweaver_narrativeDescription","text":"One of the scriptures of the Church proclaims, “The Sun is a chalice where all human souls flow after death. To truly empower it, one must seek enlightenment and self‑discipline.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength."},
{"sid":"lightweaver_upg_narrativeDescription","text":"Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron."},
{"sid":"lightweaver_upg_narrativeDescription","text":"Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron."},
{"sid":"lightweaver_upg_alt_narrativeDescription","text":"”O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace: I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”"},
{"sid":"lightweaver_upg_alt_narrativeDescription","text":"”O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace. I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”"},
{"sid":"lightweaver_passive_1_name","text":"Anointed for Damage"},
{"sid":"lightweaver_passive_1_name","text":"Anointed for Damage"},
{"sid":"lightweaver_passive_1_description","text":"Whenever this creature gains a positive effect, it gains +{0} Damage until the end of the battle."},
{"sid":"lightweaver_passive_1_description","text":"Whenever this creature gains a positive effect, it gains +{0} Damage until the end of the battle."},
{"sid":"lightweaver_ability_1_name","text":"Inner Glow"},
{"sid":"lightweaver_ability_1_name","text":"Inner Light"},
{"sid":"lightweaver_ability_1_description","text":"Increases target friendly creature’s Attack and Defense by {0}, Speed and Initiative by {1}.\nDuration: {2} round(s)."},
{"sid":"lightweaver_ability_1_description","text":"Increases friendly creature’s Attack and Defence by {0}, and Speed and Initiative by {1}.\nDuration: {2} round(s)."},
{"sid":"lightweaver_ability_2_name","text":"Holy Ablution"},
{"sid":"lightweaver_ability_2_name","text":"Holy Ablution"},
{"sid":"lightweaver_ability_2_description","text":"Dispels all negative effects from all friendly creatures and fully restores their HP."},
{"sid":"lightweaver_ability_2_description","text":"Dispels all negative effects from all friendly creatures and fully restores their HP."},
{"sid":"lightweaver_ability_4_name","text":"Exaltation"},
{"sid":"lightweaver_ability_4_name","text":"Exaltation"},
{"sid":"lightweaver_ability_4_description","text":"Target friendly creature deals maximum Damage.\nDuration: {0} round(s)."},
{"sid":"lightweaver_ability_4_description","text":"The target friendly creature deals maximum Damage.\nDuration: {0} round(s)."},
{"sid":"sunlight_cavalry_name","text":"Cavalry"},
{"sid":"sunlight_cavalry_name","text":"Cavalry"},
{"sid":"sunlight_cavalry_upg_name","text":"Noble Cavalry"},
{"sid":"sunlight_cavalry_upg_name","text":"Noble Cavalry"},
{"sid":"sunlight_cavalry_upg_alt_name","text":"Sunspear Cavalry"},
{"sid":"sunlight_cavalry_upg_alt_name","text":"Sunspear Cavalry"},
{"sid":"sunlight_cavalry_narrativeDescription","text":"If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks."},
{"sid":"sunlight_cavalry_narrativeDescription","text":"If templar infantry is the anvil, these cavaliers are the hammer of inqusitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks."},
{"sid":"sunlight_cavalry_upg_narrativeDescription","text":"The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor.\n\nA noble, yet baseless claim."},
{"sid":"sunlight_cavalry_upg_narrativeDescription","text":"The Order of the Sunlight has one goal: to uphold the Church’s vision through chivalry and honour.\n\nA noble, yet baseless, claim."},
{"sid":"sunlight_cavalry_upg_alt_narrativeDescription","text":"Clad in the finest armor a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!"},
{"sid":"sunlight_cavalry_upg_alt_narrativeDescription","text":"Clad in the finest armour a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!"},
{"sid":"sunlight_cavalry_passive_1_name","text":"Inspiring"},
{"sid":"sunlight_cavalry_passive_1_name","text":"Inspiring"},
{"sid":"sunlight_cavalry_passive_1_description","text":"Increases friendly creatures’ Morale by {0}. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"sunlight_cavalry_passive_1_description","text":"Increases friendly creatures’ Morale by {0}. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"sunlight_cavalry_passive_2_name","text":"Jousting Bonus"},
{"sid":"sunlight_cavalry_passive_2_name","text":"Jousting Bonus"},
{"sid":"sunlight_cavalry_passive_2_description","text":"Moving before an attack increases Damage by {0}% per hex moved."},
{"sid":"sunlight_cavalry_passive_2_description","text":"Moving before an attack increases Damage by {0}% per hex."},
{"sid":"sunlight_cavalry_passive_3_name","text":"Anointed for Attack"},
{"sid":"sunlight_cavalry_passive_3_name","text":"Anointed for Attack"},
{"sid":"sunlight_cavalry_passive_3_description","text":"Whenever this creature gains a positive effect, its Attack increases by {0} until the end of the battle."},
{"sid":"sunlight_cavalry_passive_3_description","text":"Whenever this creature gains a positive effect, its Attack increases by {0} until the end of the battle."},
Line 1,429: Line 1,112:
{"sid":"inquisitor_upg_narrativeDescription","text":"Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — they will see it through."},
{"sid":"inquisitor_upg_narrativeDescription","text":"Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — they will see it through."},
{"sid":"inquisitor_upg_alt_narrativeDescription","text":"The Church upholds purity of soul above all else — those who falter face the excommunicators, whose gaze never fails to uncover heresy."},
{"sid":"inquisitor_upg_alt_narrativeDescription","text":"The Church upholds purity of soul above all else — those who falter face the excommunicators, whose gaze never fails to uncover heresy."},
{"sid":"inquisitor_passive_1_name","text":"Celestial Armor"},
{"sid":"inquisitor_passive_1_name","text":"Celestial Armour"},
{"sid":"inquisitor_passive_1_description","text":"This creature generates +{0} Focus Point(s) when taking Damage."},
{"sid":"inquisitor_passive_1_description","text":"This creature generates +{0} Focus Point(s) when taking Damage."},
{"sid":"inquisitor_ability_1_name","text":"Infuse Armor"},
{"sid":"inquisitor_ability_1_name","text":"Infuse Armour"},
{"sid":"inquisitor_ability_1_description","text":"Increases this creature’s Defense by {0} and Speed by {1}, and dispels any negative effects that restrict movement.\nDuration: {2} round(s)."},
{"sid":"inquisitor_ability_1_description","text":"Increases this creature’s Defence by {0} and Speed by {1}. It also dispels any negative effects that restrict movement.\nDuration: {2} round(s)."},
{"sid":"inquisitor_ability_2_name","text":"Celestial Flail"},
{"sid":"inquisitor_ability_2_name","text":"Celestial Flail"},
{"sid":"inquisitor_ability_2_description","text":"Hits the target and all adjacent enemies."},
{"sid":"inquisitor_ability_2_description","text":"Hits the target and all adjacent enemies."},
{"sid":"inquisitor_ability_4_name","text":"Swift Penance"},
{"sid":"inquisitor_ability_4_name","text":"Swift Penance"},
{"sid":"inquisitor_ability_4_description","text":"Deals {0} Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them."},
{"sid":"inquisitor_ability_4_description","text":"Deals {0} Magic Damage to the target and all adjacent creatures, dispeling all positive effects from them."},
{"sid":"angel_name","text":"Angel"},
{"sid":"angel_name","text":"Angel"},
{"sid":"angel_upg_name","text":"Archangel"},
{"sid":"angel_upg_name","text":"Archangel"},
{"sid":"angel_upg_alt_name","text":"Apotheosis"},
{"sid":"angel_upg_alt_name","text":"Apotheosis"},
{"sid":"angel_narrativeDescription","text":"The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight."},
{"sid":"angel_narrativeDescription","text":"The inquisition’s greatest belief is that angels still accompany their mission. What aids the templars in combat is but a mere imitation — a human soul willingly fused with a winged armour, destined to continue the fight."},
{"sid":"angel_upg_narrativeDescription","text":"The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities.\n\nBut, of course, that’s just a theory among us scholarly minds."},
{"sid":"angel_upg_narrativeDescription","text":"The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond their understanding. It should have something to do with those heavily protected buildings they construct in their cities.\n\nBut, of course, that’s just a theory among us scholarly minds."},
{"sid":"angel_upg_alt_narrativeDescription","text":"A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals that made the real angels abandon the Church: unbridled zealotry and intolerance for non‑believers."},
{"sid":"angel_upg_alt_narrativeDescription","text":"A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals the angels abandoned the Church for: unbridled zealotry and intolerance for non‑believers."},
{"sid":"angel_passive_1_name","text":"Forging Perfection"},
{"sid":"angel_passive_1_name","text":"Forging Perfection"},
{"sid":"angel_passive_1_description","text":"Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.\nThe effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once."},
{"sid":"angel_passive_1_description","text":"Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.\nThe effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once."},
Line 1,448: Line 1,131:
{"sid":"angel_passive_2_description","text":"This creature and adjacent friendly creatures are immune to all negative effects."},
{"sid":"angel_passive_2_description","text":"This creature and adjacent friendly creatures are immune to all negative effects."},
{"sid":"angel_ability_1_name","text":"Refract and Reflect"},
{"sid":"angel_ability_1_name","text":"Refract and Reflect"},
{"sid":"angel_ability_1_description","text":"Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection."},
{"sid":"angel_ability_1_description","text":"Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection”."},
{"sid":"angel_ability_3_name","text":"Devouring Chalice"},
{"sid":"angel_ability_3_name","text":"Devouring Chalice"},
{"sid":"angel_ability_3_description","text":"Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature."},
{"sid":"angel_ability_3_description","text":"Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature."},
{"sid":"angel_ability_4_name","text":"Unbending Pride"},
{"sid":"angel_ability_4_name","text":"Unbending Pride"},
{"sid":"angel_ability_4_description","text":"Shields this creature with a barrier that blocks the next instance of Damage."},
{"sid":"angel_ability_4_description","text":"Dispels all negative effects from this creature and fully restores its HP."},
{"sid":"skeleton_name","text":"Skeleton"},
{"sid":"skeleton_name","text":"Skeleton"},
{"sid":"skeleton_upg_name","text":"Skeleton Warrior"},
{"sid":"skeleton_upg_name","text":"Skeleton Warrior"},
Line 1,458: Line 1,141:
{"sid":"skeleton_narrativeDescription","text":"Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience."},
{"sid":"skeleton_narrativeDescription","text":"Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience."},
{"sid":"skeleton_upg_narrativeDescription","text":"With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled."},
{"sid":"skeleton_upg_narrativeDescription","text":"With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled."},
{"sid":"skeleton_upg_alt_narrativeDescription","text":"Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.\n\nAfter all, it is always easier to repel would‑be assailants from afar."},
{"sid":"skeleton_upg_alt_narrativeDescription","text":"Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.\n\nAfter all, it is always easier to repel the would‑be assailers from afar."},
{"sid":"flicker_name","text":"Wight"},
{"sid":"flicker_name","text":"Wight"},
{"sid":"flicker_upg_name","text":"Wraith"},
{"sid":"flicker_upg_name","text":"Wraith"},
{"sid":"flicker_upg_alt_name","text":"Phantasm"},
{"sid":"flicker_upg_alt_name","text":"Phantasm"},
{"sid":"flicker_narrativeDescription","text":"A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at the memories of others in desperation, hoping to recover — or steal — their names and identities."},
{"sid":"flicker_narrativeDescription","text":"A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at others’ memories in desperation, hoping to recover — or steal — their names and identities."},
{"sid":"flicker_upg_narrativeDescription","text":"Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith."},
{"sid":"flicker_upg_narrativeDescription","text":"Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith."},
{"sid":"flicker_upg_alt_narrativeDescription","text":"Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them."},
{"sid":"flicker_upg_alt_narrativeDescription","text":"Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them."},
{"sid":"flicker_passive_1_name","text":"Memory Devourer"},
{"sid":"flicker_passive_1_name","text":"Memory Devourer"},
{"sid":"flicker_passive_1_description","text":"Each attack converts {0}% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack."},
{"sid":"flicker_passive_1_description","text":"Converts {0}% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack."},
{"sid":"flicker_passive_2_name","text":"Nightmares"},
{"sid":"flicker_passive_2_name","text":"Nightmares"},
{"sid":"flicker_passive_2_description","text":"Attacks curse the target. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"flicker_passive_2_description","text":"Upon attacking, curses the target. Cursed target takes {0} Pure Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"flicker_ability_1_name","text":"Howl of the Banshee"},
{"sid":"flicker_ability_1_name","text":"Howl of Banshee"},
{"sid":"flicker_ability_1_description","text":"Forces the target enemy creature to move to a random free hex, if possible."},
{"sid":"flicker_ability_1_description","text":"Forces the target enemy creature to move to a random adjacent hex, if possible."},
{"sid":"pet_name","text":"Undead Pet"},
{"sid":"pet_name","text":"Undead Pet"},
{"sid":"pet_upg_name","text":"Barghest"},
{"sid":"pet_upg_name","text":"Barghest"},
{"sid":"pet_upg_alt_name","text":"Armored Hound"},
{"sid":"pet_upg_alt_name","text":"Armoured Hound"},
{"sid":"pet_narrativeDescription","text":"Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. \n\nDogs feel no torment in undeath — is there a greater fate than to remain by their master’s side for eternity?"},
{"sid":"pet_narrativeDescription","text":"Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. \n\nDogs feel no torment in undeath — is there a greater fate than to remain by their master’s side for eternity?"},
{"sid":"pet_upg_narrativeDescription","text":"Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.\n\nOf course, it’s just a folk legend... isn’t it?"},
{"sid":"pet_upg_narrativeDescription","text":"Among the simple folk, it is believed that the barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.\n\nOf course, it’s just a folk legend... isn’t it?"},
{"sid":"pet_upg_alt_narrativeDescription","text":"Risen hounds are more precious than gold to certain vampires, treasured as armored guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life."},
{"sid":"pet_upg_alt_narrativeDescription","text":"Risen hounds are more precious than gold to certain vampires, treasured as armoured guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life."},
{"sid":"pet_passive_1_name","text":"Bone Crusher"},
{"sid":"pet_passive_1_name","text":"Bone Crusher"},
{"sid":"pet_passive_1_description","text":"Reduces target’s Defense by {0} with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled."},
{"sid":"pet_passive_1_description","text":"Reduces target’s Defence by {0} with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled."},
{"sid":"pet_passive_2_name","text":"Protect the Fallen"},
{"sid":"pet_passive_2_name","text":"Protect the Fallen"},
{"sid":"pet_passive_2_description","text":"Whenever a friendly creature dies, this creature gains +{0} Defense until the end of battle."},
{"sid":"pet_passive_2_description","text":"Whenever a friendly creature dies, this creature gains +{0} Defence until the end of battle."},
{"sid":"pet_passive_3_name","text":"Lacerated Wounds"},
{"sid":"pet_passive_3_name","text":"Lacerated Wounds"},
{"sid":"pet_passive_3_description","text":"Attacks wound the target. Wounded creatures take {0} Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"pet_passive_3_description","text":"Wounds the target. Wounded target takes {0} Normal Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"pet_ability_2_name","text":"Call the Pack"},
{"sid":"pet_ability_2_name","text":"Call the Pack"},
{"sid":"pet_ability_2_description","text":"This creature adds {0} temporary unit(s) to its stack."},
{"sid":"pet_ability_2_description","text":"This creature gains {0} temporary unit(s)."},
{"sid":"graverobber_name","text":"Graverobber"},
{"sid":"graverobber_name","text":"Graverobber"},
{"sid":"graverobber_upg_name","text":"Merchant of Death"},
{"sid":"graverobber_upg_name","text":"Merchant of Death"},
{"sid":"graverobber_upg_alt_name","text":"Kennelmaster"},
{"sid":"graverobber_upg_alt_name","text":"Kennelmaster"},
{"sid":"graverobber_narrativeDescription","text":"Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the already‑dead or creating new corpses.\n\nTheir constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves."},
{"sid":"graverobber_narrativeDescription","text":"Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the dead or creating new ones.\n\nTheir constant exposure to deathly energies leaves them almost indistinguishable from the dead."},
{"sid":"graverobber_upg_narrativeDescription","text":"Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death have mastered the alchemical arts needed to capture only the most prized and love‑stricken samples."},
{"sid":"graverobber_upg_narrativeDescription","text":"Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death mastered the alchemical arts needed to capture only the most prized and love‑stricken assets."},
{"sid":"graverobber_upg_alt_narrativeDescription","text":"Vampires can be quite eccentric; their refusal to accept the flow of time leads them to hire resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with."},
{"sid":"graverobber_upg_alt_narrativeDescription","text":"Vampires can be quite eccentric; their refusal to accept the flow of time leads to hire resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with."},
{"sid":"graverobber_passive_1_name","text":"Smell of the Hunt"},
{"sid":"graverobber_passive_1_name","text":"Smell of the Hunt"},
{"sid":"graverobber_passive_1_description","text":"Whenever a friendly creature dies, generate {0} Focus Point(s)"},
{"sid":"graverobber_passive_1_description","text":"Generates {0} Focus Point(s) whenever a friendly creature dies."},
{"sid":"graverobber_passive_2_name","text":"Blighted Corpses"},
{"sid":"graverobber_passive_2_name","text":"Blighted Corpses"},
{"sid":"graverobber_passive_2_description","text":"Long Reach attacks poison the target. Poisoned creatures take {0} Magic Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"graverobber_passive_2_description","text":"Upon a Long Reach attack, poisons the enemy. Poisoned target takes {0} Magic Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"graverobber_ability_1_name","text":"Dig Up Bones"},
{"sid":"graverobber_ability_1_name","text":"Dig Up Bones"},
{"sid":"graverobber_ability_1_description","text":"Summons {0} Skeleton(s) on an adjacent hex. They disappear after the battle."},
{"sid":"graverobber_ability_1_description","text":"Summons {0} Skeleton(s) on an adjacent hex."},
{"sid":"graverobber_ability_2_name","text":"Ensnare Memories"},
{"sid":"graverobber_ability_2_name","text":"Ensnare Memories"},
{"sid":"graverobber_ability_2_description","text":"Summons {0} Wight(s) on an adjacent hex. They disappear after the battle."},
{"sid":"graverobber_ability_2_description","text":"Summons {0} Wight(s) on an adjacent hex."},
{"sid":"graverobber_ability_3_name","text":"Fetch!"},
{"sid":"graverobber_ability_3_name","text":"Fetch!"},
{"sid":"graverobber_ability_3_description","text":"Summons {0} Undead Pet(s) on an adjacent hex. They disappear after the battle."},
{"sid":"graverobber_ability_3_description","text":"Summons {0} Undead Pet(s) on an adjacent hex."},
{"sid":"graverobber_ability_4_name","text":"Hail!"},
{"sid":"graverobber_ability_4_name","text":"Hail!"},
{"sid":"graverobber_ability_4_description","text":"Marks an enemy, causing them always take maximum Damage.\nDuration: {0} round(s)."},
{"sid":"graverobber_ability_4_description","text":"Marks an enemy, causing them always take maximum Damage.\nDuration: {0} round(s)."},
Line 1,506: Line 1,189:
{"sid":"lich_upg_name","text":"Pestilent Lich"},
{"sid":"lich_upg_name","text":"Pestilent Lich"},
{"sid":"lich_upg_alt_name","text":"Sanguine Lich"},
{"sid":"lich_upg_alt_name","text":"Sanguine Lich"},
{"sid":"lich_narrativeDescription","text":"A self‑risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world.\n\nOn Jadame, they also delve into time‑turning magic — necromancy is not the only way to persist in this world, after all."},
{"sid":"lich_narrativeDescription","text":"A self‑risen undead bound to the materium through a phylactery and a rite prepared before death, liches seek immortality and power in the living world.\n\nOn Jadame, they also delve into time‑turning magic — necromancy is not the only way to persist in this world, after all."},
{"sid":"lich_upg_narrativeDescription","text":"Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts.\n\nPerhaps life and death are not opposites, but two faces of one card."},
{"sid":"lich_upg_narrativeDescription","text":"Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts.\n\nPerhaps life and death are not opposites, but foils of one card."},
{"sid":"lich_upg_alt_narrativeDescription","text":"Necromancers make the finest healers, for the force of life is simply the power of death rewound.\n\nYet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell."},
{"sid":"lich_upg_alt_narrativeDescription","text":"Necromancers are the finest healers, for the force of life is simply the power of death rewound.\n\nYet there must be an agenda behind their studies of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely the deception of the present? Time will tell."},
{"sid":"lich_passive_1_name","text":"Unlife, Undeath"},
{"sid":"lich_passive_1_name","text":"Unlife, Undeath"},
{"sid":"lich_passive_1_description","text":"Each attack restores {0}% Damage dealt as HP to all friendly creatures."},
{"sid":"lich_passive_1_description","text":"Restores {0}% Damage dealt as HP to all friendly creatures."},
{"sid":"lich_passive_2_name","text":"Knowledge of Death"},
{"sid":"lich_passive_2_name","text":"Knowledge of Death"},
{"sid":"lich_passive_2_description","text":"Increases the amount of XP gained by the hero by {0}%. This effect <b>does not</b> stack."},
{"sid":"lich_passive_2_description","text":"Increases the amount of XP gained by the hero by {0}%. This effect <b>does not</b> stack."},
{"sid":"lich_ability_1_name","text":"Rewind Death"},
{"sid":"lich_ability_1_name","text":"Rewind Death"},
{"sid":"lich_ability_1_description","text":"Restores {0} HP to a friendly creature. This can revive fallen units. Usable twice per battle."},
{"sid":"lich_ability_1_description","text":"Restores {0} HP to a friendly creature. Revives fallen units."},
{"sid":"lich_ability_2_name","text":"Death’s Embrace"},
{"sid":"lich_ability_2_name","text":"Death’s Embrace"},
{"sid":"lich_ability_2_description","text":"Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed."},
{"sid":"lich_ability_2_description","text":"Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed."},
Line 1,520: Line 1,203:
{"sid":"avatar_of_war_upg_name","text":"Avatar of War"},
{"sid":"avatar_of_war_upg_name","text":"Avatar of War"},
{"sid":"avatar_of_war_upg_alt_name","text":"Hollow Reaper"},
{"sid":"avatar_of_war_upg_alt_name","text":"Hollow Reaper"},
{"sid":"avatar_of_war_narrativeDescription","text":"A soul fused with its armor, dread knights exist by a single rule — to fight is to live, and to live is to fight."},
{"sid":"avatar_of_war_narrativeDescription","text":"A soul fused with their armour, dread knights exist by a single rule — to fight is to live, and to live is to fight."},
{"sid":"avatar_of_war_upg_narrativeDescription","text":"“And there went out another mount that was emerald: and power was given to them that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto them a great scythe.”"},
{"sid":"avatar_of_war_upg_narrativeDescription","text":"“And there went out another mount that was emerald: and power was given to them that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto them a great scythe.”"},
{"sid":"avatar_of_war_upg_alt_narrativeDescription","text":"As carnage mounts, certain knights grow even more powerful, with each soul cleaved from their enemies being added onto their scythes. They inspire such terror that common folk liken them to death itself."},
{"sid":"avatar_of_war_upg_alt_narrativeDescription","text":"As carnage mounts, certain knights grow even more powerful, each soul cleaved from their enemies and added onto their scythes. They inspire such terror that common folk liken them to death itself."},
{"sid":"avatar_of_war_passive_1_name","text":"Dreadful Presence"},
{"sid":"avatar_of_war_passive_1_name","text":"Dreadful Presence"},
{"sid":"avatar_of_war_passive_1_description","text":"Reduces all enemies’ Morale by {0}. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"avatar_of_war_passive_1_description","text":"Reduces all enemies’ Morale by {0}. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"avatar_of_war_passive_2_name","text":"War Incarnate"},
{"sid":"avatar_of_war_passive_2_name","text":"War Incarnate"},
{"sid":"avatar_of_war_passive_2_description","text":"For each attack, this creature reduces the target’s Attack by {0} and gains an equal amount until the end of battle. This effect cannot be dispelled."},
{"sid":"avatar_of_war_passive_2_description","text":"Reduces target’s Attack by {0} with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled."},
{"sid":"avatar_of_war_passive_3_name","text":"Death Stare"},
{"sid":"avatar_of_war_passive_3_name","text":"Death Stare"},
{"sid":"avatar_of_war_passive_3_description","text":"Each attack also kills +{0} enemy unit(s) in addition to regular Damage. Works on creatures up to tier {1}."},
{"sid":"avatar_of_war_passive_3_description","text":"Kills +{0} enemy unit(s) with every attack. Works on creatures up to tier {1}."},
{"sid":"avatar_of_war_passive_4_name","text":"Hungering Hollow"},
{"sid":"avatar_of_war_passive_4_name","text":"Hungering Hollow"},
{"sid":"avatar_of_war_passive_4_description","text":"Whenever a friendly creature dies, this creature gains +{0} Attack until the end of battle."},
{"sid":"avatar_of_war_passive_4_description","text":"Whenever a friendly creature dies, this creature gains +{0} Attack until the end of battle."},
{"sid":"avatar_of_war_ability_1_name","text":"Reap Without Sowing"},
{"sid":"avatar_of_war_ability_1_name","text":"Reap without Sowing"},
{"sid":"avatar_of_war_ability_1_description","text":"Hits the target and all enemies adjacent to it."},
{"sid":"avatar_of_war_ability_1_description","text":"Hits the target and all enemies adjacent to it."},
{"sid":"vampire_name","text":"Vampire"},
{"sid":"vampire_name","text":"Vampire"},
{"sid":"vampire_upg_name","text":"Vampire Lord"},
{"sid":"vampire_upg_name","text":"Vampire Lord"},
{"sid":"vampire_upg_alt_name","text":"Vampire Scholar"},
{"sid":"vampire_upg_alt_name","text":"Vampire Scholar"},
{"sid":"vampire_narrativeDescription","text":"The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.\n\nThe draconic society of Garrote Gorge, however, dismisses such imperious notions."},
{"sid":"vampire_narrativeDescription","text":"The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.\n\nThe draconic society of Garrote Gorge, however, dismisses such lofty notions."},
{"sid":"vampire_upg_narrativeDescription","text":"Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular.\n\nThe decadence of nobles fuels their midnight ascension into darkness."},
{"sid":"vampire_upg_narrativeDescription","text":"Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular.\n\nThe decadence of nobles fuels their midnight ascension into darkness."},
{"sid":"vampire_upg_alt_narrativeDescription","text":"Some vampires view their condition as an opportunity, delving into study of the powers hidden within blood. Their experiments make them dangerously unpredictable."},
{"sid":"vampire_upg_alt_narrativeDescription","text":"Some vampires view their condition as an opportunity, delving into the powers hidden within blood. Their experiments make them dangerously unpredictable."},
{"sid":"vampire_passive_1_name","text":"Vampirism"},
{"sid":"vampire_passive_1_name","text":"Vampirism"},
{"sid":"vampire_passive_1_description","text":"Each attack restores {0}% of Damage dealt as HP to this creature. This can revive fallen units."},
{"sid":"vampire_passive_1_description","text":"Restores {0}% of Damage dealt as HP. Revives fallen units."},
{"sid":"vampire_ability_1_name","text":"Blood Transfusion"},
{"sid":"vampire_ability_1_name","text":"Blood Transfusion"},
{"sid":"vampire_ability_1_description","text":"Connects an enemy to target friendly creature. The enemy takes {0} Magic Damage. The friendly creature restores {1}% of the Damage dealt as HP. This can revive fallen units."},
{"sid":"vampire_ability_1_description","text":"Connects an enemy to target friendly creature. The enemy takes {0} Magic Damage. The friendly creature restores {1}% of the Damage dealt as HP. Revives fallen units."},
{"sid":"vampire_ability_2_name","text":"Corpse Explosion"},
{"sid":"vampire_ability_2_name","text":"Corpse Explosion"},
{"sid":"vampire_ability_2_description","text":"Blows up a chosen corpse. All adjacent enemies take {0} Damage and all adjacent friendly creatures restore {1} HP. This <b>cannot</b> revive fallen units."},
{"sid":"vampire_ability_2_description","text":"Blows up a chosen corpse. All adjacent enemies take {0} Damage and all adjacent friendly creatures restore {1} HP. This <b>does not</b> revive fallen units."},
{"sid":"elf_tracker_name","text":"Faun"},
{"sid":"elf_tracker_name","text":"Faun"},
{"sid":"elf_tracker_upg_name","text":"Faun Archer"},
{"sid":"elf_tracker_upg_name","text":"Faun Archer"},
{"sid":"elf_tracker_upg_alt_name","text":"Faun Warrior"},
{"sid":"elf_tracker_upg_alt_name","text":"Faun Warrior"},
{"sid":"elf_tracker_narrativeDescription","text":"The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need."},
{"sid":"elf_tracker_narrativeDescription","text":"The fauns of Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need."},
{"sid":"elf_tracker_upg_narrativeDescription","text":"In the dense forest of the Murmurwoods, silence reigns; long‑range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food and to deal with unwelcome visitors.\n\nIt is strongly advised to be their guest, not their target."},
{"sid":"elf_tracker_upg_narrativeDescription","text":"In the dense forest of Murmurwoods, silence reigns, and long‑range weaponry that doesn’t startle dominates. The fauns understand this well, using bows to hunt for food and deal with unwelcome visitors.\n\nIt is strongly advised to be their guest, not their target."},
{"sid":"elf_tracker_upg_alt_narrativeDescription","text":"For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury."},
{"sid":"elf_tracker_upg_alt_narrativeDescription","text":"For some fauns, all outsiders are enemies and unworthy of a quick death. They charge into battle driven by a single emotion: fury."},
{"sid":"elf_tracker_ability_1_name","text":"Nature’s Fury"},
{"sid":"elf_tracker_ability_1_name","text":"Nature’s Fury"},
{"sid":"elf_tracker_ability_1_description","text":"Deals +{0} Damage and increases Speed by {1} until the end of the round."},
{"sid":"elf_tracker_ability_1_description","text":"Deals +{0} Damage and increases Speed by {1} until the end of the round."},
Line 1,556: Line 1,239:
{"sid":"twinkle_upg_name","text":"Dawn Hoplet"},
{"sid":"twinkle_upg_name","text":"Dawn Hoplet"},
{"sid":"twinkle_upg_alt_name","text":"Dusk Hoplet"},
{"sid":"twinkle_upg_alt_name","text":"Dusk Hoplet"},
{"sid":"twinkle_narrativeDescription","text":"The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops."},
{"sid":"twinkle_narrativeDescription","text":"The ecosystem of Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in a unique cross of fireflies and common hops."},
{"sid":"twinkle_upg_narrativeDescription","text":"Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason that these little creatures would mimic such behavior, blending both nature’s gift and their mystical influence."},
{"sid":"twinkle_upg_narrativeDescription","text":"Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason, that these little creatures would mimic such a behaviour, blending both nature’s gift and their mystical influence."},
{"sid":"twinkle_upg_alt_narrativeDescription","text":"Whenever nature and magic intertwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking."},
{"sid":"twinkle_upg_alt_narrativeDescription","text":"Whenever nature and magic interwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking."},
{"sid":"twinkle_passive_1_name","text":"Magic Core"},
{"sid":"twinkle_passive_1_name","text":"Magic Core"},
{"sid":"twinkle_passive_1_description","text":"Upon death, this creature increases the hero’s Spell Power by {0} until the end of the battle."},
{"sid":"twinkle_passive_1_description","text":"Upon death, this creature increases its hero’s Spell Power by {0} until the end of the battle."},
{"sid":"twinkle_ability_1_name","text":"Leeching Hop"},
{"sid":"twinkle_ability_1_name","text":"Leeching Hop"},
{"sid":"twinkle_ability_1_description","text":"Takes {0} mana from enemy hero. The mana is transferred to this creature’s hero (if present)."},
{"sid":"twinkle_ability_1_description","text":"Takes {0} mana from enemy hero. The mana is transferred to this creature’s hero (if present)."},
{"sid":"twinkle_ability_2_name","text":"Morning Dew"},
{"sid":"twinkle_ability_2_name","text":"Morning Dew"},
{"sid":"twinkle_ability_2_description","text":"Generates {0} Focus Charge(s). Once per battle."},
{"sid":"twinkle_ability_2_description","text":"Generates {0} Focus Charge(s)."},
{"sid":"twinkle_ability_3_name","text":"Bloom"},
{"sid":"twinkle_ability_3_name","text":"Bloom"},
{"sid":"twinkle_ability_3_description","text":"Increases the hero’s Spell Power by {0} until the end of round."},
{"sid":"twinkle_ability_3_description","text":"Increases this creature’s hero’s Spell Power by {0} until the end of round."},
{"sid":"ent_name","text":"Vine Iriyad"},
{"sid":"ent_name","text":"Vine Iriyad"},
{"sid":"ent_upg_name","text":"Fungal Iriyad"},
{"sid":"ent_upg_name","text":"Fungal Iriyad"},
{"sid":"ent_upg_alt_name","text":"Crystal Iriyad"},
{"sid":"ent_upg_alt_name","text":"Crystal Iriyad"},
{"sid":"ent_narrativeDescription","text":"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.\n\nVine iriyads are the earthkin’s preferred vessels for exploration."},
{"sid":"ent_narrativeDescription","text":"Betwixt two realms, the Mycelium is a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of Murmurwoods to take forms.\n\nVine iriyads are the earthkin’s preferred vessels for exploration."},
{"sid":"ent_upg_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace."},
{"sid":"ent_upg_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective, guardians of balance and peace."},
{"sid":"ent_upg_alt_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change and an unavoidable delay in your journey, as they are fiercely territorial."},
{"sid":"ent_upg_alt_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe second aspect of earth is its stubborn, proud, and unyielding nature stone. Fierce and unrelenting, to come across a crystal iriyad means facing resistance to change and an unavoidable delay, as they are fiercely territorial."},
{"sid":"ent_passive_1_name","text":"Embodiment of Earth"},
{"sid":"ent_passive_1_name","text":"Embodiment of Earth"},
{"sid":"ent_passive_1_description","text":"This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells."},
{"sid":"ent_passive_1_description","text":"This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells."},
Line 1,582: Line 1,265:
{"sid":"ent_passive_4_description","text":"Leaves a stone obstacle after death. It is destroyed after taking Damage {0} times."},
{"sid":"ent_passive_4_description","text":"Leaves a stone obstacle after death. It is destroyed after taking Damage {0} times."},
{"sid":"ent_ability_1_name","text":"Awaken: Earth I"},
{"sid":"ent_ability_1_name","text":"Awaken: Earth I"},
{"sid":"ent_ability_1_description","text":"This creature gains {0} Speed and Initiative, {1} HP, and unlimited counterattacks. Once per battle; lasts until the end of battle."},
{"sid":"ent_ability_1_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains unlimited counterattacks until the end of battle. Once per battle."},
{"sid":"ent_ability_2_name","text":"Awaken: Earth II"},
{"sid":"ent_ability_2_name","text":"Awaken: Earth II"},
{"sid":"ent_ability_2_description","text":"This creature gains {0} Speed and Initiative, {1} HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle."},
{"sid":"ent_ability_2_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains unlimited counterattacks until the end of battle. Allows the use of other abilities. Once per battle."},
{"sid":"ent_ability_3_name","text":"Earthshatter"},
{"sid":"ent_ability_3_name","text":"Earthshatter"},
{"sid":"ent_ability_3_description","text":"All enemies within a {0}‑hex radius can target only this creature until the end of the round."},
{"sid":"ent_ability_3_description","text":"All enemies within a {0}‑hex radius can only attack this creature until the end of the round."},
{"sid":"ent_ability_4_name","text":"Unrelenting Stone"},
{"sid":"ent_ability_4_name","text":"Unrelenting Stone"},
{"sid":"ent_ability_4_description","text":"This creature’s Attack turns into additional Defense until the end of the round."},
{"sid":"ent_ability_4_description","text":"Turns this creature’s Attack into additional Defence until the end of the round."},
{"sid":"aqualotl_name","text":"Naiad"},
{"sid":"aqualotl_name","text":"Aqualotl"},
{"sid":"aqualotl_upg_name","text":"Vernal Naiad"},
{"sid":"aqualotl_upg_name","text":"Blooming Aqualotl"},
{"sid":"aqualotl_upg_alt_name","text":"Brumal Naiad"},
{"sid":"aqualotl_upg_alt_name","text":"Polar Aqualotl"},
{"sid":"aqualotl_narrativeDescription","text":"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.\n\nWaterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody."},
{"sid":"aqualotl_narrativeDescription","text":"Betwixt two realms, the Mycelium is a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of Murmurwoods to take forms.\n\nWaterkin often choose the shape of aqualotls — spry, elusive, and ever‑shifting, much like the element they embody."},
{"sid":"aqualotl_upg_narrativeDescription","text":"To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.\n\nTo a vernal naiad, it is a pure joy to take such worries away."},
{"sid":"aqualotl_upg_narrativeDescription","text":"To most in Jadame, water is both the source of life and the veil of oblivion — a hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.\n\nTo a blooming aqualotl, it is a pure joy to take such worries away."},
{"sid":"aqualotl_upg_alt_narrativeDescription","text":"Water sustains life, but it can just as easily take it away. Cold, cruel and unyielding, a single shard of ice can spell the doom of a nation.\n\nTo a brumal naiad, only those who survive the winter deserve to endure."},
{"sid":"aqualotl_upg_alt_narrativeDescription","text":"Water brings life, but it can just as easily take it away. Cold, cruel and unyielding, a single shard of ice can spell the doom of a nation.\n\nTo a polar aqualotl, only those who survive the winter deserve to endure."},
{"sid":"aqualotl_passive_1_name","text":"Embodiment of Water"},
{"sid":"aqualotl_passive_1_name","text":"Embodiment of Water"},
{"sid":"aqualotl_passive_1_description","text":"This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter."},
{"sid":"aqualotl_passive_1_description","text":"This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter”."},
{"sid":"aqualotl_passive_2_name","text":"Icy Veins"},
{"sid":"aqualotl_passive_2_name","text":"Icy Veins"},
{"sid":"aqualotl_passive_2_description","text":"Attacks prevent the target from restoring HP by any means until the end of the round."},
{"sid":"aqualotl_passive_2_description","text":"Prevents the target from restoring HP by any means until the end of the round."},
{"sid":"aqualotl_ability_1_name","text":"Awaken: Water I"},
{"sid":"aqualotl_ability_1_name","text":"Awaken: Water I"},
{"sid":"aqualotl_ability_1_description","text":"This creature gains {0} Speed and Initiative, {1} HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle."},
{"sid":"aqualotl_ability_1_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains the ability to perform Ranged attacks against even when there is an adjacent enemy. Once per battle."},
{"sid":"aqualotl_ability_2_name","text":"Awaken: Water II"},
{"sid":"aqualotl_ability_2_name","text":"Awaken: Water II"},
{"sid":"aqualotl_ability_2_description","text":"This creature gains {0} Speed and Initiative, {1} HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle."},
{"sid":"aqualotl_ability_2_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains the ability to perform Ranged attacks against even when there is an adjacent enemy. Allows the use of other abilities. Once per battle."},
{"sid":"aqualotl_ability_3_name","text":"Rivulet Retreat"},
{"sid":"aqualotl_ability_3_name","text":"Rivulet Retreat"},
{"sid":"aqualotl_ability_3_description","text":"Blinks to any free hex within a {0}‑hex range."},
{"sid":"aqualotl_ability_3_description","text":"Blinks to any hex within {0}‑hex range."},
{"sid":"aqualotl_ability_4_name","text":"Dispelling Drop"},
{"sid":"aqualotl_ability_4_name","text":"Dispelling Drop"},
{"sid":"aqualotl_ability_4_description","text":"Dispels the chosen summoned creature or temporary stacks."},
{"sid":"aqualotl_ability_4_description","text":"Instantly dispels the chosen summoned creature or temporary stacks."},
{"sid":"aqualotl_ability_5_name","text":"Whirlpool"},
{"sid":"aqualotl_ability_5_name","text":"Whirlpool"},
{"sid":"aqualotl_ability_5_description","text":"Confuses the target enemy. While Confused, their Speed and Initiative are reduced by {0}.\nDuration: {1} round(s)."},
{"sid":"aqualotl_ability_5_description","text":"Confuses the target. While Confused, their Speed and Initiative reduce by {0}.\nDuration: {1} round(s)."},
{"sid":"druid_name","text":"Herbomancer"},
{"sid":"druid_name","text":"Herbomancer"},
{"sid":"druid_upg_name","text":"Sporemancer"},
{"sid":"druid_upg_name","text":"Sporemancer"},
{"sid":"druid_upg_alt_name","text":"Murmurmancer"},
{"sid":"druid_upg_alt_name","text":"Murmurmancer"},
{"sid":"druid_narrativeDescription","text":"Deep in the woods dwell those who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them out for assistance in grasping the magical flow of Enroth."},
{"sid":"druid_narrativeDescription","text":"Deep in the woods dwell those, who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them to grasp the magical flow of Enroth."},
{"sid":"druid_upg_narrativeDescription","text":"All life in the Murmurwoods is interconnected. Those who understand this best become sporemancers — elders who nurture the forest, guiding the elementals that dwell within it and upholding its delicate balance."},
{"sid":"druid_upg_narrativeDescription","text":"All life in Murmurwoods is interconnected. Those who understand this best become sporemancers — elder mancers who nurture the forest, guide the elementals that dwell within it, and uphold delicate balance of nature."},
{"sid":"druid_upg_alt_narrativeDescription","text":"Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile."},
{"sid":"druid_upg_alt_narrativeDescription","text":"Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile."},
{"sid":"druid_passive_1_name","text":"Mushroom Magic"},
{"sid":"druid_passive_1_name","text":"Mushroom Magic"},
{"sid":"druid_passive_1_description","text":"Reduces the mana cost of the hero’s spells by {0}. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"druid_passive_1_description","text":"Reduces the mana cost of the hero’s spells by {0}. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"druid_passive_2_name","text":"Power of Murmurs"},
{"sid":"druid_passive_2_name","text":"Power of Murmurs"},
{"sid":"druid_passive_2_description","text":"Increases the level of the hero’s spells by {0}. This effect <b>does not</b> stack."},
{"sid":"druid_passive_2_description","text":"Increases the hero’s spell level by {0}. This effect <b>does not</b> stack."},
{"sid":"druid_ability_1_name","text":"Shroomsong"},
{"sid":"druid_ability_1_name","text":"Shroomsong"},
{"sid":"druid_ability_1_description","text":"Once per battle, spends all Focus Charges to restore the hero’s mana: {0} for each Focus Charge spent."},
{"sid":"druid_ability_1_description","text":"Once per battle, spends all Focus Charges to restore the hero’s mana: {0} for each Focus Charge spent."},
{"sid":"druid_ability_2_name","text":"Swarm of Bees"},
{"sid":"druid_ability_2_name","text":"Swarm of Bees"},
{"sid":"druid_ability_2_description","text":"Deals {0} Damage to target enemy creature. Bees keep attacking it, dealing {1} Damage at the beginning of each turn. This effect is stackable.\nDuration: {2} round(s)."},
{"sid":"druid_ability_2_description","text":"Deals {0} Normal Damage to the target enemy. Bees keep attacking it, dealing {1} Normal Damage at the beginning of each turn. This effect is stackable.\nDuration: {2} round(s)."},
{"sid":"druid_ability_3_name","text":"Protective Roots"},
{"sid":"druid_ability_3_name","text":"Protective Roots"},
{"sid":"druid_ability_3_description","text":"Target friendly creature becomes immune to Magic Damage.\nDuration: {0} round(s)."},
{"sid":"druid_ability_3_description","text":"Makes the friendly creature immune to Magic Damage.\nDuration: {0} round(s)."},
{"sid":"druid_ability_4_name","text":"Echoes of the Murmurwoods"},
{"sid":"druid_ability_4_name","text":"Echoes of Murmurwoods"},
{"sid":"druid_ability_4_description","text":"Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use."},
{"sid":"druid_ability_4_description","text":"Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use."},
{"sid":"qilin_name","text":"Qilin"},
{"sid":"qilin_name","text":"Qilin"},
Line 1,631: Line 1,314:
{"sid":"qilin_upg_alt_name","text":"Mist Qilin"},
{"sid":"qilin_upg_alt_name","text":"Mist Qilin"},
{"sid":"qilin_narrativeDescription","text":"Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.\n\nQilins embody all that such zephyrs represent — swift, graceful and ephemeral."},
{"sid":"qilin_narrativeDescription","text":"Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.\n\nQilins embody all that such zephyrs represent — swift, graceful and ephemeral."},
{"sid":"qilin_upg_narrativeDescription","text":"When the very first war came to the Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.\n\nThunder Qilins are lightning made flesh, striking down those who dare intrude."},
{"sid":"qilin_upg_narrativeDescription","text":"When the very first war came to Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.\n\nThunder Qilins are lightning made flesh, striking down those who dare intrude."},
{"sid":"qilin_upg_alt_narrativeDescription","text":"Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure."},
{"sid":"qilin_upg_alt_narrativeDescription","text":"Guests of the druids and elementalists in Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure."},
{"sid":"qilin_passive_1_name","text":"Embodiment of Air"},
{"sid":"qilin_passive_1_name","text":"Embodiment of Air"},
{"sid":"qilin_passive_1_description","text":"This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning."},
{"sid":"qilin_passive_1_description","text":"This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning”."},
{"sid":"qilin_passive_2_name","text":"Lightning Fast"},
{"sid":"qilin_passive_2_name","text":"Lightning Fast"},
{"sid":"qilin_passive_2_description","text":"This creature is immune to all effects that restrict movement."},
{"sid":"qilin_passive_2_description","text":"This creature is immune to all effects that restrict movement."},
{"sid":"qilin_passive_3_name","text":"Scintillating Scales"},
{"sid":"qilin_passive_3_name","text":"Scintillating Scales"},
{"sid":"qilin_passive_3_description","text":"Enemy creatures adjacent to this creature take +{0}% Magic Damage. This effect <b>does not</b> stack."},
{"sid":"qilin_passive_3_description","text":"Deals +{0}% Magic Damage. This effect <b>does not</b> stack."},
{"sid":"qilin_passive_4_name","text":"Cloud Nine"},
{"sid":"qilin_passive_4_name","text":"Cloud Nine"},
{"sid":"qilin_passive_4_description","text":"At the beginning of each round, generates {0} Focus Point(s)."},
{"sid":"qilin_passive_4_description","text":"At the beginning of each round, generates {0} Focus Point(s)."},
{"sid":"qilin_ability_1_name","text":"Awaken: Air I"},
{"sid":"qilin_ability_1_name","text":"Awaken: Air I"},
{"sid":"qilin_ability_1_description","text":"Increases this creature’s Speed and Initiative by {0} and HP by {1} and grants it “Swift Strike.Once per battle; lasts until the end of battle."},
{"sid":"qilin_ability_1_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains “Swift Strike”. Once per battle."},
{"sid":"qilin_ability_2_name","text":"Awaken: Air II"},
{"sid":"qilin_ability_2_name","text":"Awaken: Air II"},
{"sid":"qilin_ability_2_description","text":"Increases this creature’s Speed and Initiative by {0}, HP by {1} and grants it “Swift Strike.Allows the use of other abilities. Once per battle; lasts until the end of battle."},
{"sid":"qilin_ability_2_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains “Swift Strike”. Allows the use of other abilities. Once per battle."},
{"sid":"qilin_ability_3_name","text":"Thunderstrike"},
{"sid":"qilin_ability_3_name","text":"Thunderstrike"},
{"sid":"qilin_ability_3_description","text":"Converts this creature’s Defense into additional Attack until the end of the round."},
{"sid":"qilin_ability_3_description","text":"Converts this creature’s Defence into additional Attack until the end of the round."},
{"sid":"qilin_ability_4_name","text":"Ball Lightning"},
{"sid":"qilin_ability_4_name","text":"Ball Lightning"},
{"sid":"qilin_ability_4_description","text":"Blinks to any free hex within its movement range. Deals {0}% of a basic attack ({1}–{2}) as Magic Damage to all creatures adjacent to the destination hex."},
{"sid":"qilin_ability_4_description","text":"Blinks to any hex. Deals {0} Magic Damage to all creatures adjacent to the destination hex."},
{"sid":"qilin_ability_5_name","text":"Mist Form"},
{"sid":"qilin_ability_5_name","text":"Mist Form"},
{"sid":"qilin_ability_5_description","text":"This creature ignores obstacles and takes –{0}% Damage until the end of the round."},
{"sid":"qilin_ability_5_description","text":"Ignores obstacles and takes –{0}% Damage until the end of the round."},
{"sid":"phoenix_name","text":"Phoenix"},
{"sid":"phoenix_name","text":"Phoenix"},
{"sid":"phoenix_upg_name","text":"Flaming Phoenix"},
{"sid":"phoenix_upg_name","text":"Flaming Phoenix"},
{"sid":"phoenix_upg_alt_name","text":"Energy Phoenix"},
{"sid":"phoenix_upg_alt_name","text":"Energy Phoenix"},
{"sid":"phoenix_narrativeDescription","text":"Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.\n\nIt is said that a single spark of flame is enough to bring them back to life."},
{"sid":"phoenix_narrativeDescription","text":"Phoenixes are not native to Jadame but travellers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.\n\nIt is said that a single spark of flame is enough to bring them back to life."},
{"sid":"phoenix_upg_narrativeDescription","text":"Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial."},
{"sid":"phoenix_upg_narrativeDescription","text":"Out of all elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial."},
{"sid":"phoenix_upg_alt_narrativeDescription","text":"As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.\n\nTo a scholar, they are a marvel — a sentient supernova on the brink of eruption."},
{"sid":"phoenix_upg_alt_narrativeDescription","text":"As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.\n\nTo a scholar, they are a marvel — a sentient supernova on the brink of eruption."},
{"sid":"phoenix_passive_1_name","text":"Embodiment of Fire"},
{"sid":"phoenix_passive_1_name","text":"Embodiment of Fire"},
{"sid":"phoenix_passive_1_description","text":"This creature leaves no body upon death. Immune to “Fireball,” “Firewall,and “Armageddon."},
{"sid":"phoenix_passive_1_description","text":"This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”."},
{"sid":"phoenix_passive_2_name","text":"Immortal"},
{"sid":"phoenix_passive_2_name","text":"Immortal"},
{"sid":"phoenix_passive_2_description","text":"Leaves a pile of ash upon death. At the start of the following round, {0} units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.\nThe pile is destroyed upon taking Damage {1} times. Units revived this way are permanent."},
{"sid":"phoenix_passive_2_description","text":"Leaves a pile of ash upon death. At the start of next round, {0} units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.\nThe pile is destroyed upon taking Damage {1} times. Units revived this way are permanent."},
{"sid":"phoenix_passive_3_name","text":"Eternal Flame"},
{"sid":"phoenix_passive_3_name","text":"Eternal Flame"},
{"sid":"phoenix_passive_3_description","text":"At the start of each turn, this creature restores {0}% of HP lost since the start of battle. This can revive fallen units."},
{"sid":"phoenix_passive_3_description","text":"Restors {0}% of HP lost since the start of battle at the start of its every turn. Can revive fallen units."},
{"sid":"phoenix_ability_1_name","text":"Awaken: Fire I"},
{"sid":"phoenix_ability_1_name","text":"Awaken: Fire I"},
{"sid":"phoenix_ability_1_description","text":"Increases this creature’s Speed and Initiative by {0} and HP by {1} and grants it maximum Damage. Once per battle; lasts until the end of battle."},
{"sid":"phoenix_ability_1_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and always deals maximum Damage. Once per battle."},
{"sid":"phoenix_ability_2_name","text":"Awaken: Fire II"},
{"sid":"phoenix_ability_2_name","text":"Awaken: Fire II"},
{"sid":"phoenix_ability_2_description","text":"Increase this creature’s Speed and Initiative by {0} and HP by {1} and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle."},
{"sid":"phoenix_ability_2_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and always deals maximum Damage. Allows the use of other abilities. Once per battle."},
{"sid":"phoenix_ability_3_name","text":"Heatwave"},
{"sid":"phoenix_ability_3_name","text":"Heatwave"},
{"sid":"phoenix_ability_3_description","text":"Dispels all negative effects from friendly creatures and all positive effects from enemies."},
{"sid":"phoenix_ability_3_description","text":"Dispels all negative effects from friendly creatures and all positive effects from enemies."},
{"sid":"phoenix_ability_4_name","text":"Supernova"},
{"sid":"phoenix_ability_4_name","text":"Supernova"},
{"sid":"phoenix_ability_4_description","text":"Deals {0} Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take {1} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {2} round(s)."},
{"sid":"phoenix_ability_4_description","text":"Deals {0} Magic Damage to all enemies within 2 hexes. Sets all targets on fire. While Burning, each target takes {1} Magic Damage at the start of its turn. This effect is stackable.\nDuration: {2} round(s)."},
{"sid":"demon_passive_1_name","text":"Hivemind: Nest Protector"},
{"sid":"demon_passive_1_name","text":"Hivemind: Nest Protector"},
{"sid":"demon_passive_1_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by {0}. Upon death, this creature generates {1} Focus Point(s)."},
{"sid":"demon_passive_1_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by {0} and Damage taken from Lucky Strikes reduces by {1}%."},
{"sid":"demon_passive_2_name","text":"Hivemind: Vanguard"},
{"sid":"demon_passive_2_name","text":"Hivemind: Vanguard"},
{"sid":"demon_passive_2_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by {0}. Whenever this creature kills an enemy, it generates {1} Focus Point(s)."},
{"sid":"demon_passive_2_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by {0} and Damage dealt by Lucky Strikes increases by {1}%."},
{"sid":"demon_passive_3_name","text":"Determined to Win"},
{"sid":"demon_passive_3_name","text":"Determined to Win"},
{"sid":"demon_passive_3_description","text":"Upon death, this creature generates {0} Focus Point(s)."},
{"sid":"demon_passive_3_description","text":"Generates {0} Focus Point(s) when dies."},
{"sid":"lava_larva_name","text":"Fire Larva"},
{"sid":"lava_larva_name","text":"Fire Larva"},
{"sid":"lava_larva_narrativeDescription","text":"A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies — like a virus driven to spread its demonic will to the next host."},
{"sid":"lava_larva_narrativeDescription","text":"A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies — like a virus driven to spread the demonic will to its next host."},
{"sid":"lava_larva_passive_1_name","text":"Unstable Concoction"},
{"sid":"lava_larva_passive_1_name","text":"Unstable Concoction"},
{"sid":"lava_larva_passive_1_description","text":"Upon death, this creature explodes dealing {0} Magic Damage to all adjacent creatures."},
{"sid":"lava_larva_passive_1_description","text":"Upon death, explodes, dealing {0} Magic Damage to all adjacent creatures."},
{"sid":"lava_larva_ability_1_name","text":"Fiery Embrace"},
{"sid":"lava_larva_ability_1_name","text":"Fiery Embrace"},
{"sid":"lava_larva_ability_1_description","text":"Jumps onto a target within two hexes and self‑destructs, dealing {0} Magic Damage to the target and all adjacent creatures."},
{"sid":"lava_larva_ability_1_description","text":"Jumps to a target within 2 hexes and self‑destructs, dealing {0} Magic Damage to the target and all adjacent creatures."},
{"sid":"lava_larva_ability_2_name","text":"Blow Up"},
{"sid":"lava_larva_ability_2_name","text":"Blow Up"},
{"sid":"lava_larva_ability_2_description","text":"Self‑destructs, dealing {0} Magic Damage to all adjacent creatures."},
{"sid":"lava_larva_ability_2_description","text":"Self‑destructs, dealing {0} Magic Damage to all adjacent creatures."},
{"sid":"trick_demon_name","text":"Parasite"},
{"sid":"trick_demon_name","text":"Gnat"},
{"sid":"trick_demon_upg_name","text":"Warden Parasite"},
{"sid":"trick_demon_upg_name","text":"Warden Gnat"},
{"sid":"trick_demon_upg_alt_name","text":"Ravager Parasite"},
{"sid":"trick_demon_upg_alt_name","text":"Ravager Gnat"},
{"sid":"trick_demon_narrativeDescription","text":"Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance."},
{"sid":"trick_demon_narrativeDescription","text":"Mutated to serve as the Hive’s footsoldiers, gnats are remnants of giant flies that once roamed the Ironsand Desert. Swift and annoying, they function as scouts, distractions for more significant Hive members, and, in great numbers, a devastating swarm."},
{"sid":"trick_demon_upg_narrativeDescription","text":"When the need arises, warden parasites are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay."},
{"sid":"trick_demon_upg_narrativeDescription","text":"When the need arises, warden gnats are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay."},
{"sid":"trick_demon_upg_alt_narrativeDescription","text":"Parasites evolve into ravagers for the sole purpose of sowing chaos and disorder among the Hive’s victims. Their cerci prove especially deadly against those who would underestimate their vicious strikes."},
{"sid":"trick_demon_upg_alt_narrativeDescription","text":"Gnats evolve into ravagers for the sole purpose of sowing chaos and disorder among defenders. Their mandibles prove especially deadly against those, who underestimate their vicious strikes."},
{"sid":"trick_demon_passive_1_name","text":"Topple the Strong!"},
{"sid":"trick_demon_passive_1_name","text":"Topple the Strong!"},
{"sid":"trick_demon_passive_1_description","text":"The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference."},
{"sid":"trick_demon_passive_1_description","text":"The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference."},
{"sid":"gnat_name","text":"Gnat"},
{"sid":"gnat_narrativeDescription","text":"Mutated to serve as the Hive’s foot soldiers, gnats are remnants of giant flies that once roamed the Ironsand Desert. Swift and annoying, they used to function as scouts, distractions for more important Hive members. However, the fragile bodies of the flies could not cope with these purposes — and swarms of gnats now roam Jadame on their own."},
{"sid":"locust_name","text":"Locust"},
{"sid":"locust_name","text":"Locust"},
{"sid":"locust_upg_name","text":"Overgrown Locust"},
{"sid":"locust_upg_name","text":"Overgrown Locust"},
{"sid":"locust_upg_alt_name","text":"Harvester Locust"},
{"sid":"locust_upg_alt_name","text":"Harvester Locust"},
{"sid":"locust_narrativeDescription","text":"Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essences of those they consumed for further use."},
{"sid":"locust_narrativeDescription","text":"Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use."},
{"sid":"locust_upg_narrativeDescription","text":"Sometimes, a Locust is imbued with so much demonic essence that it becomes highly aware of its surroundings. These overgrown drones are deployed following ravager parasites to prepare the Hive’s prey for harvest and eliminate anyone still resisting."},
{"sid":"locust_upg_narrativeDescription","text":"Sometimes, a Locust is imbued with so much demonic essence that it becomes highly aware of its surroundings. These overgrown drones are deployed after ravaging gnats to prepare the Hive’s prey for harvest and eliminate anyone still resisting."},
{"sid":"locust_upg_alt_narrativeDescription","text":"While common locusts are the builders, harvesters are the Hive’s “foragers.These specialized drones scour the raid for resources, processing as much as they can to fuel the Hive’s needs."},
{"sid":"locust_upg_alt_narrativeDescription","text":"While common locusts are the builders, harvesters are the Hive’s “foragers”. These specialised drones scour the raid for resources, processing as much as they can to fuel the Hive’s needs."},
{"sid":"locust_ability_1_name","text":"Harvest"},
{"sid":"locust_ability_1_name","text":"Harvest"},
{"sid":"locust_ability_1_description","text":"Jumps onto a chosen corpse within {0} hexes and devours it, gaining {1} Attack and Defense, {2} Speed and Initiative until the end of the battle."},
{"sid":"locust_ability_1_description","text":"Jumps onto any corpse within {0} hexes and devours it, gaining {1} Attack and Defence, {2} Speed and Initiative until the end of the battle."},
{"sid":"wasp_name","text":"Hornet"},
{"sid":"wasp_name","text":"Hornet"},
{"sid":"wasp_upg_name","text":"Chanter"},
{"sid":"wasp_upg_name","text":"Chanter"},
Line 1,708: Line 1,389:
{"sid":"wasp_narrativeDescription","text":"A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive."},
{"sid":"wasp_narrativeDescription","text":"A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive."},
{"sid":"wasp_upg_narrativeDescription","text":"Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King — their liege."},
{"sid":"wasp_upg_narrativeDescription","text":"Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King — their liege."},
{"sid":"wasp_upg_alt_narrativeDescription","text":"As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio‑magical cocktail of venom and demonic essence that kills their victims."},
{"sid":"wasp_upg_alt_narrativeDescription","text":"As their mutations intensify, hornets evolve into Stingers. Their jabs pierce even the toughest hides, injecting bio‑magical cocktail of venom and demonic essence that kills their victims."},
{"sid":"wasp_passive_1_name","text":"Whispers of Doubt"},
{"sid":"wasp_passive_1_name","text":"Whispers of Doubt"},
{"sid":"wasp_passive_1_description","text":"Attacks cause the target to always deal minimal Damage.\nDuration: {0} round(s)."},
{"sid":"wasp_passive_1_description","text":"Each attack causes the target to always deal minimal Damage.\nDuration: {0} round(s)."},
{"sid":"wasp_passive_2_name","text":"Piercing Sting"},
{"sid":"wasp_passive_2_name","text":"Piercing Sting"},
{"sid":"wasp_passive_2_description","text":"Each attack also kills +{0} enemy unit(s) in additional to regular Damage. Works on creatures up to tier {1}."},
{"sid":"wasp_passive_2_description","text":"Kills +{0} enemy unit(s) with every attack. Works on creatures up to tier {1}."},
{"sid":"jaw_name","text":"Scorpion"},
{"sid":"jaw_name","text":"Mantis"},
{"sid":"jaw_upg_name","text":"Volcanic Scorpion"},
{"sid":"jaw_upg_name","text":"Vermilion Mantis"},
{"sid":"jaw_upg_alt_name","text":"Spelaean Scorpion"},
{"sid":"jaw_upg_alt_name","text":"Royal Mantis"},
{"sid":"jaw_narrativeDescription","text":"One of the most vicious creatures of the Hive, Scorpions exist at the blurry line between insectoid and demon. These highly adaptable creatures use basic tactics to herd their prey into inescapable passages, ensuring their capture."},
{"sid":"jaw_narrativeDescription","text":"One of the most vicious creatures within the Hive, Mantes represent the point where the lines between the insectoid and the demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, ensuring their capture."},
{"sid":"jaw_upg_narrativeDescription","text":"As a scholar, I rarely find myself at risk of personal harm while traveling across Jadame. An encounter with a volcanic scorpion and its incredible speed certainly tested that long held sense of security."},
{"sid":"jaw_upg_narrativeDescription","text":"As a scholar, I rarely find myself at risk while traveling across Jadame. An encounter with a vermilion mantis and its incredible speed certainly tested that theory. I have no desire to repeat that experience."},
{"sid":"jaw_upg_alt_narrativeDescription","text":"Spelaean scorpions were once a rare sight for those who dwell on the surface, as they inhabit only the darkest corners of the Jadame caverns. However, even if you have encountered these small but defensive critters before, I have one piece of advice should you ever face <i>this</i> monstrosity infused with the Hive’s magic: run."},
{"sid":"jaw_upg_alt_narrativeDescription","text":"Every nest is known to have decoy queens guarding the true matriarch from harm. Royal mantes take on this role, combining their incredible adaptability with unmatched combat prowess."},
{"sid":"jaw_ability_1_name","text":"Adaptation: Attack"},
{"sid":"jaw_ability_1_name","text":"Adaptation: Attack"},
{"sid":"jaw_ability_1_description","text":"Deals +{0}% Damage until the end of the round."},
{"sid":"jaw_ability_1_description","text":"Deals +{0}% Damage until the end of the round."},
{"sid":"jaw_ability_2_name","text":"Adaptation: Defense"},
{"sid":"jaw_ability_2_name","text":"Adaptation: Defence"},
{"sid":"jaw_ability_2_description","text":"Takes –{0}% Damage until the end of the round."},
{"sid":"jaw_ability_2_description","text":"Takes –{0}% Damage until the end of the round."},
{"sid":"jaw_ability_3_name","text":"Adaptation: Speed"},
{"sid":"jaw_ability_3_name","text":"Adaptation: Speed"},
Line 1,728: Line 1,409:
{"sid":"godslayer_upg_name","text":"Menacing Reaver"},
{"sid":"godslayer_upg_name","text":"Menacing Reaver"},
{"sid":"godslayer_upg_alt_name","text":"Maniacal Reaver"},
{"sid":"godslayer_upg_alt_name","text":"Maniacal Reaver"},
{"sid":"godslayer_narrativeDescription","text":"The first time I witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex of the food chain."},
{"sid":"godslayer_narrativeDescription","text":"The first time I had witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex."},
{"sid":"godslayer_upg_narrativeDescription","text":"Resilient beyond mortal limits and capable of obliterating everything with its many claws, these reavers terrify both Alvarians and Templars alike. Its high intelligence and relentless thirst for blood make it a truly daunting foe."},
{"sid":"godslayer_upg_narrativeDescription","text":"Resilient beyond mortal limits and capable of obliterating everything with its many claws, this offshoot of a reaver terrifies both Alvarians and Templars alike. Its high intelligence and relentless thirst for blood make it a truly daunting foe."},
{"sid":"godslayer_upg_alt_narrativeDescription","text":"They say it is gruesome to take pleasure in killing for its own sake. I disagree — the true horror lies in witnessing a reaver tear a battalion to shreds and hearing it cackle like a maniac, hungry for even more carnage."},
{"sid":"godslayer_upg_alt_narrativeDescription","text":"They say it is gruesome to take pleasure in killing for its own sake. I disagree — the true horror lies in witnessing a reaver tear a battalion to shreds and hearing it cackle like a maniac, hungry for even more carnage."},
{"sid":"godslayer_passive_1_name","text":"Apex Predator"},
{"sid":"godslayer_passive_1_name","text":"Apex Predator"},
{"sid":"godslayer_passive_1_description","text":"Deals +{0}% Damage to higher‑tier targets."},
{"sid":"godslayer_passive_1_description","text":"Deals +{0}% Damage to higher‑tier targets."},
{"sid":"godslayer_passive_1_description_upg","text":"Deals +{0}% Damage to targets of the same tier or higher."},
{"sid":"godslayer_passive_1_description_upg","text":"Deals +{0}% Damage to targets of a higher and same tier."},
{"sid":"godslayer_passive_2_name","text":"Unholy Resilience"},
{"sid":"godslayer_passive_2_name","text":"Unholy Resillience"},
{"sid":"godslayer_passive_2_description","text":"Once per battle, this creature plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the fatal attack."},
{"sid":"godslayer_passive_2_description","text":"Once per battle, plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the killing attack."},
{"sid":"godslayer_passive_3_name","text":"Murderous Glee"},
{"sid":"godslayer_passive_3_name","text":"Murderous Glee"},
{"sid":"godslayer_passive_3_description","text":"Upon killing an enemy, this creature immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn."},
{"sid":"godslayer_passive_3_description","text":"Upon killing an enemy, immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn."},
{"sid":"godslayer_ability_1_name","text":"Rapid Assault"},
{"sid":"godslayer_ability_1_name","text":"Rapid Assault"},
{"sid":"godslayer_ability_1_description","text":"Performs a Melee attack that does not provoke a counterattack."},
{"sid":"godslayer_ability_1_description","text":"This attack does not provoke a counterattack."},
{"sid":"godslayer_ability_2_name","text":"Terror"},
{"sid":"godslayer_ability_2_name","text":"Terror"},
{"sid":"godslayer_ability_2_description","text":"Prevents lower‑tier enemies from attacking this creature until the end of the round."},
{"sid":"godslayer_ability_2_description","text":"Prevents lower‑tier enemies from attacking this creature until the end of the round."},
{"sid":"godslayer_ability_3_name","text":"Beelzebub’s Blessing"},
{"sid":"godslayer_ability_3_name","text":"Beelzebub’s Blessing"},
{"sid":"godslayer_ability_3_description","text":"This creature gains maximum Morale and Luck until the end of the round."},
{"sid":"godslayer_ability_3_description","text":"Gains maximum Morale and Luck until the end of the round."},
{"sid":"olgoi_name","text":"Waurms"},
{"sid":"olgoi_name","text":"Waurms"},
{"sid":"olgoi_upg_name","text":"Devourer"},
{"sid":"olgoi_upg_name","text":"Devourer"},
{"sid":"olgoi_upg_alt_name","text":"Pyroboros"},
{"sid":"olgoi_upg_alt_name","text":"Pyroboros"},
{"sid":"olgoi_narrativeDescription","text":"Waurmos were once known as semi‑intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they had all become corrupted, now serving as the Hive’s siege breakers."},
{"sid":"olgoi_narrativeDescription","text":"Waurmos were once known as semi‑intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they were corrupted, now serving as the Hive’s siege breakers."},
{"sid":"olgoi_upg_narrativeDescription","text":"Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole."},
{"sid":"olgoi_upg_narrativeDescription","text":"Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole."},
{"sid":"olgoi_upg_alt_narrativeDescription","text":"At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava."},
{"sid":"olgoi_upg_alt_narrativeDescription","text":"At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava."},
{"sid":"olgoi_passive_1_name","text":"Corpse Eater"},
{"sid":"olgoi_passive_1_name","text":"Corpse Eater"},
{"sid":"olgoi_passive_1_description","text":"If destination hex contains a fallen corpse, it is devoured, restoring {0} HP. This can revive fallen units."},
{"sid":"olgoi_passive_1_description","text":"Devours the corpse at destination hex, restoring {0} HP. This effect can revive fallen units."},
{"sid":"olgoi_passive_2_name","text":"Demonic Stench"},
{"sid":"olgoi_passive_2_name","text":"Demonic Stench"},
{"sid":"olgoi_passive_2_description","text":"Reduces enemy creatures’ Luck by {0}. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"olgoi_passive_2_description","text":"Reduces enemies’ Luck by {0}. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"olgoi_ability_1_name","text":"Devour"},
{"sid":"olgoi_ability_1_name","text":"Devour"},
{"sid":"olgoi_ability_1_description","text":"If target enemy creature has fewer than {0}% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse."},
{"sid":"olgoi_ability_1_description","text":"This attack deals no Damage. Instead, if the target has fewer than {0}% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse."},
{"sid":"hive_queen_name","text":"Hive Queen"},
{"sid":"hive_queen_name","text":"Hive Queen"},
{"sid":"hive_queen_upg_name","text":"Hive Mother"},
{"sid":"hive_queen_upg_name","text":"Hive Mother"},
{"sid":"hive_queen_upg_alt_name","text":"Hive Huntress"},
{"sid":"hive_queen_upg_alt_name","text":"Hive Huntress"},
{"sid":"hive_queen_narrativeDescription","text":"I struggled to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of “Master Beelzebub” and his herald.\n\nIt was then that I realized what we were up against — and what it would take to win."},
{"sid":"hive_queen_narrativeDescription","text":"I struggled to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of “Master Beelzebub” and his herald.\n\nIt was then that I realised what we were up against — and what it would take to win."},
{"sid":"hive_queen_upg_narrativeDescription","text":"A mockery of the maternal instinct, these “Mothers” empower the Dragonfly King’s followers by feeding them strange, glowing crystals. Over time, their “pups” mutate into new Hive breeds."},
{"sid":"hive_queen_upg_narrativeDescription","text":"A mockery of the maternal instict, these “Mothers” empower the Dragonfly King’s followers by feeding them strange, glowing crystals. Over time, their “pups” mutate into new Hive breeds."},
{"sid":"hive_queen_upg_alt_narrativeDescription","text":"Personal lieutenants of the Dragonfly King, Huntresses are capable of independent and complex thought. Acting as pioneers for the Hive, once they find a suitable spot, they establish a nest for its future matriarch."},
{"sid":"hive_queen_upg_alt_narrativeDescription","text":"Personal lieutenants of the Dragonfly King, Huntresses are capable of independent and complex thought. Acting as pioneers for the Hive, once they find a suitable spot, they establish a nest for its future matriarch."},
{"sid":"hive_queen_passive_1_name","text":"Soul Assimilator"},
{"sid":"hive_queen_passive_1_name","text":"Soul Assimilator"},
{"sid":"hive_queen_passive_1_description","text":"At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:\n\n• Temple: +{0}% Attack\n• Necropolis: +{1}% Defense\n• Grove: +{2} Luck and Morale\n• Dungeon: +{4}% Damage\n• Schism: +{3}% HP\n• Neutral: +{5} Speed"},
{"sid":"hive_queen_passive_1_description","text":"At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:\n\n • Temple: +{0}% Attack,\n • Necropolis: +{1}% Defence,\n • Sylvan: +{2} Luck and Morale,\n • Dungeon: +{4}% Damage,\n • Schism: +{3}% HP,\n • Neutral: +{5} Speed."},
{"sid":"hive_queen_passive_2_name","text":"Beelzebub’s Agenda"},
{"sid":"hive_queen_passive_2_name","text":"Beelzebub’s Agenda"},
{"sid":"hive_queen_passive_2_description","text":"The hero deals +{0}% Magic Damage. This effect <b>does not</b> stack."},
{"sid":"hive_queen_passive_2_description","text":"This creature’s hero deals +{0}% Magic Damage. This effect <b>does not</b> stack."},
{"sid":"hive_queen_passive_3_name","text":"Squash the Weak!"},
{"sid":"hive_queen_passive_3_name","text":"Squash the Weak!"},
{"sid":"hive_queen_passive_3_description","text":"The lower the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference."},
{"sid":"hive_queen_passive_3_description","text":"The lower the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference."},
{"sid":"hive_queen_ability_1_name","text":"Blasphemous Adoration"},
{"sid":"hive_queen_ability_1_name","text":"Blasphemous Adoration"},
{"sid":"hive_queen_ability_1_description","text":"Doubles this creature’s “Soul Assimilator” effects until the end of the next round."},
{"sid":"hive_queen_ability_1_description","text":"Doubles this creature’s “Soul Assimilator” effects until the end of the next round."},
{"sid":"hive_queen_ability_1_description_upg","text":"Doubles this creature’s “Soul Assimilator” effects until the end of the next round. All friendly creatures gain the same ability."},
{"sid":"hive_queen_ability_1_description_upg","text":"Doubles her “Soul Assimilator” effects until the end of the next round. All friendly creatures gain the same ability."},
{"sid":"hive_queen_ability_1_description_upg_alt","text":"Quadruples this creature’s “Soul Assimilator” effects until the end of the next round."},
{"sid":"hive_queen_ability_1_description_upg_alt","text":"Quadruples this creature’s “Soul Assimilator” effects until the end of the next round."},
{"sid":"hive_queen_ability_2_name","text":"Profane Birth"},
{"sid":"hive_queen_ability_2_name","text":"Profane Birth"},
Line 1,777: Line 1,458:
{"sid":"hive_queen_ability_3_description","text":"When cast on an enemy, reduces its Speed and Initiative by {1}. When cast on a friendly creature, increases its Speed and Initiative by {1}.\nDuration: {0} round(s)."},
{"sid":"hive_queen_ability_3_description","text":"When cast on an enemy, reduces its Speed and Initiative by {1}. When cast on a friendly creature, increases its Speed and Initiative by {1}.\nDuration: {0} round(s)."},
{"sid":"hive_queen_ability_4_name","text":"Contaminating Blast"},
{"sid":"hive_queen_ability_4_name","text":"Contaminating Blast"},
{"sid":"hive_queen_ability_4_description","text":"Deals {2}% of a basic attack ({0}–{1}) as Magic Damage to the target and all creatures within two hexes of it."},
{"sid":"hive_queen_ability_4_description","text":"Deals {2}% basic attack Damage ({0}–{1}) to the target and all creatures within 2 hexes of it."},
{"sid":"lesser_eldritch_name","text":"Ra’Shoth"},
{"sid":"lesser_eldritch_name","text":"Ra’Shoth"},
{"sid":"lesser_eldritch_upg_name","text":"Stinging Ra’Shoth"},
{"sid":"lesser_eldritch_upg_name","text":"Stinging Ra’Shoth"},
{"sid":"lesser_eldritch_upg_alt_name","text":"Ferocious Ra’Shoth"},
{"sid":"lesser_eldritch_upg_alt_name","text":"Ferocious Ra’Shoth"},
{"sid":"lesser_eldritch_narrativeDescription","text":"Ra’Shoth, meaning “Small Rift‑Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions."},
{"sid":"lesser_eldritch_narrativeDescription","text":"Ra’Shoth, meaning “Small Rift‑Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions."},
{"sid":"lesser_eldritch_upg_narrativeDescription","text":"Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be."},
{"sid":"lesser_eldritch_upg_narrativeDescription","text":"Some Ra’Shoth have developed specialised synapses that enable them to discharge electrical currents from a distance. It is remarlable how adaptive life within the Rift seems to be."},
{"sid":"lesser_eldritch_upg_alt_narrativeDescription","text":"These red‑crested Ra’Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups."},
{"sid":"lesser_eldritch_upg_alt_narrativeDescription","text":"These red‑crested Ra’Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups."},
{"sid":"lesser_eldritch_ability_1_name","text":"Summoning Rite: Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_name","text":"Summoning Rite: Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_name_upg","text":"Summoning Rite: Stinging Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_name_upg","text":"Summoning Rite: Stinging Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_name_upg_alt","text":"Summoning Rite: Ferocious Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_name_upg_alt","text":"Summoning Rite: Ferocious Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_description","text":"Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description","text":"Once per battle, summons a stack of Ra’Shoth on a friendly corpse’s hex. \nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description_upg","text":"Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description_upg","text":"Once per battle, summons a stack of Stinging Ra’Shoth on a friendly corpse’s hex. \nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Ferocious Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Ferocious Ra’Shoth on a friendly corpse’s hex. \nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unfrozen_cultist_name","text":"Cultist"},
{"sid":"unfrozen_cultist_name","text":"Cultist"},
{"sid":"unfrozen_cultist_upg_name","text":"Binder"},
{"sid":"unfrozen_cultist_upg_name","text":"Binder"},
{"sid":"unfrozen_cultist_upg_alt_name","text":"Votary"},
{"sid":"unfrozen_cultist_upg_alt_name","text":"Votary"},
{"sid":"unfrozen_cultist_narrativeDescription","text":"Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now."},
{"sid":"unfrozen_cultist_narrativeDescription","text":"Although Lyssara’s expedition to the Sea of Regrets as it is now called had a higher purpose, I fear that for many Alvarians, it became a lure of temptation and power. Many of them nowadays are little more than cultists now."},
{"sid":"unfrozen_cultist_upg_narrativeDescription","text":"By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils."},
{"sid":"unfrozen_cultist_upg_narrativeDescription","text":"By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils."},
{"sid":"unfrozen_cultist_upg_alt_narrativeDescription","text":"By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche."},
{"sid":"unfrozen_cultist_upg_alt_narrativeDescription","text":"By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche."},
{"sid":"unfrozen_cultist_ability_1_name","text":"Glance of the Abyss"},
{"sid":"unfrozen_cultist_ability_1_name","text":"Glance of the Abyss"},
{"sid":"unfrozen_cultist_ability_1_description","text":"Curses target enemy creature. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"unfrozen_cultist_ability_1_description","text":"Curses the target enemy. Cursed target takes {0} Pure Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"unfrozen_cultist_ability_2_name","text":"Abyssal Tendril"},
{"sid":"unfrozen_cultist_ability_2_name","text":"Abyssal Tendril"},
{"sid":"unfrozen_cultist_ability_2_description","text":"Deals {0}% of a basic attack ({2}–{3}) as Pure Damage to target enemy creature and removes {1} of their counterattack charges."},
{"sid":"unfrozen_cultist_ability_2_description","text":"Deals any enemy {0} Damage and removes {1} of their counterattack charges."},
{"sid":"unfrozen_cultist_ability_3_name","text":"Gaze of the Abyss: Sluggishness"},
{"sid":"unfrozen_cultist_ability_3_name","text":"Gaze of the Abyss: Sluggishness"},
{"sid":"unfrozen_cultist_ability_3_description","text":"Deals {0}% of a basic attack ({2}–{3}) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by {1} until the end of next round."},
{"sid":"unfrozen_cultist_ability_3_description","text":"Deals {0} Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by {1} until the end of next round."},
{"sid":"unfrozen_cultist_ability_4_name","text":"Gaze of the Abyss: Slow"},
{"sid":"unfrozen_cultist_ability_4_name","text":"Gaze of the Abyss: Slow"},
{"sid":"unfrozen_cultist_ability_4_description","text":"Deals {0}% of a basic attack ({2}–{3}) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by {1} until the end of next round."},
{"sid":"unfrozen_cultist_ability_4_description","text":"Deals {0} Pure Damage to the target and all the adjacent creatures. All targets’ Speed reduces by {1} until the end of next round."},
{"sid":"frostworm_rider_name","text":"Aga’Shoth Rider"},
{"sid":"frostworm_rider_name","text":"Aga’Shoth Rider"},
{"sid":"frostworm_rider_upg_name","text":"Aga’Shoth Tamer"},
{"sid":"frostworm_rider_upg_name","text":"Aga’Shoth Tamer"},
{"sid":"frostworm_rider_upg_alt_name","text":"Aga’Shoth Mat’ha"},
{"sid":"frostworm_rider_upg_alt_name","text":"Aga’Shoth Matha"},
{"sid":"frostworm_rider_narrativeDescription","text":"Aga’Shoth, meaning “Rift‑Dweller of the Ground,” form a bond that intertwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits."},
{"sid":"frostworm_rider_narrativeDescription","text":"Aga’Shoth, meaning “Rift‑Dweller of the Ground”, forms a bond that interwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits."},
{"sid":"frostworm_rider_upg_narrativeDescription","text":"Centuries of exposure to the Rift’s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga’shoth tamers to bind their mounts to Jadame itself, drawing upon a fragment of the land’s strength."},
{"sid":"frostworm_rider_upg_narrativeDescription","text":"Centuries of exposure to the Rift’s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga’shoth tamers to bind their striders to Jadame itself, drawing upon a fragment of the land’s strength."},
{"sid":"frostworm_rider_upg_alt_narrativeDescription","text":"Some riders undergo the ritual of Marash Mat’hash — “Blood Siblings” — which severs a portion of their mind to let it dwell in the Rift, enabling aga’shoth to cross into Jadame through a portal. Forever bound, the rider soon finds their psyche is irreparably shattered, tormented by the ceaseless whispers of their mount."},
{"sid":"frostworm_rider_upg_alt_narrativeDescription","text":"Some riders undergo the ritual of Marash Mathash — “Blood Siblings” — which severs a portion of their mind to dwell within the Rift, enabling an aga’shoth to cross into Jadame through a portal. Forever bound, the rider’s psyche is irreparably shattered, tormented by the ceaseless whispers of their mount."},
{"sid":"frostworm_rider_passive_1_name","text":"Plow Through"},
{"sid":"frostworm_rider_passive_1_name","text":"Plows Through"},
{"sid":"frostworm_rider_passive_1_description","text":"Reduces terrain penalties by {0}% for the hero."},
{"sid":"frostworm_rider_passive_1_description","text":"Removes all terrain penalties when in a hero’s army."},
{"sid":"frostworm_rider_passive_2_name","text":"Piercing Cold"},
{"sid":"frostworm_rider_passive_2_name","text":"Piercing Cold"},
{"sid":"frostworm_rider_passive_2_description","text":"Each attack or counterattack applies a negative effect that makes the target take +{1}% Magic Damage. \nDuration: {0} rounds."},
{"sid":"frostworm_rider_passive_2_description","text":"When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +{1}% Magic Damage. \nDuration: {0} rounds."},
{"sid":"frostworm_rider_passive_2_description_upg_alt","text":"Each attack, counterattack, or ability applies a negative effect that makes the target take +{1}% Magic Damage. \nDuration: {0} rounds."},
{"sid":"frostworm_rider_passive_2_description_upg_alt","text":"When hitting an enemy with an attack, counterattack or using an ability, applies a negative effect that makes them take +{1}% Magic Damage. \nDuration: {0} rounds."},
{"sid":"frostworm_rider_passive_3_name","text":"Aga’Shoth’s Help"},
{"sid":"frostworm_rider_passive_3_name","text":"Aga’shoth’s Help"},
{"sid":"frostworm_rider_passive_3_description","text":"Each attack and counterattack deals +{0} Pure Damage."},
{"sid":"frostworm_rider_passive_3_description","text":"Deals +{0} Pure Damage with basic attacks and counterattacks."},
{"sid":"frostworm_rider_ability_1_name","text":"Icy Breath"},
{"sid":"frostworm_rider_ability_1_name","text":"Icy Breath"},
{"sid":"frostworm_rider_ability_1_description","text":"Makes an additional attack, dealing {0}% of a basic attack ({1}–{2}) as Pure Damage."},
{"sid":"frostworm_rider_ability_1_description","text":"Makes an additional attack, dealing {0}% of a basic attack as Pure Damage."},
{"sid":"frostworm_rider_ability_2_name","text":"Icy Spikes"},
{"sid":"frostworm_rider_ability_2_name","text":"Icy Spikes"},
{"sid":"frostworm_rider_ability_2_description","text":"Makes an additional attack, dealing {0}% of a basic attack ({1}–{2}) as Pure Damage to the target enemy and all adjacent enemies."},
{"sid":"frostworm_rider_ability_2_description","text":"Makes an additional attack, dealing {0} Pure Damage to the target and all adjacent creatures."},
{"sid":"eldritch_flyer_name","text":"Grand Shoth"},
{"sid":"eldritch_flyer_name","text":"Grand Shoth"},
{"sid":"eldritch_flyer_upg_name","text":"Unspeakable Shoth"},
{"sid":"eldritch_flyer_upg_name","text":"Unspeakable Shoth"},
{"sid":"eldritch_flyer_upg_alt_name","text":"Unthinkable Shoth"},
{"sid":"eldritch_flyer_upg_alt_name","text":"Unthinkable Shoth"},
{"sid":"eldritch_flyer_narrativeDescription","text":"Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language."},
{"sid":"eldritch_flyer_narrativeDescription","text":"Grand Shoth are an experiment in binding. While some Shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language."},
{"sid":"eldritch_flyer_upg_narrativeDescription","text":"With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.\n\n...What happens if a spell scroll is torn off?"},
{"sid":"eldritch_flyer_upg_narrativeDescription","text":"With the right incantations, shoth can be turned into incredibly precise and focused weapons, striking without mercy.\n\n...What happens if a spell scroll is torn off?"},
{"sid":"eldritch_flyer_upg_alt_narrativeDescription","text":"It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. This makes them more chaotic and more dangerous — and very efficient in some situations."},
{"sid":"eldritch_flyer_upg_alt_narrativeDescription","text":"It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous — and very efficient in some situations."},
{"sid":"eldritch_flyer_passive_1_name","text":"Frost"},
{"sid":"eldritch_flyer_passive_1_name","text":"Frost"},
{"sid":"eldritch_flyer_passive_1_description","text":"When this creature attacks, the target doesn’t generate Focus."},
{"sid":"eldritch_flyer_passive_1_description","text":"Prevents the target from gaining Focus."},
{"sid":"eldritch_flyer_ability_1_name","text":"Summoning Rite: Grand Shoth"},
{"sid":"eldritch_flyer_ability_1_name","text":"Summoning Rite: Grand Shoth"},
{"sid":"eldritch_flyer_ability_1_name_upg","text":"Summoning Rite: Unspeakable Shoth"},
{"sid":"eldritch_flyer_ability_1_name_upg","text":"Summoning Rite: Unspeakable Shoth"},
{"sid":"eldritch_flyer_ability_1_name_upg_alt","text":"Summoning Rite: Unthinkable Shoth"},
{"sid":"eldritch_flyer_ability_1_name_upg_alt","text":"Summoning Rite: Unthinkable Shoth"},
{"sid":"eldritch_flyer_ability_1_description","text":"Once per battle, summons a stack of Grand Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description","text":"Once per battle, summons a stack of Grand Shoth in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description_upg","text":"Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description_upg","text":"Once per battle, summons a stack of Unspeakable Shoth in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Unthinkable Shoth in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_2_name","text":"Black Ice Shard"},
{"sid":"eldritch_flyer_ability_2_name","text":"Black Ice Shard"},
{"sid":"eldritch_flyer_ability_2_description","text":"Deals {0}% of a basic attack ({1}–{2}) as Pure Damage to the target."},
{"sid":"eldritch_flyer_ability_2_description","text":"Deals {0}% basic attack Damage ({1}–{2}) as Pure Damage to the target."},
{"sid":"succubus_name","text":"Concubus"},
{"sid":"succubus_name","text":"Concubus"},
{"sid":"succubus_upg_name","text":"Mistress of Chains"},
{"sid":"succubus_upg_name","text":"Mistress of Chains"},
{"sid":"succubus_upg_alt_name","text":"Bewitcher"},
{"sid":"succubus_upg_alt_name","text":"Bewitcher"},
{"sid":"succubus_narrativeDescription","text":"For Schism followers who crave power, the Rift offers an irreversible transformation. Once this course is chosen, those who are reborn by the process must maintain focus, or else risk becoming a gateway themselves."},
{"sid":"succubus_narrativeDescription","text":"For Schism followers who crave power, the Rift offers an irreversible transformation. Reborn, they must maintain focus or risk becoming a gateway themselves."},
{"sid":"succubus_upg_narrativeDescription","text":"When I encountered the elves who had embraced the path of Schism, they were unrecognizable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same."},
{"sid":"succubus_upg_narrativeDescription","text":"When I encountered the elves who had embraced the path of Schism, they were unrecognisable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same."},
{"sid":"succubus_upg_alt_narrativeDescription","text":"Can you imagine being born an ordinary mortal — only to become something else, something greater?  \n\nIt’s no wonder some bewitchers seek — and earn — admiration in every gaze."},
{"sid":"succubus_upg_alt_narrativeDescription","text":"Can you imagine being born an ordinary mortal — only to become something else, something greater?  \n\nIt’s no wonder some bewitchers seek — and earn — admiration in every gaze."},
{"sid":"succubus_passive_1_name","text":"Earn Your Magic, Dear"},
{"sid":"succubus_passive_1_name","text":"Earn Your Magic, Dear"},
{"sid":"succubus_passive_1_description","text":"Enemy hero’s spells cost +{0} mana. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"succubus_passive_1_description","text":"Enemy hero’s spells cost +{0} mana. The effect doesn’t stack. only the strongest one is active."},
{"sid":"succubus_passive_2_name","text":"Earn Your Abilities, Dear"},
{"sid":"succubus_passive_2_name","text":"Earn Your Abilities, Dear"},
{"sid":"succubus_passive_2_description","text":"Whenever this creature deals Damage, it generates +{0} Focus Points."},
{"sid":"succubus_passive_2_description","text":"+{0} Focus Points when dealing Damage."},
{"sid":"succubus_ability_1_name","text":"Handcuffs"},
{"sid":"succubus_ability_1_name","text":"Handcuffs"},
{"sid":"succubus_ability_1_description","text":"Prevents target enemy creature from using active abilities. \nDuration: {0} round(s)."},
{"sid":"succubus_ability_1_description","text":"Prevents the target from using active abilities. \nDuration: {0} round(s)."},
{"sid":"succubus_ability_2_name","text":"Hourglass"},
{"sid":"succubus_ability_2_name","text":"Hourglass"},
{"sid":"succubus_ability_2_description","text":"Prevents the enemy hero from using active abilities until the end of the round."},
{"sid":"succubus_ability_2_description","text":"Blocks the enemy hero’s active abilities until the end of the round."},
{"sid":"succubus_ability_3_name","text":"Flog Idle Mind"},
{"sid":"succubus_ability_3_name","text":"Flog Idle Mind"},
{"sid":"succubus_ability_3_description","text":"Deals {0} Pure Damage per Focus Charge to target enemy creature."},
{"sid":"succubus_ability_3_description","text":"Deals {0} Pure Damage per Focus Charge to the target."},
{"sid":"succubus_ability_4_name","text":"Bewitch into Passivity"},
{"sid":"succubus_ability_4_name","text":"Bewitch into Passivity"},
{"sid":"succubus_ability_4_description","text":"Prevents all enemies from gaining Focus from any source until the end of next round."},
{"sid":"succubus_ability_4_description","text":"Prevents all enemies from gaining Focus from any source until the end of next round."},
Line 1,858: Line 1,539:
{"sid":"arbitrator_upg_name","text":"Rift Arbitrator"},
{"sid":"arbitrator_upg_name","text":"Rift Arbitrator"},
{"sid":"arbitrator_upg_alt_name","text":"Bloated Arbitrator"},
{"sid":"arbitrator_upg_alt_name","text":"Bloated Arbitrator"},
{"sid":"arbitrator_narrativeDescription","text":"Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque."},
{"sid":"arbitrator_narrativeDescription","text":"Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori Seals upon the riftwalkers her cult summons. Yet, over time, they slowly unravel into something utterly grotesque."},
{"sid":"arbitrator_upg_narrativeDescription","text":"Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body."},
{"sid":"arbitrator_upg_narrativeDescription","text":"Barely recognisable from their former selves, these arbitrators serve as floating control relays, capable of directing countless Shoths at once. The strain they endure surpasses the limits of any mortal mind or body."},
{"sid":"arbitrator_upg_alt_narrativeDescription","text":"I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.  \n\nThey will doom us all."},
{"sid":"arbitrator_upg_alt_narrativeDescription","text":"I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.  \r\n\r\nThey will doom us all."},
{"sid":"arbitrator_passive_1_name","text":"Paradoxical Shots"},
{"sid":"arbitrator_passive_1_name","text":"Paradoxical Shots"},
{"sid":"arbitrator_passive_1_description","text":"Ranged penalties are reversed for this creature.  \nAttacks deal +{1}% Damage per hex (up to a maximum of +{2}%) if the target is more than {0} hexes away.  \nIf the target is adjacent, performs a Melee attack, dealing +{3}% Damage."},
{"sid":"arbitrator_passive_1_description","text":"Ranged penalties are reversed for this creature.  \r\nDeals +{1}% Damage per hex (up to a maximum of +{2}%) if the target is more than {0} hexes away.  \r\nIf the target is adjacent, performs a Melee attack, dealing +{3}% Damage."},
{"sid":"arbitrator_passive_2_name","text":"Slimy Touch"},
{"sid":"arbitrator_passive_2_name","text":"Slimy Touch"},
{"sid":"arbitrator_passive_2_description","text":"Attacks deal +{0} Pure Damage and lower the target’s Speed and Initiative by {1} until the end of round. This effect <b>does not</b> stack."},
{"sid":"arbitrator_passive_2_description","text":"Each attack deals +{0} Pure Damage and lowers the target’s Speed and Initiative by {1} until the end of round."},
{"sid":"arbitrator_passive_3_name","text":"Power of the Abyss"},
{"sid":"arbitrator_passive_3_name","text":"Power of the Abyss"},
{"sid":"arbitrator_passive_3_description","text":"Increases the hero’s maximum mana by {0}. This effect <b>does not</b> stack."},
{"sid":"arbitrator_passive_3_description","text":"Increases the hero’s maximum mana by {0}. This effect <b>does not</b> stack."},
{"sid":"arbitrator_ability_1_name","text":"Command: Reposition"},
{"sid":"arbitrator_ability_1_name","text":"Command: Reposition"},
{"sid":"arbitrator_ability_1_description","text":"Moves a friendly creature to a free hex within {0} hexes of their initial position."},
{"sid":"arbitrator_ability_1_description","text":"Moves an friendly creature to a free hex within {0} hexes of their initial position."},
{"sid":"arbitrator_ability_2_name","text":"Command: Fear"},
{"sid":"arbitrator_ability_2_name","text":"Command: Fear"},
{"sid":"arbitrator_ability_2_description","text":"Moves an enemy to a free hex within {0} hexes of their initial position."},
{"sid":"arbitrator_ability_2_description","text":"Moves an enemy to a free hex within {0} hexes of their initial position."},
Line 1,874: Line 1,555:
{"sid":"arbitrator_ability_3_description","text":"Deals {0} Pure Damage to all enemies and gives them –{1} Speed and Initiative. \nDuration: {2} rounds."},
{"sid":"arbitrator_ability_3_description","text":"Deals {0} Pure Damage to all enemies and gives them –{1} Speed and Initiative. \nDuration: {2} rounds."},
{"sid":"arbitrator_ability_4_name","text":"Command: Switch Places"},
{"sid":"arbitrator_ability_4_name","text":"Command: Switch Places"},
{"sid":"arbitrator_ability_4_description","text":"Makes any two creatures switch places, as long as they are within {0} hexes of one another."},
{"sid":"arbitrator_ability_4_description","text":"Makes any two creatures switch places, as long as they are within {0} hexes from one another."},
{"sid":"arbitrator_ability_5_name","text":"Frozen Pages"},
{"sid":"arbitrator_ability_5_name","text":"Frozen Pages"},
{"sid":"arbitrator_ability_5_description","text":"Prevents the enemy hero from using the Spellbook until the end of the round. This effect <b>does not</b> stack."},
{"sid":"arbitrator_ability_5_description","text":"Prevents the enemy hero from using Spellbook. This effect <b>does not</b> stack."},
{"sid":"unspeakable_name","text":"Abyssal Envoy"},
{"sid":"unspeakable_name","text":"Abyssal Envoy"},
{"sid":"unspeakable_upg_name","text":"Abyssal Overseer"},
{"sid":"unspeakable_upg_name","text":"Abyssal Overseer"},
{"sid":"unspeakable_upg_alt_name","text":"Abyssal Executor"},
{"sid":"unspeakable_upg_alt_name","text":"Abyssal Executor"},
{"sid":"unspeakable_narrativeDescription","text":"When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient."},
{"sid":"unspeakable_narrativeDescription","text":"When an arbitrator’s psyche inevitably collapses, a gateway tears open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced—they seem far too independent and… sentient."},
{"sid":"unspeakable_upg_narrativeDescription","text":"Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful."},
{"sid":"unspeakable_upg_narrativeDescription","text":"Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all they seem to be mere watchers for something far more powerful."},
{"sid":"unspeakable_upg_alt_narrativeDescription","text":"I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice."},
{"sid":"unspeakable_upg_alt_narrativeDescription","text":"I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice."},
{"sid":"unspeakable_ability_1_name","text":"Summoning Rite: Envoy"},
{"sid":"unspeakable_ability_1_name","text":"Summoning Rite: Envoy"},
{"sid":"unspeakable_ability_1_name_upg","text":"Summoning Rite: Overseer"},
{"sid":"unspeakable_ability_1_name_upg","text":"Summoning Rite: Overseer"},
{"sid":"unspeakable_ability_1_name_upg_alt","text":"Summoning Rite: Executor"},
{"sid":"unspeakable_ability_1_name_upg_alt","text":"Summoning Rite: Executor"},
{"sid":"unspeakable_ability_1_description","text":"Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description","text":"Once per battle, summons a stack of Abyssal Envoys in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description_upg","text":"Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description_upg","text":"Once per battle, summons a stack of Abyssal Overseers in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Abyssal Executors in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_2_name","text":"Black Ice Shard"},
{"sid":"unspeakable_ability_2_name","text":"Black Ice Shard"},
{"sid":"unspeakable_ability_2_name_upg_alt","text":"Black Ice Cloud"},
{"sid":"unspeakable_ability_2_name_upg_alt","text":"Black Ice Cloud"},
{"sid":"unspeakable_ability_2_description","text":"Deals {0}% of a basic attack ({1}–{2}) as Pure Damage to target enemy creature."},
{"sid":"unspeakable_ability_2_description","text":"Deals {0}% basic attack Damage ({1}–{2}) as Pure Damage to the target."},
{"sid":"unspeakable_ability_2_description_upg_alt","text":"Deals {0}% of basic attack ({1}–{2}) as Pure Damage to the target and adjacent creatures."},
{"sid":"unspeakable_ability_2_description_upg_alt","text":"Deals {0}% basic attack Damage ({1}–{2}) as Pure Damage to the target and adjacent creatures."},
{"sid":"unspeakable_ability_3_name","text":"Moment of Insanity"},
{"sid":"unspeakable_ability_3_name","text":"Moment of Insanity"},
{"sid":"unspeakable_ability_3_description","text":"Compels an enemy to attack a random target."},
{"sid":"unspeakable_ability_3_description","text":"Makes an enemy attack a random target."},
{"sid":"unspeakable_ability_4_name","text":"Will of the Abyss"},
{"sid":"unspeakable_ability_4_name","text":"Will of the Abyss"},
{"sid":"unspeakable_ability_4_description","text":"Enables this creature to take {0} more turn(s) immediately after its first turn."},
{"sid":"unspeakable_ability_4_description","text":"Allows this creature to take {0} more action(s) immediately after its first action."},
{"sid":"unspeakable_ability_5_name","text":"Control Mind"},
{"sid":"unspeakable_ability_5_name","text":"Control Mind"},
{"sid":"unspeakable_ability_5_description","text":"Target enemy creature loses all its possible turns and passes."},
{"sid":"unspeakable_ability_5_description","text":"The target loses all its possible turns and passes."},
{"sid":"trogl_name","text":"Troglodyte"},
{"sid":"trogl_name","text":"Troglodyte"},
{"sid":"trogl_upg_name","text":"Infernal Troglodyte"},
{"sid":"trogl_upg_name","text":"Infernal Troglodyte"},
{"sid":"trogl_upg_alt_name","text":"Toxic Troglodyte"},
{"sid":"trogl_upg_alt_name","text":"Toxic Troglodyte"},
{"sid":"trogl_narrativeDescription","text":"Blind and small, troglodytes are often seen by surface races as primitive creatures. However, their adaptability and deep knowledge of underground passages are no joke, and these are precisely why they play a crucial role in Alvar."},
{"sid":"trogl_narrativeDescription","text":"Blind and small, troglodytes are often seen by surface races as primitives. However, their adaptability and deep knowledge of underground passages are no joke, and it is precisely why they hold a crucial role in Alvar."},
{"sid":"trogl_upg_narrativeDescription","text":"Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a stronger foe grants them the title of a Shakkor — “the Infernal."},
{"sid":"trogl_upg_narrativeDescription","text":"Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a stronger foe grants them the title of a Shakkor — “the Infernal”."},
{"sid":"trogl_upg_alt_narrativeDescription","text":"Some troglodyte tribes have developed a green hue and spikes. Initially a disadvantage, it has quickly proven an asset as these Arla — “bold ones” — are born with poisonous blood lethal to any who try to harm them."},
{"sid":"trogl_upg_alt_narrativeDescription","text":"Some troglodyte tribes develop a green hue and spikes. Initially a disadvatange, it soon proves an asset as these Arla — „bold ones“ — are born with poisonous blood lethal to any who try to harm them."},
{"sid":"trogl_passive_1_name","text":"Toxic Spear"},
{"sid":"trogl_passive_1_name","text":"Toxic Spear"},
{"sid":"trogl_passive_1_description","text":"Attacks leave gaping wounds, causing the target to take +{0}% Damage until the end of the next round."},
{"sid":"trogl_passive_1_description","text":"Leaves gaping wounds, causing the target to take +{0}% Damage until the end of the next round."},
{"sid":"trogl_passive_2_name","text":"Toxic Blood"},
{"sid":"trogl_passive_2_name","text":"Toxic Blood"},
{"sid":"trogl_passive_2_description","text":"When this creature is Damaged, all adjacent enemies take +{0}% Damage until the end of the next round."},
{"sid":"trogl_passive_2_description","text":"When Damaged, causes all adjacent enemies to take +{0}% Damage until the end of the next round."},
{"sid":"trogl_ability_1_name","text":"Fighting Style: Viscous Spit"},
{"sid":"trogl_ability_1_name","text":"Fighting Style: Viscous Spit"},
{"sid":"trogl_ability_1_description","text":"Performs a Long Reach attack, which deals –{0}% Damage."},
{"sid":"trogl_ability_1_description","text":"Performs a Long Reach attack, which deals –{0}% Damage."},
Line 1,916: Line 1,597:
{"sid":"assassin_upg_name","text":"Guile Infiltrator"},
{"sid":"assassin_upg_name","text":"Guile Infiltrator"},
{"sid":"assassin_upg_alt_name","text":"Bleak Infiltrator"},
{"sid":"assassin_upg_alt_name","text":"Bleak Infiltrator"},
{"sid":"assassin_narrativeDescription","text":"The elven spies of Alvar, these long‑time surface dwellers had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage."},
{"sid":"assassin_narrativeDescription","text":"The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage."},
{"sid":"assassin_upg_narrativeDescription","text":"Handpicked by Spymaster Caspair, guile infiltrators are selected for missions demanding extreme precision and the ability to carry out tasks without leaving a trace. They excel at manipulating external politics and managing debtors."},
{"sid":"assassin_upg_narrativeDescription","text":"Handpicked by Spymaster Caspair, guile infiltrators are selected for missions demanding extreme precision and the ability to carry out tasks without leaving a trace. They excel at manipulating external politics and managing debtors."},
{"sid":"assassin_upg_alt_narrativeDescription","text":"Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. The nature of their tasks often leaves them individualistic and isolated."},
{"sid":"assassin_upg_alt_narrativeDescription","text":"Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. However, the nature of their tasks often leaves them individualistic and isolated."},
{"sid":"assassin_passive_1_name","text":"Weak Spot"},
{"sid":"assassin_passive_1_name","text":"Weak Spot"},
{"sid":"assassin_passive_1_description","text":"Lucky Strikes deal +{0}% Damage, and the maximum possible Luck is increased to {1}."},
{"sid":"assassin_passive_1_description","text":"Lucky Strikes deal +{0}% Damage, and the maximum possible Luck is increased to {1}."},
{"sid":"assassin_passive_2_name","text":"Staggering Hits"},
{"sid":"assassin_passive_2_name","text":"Staggering Hits"},
{"sid":"assassin_passive_2_description","text":"Attacks prevent the target from counterattacking until the end of the round."},
{"sid":"assassin_passive_2_description","text":"Prevents the target from counterattacking until the end of the round."},
{"sid":"assassin_passive_3_name","text":"Sharper Blade"},
{"sid":"assassin_passive_3_name","text":"Sharper Blade"},
{"sid":"assassin_passive_3_description","text":"Each attack increases this creature’s luck by {0}."},
{"sid":"assassin_passive_3_description","text":"Gains {0} Luck with every attack."},
{"sid":"assassin_ability_1_name","text":"Fighting Style: Hit and Run"},
{"sid":"assassin_ability_1_name","text":"Fighting Style: Hit and Run"},
{"sid":"assassin_ability_1_description","text":"This creature will return to its original position after attacking, but deal –{0}% Damage."},
{"sid":"assassin_ability_1_description","text":"Returns to his original position after attacking, but deals –{0}% Damage."},
{"sid":"assassin_ability_1_advanced_name","text":"Advanced Fighting Style: Hit and Run"},
{"sid":"assassin_ability_1_advanced_name","text":"Advanced Fighting Style: Hit and Run"},
{"sid":"assassin_ability_1_advanced_description","text":"This creature will return to its original position after attacking."},
{"sid":"assassin_ability_1_advanced_description","text":"Returns to the original position after attacking."},
{"sid":"assassin_ability_2_name","text":"Shadowstrike"},
{"sid":"assassin_ability_2_name","text":"Shadowstrike"},
{"sid":"assassin_ability_2_description","text":"Deals basic attack Damage to any enemy, ignoring their Defense."},
{"sid":"assassin_ability_2_description","text":"Deals basic attack Damage to any enemy, ignoring their Defence."},
{"sid":"assassin_ability_3_name","text":"Veil of Shadows"},
{"sid":"assassin_ability_3_name","text":"Veil of Shadows"},
{"sid":"assassin_ability_3_description","text":"Cannot be targeted until the end of the round."},
{"sid":"assassin_ability_3_description","text":"Cannot be targeted until the end of the round."},
Line 1,936: Line 1,617:
{"sid":"blade_dancer_upg_name","text":"Jasper Dancer"},
{"sid":"blade_dancer_upg_name","text":"Jasper Dancer"},
{"sid":"blade_dancer_upg_alt_name","text":"Aureate Dancer"},
{"sid":"blade_dancer_upg_alt_name","text":"Aureate Dancer"},
{"sid":"blade_dancer_narrativeDescription","text":"The dark elves of Alvar, the most populous race on Jadame, can be found nearly anywhere, primarily taking roles as spies, traders, and entertainers. With their cultural background, it is no surprise that Alvarian dark elves fill the ranks of a military branch that merges the art of blade dancing with glaive wielding."},
{"sid":"blade_dancer_narrativeDescription","text":"The dark elves of Alvar, the most populous race on Jadame, can be found nearly anywhere. Primarily serving as spies, traders, and entertainers, it is no surprise that their military branch merges the art of bladedancing with glaivewielding."},
{"sid":"blade_dancer_upg_narrativeDescription","text":"As glaive dancers grow more proficient, they are outfitted with armor enhanced by gems traded from their underground allies. After all, looks can kill."},
{"sid":"blade_dancer_upg_narrativeDescription","text":"As glaivedancers grow more proficient, they are outfitted with armour enhanced by gems traded from from their underground allies. After all, looks can kill."},
{"sid":"blade_dancer_upg_alt_narrativeDescription","text":"Eschewing gems in favor of refined gold, the Aureates embody everything others imagine dark elves to be — elegant, ambitious, deadly, and above all, using wealth as their greatest advantage both in negotiations and on the battlefield."},
{"sid":"blade_dancer_upg_alt_narrativeDescription","text":"Eschewing gems in favour of refined gold, the Aureates embody everything others imagine dark elves to be — elegant, ambitious, deadly, and above all, using wealth as their greatest advantage both in negotations and on the battlefield."},
{"sid":"blade_dancer_passive_1_name","text":"A Thousand Cuts"},
{"sid":"blade_dancer_passive_1_name","text":"Thousand Cuts"},
{"sid":"blade_dancer_passive_1_description","text":"Each attack reduces the target’s Defense by {0} until the end of battle. This effect is stackable."},
{"sid":"blade_dancer_passive_1_description","text":"Each attack reduces the targets Defence by {0} until the end of battle. This effect is stackable."},
{"sid":"blade_dancer_passive_2_name","text":"Draconic Blade"},
{"sid":"blade_dancer_passive_2_name","text":"Draconic Blade"},
{"sid":"blade_dancer_passive_2_description","text":"Melee attacks deal double Damage."},
{"sid":"blade_dancer_passive_2_description","text":"Deals double Damage in Melee."},
{"sid":"blade_dancer_ability_1_name","text":"Fighting Style: Bouncing Glaives"},
{"sid":"blade_dancer_ability_1_name","text":"Fighting Style: Bouncing Glaives"},
{"sid":"blade_dancer_ability_1_description","text":"Choose two targets for this attack, dealing –{0}% Damage to each."},
{"sid":"blade_dancer_ability_1_description","text":"Chooses 2 targets for this attack, dealing –{0}% Damage to each."},
{"sid":"blade_dancer_ability_1_advanced_name","text":"Advanced Fighting Style: Bouncing Glaives"},
{"sid":"blade_dancer_ability_1_advanced_name","text":"Advanced Fighting Style: Bouncing Glaives"},
{"sid":"blade_dancer_ability_1_advanced_description","text":"Choose two targets for this attack."},
{"sid":"blade_dancer_ability_1_advanced_description","text":"Chooses 2 targets for this attack."},
{"sid":"minos_name","text":"Minotaur"},
{"sid":"minos_name","text":"Minotaur"},
{"sid":"minos_upg_name","text":"Minotaur Lord"},
{"sid":"minos_upg_name","text":"Minotaur Lord"},
{"sid":"minos_upg_alt_name","text":"Minotaur Vanguard"},
{"sid":"minos_upg_alt_name","text":"Minotaur Vanguard"},
{"sid":"minos_narrativeDescription","text":"The Minotaurs’ seat of power in Jadame lies in the underground maze‑town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact."},
{"sid":"minos_narrativeDescription","text":"Minotaurs’ seat of power in Jadame lies in the underground maze‑town of Balthazar’s Lair, founded by Clan Balthazar. Reknowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact."},
{"sid":"minos_upg_narrativeDescription","text":"To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer."},
{"sid":"minos_upg_narrativeDescription","text":"To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer."},
{"sid":"minos_upg_alt_narrativeDescription","text":"“The Vanguard” is a minotaur organization attracting young bulls with promises of adventure and a swift path to the rank of lord. These foot soldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy."},
{"sid":"minos_upg_alt_narrativeDescription","text":"“The Vanguard” is a minotaur organisation attracting young bulls with promises of adventure and a swift path to the rank of a lord. These footsoldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy."},
{"sid":"minos_passive_1_name","text":"Eager for Battle"},
{"sid":"minos_passive_1_name","text":"Eager for Battle"},
{"sid":"minos_passive_1_description","text":"This creature always has positive Morale, and its maximum increases to {1}. Chance of Morale triggering increases by {0}% for each total point."},
{"sid":"minos_passive_1_description","text":"Always has positive Morale, and its maximum increases to {1}. Morale triggering chance increases by {0}% for each point of his Morale."},
{"sid":"minos_passive_2_name","text":"Blood for Blood"},
{"sid":"minos_passive_2_name","text":"Blood for Blood"},
{"sid":"minos_passive_2_description","text":"Whenever this creature takes Damage, its Morale increases by {0}."},
{"sid":"minos_passive_2_description","text":"Whenever this creature takes Damage, its Morale increases by {0}."},
{"sid":"minos_passive_3_name","text":"Adrenaline Surge"},
{"sid":"minos_passive_3_name","text":"Adrenaline Surge"},
{"sid":"minos_passive_3_description","text":"Whenever this creature’s Morale triggers, its Speed increases by {0} and its Attack and Defense increase by {1}. Lasts until the end of the next round."},
{"sid":"minos_passive_3_description","text":"Whenever this creature’s Morale triggers, its Speed increases by {0}, and its Attack and Defence increase by {1}. Lasts until the end of the next round."},
{"sid":"minos_ability_1_name","text":"Fighting Style: Grand Slam"},
{"sid":"minos_ability_1_name","text":"Fighting Style: Grand Slam"},
{"sid":"minos_ability_1_description","text":"Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each."},
{"sid":"minos_ability_1_description","text":"Hits the target and all creatures within 2 hexes behind it, dealing –{0}% Damage to each."},
{"sid":"minos_ability_1_advanced_name","text":"Advanced Fighting Style: Grand Slam"},
{"sid":"minos_ability_1_advanced_name","text":"Advanced Fighting Style: Grand Slam"},
{"sid":"minos_ability_1_advanced_description","text":"Hits the target and all creatures within two hexes behind it."},
{"sid":"minos_ability_1_advanced_description","text":"Hits the target and all creatures within 2 hexes behind it."},
{"sid":"minos_ability_2_name","text":"Unyielding Will"},
{"sid":"minos_ability_2_name","text":"Unyielding Will"},
{"sid":"minos_ability_2_description","text":"Fully ignores attackers’ Attack values until the end of the round."},
{"sid":"minos_ability_2_description","text":"Fully ignores attackers’ Attack values until the end of the round."},
Line 1,968: Line 1,649:
{"sid":"medusa_upg_name","text":"Medusa Sculptor"},
{"sid":"medusa_upg_name","text":"Medusa Sculptor"},
{"sid":"medusa_upg_alt_name","text":"Medusa Queen"},
{"sid":"medusa_upg_alt_name","text":"Medusa Queen"},
{"sid":"medusa_narrativeDescription","text":"The role of Medusae in Alvari society is an odd one. Being true natives of the underworld, many of them harbor resentment toward collaborating with “surfacers” and their ways of life.\n\nIs their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?"},
{"sid":"medusa_narrativeDescription","text":"The role of Medusae in Alvari society is an odd one. True natives of the underworld, many harbour resentment toward collaborating with “surfacers” and their ways of life.\n\nIs their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?"},
{"sid":"medusa_upg_narrativeDescription","text":"To many medusae, petrification is an art within an art, a revered act that grants an honored status to those chosen to be turned to stone in their society.\n\nIt raises a chilling question — how many of the Alvari statues I have passed in my life once walked these same streets?"},
{"sid":"medusa_upg_narrativeDescription","text":"To many medusae, petrification is an art within art, a revered act, granting an “honored” status to those chosen to be turned to stone.\n\nIt raises a chilling question — how many of the Alvari statues I have passed in my life once walked these same streets?"},
{"sid":"medusa_upg_alt_narrativeDescription","text":"Rumors speak of a chthonic lifeform thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the gorgons hold the truth.\n\nIf these tales are more than a myth, one must wonder — who do these “Queens” truly serve?"},
{"sid":"medusa_upg_alt_narrativeDescription","text":"Rumours suggest a chthonic life thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the Gorgons hold the truth.\n\nIf these tales are more than a myth, one must wonder — who do these “Queens” truly serve?"},
{"sid":"medusa_passive_1_name","text":"Marble Arrows"},
{"sid":"medusa_passive_1_name","text":"Marble Arrows"},
{"sid":"medusa_passive_1_description","text":"Ranged Attacks reduce the target’s Initiative by {0} until the end of the next round."},
{"sid":"medusa_passive_1_description","text":"Attacks reduce the target’s Initiative by {0} until the end of the next round."},
{"sid":"medusa_ability_1_name","text":"Fighting Style: Arrow Barrage"},
{"sid":"medusa_ability_1_name","text":"Fighting Style: Arrow Barrage"},
{"sid":"medusa_ability_1_description","text":"Hits the target and all enemies adjacent to it, dealing –{0}% Damage."},
{"sid":"medusa_ability_1_description","text":"Hits the target and all enemies adjacent to it, dealing –{0}% Damage."},
Line 1,980: Line 1,661:
{"sid":"medusa_ability_2_description","text":"Moves to another hex within its movement range."},
{"sid":"medusa_ability_2_description","text":"Moves to another hex within its movement range."},
{"sid":"medusa_ability_3_name","text":"Petrification"},
{"sid":"medusa_ability_3_name","text":"Petrification"},
{"sid":"medusa_ability_3_description","text":"Performs a Melee attack and petrifies the target until the end of the round. \nPetrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn."},
{"sid":"medusa_ability_3_description","text":"Performs a Melee attack and petrifies the target until the end of the round. \nA Petrified target takes double Damage from normal attacks, is immune to Magic Damage, and skips its turn."},
{"sid":"hydra_name","text":"Hydra"},
{"sid":"hydra_name","text":"Hydra"},
{"sid":"hydra_upg_name","text":"Chthonic Hydra"},
{"sid":"hydra_upg_name","text":"Chthonic Hydra"},
{"sid":"hydra_upg_alt_name","text":"Infernal Hydra"},
{"sid":"hydra_upg_alt_name","text":"Infernal Hydra"},
{"sid":"hydra_narrativeDescription","text":"Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.\n\nAnd the main course? Why, it’s you, naturally."},
{"sid":"hydra_narrativeDescription","text":"Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.\n\nAnd the main course? Why, it’s you, naturally."},
{"sid":"hydra_upg_narrativeDescription","text":"Rumors speak a of slow chthonic life form slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings."},
{"sid":"hydra_upg_narrativeDescription","text":"Legend speaks of a slow chthonic life slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings."},
{"sid":"hydra_upg_alt_narrativeDescription","text":"A scholar once claimed that hydras are made of the earth itself. True or not, some hydras emerge with scarlet scales and crystalline barbs adorning their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless."},
{"sid":"hydra_upg_alt_narrativeDescription","text":"A scholar once claimed that hydras are made of earth. True or not, some hydras emerge with scarlet scales and crystalline barbs adoring their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless."},
{"sid":"hydra_passive_1_name","text":"Weakening Venom"},
{"sid":"hydra_passive_1_name","text":"Weakening Venom"},
{"sid":"hydra_passive_1_description","text":"Attacks cause the target to deal –{0}% Damage until the end of next round."},
{"sid":"hydra_passive_1_description","text":"Attacks cause the target to deal –{0}% Damage for {1} round(s)."},
{"sid":"hydra_passive_2_name","text":"Regeneration"},
{"sid":"hydra_passive_2_name","text":"Regeneration"},
{"sid":"hydra_passive_2_description","text":"Restores to full HP at the start of its turn."},
{"sid":"hydra_passive_2_description","text":"Restores full HP at the start of its turn."},
{"sid":"hydra_passive_3_name","text":"Poisonous Blood"},
{"sid":"hydra_passive_3_name","text":"Poisonous Blood"},
{"sid":"hydra_passive_3_description","text":"Whenever this creature takes Damage, adjacent enemy creatures deal –{0}% Damage until the end of next round."},
{"sid":"hydra_passive_3_description","text":"When Damaged, causes adjacent enemies to deal –{0}% Damage for {1} round(s)."},
{"sid":"hydra_passive_4_name","text":"Growing Teeth"},
{"sid":"hydra_passive_4_name","text":"Growing Teeth"},
{"sid":"hydra_passive_4_description","text":"Whenever this creature takes Damage, it gains {0} Attack until the end of the battle."},
{"sid":"hydra_passive_4_description","text":"This creature gains {0} Attack until the end of the battle whenever it takes Damage."},
{"sid":"hydra_passive_5_name","text":"All Heads on Deck"},
{"sid":"hydra_passive_5_name","text":"All Heads on Deck"},
{"sid":"hydra_passive_5_description","text":"This creature’s counterattacks use its full Fighting Style effects."},
{"sid":"hydra_passive_5_description","text":"Uses this creature’s Fighting Style instead of a normal attack when counterattacking."},
{"sid":"hydra_ability_1_name","text":"Fighting Style: Whirlwind Strike"},
{"sid":"hydra_ability_1_name","text":"Fighting Style: Whirlwind Strike"},
{"sid":"hydra_ability_1_description","text":"Hits all adjacent enemies, dealing –{0}% Damage to each."},
{"sid":"hydra_ability_1_description","text":"Hits all adjacent enemies, dealing –{0}% Damage to each."},
Line 2,006: Line 1,687:
{"sid":"black_dragon_narrativeDescription","text":"Born in the depths of their caves, dragons are ambitious beings of immense intelligence and power, with few equals in Jadame. Some have allied with Alvar in their pursuit of even greater heights."},
{"sid":"black_dragon_narrativeDescription","text":"Born in the depths of their caves, dragons are ambitious beings of immense intelligence and power, with few equals in Jadame. Some have allied with Alvar in their pursuit of even greater heights."},
{"sid":"black_dragon_upg_narrativeDescription","text":"The Stygianscales, represented by “Queen” Amelchia, are pivotal players within Alvari politics, wielding raw strength and extensive ties among various broods and scales across the continent. Cunning and ever‑prepared, they strive to unite Alvar under a new order."},
{"sid":"black_dragon_upg_narrativeDescription","text":"The Stygianscales, represented by “Queen” Amelchia, are pivotal players within Alvari politics, wielding raw strength and extensive ties among various broods and scales across the continent. Cunning and ever‑prepared, they strive to unite Alvar under a new order."},
{"sid":"black_dragon_upg_alt_narrativeDescription","text":"Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power‑hungry because of it.\n\nI hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell."},
{"sid":"black_dragon_upg_alt_narrativeDescription","text":"Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, and perceived as excessively power‑hungry because of it.\n\nI hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell."},
{"sid":"black_dragon_passive_1_name","text":"Fires of Dominion"},
{"sid":"black_dragon_passive_1_name","text":"Fires of Dominion"},
{"sid":"black_dragon_passive_1_description","text":"Friendly creatures gain {0} Morale and Luck; enemy creatures lose the same."},
{"sid":"black_dragon_passive_1_description","text":"Gives {0} Morale and Luck to friendly creatures, and reduces enemies’ Morale and Luck by {0}."},
{"sid":"black_dragon_passive_2_name","text":"Dominating Presence"},
{"sid":"black_dragon_passive_2_name","text":"Dominating Presence"},
{"sid":"black_dragon_passive_2_description","text":"All adjacent enemies always deal minimum Damage."},
{"sid":"black_dragon_passive_2_description","text":"All adjacent enemies always deal minimum Damage."},
{"sid":"black_dragon_ability_1_name","text":"Fighting Style: Sulfurous Assault"},
{"sid":"black_dragon_ability_1_name","text":"Fighting Style: Sulphurous Assault"},
{"sid":"black_dragon_ability_1_description","text":"Performs a Cone Strike, dealing –{0}% Damage to each target."},
{"sid":"black_dragon_ability_1_description","text":"Performs the Cone Strike, dealing –{0}% Damage to each target."},
{"sid":"black_dragon_ability_1_advanced_name","text":"Advanced Fighting Style: Sulfurous Assault"},
{"sid":"black_dragon_ability_1_advanced_name","text":"Advanced Fighting Style: Sulphurous Assault"},
{"sid":"black_dragon_ability_1_advanced_description","text":"Performs a Cone Strike."},
{"sid":"black_dragon_ability_1_advanced_description","text":"Performs a Cone Strike."},
{"sid":"black_dragon_ability_2_name","text":"Inner Flame"},
{"sid":"black_dragon_ability_2_name","text":"Inner Flame"},
{"sid":"black_dragon_ability_2_description","text":"Until the end of the next round, deals {0} Magic Damage when attacked in Melee."},
{"sid":"black_dragon_ability_2_description","text":"Until the end of the next round, deals {0} Magic Damage when attacked in Melee."},
{"sid":"black_dragon_ability_3_name","text":"Dragonflight"},
{"sid":"black_dragon_ability_3_name","text":"Dragonflight"},
{"sid":"black_dragon_ability_3_description","text":"Moves to any hex, dealing {0}% basic attack Damage ({1}{2}) to all adjacent creatures and pushing them away, if possible."},
{"sid":"black_dragon_ability_3_description","text":"Moves to any hex, dealing {0}% ({1}{2}) basic attack Damage to all adjacent creatures and pushing them away, if possible."},
{"sid":"lich_dragon_name","text":"Lich Dragon"},
{"sid":"lich_dragon_name","text":"Lich Dragon"},
{"sid":"lich_dragon_narrativeDescription","text":"Undead dragons come to existence in places where enormous amounts of necrotic energies radiate close to their resting places. As such, for all the power they have, risen dragons are surprisingly simple and unambitious — more beasts guarding their graveyards than rulers."},
{"sid":"lich_dragon_narrativeDescription","text":"Undead dragons come to existence in places where enormous amounts of necrotic energies radiate close to their resting places. As such, for all the power they have, risen dragons are surprisingly simple and unambitious — more beasts guarding their graveyards than rulers."},
{"sid":"lich_dragon_passive_1_name","text":"Bone Absorption"},
{"sid":"lich_dragon_passive_1_name","text":"Bone Absorption"},
{"sid":"lich_dragon_passive_1_description","text":"Absorbs all corpses at destination and all adjacent hexes. For each corpse, this creature gains +{0}% to ability Damage and +{0}% to HP restored by abilities."},
{"sid":"lich_dragon_passive_1_description","text":"Absorbs all corpses at destination and all adjacent hexes. Takes +{0}% to ability Damage and +{0}% to HP restored by abilities."},
{"sid":"lich_dragon_ability_1_name","text":"Self‑Reconstruction"},
{"sid":"lich_dragon_ability_1_name","text":"Self‑Reconstruction"},
{"sid":"lich_dragon_ability_1_description","text":"Restores {0}% of one unit’s maximum HP. This can revive fallen units above original amount. Units revived this way are permanent."},
{"sid":"lich_dragon_ability_1_description","text":"Restores {0}% of one dragon’s maximum HP. Revives fallen units. Can create new ones."},
{"sid":"lich_dragon_ability_2_name","text":"Bone Armageddon"},
{"sid":"lich_dragon_ability_2_name","text":"Bone Armageddon"},
{"sid":"lich_dragon_ability_2_description","text":"Deals {0} Pure Damage to all other creatures."},
{"sid":"lich_dragon_ability_2_description","text":"Deals {0} Pure Damage to all other creatures."},
{"sid":"trickster_name","text":"Trickster"},
{"sid":"trickster_name","text":"Trickster"},
{"sid":"trickster_narrativeDescription","text":"A strange fox from a distant land that found a home in Jadame, seamlessly blending in. Known for their independence, these creatures share a mysterious bond with spirits, weaving illusions to ensnare their prey. There are whispers tell of a rare few with incredible sentience, though none have ever witnessed one speak."},
{"sid":"trickster_narrativeDescription","text":"A fox from a distant land, it found a home in Jadame, seamlessly blending in. Known for their independence, these creatures share a mysterious bond with spirits, weaving illusions to ensnare prey. Whispers tell of a rare few with incredible sentience, though none have ever witnessed one speak."},
{"sid":"trickster_passive_1_name","text":"Trick"},
{"sid":"trickster_passive_1_name","text":"Trick"},
{"sid":"trickster_passive_1_description","text":"While there are any alive Trickster Illusions on the battlefield, the Trickster itself doesn’t take any Damage."},
{"sid":"trickster_passive_1_description","text":"If there are any alive Trickster Illusions on the battlefield, the Trickster itself doesn’t take any Damage."},
{"sid":"trickster_ability_1_name","text":"Fox o’ Nine Tails"},
{"sid":"trickster_ability_1_name","text":"Fox o’ Nine Tails"},
{"sid":"trickster_ability_1_description","text":"Creates a Trickster Illusion on the battlefield with reduced stats."},
{"sid":"trickster_ability_1_description","text":"Creates a Trickster Illusion on the battlefield with reduced stats."},
{"sid":"basilisk_name","text":"Basilisk"},
{"sid":"basilisk_name","text":"Basilisk"},
{"sid":"basilisk_narrativeDescription","text":"Ancient reptiles that survived past cataclysms; probably one of the first predators in Jadame. With their deadly poison and magical gaze ability, these beasts are now sought by ambitious generals as weapons of war."},
{"sid":"basilisk_narrativeDescription","text":"Ancient reptiles that survived past cataclysms, probably one of the first predators in Jadame. With their deadly poison and magical gaze ability, ambitious generals now see them as weapons of war."},
{"sid":"basilisk_passive_1_name","text":"Deadly Glance"},
{"sid":"basilisk_passive_1_name","text":"Deadly Glance"},
{"sid":"basilisk_passive_1_description","text":"If target enemy creature has fewer than {0}% of its original units, it is destroyed immediately."},
{"sid":"basilisk_passive_1_description","text":"If the target has fewer than {0}% of its original units, it is destroyed immediately."},
{"sid":"basilisk_passive_2_name","text":"Basilisk Poison"},
{"sid":"basilisk_passive_2_name","text":"Basilisk Poison"},
{"sid":"basilisk_passive_2_description","text":"The lower the target’s tier is, the more Damage it takes: +{0}% Damage per tier of difference."},
{"sid":"basilisk_passive_2_description","text":"The lower the target’s tier is, the more Damage it takes: +{0}% Damage per tier of difference."},
{"sid":"sentinel_name","text":"Sentinel of Glory"},
{"sid":"sentinel_name","text":"Sentinel of Glory"},
{"sid":"sentinel_narrativeDescription","text":"These former allies of the Church of the Sun have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic."},
{"sid":"sentinel_narrativeDescription","text":"Formerly allies of the Church of the Sun, sentinels have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic."},
{"sid":"sentinel_ability_1_name","text":"Arina’s Way"},
{"sid":"sentinel_ability_1_name","text":"Arina’s Way"},
{"sid":"sentinel_ability_1_description","text":"Dispels all negative effects from this creature and fully restores its HP. Once per battle."},
{"sid":"sentinel_ability_1_description","text":"Dispels all negative effects from this creature and fully restores own HP. Once per battle."},
{"sid":"sentinel_ability_1_info","text":"Walking one Way blocks all other Ways for this round."},
{"sid":"sentinel_ability_1_info","text":"Walking one Way blocks all other Ways for this round."},
{"sid":"sentinel_ability_2_name","text":"Naira’s Way"},
{"sid":"sentinel_ability_2_name","text":"Naira’s Way"},
{"sid":"sentinel_ability_2_description","text":"Deals +{0}% Damage and takes –{1}% Damage until the end of the round. Once per battle."},
{"sid":"sentinel_ability_2_description","text":"Until the end of round, deals +{0}% Damage and takes –{1}% Damage. Once per battle."},
{"sid":"sentinel_ability_2_info","text":"Walking one Way blocks all other Ways for this round."},
{"sid":"sentinel_ability_2_info","text":"Walking one Way blocks all other Ways for this round."},
{"sid":"sentinel_ability_3_name","text":"Doreath’s Way"},
{"sid":"sentinel_ability_3_name","text":"Doreath’s Way"},
Line 2,054: Line 1,735:
{"sid":"sentinel_ability_4_info","text":"Walking one Way blocks all other Ways for this round."},
{"sid":"sentinel_ability_4_info","text":"Walking one Way blocks all other Ways for this round."},
{"sid":"obsidian_dragon_name","text":"Obsidian Dragon"},
{"sid":"obsidian_dragon_name","text":"Obsidian Dragon"},
{"sid":"obsidian_dragon_narrativeDescription","text":"The thing about diplomacy is, <i>someone</i> always hates it. Some dark dragons believe the very concept of Alvar is beneath them — beneath the whole dragon race — and that they should just rule all other peoples on their own, without alliances.\n\nFor now, this just makes them pariahs."},
{"sid":"obsidian_dragon_narrativeDescription","text":"The thing about diplomacy is, someone always hates it. Some dark dragons believe the very concept of Alvar is beneath them — beneath the whole dragon race — and that they should just rule all other peoples on their own, without alliances.\n\nFor now, this just makes them pariahs."},
{"sid":"obsidian_dragon_passive_1_name","text":"Disdain"},
{"sid":"obsidian_dragon_passive_1_name","text":"Disdain"},
{"sid":"obsidian_dragon_passive_1_description","text":"Takes –{0}% Melee Damage, –{1}% Long Reach Damage, and –{2}% Ranged Damage."},
{"sid":"obsidian_dragon_passive_1_description","text":"Takes –{0}% Melee Damage, –{1}% Long Reach Damage, and –{2}% Ranged Damage."},
{"sid":"obsidian_dragon_passive_2_name","text":"Scorch"},
{"sid":"obsidian_dragon_passive_2_name","text":"Scorch"},
{"sid":"obsidian_dragon_passive_2_description","text":"Attacks set the target on fire. Burning creatures take {0} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {1} rounds(s)."},
{"sid":"obsidian_dragon_passive_2_description","text":"Upon attacking, sets the enemy on fire. While Burning, the target takes {0} Magic Damage at the start of its turn. This effect is stackable.\nDuration: {1} rounds(s)."},
{"sid":"mech_guard_name","text":"Worldwatcher"},
{"sid":"mech_guard_name","text":"Worldwatcher"},
{"sid":"mech_guard_narrativeDescription","text":"These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?"},
{"sid":"mech_guard_narrativeDescription","text":"These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well‑equipped for battle?"},
{"sid":"mech_guard_ability_1_name","text":"Time Loop"},
{"sid":"mech_guard_ability_1_name","text":"Trap: Time Loop"},
{"sid":"mech_guard_ability_1_description","text":"Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn.\nDuration: {0} rounds."},
{"sid":"mech_guard_ability_1_description","text":"Places an invisible trap. A ground enemy stack that steps into it is transported back to their starting point and forced to end turn.\nDuration: {0} rounds."},
{"sid":"coatl_name","text":"Couatl"},
{"sid":"coatl_name","text":"Couatl"},
{"sid":"coatl_narrativeDescription","text":"These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence."},
{"sid":"coatl_narrativeDescription","text":"These feathered serpents oftentimes rely on their sheer power and hail back to older, more primal times — their scales make them highly impervious to spells altering one’s essence."},
{"sid":"coatl_passive_1_name","text":"Primal Stubbornness"},
{"sid":"coatl_passive_1_name","text":"Primal Stubbornness"},
{"sid":"coatl_passive_1_description","text":"Negative effects do not stay on this creature longer than {0} round(s)."},
{"sid":"coatl_passive_1_description","text":"Negative effects do not stay on this creature longer than {0} round(s)."},
Line 2,072: Line 1,753:
{"sid":"fairy_dragon_passive_1_description","text":"Steals {0} mana from the enemy hero (if present) at the start of its turn."},
{"sid":"fairy_dragon_passive_1_description","text":"Steals {0} mana from the enemy hero (if present) at the start of its turn."},
{"sid":"fairy_dragon_passive_2_name","text":"Bubble of Silence"},
{"sid":"fairy_dragon_passive_2_name","text":"Bubble of Silence"},
{"sid":"fairy_dragon_passive_2_description","text":"Adjacent enemy creatures cannot use abilities."},
{"sid":"fairy_dragon_passive_2_description","text":"Adjacent enemies cannot use abilities."},
{"sid":"fairy_dragon_ability_1_name","text":"Nullify"},
{"sid":"fairy_dragon_ability_1_name","text":"Nullify"},
{"sid":"fairy_dragon_ability_1_description","text":"Dispels all negative and positive effects from the target."},
{"sid":"fairy_dragon_ability_1_description","text":"Dispels all negative and positive effects from the target."},
Line 2,078: Line 1,759:
{"sid":"fairy_dragon_ability_2_description","text":"Dispels all summoned creatures and temporary stacks."},
{"sid":"fairy_dragon_ability_2_description","text":"Dispels all summoned creatures and temporary stacks."},
{"sid":"giant_frog_name","text":"Giant Toad"},
{"sid":"giant_frog_name","text":"Giant Toad"},
{"sid":"giant_frog_narrativeDescription","text":"The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for these giant, semi‑aquatic creatures. Grumpy and territorial, they dominate large swaths of the continent’s coastal zones."},
{"sid":"giant_frog_narrativeDescription","text":"The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for giant semi‑aquatic creatures. Grumpy and territorial, they dominate parts of the continent’s coastal zones."},
{"sid":"giant_frog_passive_1_name","text":"Tenderizing Spit"},
{"sid":"giant_frog_passive_1_name","text":"Tenderizing Spit"},
{"sid":"giant_frog_passive_1_description","text":"Attacks poison the target. Poisoned creatures take {0} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {1} round(s)."},
{"sid":"giant_frog_passive_1_description","text":"Upon attacking, poisons the enemy. While Poisoned, the target takes {0} Magic Damage at the start of its turn. This effect is stackable.\nDuration: {1} round(s)."},
{"sid":"giant_frog_ability_1_name","text":"Leap"},
{"sid":"giant_frog_ability_1_name","text":"Leap"},
{"sid":"giant_frog_ability_1_description","text":"Leaps over one hex. On landing, pushes all adjacent creatures away, if possible."},
{"sid":"giant_frog_ability_1_description","text":"Leaps over 1 hex. Pushes all adjacent creatures away, if possible."},
{"sid":"giant_frog_ability_2_name","text":"Sticky Tongue"},
{"sid":"giant_frog_ability_2_name","text":"Sticky Tongue"},
{"sid":"giant_frog_ability_2_description","text":"Targets an adjacent empty hex to grab an enemy creature immediately behind that hex, pulling them into the target hex."},
{"sid":"giant_frog_ability_2_description","text":"Aims at an adjacent hex and draws a target that stands further in that direction to it."},
{"sid":"unicorn_name","text":"Unicorn"},
{"sid":"unicorn_name","text":"Unicorn"},
{"sid":"unicorn_narrativeDescription","text":"Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal."},
{"sid":"unicorn_narrativeDescription","text":"Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Elves, through centuries of interaction, have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal."},
{"sid":"unicorn_ability_1_name","text":"Blinding Strike"},
{"sid":"unicorn_ability_1_name","text":"Blinding Strike"},
{"sid":"unicorn_ability_1_description","text":"Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage.  \nDuration: {0} round(s)."},
{"sid":"unicorn_ability_1_description","text":"Casts “Blind” upon the target, preventing all actions. The effect ends when the target takes Damage.  \nDuration: {0} round(s)."},
{"sid":"dragon_hunter_name","text":"Dragonslayer"},
{"sid":"dragon_hunter_name","text":"Dragonslayer"},
{"sid":"dragon_hunter_narrativeDescription","text":"Dragon killing is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever."},
{"sid":"dragon_hunter_narrativeDescription","text":"Dragonkilling is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever."},
{"sid":"dragon_hunter_passive_1_name","text":"Dissection"},
{"sid":"dragon_hunter_passive_1_name","text":"Dissection"},
{"sid":"dragon_hunter_passive_1_description","text":"Attacks wound the target. Wounded creatures take {0} Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"dragon_hunter_passive_1_description","text":"Wounds the target. Wounded target takes {0} Normal Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"dragon_hunter_passive_2_name","text":"Dragon hunter"},
{"sid":"dragon_hunter_passive_2_name","text":"Dragon hunter"},
{"sid":"dragon_hunter_passive_2_description","text":"Deals +{0}% Damage to Dragons."},
{"sid":"dragon_hunter_passive_2_description","text":"Deals +{0}% Damage to Dragons"},
{"sid":"dragon_hunter_ability_1_name","text":"Dragon’s Blood"},
{"sid":"dragon_hunter_ability_1_name","text":"Dragon’s Blood"},
{"sid":"dragon_hunter_ability_1_description","text":"Becomes fully immune to spells until the end of the next round."},
{"sid":"dragon_hunter_ability_1_description","text":"Until the end of the next round, becomes fully immune to spells."},
{"sid":"kitten_horn_name","text":"Kittenhorn"},
{"sid":"kitten_horn_name","text":"Kittenhorn"},
{"sid":"kitten_horn_narrativeDescription","text":"These cute, cat‑like creatures are actually quite ancient. They hail back from the times when crystals had minds and songs could change reality. Kittenhorns carry a bit of those primordial times with themselves still, occasionally driving people insane — be it through glee or rage."},
{"sid":"kitten_horn_narrativeDescription","text":"These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage."},
{"sid":"kitten_horn_passive_1_name","text":"Remnant of Mad Times"},
{"sid":"kitten_horn_passive_1_name","text":"Remnant of Mad Times"},
{"sid":"kitten_horn_passive_1_description","text":"Upon death, this creature casts “Berserk” upon its killer. They are forced to attack the nearest creature."},
{"sid":"kitten_horn_passive_1_description","text":"When this creature dies, “Berserk” is cast upon its killer. They are forced to attack the nearest creature."},
{"sid":"kitten_horn_passive_2_name","text":"Too Cute to be True"},
{"sid":"kitten_horn_passive_2_name","text":"Too Cute to Be True"},
{"sid":"kitten_horn_passive_2_description","text":"Increases the hero’s Persuasion Power in Diplomacy by {0}%. This effect <b>does not</b> stack."},
{"sid":"kitten_horn_passive_2_description","text":"Increases the hero’s Persuasion Power in Diplomacy by {0}%. This effect <b>does not</b> stack."},
{"sid":"kitten_horn_ability_1_name","text":"Wheeee"},
{"sid":"kitten_horn_ability_1_name","text":"Wheeee"},
Line 2,112: Line 1,793:
{"sid":"primal_remnant_narrativeDescription","text":"Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era."},
{"sid":"primal_remnant_narrativeDescription","text":"Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era."},
{"sid":"primal_remnant_ability_2_name","text":"Vegetation Propagation"},
{"sid":"primal_remnant_ability_2_name","text":"Vegetation Propagation"},
{"sid":"primal_remnant_ability_2_description","text":"Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage."},
{"sid":"primal_remnant_ability_2_description","text":"Creates an equal Primal Remnant stack on an adjacent hex. It dies upon taking any Damage."},
{"sid":"primal_remnant_ability_1_name","text":"Emboldening Spores"},
{"sid":"primal_remnant_ability_1_name","text":"Emboldening Spores"},
{"sid":"primal_remnant_ability_1_description","text":"This creature and all adjacent friendly creatures gain +{0}% maximum HP.\nDuration: {1} round(s)."},
{"sid":"primal_remnant_ability_1_description","text":"Grants itself and all adjacent friendly creatures +{0}% maximum HP.\nDuration: {1} round(s)."},
{"sid":"animated_armor_name","text":"Animated Armor"},
{"sid":"animated_armor_name","text":"Animated Armour"},
{"sid":"animated_armor_narrativeDescription","text":"The armor is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood Mycelium, these beings have simple sort of mind and sometimes even personalities, though they’re nigh incomprehensible to ordinary mortals."},
{"sid":"animated_armor_narrativeDescription","text":"The armour is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood’s mycelium, they have a sort of simple mind and sometimes even personalities, though nigh incomprehensible for ordinary mortals."},
{"sid":"gorilla_name","text":"Groll"},
{"sid":"gorilla_name","text":"Groll"},
{"sid":"gorilla_narrativeDescription","text":"Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?"},
{"sid":"gorilla_narrativeDescription","text":"Rock go boom. Stick go crash. Legend says, these unpleasant and easily annoyed creatures were one made from stone by dragons. But could stones ever become so short‑tempered?"},
{"sid":"gorilla_ability_1_name","text":"Rrr, Jump!"},
{"sid":"gorilla_ability_1_name","text":"Rrr, Jump!"},
{"sid":"gorilla_ability_1_description","text":"Jumps to a hex within a {0}‑hex radius and deals basic attack Damage to all adjacent enemies."},
{"sid":"gorilla_ability_1_description","text":"Jumps to a hex within a {0}‑hex radius and deals basic attack Damage to all adjacent enemies."},
{"sid":"gorilla_ability_2_name","text":"Big Rock, Rrr!"},
{"sid":"gorilla_ability_2_name","text":"Big Rock, Rrr!"},
{"sid":"gorilla_ability_2_description","text":"Deals {2}% of basic attack ({0}{1}) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn."},
{"sid":"gorilla_ability_2_description","text":"Deals {2}% basic attack Damage ({0}{1}) to the target as Magic Damage, stunning them until next round. The Stunned creature is forced to pass."},
{"sid":"halfling_name","text":"Halfling"},
{"sid":"halfling_name","text":"Halfling"},
{"sid":"halfling_narrativeDescription","text":"A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly."},
{"sid":"halfling_narrativeDescription","text":"A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly."},
Line 2,132: Line 1,813:
{"sid":"undead_peasant_narrativeDescription","text":"I’ve heard it’s actually the grief from the loss of his lovely piglet that made him like this."},
{"sid":"undead_peasant_narrativeDescription","text":"I’ve heard it’s actually the grief from the loss of his lovely piglet that made him like this."},
{"sid":"peasant_passive_1_name","text":"Taxpayer"},
{"sid":"peasant_passive_1_name","text":"Taxpayer"},
{"sid":"peasant_passive_1_description","text":"At the beginning of the day, grants {0} Gold per unit in this creature’s stack."},
{"sid":"peasant_passive_1_description","text":"At the beginning of the day, grants {0} Gold per creature in its army."},
{"sid":"peasant_passive_2_name","text":"Beloved Piglet"},
{"sid":"peasant_passive_2_name","text":"Beloved Piglet"},
{"sid":"peasant_passive_2_description","text":"Loves his pet so much that he can’t live without it… normally."},
{"sid":"peasant_passive_2_description","text":"Loves his pet so much that he can’t live without it... normally."},
{"sid":"peasant_passive_3_name","text":"Enraged"},
{"sid":"peasant_passive_3_name","text":"Enraged"},
{"sid":"peasant_passive_3_description","text":"This creature enhances itself at the beginning of each round, increasing his attributes and gaining {0} minimum and maximum Damage."},
{"sid":"peasant_passive_3_description","text":"At the beginning of each round, enhances himself, increasing his attributes and gaining {0} minimum and maximum Damage."},
{"sid":"pixie_name","text":"Pixie"},
{"sid":"pixie_name","text":"Pixie"},
{"sid":"pixie_narrativeDescription","text":"Born from flower buds blossoming in mana‑rich places, Pixies are mischievous beings who cherish free will and playfulness over laws or others’ well‑being. Though akin to faeries, they pledge loyalty to no one, following only those who promise excitement."},
{"sid":"pixie_narrativeDescription","text":"Born from flower buds blossoming in mana‑rich places, Pixies are mischievous beings who cherish free will and playfulness over laws or others’ well‑being. Though akin to faeries, they pledge loyalty to none, following only those who promise them excitement."},
{"sid":"avatar_name","text":"Avatar"},
{"sid":"avatar_name","text":"Avatar"},
{"sid":"avatar_narrativeDescription","text":"There is a unique mastery invented by Jadame scholars, an art of expressing one’s soul not through word or song, but directly. The creature cast this way is a uniquely tremulous and powerful Embodiment."},
{"sid":"avatar_narrativeDescription","text":"There is a unique mastery invented by Jadame scholars, an art of expressing one’s soul not through word or song, but directly. The creature cast this way is a uniquely tremulous and powerful Embodiment."},
{"sid":"avatar_passive_unfrozen_name","text":"Everchanging Essence"},
{"sid":"avatar_passive_unfrozen_description","text":"Gains a barrier at the start of its turn that blocks one instance of Damage."},
{"sid":"avatar_passive_1_name","text":"Soul Embodied"},
{"sid":"avatar_passive_1_name","text":"Soul Embodied"},
{"sid":"avatar_passive_1_description","text":"Can’t have more than one creature. Upon summoning, receives bonuses based on the summoner’s Spell Power."},
{"sid":"avatar_passive_1_description","text":"Can’t have more than 1 creature. Upon summoning, receives bonuses based on the summoner’s Spell Power."},
{"sid":"avatar_passive_2_name","text":"Subsistence"},
{"sid":"avatar_passive_2_description","text":"Cannot be killed by spells or hero and creature abilities."},
{"sid":"dragon_upg_name","text":"Red Dragon"},
{"sid":"dragon_upg_narrativeDescription","text":"Usually these dragons roam the Garrote Gorge, but lately, more and more of them have been sighted across Central Jadame."},
{"sid":"unit_health","text":"Health"},
{"sid":"unit_health","text":"Health"},
{"sid":"unit_attack","text":"Attack"},
{"sid":"unit_attack","text":"Attack"},
{"sid":"unit_defence","text":"Defense"},
{"sid":"unit_defence","text":"Defence"},
{"sid":"unit_damage","text":"Damage"},
{"sid":"unit_damage","text":"Damage"},
{"sid":"unit_luck","text":"Luck"},
{"sid":"unit_luck","text":"Luck"},
Line 2,157: Line 1,832:
{"sid":"unit_init","text":"Initiative"},
{"sid":"unit_init","text":"Initiative"},
{"sid":"unit_speed","text":"Speed"},
{"sid":"unit_speed","text":"Speed"},
{"sid":"unit_energy","text":"Focus"},
{"sid":"unit_energy","text":"Focus"}
{"sid":"lich_dragon_ability_1_description_alt","text":"Restores {0}% of one unit’s maximum HP. This can revive fallen units and create more beyond their original amount. Revived and created units are temporary."},
{"sid":"alt_text_steal_mana_sp_with_base","text":"[ {0} + {1} per {2} units in the stack ]"}
] }
] }

Revision as of 00:02, 3 May 2026

{ "tokens": [ {"sid":"cancelBtn","text":"Cancel"}, {"sid":"applyBtn","text":"Apply"}, {"sid":"pressAnyKey","text":"Press Any Key"}, {"sid":"shortCutsList","text":"Space — End turn\nCtrl + T — Cycle fog of war visuals\nCtrl + E — Change time of day\nShift + F — Reveal entire map (clear all fog of war)\nShift + F6 — Instantly win battle (autowin)\nShift + F2 — Speed up battle (×10)\nCtrl + F2 — Slow down battle (×0.25)\nShift + F3 — Restore default battle speed\nP — Toggle traversable terrain (global map)\nG — Toggle map grid\nО — outlines on/off"}, {"sid":"message_new_day_content","text":"New Day Begins"}, {"sid":"message_new_day_caption","text":"New Day"}, {"sid":"end_turn_message_content","text":"Are you sure you want to end your turn?"}, {"sid":"end_turn_message_param","text":"Ending Turn"}, {"sid":"already_learnt_button","text":"Learnt"}, {"sid":"mana_cost","text":"Mana Cost:"}, {"sid":"buffs_on_unit","text":"Status Effects"}, {"sid":"add_bot_button","text":"Add AI Player"}, {"sid":"take_slot_button","text":"Take Slot"}, {"sid":"FRIENDLY_HERO","text":"Ally"}, {"sid":"ENEMY_HERO","text":"Enemy"}, {"sid":"NEUTRAL_SQUAD","text":"Neutral opponent"}, {"sid":"AUTOBATTLE_DESCRIPTION_WIN","text":"Flawless Victory"}, {"sid":"AUTOBATTLE_DESCRIPTION_LOSE","text":"Crushing Defeat"}, {"sid":"AUTOBATTLE_WINDOW","text":"Autobattle Results"}, {"sid":"autobattleToBattle","text":"Battle!"}, {"sid":"autobattleAccept","text":"Accept Result"}, {"sid":"autobattleRetreat","text":"Flee"}, {"sid":"autobattleDefaultTip","text":"You can replay the battle manually, overriding autobattle results"}, {"sid":"autobattleToBattleTip","text":"Replay the battle manually, overriding autobattle results."}, {"sid":"autobattleAcceptTip","text":"Accept autobattle results, including all depicted losses."}, {"sid":"autobattleRetreatTip","text":"Flee from battle. The hero will be available for hire in the tavern, but their army will be lost forever."}, {"sid":"timeBattleAccept","text":"This window will close in {0}"}, {"sid":"battleStartWinTxt","text":"Victory"}, {"sid":"battleStartLoseTxt","text":"Defeat"}, {"sid":"battleLevelUp","text":"Level Up"}, {"sid":"ENEMY_DIFFICULTY_1","text":"Easy"}, {"sid":"ENEMY_DIFFICULTY_2","text":"Normal"}, {"sid":"ENEMY_DIFFICULTY_3","text":"Difficult"}, {"sid":"ENEMY_DIFFICULTY_4","text":"Impossible"}, {"sid":"ENEMY_DIFFICULTY_5","text":"Lethal"}, {"sid":"notification_successfully_saved","text":"Successfully saved!"}, {"sid":"notification_saving","text":"Saving..."}, {"sid":"notification_incorrectly_saved","text":"Save failed!"}, {"sid":"guide_btn_close","text":"Close"}, {"sid":"guide_btn_continue","text":"Continue"}, {"sid":"loc_day","text":"D {0}"}, {"sid":"loc_week","text":"W {0}"}, {"sid":"loc_month","text":"M {0}"}, {"sid":"magicLevelLabel","text":"Level:"}, {"sid":"magicRankLabel","text":"Tier:"}, {"sid":"mapSettingsHeader","text":"Map Settings"}, {"sid":"percent_value","text":"{0}%"}, {"sid":"offence_name","text":"Attack"}, {"sid":"offence_description","text":"The hero increases the Attack of all creatures in their army by an amount equal to their own Attack skill. This bonus directly affects the Damage those creatures deal in battle."}, {"sid":"defence_name","text":"Defence"}, {"sid":"defence_description","text":"The hero increases the Defence of all creatures in their army by an amount equal to their own Defence stat. This reduces the Damage those creatures take in battle."}, {"sid":"spellPower_name","text":"Spell Power"}, {"sid":"spellPower_description","text":"Increases the strength of the hero’s spells, enhancing both their Damage and the duration of applied effects."}, {"sid":"intelligence_name","text":"Knowledge"}, {"sid":"intelligence_description","text":"Increases the hero’s maximum mana pool by 10 for each point of Knowledge."}, {"sid":"luck_name","text":"Luck"}, {"sid":"luck_description","text":"The creatures’ Luck increases by an amount equal to their hero’s Luck. This affects the chance of landing a Lucky or Unlucky strike."}, {"sid":"morale_name","text":"Morale"}, {"sid":"morale_description","text":"The creatures’ Morale increases by an amount equal to their hero’s Morale. This affects the chance to take an extra turn or skip a turn."}, {"sid":"hero_ui_movement","text":"Movement Points"}, {"sid":"hero_ui_movement_description","text":"Spent by the hero to move on the global map. When the hero runs out of Movement Points, they can no longer move. The cost per space depends on the terrain and direction of movement."}, {"sid":"hero_ui_exp","text":"XP"}, {"sid":"hero_ui_exp_description","text":"The hero’s current amount of experience, which is required to level up."}, {"sid":"hero_ui_mana","text":"Mana"}, {"sid":"hero_ui_mana_description","text":"Used to cast spells in battle and on the global map. Partially restored at the start of each day."}, {"sid":"hero_ui_communion","text":"Communion Level"}, {"sid":"hero_ui_communion_description","text":"At the start of each battle, Schism creatures grow stronger based on the current Communion level."}, {"sid":"hero_ui_necromancy","text":"Necromancy Power"}, {"sid":"hero_ui_necromancy_description","text":"Determines the amount of enemy HP converted into Undead units after battle. The fewer Undead creatures the hero has in their army, the more HP each raised creature will receive."}, {"sid":"unitStat_offence","text":"Attack"}, {"sid":"unitStat_defence","text":"Defence"}, {"sid":"unitStat_damage","text":"Damage"}, {"sid":"unitStat_moral","text":"Morale"}, {"sid":"unitStat_luck","text":"Luck"}, {"sid":"unitStat_speed","text":"Speed"}, {"sid":"unitStat_initiative","text":"Initiative"}, {"sid":"unitStat_spellPower","text":"Ability Power"}, {"sid":"stats_icon_offence","text":"Attack"}, {"sid":"stats_icon_defence","text":"Defence"}, {"sid":"stats_icon_int","text":"Knowledge"}, {"sid":"stats_icon_spellpower","text":"Spell Power"}, {"sid":"stats_icon_luck","text":"Luck"}, {"sid":"stats_icon_morale","text":"Morale"}, {"sid":"unitCrit","text":"Lucky Strike!"}, {"sid":"unitStat_offence_description","text":"Increases Damage dealt with basic attacks."}, {"sid":"unitStat_offence_description_detailed","text":"The final Damage also depends on the target’s Defence:\nDM = [20 + attacker’s Attack] / [20 + target’s Defence]\nMinimum modifier: –10"}, {"sid":"unitStat_defence_description","text":"Reduces Damage taken from basic attacks."}, {"sid":"unitStat_defence_description_detailed","text":"The final Damage also depends on the attacker’s Attack:\nDM = [20 + attacker’s Attack] / [20 + target’s Defence]\nMinimum modifier: –10"}, {"sid":"unitStat_damage_description_detailed","text":"Determines the base Damage dealt by the stack.\n\nThe amount of Damage (minimum to maximum) a single unit in the stack deals."}, {"sid":"unitStat_moral_description","text":"Gives the stack a chance to take an extra turn (if positive) or skip a turn (if negative)."}, {"sid":"unitStat_moral_description_detailed","text":"Every point of Morale above zero grants a 4% chance to take an extra turn (this can be modified).\nEvery point of Morale below zero grants a 4% chance to skip a turn.\n\nEach creature has its own minimum and maximum Morale."}, {"sid":"unitStat_luck_description","text":"Gives the stack a chance to deal increased or reduced Damage."}, {"sid":"unitStat_luck_description_detailed","text":"Every point of Luck above zero grants a 6% chance to deal 150% Damage (this can be modified).\nEvery point of Luck below zero grants a 6% chance to deal 50% Damage.\n\nEach creature has its own minimum and maximum Luck."}, {"sid":"unitStat_initiative_description_detailed","text":"Determines the turn order in battle. The higher it is, the earlier the stack acts."}, {"sid":"unitStat_speed_description_detailed","text":"Determines the stack’s movement range in battle. The higher it is, the further they can move. It is also a secondary parameter affecting turn order."}, {"sid":"world_cheat_button_window_magic","text":"Magic"}, {"sid":"world_cheat_button_window_hero","text":"Heroes"}, {"sid":"world_cheat_button_window_world","text":"Global Map"}, {"sid":"world_cheat_label_cheat_panel","text":"Cheat Panel"}, {"sid":"world_cheat_magic_label","text":"Cheat panel section for managing spells"}, {"sid":"world_cheat_choose_magic","text":"Select a spell"}, {"sid":"world_cheat_add_magic_guild","text":"Add the selected spell to the Magic Observatory"}, {"sid":"world_cheat_add_all_magic_guild","text":"Unlock all spells in the Magic Observatory"}, {"sid":"world_cheat_add_magic_hero_no_rules","text":"Add all spells to the hero"}, {"sid":"world_cheat_add_magic_hero_with_rules","text":"Add the selected spell to the hero (ignores restrictions)"}, {"sid":"world_cheat_endless_cast_magic","text":"Enable unlimited use of global map spells"}, {"sid":"world_cheat_infinity_mana","text":"Grant infinite Mana"}, {"sid":"world_cheat_hero_label","text":"Cheat panel section for hero management"}, {"sid":"world_cheat_choose_world_hero","text":"Select a hero from your controlled ones"}, {"sid":"world_cheat_add_unit","text":"Add a stack to the hero"}, {"sid":"world_cheat_add_skill","text":"Add a skill to the hero"}, {"sid":"world_cheat_add_all_artefacts","text":"Add all artefacts to the hero"}, {"sid":"world_cheat_add_artefact","text":"Add an artefact to the hero"}, {"sid":"world_cheat_add_set_artefact","text":"Add an artefact set to the hero"}, {"sid":"world_cheat_level_up_hero","text":"Set the hero’s level"}, {"sid":"world_cheat_world_label","text":"Cheat panel section for managing the overall game state"}, {"sid":"world_cheat_choose_side","text":"Select a player to manage"}, {"sid":"world_cheat_infinity_step","text":"Grant infinite Movement Points"}, {"sid":"world_cheat_battle_auto_win","text":"Automatically win battles"}, {"sid":"world_cheat_is_fly","text":"Enable constant flight"}, {"sid":"world_cheat_block_hiring_hero","text":"Remove hiring restrictions for heroes"}, {"sid":"world_cheat_win_game","text":"Instant victory (ends the match)"}, {"sid":"world_cheat_lose_game","text":"Instant defeat (ends the match)"}, {"sid":"world_cheat_fog_of_war","text":"Remove fog of war"}, {"sid":"world_cheat_add_resources","text":"Add resources"}, {"sid":"world_cheat_create_hero","text":"Create a hero"}, {"sid":"world_cheat_create_squad","text":"Create a neutral squad"}, {"sid":"world_cheat_create_random_squad","text":"Create a random troop of a specified strength"}, {"sid":"world_cheat_fraction_laws","text":"Set Faction Law level"}, {"sid":"world_cheat_label_magic_pick","text":"Select a spell"}, {"sid":"world_cheat_label_world_hero_pick","text":"Select a hero"}, {"sid":"world_cheat_label_unit_pick","text":"Select a stack"}, {"sid":"world_cheat_label_skill_pick","text":"Select a skill"}, {"sid":"world_cheat_label_artefact_pick","text":"Select an artefact"}, {"sid":"world_cheat_label_artefact_set_pick","text":"Select an artefact set"}, {"sid":"world_cheat_label_add_resources","text":"Add resources"}, {"sid":"world_cheat_label_hero_pick","text":"Select a hero"}, {"sid":"world_cheat_label_squad_pick","text":"Select a squad"}, {"sid":"world_cheat_button_add","text":"Add"}, {"sid":"world_cheat_button_choose","text":"Select"}, {"sid":"world_cheat_button_increase","text":"Set"}, {"sid":"world_cheat_button_confirm","text":"Confirm"}, {"sid":"world_cheat_button_create","text":"Create"}, {"sid":"world_cheat_button_add_all","text":"Add All"}, {"sid":"world_cheat_enter_text","text":"Enter text..."}, {"sid":"world_cheat_dropdown_all","text":"All"}, {"sid":"world_cheat_dropdown_map","text":"Global Map Magic"}, {"sid":"world_cheat_dropdown_battle","text":"Battle Magic"}, {"sid":"world_cheat_dropdown_day","text":"Daylight Magic"}, {"sid":"world_cheat_dropdown_night","text":"Nightshade Magic"}, {"sid":"world_cheat_dropdown_space","text":"Arcane Magic"}, {"sid":"world_cheat_dropdown_primal","text":"Primal Magic"}, {"sid":"world_cheat_dropdown_neutral","text":"Neutral Magic"}, {"sid":"world_cheat_dropdown_fraction_human","text":"Temple"}, {"sid":"world_cheat_dropdown_fraction_undead","text":"Necropolis"}, {"sid":"world_cheat_dropdown_fraction_dungeon","text":"Dungeon"}, {"sid":"world_cheat_dropdown_fraction_nature","text":"Sylvan"}, {"sid":"world_cheat_dropdown_fraction_demon","text":"Hive"}, {"sid":"world_cheat_dropdown_fraction_unfrozen","text":"Schism"}, {"sid":"world_cheat_dropdown_left_hand","text":"Off Hand"}, {"sid":"world_cheat_dropdown_right hand","text":"Main Hand"}, {"sid":"world_cheat_dropdown_armor","text":"Armour"}, {"sid":"world_cheat_dropdown_head","text":"Head"}, {"sid":"world_cheat_dropdown_boots","text":"Boots"}, {"sid":"world_cheat_dropdown_belt","text":"Belt"}, {"sid":"world_cheat_dropdown_back","text":"Back"}, {"sid":"world_cheat_dropdown_ring","text":"Ring"}, {"sid":"world_cheat_dropdown_item","text":"Item"}, {"sid":"world_cheat_dropdown_common","text":"Common"}, {"sid":"world_cheat_dropdown_rare","text":"Rare"}, {"sid":"world_cheat_dropdown_epic","text":"Epic"}, {"sid":"world_cheat_dropdown_legendary","text":"Legendary"}, {"sid":"world_cheat_cursor_position","text":"Cursor Coordinates"}, {"sid":"city_cheat_button_window_city","text":"City"}, {"sid":"city_cheat_city_label","text":"Cheat Panel"}, {"sid":"city_cheat_create_all_builds","text":"Construct all buildings"}, {"sid":"city_cheat_update_gain","text":"Produce all creatures once"}, {"sid":"city_cheat_limit_construction","text":"Remove construction restrictions"}, {"sid":"battle_cheat_button_global_battle","text":"Global Cheats"}, {"sid":"battle_cheat_button_local_battle","text":"Specific Cheats"}, {"sid":"battle_cheat_global_battle_label","text":"Battle"}, {"sid":"battle_cheat_local_battle_label","text":"Battle"}, {"sid":"battle_cheat_win_fight","text":"Win this battle"}, {"sid":"battle_cheat_all_skip_step","text":"Make all creatures skip their turn"}, {"sid":"battle_cheat_capitulate","text":"Make opponent surrender"}, {"sid":"battle_cheat_escape","text":"Make opponent flee"}, {"sid":"battle_cheat_add_energy_all_units","text":"Restore Focus for all units"}, {"sid":"battle_cheat_add_energy_current_unit","text":"Restore Focus for currently active unit"}, {"sid":"battle_cheat_refresh_mana","text":"Restore all mana"}, {"sid":"battle_cheat_set_mana_999","text":"Grant hero 999 Mana"}, {"sid":"battle_cheat_reset_magic_book","text":"Reactivate Spellbook"}, {"sid":"battle_cheat_free_spell_unit","text":"Free ability use mode"}, {"sid":"battle_cheat_unlimit_max_mana","text":"Unlimited Mana"}, {"sid":"battle_cheat_endless_magic_cast","text":"Unlimited Spellbook usage"}, {"sid":"battle_cheat_free_magic_cast","text":"Free casting (no spell restrictions)"}, {"sid":"battle_cheat_debug_ai","text":"Enable debug AI"}, {"sid":"battle_cheat_debug_god_mod","text":"Turn Units God Mode on"}, {"sid":"battle_cheat_endless_spell_unit","text":"Unlimited abilities"}, {"sid":"ENEMY_DIFFICULTY","text":"Difficulty"}, {"sid":"tooltipHeroEnemy","text":"Enemy hero"}, {"sid":"tooltipCityEnemy","text":"Enemy city"}, {"sid":"tooltipOpponent_1","text":"Easy Battle"}, {"sid":"tooltipOpponent_2","text":"Normal Battle"}, {"sid":"tooltipOpponent_3","text":"Difficult Battle"}, {"sid":"tooltipOpponent_4","text":"Impossible Battle"}, {"sid":"tooltipOpponent_5","text":"Lethal Battle"}, {"sid":"tooltipVisited","text":"Already visited"}, {"sid":"tooltipItemLevel","text":"Level: {0}"}, {"sid":"tooltipItemSetItemsCount","text":"Set:"}, {"sid":"tooltipItemEffectsSet","text":"When having {0} items:"}, {"sid":"tooltipAbilityExpandTip","text":"(Shift) for more info"}, {"sid":"tooltipExpandTip","text":"(Shift) for more info"}, {"sid":"tooltipLevel","text":"Level:"}, {"sid":"tooltipRang","text":"Tier:"}, {"sid":"tooltipsAbilityRank","text":"Ability tier: {0}"}, {"sid":"tooltipsAbilityCost","text":"Ability cost: {0}"}, {"sid":"requireBuilding","text":"Requires prerequisite buildings first"}, {"sid":"tooltipBuildingRequireResources","text":"Construction cost:"}, {"sid":"tooltipBuildingMod","text":"Defensive Upgrades"}, {"sid":"tooltipBuildingModTip","text":"Pick one upgrade from the list"}, {"sid":"tooltipBuildingRequire","text":"Required buildings:"}, {"sid":"tooltipBuildingClickTip","text":"Click to construct"}, {"sid":"tooltipBuildingNotEnoughResTip","text":"Not enough resources"}, {"sid":"tooltipBuildingNotAllBuildingsBuiltTip","text":"Prerequisite buildings not constructed"}, {"sid":"tooltipBuildingCantBuildTodayAnymore","text":"You have already constructed a building today"}, {"sid":"tooltipBuildingAllGoodTip","text":"Confirm construction"}, {"sid":"build","text":"Construct"}, {"sid":"magicOnThisLevelLearntTooltip","text":"Spells of this tier unlocked:"}, {"sid":"magicOnThisLevelUnpgradeTooltip","text":"Upgrades of this spell, disregarding effects from artefacts, etc.:"}, {"sid":"notEnoughResTooltip","text":"Not enough resources"}, {"sid":"tooltipMagicAdditional","text":"Bonus effects on higher levels:"}, {"sid":"tooltipMagicLevelLabel","text":"Level: {0}"}, {"sid":"tooltipMagicManaLabel","text":"Mana: {0}"}, {"sid":"learnMagicButtonTooltip","text":"Unlock"}, {"sid":"upgradeMagicButtonTooltip","text":"Upgrade"}, {"sid":"tooltipMagicNeedToStudy","text":"Resources required"}, {"sid":"tooltipMagicAfter","text":"Each subsequent upgrade costs additional resources"}, {"sid":"tooltipMagicCanLearn","text":"Can be unlocked"}, {"sid":"tooltipMagicCantLearn","text":"Cannot be unlocked"}, {"sid":"tooltipMagicCanUpgrade","text":"Can be upgraded"}, {"sid":"tooltipMagicCantUpgrade","text":"Cannot be upgraded"}, {"sid":"OneLawCanLearnTooltip","text":"You can enact 1 Law"}, {"sid":"TwoLawCanLearnTooltip","text":"You can enact 2 Laws"}, {"sid":"ThreeLawCanLearnTooltip","text":"You can enact 3 Laws"}, {"sid":"tooltipMagicCantLearnNotEnoughGuildLevelTip","text":"Build at least one Mage Guild of the corresponding tier"}, {"sid":"tooltipMagicCanUpgradeNotEnoughResTip","text":"Not enough resources"}, {"sid":"tooltipMagicCantLearnNotEnoughResTip","text":"Not enough resources"}, {"sid":"tooltipMagicCantUpgradeNotEnoughResTip","text":"Not enough resources"}, {"sid":"tooltipMagicCantLearnTodayNotEnoughResTip","text":"Not enough resources"}, {"sid":"tooltipMagicCantLearnTodayAnymoreTip","text":"You can’t unlock any more spells today"}, {"sid":"tooltipMagicCantUpgradeTodayAnymoreTip","text":"You can’t upgrade any more spells today"}, {"sid":"tooltipMagicCantUpgradeAnymoreTip","text":"You have already upgraded this spell manually"}, {"sid":"defeat_load","text":"Load Save"}, {"sid":"defeat_restart","text":"Restart Map"}, {"sid":"defeat_main_menu","text":"Main Menu"}, {"sid":"YouCanLearnLaws","text":"You can enact Laws:"}, {"sid":"LearnLaw","text":"Enact Law"}, {"sid":"max_laws","text":"max"}, {"sid":"after_improvement","text":"After improvement"}, {"sid":"Day_magic_1_tier","text":"Daylight Magic Tier 1"}, {"sid":"Day_magic_2_tier","text":"Daylight Magic Tier 2"}, {"sid":"Day_magic_3_tier","text":"Daylight Magic Tier 3"}, {"sid":"Day_magic_4_tier","text":"Daylight Magic Tier 4"}, {"sid":"Day_magic_5_tier","text":"Daylight Magic Tier 5"}, {"sid":"Night_magic_1_tier","text":"Nightshade Magic Tier 1"}, {"sid":"Night_magic_2_tier","text":"Nightshade Magic Tier 2"}, {"sid":"Night_magic_3_tier","text":"Nightshade Magic Tier 3"}, {"sid":"Night_magic_4_tier","text":"Nightshade Magic Tier 4"}, {"sid":"Night_magic_5_tier","text":"Nightshade Magic Tier 5"}, {"sid":"Space_magic_1_tier","text":"Arcane Magic Tier 1"}, {"sid":"Space_magic_2_tier","text":"Arcane Magic Tier 2"}, {"sid":"Space_magic_3_tier","text":"Arcane Magic Tier 3"}, {"sid":"Space_magic_4_tier","text":"Arcane Magic Tier 4"}, {"sid":"Space_magic_5_tier","text":"Arcane Magic Tier 5"}, {"sid":"Primal_magic_1_tier","text":"Primal Magic Tier 1"}, {"sid":"Primal_magic_2_tier","text":"Primal Magic Tier 2"}, {"sid":"Primal_magic_3_tier","text":"Primal Magic Tier 3"}, {"sid":"Primal_magic_4_tier","text":"Primal Magic Tier 4"}, {"sid":"Primal_magic_5_tier","text":"Primal Magic Tier 5"}, {"sid":"Neutral_magic_1_tier","text":"Neutral Magic Tier 1"}, {"sid":"Neutral_magic_2_tier","text":"Neutral Magic Tier 2"}, {"sid":"Neutral_magic_3_tier","text":"Neutral Magic Tier 3"}, {"sid":"Neutral_magic_4_tier","text":"Neutral Magic Tier 4"}, {"sid":"Neutral_magic_5_tier","text":"Neutral Magic Tier 5"}, {"sid":"capitulateBtn","text":"Surrender"}, {"sid":"escapeBtn","text":"Flee"}, {"sid":"waitBtn","text":"Wait. The stack’s turn will be moved to the end of the queue"}, {"sid":"skipBtn","text":"Skip turn"}, {"sid":"wait_preparation_button_description","text":"Wait: The stack will act later this turn. Until then, it will attack any enemy creatures passing by in Melee."}, {"sid":"skip_overwatch_button_description","text":"Skip turn: The stack will counterattack before the enemy creature attacks it in Melee."}, {"sid":"battleNotOurMove","text":"Enemy turn"}, {"sid":"unitDeleteButtonWindow","text":"Disband stack"}, {"sid":"battle_capitulate_text","text":"Are you sure you want to surrender? You will keep your army, but it will cost {0} Gold."}, {"sid":"battle_escape_text","text":"Are you sure you want to flee? Your army will be lost."}, {"sid":"capitulateWindowHeader","text":"Surrender"}, {"sid":"capitulateWindowContent","text":"Are you sure you want to surrender? You will keep your army, but it will cost {0} Gold."}, {"sid":"capitulateWindowcapitulateBtn","text":"Surrender"}, {"sid":"cancel","text":"Cancel"}, {"sid":"escapeWindowHeader","text":"Flee"}, {"sid":"escapeWindowContent","text":"Are you sure you want to flee? Your army will be lost."}, {"sid":"escapeWindowEscapeBtn","text":"Flee"}, {"sid":"exit_menu_content","text":"Are you sure you want to exit to the main menu?"}, {"sid":"mapToggleGrid","text":"Toggle Grid"}, {"sid":"mapToggleAggro","text":"Toggle Danger Zones"}, {"sid":"mapToggleZone","text":"Toggle Area Borders"}, {"sid":"mapToggleFow","text":"Change Fog of War style"}, {"sid":"mapToggleNames","text":"Toggle Objects’ Names"}, {"sid":"mapCaptureObject","text":"Object captured"}, {"sid":"floatingSideExpEnd","text":"+{0} XP"}, {"sid":"dragon_converter_label","text":"Dragon converter"}, {"sid":"dragon_converter_error","text":"Not enough creatures to convert"}, {"sid":"dragon_converter_cost","text":"Necessary for conversion"}, {"sid":"dragon_converter_description","text":"Allows to transform Dragons into Lich Dragons"}, {"sid":"dragon_converter_message_label","text":"Removing extra units"}, {"sid":"dragon_converter_message_description","text":"The number of units exceeds what’s needed for the conversion. Extra units will be removed."}, {"sid":"dragon_converter_message_apply","text":"Accept"}, {"sid":"dragon_converter_message_cancel","text":"Cancel"}, {"sid":"chimerologistButtonSubmit","text":"Convert"}, {"sid":"chimerologistLabel","text":"Chimerologist’s Laboratory"}, {"sid":"chimerologistRequire","text":"Necessary to create"}, {"sid":"sacrificeBuildingLabel","text":"Sacrificial Altar"}, {"sid":"sacrificeBuildingArtifactsLabel","text":"Sacrificial artefacts"}, {"sid":"sacrificeBuildingUnitsLabel","text":"Sacrificial units"}, {"sid":"sacrificeBuildingButton","text":"Make a sacrifice"}, {"sid":"sacrificeBuildingTip","text":"Choose what you want to sacrifice"}, {"sid":"foodcourtLabel","text":"Remote Foothold"}, {"sid":"foodcourtTip","text":"Add units and artefacts to transfer them to another Remote Foothold"}, {"sid":"unit_group","text":"Number"}, {"sid":"rewardNotificationTip","text":"Press any button to close"}, {"sid":"choose_reward_label","text":"You can only choose one reward"}, {"sid":"rewardTip","text":"Click to select"}, {"sid":"shouldYouDeleteHeroLabel","text":"Deleting the hero"}, {"sid":"shouldYouDeleteHeroContent","text":"Are you sure you want to delete the hero?"}, {"sid":"shouldYouDeleteItemLabel","text":"Deleting the item"}, {"sid":"shouldYouDeleteItemContent","text":"Are you sure you want to delete the artefact? You will receive {0} Alchemical Dust."}, {"sid":"shouldYouDeleteUnitLabel","text":"Deleting the squad"}, {"sid":"shouldYouDeleteUnitContent","text":"Are you sure you want to delete the stack?"}, {"sid":"mirageWindow","text":"Mirage"}, {"sid":"mirageDescription","text":"Mirage is guarded. You can defeat the best version of yourself to receive a unique reward, or avoid the fight and return later."}, {"sid":"prison_label","text":"Hero Cage"}, {"sid":"jailReleaseHero","text":"Release the hero"}, {"sid":"res_trade_lab_dust","text":"Alchemical Dust"}, {"sid":"res_trade_lab_nes_res","text":"Necessary resources"}, {"sid":"res_trade_label","text":"Alchemist’s Laboratory"}, {"sid":"reward_notification_hero_stat","text":"The training was successful, and the performance was improved."}, {"sid":"diplomacy_window","text":"Hiring units"}, {"sid":"diplomacy_join","text":"Creatures want to join you!"}, {"sid":"diplomacy_attack","text":"Attack"}, {"sid":"diplomacy_refuse","text":"Refuse"}, {"sid":"diplomacy_unit_panel_accept_button","text":"Add all army"}, {"sid":"diplomacy_unit_panel_cancel_button","text":"Close"}, {"sid":"diplomacy_unit_panel_squad_army","text":"Army"}, {"sid":"diplomacy_unit_panel_hero_army","text":"Hero’s army"}, {"sid":"diplomacy_unit_panel_window","text":"The army wants to join you"}, {"sid":"diplomacy_message_box_button_apply","text":"Accept"}, {"sid":"diplomacy_message_box_button_cancel","text":"Cancel"}, {"sid":"diplomacy_message_box_content","text":"Some of the creatures were unable to join"}, {"sid":"diplomacy_message_box_caption","text":"No free slots"}, {"sid":"windowGuardName","text":"Guards!"}, {"sid":"windowGuardArmy","text":"Someone is guarding this place. You can fight the guards for a reward or retreat (incurring no losses) to return later."}, {"sid":"windowGuardLeaveButton","text":"Retreat"}, {"sid":"windowGuardAcceptButton","text":"Attack!"}, {"sid":"commonCurse","text":"Common curse"}, {"sid":"rareCurse","text":"Powerful curse"}, {"sid":"epicCurse","text":"Overwhelming curse"}, {"sid":"legendaryCurse","text":"Unbearable curse"}, {"sid":"windowAcceptCurse","text":"Accept"}, {"sid":"windowLeaveButtonCurse","text":"Refuse"}, {"sid":"herosCryptNotification","text":"If you enter the crypt, a curse will fall upon you. Proceed?"}, {"sid":"herosCrypt","text":"Hero’s Crypt"}, {"sid":"you_timer","text":"Your timer:"}, {"sid":"chest_reward_gold","text":"Gold"}, {"sid":"chest_reward_experience","text":"Experience"}, {"sid":"chest_reward_1_gold_desc","text":"Gain 1000 Gold"}, {"sid":"chest_reward_1_experience_desc","text":"Gain 500 XP"}, {"sid":"chest_reward_2_gold_desc","text":"Gain 1500 Gold"}, {"sid":"chest_reward_2_experience_desc","text":"Gain 1000 XP"}, {"sid":"chest_reward_3_gold_desc","text":"Gain 2000 Gold"}, {"sid":"chest_reward_3_experience_desc","text":"Gain 1500 XP"}, {"sid":"college_of_wonder_reward_offence","text":"+2 Attack."}, {"sid":"college_of_wonder_reward_defence","text":"+2 Defence."}, {"sid":"college_of_wonder_reward_spellpower","text":"+2 Spell Power."}, {"sid":"college_of_wonder_reward_intelligence","text":"+2 Knowledge."}, {"sid":"fort_reward_offence","text":"+2 Attack."}, {"sid":"fort_reward_defence","text":"+2 Defence."}, {"sid":"orb_observatory_reward_spellpower","text":"+2 Spell Power."}, {"sid":"orb_observatory_reward_intelligence","text":"+2 Knowledge."}, {"sid":"chest_label","text":"Choose Gold or XP"}, {"sid":"monty_hall_label","text":"Choose one artefact"}, {"sid":"college_of_wonder_label","text":"Upgrade all 4 attributes. Costs 5000 Gold"}, {"sid":"fort_label","text":"Choose one attribute to upgrade. Costs 1000 Gold"}, {"sid":"orb_observatory_label","text":"Choose one attribute to upgrade. Costs 1000 Gold"}, {"sid":"maze_label","text":"Choose one attribute to upgrade"}, {"sid":"wise_owl_label","text":"Learn this skill?"}, {"sid":"golden_prayer_label","text":"Learn this spell?"}, {"sid":"silver_prayer_label","text":"Learn this spell?"}, {"sid":"altar_of_magic_1_label","text":"Choose one Nightshade spell to learn"}, {"sid":"altar_of_magic_2_label","text":"Choose one Daylight spell to learn"}, {"sid":"altar_of_magic_3_label","text":"Choose one Arcane spell to learn"}, {"sid":"altar_of_magic_4_label","text":"Choose one Primal spell to learn"}, {"sid":"pandora_box_label","text":"You have received an incredible reward"}, {"sid":"fickle_shrine_label","text":"Choose a School of Magic to learn all spells in it that you are capable of learning"}, {"sid":"village_label","text":"Choose one pile of resources"}, {"sid":"gingerbread_house_label","text":"Choose one pile of resources"}, {"sid":"university_label","text":"Choose any number of skills to learn. Each costs 2500 Gold"}, {"sid":"hero_magic_mass_addition_reward_name","text":"Mass spell learning"}, {"sid":"hero_magic_mass_addition_reward_desc","text":"Teaches the hero all spells from a School of Magic of their choice"}, {"sid":"arena_captured","text":"Days before the final battle:"}, {"sid":"gladiator_arena_enemy_use_arena","text":"An enemy has entered the arena"}, {"sid":"lobby_color_0","text":"Red"}, {"sid":"lobby_color_1","text":"Blue"}, {"sid":"lobby_color_2","text":"Orange"}, {"sid":"lobby_color_3","text":"Green"}, {"sid":"lobby_color_4","text":"Purple"}, {"sid":"lobby_color_5","text":"Teal"}, {"sid":"lobby_color_6","text":"Yellow"}, {"sid":"lobby_color_7","text":"Pink"}, {"sid":"lobby_color_8","text":"Black"}, {"sid":"player_leave","text":"The player has left the game"}, {"sid":"player_lose_win_condition","text":"The player lost according to the game’s victory conditions"}, {"sid":"player_kick_by_lag","text":"The player disconnected due to connection issues"}, {"sid":"player_kick_by_disconnect","text":"The player disconnected due to connection issues"}, {"sid":"standart_win_lose_all_city","text":"All your cities are lost. Capture at least one city before all your heroes are defeated."}, {"sid":"standart_win_lose_all_city_vision","text":"All your cities are lost. Your heroes’ locations are now visible to the enemy."}, {"sid":"standart_win_lose_all_city_desertion","text":"All your cities are lost. Your army begins to abandon you."}, {"sid":"standart_win_lose_capture_city","text":"You have captured a city. Your forces stabilise, and normal rules resume."}, {"sid":"city_hold_win_lose_capture_city_enemy","text":"Opponent has captured the key object. Days until defeat: {0}"}, {"sid":"city_hold_win_lose_capture_city_enemy_daily","text":"Days until defeat: {0}"}, {"sid":"city_hold_win_lose_capture_city_you","text":"You have captured the key object. Days until victory: {0}"}, {"sid":"city_hold_win_lose_capture_city_you_daily","text":"Days until victory: {0}"}, {"sid":"city_hold_win_lose_capture_city_info","text":"Days until game end: {0}"}, {"sid":"tournament_of_champions_start","text":"Tournament of Champions begins! Points needed for victory: {0}"}, {"sid":"tournament_of_champions_day_before_fight","text":"Battle #{0}. Days until the battle: {1}. Current victory points: {2}"}, {"sid":"tournament_of_champions_last_day_before_fight","text":"Battle #{0} will begin after the end of this turn"}, {"sid":"tournament_of_champions_win","text":"You won the battle! Points gained: {0}. Points needed for victory: {1}. Opponent’s points: {2}"}, {"sid":"tournament_of_champions_lose","text":"You lost the battle! Points needed for victory: {0}. Opponent’s points: {1}"}, {"sid":"tournament_of_champions_info","text":"Current score: {0}:{1}. Points needed for victory: {2}"}, {"sid":"gladiator_arena_auto_registration","text":"All players were automatically enrolled for the fight."}, {"sid":"gladiator_arena_new_registration","text":"Player was automatically enrolled for the fight: {0}."}, {"sid":"gladiator_arena_change_registration","text":"Player enrolled new hero for the fight: {0}."}, {"sid":"gladiator_arena_all_registration","text":"All players were enrolled for the match."}, {"sid":"gladiator_arena_day_before_fight","text":"Days before the fight: {0}."}, {"sid":"gladiator_arena_last_day_before_fight","text":"The fight will start after this turn."}, {"sid":"gladiator_arena_cancel_fight","text":"The fight is canceled."}, {"sid":"start_city_lose_capture","text":"Starting city of the Player is captured by an enemy: {0}."}, {"sid":"start_city_lose_back","text":"Starting city of the Player is back to its owner: {0}."}, {"sid":"start_city_lose_time","text":"Player {0} will lose in some days: {1}."}, {"sid":"info_start_new_day","text":"New Day"}, {"sid":"astrologist_new_week","text":"Astrologers proclaim: {0}."}, {"sid":"astrologist_new_month","text":"Astrologers proclaim: {0}."}, {"sid":"info_start_infinity_step","text":"Unlimited Movement Activated"}, {"sid":"info_end_infinity_step","text":"Unlimited Movement Desactivated"}, {"sid":"info_lose_player","text":"Player lost: {0}."}, {"sid":"info_lose_ai","text":"AI player lost: {0}."}, {"sid":"info_start_new_turn","text":"New Turn Begins"}, {"sid":"info_start_your_turn","text":"Your Turn Begins"}, {"sid":"info_sim_turn_end","text":"Simultaneous turns stopped"}, {"sid":"info_sim_turn_end_alt","text":"Simultaneous turns stopped. First player is {0}"}, {"sid":"astrologist_week_1_name","text":"Week of Sorcery"}, {"sid":"astrologist_week_1_desc","text":"All heroes’ mana is fully restored."}, {"sid":"astrologist_week_2_name","text":"Week of Luck"}, {"sid":"astrologist_week_2_desc","text":"During this week, all heroes’ Luck is maximised."}, {"sid":"astrologist_week_3_name","text":"Week of Morale"}, {"sid":"astrologist_week_3_desc","text":"During this week, all heroes’ Morale is maximised."}, {"sid":"astrologist_week_4_name","text":"Week of Ignorance"}, {"sid":"astrologist_week_4_desc","text":"During this week, creature upgrade costs increase by 50% Gold."}, {"sid":"astrologist_week_5_name","text":"Week of Dusk"}, {"sid":"astrologist_week_5_desc","text":"Covers the entire global map in fog of war for all players."}, {"sid":"astrologist_week_6_name","text":"It’s Wednesday Week, My Heroes!"}, {"sid":"astrologist_week_6_desc","text":"This week lasts only 3 days."}, {"sid":"astrologist_week_7_name","text":"Week of Education"}, {"sid":"astrologist_week_7_desc","text":"During this week, all heroes gain double XP."}, {"sid":"astrologist_week_8_name","text":"Week of Paths"}, {"sid":"astrologist_week_8_desc","text":"During this week, all heroes can move greater distances."}, {"sid":"astrologist_week_9_name","text":"Week of Riches"}, {"sid":"astrologist_week_9_desc","text":"During this week, all heroes find more resources on the global map."}, {"sid":"astrologist_week_10_name","text":"Week of Calm"}, {"sid":"astrologist_week_10_desc","text":"Just another week..."}, {"sid":"astrologist_week_11_name","text":"Week of Immortality"}, {"sid":"astrologist_week_11_desc","text":"During this week, all heroes cannot die."}, {"sid":"astrologist_week_12_name","text":"Week of Peace"}, {"sid":"astrologist_week_12_desc","text":"Weakens all neutral squads on the global map."}, {"sid":"astrologist_week_13_name","text":"Week of Rage"}, {"sid":"astrologist_week_13_desc","text":"Strengthens all neutral squads on the global map."}, {"sid":"astrologist_week_14_name","text":"Week of Might"}, {"sid":"astrologist_week_14_desc","text":"During this week, all heroes’ Attack and Defence are increased."}, {"sid":"astrologist_week_15_name","text":"Week of Magic"}, {"sid":"astrologist_week_15_desc","text":"During this week, all heroes’ Spell Power and Knowledge are increased."}, {"sid":"astrologist_week_16_name","text":"Week of Chaos"}, {"sid":"astrologist_week_16_desc","text":"All neutral squads on the global map are replaced with others of equal strength."}, {"sid":"astrologist_month_1_name","text":"Month of Plague"}, {"sid":"astrologist_month_1_desc","text":"All unowned creatures in cities and external dwellings are killed."}, {"sid":"astrologist_month_2_name","text":"Month of Abundance"}, {"sid":"astrologist_month_2_desc","text":"Creature growth in all cities and external dwellings is increased."}, {"sid":"astrologist_month_3_name","text":"Month of Progress"}, {"sid":"astrologist_month_3_desc","text":"For one week, all players can construct one extra building per day in their cities."}, {"sid":"astrologist_month_4_name","text":"Month of Development"}, {"sid":"astrologist_month_4_desc","text":"For one week, all creature upgrades are free of charge."}, {"sid":"astrologist_month_5_name","text":"Month of Clarity"}, {"sid":"astrologist_month_5_desc","text":"Completely removes the fog of war for all players."}, {"sid":"astrologist_month_6_name","text":"Month of Wizardry"}, {"sid":"astrologist_month_6_desc","text":"For one week, the level of all heroes’ spells is increased to maximum."}, {"sid":"astrologist_month_7_name","text":"Month of Battles"}, {"sid":"astrologist_month_7_desc","text":"For one week, all heroes’ creatures deal and take double Damage."}, {"sid":"astrologist_month_8_name","text":"Month of Destruction"}, {"sid":"astrologist_month_8_desc","text":"For one week, all players cannot construct buildings in their cities."}, {"sid":"astrologist_month_9_name","text":"Month of Gifts"}, {"sid":"astrologist_month_9_desc","text":"All players gain free resources."}, {"sid":"astrologist_month_10_name","text":"Month of Calm"}, {"sid":"astrologist_month_10_desc","text":"Just another month..."}, {"sid":"astrologist_month_11_name","text":"Month of Chaos"}, {"sid":"battle_round","text":"Round {0}"}, {"sid":"battle_log_squad_counterattacked","text":"{0} counterattacked {1}"}, {"sid":"battle_log_squad_attacked","text":"{0} attacked {1}"}, {"sid":"battle_log_hero_ability_used","text":"{0} used ability “{1}”"}, {"sid":"battle_log_spell_used","text":"{0} casted spell “{1}”"}, {"sid":"battle_log_squad_used_ability","text":"{0} used ability “{1}”"}, {"sid":"battle_log_squad_moved","text":"{0} moved"}, {"sid":"battle_log_squad_skipped_turn","text":"{0} skipped turn"}, {"sid":"battle_log_squad_waited_turn","text":"{0} waited"}, {"sid":"battle_log_squad_moral","text":"High Morale, {0} took extra turn"}, {"sid":"battle_log_squad_antimoral","text":"Low Morale, {0} panicked and skipped their turn"}, {"sid":"battle_log_squad_crit","text":"Lucky Strike! {0} dealt increased Damage"}, {"sid":"battle_log_squad_anticrit","text":"Unlucky Strike... {0} dealed decreased Damage"}, {"sid":"battle_log_side_hero_book_unlocked","text":"{0}’s spellbook unlocked"}, {"sid":"battle_log_side_hero_book_locked","text":"{0}’s spellbook locked. Duration: {1}"}, {"sid":"battle_log_side_energy_points_restored","text":"Army generated {0} Focus Point(s)"}, {"sid":"battle_log_side_energy_levels_restored","text":"Army generated {0} Focus Charge(s)"}, {"sid":"battle_log_side_energy_points_lost","text":"Army lost {0} Focus Point(s)"}, {"sid":"battle_log_side_energy_levels_lost","text":"Army lost {0} Focus Charge(s)"}, {"sid":"battle_log_side_hero_abilities_unlocked","text":"Abilities of {0} unlocked"}, {"sid":"battle_log_side_hero_abilities_locked","text":"Abilities of {0} locked. Duration: {1}"}, {"sid":"battle_log_hero_mana_restored","text":"{0} restored {1} mana"}, {"sid":"battle_log_hero_mana_lost","text":"{0} lost {1} mana"}, {"sid":"battle_log_squad_was_damaged","text":"{0} took {1} Damage"}, {"sid":"battle_log_squad_was_damaged_with_death","text":"{0} took {1} Damage. Units died: {2}"}, {"sid":"battle_log_squad_was_destroyed","text":"{0} was destroyed"}, {"sid":"battle_log_squad_hp_restored","text":"{0} restored {1} HP"}, {"sid":"battle_log_squad_hp_restored_with_ressurect","text":"{0} restored {1} HP. Units revived: {2}"}, {"sid":"battle_log_squad_got_effect","text":"{0} gained effect “{1}”. Duration: {2}"}, {"sid":"battle_log_squad_lost_effect","text":"{0} lost effect “{1}”"}, {"sid":"battle_log_squad_was_summoned","text":"{0} was summoned"}, {"sid":"battle_log_sentry_ability_casted","text":"{0} attacked {1}"}, {"sid":"battle_log_catapult_attacked","text":"Catapult attacked {0}"}, {"sid":"battle_log_trap_activated","text":"{0} triggered trap"}, {"sid":"battle_log_defensive_building_was_destroyed","text":"{0} was destroyed"}, {"sid":"battle_log_object_was_destroyed","text":"{0} was destroyed"}, {"sid":"battle_log_sentry","text":"Defence Tower"}, {"sid":"battle_log_neutral_squad_name","text":"Neutral Squad"}, {"sid":"battle_log_garrison_name","text":"Garrison"}, {"sid":"battle_log_hero_ai_name","text":"AI Hero"}, {"sid":"battle_log_player_name","text":"Player"}, {"sid":"battle_log_enemy_name","text":"Enemy"}, {"sid":"battle_log_mirage_name","text":"Mirage"}, {"sid":"battle_log_defensive_building_was_damaged","text":"{0} took {1} Damage"}, {"sid":"battle_log_squad_got_infinite_effect","text":"{0} gained effect “{1}” until battle end"}, {"sid":"resReward_description","text":"Gain {0:VALUE} {0:NAME}."}, {"sid":"expReward_description","text":"Gain {0:VALUE} {0:NAME}."}, {"sid":"statReward_description","text":"Increase hero’s {0:NAME} by {0:VALUE}."}, {"sid":"allStatReward_description","text":"Increase hero’s {0:NAME} by {0:VALUE}, {1:NAME} by {1:VALUE}, {2:NAME} by {2:VALUE}, {3:NAME} by {3:VALUE}"}, {"sid":"resReward_notification","text":"{0:VALUE}"}, {"sid":"statReward_notification","text":"{0:NAME}: +{0:VALUE}"}, {"sid":"expReward_notification","text":"{0:VALUE}"}, {"sid":"movePointsReward_notification","text":"{0:VALUE}"}, {"sid":"manaReward_notification","text":"{0:VALUE}"}, {"sid":"sideExpReward_notification","text":"{0:VALUE}"}, {"sid":"unitReward_notification","text":"{0:NAME}: {0:VALUE}"}, {"sid":"itemReward_notification","text":"{0:NAME}"}, {"sid":"skillReward_notification","text":"{0:NAME}"}, {"sid":"spellReward_notification","text":"{0:NAME}"}, {"sid":"side_res_reward_name","text":"Resources"}, {"sid":"side_res_reward_desc","text":"Gives some amount of resources"}, {"sid":"hero_exp_reward_name","text":"Experience"}, {"sid":"hero_exp_reward_desc","text":"Gives some amount of experience"}, {"sid":"hero_exp_name","text":"Experience"}, {"sid":"hero_stats_reward_name","text":"Attributes"}, {"sid":"hero_stats_reward_desc","text":"Increase all hero´s attributes"}, {"sid":"reward_set_label","text":"Choose reward"}, {"sid":"reward_set_text","text":"Choose reward"}, {"sid":"rewardMultipleTip","text":"You can choose only one reward"}, {"sid":"buyingRes","text":"Buying:"}, {"sid":"extraCharge","text":"Markup:"}, {"sid":"sellResources","text":"Buying"}, {"sid":"buyResources","text":"Selling"}, {"sid":"splitBtnAction","text":"Split"}, {"sid":"gold_name","text":"Gold"}, {"sid":"wood_name","text":"Wood"}, {"sid":"ore_name","text":"Ore"}, {"sid":"gemstones_name","text":"Gems"}, {"sid":"crystals_name","text":"Crystals"}, {"sid":"mercury_name","text":"Mercury"}, {"sid":"dust_name","text":"Alchemical Dust"}, {"sid":"graal_name","text":"Grail"}, {"sid":"level","text":"Level {0}"}, {"sid":"res_limits_text","text":"{0} k"}, {"sid":"onSkillRecievedLog","text":"Skill received: {0}."}, {"sid":"onSubSkillRecievedLog","text":"Subskill received: {0}."}, {"sid":"onMagicCastedLog","text":"Spell used: {0}."}, {"sid":"onBuildingConstructedLog","text":"Building constructed: {0}."}, {"sid":"onHeroHiredLog","text":"Hero hired: {0}."}, {"sid":"onMagicAddedLog","text":"Spell added: {0}."}, {"sid":"onMagicUpgradedLog","text":"Spell upgraded: {0}."}, {"sid":"onFullMagicSchoolAddedLog","text":"All spells of Magic School learnt: {0}."}, {"sid":"onMagicLeveledLog","text":"Spell upgraded: {0}."}, {"sid":"onLawAppliedLog","text":"Law enacted: {0}, lvl {1}."}, {"sid":"observerLookMode","text":"Automatically follow selected player"}, {"sid":"observerFogMode","text":"Show/Hide Fog of War"}, {"sid":"observerHeader","text":"Observer Settings"}, {"sid":"observerPlayerSelectingReward","text":"Player selecting reward"}, {"sid":"observerPlayerSelectingLevelUp","text":"Level up!"}, {"sid":"send_broken_sync","text":"Send Report"}, {"sid":"exit_from_broken_sync","text":"Exit"}, {"sid":"broken_sync_caption","text":"Desynchronized"}, {"sid":"broken_sync_content","text":"The client has desynchronised. A bug report was automatically submited."}, {"sid":"settings_quality_title","text":"Quality"}, {"sid":"banned_building","text":"(Banned)"}, {"sid":"second_name","text":"sec"}, {"sid":"faction_laws","text":"Faction"}, {"sid":"army_laws","text":"Army"}, {"sid":"button_law_apply","text":"Enact the Law"}, {"sid":"inventoryUpgradeItemLabel","text":"Upgrade"}, {"sid":"squad_status_battle","text":"Will fight"}, {"sid":"squad_status_escape","text":"Will flee"}, {"sid":"squad_status_join","text":"Will join your army!"}, {"sid":"deleteGarrison","text":"Destroy Pocket Dimension"}, {"sid":"deleteGarrisonLabel","text":"Pocket Dimension"}, {"sid":"deleteGarrisonContent","text":"Are you sure you want to destroy this Pocket Dimension?"}, {"sid":"upgradeWindowLabel","text":"Upgrade Units"}, {"sid":"tooltipMagicClickTip","text":"Click spell icon to unlock or upgrade it"}, {"sid":"tooltip_law_click_tip","text":"Click law icon to enact or upgrade it"}, {"sid":"hire_city_label","text":"Hire Units"}, {"sid":"hire","text":"Hire"}, {"sid":"hire_all","text":"Hire All"}, {"sid":"tavern","text":"Tavern"}, {"sid":"research_points","text":"Spell Points:"}, {"sid":"learn_button","text":"Learn"}, {"sid":"exchange_button","text":"Exchange"}, {"sid":"accept_button","text":"Accept"}, {"sid":"garnisonAcceptButton","text":"Confirm"}, {"sid":"garnisonArmy","text":"Garrisoned Army"}, {"sid":"garnisonHeroArmy","text":"Hero’s Army"}, {"sid":"garnisonWindowname","text":"Remote Foothold"}, {"sid":"escapeWindowName","text":"Enemy Fleeing"}, {"sid":"escapeWindowEnemiesRetrieting","text":"Enemy Fleeing!"}, {"sid":"escapeWindowTip","text":"Frightened by your might, the enemy wants to flee"}, {"sid":"escapeWindowLetEscape","text":"Let them run"}, {"sid":"escapeWindowFight","text":"Destroy them!"}, {"sid":"active_abilities","text":"Active Abilities"}, {"sid":"passive_abilities","text":"Passive Abilities"}, {"sid":"downloads","text":"Downloaded Maps"}, {"sid":"night","text":"Nightshade Magic"}, {"sid":"day","text":"Daylight Magic"}, {"sid":"space","text":"Arcane Magic"}, {"sid":"primal","text":"Primal Magic"}, {"sid":"endDayTxt","text":"End Day"}, {"sid":"waitPlayersTxt","text":"Waiting for other players"}, {"sid":"okBtn","text":"OK"}, {"sid":"dialogNextBtn","text":"Next"}, {"sid":"dialogEndBtn","text":"Close"}, {"sid":"finalWindow_end","text":"Victory!"}, {"sid":"finalWindow_button","text":"Exit"}, {"sid":"finalWindowContinue_button","text":"Continue"}, {"sid":"click_to_next","text":"Press any button to continue"}, {"sid":"questLog","text":"Quests"}, {"sid":"broken_sync_loading_data_content","text":"The client has desynchronised. Please do not close the game while data is being collected."}, {"sid":"defence_1_buff_description","text":"Hero’s Defence increases by 1 until the end of the game."}, {"sid":"defence_2_buff_description","text":"Hero’s Defence increases by 2 until the end of the game."}, {"sid":"defence_3_buff_description","text":"Hero’s Defence increases by 3 until the end of the game."}, {"sid":"defence_4_buff_description","text":"Hero’s Defence increases by 4 until the end of the game."}, {"sid":"offence_1_buff_description","text":"Hero’s Attack increases by 1 until the end of the game."}, {"sid":"offence_2_buff_description","text":"Hero’s Attack increases by 2 until the end of the game."}, {"sid":"offence_3_buff_description","text":"Hero’s Attack increases by 3 until the end of the game."}, {"sid":"offence_4_buff_description","text":"Hero’s Attack increases by 4 until the end of the game."}, {"sid":"spellPower_1_buff_description","text":"Hero’s Spell Power increases by 1 until the end of the game."}, {"sid":"spellPower_2_buff_description","text":"Hero’s Spell Power increases by 2 until the end of the game."}, {"sid":"spellPower_3_buff_description","text":"Hero’s Spell Power increases by 3 until the end of the game."}, {"sid":"spellPower_4_buff_description","text":"Hero’s Spell Power increases by 4 until the end of the game."}, {"sid":"intelligence_1_buff_description","text":"Hero’s Knowledge increases by 1 until the end of the game."}, {"sid":"intelligence_2_buff_description","text":"Hero’s Knowledge increases by 2 until the end of the game."}, {"sid":"intelligence_3_buff_description","text":"Hero’s Knowledge increases by 3 until the end of the game."}, {"sid":"intelligence_4_buff_description","text":"Hero’s Knowledge increases by 4 until the end of the game."}, {"sid":"defence_1_buff_alt_description","text":"Hero’s Defence increases by 1 until the end of the mission."}, {"sid":"defence_2_buff_alt_description","text":"Hero’s Defence increases by 2 until the end of the mission."}, {"sid":"defence_3_buff_alt_description","text":"Hero’s Defence increases by 3 until the end of the mission."}, {"sid":"defence_4_buff_alt_description","text":"Hero’s Defence increases by 4 until the end of the mission."}, {"sid":"offence_1_buff_alt_description","text":"Hero’s Attack increases by 1 until the end of the mission."}, {"sid":"offence_2_buff_alt_description","text":"Hero’s Attack increases by 2 until the end of the mission."}, {"sid":"offence_3_buff_alt_description","text":"Hero’s Attack increases by 3 until the end of the mission."}, {"sid":"offence_4_buff_alt_description","text":"Hero’s Attack increases by 4 until the end of the mission."}, {"sid":"spellPower_1_buff_alt_description","text":"Hero’s Spell Power increases by 1 until the end of the mission."}, {"sid":"spellPower_2_buff_alt_description","text":"Hero’s Spell Power increases by 2 until the end of the mission."}, {"sid":"spellPower_3_buff_alt_description","text":"Hero’s Spell Power increases by 3 until the end of the mission."}, {"sid":"spellPower_4_buff_alt_description","text":"Hero’s Spell Power increases by 4 until the end of the mission."}, {"sid":"intelligence_1_buff_alt_description","text":"Hero’s Knowledge increases by 1 until the end of the mission."}, {"sid":"intelligence_2_buff_alt_description","text":"Hero’s Knowledge increases by 2 until the end of the mission."}, {"sid":"intelligence_3_buff_alt_description","text":"Hero’s Knowledge increases by 3 until the end of the mission."}, {"sid":"intelligence_4_buff_alt_description","text":"Hero’s Knowledge increases by 4 until the end of the mission."}, {"sid":"allStat_1_buff_alt_description","text":"Hero’s Attack, Defence, Spell Power and Knowledge increase by 1 until the end of the mission."}, {"sid":"unitWaiting","text":"Waiting"}, {"sid":"unitPassTurn","text":"Skips Turn"}, {"sid":"unitExtraTurn","text":"High Morale!"}, {"sid":"unitFailTurn","text":"Low Morale!"}, {"sid":"startBattleBtn","text":"Replay battle manually"}, {"sid":"autoBattleBtn","text":"Accept autobattle results"}, {"sid":"unit_health","text":"Health"}, {"sid":"unit_attack","text":"Attack"}, {"sid":"unit_defence","text":"Defence"}, {"sid":"unit_damage","text":"Damage"}, {"sid":"unit_luck","text":"Luck"}, {"sid":"unit_moral","text":"Morale"}, {"sid":"unit_sp","text":"Ability Power"}, {"sid":"unit_init","text":"Initiative"}, {"sid":"unit_speed","text":"Speed"}, {"sid":"unit_count","text":"Amount"}, {"sid":"win_condition_1","text":"Classic"}, {"sid":"win_condition_1_desc","text":"Классическое условие победы: Найдите и одержите победу над всеми вражескими героями, а также захватите все вражеские города."}, {"sid":"win_condition_2","text":"Capital Capture"}, {"sid":"win_condition_2_desc","text":"Захватите начальный город противника, чтобы одержать над ним победу."}, {"sid":"win_condition_3","text":"Capital Hold"}, {"sid":"win_condition_3_desc","text":"Захватите начальный город противника и удержите его в течение определенного количества игровых дней, чтобы одержать над ним победу."}, {"sid":"win_condition_4","text":"Battle of Champions"}, {"sid":"win_condition_4_desc","text":"Проведите решающее сражение с героем противника. Победив в схватке вы победите в матче."}, {"sid":"win_condition_5","text":"City Hold"}, {"sid":"win_condition_5_desc","text":"Захватите особый нейтральный город и удержите его в течение времени, чтобы победить в матче."}, {"sid":"win_condition_6","text":"Tournament of Champions"}, {"sid":"win_condition_6_desc","text":"Провериде серию сражений с героем противника. После нескольких побед в схватках, вы победите в матче."}, {"sid":"win_condition_7","text":"Battle for Capital"}, {"sid":"win_condition_7_desc","text":"Захватите начальный город противника, чтобы начать бой с вражеским героев. Победив в схватке вы победите в матче."}, {"sid":"templates_description_jebus_cross","text":"The template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle."}, {"sid":"templates_description_harmony","text":"Defeat the opponent’s hero and seize their starting city to secure victory in the final battle. Protect your own capital at all costs!"}, {"sid":"templates_description_helltide","text":"Challenge your opponent in the Hell Light Arena, or wait until the new month begins to be drown into battle automatically. The winner takes it all!"}, {"sid":"templates_description_universe","text":"Outer dwellings do not prowide weekly growth — manage your army carefully and defeat your opponent!"}, {"sid":"templates_description_shamrock","text":"Build your economy, develop your cities, and set out on an adventure and defeat your opponents in the race for power!"}, {"sid":"templates_description_hellmonth","text":"You have just 28 days and several battles with the opponent. Focus on city develoment your cities and building your army to secure the victory!"}, {"sid":"templates_description_hellblitz","text":"Venture into untamed lands brimming with riches — claim your rewards and face your opponent at the end of your journey!"}, {"sid":"templates_description_helix","text":"Set out on a twisted treasure hunt! Outsmart your opponent, capture their capital — and hold it to claim the victory!"}, {"sid":"templates_description_anarchy","text":"Dive into complete chaos — no limits, broken rules and glitched terrain await! Experience Heroes of Might and Magic from an entirely new perspective!"}, {"sid":"templates_description_torrent","text":"Arrr, pirates!"}, {"sid":"templates_description_christmas_tree","text":"Journey across the holiday tree, gathering treasures from Pandora’s Boxes dangling on its branches. Face your opponent in a battle — and celebrate your victory!"}, {"sid":"templates_description_conquest","text":"Conquer the entire map with the army of your native city, advancing steadily through multiple territories. A multitude of riches and adventures await!"}, {"sid":"templates_description_crossroads","text":"Choose your path wisely — each one holds treasures, some greater than others!"}, {"sid":"templates_description_diamond","text":"Treasure awaits in the nearby lands — but you’re not the only one seeking it! Defeat your opponents, or leave empty-handed!"}, {"sid":"templates_description_expanse","text":"An exciting but scarce template — limited in resources, artefacts, and objects. Fight multiple opponents, develop steadily, and conquer the lands!"}, {"sid":"templates_description_fairn_square","text":"You can have as many heroes as the number of cities you control — fair and square! Conquer more lands to build a mighty party and defeat your opponents."}, {"sid":"templates_description_hallway","text":"Your cities are separated by lands full of monsters. Try to build connections between them, unite your armies, defeat all enemies, and claim the treasures!"}, {"sid":"templates_description_ikarus","text":"The more opponents — the merrier! Be the first to reach ’the Sun’, the central area of the template where enormous treasures await."}, {"sid":"templates_description_jebus_outcast","text":"A rich template designed for playing with a unifaction army. Assemble a mighty force from units found in Pandora’s Boxes and face your opponent in the centre."}, {"sid":"templates_description_kerberos","text":"A scarce template tailored for an intense game of 3–6 players. Defeat your neighbour to advance towards the centre — reach it first to be likely to win!"}, {"sid":"templates_description_king_of_the_hill","text":"Enemies all around! To become the King of the Hill in this scarce template’s central area, you’ll need to fight your way through relentless battles."}, {"sid":"templates_description_memory_lane","text":"Explore the various areas of this template! However, there are no roads leading to the treasure areas — you’ll have to find your own way in!"}, {"sid":"templates_description_mini_nostalgia","text":"Defeat the nearby AI opponents and claim the treasures they guard before facing your final enemy."}, {"sid":"templates_description_miracle","text":"Scarce resources and little gold — your opponent will need a miracle to win… and so will you."}, {"sid":"templates_description_mlyn","text":"Use your faction’s strengths and see who comes out on top! Break into the centre with your native army only, and crush your enemy like a windmill grinds grain."}, {"sid":"templates_description_octojebus","text":"Want to play in a big group of friends? Then this 8-player template is just for you! Collect every item, break into the center, and join the battle for victory!"}, {"sid":"templates_description_pyramid","text":"Climb to the top of the pyramid, where great treasures await! However, you will have to fight not just one, but two opponents to claim them!"}, {"sid":"templates_description_showdown","text":"Seven opponents, no resources, no gold... How can anyone win in such harsh conditions? Your wit and luck will be put to the ultimate test!"}, {"sid":"templates_description_spider","text":"This template resembles a spider’s web, containg multiple areas and opponents. Expect no great riches, and be careful not to get lost within it."}, {"sid":"templates_description_trinity_one","text":"A rich template where you can chose one of the three paths to reach your enemy. The shorter the path, the greater dangers — and the treasures — that await you."}, {"sid":"templates_description_trinity","text":"A rich template where you can chose one of the three paths to reach your enemy. The shorter the path, the greater dangers — and the treasures — that await you."}, {"sid":"templates_description_vendetta","text":"You have obtained the scrolls of essential Global Map spells. Use them to conquer the lands, collect all treasures in the central area, and crush your opponent!"}, {"sid":"templates_description_eye_of_the_storm","text":"The war never ends... or does it? Defeat the guards of the central area, where everyone wishes to join you without hesitation."}, {"sid":"templates_description_wastelands","text":"A month of plague has devastated these lands... To gather resources and survive, you must reach out and conquer distant territories."}, {"sid":"templates_description_jadame_diplomacy","text":"Show off your diplomatic skills and gather an undefeatable army on this enormous template!"}, {"sid":"templates_description_symmetry","text":"Tired of unfair map generation? Prove your skill on this arena-style template where both players start with nearly identical areas."}, {"sid":"achievement_1_name","text":"Basic Education"}, {"sid":"achievement_1_description","text":"Complete the main tutorial."}, {"sid":"achievement_2_name","text":"Bachelor of Heroism"}, {"sid":"achievement_2_description","text":"Complete all tutorial challenges."}, {"sid":"achievement_3_name","text":"Act I"}, {"sid":"achievement_3_description","text":"Complete Act I of the campaign."}, {"sid":"achievement_4_name","text":"Act II"}, {"sid":"achievement_4_description","text":"Complete Act II of the campaign."}, {"sid":"achievement_5_name","text":"Act III"}, {"sid":"achievement_5_description","text":"Complete Act III of the campaign."}, {"sid":"achievement_6_name","text":"Double Trouble"}, {"sid":"achievement_6_description","text":"Recruit Lafiur."}, {"sid":"achievement_7_name","text":"Noble Assistance"}, {"sid":"achievement_7_description","text":"Recruit lord Galthran."}, {"sid":"achievement_8_name","text":"Lost Knight"}, {"sid":"achievement_8_description","text":"Recruit Valentina."}, {"sid":"achievement_9_name","text":"Playing with Ice"}, {"sid":"achievement_9_description","text":"Recruit Lyssara."}, {"sid":"achievement_10_name","text":"Ariadne’s Mercy"}, {"sid":"achievement_10_description","text":"Ensure at least one minotaur survives by the end of the Garner Hills mission."}, {"sid":"achievement_11_name","text":"Whimsical Entourage"}, {"sid":"achievement_11_description","text":"Recruit all Kittenhorn squads during the Into the Woods mission."}, {"sid":"achievement_25_name","text":"Lernaean Solutions"}, {"sid":"achievement_25_description","text":"Recruit Infernal Hydras during the Into the Woods mission."}, {"sid":"achievement_12_name","text":"Patience is a Virtue"}, {"sid":"achievement_12_description","text":"Solve the mystery of the Shard of Serenity during the Neverending Conflict mission."}, {"sid":"achievement_13_name","text":"It Fills You with Determination"}, {"sid":"achievement_13_description","text":"Pursue and catch up with the warlock during the Burning Hearts mission."}, {"sid":"achievement_14_name","text":"Might over Right"}, {"sid":"achievement_14_description","text":"Defeat Old Pilgrim during the Burning Hearts mission."}, {"sid":"achievement_15_name","text":"A Fiery Negotiation"}, {"sid":"achievement_15_description","text":"Resist the Dragonfly King’s herald during the Deal with Vampire mission."}, {"sid":"achievement_16_name","text":"Once Tempted, Always Rebuked"}, {"sid":"achievement_16_description","text":"Resist the Dragonfly King’s herald during the Saving the Knight mission."}, {"sid":"achievement_17_name","text":"Guarding the Guardian"}, {"sid":"achievement_17_description","text":"Save an angel during the Corruption mission"}, {"sid":"achievement_18_name","text":"Blessed be the Meek"}, {"sid":"achievement_18_description","text":"Save all Alvarian peasants during the Alvar Diruil mission."}, {"sid":"achievement_19_name","text":"Welcome to the Thunderdome!"}, {"sid":"achievement_19_description","text":"Play an Arena game."}, {"sid":"achievement_20_name","text":"Duel of Champions"}, {"sid":"achievement_20_description","text":"Play a Single Hero game."}, {"sid":"achievement_21_name","text":"Just One More Turn"}, {"sid":"achievement_21_description","text":"Play a Classic game."}, {"sid":"achievement_22_name","text":"AcHiEvEmEnT!!!"}, {"sid":"achievement_22_description","text":"Use the pixies’ scrolls like PROPERLY during the Neverending Conflict mission."}, {"sid":"achievement_23_name","text":"Something lingers, unfinished"}, {"sid":"achievement_23_description","text":"Forget to fulfill your promise to the Troglodyte in the Saving the Knight mission."}, {"sid":"achievement_24_name","text":"NecronomiNO!"}, {"sid":"achievement_24_description","text":"Destroy all the amplifiers in the Renegade mission."}, {"sid":"steam_status_1","text":"Battling in the Arena"}, {"sid":"steam_status_2","text":"Embraking on a single-hero adventure"}, {"sid":"steam_status_3","text":"Exploring the world in the classic mod"}, {"sid":"steam_status_4","text":"Creating a new match"}, {"sid":"steam_status_5","text":"Joined a match"}, {"sid":"steam_status_6","text":"Searching for an opponent"}, {"sid":"steam_status_7","text":"Spectating a match"}, {"sid":"steam_status_8","text":"In the main menu"}, {"sid":"steam_status_9","text":"Playing the tutorial"}, {"sid":"steam_status_10","text":"Playing Garner Hills mission"}, {"sid":"steam_status_11","text":"Playing Into the Woods mission"}, {"sid":"steam_status_12","text":"Playing Neverending Conflict mission"}, {"sid":"steam_status_13","text":"Playing Burning Hearts mission"}, {"sid":"steam_status_14","text":"Playing Deal with Vampire mission"}, {"sid":"steam_status_15","text":"Playing Saving the Knight mission"}, {"sid":"steam_status_16","text":"Playing Renegade mission"}, {"sid":"steam_status_17","text":"Playing Corruption mission"}, {"sid":"steam_status_18","text":"Playing Alvar Diruil mission"}, {"sid":"steam_status_19","text":"Creating a new adventure!"}, {"sid":"steam_status_20","text":"Preparing for battle in the Arena"}, {"sid":"steam_status_21","text":"Getting ready for a game"}, {"sid":"base_class_living","text":"Living"}, {"sid":"base_class_living_description","text":"A fully sentient inhabitant of Jadame.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Living creatures count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_magic_creature","text":"Magic Creature"}, {"sid":"base_class_magic_creature_description","text":"A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Magic Creatures count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_dragon","text":"Dragon"}, {"sid":"base_class_dragon_description","text":"A powerful ancient creature, often intelligent and imbued with wondrous magic.\n\nMorale range: {1} to {0}.\nLuck range: {3} to {2}.\n\nFallen Dragons count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_demon","text":"Hive Spawn"}, {"sid":"base_class_demon_description","text":"Part of a hivemind that serves a powerful lord from beyond.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Hive Spawn count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_undead","text":"Undead"}, {"sid":"base_class_undead_description","text":"A creature or person whose life has been prolonged by unholy means.\n\nMorale: Always neutral.\nLuck range: –{1} to {0}.\n\nFallen Undead do NOT count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_embodiment","text":"Embodiment"}, {"sid":"base_class_embodiment_description","text":"A spirit, soul, or other intangible power that coalesced into material form.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Embodiments do NOT count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_construct","text":"Construct"}, {"sid":"base_class_construct_description","text":"A thing reanimated with magic or other means.\n\nMorale: Always neutral.\nLuck: Always neutral.\n\nFallen Constructs do NOT count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_caster","text":"Ability Mastery"}, {"sid":"base_class_caster_description","text":"Can use active abilities in battle."}, {"sid":"base_passive_melee_attack_name","text":"Melee Attack"}, {"sid":"base_passive_melee_attack_description","text":"Can only attack adjacent enemies. Provokes counterattacks."}, {"sid":"base_passive_melee_attack_no_counter_name","text":"Melee Attack"}, {"sid":"base_passive_melee_attack_no_counter_description","text":"Can only attack adjacent enemies next to them."}, {"sid":"base_passive_remote_attack_name","text":"Long Reach"}, {"sid":"base_passive_remote_attack_description","text":"Has a short‑range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target."}, {"sid":"base_passive_remote_attack_penalty_name","text":"Long Reach"}, {"sid":"base_passive_remote_attack_penalty_description","text":"Has a short‑range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the user next to the target.\nMelee Attack deals –{0} Damage."}, {"sid":"base_passive_ranged_attack_name","text":"Ranged Attack"}, {"sid":"base_passive_ranged_attack_description","text":"Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –{3}% Melee Damage.\nIf the target is {0}+ hexes away, deals –{1}% Damage per hex (up to –{2}%)."}, {"sid":"base_passive_ranged_attack_no_range_name","text":"Ranged Attack"}, {"sid":"base_passive_ranged_attack_no_range_description","text":"Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –{0}% Melee Damage."}, {"sid":"base_passive_ranged_attack_no_close_name","text":"Ranged Attack"}, {"sid":"base_passive_ranged_attack_no_close_description","text":"Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent.\nIf the target is {0}+ hexes away, deals –{1}% Damage per hex (up to –{2}%)."}, {"sid":"base_passive_ranged_attack_no_range_close_name","text":"Ranged Attack"}, {"sid":"base_passive_ranged_attack_no_range_close_description","text":"Can attack enemies at any range."}, {"sid":"base_passive_duelist_name","text":"Duelist"}, {"sid":"base_passive_duelist_description","text":"Receives no penalty in Melee, dealing full Damage."}, {"sid":"base_passive_sharpshooter_name","text":"Sharpshooter"}, {"sid":"base_passive_sharpshooter_description","text":"Deals full Ranged Damage at any range."}, {"sid":"base_passive_double_strike_name","text":"Double Strike"}, {"sid":"base_passive_double_strike_description","text":"Strikes twice."}, {"sid":"base_passive_double_strike_melee_attack_name","text":"Double Melee Strike"}, {"sid":"base_passive_double_strike_melee_attack_description","text":"Strikes twice when performing Melee attack."}, {"sid":"base_passive_double_strike_remote_attack_name","text":"Double Long Reach Strike"}, {"sid":"base_passive_double_strike_remote_attack_description","text":"Strikes twice when performing a Long Reach attack."}, {"sid":"base_passive_double_strike_ranged_attack_name","text":"Double Shot"}, {"sid":"base_passive_double_strike_ranged_attack_description","text":"Strikes twice when performing Ranged attack."}, {"sid":"base_passive_quickness_name","text":"Nimbleness"}, {"sid":"base_passive_quickness_description","text":"Can perform Ranged attack even if adjacent to an enemy."}, {"sid":"base_passive_magic_attack_name","text":"Magic Attack"}, {"sid":"base_passive_magic_attack_description","text":"Attacks deal Magic Damage. This Damage is not affected by the attacker’s Attack and the target’s Defence. Instead, the Damage is reduced by the target’s Resistance."}, {"sid":"base_passive_pure_attack_name","text":"Pure Attack"}, {"sid":"base_passive_pure_attack_description","text":"Attacks deal Pure Damage. This Damage is not affected by the attacker’s Attack or the target’s Defence."}, {"sid":"base_passive_noncounter_name","text":"Swift Strike"}, {"sid":"base_passive_noncounter_description","text":"Enemies do not counterattack."}, {"sid":"base_passive_countershot_name","text":"Countershot"}, {"sid":"base_passive_countershot_description","text":"Counterattacks when struck with a Ranged attack."}, {"sid":"base_passive_alert_name","text":"Parry"}, {"sid":"base_passive_alert_description","text":"Counterattacks before the enemy’s attack lands."}, {"sid":"base_passive_double_counterattack_name","text":"Double Counterattack"}, {"sid":"base_passive_double_counterattack_description","text":"Counterattacks twice: once before the enemy’s attack and once after."}, {"sid":"base_passive_aware_1_name","text":"Alert I"}, {"sid":"base_passive_aware_1_description","text":"Counterattacks twice per round."}, {"sid":"base_passive_aware_2_name","text":"Alert II"}, {"sid":"base_passive_aware_2_description","text":"Has endless counterattacks."}, {"sid":"base_passive_flyer_name","text":"Flying"}, {"sid":"base_passive_flyer_description","text":"Movement ignores obstacles and traps."}, {"sid":"base_passive_floating_name","text":"Floating"}, {"sid":"base_passive_floating_description","text":"Movement ignores traps (but not obstacles)."}, {"sid":"base_passive_blink_name","text":"Blink"}, {"sid":"base_passive_blink_description","text":"Instead of normal movement, teleports ignoring obstacles and traps."}, {"sid":"base_passive_immunity_magic_1_name","text":"Magic Immunity I"}, {"sid":"base_passive_immunity_magic_1_description","text":"Immune to tier‑1 spells and creatures’ abilities."}, {"sid":"base_passive_immunity_magic_1_description_alt","text":"Immune to tier‑1 spells."}, {"sid":"base_passive_immunity_magic_2_name","text":"Magic Immunity II"}, {"sid":"base_passive_immunity_magic_2_description","text":"Immune to tier‑2 or lower spells and creature’s abilities."}, {"sid":"base_passive_immunity_magic_2_description_alt","text":"Immune to tier‑2 or lower spells."}, {"sid":"base_passive_immunity_magic_3_name","text":"Magic Immunity III"}, {"sid":"base_passive_immunity_magic_3_description","text":"Immune to tier‑3 or lower spells and creature’s abilities."}, {"sid":"base_passive_immunity_magic_3_description_alt","text":"Immune to tier‑3 or lower spells."}, {"sid":"base_passive_immunity_magic_4_name","text":"Magic Immunity IV"}, {"sid":"base_passive_immunity_magic_4_description","text":"Immune to tier‑4 or lower spells and creature’s abilities."}, {"sid":"base_passive_immunity_magic_4_description_alt","text":"Immune to tier‑4 or lower spells."}, {"sid":"base_passive_immunity_magic_5_name","text":"Magic Immunity V"}, {"sid":"base_passive_immunity_magic_5_description","text":"Immune to tier‑5 or lower spells and creature’s abilities."}, {"sid":"base_passive_immunity_magic_5_description_alt","text":"Immune to tier‑5 or lower spells."}, {"sid":"base_passive_immunity_daylight_name","text":"Daylight Immunity"}, {"sid":"base_passive_immunity_daylight_description","text":"Immune to Daylight Magic spells."}, {"sid":"base_passive_immunity_night_name","text":"Nightshade Immunity"}, {"sid":"base_passive_immunity_night_description","text":"Immune to Nightshade Magic spells."}, {"sid":"base_passive_immunity_spacetime_name","text":"Arcane Immunity"}, {"sid":"base_passive_immunity_spacetime_description","text":"Immune to Arcane Magic spells."}, {"sid":"base_passive_immunity_primal_name","text":"Primal Immunity"}, {"sid":"base_passive_immunity_primal_description","text":"Immune to Primal Magic spells."}, {"sid":"base_passive_immunity_curse_name","text":"Curse Immunity"}, {"sid":"base_passive_immunity_curse_description","text":"Immune to negative effects."}, {"sid":"base_passive_immunity_bless_name","text":"Blessing immunity"}, {"sid":"base_passive_immunity_bless_description","text":"Immune to positive effects"}, {"sid":"base_passive_steelskin_0_name","text":"Melee Defence I"}, {"sid":"base_passive_steelskin_1_name","text":"Melee Defence II"}, {"sid":"base_passive_steelskin_2_name","text":"Melee Defence III"}, {"sid":"base_passive_steelskin_3_name","text":"Melee Defence IV"}, {"sid":"base_passive_steelskin_description","text":"Takes –{0}% Melee Damage."}, {"sid":"base_passive_steelskin_description_upg","text":"Takes –{0}% Melee Damage."}, {"sid":"base_passive_steelskin_description_upg_alt","text":"Takes –{0}% Melee Damage."}, {"sid":"base_passive_evasive_0_name","text":"Ranged Defence I"}, {"sid":"base_passive_evasive_1_name","text":"Ranged Defence II"}, {"sid":"base_passive_evasive_2_name","text":"Ranged Defence III"}, {"sid":"base_passive_evasive_3_name","text":"Ranged Defence IV"}, {"sid":"base_passive_evasive_description","text":"Takes –{0}% Ranged Damage."}, {"sid":"base_passive_evasive_description_upg","text":"Takes –{0}% Ranged Damage."}, {"sid":"base_passive_evasive_description_upg_alt","text":"Takes –{0}% Ranged Damage."}, {"sid":"base_passive_resistant_0_name","text":"Magic Defence I"}, {"sid":"base_passive_resistant_1_name","text":"Magic Defence II"}, {"sid":"base_passive_resistant_2_name","text":"Magic Defence III"}, {"sid":"base_passive_resistant_3_name","text":"Magic Defence IV"}, {"sid":"base_passive_resistant_description","text":"Takes –{0}% Magic Damage."}, {"sid":"base_passive_resistant_description_upg","text":"Takes –{0}% Magic Damage."}, {"sid":"base_passive_resistant_description_upg_alt","text":"Takes –{0}% Magic Damage."}, {"sid":"base_passive_absolute_resistance_name","text":"Pure Resistance"}, {"sid":"base_passive_absolute_resistance_description","text":"Immune to all Magic Damage."}, {"sid":"base_passive_staunch_1_name","text":"Unyielding I"}, {"sid":"base_passive_staunch_2_name","text":"Unyielding II"}, {"sid":"base_passive_staunch_3_name","text":"Unyielding III"}, {"sid":"base_passive_staunch_description","text":"Ignores {0}% of the enemy’s Attack when struck."}, {"sid":"base_passive_strike_pierce_1_name","text":"Piercing Strike I"}, {"sid":"base_passive_strike_pierce_2_name","text":"Piercing Strike II"}, {"sid":"base_passive_strike_pierce_3_name","text":"Piercing Strike III"}, {"sid":"base_passive_strike_pierce_description","text":"Ignores {0}% of the enemy’s Defence."}, {"sid":"base_passive_strike_reach_1_name","text":"Dragonbreath Strike"}, {"sid":"base_passive_strike_reach_1_description","text":"Deals Damage to the target and the hex directly behind it."}, {"sid":"base_passive_strike_reach_1_description_alt","text":"Deals Damage to the enemy and any enemy directly behind it."}, {"sid":"base_passive_strike_reach_2_name","text":"Dragonbreath Strike"}, {"sid":"base_passive_strike_reach_2_description","text":"Deals Damage to the target and the hex behind it. Additional target takes –{0}% Damage."}, {"sid":"base_passive_strike_reach_2_description_alt","text":"Deals Damage to the enemy and any enemy directly behind it. Additional target takes –{0}% Damage."}, {"sid":"base_passive_strike_rumble_1_name","text":"Area Strike"}, {"sid":"base_passive_strike_rumble_1_description","text":"Deals Damage to the target and all hexes around it."}, {"sid":"base_passive_strike_rumble_1_description_alt","text":"Deals Damage to the enemy and all enemies around it."}, {"sid":"base_passive_strike_rumble_2_name","text":"Area Strike"}, {"sid":"base_passive_strike_rumble_2_description","text":"Deals Damage to the target and all hexes around it. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_rumble_2_description_alt","text":"Deals Damage to the enemy and all enemies around it. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_swipe_1_name","text":"Sweeping Strike"}, {"sid":"base_passive_strike_swipe_1_description","text":"Deals Damage to the target and two adjacent hexes to its sides."}, {"sid":"base_passive_strike_swipe_1_description_alt","text":"Deals Damage to the enemy and two adjacent enemies to its sides."}, {"sid":"base_passive_strike_swipe_2_name","text":"Sweeping Strike"}, {"sid":"base_passive_strike_swipe_2_description","text":"Deals Damage to the target and two adjacent hexes to its sides. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_swipe_2_description_alt","text":"Deals Damage to the enemy and two adjacent enemies to its sides. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_swirl_1_name","text":"Whirlwind Strike"}, {"sid":"base_passive_strike_swirl_1_description","text":"Deals Damage to all adjacent enemies."}, {"sid":"base_passive_strike_swirl_1_description_alt","text":"Deals Damage to all adjacent creatures."}, {"sid":"base_passive_strike_swirl_2_name","text":"Whirlwind Strike"}, {"sid":"base_passive_strike_swirl_2_description","text":"Deals Damage to all adjacent enemies. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_swirl_2_description_alt","text":"Deals Damage to all adjacent hexes. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_tri_reach_1_name","text":"Cone Strike"}, {"sid":"base_passive_strike_tri_reach_1_description","text":"Deals Damage to the target, the two adjacent hexes to its sides, and the hexes directly behind them."}, {"sid":"base_passive_strike_tri_reach_1_description_alt","text":"Deals Damage to the enemy, two adjacent enemies to its sides, and the enemies directly behind them."}, {"sid":"Ability_type_active","text":"Active Ability"}, {"sid":"Ability_type_passive","text":"Passive Ability"}, {"sid":"Ability_type_attack_alt","text":"Alternative Attack"}, {"sid":"Ability_type_attack","text":"Attack"}, {"sid":"Ability_type_attack_mod","text":"Attack Modifier"}, {"sid":"Ability_type_buff","text":"Positive effect"}, {"sid":"Ability_type_debuff","text":"Negative effect"}, {"sid":"Ability_type_movement","text":"Movement"}, {"sid":"Ability_type_summon","text":"Summon"}, {"sid":"Ability_type_special","text":"Special"}, {"sid":"alt_text_ability_buff_duration_1","text":"{0}"}, {"sid":"alt_text_ability_buff_duration_2","text":"[ {0} per {1} units in the stack ]"}, {"sid":"alt_text_ability_buff_duration_3","text":"[ {0} + {1} per {2} units in the stack ]"}, {"sid":"alt_text_passive_buff_duration_1","text":"{0}"}, {"sid":"alt_text_passive_buff_duration_2","text":"[ {0} per {1} units in the stack ]"}, {"sid":"alt_text_passive_buff_duration_3","text":"[ {0} + {1} per {2} units in the stack ]"}, {"sid":"alt_text_ability_trap_duration_1","text":"{0}"}, {"sid":"alt_text_ability_min_damage","text":"[ {0} ]"}, {"sid":"alt_text_ability_max_damage","text":"[ {0} ]"}, {"sid":"alt_text_ability_min_max_damage_05_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_05_2","text":"{0} × amount of units ]"}, {"sid":"alt_text_ability_min_max_damage_10_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_10_2","text":"{0} × amount of units ]"}, {"sid":"alt_text_ability_min_max_damage_15_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_15_2","text":"{0} × amount of units ]"}, {"sid":"alt_text_ability_min_max_damage_20_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_20_2","text":"{0} × amount of units ]"}, {"sid":"alt_text_vampire_ability_1_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_vampire_ability_2_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_ability_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_ability_baseDamage","text":"{0}"}, {"sid":"alt_text_passive_bonusDamage_perStack","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_black_dragon_revenge_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_start_turn_damage_active","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_start_turn_damage_passive","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_ability_common_selfheal","text":"[ {0}% × amount of units ]"}, {"sid":"alt_text_ability_common_heal","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_ability_summon_count","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_self_destruct_damage","text":"[ {0} × hero’s Level ]"}, {"sid":"alt_text_self_destruct_damage_ability","text":"[ {0} × hero’s Level ]"}, {"sid":"alt_text_hive_queen_ability_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_steal_mana","text":"[ {0} ]"}, {"sid":"alt_text_schism_calling_unit","text":"[ current amount of summoners ]"}, {"sid":"alt_text_phoenix_res","text":"[ {0} + {1}% of the original units in the stack ]"}, {"sid":"common_attack_1_name","text":"Melee Attack"}, {"sid":"common_attack_1_description","text":"Performs an alternative Melee attack."}, {"sid":"common_attack_2_name","text":"Free Target"}, {"sid":"common_attack_2_description","text":"Allows to select any hex on the battlefield to perform a normal attack."}, {"sid":"common_attack_3_name","text":"Single Shot"}, {"sid":"common_attack_3_description","text":"Perfoms one Ranged attack, striking one target."}, {"sid":"ability_no_turn_energy","text":"Does not end the turn. Does not spend Focus Charges."}, {"sid":"ability_no_turn","text":"Does not end the turn."}, {"sid":"ability_no_energy","text":"Does not spend Focus Charges."}, {"sid":"ability_no_start","text":"Can only be used after “Awaken”."}, {"sid":"ability_no_start_no_turn","text":"Does not end the turn. Can only be used after “Awaken”."}, {"sid":"sideEnergy_name","text":"Focus Points and Charges"}, {"sid":"sideEnergy_desc","text":"Perfoming attacks or taking Damage creatures generate Focus Points, which accumulate into Focus Charges. Creatures and heroes can spend Focus Charges, to activate abilities.\n\n • All creatures generate 1 Focus Point, except for Melee creatures, which generate 2.\n • All creatures generate 1 Focus Point upon taking Damage."}, {"sid":"esquire_name","text":"Swordsman"}, {"sid":"esquire_upg_name","text":"Guard Captain"}, {"sid":"esquire_upg_alt_name","text":"Sun’s Aegis"}, {"sid":"esquire_narrativeDescription","text":"The Church of the Sun brought their faith to Jadame in the only way they knew — through steel. Their well‑armed, disciplined swordsmen serve as both proselytes and guardians of Chalice’s flock."}, {"sid":"esquire_upg_narrativeDescription","text":"All templars are believers, but some prioritise military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings."}, {"sid":"esquire_upg_alt_narrativeDescription","text":"Those, who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.\n\nA bit strange, if not ambitious."}, {"sid":"esquire_passive_1_name","text":"Anointed for Defence"}, {"sid":"esquire_passive_1_description","text":"Whenever this creature gains a positive effect, its Defence increases by {0} until the end of the battle."}, {"sid":"esquire_passive_2_name","text":"Aegis"}, {"sid":"esquire_passive_2_description","text":"This creature and adjacent friendly creatures take –{0}% Ranged Damage."}, {"sid":"crossbowman_name","text":"Crossbowman"}, {"sid":"crossbowman_upg_name","text":"Austringer"}, {"sid":"crossbowman_upg_alt_name","text":"Marksman"}, {"sid":"crossbowman_narrativeDescription","text":"Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes."}, {"sid":"crossbowman_upg_narrativeDescription","text":"Austringers and their falcons possess razor‑sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Templar forces — though some zealots question the purity of their souls."}, {"sid":"crossbowman_upg_alt_narrativeDescription","text":"Neither blessings nor gentle arts win wars — metallurgy does.\n\nThe Church teaches self‑perfection in all forms — soul, body, and steel. A heavy crossbow in hand, Order of the Anvil ensures their prayers strengthen the very weapons and armour they forge."}, {"sid":"crossbowman_passive_1_name","text":"View from Heavens"}, {"sid":"crossbowman_passive_1_description","text":"Increases the hero’s Sight Radius by {0} while this creature is in their army. This effect does not stack."}, {"sid":"crossbowman_ability_1_name","text":"Fine Bolts"}, {"sid":"crossbowman_ability_1_description","text":"Deals +{0}% Ranged Damage.\nDuration: {1} round(s)."}, {"sid":"crossbowman_ability_2_name","text":"Piercing Shot"}, {"sid":"crossbowman_ability_2_description","text":"Deals {1}% Damage ({2}–{3}). The target takes +{0}% Damage until the end of round."}, {"sid":"griffin_name","text":"Griffin"}, {"sid":"griffin_upg_name","text":"Temple Griffin"}, {"sid":"griffin_upg_alt_name","text":"Guardian Griffin"}, {"sid":"griffin_narrativeDescription","text":"Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high in the skies and embolden armies to venture deep into the unknown that surrounds their towns."}, {"sid":"griffin_upg_narrativeDescription","text":"While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. Griffins within their ranks are outfitted with armour infused with the power of the Chalice, further bolstering their formidable presence in battle."}, {"sid":"griffin_upg_alt_narrativeDescription","text":"The Order of the Sky is entrusted with the care and breeding of griffins. These intelligent and formidable creatures are not only heavily armoured but also fiercely protective of their handlers. The bond between the griffins and the Order runs deep, with the beasts displaying an unwavering loyalty to those they serve, making them invaluable assets in the Templar ranks."}, {"sid":"griffin_passive_1_name","text":"Loyal Protector"}, {"sid":"griffin_passive_1_description","text":"Counterattacks each time an adjacent enemy attacks a friendly creature."}, {"sid":"griffin_ability_1_name","text":"Valiant Cry"}, {"sid":"griffin_ability_1_description","text":"This creature’s Attack increases by {0}, and Initiative by {1}. Caw!\nDuration: {2} round(s)."}, {"sid":"lightweaver_name","text":"Lightweaver"}, {"sid":"lightweaver_upg_name","text":"Hierophant"}, {"sid":"lightweaver_upg_alt_name","text":"Sun Herald"}, {"sid":"lightweaver_narrativeDescription","text":"One of the scriptures of the Church proclaims, “The Sun is a chalice where all human souls flow after death. To truly empower it, one must seek enlightenment and self‑discipline.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength."}, {"sid":"lightweaver_upg_narrativeDescription","text":"Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron."}, {"sid":"lightweaver_upg_alt_narrativeDescription","text":"”O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace. I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”"}, {"sid":"lightweaver_passive_1_name","text":"Anointed for Damage"}, {"sid":"lightweaver_passive_1_description","text":"Whenever this creature gains a positive effect, it gains +{0} Damage until the end of the battle."}, {"sid":"lightweaver_ability_1_name","text":"Inner Light"}, {"sid":"lightweaver_ability_1_description","text":"Increases friendly creature’s Attack and Defence by {0}, and Speed and Initiative by {1}.\nDuration: {2} round(s)."}, {"sid":"lightweaver_ability_2_name","text":"Holy Ablution"}, {"sid":"lightweaver_ability_2_description","text":"Dispels all negative effects from all friendly creatures and fully restores their HP."}, {"sid":"lightweaver_ability_4_name","text":"Exaltation"}, {"sid":"lightweaver_ability_4_description","text":"The target friendly creature deals maximum Damage.\nDuration: {0} round(s)."}, {"sid":"sunlight_cavalry_name","text":"Cavalry"}, {"sid":"sunlight_cavalry_upg_name","text":"Noble Cavalry"}, {"sid":"sunlight_cavalry_upg_alt_name","text":"Sunspear Cavalry"}, {"sid":"sunlight_cavalry_narrativeDescription","text":"If templar infantry is the anvil, these cavaliers are the hammer of inqusitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks."}, {"sid":"sunlight_cavalry_upg_narrativeDescription","text":"The Order of the Sunlight has one goal: to uphold the Church’s vision through chivalry and honour.\n\nA noble, yet baseless, claim."}, {"sid":"sunlight_cavalry_upg_alt_narrativeDescription","text":"Clad in the finest armour a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!"}, {"sid":"sunlight_cavalry_passive_1_name","text":"Inspiring"}, {"sid":"sunlight_cavalry_passive_1_description","text":"Increases friendly creatures’ Morale by {0}. This effect does not stack; only the strongest one is active."}, {"sid":"sunlight_cavalry_passive_2_name","text":"Jousting Bonus"}, {"sid":"sunlight_cavalry_passive_2_description","text":"Moving before an attack increases Damage by {0}% per hex."}, {"sid":"sunlight_cavalry_passive_3_name","text":"Anointed for Attack"}, {"sid":"sunlight_cavalry_passive_3_description","text":"Whenever this creature gains a positive effect, its Attack increases by {0} until the end of the battle."}, {"sid":"sunlight_cavalry_ability_1_name","text":"Charge!"}, {"sid":"sunlight_cavalry_ability_1_description","text":"Increases Speed and Initiative of all friendly creatures by {0}.\nDuration: {1} round(s)."}, {"sid":"inquisitor_name","text":"Inquisitor"}, {"sid":"inquisitor_upg_name","text":"Mother Superior"}, {"sid":"inquisitor_upg_alt_name","text":"Excommunicator"}, {"sid":"inquisitor_narrativeDescription","text":"Leaders, judges and executioners — the inquisitors embody the pinnacle of human resolve. Their unbreakable will often proves decisive in battle."}, {"sid":"inquisitor_upg_narrativeDescription","text":"Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — they will see it through."}, {"sid":"inquisitor_upg_alt_narrativeDescription","text":"The Church upholds purity of soul above all else — those who falter face the excommunicators, whose gaze never fails to uncover heresy."}, {"sid":"inquisitor_passive_1_name","text":"Celestial Armour"}, {"sid":"inquisitor_passive_1_description","text":"This creature generates +{0} Focus Point(s) when taking Damage."}, {"sid":"inquisitor_ability_1_name","text":"Infuse Armour"}, {"sid":"inquisitor_ability_1_description","text":"Increases this creature’s Defence by {0} and Speed by {1}. It also dispels any negative effects that restrict movement.\nDuration: {2} round(s)."}, {"sid":"inquisitor_ability_2_name","text":"Celestial Flail"}, {"sid":"inquisitor_ability_2_description","text":"Hits the target and all adjacent enemies."}, {"sid":"inquisitor_ability_4_name","text":"Swift Penance"}, {"sid":"inquisitor_ability_4_description","text":"Deals {0} Magic Damage to the target and all adjacent creatures, dispeling all positive effects from them."}, {"sid":"angel_name","text":"Angel"}, {"sid":"angel_upg_name","text":"Archangel"}, {"sid":"angel_upg_alt_name","text":"Apotheosis"}, {"sid":"angel_narrativeDescription","text":"The inquisition’s greatest belief is that angels still accompany their mission. What aids the templars in combat is but a mere imitation — a human soul willingly fused with a winged armour, destined to continue the fight."}, {"sid":"angel_upg_narrativeDescription","text":"The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond their understanding. It should have something to do with those heavily protected buildings they construct in their cities.\n\nBut, of course, that’s just a theory among us scholarly minds."}, {"sid":"angel_upg_alt_narrativeDescription","text":"A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals the angels abandoned the Church for: unbridled zealotry and intolerance for non‑believers."}, {"sid":"angel_passive_1_name","text":"Forging Perfection"}, {"sid":"angel_passive_1_description","text":"Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.\nThe effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once."}, {"sid":"angel_passive_2_name","text":"Purity Aura"}, {"sid":"angel_passive_2_description","text":"This creature and adjacent friendly creatures are immune to all negative effects."}, {"sid":"angel_ability_1_name","text":"Refract and Reflect"}, {"sid":"angel_ability_1_description","text":"Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection”."}, {"sid":"angel_ability_3_name","text":"Devouring Chalice"}, {"sid":"angel_ability_3_description","text":"Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature."}, {"sid":"angel_ability_4_name","text":"Unbending Pride"}, {"sid":"angel_ability_4_description","text":"Dispels all negative effects from this creature and fully restores its HP."}, {"sid":"skeleton_name","text":"Skeleton"}, {"sid":"skeleton_upg_name","text":"Skeleton Warrior"}, {"sid":"skeleton_upg_alt_name","text":"Skeleton Archer"}, {"sid":"skeleton_narrativeDescription","text":"Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience."}, {"sid":"skeleton_upg_narrativeDescription","text":"With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled."}, {"sid":"skeleton_upg_alt_narrativeDescription","text":"Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.\n\nAfter all, it is always easier to repel the would‑be assailers from afar."}, {"sid":"flicker_name","text":"Wight"}, {"sid":"flicker_upg_name","text":"Wraith"}, {"sid":"flicker_upg_alt_name","text":"Phantasm"}, {"sid":"flicker_narrativeDescription","text":"A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at others’ memories in desperation, hoping to recover — or steal — their names and identities."}, {"sid":"flicker_upg_narrativeDescription","text":"Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith."}, {"sid":"flicker_upg_alt_narrativeDescription","text":"Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them."}, {"sid":"flicker_passive_1_name","text":"Memory Devourer"}, {"sid":"flicker_passive_1_description","text":"Converts {0}% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack."}, {"sid":"flicker_passive_2_name","text":"Nightmares"}, {"sid":"flicker_passive_2_description","text":"Upon attacking, curses the target. Cursed target takes {0} Pure Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"flicker_ability_1_name","text":"Howl of Banshee"}, {"sid":"flicker_ability_1_description","text":"Forces the target enemy creature to move to a random adjacent hex, if possible."}, {"sid":"pet_name","text":"Undead Pet"}, {"sid":"pet_upg_name","text":"Barghest"}, {"sid":"pet_upg_alt_name","text":"Armoured Hound"}, {"sid":"pet_narrativeDescription","text":"Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. \n\nDogs feel no torment in undeath — is there a greater fate than to remain by their master’s side for eternity?"}, {"sid":"pet_upg_narrativeDescription","text":"Among the simple folk, it is believed that the barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.\n\nOf course, it’s just a folk legend... isn’t it?"}, {"sid":"pet_upg_alt_narrativeDescription","text":"Risen hounds are more precious than gold to certain vampires, treasured as armoured guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life."}, {"sid":"pet_passive_1_name","text":"Bone Crusher"}, {"sid":"pet_passive_1_description","text":"Reduces target’s Defence by {0} with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled."}, {"sid":"pet_passive_2_name","text":"Protect the Fallen"}, {"sid":"pet_passive_2_description","text":"Whenever a friendly creature dies, this creature gains +{0} Defence until the end of battle."}, {"sid":"pet_passive_3_name","text":"Lacerated Wounds"}, {"sid":"pet_passive_3_description","text":"Wounds the target. Wounded target takes {0} Normal Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"pet_ability_2_name","text":"Call the Pack"}, {"sid":"pet_ability_2_description","text":"This creature gains {0} temporary unit(s)."}, {"sid":"graverobber_name","text":"Graverobber"}, {"sid":"graverobber_upg_name","text":"Merchant of Death"}, {"sid":"graverobber_upg_alt_name","text":"Kennelmaster"}, {"sid":"graverobber_narrativeDescription","text":"Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the dead or creating new ones.\n\nTheir constant exposure to deathly energies leaves them almost indistinguishable from the dead."}, {"sid":"graverobber_upg_narrativeDescription","text":"Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death mastered the alchemical arts needed to capture only the most prized and love‑stricken assets."}, {"sid":"graverobber_upg_alt_narrativeDescription","text":"Vampires can be quite eccentric; their refusal to accept the flow of time leads to hire resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with."}, {"sid":"graverobber_passive_1_name","text":"Smell of the Hunt"}, {"sid":"graverobber_passive_1_description","text":"Generates {0} Focus Point(s) whenever a friendly creature dies."}, {"sid":"graverobber_passive_2_name","text":"Blighted Corpses"}, {"sid":"graverobber_passive_2_description","text":"Upon a Long Reach attack, poisons the enemy. Poisoned target takes {0} Magic Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"graverobber_ability_1_name","text":"Dig Up Bones"}, {"sid":"graverobber_ability_1_description","text":"Summons {0} Skeleton(s) on an adjacent hex."}, {"sid":"graverobber_ability_2_name","text":"Ensnare Memories"}, {"sid":"graverobber_ability_2_description","text":"Summons {0} Wight(s) on an adjacent hex."}, {"sid":"graverobber_ability_3_name","text":"Fetch!"}, {"sid":"graverobber_ability_3_description","text":"Summons {0} Undead Pet(s) on an adjacent hex."}, {"sid":"graverobber_ability_4_name","text":"Hail!"}, {"sid":"graverobber_ability_4_description","text":"Marks an enemy, causing them always take maximum Damage.\nDuration: {0} round(s)."}, {"sid":"lich_name","text":"Lich"}, {"sid":"lich_upg_name","text":"Pestilent Lich"}, {"sid":"lich_upg_alt_name","text":"Sanguine Lich"}, {"sid":"lich_narrativeDescription","text":"A self‑risen undead bound to the materium through a phylactery and a rite prepared before death, liches seek immortality and power in the living world.\n\nOn Jadame, they also delve into time‑turning magic — necromancy is not the only way to persist in this world, after all."}, {"sid":"lich_upg_narrativeDescription","text":"Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts.\n\nPerhaps life and death are not opposites, but foils of one card."}, {"sid":"lich_upg_alt_narrativeDescription","text":"Necromancers are the finest healers, for the force of life is simply the power of death rewound.\n\nYet there must be an agenda behind their studies of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely the deception of the present? Time will tell."}, {"sid":"lich_passive_1_name","text":"Unlife, Undeath"}, {"sid":"lich_passive_1_description","text":"Restores {0}% Damage dealt as HP to all friendly creatures."}, {"sid":"lich_passive_2_name","text":"Knowledge of Death"}, {"sid":"lich_passive_2_description","text":"Increases the amount of XP gained by the hero by {0}%. This effect does not stack."}, {"sid":"lich_ability_1_name","text":"Rewind Death"}, {"sid":"lich_ability_1_description","text":"Restores {0} HP to a friendly creature. Revives fallen units."}, {"sid":"lich_ability_2_name","text":"Death’s Embrace"}, {"sid":"lich_ability_2_description","text":"Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed."}, {"sid":"avatar_of_war_name","text":"Dread Knight"}, {"sid":"avatar_of_war_upg_name","text":"Avatar of War"}, {"sid":"avatar_of_war_upg_alt_name","text":"Hollow Reaper"}, {"sid":"avatar_of_war_narrativeDescription","text":"A soul fused with their armour, dread knights exist by a single rule — to fight is to live, and to live is to fight."}, {"sid":"avatar_of_war_upg_narrativeDescription","text":"“And there went out another mount that was emerald: and power was given to them that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto them a great scythe.”"}, {"sid":"avatar_of_war_upg_alt_narrativeDescription","text":"As carnage mounts, certain knights grow even more powerful, each soul cleaved from their enemies and added onto their scythes. They inspire such terror that common folk liken them to death itself."}, {"sid":"avatar_of_war_passive_1_name","text":"Dreadful Presence"}, {"sid":"avatar_of_war_passive_1_description","text":"Reduces all enemies’ Morale by {0}. This effect does not stack; only the strongest one is active."}, {"sid":"avatar_of_war_passive_2_name","text":"War Incarnate"}, {"sid":"avatar_of_war_passive_2_description","text":"Reduces target’s Attack by {0} with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled."}, {"sid":"avatar_of_war_passive_3_name","text":"Death Stare"}, {"sid":"avatar_of_war_passive_3_description","text":"Kills +{0} enemy unit(s) with every attack. Works on creatures up to tier {1}."}, {"sid":"avatar_of_war_passive_4_name","text":"Hungering Hollow"}, {"sid":"avatar_of_war_passive_4_description","text":"Whenever a friendly creature dies, this creature gains +{0} Attack until the end of battle."}, {"sid":"avatar_of_war_ability_1_name","text":"Reap without Sowing"}, {"sid":"avatar_of_war_ability_1_description","text":"Hits the target and all enemies adjacent to it."}, {"sid":"vampire_name","text":"Vampire"}, {"sid":"vampire_upg_name","text":"Vampire Lord"}, {"sid":"vampire_upg_alt_name","text":"Vampire Scholar"}, {"sid":"vampire_narrativeDescription","text":"The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.\n\nThe draconic society of Garrote Gorge, however, dismisses such lofty notions."}, {"sid":"vampire_upg_narrativeDescription","text":"Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular.\n\nThe decadence of nobles fuels their midnight ascension into darkness."}, {"sid":"vampire_upg_alt_narrativeDescription","text":"Some vampires view their condition as an opportunity, delving into the powers hidden within blood. Their experiments make them dangerously unpredictable."}, {"sid":"vampire_passive_1_name","text":"Vampirism"}, {"sid":"vampire_passive_1_description","text":"Restores {0}% of Damage dealt as HP. Revives fallen units."}, {"sid":"vampire_ability_1_name","text":"Blood Transfusion"}, {"sid":"vampire_ability_1_description","text":"Connects an enemy to target friendly creature. The enemy takes {0} Magic Damage. The friendly creature restores {1}% of the Damage dealt as HP. Revives fallen units."}, {"sid":"vampire_ability_2_name","text":"Corpse Explosion"}, {"sid":"vampire_ability_2_description","text":"Blows up a chosen corpse. All adjacent enemies take {0} Damage and all adjacent friendly creatures restore {1} HP. This does not revive fallen units."}, {"sid":"elf_tracker_name","text":"Faun"}, {"sid":"elf_tracker_upg_name","text":"Faun Archer"}, {"sid":"elf_tracker_upg_alt_name","text":"Faun Warrior"}, {"sid":"elf_tracker_narrativeDescription","text":"The fauns of Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need."}, {"sid":"elf_tracker_upg_narrativeDescription","text":"In the dense forest of Murmurwoods, silence reigns, and long‑range weaponry that doesn’t startle dominates. The fauns understand this well, using bows to hunt for food and deal with unwelcome visitors.\n\nIt is strongly advised to be their guest, not their target."}, {"sid":"elf_tracker_upg_alt_narrativeDescription","text":"For some fauns, all outsiders are enemies and unworthy of a quick death. They charge into battle driven by a single emotion: fury."}, {"sid":"elf_tracker_ability_1_name","text":"Nature’s Fury"}, {"sid":"elf_tracker_ability_1_description","text":"Deals +{0} Damage and increases Speed by {1} until the end of the round."}, {"sid":"twinkle_name","text":"Hoplet"}, {"sid":"twinkle_upg_name","text":"Dawn Hoplet"}, {"sid":"twinkle_upg_alt_name","text":"Dusk Hoplet"}, {"sid":"twinkle_narrativeDescription","text":"The ecosystem of Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in a unique cross of fireflies and common hops."}, {"sid":"twinkle_upg_narrativeDescription","text":"Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason, that these little creatures would mimic such a behaviour, blending both nature’s gift and their mystical influence."}, {"sid":"twinkle_upg_alt_narrativeDescription","text":"Whenever nature and magic interwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking."}, {"sid":"twinkle_passive_1_name","text":"Magic Core"}, {"sid":"twinkle_passive_1_description","text":"Upon death, this creature increases its hero’s Spell Power by {0} until the end of the battle."}, {"sid":"twinkle_ability_1_name","text":"Leeching Hop"}, {"sid":"twinkle_ability_1_description","text":"Takes {0} mana from enemy hero. The mana is transferred to this creature’s hero (if present)."}, {"sid":"twinkle_ability_2_name","text":"Morning Dew"}, {"sid":"twinkle_ability_2_description","text":"Generates {0} Focus Charge(s)."}, {"sid":"twinkle_ability_3_name","text":"Bloom"}, {"sid":"twinkle_ability_3_description","text":"Increases this creature’s hero’s Spell Power by {0} until the end of round."}, {"sid":"ent_name","text":"Vine Iriyad"}, {"sid":"ent_upg_name","text":"Fungal Iriyad"}, {"sid":"ent_upg_alt_name","text":"Crystal Iriyad"}, {"sid":"ent_narrativeDescription","text":"Betwixt two realms, the Mycelium is a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of Murmurwoods to take forms.\n\nVine iriyads are the earthkin’s preferred vessels for exploration."}, {"sid":"ent_upg_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective, guardians of balance and peace."}, {"sid":"ent_upg_alt_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe second aspect of earth is its stubborn, proud, and unyielding nature — stone. Fierce and unrelenting, to come across a crystal iriyad means facing resistance to change and an unavoidable delay, as they are fiercely territorial."}, {"sid":"ent_passive_1_name","text":"Embodiment of Earth"}, {"sid":"ent_passive_1_description","text":"This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells."}, {"sid":"ent_passive_2_name","text":"Living Cover"}, {"sid":"ent_passive_2_description","text":"Adjacent friendly creatures always take minimal Damage."}, {"sid":"ent_passive_3_name","text":"Crystal Thorns"}, {"sid":"ent_passive_3_description","text":"Whenever an enemy attacks this creature in Melee, {0} unit(s) from the attacking stack die. Works on creatures up to tier {1}."}, {"sid":"ent_passive_4_name","text":"Stoneheart"}, {"sid":"ent_passive_4_description","text":"Leaves a stone obstacle after death. It is destroyed after taking Damage {0} times."}, {"sid":"ent_ability_1_name","text":"Awaken: Earth I"}, {"sid":"ent_ability_1_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains unlimited counterattacks until the end of battle. Once per battle."}, {"sid":"ent_ability_2_name","text":"Awaken: Earth II"}, {"sid":"ent_ability_2_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains unlimited counterattacks until the end of battle. Allows the use of other abilities. Once per battle."}, {"sid":"ent_ability_3_name","text":"Earthshatter"}, {"sid":"ent_ability_3_description","text":"All enemies within a {0}‑hex radius can only attack this creature until the end of the round."}, {"sid":"ent_ability_4_name","text":"Unrelenting Stone"}, {"sid":"ent_ability_4_description","text":"Turns this creature’s Attack into additional Defence until the end of the round."}, {"sid":"aqualotl_name","text":"Aqualotl"}, {"sid":"aqualotl_upg_name","text":"Blooming Aqualotl"}, {"sid":"aqualotl_upg_alt_name","text":"Polar Aqualotl"}, {"sid":"aqualotl_narrativeDescription","text":"Betwixt two realms, the Mycelium is a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of Murmurwoods to take forms.\n\nWaterkin often choose the shape of aqualotls — spry, elusive, and ever‑shifting, much like the element they embody."}, {"sid":"aqualotl_upg_narrativeDescription","text":"To most in Jadame, water is both the source of life and the veil of oblivion — a hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.\n\nTo a blooming aqualotl, it is a pure joy to take such worries away."}, {"sid":"aqualotl_upg_alt_narrativeDescription","text":"Water brings life, but it can just as easily take it away. Cold, cruel and unyielding, a single shard of ice can spell the doom of a nation.\n\nTo a polar aqualotl, only those who survive the winter deserve to endure."}, {"sid":"aqualotl_passive_1_name","text":"Embodiment of Water"}, {"sid":"aqualotl_passive_1_description","text":"This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter”."}, {"sid":"aqualotl_passive_2_name","text":"Icy Veins"}, {"sid":"aqualotl_passive_2_description","text":"Prevents the target from restoring HP by any means until the end of the round."}, {"sid":"aqualotl_ability_1_name","text":"Awaken: Water I"}, {"sid":"aqualotl_ability_1_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains the ability to perform Ranged attacks against even when there is an adjacent enemy. Once per battle."}, {"sid":"aqualotl_ability_2_name","text":"Awaken: Water II"}, {"sid":"aqualotl_ability_2_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains the ability to perform Ranged attacks against even when there is an adjacent enemy. Allows the use of other abilities. Once per battle."}, {"sid":"aqualotl_ability_3_name","text":"Rivulet Retreat"}, {"sid":"aqualotl_ability_3_description","text":"Blinks to any hex within {0}‑hex range."}, {"sid":"aqualotl_ability_4_name","text":"Dispelling Drop"}, {"sid":"aqualotl_ability_4_description","text":"Instantly dispels the chosen summoned creature or temporary stacks."}, {"sid":"aqualotl_ability_5_name","text":"Whirlpool"}, {"sid":"aqualotl_ability_5_description","text":"Confuses the target. While Confused, their Speed and Initiative reduce by {0}.\nDuration: {1} round(s)."}, {"sid":"druid_name","text":"Herbomancer"}, {"sid":"druid_upg_name","text":"Sporemancer"}, {"sid":"druid_upg_alt_name","text":"Murmurmancer"}, {"sid":"druid_narrativeDescription","text":"Deep in the woods dwell those, who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them to grasp the magical flow of Enroth."}, {"sid":"druid_upg_narrativeDescription","text":"All life in Murmurwoods is interconnected. Those who understand this best become sporemancers — elder mancers who nurture the forest, guide the elementals that dwell within it, and uphold delicate balance of nature."}, {"sid":"druid_upg_alt_narrativeDescription","text":"Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile."}, {"sid":"druid_passive_1_name","text":"Mushroom Magic"}, {"sid":"druid_passive_1_description","text":"Reduces the mana cost of the hero’s spells by {0}. This effect does not stack; only the strongest one is active."}, {"sid":"druid_passive_2_name","text":"Power of Murmurs"}, {"sid":"druid_passive_2_description","text":"Increases the hero’s spell level by {0}. This effect does not stack."}, {"sid":"druid_ability_1_name","text":"Shroomsong"}, {"sid":"druid_ability_1_description","text":"Once per battle, spends all Focus Charges to restore the hero’s mana: {0} for each Focus Charge spent."}, {"sid":"druid_ability_2_name","text":"Swarm of Bees"}, {"sid":"druid_ability_2_description","text":"Deals {0} Normal Damage to the target enemy. Bees keep attacking it, dealing {1} Normal Damage at the beginning of each turn. This effect is stackable.\nDuration: {2} round(s)."}, {"sid":"druid_ability_3_name","text":"Protective Roots"}, {"sid":"druid_ability_3_description","text":"Makes the friendly creature immune to Magic Damage.\nDuration: {0} round(s)."}, {"sid":"druid_ability_4_name","text":"Echoes of Murmurwoods"}, {"sid":"druid_ability_4_description","text":"Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use."}, {"sid":"qilin_name","text":"Qilin"}, {"sid":"qilin_upg_name","text":"Thunder Qilin"}, {"sid":"qilin_upg_alt_name","text":"Mist Qilin"}, {"sid":"qilin_narrativeDescription","text":"Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.\n\nQilins embody all that such zephyrs represent — swift, graceful and ephemeral."}, {"sid":"qilin_upg_narrativeDescription","text":"When the very first war came to Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.\n\nThunder Qilins are lightning made flesh, striking down those who dare intrude."}, {"sid":"qilin_upg_alt_narrativeDescription","text":"Guests of the druids and elementalists in Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure."}, {"sid":"qilin_passive_1_name","text":"Embodiment of Air"}, {"sid":"qilin_passive_1_description","text":"This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning”."}, {"sid":"qilin_passive_2_name","text":"Lightning Fast"}, {"sid":"qilin_passive_2_description","text":"This creature is immune to all effects that restrict movement."}, {"sid":"qilin_passive_3_name","text":"Scintillating Scales"}, {"sid":"qilin_passive_3_description","text":"Deals +{0}% Magic Damage. This effect does not stack."}, {"sid":"qilin_passive_4_name","text":"Cloud Nine"}, {"sid":"qilin_passive_4_description","text":"At the beginning of each round, generates {0} Focus Point(s)."}, {"sid":"qilin_ability_1_name","text":"Awaken: Air I"}, {"sid":"qilin_ability_1_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains “Swift Strike”. Once per battle."}, {"sid":"qilin_ability_2_name","text":"Awaken: Air II"}, {"sid":"qilin_ability_2_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and gains “Swift Strike”. Allows the use of other abilities. Once per battle."}, {"sid":"qilin_ability_3_name","text":"Thunderstrike"}, {"sid":"qilin_ability_3_description","text":"Converts this creature’s Defence into additional Attack until the end of the round."}, {"sid":"qilin_ability_4_name","text":"Ball Lightning"}, {"sid":"qilin_ability_4_description","text":"Blinks to any hex. Deals {0} Magic Damage to all creatures adjacent to the destination hex."}, {"sid":"qilin_ability_5_name","text":"Mist Form"}, {"sid":"qilin_ability_5_description","text":"Ignores obstacles and takes –{0}% Damage until the end of the round."}, {"sid":"phoenix_name","text":"Phoenix"}, {"sid":"phoenix_upg_name","text":"Flaming Phoenix"}, {"sid":"phoenix_upg_alt_name","text":"Energy Phoenix"}, {"sid":"phoenix_narrativeDescription","text":"Phoenixes are not native to Jadame but travellers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.\n\nIt is said that a single spark of flame is enough to bring them back to life."}, {"sid":"phoenix_upg_narrativeDescription","text":"Out of all elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial."}, {"sid":"phoenix_upg_alt_narrativeDescription","text":"As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.\n\nTo a scholar, they are a marvel — a sentient supernova on the brink of eruption."}, {"sid":"phoenix_passive_1_name","text":"Embodiment of Fire"}, {"sid":"phoenix_passive_1_description","text":"This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”."}, {"sid":"phoenix_passive_2_name","text":"Immortal"}, {"sid":"phoenix_passive_2_description","text":"Leaves a pile of ash upon death. At the start of next round, {0} units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.\nThe pile is destroyed upon taking Damage {1} times. Units revived this way are permanent."}, {"sid":"phoenix_passive_3_name","text":"Eternal Flame"}, {"sid":"phoenix_passive_3_description","text":"Restors {0}% of HP lost since the start of battle at the start of its every turn. Can revive fallen units."}, {"sid":"phoenix_ability_1_name","text":"Awaken: Fire I"}, {"sid":"phoenix_ability_1_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and always deals maximum Damage. Once per battle."}, {"sid":"phoenix_ability_2_name","text":"Awaken: Fire II"}, {"sid":"phoenix_ability_2_description","text":"Increases own Speed and Initiative by {0}, HP by {1}, and always deals maximum Damage. Allows the use of other abilities. Once per battle."}, {"sid":"phoenix_ability_3_name","text":"Heatwave"}, {"sid":"phoenix_ability_3_description","text":"Dispels all negative effects from friendly creatures and all positive effects from enemies."}, {"sid":"phoenix_ability_4_name","text":"Supernova"}, {"sid":"phoenix_ability_4_description","text":"Deals {0} Magic Damage to all enemies within 2 hexes. Sets all targets on fire. While Burning, each target takes {1} Magic Damage at the start of its turn. This effect is stackable.\nDuration: {2} round(s)."}, {"sid":"demon_passive_1_name","text":"Hivemind: Nest Protector"}, {"sid":"demon_passive_1_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by {0} and Damage taken from Lucky Strikes reduces by {1}%."}, {"sid":"demon_passive_2_name","text":"Hivemind: Vanguard"}, {"sid":"demon_passive_2_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by {0} and Damage dealt by Lucky Strikes increases by {1}%."}, {"sid":"demon_passive_3_name","text":"Determined to Win"}, {"sid":"demon_passive_3_description","text":"Generates {0} Focus Point(s) when dies."}, {"sid":"lava_larva_name","text":"Fire Larva"}, {"sid":"lava_larva_narrativeDescription","text":"A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies — like a virus driven to spread the demonic will to its next host."}, {"sid":"lava_larva_passive_1_name","text":"Unstable Concoction"}, {"sid":"lava_larva_passive_1_description","text":"Upon death, explodes, dealing {0} Magic Damage to all adjacent creatures."}, {"sid":"lava_larva_ability_1_name","text":"Fiery Embrace"}, {"sid":"lava_larva_ability_1_description","text":"Jumps to a target within 2 hexes and self‑destructs, dealing {0} Magic Damage to the target and all adjacent creatures."}, {"sid":"lava_larva_ability_2_name","text":"Blow Up"}, {"sid":"lava_larva_ability_2_description","text":"Self‑destructs, dealing {0} Magic Damage to all adjacent creatures."}, {"sid":"trick_demon_name","text":"Gnat"}, {"sid":"trick_demon_upg_name","text":"Warden Gnat"}, {"sid":"trick_demon_upg_alt_name","text":"Ravager Gnat"}, {"sid":"trick_demon_narrativeDescription","text":"Mutated to serve as the Hive’s footsoldiers, gnats are remnants of giant flies that once roamed the Ironsand Desert. Swift and annoying, they function as scouts, distractions for more significant Hive members, and, in great numbers, a devastating swarm."}, {"sid":"trick_demon_upg_narrativeDescription","text":"When the need arises, warden gnats are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay."}, {"sid":"trick_demon_upg_alt_narrativeDescription","text":"Gnats evolve into ravagers for the sole purpose of sowing chaos and disorder among defenders. Their mandibles prove especially deadly against those, who underestimate their vicious strikes."}, {"sid":"trick_demon_passive_1_name","text":"Topple the Strong!"}, {"sid":"trick_demon_passive_1_description","text":"The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference."}, {"sid":"locust_name","text":"Locust"}, {"sid":"locust_upg_name","text":"Overgrown Locust"}, {"sid":"locust_upg_alt_name","text":"Harvester Locust"}, {"sid":"locust_narrativeDescription","text":"Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use."}, {"sid":"locust_upg_narrativeDescription","text":"Sometimes, a Locust is imbued with so much demonic essence that it becomes highly aware of its surroundings. These overgrown drones are deployed after ravaging gnats to prepare the Hive’s prey for harvest and eliminate anyone still resisting."}, {"sid":"locust_upg_alt_narrativeDescription","text":"While common locusts are the builders, harvesters are the Hive’s “foragers”. These specialised drones scour the raid for resources, processing as much as they can to fuel the Hive’s needs."}, {"sid":"locust_ability_1_name","text":"Harvest"}, {"sid":"locust_ability_1_description","text":"Jumps onto any corpse within {0} hexes and devours it, gaining {1} Attack and Defence, {2} Speed and Initiative until the end of the battle."}, {"sid":"wasp_name","text":"Hornet"}, {"sid":"wasp_upg_name","text":"Chanter"}, {"sid":"wasp_upg_alt_name","text":"Stinger"}, {"sid":"wasp_narrativeDescription","text":"A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive."}, {"sid":"wasp_upg_narrativeDescription","text":"Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King — their liege."}, {"sid":"wasp_upg_alt_narrativeDescription","text":"As their mutations intensify, hornets evolve into Stingers. Their jabs pierce even the toughest hides, injecting bio‑magical cocktail of venom and demonic essence that kills their victims."}, {"sid":"wasp_passive_1_name","text":"Whispers of Doubt"}, {"sid":"wasp_passive_1_description","text":"Each attack causes the target to always deal minimal Damage.\nDuration: {0} round(s)."}, {"sid":"wasp_passive_2_name","text":"Piercing Sting"}, {"sid":"wasp_passive_2_description","text":"Kills +{0} enemy unit(s) with every attack. Works on creatures up to tier {1}."}, {"sid":"jaw_name","text":"Mantis"}, {"sid":"jaw_upg_name","text":"Vermilion Mantis"}, {"sid":"jaw_upg_alt_name","text":"Royal Mantis"}, {"sid":"jaw_narrativeDescription","text":"One of the most vicious creatures within the Hive, Mantes represent the point where the lines between the insectoid and the demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, ensuring their capture."}, {"sid":"jaw_upg_narrativeDescription","text":"As a scholar, I rarely find myself at risk while traveling across Jadame. An encounter with a vermilion mantis and its incredible speed certainly tested that theory. I have no desire to repeat that experience."}, {"sid":"jaw_upg_alt_narrativeDescription","text":"Every nest is known to have decoy queens guarding the true matriarch from harm. Royal mantes take on this role, combining their incredible adaptability with unmatched combat prowess."}, {"sid":"jaw_ability_1_name","text":"Adaptation: Attack"}, {"sid":"jaw_ability_1_description","text":"Deals +{0}% Damage until the end of the round."}, {"sid":"jaw_ability_2_name","text":"Adaptation: Defence"}, {"sid":"jaw_ability_2_description","text":"Takes –{0}% Damage until the end of the round."}, {"sid":"jaw_ability_3_name","text":"Adaptation: Speed"}, {"sid":"jaw_ability_3_description","text":"Gains {0} Speed until the end of the round."}, {"sid":"godslayer_name","text":"Reaver"}, {"sid":"godslayer_upg_name","text":"Menacing Reaver"}, {"sid":"godslayer_upg_alt_name","text":"Maniacal Reaver"}, {"sid":"godslayer_narrativeDescription","text":"The first time I had witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex."}, {"sid":"godslayer_upg_narrativeDescription","text":"Resilient beyond mortal limits and capable of obliterating everything with its many claws, this offshoot of a reaver terrifies both Alvarians and Templars alike. Its high intelligence and relentless thirst for blood make it a truly daunting foe."}, {"sid":"godslayer_upg_alt_narrativeDescription","text":"They say it is gruesome to take pleasure in killing for its own sake. I disagree — the true horror lies in witnessing a reaver tear a battalion to shreds and hearing it cackle like a maniac, hungry for even more carnage."}, {"sid":"godslayer_passive_1_name","text":"Apex Predator"}, {"sid":"godslayer_passive_1_description","text":"Deals +{0}% Damage to higher‑tier targets."}, {"sid":"godslayer_passive_1_description_upg","text":"Deals +{0}% Damage to targets of a higher and same tier."}, {"sid":"godslayer_passive_2_name","text":"Unholy Resillience"}, {"sid":"godslayer_passive_2_description","text":"Once per battle, plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the killing attack."}, {"sid":"godslayer_passive_3_name","text":"Murderous Glee"}, {"sid":"godslayer_passive_3_description","text":"Upon killing an enemy, immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn."}, {"sid":"godslayer_ability_1_name","text":"Rapid Assault"}, {"sid":"godslayer_ability_1_description","text":"This attack does not provoke a counterattack."}, {"sid":"godslayer_ability_2_name","text":"Terror"}, {"sid":"godslayer_ability_2_description","text":"Prevents lower‑tier enemies from attacking this creature until the end of the round."}, {"sid":"godslayer_ability_3_name","text":"Beelzebub’s Blessing"}, {"sid":"godslayer_ability_3_description","text":"Gains maximum Morale and Luck until the end of the round."}, {"sid":"olgoi_name","text":"Waurms"}, {"sid":"olgoi_upg_name","text":"Devourer"}, {"sid":"olgoi_upg_alt_name","text":"Pyroboros"}, {"sid":"olgoi_narrativeDescription","text":"Waurmos were once known as semi‑intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they were corrupted, now serving as the Hive’s siege breakers."}, {"sid":"olgoi_upg_narrativeDescription","text":"Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole."}, {"sid":"olgoi_upg_alt_narrativeDescription","text":"At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava."}, {"sid":"olgoi_passive_1_name","text":"Corpse Eater"}, {"sid":"olgoi_passive_1_description","text":"Devours the corpse at destination hex, restoring {0} HP. This effect can revive fallen units."}, {"sid":"olgoi_passive_2_name","text":"Demonic Stench"}, {"sid":"olgoi_passive_2_description","text":"Reduces enemies’ Luck by {0}. This effect does not stack; only the strongest one is active."}, {"sid":"olgoi_ability_1_name","text":"Devour"}, {"sid":"olgoi_ability_1_description","text":"This attack deals no Damage. Instead, if the target has fewer than {0}% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse."}, {"sid":"hive_queen_name","text":"Hive Queen"}, {"sid":"hive_queen_upg_name","text":"Hive Mother"}, {"sid":"hive_queen_upg_alt_name","text":"Hive Huntress"}, {"sid":"hive_queen_narrativeDescription","text":"I struggled to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of “Master Beelzebub” and his herald.\n\nIt was then that I realised what we were up against — and what it would take to win."}, {"sid":"hive_queen_upg_narrativeDescription","text":"A mockery of the maternal instict, these “Mothers” empower the Dragonfly King’s followers by feeding them strange, glowing crystals. Over time, their “pups” mutate into new Hive breeds."}, {"sid":"hive_queen_upg_alt_narrativeDescription","text":"Personal lieutenants of the Dragonfly King, Huntresses are capable of independent and complex thought. Acting as pioneers for the Hive, once they find a suitable spot, they establish a nest for its future matriarch."}, {"sid":"hive_queen_passive_1_name","text":"Soul Assimilator"}, {"sid":"hive_queen_passive_1_description","text":"At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:\n\n • Temple: +{0}% Attack,\n • Necropolis: +{1}% Defence,\n • Sylvan: +{2} Luck and Morale,\n • Dungeon: +{4}% Damage,\n • Schism: +{3}% HP,\n • Neutral: +{5} Speed."}, {"sid":"hive_queen_passive_2_name","text":"Beelzebub’s Agenda"}, {"sid":"hive_queen_passive_2_description","text":"This creature’s hero deals +{0}% Magic Damage. This effect does not stack."}, {"sid":"hive_queen_passive_3_name","text":"Squash the Weak!"}, {"sid":"hive_queen_passive_3_description","text":"The lower the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference."}, {"sid":"hive_queen_ability_1_name","text":"Blasphemous Adoration"}, {"sid":"hive_queen_ability_1_description","text":"Doubles this creature’s “Soul Assimilator” effects until the end of the next round."}, {"sid":"hive_queen_ability_1_description_upg","text":"Doubles her “Soul Assimilator” effects until the end of the next round. All friendly creatures gain the same ability."}, {"sid":"hive_queen_ability_1_description_upg_alt","text":"Quadruples this creature’s “Soul Assimilator” effects until the end of the next round."}, {"sid":"hive_queen_ability_2_name","text":"Profane Birth"}, {"sid":"hive_queen_ability_2_description","text":"Infects the target with an explosive larva that blows up at the beginning of the target’s next turn, dealing {0} Magic Damage to it and all adjacent creatures."}, {"sid":"hive_queen_ability_3_name","text":"Promise of Love"}, {"sid":"hive_queen_ability_3_description","text":"When cast on an enemy, reduces its Speed and Initiative by {1}. When cast on a friendly creature, increases its Speed and Initiative by {1}.\nDuration: {0} round(s)."}, {"sid":"hive_queen_ability_4_name","text":"Contaminating Blast"}, {"sid":"hive_queen_ability_4_description","text":"Deals {2}% basic attack Damage ({0}–{1}) to the target and all creatures within 2 hexes of it."}, {"sid":"lesser_eldritch_name","text":"Ra’Shoth"}, {"sid":"lesser_eldritch_upg_name","text":"Stinging Ra’Shoth"}, {"sid":"lesser_eldritch_upg_alt_name","text":"Ferocious Ra’Shoth"}, {"sid":"lesser_eldritch_narrativeDescription","text":"Ra’Shoth, meaning “Small Rift‑Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions."}, {"sid":"lesser_eldritch_upg_narrativeDescription","text":"Some Ra’Shoth have developed specialised synapses that enable them to discharge electrical currents from a distance. It is remarlable how adaptive life within the Rift seems to be."}, {"sid":"lesser_eldritch_upg_alt_narrativeDescription","text":"These red‑crested Ra’Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups."}, {"sid":"lesser_eldritch_ability_1_name","text":"Summoning Rite: Ra’Shoth"}, {"sid":"lesser_eldritch_ability_1_name_upg","text":"Summoning Rite: Stinging Ra’Shoth"}, {"sid":"lesser_eldritch_ability_1_name_upg_alt","text":"Summoning Rite: Ferocious Ra’Shoth"}, {"sid":"lesser_eldritch_ability_1_description","text":"Once per battle, summons a stack of Ra’Shoth on a friendly corpse’s hex. \nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"lesser_eldritch_ability_1_description_upg","text":"Once per battle, summons a stack of Stinging Ra’Shoth on a friendly corpse’s hex. \nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"lesser_eldritch_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Ferocious Ra’Shoth on a friendly corpse’s hex. \nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"unfrozen_cultist_name","text":"Cultist"}, {"sid":"unfrozen_cultist_upg_name","text":"Binder"}, {"sid":"unfrozen_cultist_upg_alt_name","text":"Votary"}, {"sid":"unfrozen_cultist_narrativeDescription","text":"Although Lyssara’s expedition to the Sea of Regrets — as it is now called — had a higher purpose, I fear that for many Alvarians, it became a lure of temptation and power. Many of them nowadays are little more than cultists now."}, {"sid":"unfrozen_cultist_upg_narrativeDescription","text":"By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils."}, {"sid":"unfrozen_cultist_upg_alt_narrativeDescription","text":"By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche."}, {"sid":"unfrozen_cultist_ability_1_name","text":"Glance of the Abyss"}, {"sid":"unfrozen_cultist_ability_1_description","text":"Curses the target enemy. Cursed target takes {0} Pure Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"unfrozen_cultist_ability_2_name","text":"Abyssal Tendril"}, {"sid":"unfrozen_cultist_ability_2_description","text":"Deals any enemy {0} Damage and removes {1} of their counterattack charges."}, {"sid":"unfrozen_cultist_ability_3_name","text":"Gaze of the Abyss: Sluggishness"}, {"sid":"unfrozen_cultist_ability_3_description","text":"Deals {0} Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by {1} until the end of next round."}, {"sid":"unfrozen_cultist_ability_4_name","text":"Gaze of the Abyss: Slow"}, {"sid":"unfrozen_cultist_ability_4_description","text":"Deals {0} Pure Damage to the target and all the adjacent creatures. All targets’ Speed reduces by {1} until the end of next round."}, {"sid":"frostworm_rider_name","text":"Aga’Shoth Rider"}, {"sid":"frostworm_rider_upg_name","text":"Aga’Shoth Tamer"}, {"sid":"frostworm_rider_upg_alt_name","text":"Aga’Shoth Matha"}, {"sid":"frostworm_rider_narrativeDescription","text":"Aga’Shoth, meaning “Rift‑Dweller of the Ground”, forms a bond that interwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits."}, {"sid":"frostworm_rider_upg_narrativeDescription","text":"Centuries of exposure to the Rift’s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga’shoth tamers to bind their striders to Jadame itself, drawing upon a fragment of the land’s strength."}, {"sid":"frostworm_rider_upg_alt_narrativeDescription","text":"Some riders undergo the ritual of Marash Mathash — “Blood Siblings” — which severs a portion of their mind to dwell within the Rift, enabling an aga’shoth to cross into Jadame through a portal. Forever bound, the rider’s psyche is irreparably shattered, tormented by the ceaseless whispers of their mount."}, {"sid":"frostworm_rider_passive_1_name","text":"Plows Through"}, {"sid":"frostworm_rider_passive_1_description","text":"Removes all terrain penalties when in a hero’s army."}, {"sid":"frostworm_rider_passive_2_name","text":"Piercing Cold"}, {"sid":"frostworm_rider_passive_2_description","text":"When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +{1}% Magic Damage. \nDuration: {0} rounds."}, {"sid":"frostworm_rider_passive_2_description_upg_alt","text":"When hitting an enemy with an attack, counterattack or using an ability, applies a negative effect that makes them take +{1}% Magic Damage. \nDuration: {0} rounds."}, {"sid":"frostworm_rider_passive_3_name","text":"Aga’shoth’s Help"}, {"sid":"frostworm_rider_passive_3_description","text":"Deals +{0} Pure Damage with basic attacks and counterattacks."}, {"sid":"frostworm_rider_ability_1_name","text":"Icy Breath"}, {"sid":"frostworm_rider_ability_1_description","text":"Makes an additional attack, dealing {0}% of a basic attack as Pure Damage."}, {"sid":"frostworm_rider_ability_2_name","text":"Icy Spikes"}, {"sid":"frostworm_rider_ability_2_description","text":"Makes an additional attack, dealing {0} Pure Damage to the target and all adjacent creatures."}, {"sid":"eldritch_flyer_name","text":"Grand Shoth"}, {"sid":"eldritch_flyer_upg_name","text":"Unspeakable Shoth"}, {"sid":"eldritch_flyer_upg_alt_name","text":"Unthinkable Shoth"}, {"sid":"eldritch_flyer_narrativeDescription","text":"Grand Shoth are an experiment in binding. While some Shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language."}, {"sid":"eldritch_flyer_upg_narrativeDescription","text":"With the right incantations, shoth can be turned into incredibly precise and focused weapons, striking without mercy.\n\n...What happens if a spell scroll is torn off?"}, {"sid":"eldritch_flyer_upg_alt_narrativeDescription","text":"It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous — and very efficient in some situations."}, {"sid":"eldritch_flyer_passive_1_name","text":"Frost"}, {"sid":"eldritch_flyer_passive_1_description","text":"Prevents the target from gaining Focus."}, {"sid":"eldritch_flyer_ability_1_name","text":"Summoning Rite: Grand Shoth"}, {"sid":"eldritch_flyer_ability_1_name_upg","text":"Summoning Rite: Unspeakable Shoth"}, {"sid":"eldritch_flyer_ability_1_name_upg_alt","text":"Summoning Rite: Unthinkable Shoth"}, {"sid":"eldritch_flyer_ability_1_description","text":"Once per battle, summons a stack of Grand Shoth in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"eldritch_flyer_ability_1_description_upg","text":"Once per battle, summons a stack of Unspeakable Shoth in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"eldritch_flyer_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Unthinkable Shoth in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"eldritch_flyer_ability_2_name","text":"Black Ice Shard"}, {"sid":"eldritch_flyer_ability_2_description","text":"Deals {0}% basic attack Damage ({1}–{2}) as Pure Damage to the target."}, {"sid":"succubus_name","text":"Concubus"}, {"sid":"succubus_upg_name","text":"Mistress of Chains"}, {"sid":"succubus_upg_alt_name","text":"Bewitcher"}, {"sid":"succubus_narrativeDescription","text":"For Schism followers who crave power, the Rift offers an irreversible transformation. Reborn, they must maintain focus — or risk becoming a gateway themselves."}, {"sid":"succubus_upg_narrativeDescription","text":"When I encountered the elves who had embraced the path of Schism, they were unrecognisable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same."}, {"sid":"succubus_upg_alt_narrativeDescription","text":"Can you imagine being born an ordinary mortal — only to become something else, something greater? \n\nIt’s no wonder some bewitchers seek — and earn — admiration in every gaze."}, {"sid":"succubus_passive_1_name","text":"Earn Your Magic, Dear"}, {"sid":"succubus_passive_1_description","text":"Enemy hero’s spells cost +{0} mana. The effect doesn’t stack. only the strongest one is active."}, {"sid":"succubus_passive_2_name","text":"Earn Your Abilities, Dear"}, {"sid":"succubus_passive_2_description","text":"+{0} Focus Points when dealing Damage."}, {"sid":"succubus_ability_1_name","text":"Handcuffs"}, {"sid":"succubus_ability_1_description","text":"Prevents the target from using active abilities. \nDuration: {0} round(s)."}, {"sid":"succubus_ability_2_name","text":"Hourglass"}, {"sid":"succubus_ability_2_description","text":"Blocks the enemy hero’s active abilities until the end of the round."}, {"sid":"succubus_ability_3_name","text":"Flog Idle Mind"}, {"sid":"succubus_ability_3_description","text":"Deals {0} Pure Damage per Focus Charge to the target."}, {"sid":"succubus_ability_4_name","text":"Bewitch into Passivity"}, {"sid":"succubus_ability_4_description","text":"Prevents all enemies from gaining Focus from any source until the end of next round."}, {"sid":"arbitrator_name","text":"Arbitrator"}, {"sid":"arbitrator_upg_name","text":"Rift Arbitrator"}, {"sid":"arbitrator_upg_alt_name","text":"Bloated Arbitrator"}, {"sid":"arbitrator_narrativeDescription","text":"Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori Seals upon the riftwalkers her cult summons. Yet, over time, they slowly unravel into something utterly grotesque."}, {"sid":"arbitrator_upg_narrativeDescription","text":"Barely recognisable from their former selves, these arbitrators serve as floating control relays, capable of directing countless Shoths at once. The strain they endure surpasses the limits of any mortal mind or body."}, {"sid":"arbitrator_upg_alt_narrativeDescription","text":"I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond. \r\n\r\nThey will doom us all."}, {"sid":"arbitrator_passive_1_name","text":"Paradoxical Shots"}, {"sid":"arbitrator_passive_1_description","text":"Ranged penalties are reversed for this creature. \r\nDeals +{1}% Damage per hex (up to a maximum of +{2}%) if the target is more than {0} hexes away. \r\nIf the target is adjacent, performs a Melee attack, dealing +{3}% Damage."}, {"sid":"arbitrator_passive_2_name","text":"Slimy Touch"}, {"sid":"arbitrator_passive_2_description","text":"Each attack deals +{0} Pure Damage and lowers the target’s Speed and Initiative by {1} until the end of round."}, {"sid":"arbitrator_passive_3_name","text":"Power of the Abyss"}, {"sid":"arbitrator_passive_3_description","text":"Increases the hero’s maximum mana by {0}. This effect does not stack."}, {"sid":"arbitrator_ability_1_name","text":"Command: Reposition"}, {"sid":"arbitrator_ability_1_description","text":"Moves an friendly creature to a free hex within {0} hexes of their initial position."}, {"sid":"arbitrator_ability_2_name","text":"Command: Fear"}, {"sid":"arbitrator_ability_2_description","text":"Moves an enemy to a free hex within {0} hexes of their initial position."}, {"sid":"arbitrator_ability_3_name","text":"Disgorge Storm"}, {"sid":"arbitrator_ability_3_description","text":"Deals {0} Pure Damage to all enemies and gives them –{1} Speed and Initiative. \nDuration: {2} rounds."}, {"sid":"arbitrator_ability_4_name","text":"Command: Switch Places"}, {"sid":"arbitrator_ability_4_description","text":"Makes any two creatures switch places, as long as they are within {0} hexes from one another."}, {"sid":"arbitrator_ability_5_name","text":"Frozen Pages"}, {"sid":"arbitrator_ability_5_description","text":"Prevents the enemy hero from using Spellbook. This effect does not stack."}, {"sid":"unspeakable_name","text":"Abyssal Envoy"}, {"sid":"unspeakable_upg_name","text":"Abyssal Overseer"}, {"sid":"unspeakable_upg_alt_name","text":"Abyssal Executor"}, {"sid":"unspeakable_narrativeDescription","text":"When an arbitrator’s psyche inevitably collapses, a gateway tears open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced—they seem far too independent and… sentient."}, {"sid":"unspeakable_upg_narrativeDescription","text":"Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all — they seem to be mere watchers for something far more powerful."}, {"sid":"unspeakable_upg_alt_narrativeDescription","text":"I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice."}, {"sid":"unspeakable_ability_1_name","text":"Summoning Rite: Envoy"}, {"sid":"unspeakable_ability_1_name_upg","text":"Summoning Rite: Overseer"}, {"sid":"unspeakable_ability_1_name_upg_alt","text":"Summoning Rite: Executor"}, {"sid":"unspeakable_ability_1_description","text":"Once per battle, summons a stack of Abyssal Envoys in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"unspeakable_ability_1_description_upg","text":"Once per battle, summons a stack of Abyssal Overseers in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"unspeakable_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Abyssal Executors in place of an allied corpse. \nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"unspeakable_ability_2_name","text":"Black Ice Shard"}, {"sid":"unspeakable_ability_2_name_upg_alt","text":"Black Ice Cloud"}, {"sid":"unspeakable_ability_2_description","text":"Deals {0}% basic attack Damage ({1}–{2}) as Pure Damage to the target."}, {"sid":"unspeakable_ability_2_description_upg_alt","text":"Deals {0}% basic attack Damage ({1}–{2}) as Pure Damage to the target and adjacent creatures."}, {"sid":"unspeakable_ability_3_name","text":"Moment of Insanity"}, {"sid":"unspeakable_ability_3_description","text":"Makes an enemy attack a random target."}, {"sid":"unspeakable_ability_4_name","text":"Will of the Abyss"}, {"sid":"unspeakable_ability_4_description","text":"Allows this creature to take {0} more action(s) immediately after its first action."}, {"sid":"unspeakable_ability_5_name","text":"Control Mind"}, {"sid":"unspeakable_ability_5_description","text":"The target loses all its possible turns and passes."}, {"sid":"trogl_name","text":"Troglodyte"}, {"sid":"trogl_upg_name","text":"Infernal Troglodyte"}, {"sid":"trogl_upg_alt_name","text":"Toxic Troglodyte"}, {"sid":"trogl_narrativeDescription","text":"Blind and small, troglodytes are often seen by surface races as primitives. However, their adaptability and deep knowledge of underground passages are no joke, and it is precisely why they hold a crucial role in Alvar."}, {"sid":"trogl_upg_narrativeDescription","text":"Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a stronger foe grants them the title of a Shakkor — “the Infernal”."}, {"sid":"trogl_upg_alt_narrativeDescription","text":"Some troglodyte tribes develop a green hue and spikes. Initially a disadvatange, it soon proves an asset as these Arla — „bold ones“ — are born with poisonous blood lethal to any who try to harm them."}, {"sid":"trogl_passive_1_name","text":"Toxic Spear"}, {"sid":"trogl_passive_1_description","text":"Leaves gaping wounds, causing the target to take +{0}% Damage until the end of the next round."}, {"sid":"trogl_passive_2_name","text":"Toxic Blood"}, {"sid":"trogl_passive_2_description","text":"When Damaged, causes all adjacent enemies to take +{0}% Damage until the end of the next round."}, {"sid":"trogl_ability_1_name","text":"Fighting Style: Viscous Spit"}, {"sid":"trogl_ability_1_description","text":"Performs a Long Reach attack, which deals –{0}% Damage."}, {"sid":"trogl_ability_1_advanced_name","text":"Advanced Fighting Style: Viscous Spit"}, {"sid":"trogl_ability_1_advanced_description","text":"Performs a Long Reach attack."}, {"sid":"assassin_name","text":"Infiltrator"}, {"sid":"assassin_upg_name","text":"Guile Infiltrator"}, {"sid":"assassin_upg_alt_name","text":"Bleak Infiltrator"}, {"sid":"assassin_narrativeDescription","text":"The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage."}, {"sid":"assassin_upg_narrativeDescription","text":"Handpicked by Spymaster Caspair, guile infiltrators are selected for missions demanding extreme precision and the ability to carry out tasks without leaving a trace. They excel at manipulating external politics and managing debtors."}, {"sid":"assassin_upg_alt_narrativeDescription","text":"Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. However, the nature of their tasks often leaves them individualistic and isolated."}, {"sid":"assassin_passive_1_name","text":"Weak Spot"}, {"sid":"assassin_passive_1_description","text":"Lucky Strikes deal +{0}% Damage, and the maximum possible Luck is increased to {1}."}, {"sid":"assassin_passive_2_name","text":"Staggering Hits"}, {"sid":"assassin_passive_2_description","text":"Prevents the target from counterattacking until the end of the round."}, {"sid":"assassin_passive_3_name","text":"Sharper Blade"}, {"sid":"assassin_passive_3_description","text":"Gains {0} Luck with every attack."}, {"sid":"assassin_ability_1_name","text":"Fighting Style: Hit and Run"}, {"sid":"assassin_ability_1_description","text":"Returns to his original position after attacking, but deals –{0}% Damage."}, {"sid":"assassin_ability_1_advanced_name","text":"Advanced Fighting Style: Hit and Run"}, {"sid":"assassin_ability_1_advanced_description","text":"Returns to the original position after attacking."}, {"sid":"assassin_ability_2_name","text":"Shadowstrike"}, {"sid":"assassin_ability_2_description","text":"Deals basic attack Damage to any enemy, ignoring their Defence."}, {"sid":"assassin_ability_3_name","text":"Veil of Shadows"}, {"sid":"assassin_ability_3_description","text":"Cannot be targeted until the end of the round."}, {"sid":"blade_dancer_name","text":"Onyx Dancer"}, {"sid":"blade_dancer_upg_name","text":"Jasper Dancer"}, {"sid":"blade_dancer_upg_alt_name","text":"Aureate Dancer"}, {"sid":"blade_dancer_narrativeDescription","text":"The dark elves of Alvar, the most populous race on Jadame, can be found nearly anywhere. Primarily serving as spies, traders, and entertainers, it is no surprise that their military branch merges the art of bladedancing with glaivewielding."}, {"sid":"blade_dancer_upg_narrativeDescription","text":"As glaivedancers grow more proficient, they are outfitted with armour enhanced by gems traded from from their underground allies. After all, looks can kill."}, {"sid":"blade_dancer_upg_alt_narrativeDescription","text":"Eschewing gems in favour of refined gold, the Aureates embody everything others imagine dark elves to be — elegant, ambitious, deadly, and above all, using wealth as their greatest advantage both in negotations and on the battlefield."}, {"sid":"blade_dancer_passive_1_name","text":"Thousand Cuts"}, {"sid":"blade_dancer_passive_1_description","text":"Each attack reduces the targets Defence by {0} until the end of battle. This effect is stackable."}, {"sid":"blade_dancer_passive_2_name","text":"Draconic Blade"}, {"sid":"blade_dancer_passive_2_description","text":"Deals double Damage in Melee."}, {"sid":"blade_dancer_ability_1_name","text":"Fighting Style: Bouncing Glaives"}, {"sid":"blade_dancer_ability_1_description","text":"Chooses 2 targets for this attack, dealing –{0}% Damage to each."}, {"sid":"blade_dancer_ability_1_advanced_name","text":"Advanced Fighting Style: Bouncing Glaives"}, {"sid":"blade_dancer_ability_1_advanced_description","text":"Chooses 2 targets for this attack."}, {"sid":"minos_name","text":"Minotaur"}, {"sid":"minos_upg_name","text":"Minotaur Lord"}, {"sid":"minos_upg_alt_name","text":"Minotaur Vanguard"}, {"sid":"minos_narrativeDescription","text":"Minotaurs’ seat of power in Jadame lies in the underground maze‑town of Balthazar’s Lair, founded by Clan Balthazar. Reknowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact."}, {"sid":"minos_upg_narrativeDescription","text":"To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer."}, {"sid":"minos_upg_alt_narrativeDescription","text":"“The Vanguard” is a minotaur organisation attracting young bulls with promises of adventure and a swift path to the rank of a lord. These footsoldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy."}, {"sid":"minos_passive_1_name","text":"Eager for Battle"}, {"sid":"minos_passive_1_description","text":"Always has positive Morale, and its maximum increases to {1}. Morale triggering chance increases by {0}% for each point of his Morale."}, {"sid":"minos_passive_2_name","text":"Blood for Blood"}, {"sid":"minos_passive_2_description","text":"Whenever this creature takes Damage, its Morale increases by {0}."}, {"sid":"minos_passive_3_name","text":"Adrenaline Surge"}, {"sid":"minos_passive_3_description","text":"Whenever this creature’s Morale triggers, its Speed increases by {0}, and its Attack and Defence increase by {1}. Lasts until the end of the next round."}, {"sid":"minos_ability_1_name","text":"Fighting Style: Grand Slam"}, {"sid":"minos_ability_1_description","text":"Hits the target and all creatures within 2 hexes behind it, dealing –{0}% Damage to each."}, {"sid":"minos_ability_1_advanced_name","text":"Advanced Fighting Style: Grand Slam"}, {"sid":"minos_ability_1_advanced_description","text":"Hits the target and all creatures within 2 hexes behind it."}, {"sid":"minos_ability_2_name","text":"Unyielding Will"}, {"sid":"minos_ability_2_description","text":"Fully ignores attackers’ Attack values until the end of the round."}, {"sid":"medusa_name","text":"Medusa"}, {"sid":"medusa_upg_name","text":"Medusa Sculptor"}, {"sid":"medusa_upg_alt_name","text":"Medusa Queen"}, {"sid":"medusa_narrativeDescription","text":"The role of Medusae in Alvari society is an odd one. True natives of the underworld, many harbour resentment toward collaborating with “surfacers” and their ways of life.\n\nIs their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?"}, {"sid":"medusa_upg_narrativeDescription","text":"To many medusae, petrification is an art within art, a revered act, granting an “honored” status to those chosen to be turned to stone.\n\nIt raises a chilling question — how many of the Alvari statues I have passed in my life once walked these same streets?"}, {"sid":"medusa_upg_alt_narrativeDescription","text":"Rumours suggest a chthonic life thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the Gorgons hold the truth.\n\nIf these tales are more than a myth, one must wonder — who do these “Queens” truly serve?"}, {"sid":"medusa_passive_1_name","text":"Marble Arrows"}, {"sid":"medusa_passive_1_description","text":"Attacks reduce the target’s Initiative by {0} until the end of the next round."}, {"sid":"medusa_ability_1_name","text":"Fighting Style: Arrow Barrage"}, {"sid":"medusa_ability_1_description","text":"Hits the target and all enemies adjacent to it, dealing –{0}% Damage."}, {"sid":"medusa_ability_1_advanced_name","text":"Advanced Fighting Style: Arrow Barrage"}, {"sid":"medusa_ability_1_advanced_description","text":"Hits the target and all enemies adjacent to it."}, {"sid":"medusa_ability_2_name","text":"Slither Away"}, {"sid":"medusa_ability_2_description","text":"Moves to another hex within its movement range."}, {"sid":"medusa_ability_3_name","text":"Petrification"}, {"sid":"medusa_ability_3_description","text":"Performs a Melee attack and petrifies the target until the end of the round. \nA Petrified target takes double Damage from normal attacks, is immune to Magic Damage, and skips its turn."}, {"sid":"hydra_name","text":"Hydra"}, {"sid":"hydra_upg_name","text":"Chthonic Hydra"}, {"sid":"hydra_upg_alt_name","text":"Infernal Hydra"}, {"sid":"hydra_narrativeDescription","text":"Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.\n\nAnd the main course? Why, it’s you, naturally."}, {"sid":"hydra_upg_narrativeDescription","text":"Legend speaks of a slow chthonic life slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings."}, {"sid":"hydra_upg_alt_narrativeDescription","text":"A scholar once claimed that hydras are made of earth. True or not, some hydras emerge with scarlet scales and crystalline barbs adoring their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless."}, {"sid":"hydra_passive_1_name","text":"Weakening Venom"}, {"sid":"hydra_passive_1_description","text":"Attacks cause the target to deal –{0}% Damage for {1} round(s)."}, {"sid":"hydra_passive_2_name","text":"Regeneration"}, {"sid":"hydra_passive_2_description","text":"Restores full HP at the start of its turn."}, {"sid":"hydra_passive_3_name","text":"Poisonous Blood"}, {"sid":"hydra_passive_3_description","text":"When Damaged, causes adjacent enemies to deal –{0}% Damage for {1} round(s)."}, {"sid":"hydra_passive_4_name","text":"Growing Teeth"}, {"sid":"hydra_passive_4_description","text":"This creature gains {0} Attack until the end of the battle whenever it takes Damage."}, {"sid":"hydra_passive_5_name","text":"All Heads on Deck"}, {"sid":"hydra_passive_5_description","text":"Uses this creature’s Fighting Style instead of a normal attack when counterattacking."}, {"sid":"hydra_ability_1_name","text":"Fighting Style: Whirlwind Strike"}, {"sid":"hydra_ability_1_description","text":"Hits all adjacent enemies, dealing –{0}% Damage to each."}, {"sid":"hydra_ability_1_advanced_name","text":"Advanced Fighting Style: Whirlwind Strike"}, {"sid":"hydra_ability_1_advanced_description","text":"Hits all adjacent enemies."}, {"sid":"black_dragon_name","text":"Cave Dragon"}, {"sid":"black_dragon_upg_name","text":"Black Dragon"}, {"sid":"black_dragon_upg_alt_name","text":"Ashen Dragon"}, {"sid":"black_dragon_narrativeDescription","text":"Born in the depths of their caves, dragons are ambitious beings of immense intelligence and power, with few equals in Jadame. Some have allied with Alvar in their pursuit of even greater heights."}, {"sid":"black_dragon_upg_narrativeDescription","text":"The Stygianscales, represented by “Queen” Amelchia, are pivotal players within Alvari politics, wielding raw strength and extensive ties among various broods and scales across the continent. Cunning and ever‑prepared, they strive to unite Alvar under a new order."}, {"sid":"black_dragon_upg_alt_narrativeDescription","text":"Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, and perceived as excessively power‑hungry because of it.\n\nI hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell."}, {"sid":"black_dragon_passive_1_name","text":"Fires of Dominion"}, {"sid":"black_dragon_passive_1_description","text":"Gives {0} Morale and Luck to friendly creatures, and reduces enemies’ Morale and Luck by {0}."}, {"sid":"black_dragon_passive_2_name","text":"Dominating Presence"}, {"sid":"black_dragon_passive_2_description","text":"All adjacent enemies always deal minimum Damage."}, {"sid":"black_dragon_ability_1_name","text":"Fighting Style: Sulphurous Assault"}, {"sid":"black_dragon_ability_1_description","text":"Performs the Cone Strike, dealing –{0}% Damage to each target."}, {"sid":"black_dragon_ability_1_advanced_name","text":"Advanced Fighting Style: Sulphurous Assault"}, {"sid":"black_dragon_ability_1_advanced_description","text":"Performs a Cone Strike."}, {"sid":"black_dragon_ability_2_name","text":"Inner Flame"}, {"sid":"black_dragon_ability_2_description","text":"Until the end of the next round, deals {0} Magic Damage when attacked in Melee."}, {"sid":"black_dragon_ability_3_name","text":"Dragonflight"}, {"sid":"black_dragon_ability_3_description","text":"Moves to any hex, dealing {0}% ({1}—{2}) basic attack Damage to all adjacent creatures and pushing them away, if possible."}, {"sid":"lich_dragon_name","text":"Lich Dragon"}, {"sid":"lich_dragon_narrativeDescription","text":"Undead dragons come to existence in places where enormous amounts of necrotic energies radiate close to their resting places. As such, for all the power they have, risen dragons are surprisingly simple and unambitious — more beasts guarding their graveyards than rulers."}, {"sid":"lich_dragon_passive_1_name","text":"Bone Absorption"}, {"sid":"lich_dragon_passive_1_description","text":"Absorbs all corpses at destination and all adjacent hexes. Takes +{0}% to ability Damage and +{0}% to HP restored by abilities."}, {"sid":"lich_dragon_ability_1_name","text":"Self‑Reconstruction"}, {"sid":"lich_dragon_ability_1_description","text":"Restores {0}% of one dragon’s maximum HP. Revives fallen units. Can create new ones."}, {"sid":"lich_dragon_ability_2_name","text":"Bone Armageddon"}, {"sid":"lich_dragon_ability_2_description","text":"Deals {0} Pure Damage to all other creatures."}, {"sid":"trickster_name","text":"Trickster"}, {"sid":"trickster_narrativeDescription","text":"A fox from a distant land, it found a home in Jadame, seamlessly blending in. Known for their independence, these creatures share a mysterious bond with spirits, weaving illusions to ensnare prey. Whispers tell of a rare few with incredible sentience, though none have ever witnessed one speak."}, {"sid":"trickster_passive_1_name","text":"Trick"}, {"sid":"trickster_passive_1_description","text":"If there are any alive Trickster Illusions on the battlefield, the Trickster itself doesn’t take any Damage."}, {"sid":"trickster_ability_1_name","text":"Fox o’ Nine Tails"}, {"sid":"trickster_ability_1_description","text":"Creates a Trickster Illusion on the battlefield with reduced stats."}, {"sid":"basilisk_name","text":"Basilisk"}, {"sid":"basilisk_narrativeDescription","text":"Ancient reptiles that survived past cataclysms, probably one of the first predators in Jadame. With their deadly poison and magical gaze ability, ambitious generals now see them as weapons of war."}, {"sid":"basilisk_passive_1_name","text":"Deadly Glance"}, {"sid":"basilisk_passive_1_description","text":"If the target has fewer than {0}% of its original units, it is destroyed immediately."}, {"sid":"basilisk_passive_2_name","text":"Basilisk Poison"}, {"sid":"basilisk_passive_2_description","text":"The lower the target’s tier is, the more Damage it takes: +{0}% Damage per tier of difference."}, {"sid":"sentinel_name","text":"Sentinel of Glory"}, {"sid":"sentinel_narrativeDescription","text":"Formerly allies of the Church of the Sun, sentinels have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic."}, {"sid":"sentinel_ability_1_name","text":"Arina’s Way"}, {"sid":"sentinel_ability_1_description","text":"Dispels all negative effects from this creature and fully restores own HP. Once per battle."}, {"sid":"sentinel_ability_1_info","text":"Walking one Way blocks all other Ways for this round."}, {"sid":"sentinel_ability_2_name","text":"Naira’s Way"}, {"sid":"sentinel_ability_2_description","text":"Until the end of round, deals +{0}% Damage and takes –{1}% Damage. Once per battle."}, {"sid":"sentinel_ability_2_info","text":"Walking one Way blocks all other Ways for this round."}, {"sid":"sentinel_ability_3_name","text":"Doreath’s Way"}, {"sid":"sentinel_ability_3_description","text":"Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle."}, {"sid":"sentinel_ability_3_info","text":"Walking one Way blocks all other Ways for this round."}, {"sid":"sentinel_ability_4_name","text":"Hksmilla’s Way"}, {"sid":"sentinel_ability_4_description","text":"Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle."}, {"sid":"sentinel_ability_4_info","text":"Walking one Way blocks all other Ways for this round."}, {"sid":"obsidian_dragon_name","text":"Obsidian Dragon"}, {"sid":"obsidian_dragon_narrativeDescription","text":"The thing about diplomacy is, someone always hates it. Some dark dragons believe the very concept of Alvar is beneath them — beneath the whole dragon race — and that they should just rule all other peoples on their own, without alliances.\n\nFor now, this just makes them pariahs."}, {"sid":"obsidian_dragon_passive_1_name","text":"Disdain"}, {"sid":"obsidian_dragon_passive_1_description","text":"Takes –{0}% Melee Damage, –{1}% Long Reach Damage, and –{2}% Ranged Damage."}, {"sid":"obsidian_dragon_passive_2_name","text":"Scorch"}, {"sid":"obsidian_dragon_passive_2_description","text":"Upon attacking, sets the enemy on fire. While Burning, the target takes {0} Magic Damage at the start of its turn. This effect is stackable.\nDuration: {1} rounds(s)."}, {"sid":"mech_guard_name","text":"Worldwatcher"}, {"sid":"mech_guard_narrativeDescription","text":"These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well‑equipped for battle?"}, {"sid":"mech_guard_ability_1_name","text":"Trap: Time Loop"}, {"sid":"mech_guard_ability_1_description","text":"Places an invisible trap. A ground enemy stack that steps into it is transported back to their starting point and forced to end turn.\nDuration: {0} rounds."}, {"sid":"coatl_name","text":"Couatl"}, {"sid":"coatl_narrativeDescription","text":"These feathered serpents oftentimes rely on their sheer power and hail back to older, more primal times — their scales make them highly impervious to spells altering one’s essence."}, {"sid":"coatl_passive_1_name","text":"Primal Stubbornness"}, {"sid":"coatl_passive_1_description","text":"Negative effects do not stay on this creature longer than {0} round(s)."}, {"sid":"fairy_dragon_name","text":"Faerie Dragon"}, {"sid":"fairy_dragon_narrativeDescription","text":"They may appear sweet and cheerful, but faerie dragons are mischievous tricksters. One of the few creatures attuned to Enroth’s raw magical energies, they wield their power with playful cunning."}, {"sid":"fairy_dragon_passive_1_name","text":"Mana Drinker"}, {"sid":"fairy_dragon_passive_1_description","text":"Steals {0} mana from the enemy hero (if present) at the start of its turn."}, {"sid":"fairy_dragon_passive_2_name","text":"Bubble of Silence"}, {"sid":"fairy_dragon_passive_2_description","text":"Adjacent enemies cannot use abilities."}, {"sid":"fairy_dragon_ability_1_name","text":"Nullify"}, {"sid":"fairy_dragon_ability_1_description","text":"Dispels all negative and positive effects from the target."}, {"sid":"fairy_dragon_ability_2_name","text":"Banish Summons"}, {"sid":"fairy_dragon_ability_2_description","text":"Dispels all summoned creatures and temporary stacks."}, {"sid":"giant_frog_name","text":"Giant Toad"}, {"sid":"giant_frog_narrativeDescription","text":"The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for giant semi‑aquatic creatures. Grumpy and territorial, they dominate parts of the continent’s coastal zones."}, {"sid":"giant_frog_passive_1_name","text":"Tenderizing Spit"}, {"sid":"giant_frog_passive_1_description","text":"Upon attacking, poisons the enemy. While Poisoned, the target takes {0} Magic Damage at the start of its turn. This effect is stackable.\nDuration: {1} round(s)."}, {"sid":"giant_frog_ability_1_name","text":"Leap"}, {"sid":"giant_frog_ability_1_description","text":"Leaps over 1 hex. Pushes all adjacent creatures away, if possible."}, {"sid":"giant_frog_ability_2_name","text":"Sticky Tongue"}, {"sid":"giant_frog_ability_2_description","text":"Aims at an adjacent hex and draws a target that stands further in that direction to it."}, {"sid":"unicorn_name","text":"Unicorn"}, {"sid":"unicorn_narrativeDescription","text":"Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Elves, through centuries of interaction, have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal."}, {"sid":"unicorn_ability_1_name","text":"Blinding Strike"}, {"sid":"unicorn_ability_1_description","text":"Casts “Blind” upon the target, preventing all actions. The effect ends when the target takes Damage. \nDuration: {0} round(s)."}, {"sid":"dragon_hunter_name","text":"Dragonslayer"}, {"sid":"dragon_hunter_narrativeDescription","text":"Dragonkilling is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever."}, {"sid":"dragon_hunter_passive_1_name","text":"Dissection"}, {"sid":"dragon_hunter_passive_1_description","text":"Wounds the target. Wounded target takes {0} Normal Damage at the start of its turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"dragon_hunter_passive_2_name","text":"Dragon hunter"}, {"sid":"dragon_hunter_passive_2_description","text":"Deals +{0}% Damage to Dragons"}, {"sid":"dragon_hunter_ability_1_name","text":"Dragon’s Blood"}, {"sid":"dragon_hunter_ability_1_description","text":"Until the end of the next round, becomes fully immune to spells."}, {"sid":"kitten_horn_name","text":"Kittenhorn"}, {"sid":"kitten_horn_narrativeDescription","text":"These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage."}, {"sid":"kitten_horn_passive_1_name","text":"Remnant of Mad Times"}, {"sid":"kitten_horn_passive_1_description","text":"When this creature dies, “Berserk” is cast upon its killer. They are forced to attack the nearest creature."}, {"sid":"kitten_horn_passive_2_name","text":"Too Cute to Be True"}, {"sid":"kitten_horn_passive_2_description","text":"Increases the hero’s Persuasion Power in Diplomacy by {0}%. This effect does not stack."}, {"sid":"kitten_horn_ability_1_name","text":"Wheeee"}, {"sid":"kitten_horn_ability_1_description","text":"Gives all friendly creatures +{0} Morale.\nDuration: {1} round(s)."}, {"sid":"star_child_name","text":"Starchild"}, {"sid":"star_child_narrativeDescription","text":"All four Scholars read the stars, but Naira has always been the closest to them. Her shadows, eerily resembling her, are cast by the stars — or are they? Do they rise from the ground, or are they messengers of the heavens? And if so, what secrets do they hold about our world?"}, {"sid":"star_child_ability_1_name","text":"Starfall"}, {"sid":"star_child_ability_1_description","text":"Select {1} hexes. A star falls to each of them, dealing {0} Magic Damage to target hex and all adjacent creatures."}, {"sid":"primal_remnant_name","text":"Primal Remnant"}, {"sid":"primal_remnant_narrativeDescription","text":"Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era."}, {"sid":"primal_remnant_ability_2_name","text":"Vegetation Propagation"}, {"sid":"primal_remnant_ability_2_description","text":"Creates an equal Primal Remnant stack on an adjacent hex. It dies upon taking any Damage."}, {"sid":"primal_remnant_ability_1_name","text":"Emboldening Spores"}, {"sid":"primal_remnant_ability_1_description","text":"Grants itself and all adjacent friendly creatures +{0}% maximum HP.\nDuration: {1} round(s)."}, {"sid":"animated_armor_name","text":"Animated Armour"}, {"sid":"animated_armor_narrativeDescription","text":"The armour is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood’s mycelium, they have a sort of simple mind and sometimes even personalities, though nigh incomprehensible for ordinary mortals."}, {"sid":"gorilla_name","text":"Groll"}, {"sid":"gorilla_narrativeDescription","text":"Rock go boom. Stick go crash. Legend says, these unpleasant and easily annoyed creatures were one made from stone by dragons. But could stones ever become so short‑tempered?"}, {"sid":"gorilla_ability_1_name","text":"Rrr, Jump!"}, {"sid":"gorilla_ability_1_description","text":"Jumps to a hex within a {0}‑hex radius and deals basic attack Damage to all adjacent enemies."}, {"sid":"gorilla_ability_2_name","text":"Big Rock, Rrr!"}, {"sid":"gorilla_ability_2_description","text":"Deals {2}% basic attack Damage ({0}—{1}) to the target as Magic Damage, stunning them until next round. The Stunned creature is forced to pass."}, {"sid":"halfling_name","text":"Halfling"}, {"sid":"halfling_narrativeDescription","text":"A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly."}, {"sid":"halfling_ability_1_name","text":"Prance Away"}, {"sid":"halfling_ability_1_description","text":"Blinks to another hex within its movement range."}, {"sid":"peasant_name","text":"Peasant"}, {"sid":"undead_peasant_name","text":"Ghoul"}, {"sid":"peasant_narrativeDescription","text":"The backbone of every kingdom’s economy, peasants work the fields and pay taxes. Just don’t ask if they voted for you."}, {"sid":"undead_peasant_narrativeDescription","text":"I’ve heard it’s actually the grief from the loss of his lovely piglet that made him like this."}, {"sid":"peasant_passive_1_name","text":"Taxpayer"}, {"sid":"peasant_passive_1_description","text":"At the beginning of the day, grants {0} Gold per creature in its army."}, {"sid":"peasant_passive_2_name","text":"Beloved Piglet"}, {"sid":"peasant_passive_2_description","text":"Loves his pet so much that he can’t live without it... normally."}, {"sid":"peasant_passive_3_name","text":"Enraged"}, {"sid":"peasant_passive_3_description","text":"At the beginning of each round, enhances himself, increasing his attributes and gaining {0} minimum and maximum Damage."}, {"sid":"pixie_name","text":"Pixie"}, {"sid":"pixie_narrativeDescription","text":"Born from flower buds blossoming in mana‑rich places, Pixies are mischievous beings who cherish free will and playfulness over laws or others’ well‑being. Though akin to faeries, they pledge loyalty to none, following only those who promise them excitement."}, {"sid":"avatar_name","text":"Avatar"}, {"sid":"avatar_narrativeDescription","text":"There is a unique mastery invented by Jadame scholars, an art of expressing one’s soul not through word or song, but directly. The creature cast this way is a uniquely tremulous and powerful Embodiment."}, {"sid":"avatar_passive_1_name","text":"Soul Embodied"}, {"sid":"avatar_passive_1_description","text":"Can’t have more than 1 creature. Upon summoning, receives bonuses based on the summoner’s Spell Power."}, {"sid":"unit_health","text":"Health"}, {"sid":"unit_attack","text":"Attack"}, {"sid":"unit_defence","text":"Defence"}, {"sid":"unit_damage","text":"Damage"}, {"sid":"unit_luck","text":"Luck"}, {"sid":"unit_moral","text":"Morale"}, {"sid":"unit_init","text":"Initiative"}, {"sid":"unit_speed","text":"Speed"}, {"sid":"unit_energy","text":"Focus"} ] }