Skills/test: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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| === Creature Abilities === | | === Creature Abilities === |
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Revision as of 11:31, 1 May 2026
Hero Skills
Basic Offence
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Subskills
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Basic Offence Friendly units deal 10% more damage with basic attacks.
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Advanced Offense Friendly units deal 15% more damage with basic attacks.
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Battle Arts Friendly units' abilities deal +50% damage.
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Archery Friendly units' ranged and long reach attacks deal +15% damage.
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Battle March Friendly units generate +1 focus point when they attack.
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Expert Offense Friendly units deal 20% more damage with basic attacks.
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Shadow Blades Friendly units deal +1 damage. Doubled if the Hero knows Nightshade Magic.
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Unstoppable Force Friendly creatures ignore 10% of the target's defense when dealing normal damage, including abilities.
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Basic Defence
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Subskills
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Basic Defence Friendly units take 10% less damage from basic attacks.
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Advanced Defense Friendly units take 15% less damage from basic attacks.
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Shields and Shells Friendly units take -25% damage from counter attacks.
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Cover Friendly creatures take -20% damage from ranged and long reach attacks.
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Hymn to Martyrs Friendly units generate +1 focus point when they take damage.
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Expert Defense Friendly units take 20% less damage from basic attacks.
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Territorial Advantage When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows Diplomacy.
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Firmness Friendly creatures ignore 10% of the attacker's attack when taking normal damage, including abilities.
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| Skill
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Subskills
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Basic Summon Avatar Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.
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Advanced Summon Avatar Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.
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Avatar of Fury Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows Leadership.
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Avatar of Toughness Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows Defence.
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Avatar of Celerity Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows Insight.
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Expert Summon Avatar Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
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Reality Wardens Friendly creatures deal +100% Damage to summoned enemy creatures.
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Their Name is Legion Friendly creature abilities summon +50% creatures.
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Basic Intelligence
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Subskills
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Basic Intelligence The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.
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Advanced Intelligence The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.
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Genius The hero immediately levels up again.
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Astrology The hero begins learning Neutral magic at lower levels.
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Eagle Eye At the start of battle, learn all spells the enemy knows that the hero is capable of learning.
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Expert Intelligence The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
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Rhythmic Cadence +25% maximum mana. This bonus is doubled if the hero knows Sorcery.
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Rite of Magic Grants a new global map spell. It allows the hero to convert all Movement Points into mana.
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Ascension
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Subskills
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Basic Ascension Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.
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Advanced Ascension Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.
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Fields of Serenity Temple creatures deal +10% and take –10% Damage on Native Terrain.
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Vengeance While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.
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Purging Touch Grants a new ability. It removes all negative effects from the target.
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Expert Ascension Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.
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Cling to Life Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.
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Sun Blessing When Ascension is triggered, the stacks fully restore their HP.
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Magic school
Faction specific
Hero Abilities
Creature Abilities