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| colspan=2| Deals +10% Damage with spells, plus 1% more for every 2 hero levels. The Damage from the enemy hero’s spells is reduced by the same value.
| colspan=2| Deals +10% Damage with spells, plus 1% more for every 2 hero levels. The Damage from the enemy hero’s spells is reduced by the same value.
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==Strategies==
==Trivia==
* (Something about his siblings)
{{HeroDescription|
{{HeroDescription|
|name = Blackhorn
|name = Blackhorn

Revision as of 21:29, 13 April 2026


Blackhorn Oathkeeper
Class Oathkeeper
Starting Stats
3
Attack
2
Defence
1
Damage Range
1
Intelligence
Starting Skills

Abyssal Communion

Sorcery
Starting Spell
-
Starting Army

15-20

8-11

5-7
With frozen horns and burning wrath, he delves where others fear to tread.

Blackhorn is an Oathkeeper of the Schism faction.

He specialises in Sorcery.

Biography

After Alvar surfaced, underground excavations required special permission. Mardit defied this law, disgracing his clan and costing them their horns. His youngest daughter vanished, while his sons reacted in starkly different ways. The elder, Mardit, renounced both the father’s name and the traditions that bound him. Fuelled by anger, he mastered ice magic, forging horns of Black Ice and pursuing the truth behind his father’s quest — bearing his new name: Blackhorn.

Specialisation

Special_icon Spellweaver
Deals +10% Damage with spells, plus 1% more for every 2 hero levels. The Damage from the enemy hero’s spells is reduced by the same value.

Strategies

Trivia

  • (Something about his siblings)
Lore

After Alvar surfaced, underground excavations required special permission. Mardit defied this law, disgracing his clan and costing them their horns. His youngest daughter vanished, while his sons reacted in starkly different ways. The elder, Mardit, renounced both the father’s name and the traditions that bound him. Fuelled by anger, he mastered ice magic, forging horns of Black Ice and pursuing the truth behind his father’s quest — bearing his new name: Blackhorn.

Specialty
Spellweaver - Deals +10% Damage with spells, plus 1% more for every 2 hero levels. The Damage from the enemy hero’s spells is reduced by the same value.
Notes:
    Oathkeeper
    3
    2
    1
    1
    Starting skills
    Starting spell
    Starting Army

    16-22

    9-12

    6-8