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{{Unit Infobox
|unit name=Infiltrator
|image=Dungeon_Infiltrator_Battlefield.png
|faction=Dungeon
|tier=2
|type=[[Living]]
|range=Melee
|movement=[[Movement Types|Blink]]
|hirecost=105 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=25 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|growth=13
|health=13
|attack=6
|defence=2
|damage_range=3-5
|speed=4
|initiative=7
|morale=0 (-5 - 5)
|luck=1 (-3 - 5)
|base_unit=
|upgrade_a=[[Guile Infiltrator]]
|upgrade_b=[[Bleak Infiltrator]]
}}
'''Infiltrators''' are tier-I [[units]] of the [[Dungeon]] faction.
 
They can be upgraded into the [[Guile Infiltrator]] or [[Bleak Infiltrator]].
==Description2==
''The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.''
==Abilities2==
{| class='wikitable' style='margin:0;'
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_living.png|60px|Living]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Living</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -3 to 5<sup>Weak Spot</sup> | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
|-
|colspan=2| A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.
Morale range: –5 to 5. Luck range: –3 to 5<sup>Weak Spot</sup>.
 
Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|Melee Attack]] || style='padding:10px;' | <i>Attack Type</i><br><b>Melee Attack</b>
|-
| colspan=2|Can only attack adjacent enemies. Provokes counterattacks.
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive blink.png|60px|Blink]] || style='padding:10px;' | <i>Movement Type</i><br><b>Blink</b>
|-
| colspan=2|Instead of normal movement, teleports ignoring obstacles and traps.
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Assassin passive 1.png|60px|Weak Spot]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Weak Spot</b>
|-
|colspan=2|Increases maximum luck to 5. Lucky strikes deal +100% damage.
|}

Revision as of 11:20, 11 April 2026


Unit name not specified File:Icon.png
Faction Neutral
Tier IV
Cost
(Upg. Cost)
Unit name not specified
(Unit name not specified)
Base Growth +Unit name not specified
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
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Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Kittenhorns are Neutral tier-IV units.

Description

These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.

Abilities

Magic Creature Creature Type
Magic Creature
Morale Range -3 to 3 | Luck Range -5 to 5 | Counts for Necromancy? Yes
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Flying Movement Type
Flying
Movement ignores obstacles and traps.
Remnant of Mad Times Passive Ability
Remnant of Mad Times
When this creature dies, Berserk is cast upon its killer. They are forced to attack the nearest creature.
Wheeee Active Ability - Tier IV
Wheeee
Focus ChargeFocus Charge
Gives all friendly creatures +3 Morale.
Duration: 2 rounds.

Unit name not specified File:Icon.png
Faction Dungeon
Tier 2
Cost
(Upg. Cost)
Unit name not specified
(25 Gold)
Base Growth +13
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". 6 Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 (-5 - 5) 1 (-3 - 5) 7 4
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Infiltrators are tier-I units of the Dungeon faction.

They can be upgraded into the Guile Infiltrator or Bleak Infiltrator.

Description2

The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.

Abilities2

Living Creature Type
Living
Morale Range -5 to 5 | Luck Range -3 to 5Weak Spot | Counts for Necromancy? Yes
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –5 to 5. Luck range: –3 to 5Weak Spot.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Blink Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Weak Spot Passive Ability
Weak Spot
Increases maximum luck to 5. Lucky strikes deal +100% damage.