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==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:0;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_magic_creature.png|60px|Magic Creature]] || style='padding:10px;' | <i>Creature Type</i><br><b>Magic Creature</b>
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_magic_creature.png|60px|Magic Creature]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Magic Creature</b> ||<br>[[File:Icon_Stats_Morale.png|16px|Morale Range]] -3 to 3<br>[[File:Icon_Stats_Luck.png|16px|Luck Range]] -5 to 5<br>[[File:Skill_Necromancy.png|16px|Counts for Necromancy?]] Yes
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| colspan=2| A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.
|colspan=2| A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5.
Morale range: –3 to 3. Luck range: –5 to 5.



Revision as of 10:35, 11 April 2026


Unit name not specified File:Icon.png
Faction Neutral
Tier IV
Cost
(Upg. Cost)
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(Unit name not specified)
Base Growth +Unit name not specified
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
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Related Units
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Internal ID
Unit name not specified

Kittenhorns are Neutral tier-IV units.

Description

These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.

Abilities

Magic Creature Creature Type
Magic Creature

Morale Range -3 to 3
Luck Range -5 to 5
Counts for Necromancy? Yes
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Flying Movement Type
Flying
Movement ignores obstacles and traps.
Remnant of Mad Times Passive Ability
Remnant of Mad Times
When this creature dies, Berserk is cast upon its killer. They are forced to attack the nearest creature.
Wheeee Active Ability - Tier IV
Wheeee Focus ChargeFocus Charge
Gives all friendly creatures +3 Morale.
Duration: 2 rounds.

Etc other stufff