Zenith: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
m Text replacement - "Defence" to "Defense"
Line 2: Line 2:
|name = Zenith
|name = Zenith
|lore = Perhaps Zenith’s path would have been different if not for her twin brother, [[Nadir]], and his peculiarities. To protect him, she needed influence — so she rose to become a leader of the Church. Sometimes, striving for the best version of oneself means embracing light… while also holding onto a trace of darkness.
|lore = Perhaps Zenith’s path would have been different if not for her twin brother, [[Nadir]], and his peculiarities. To protect him, she needed influence — so she rose to become a leader of the Church. Sometimes, striving for the best version of oneself means embracing light… while also holding onto a trace of darkness.
|specialtyDescr = Weaving the Light - [[Temple_Units#tabber-Lightweavers|Lightweavers]] growth in your cities increases by 1. Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defence.
|specialtyDescr = Weaving the Light - [[Temple_Units#tabber-Lightweavers|Lightweavers]] growth in your cities increases by 1. Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.
|notes = }}
|notes = }}


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 06:01, 4 May 2026


Lore

Perhaps Zenith’s path would have been different if not for her twin brother, Nadir, and his peculiarities. To protect him, she needed influence — so she rose to become a leader of the Church. Sometimes, striving for the best version of oneself means embracing light… while also holding onto a trace of darkness.

Specialty
Weaving the Light - Lightweavers growth in your cities increases by 1. Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.
Notes:
    Cleric
    1
    1
    2
    3
    Starting skills
    Starting spell
    Starting Army

    12-17

    3-5

    3-5