Glastor: Difference between revisions

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{{loc}}{{HeroDescription|
{{loc}}{{HeroDescription|
|name = Glastor
|name = Glastor
|lore = Glastor and [[Guildmaster Klastor|Klastor]], twins raised in the Merchant Guild, followed different paths. Klastor sought adventure, selling rare bones to necromancers, while Glastor became a bureaucrat. Though his role seemed dull, the Jadame Merchant Guild holds immense power, where precision is key. With an uncanny ability to track every coin, Glastor ensures no wealth is lost, making him an invaluable asset in the Guild’s affairs.
|lore = Glastor and [[Guildmaster Klastor|Klastor]], twins raised in the Merchant Guild, followed different paths. Klastor sought adventure, selling bones to necromancers, while Glastor became a bureaucrat. Though his role seemed dull, this Jadame Merchant Guild holds immense power in a field where precision is key. With an uncanny ability to track every coin, Glastor ensures no wealth is lost, making him an invaluable asset in the Guild’s affairs.
|specialtyDescr = Wealthy - Produces 500 Gold per day, +100 more for every 1 hero levels. Increases the amount of Gold found on the map by 50%.
|specialtyDescr = Wealthy - He produces +500 [[Resources|Gold]] per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
|notes = }}
|notes = }}


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 23:43, 8 May 2026


Lore

Glastor and Klastor, twins raised in the Merchant Guild, followed different paths. Klastor sought adventure, selling bones to necromancers, while Glastor became a bureaucrat. Though his role seemed dull, this Jadame Merchant Guild holds immense power in a field where precision is key. With an uncanny ability to track every coin, Glastor ensures no wealth is lost, making him an invaluable asset in the Guild’s affairs.

Specialty
Wealthy - He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Notes:
    Warlock
    0
    2
    2
    3
    Starting skills
    Starting spell
    Starting Army

    18-25

    8-11

    5-7