| Name
|
Description
|
Example
|
Result
|
| name
|
Unit name (localized)
|
{{#invoke:Unit|get|Angel|name}}
|
Angel
|
| description
|
Narrative description (localized with data substitutions)
|
{{#invoke:Unit|get|Angel|description}}
|
The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight.
|
| faction
|
Unit faction
|
{{#invoke:Unit|get|Angel|faction}}
|
Temple
|
| tier
|
Unit tier
|
{{#invoke:Unit|get|Angel|tier}}
|
VII
|
| nativeBiome
|
Native biome
|
{{#invoke:Unit|get|Angel|nativeBiome}}
|
Grass
|
| cost
|
Hiring cost
|
{{#invoke:Unit|get|Angel|cost}}
|
2400 1
|
cost.gold cost.resource
|
Access to specific property in unitCost object
|
{{#invoke:Unit|get|Angel|cost.gold}}{{#invoke:Unit|get|Angel|cost.gemstones}}
|
2400 1
|
| weeklyIncrement
|
Base weekly increment from main building
|
{{#invoke:Unit|get|Angel|weeklyIncrement}}
|
1
|
| expBonus
|
Experience gained when defeating the unit
|
{{#invoke:Unit|get|Angel|expBonus}}
|
366
|
| squadValue
|
Squad value of the unit (used for army composition calculations)
|
{{#invoke:Unit|get|Angel|squadValue}}
|
3660
|
| hp
|
Maximum health
|
{{#invoke:Unit|get|Angel|hp}}
|
225
|
| offence
|
Offence parameter
|
{{#invoke:Unit|get|Angel|offence}}
|
30
|
| defence
|
Defence parameter
|
{{#invoke:Unit|get|Angel|defence}}
|
30
|
| damageMin
|
Minimum damage dealt
|
{{#invoke:Unit|get|Angel|damageMin}}
|
50
|
| damageMax
|
Maximum damage dealt
|
{{#invoke:Unit|get|Angel|damageMax}}
|
75
|
| moral
|
Default morale
|
{{#invoke:Unit|get|Angel|moral}}
|
0
|
| moralMin
|
Minimum morale value
|
{{#invoke:Unit|get|Angel|moralMin}}
|
-3
|
| moralMax
|
Maximum morale value
|
{{#invoke:Unit|get|Angel|moralMax}}
|
3
|
| luck
|
Default luck
|
{{#invoke:Unit|get|Angel|luck}}
|
0
|
| luckMin
|
Minimum luck value
|
{{#invoke:Unit|get|Angel|luckMin}}
|
-3
|
| luckMax
|
Maximum luck value
|
{{#invoke:Unit|get|Angel|luckMax}}
|
3
|
| initiative
|
Initiative
|
{{#invoke:Unit|get|Angel|initiative}}
|
8
|
| speed
|
Speed
|
{{#invoke:Unit|get|Angel|speed}}
|
4
|
| moveType
|
Movement type (fly or teleport)
|
{{#invoke:Unit|get|Angel|moveType}}
|
fly
|
| baseClass.name
|
Base class name (localized)
|
{{#invoke:Unit|get|Angel|baseClass.name|ru}}
|
Embodiment
|
| baseClass.description
|
Base class description (localized)
|
{{#invoke:Unit|get|Angel|baseClass.description}}
|
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3.
Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
|
| baseClass.icon
|
Base class icon filename
|
{{#invoke:Unit|get|Angel|baseClass.icon}} or [[File:{{#invoke:Unit|get|Angel|baseClass.icon}}|50px]]
|
Base class embodiment.png -
|
| abilities.1.name
|
Ability name (localized)
|
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.name|en}}
|
Awaken: Fire II
|
| abilities.1.description
|
Ability main description (localized with data substitutions)
|
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.description|en}}
|
Increase this creature’s Speed and Initiative by 1 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
|
| abilities.1.infoDescription
|
Additional ability information (localized)
|
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.infoDescription|en}}
|
Does not end the turn.
|
| abilities.1.excaptionInTooltip
|
Ability restrictions or exceptions (localized)
|
{{#invoke:Unit|get|Cultist|abilities.1.excaptionInTooltip|en}}
|
Не действует на магических существ, нежить и конструкты
|
| abilities.1.abilityType
|
Type of ability (localized)
|
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.abilityType|ru}}
|
Особая способность
|
| abilities.1.ability_tier
|
Ability tier
|
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.ability_tier|ru}}
|
6
|
| abilities.1.energyLevel
|
Energy required for ability activation
|
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.energyLevel|ru}}
|
3
|
| abilities.1.icon
|
Ability icon filename
|
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.icon|ru}}
|
Phoenix_ability_2.png
|
| passives.1.name
|
Passive ability name (localized)
|
{{#invoke:Unit|get|Giant Toad|passives.1.name}}
|
Melee Attack
|
| passives.1.description
|
Passive ability description (localized with data substitutions)
|
{{#invoke:Unit|get|Giant Toad|passives.1.description}}
|
Can only attack adjacent enemies. Provokes counterattacks.
|
| passives.1.excaptionInTooltip
|
Passive ability restrictions or exceptions (localized)
|
{{#invoke:Unit|get|Giant Toad|passives.1.excaptionInTooltip}}
|
|
| passives.1.icon
|
Passive ability icon filename
|
{{#invoke:Unit|get|Giant Toad|passives.1.icon}}
|
Base passive melee attack.png
|
| alternativeAttacks
|
List of alternative attacks (selected manually during the unit's turn)
|
{{#invoke:Unit|get|Angel|alternativeAttacks}}
|
table
|