Mantis: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Mantis</div><div style='font-size:0.9em;color:gray;'>One of the most vicious creatures within the Hive, Mantes represent the point where the lines between the insectoid and the demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, ensuring their capture.</div></..."
 
m Text replacement - "Defence" to "Defense"
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|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 11 || Faction || Hive
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 11 || Faction || Hive
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|[[File:Icon Stats Defence.png|24px|link=Combat#Defence|alt=Defense]] Defence || 11 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
|[[File:Icon Stats Defense.png|24px|link=Combat#Defense|alt=Defense]] Defense || 11 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
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|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 10–12 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || —
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 10–12 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || —
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Jaw_ability_1.png|60px]] || style='padding:10px;' | <b>Adaptation: Attack</b> — Deals +20% Damage until the end of the round.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 1 | Ability cost: 1</div>
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Jaw_ability_1.png|60px]] || style='padding:10px;' | <b>Adaptation: Attack</b> — Deals +20% Damage until the end of the round.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 1 | Ability cost: 1</div>
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Jaw_ability_2.png|60px]] || style='padding:10px;' | <b>Adaptation: Defence</b> — Takes –20% Damage until the end of the round.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 1 | Ability cost: 1</div>
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Jaw_ability_2.png|60px]] || style='padding:10px;' | <b>Adaptation: Defense</b> — Takes –20% Damage until the end of the round.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 1 | Ability cost: 1</div>
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Jaw_ability_3.png|60px]] || style='padding:10px;' | <b>Adaptation: Speed</b> — Gains 2 Speed until the end of the round.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 1 | Ability cost: 1</div>
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Jaw_ability_3.png|60px]] || style='padding:10px;' | <b>Adaptation: Speed</b> — Gains 2 Speed until the end of the round.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 1 | Ability cost: 1</div>

Revision as of 12:36, 4 May 2026


Mantis
One of the most vicious creatures within the Hive, Mantes represent the point where the lines between the insectoid and the demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, ensuring their capture.
Health Health 45 Tier: 4
Attack Attack 11 Faction Hive
Defense Defense 11 Attack Type Melee Attack
Damage Damage 10–12 Attack Type
Speed Speed 3 Price 260 Gold
Initiative Initiative 3 Growth
Morale Morale 1 XP 28
Luck Luck 1 SquadValue 281
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Adaptation: Attack — Deals +20% Damage until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1
Adaptation: Defense — Takes –20% Damage until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1
Adaptation: Speed — Gains 2 Speed until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1