Hoplet: Difference between revisions

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<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Hoplet</div><div style='font-size:0.9em;color:gray;'>The ecosystem of Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in a unique cross of fireflies and common hops.</div></div>
<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Hoplet</div><div style='font-size:0.9em;color:gray;'>The ecosystem of Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in a unique cross of fireflies and common hops.</div></div>
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Twinkle_ability_1.png|60px]] || style='padding:10px;' | <b>Leeching Hop</b> — Takes [ amount of units / 5 ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Twinkle_ability_1.png|60px]] || style='padding:10px;' | <b>Leeching Hop</b> — Takes [ amount of units / 5 ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
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Revision as of 19:42, 22 November 2025


Hoplet
The ecosystem of Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in a unique cross of fireflies and common hops.
Health Health 18 Tier: 2
Attack Attack 5 Faction Sylvan
Defense Defence 3 Attack Type Melee Attack
Damage Damage 3–6 Attack Type Flying
Speed Speed 4 Price 135 Gold
Initiative Initiative 6 Growth —
Morale Morale 1 XP 12
Luck Luck 1 SquadValue 126
Flying — Movement ignores obstacles and traps.
Magic Creature — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Leeching Hop — Takes [ amount of units / 5 ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).

Ability tier: 3 | Ability cost: 2