Peasant: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
{{ | {{Description|lang=en|id=peasant}} | ||
==Abilities== | ==Abilities== | ||
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This unit is affected by the following Faction [[Laws]]: | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | {{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | ||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | {{Clear}} | ||
Revision as of 15:46, 3 August 2026
Peasant |
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Faction |
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Tier II |
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Cost 150 |
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Base growth +60 |
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Squad value 125 |
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| Stats | |||
Health 5
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Attack 1
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Defense 1
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Damage 1-1
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Morale 0
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Luck 0
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Initiative 1
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Speed 1
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| peasant | |||
Peasants are Neutral tier-II units. They can be recruited from the Village Hut.
Description
The backbone of every kingdom’s economy, peasants work the fields and pay taxes. Just don’t ask if they voted for you.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Taxpayer
At the beginning of the day, grants 10 Gold per unit in this creature’s stack.
Passive Ability
Beloved Piglet
Loves his pet so much that he can’t live without it… normally.
Laws
This unit is affected by the following Faction Laws:
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


