Halfling: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary |
No edit summary |
||
| Line 8: | Line 8: | ||
==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=living}} | ||
{{UnitAbility|lang=en|id=ranged_attack}} | |||
{{UnitAbility|lang=en|id=base_passive_sharpshooter}} | |||
{{UnitAbility|lang=en|id=base_passive_duelist}} | |||
{{UnitAbility|lang=en|id=halfling_1}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | {{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | ||
{{Clear}} | {{Clear}} | ||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=neutral}} | {{UnitsNavbox|lang=en|faction=neutral}} | ||
[[Category:Neutral Units]] | [[Category:Neutral Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 09:07, 31 July 2026
Halfling |
|||
Faction |
|||
Tier II |
|||
Cost 150 |
|||
Base growth +60 |
|||
Squad value 125 |
|||
| Stats | |||
Health 6
|
Attack 6
|
Defense 6
|
Damage 3-3
|
Morale 3
|
Luck 0
|
Initiative 6
|
Speed 6
|
| Other Info | |||
Dwelling |
|||
| Internal ID | |||
| halfling | |||
Halflings are Neutral tier-II units. They can be recruited from Burrow.
Description
A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Duelist
Receives no penalty in Melee range, dealing full Damage.
Active Ability
Prance Away
Movement
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Blinks to another hex within its movement range.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals


