Crossbowman: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
No edit summary
Line 10: Line 10:


==Abilities==
==Abilities==
{{AbilityTable|Crossbowman|active1=Fine Bolts<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}}
{{UnitAbility|lang=en|id=living}}
{{UnitAbility|lang=en|id=ranged_attack}}
{{UnitAbility|lang=en|id=crossbowman_passive_1}}
{{UnitAbility|lang=en|id=crossbowman_1}}


===Laws===
==Laws==
This unit is affected by the following Faction [[Laws]]:
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_human_10}}
{{LawSummary|lang=en|id=fraction_law_human_10}}
Line 18: Line 21:
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}


{{Clear}}<br>
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=human}}
{{UnitsNavbox|lang=en|faction=human}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__
__NOTOC__

Revision as of 07:41, 31 July 2026


Crossbowman
Faction
Tier
II
Cost
95Gold
Base growth
+14
Squad value
83
Stats
Health
10
Attack
5
Defense
3
Damage
3-4
Morale
0
Luck
0
Initiative
4
Speed
3
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Crossbowman
Upgrade A
Upgrade B
Internal ID
crossbowman

Crossbowmen are tier-II units of the Temple faction. They can be recruited from the Mews.

They can be upgraded into the Austringer or the Marksman.

Description

Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Active Ability
Fine Bolts
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Deals +20% Ranged Damage.
Duration: 2 round(s).
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Related pages