Halfling: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Halfling}}
{{Unitdesc|Halfling}}
==Abilities==
==Abilities==
{{AbilityTable|Halfling}}
{{AbilityTable|Halfling}}
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==Strategy==
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==Trivia==
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===Laws===
==Gallery==
This unit is affected by the following Faction [[Laws]]:
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{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
File:Image.jpg|Caption
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{{Clear}}<br>
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{{UnitsNavbox|lang=en|faction=neutral}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
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Revision as of 10:32, 27 July 2026


Halfling
Faction
Tier
II
Cost
150Gold
Base growth
+60
Squad value
125
Stats
Health
6
Attack
6
Defense
6
Damage
3-3
Morale
3
Luck
0
Initiative
6
Speed
6
Other Info
Dwelling
Internal ID
halfling

Halflings are Neutral tier-II units. They can be recruited from Burrow.

Description

A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.

Abilities

Creature Type
Living
NeutralMorale
|
NeutralLuck
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –{1} to {0}.
Luck range: –{3} to {2}.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Duelist
Receives no penalty in Melee range, dealing full Damage.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Prance Away
1 Focus Charge(s)
Blinks to another hex within its movement range.

Does not end the turn.


Laws

This unit is affected by the following Faction Laws:

Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals