Crossbowman: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
{{Unitdesc|Crossbowman}} | {{Unitdesc|Crossbowman}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Crossbowman|active1=Fine Bolts<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}} | {{AbilityTable|Crossbowman|active1=Fine Bolts<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_human_10}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_12}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=human}} | {{UnitsNavbox|lang=en|faction=human}} | ||
[[Category:Temple Units]] | [[Category:Temple Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:26, 27 July 2026
Crossbowman |
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Faction |
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Tier II |
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Cost 95 |
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Base growth +14 |
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Squad value 83 |
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| Stats | |||
Health 10
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Attack 5
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Defense 3
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Damage 3-4
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Crossbowman |
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| Internal ID | |||
| crossbowman | |||
Crossbowmen are tier-II units of the Temple faction. They can be recruited from the Mews.
They can be upgraded into the Austringer or the Marksman.
Description
Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability View from the Heavens | |
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Fine BoltsRank I | |
Deals +20% Ranged Damage.
Duration: 2 round(s). Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals


