Apotheosis: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
{{Unitdesc|Apotheosis}} | {{Unitdesc|Apotheosis}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Apotheosis}} | {{AbilityTable|Apotheosis}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_human_30}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_31}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_32}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=human}} | {{UnitsNavbox|lang=en|faction=human}} | ||
[[Category:Temple Units]] | [[Category:Temple Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:24, 27 July 2026
Apotheosis |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 6362 |
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| Stats | |||
Health 300
Base: 225 Increase: +75 |
Attack 30
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Defense 35
Base: 30 Increase: +5 |
Damage 50-75
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Morale 0
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Luck 0
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Initiative 10
Base: 8 Increase: +2 |
Speed 10
Base: 4 Increase: +6 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Apotheosis |
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| Internal ID | |||
| angel_upg_alt | |||
Apotheoses are upgraded tier-VII units of the Temple faction. They can be recruited from Radiant Forge II.
They are one of the upgrades of the Angel, the other being the Archangel.
Description
A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals that made the real angels abandon the Church: unbridled zealotry and intolerance for non-believers.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Duelist | |
Receives no penalty in Melee range, dealing full Damage.
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| Passive Ability Forging Perfection | |
Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.
The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once. | |
| Passive Ability Purity Aura | |
This creature and adjacent friendly creatures are immune to all negative effects.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Refract and Reflect | |
Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
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| Active Ability Unbending Pride | |
Shields this creature with a barrier that blocks the next instance of Damage.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Angel growth in your cities increases by 1. They gain 20%/40%/60% of their hero’s Attack and Defense as Attack and Defense.
Tier VCost: 3/2/2
Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals


