Minotaur: Difference between revisions
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Revision as of 19:32, 22 July 2026
Minotaur |
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Faction |
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Tier IV |
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Cost 380 |
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Base growth +5 |
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Squad value 384 |
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| Stats | |||
Health 40
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Attack 11
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Defense 11
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Damage 12-14
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Morale 1
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Luck 0
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Initiative 5
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Speed 5
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Minotaur |
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| Internal ID | |||
| minos | |||
Minotaurs are tier-IV units of the Dungeon faction. They can be recruited from the Labyrinth.
They can be upgraded into Minotaur Lords or Minotaur Vanguards.
Description
The Minotaurs’ seat of power in Jadame lies in the underground maze-town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Eager for Battle | |
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
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| Passive Ability Blood for Blood | |
Whenever this creature takes Damage, its Morale increases by 1.
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| Alternative Attack Fighting Style: Grand Slam | |
Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.
Does not spend Focus Charges. | |
Laws
This unit is specifically affected by following Faction Laws:


