TestHeroClassTemplate2: Difference between revisions

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{|class=infobox style='text-align: center;vertical-align: center; width:100%; font-size:100%; border-collapse: collapse; border: 1px solid #BCB096'
{|class=infobox style='text-align: center;vertical-align: center; width:100%; font-size:100%; border-collapse: collapse; border: 1px solid #BCB096'
|-style='background-color:#1E3758'
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|style='background-color: #1E3758', colspan=4|Internal ID
|style='background-color: #1E3758', colspan=4|Internal ID
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|style='color: white;text-align: center; vertical-align: center; padding: 4px;', colspan=4|<span style="opacity:50%;">might_undead</span><sup>Death Knight
|style='text-align: center; vertical-align: center; padding: 4px;', colspan=4|<span style="color:white;opacity:50%;">might_undead</span><br>(Death Knight)<br><span style="color:white;opacity:50%;">might_undead_subclass_a?</span><br>(Harbinger of Doom)<br><span style="color:white;opacity:50%;">might_undead_subclass_b?</span><br>(Walking Rot)
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'''Death Knights''' are the Might Heroes of the {{f|Necropolis}} faction. Their Magic counterpart is the [[Necromancer]].
'''Death Knights''' are the Might Heroes of the {{f|Necropolis}} faction. Their Magic counterpart is the [[Necromancer]].
==Skills==
==Skills==
As Might Heroes, Death Knights have higher chances of learning Might-related skills that empower their army, and can learn the Might-exclusive skill [[Combat]].
As Might Heroes, Death Knights have good chances of learning Might-related skills that empower their army, and can learn the Might-exclusive skill [[Combat]].


They have the following chances of getting new, Basic-level skills offered on level-up:
They have the following chances of getting new, Basic-level skills offered on level-up:


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{|class=wikitable style="text-align:center;width:100%;"
{|class=wikitable style="text-align:center;width:100%;"
|-
|-
|rowspan=3, colspan=1|Skill
|rowspan=2, colspan=1|Skill
|colspan=4|<span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-PercentWeight">Rates per Level-Up</span><span class="mw-collapsible" id="mw-customcollapsible-PercentWeight">Weights per Level-Up</span><br>(<span role="button" class="mw-customtoggle-PercentWeight"><u>Toggle percentage/weights</u></span>)
|colspan=4|<span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-PercentWeight">Rates per Level-Up</span><span class="mw-collapsible" id="mw-customcollapsible-PercentWeight">Weights per Level-Up</span><br>(<span role="button" class="mw-customtoggle-PercentWeight"><u>Toggle percentage/weights</u></span>)
|-
|-
|rowspan=2|Normal
|rowspan=1|Normal
|colspan=3|Special
|-
|{{hint|Every 4th level|4, 8, 12, 16, 24, 28, 32, 36, 40, 44, 48}}
|{{hint|Every 4th level|4, 8, 12, 16, 24, 28, 32, 36, 40, 44, 48}}
|{{hint|Every 5th level|5, 10, 15, 25, 30}}<sup>≤30</sup>
|{{hint|Every 5th level|5, 10, 15, 25, 30}}<sup>≤30</sup>
|Level 20
|Level 20
|-
|rowspan=1|{{LinkIcon | id=skill_faction_undead | type=skill}}
|<span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-PercentWeight">20%</span><span class="mw-collapsible" id="mw-customcollapsible-PercentWeight">200</span>
|<span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-PercentWeight">20%</span><span class="mw-collapsible" id="mw-customcollapsible-PercentWeight">200</span>
|<span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-PercentWeight">20%</span><span class="mw-collapsible" id="mw-customcollapsible-PercentWeight">200</span>
|<span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-PercentWeight">20%</span><span class="mw-collapsible" id="mw-customcollapsible-PercentWeight">200</span>
|-
|-
|rowspan=1|{{LinkIcon | id=skill_assault | type=skill}}
|rowspan=1|{{LinkIcon | id=skill_assault | type=skill}}
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|colspan=5, style="font-size: small;text-align:left;"|<b>Notes</b>
|colspan=5, style="font-size: small;text-align:left;"|<b>Notes</b>
*In standard games and Campaign Mode, all heroes start with their faction skill and up to 1 more starting skill.
*Skills not in this table are inaccessible to heroes of this class.
*In Arena Mode, all heroes start with no skills. Additionally, since Arena Mode is combat-only, the following out-of-combat skills are unavailable: [[Scouting]], [[Logistics]], (all the skills in question)
*In standard games and Campaign Mode, all heroes start with their predetermined starting skills (always including their faction skill).
*In Arena Mode, all heroes start with no skills at all. Additionally, since Arena Mode is combat-only, the following out-of-combat skills are unavailable: [[Scouting]], [[Logistics]], (all the skills in question)
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Revision as of 21:21, 8 July 2026

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Death Knight
File:Necropolis death knight battlefield.png
Faction Skill
Necromancy
Elite Classes
Harbinger of Doom

Walking Rot

Starting Attributes
with stat growth odds at levels 1-24
Attack Defense Spell Power Knowledge
3 1 1 2
45% 25% 15% 15%
At level 25+, all odds are 25%.
Internal ID
might_undead
(Death Knight)
might_undead_subclass_a?
(Harbinger of Doom)
might_undead_subclass_b?
(Walking Rot)

Death Knights are the Might Heroes of the Necropolis faction. Their Magic counterpart is the Necromancer.

Skills

As Might Heroes, Death Knights have good chances of learning Might-related skills that empower their army, and can learn the Might-exclusive skill Combat.

They have the following chances of getting new, Basic-level skills offered on level-up:

Skill Rates per Level-UpWeights per Level-Up
(Toggle percentage/weights)
Normal Every 4th level4, 8, 12, 16, 24, 28, 32, 36, 40, 44, 48 Every 5th level5, 10, 15, 25, 30≤30 Level 20
Necromancy 20%200 20%200 20%200 20%200
Offense 20%200 20%200 20%200 20%200
Notes
  • Skills not in this table are inaccessible to heroes of this class.
  • In standard games and Campaign Mode, all heroes start with their predetermined starting skills (always including their faction skill).
  • In Arena Mode, all heroes start with no skills at all. Additionally, since Arena Mode is combat-only, the following out-of-combat skills are unavailable: Scouting, Logistics, (all the skills in question)

Elite Classes

Death Knights can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:

Harbinger of Doom
Effect
Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.
Requirements
Expert
Offense
Expert
Offense
Expert
Offense
Expert
Offense
Expert
Offense
Walking Rot
Effect
All enemies always have their minimum possible Morale.
Requirements
Expert
Offense
Expert
Offense
Expert
Offense
Expert
Offense
Expert
Offense

List of Death Knights

Campaign-exclusive Death Knights

Strategy

Trivia

- Something interesting about Death Knights


(big navbox of all hero classes by faction)