Spells: Difference between revisions

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|Level 4
|Level 4
|-
|-
|Unnatural Calm
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 8
|Target enemy deals –10% Damage with basic attacks. Duration: [ 1 + 1 per every 2 hero's Spell Power] round(s).
| Basic attacks Damage: -10% > -15%.
| Affects all enemy creatures.
| Basic attacks Damage: -15% > -25%.
|-
|Web
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 11
|–2 Speed to the target enemy. Duration: [ 1 + 1 per every 2 hero's Spell Power] round(s).
| Speed reduction: 2 > 3.
| Dispels “Haste”.
| Speed reduction: 3 > 4.
|-
|Enlarge Shadow
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 8
| + 2 Attack and Defence to the target friendly creature. Duration: [ 1 + 1 per every 2 hero's Spell Power] round(s).
| The reduction of Attack and Defence increases each round.
| Dispels “Shorten Shadow”.
| Affects all friendly creatures.
|-
|Despair
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 12
|Curses the target enemy. Cursed target takes [6 x hero's Spell Power] Pure Damage at the start of its turn. This effect is stackable. Duration: [1 + 1 per every 3 hero's Spell Power] round(s). Does not affect Magic Creatures, Undead and Constructs
| Base effect’s duration: 1 > 2.
| Doubles the Damage dealt.
| Affects enemy creatures adjacent to the target.
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|}
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|Level 4
|Level 4
|-
|-
|Shade Cloak
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 13
|Target friendly creature cannot be targeted until the end of the round or until it takes any action.
| First attack under this effect deals + 15% Damage.
|  align="center" |[[File:Mana icon.png|32px|link=Magic]] 10
| Damage bonus: 15% > 30%.
|-
|Umbral Grip
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 8
|Deals [50 + 10 x hero's Spell Power] Pure Damage to the target enemy. This Damage cannot be modified in any way.
| Damage per Spell Power: 10 > 12.
| Damage per Spell Power: 12 > 15.
| Additionaly, kills + 1 unit(s). Works on creatures up to tier 7.
|-
|Fatal Decay
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 11
|Target enemy cannot restore HP. This effect remains after the target’s death. Duration: [1 + 1 per every 4 hero's Spell Power] round(s). Does not affect Embodiments
| Maximum HP reduces by {0}%.
| Base effect’s duration: {0} > {1}.
| Maximum HP reduction: {0}% > {1}%.
|-
|Read Minds
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 10
|Shows the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 7
| Shows information on enemy heroes.
| Shows information on enemy towns.
|-
|}
|}


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|Level 4
|Level 4
|-
|-
|Sleep
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 14
|Target enemy falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the target cannot fall asleep again until the end of the battle. Duration: 1 round(s). Does not affect Hive Spawns, Undead, Embodiments and Constructs.
| Base effect’s duration: 1 > 2.
| Base effect’s duration: 2 > 3.
| Base effect’s duration: 3 > 4. Taking Damage does nnot dispel effect but reduces the duration of the effect by 2 rounds.
|-
|Twilight
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 18
|Target enemy cannot use Ranged attacks. Duration: [1 + 1 per every 4 hero's Spell Power] round(s).
| Base effect’s duration: 1 > 2.
| While affected, targets deal -15% Melee Damage.
| Affects all enemy creatures.
|-
|Silence
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 10
|Target enemy can’t use abilities or generate Focus Points. Duration: [1 + 1 per every 4 hero's Spell Power] round(s).
| Base effect’s duration: 1 > 2.
| Affects enemy creatures adjacent to the target.
| Affects all enemy creatures.
|-
|Naira's Veil
|Tier 3 Adventure Spell Cost:16
|Creates fog of war in a 7 square radius around the hero, concealing them from opponents. 1 time(s) per day.
|  align="center" |[[File:Mana icon.png|32px|link=Magic]] 8
| Fog of war radius: 8 > 10.
| Fog of war radius: 10 > 14.
|-
|}
|}


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|Level 3
|Level 3
|Level 4
|Level 4
|-
|Vulnerability
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 14
|Target enemy takes + 20% Damage from any sources. Duration: [1 + 1 per every 5 hero's Spell Power] round(s).
| Damage: 20% > 30%.
| Damage: 30% > 50%.
| Affects enemy creatures adjacent to the target.
|-
|Summon Starchild
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 25
|Summons a stack of [1 + 1 x hero's Spell Power] Starchildren at an adjacent hex. It disappears at the end of the battle.
| Summon radius: 1 > 2.
| Summoned stack can use Active abilities.
| Spell Power multiplier: 1 > 2.
|-
|Berserk
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 17
|Target creature immediately and uncontrollably attacks the closest random target within its attack radius, whether it is a friendly or enemy creature.
| With this effect attack deals + 10% Damage.
| Damage bonus: 10% > 20%.
| Damage bonus: 20% > 30%.
|-
|-
|}
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|Level 3
|Level 3
|Level 4
|Level 4
|-
|Naira's Kiss
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 18
|Marks the target enemy. Whenever the Marked target performs any action, it takes [200 + 20 x hero's Spell Power] Magic Damage. Duration: [1 + 1 per every 6 hero's Spell Power] round(s).
| Base Damage: 200 > 300
| Damage per Spell Power: 20 > 25.
| Marked target additionally gets –1 Speed and Initiative whenever it performs any action. This effect is stackable and active while the target is Marked.
|-
|Coup de Grace
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 24
|Target enemy will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [1 + 1 per every 6 hero's Spell Power] round(s).
| Stack size: 20% > 30%.
| Stack size: 30% > 40%.
| Affects all enemy creatures.
|-
|Shadow Army
| align="center" |[[File:Mana icon.png|32px|link=Magic]] 35
|Increases the number of units in the target friendly stack by [15% + 0.5% x hero's Spell Power]%. These units are temporary and cannot exceed 100% of normal units in the stack.
| Base effect’s bonus: 15% > 25%.
| Effect’s bonus per Spell Power: 0.5% > 1%.
| Up to 2 targets can be selected at the same time.
|-
|-
|}
|}

Revision as of 07:59, 20 October 2025

Spells list.

Tier 1

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Energize 12 Restores 1 Focus Charge. 8 Restores 2 Focus Charge. Restores 3 Focus Charge.
Energy Explosion 8 All creatures in a 1-hex radius take 30 damage per Focus Charge. Damage per focus charge: 30 > 40. Damage per focus charge: 40 > 55. Damage per focus charge: 55 > 75.
Early Start 8 Target friendly creature gains + 2 initiative. Bonus initiative: 2 > 3. Bonus initiative: 3 > 4. Bonus initiative: 4 > 5.

Tier 2

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Blink 14 Teleports friendly creature for up to 3 hexes. Teleportation range: 3 > 4. Teleportation range: 4 > 6. Teleportation range: 6 > 9.
Temporal Spheres 8 Places up to 2 invisible traps. When stepped on, a trap triggers, dealing Pure Damage to the creature on it and adjacent ones. The Damage equals 100% of 1 unit's max HP. The trap disappears after triggering. Duration: [1 + 1 per 4 hero's Spell Power] round(s). HP as Damage: 100% > 200%. Traps: 2 > 3. HP as Damage: 200% > 400%.
Optical Illusion 11 Target friendly creature take -20% ranged damage. Damage: -20% > -40%. Also applies to long reach damage. Affects all friendly creatures.
Reinforcements 18 Interact with any external dwelling the Hero controls within 2x sight radius, 1 time a day. 3x sight radius. 4x sight radius. Can be used 2 times a day.

Tier 3

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Assemble! 16 Interact with an allied Hero at 2x sight radius, up to 2 times a day. 3x sight radius. 4x sight radius. 3 times a day.
Impending Fate 17 Deals Damage to all enemies. Each enemy takes 15 Magic Damage per unit tier. Damage per unit tier: 15 > 20. Damage per unit tier: 20 > 25. Deals pure damage.
Shackles 12 Target cannot counterattack. Lasts 1 + (1/4 spellpower) rounds. Lasts an additional round Dispels Riposte Affects enemies adjacent to target.
Carapace 18 Target friendly creature receives a barrier that blocks 1 instance of Damage. Duration: [1 + 1 per every 3 hero's Spell Power] round(s). 15 Base effect duration: 1 > 2. Instance of Damage blocked: 1 > 2.

Tier 4

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Spacial Snare/ Temporal Spheres 12 Places up to 2 invisible traps. A ground creature that steps into the trap is halted and ends its turn if the trapped hex was not their final destination. After triggering, the trap disappears. Duration: [1 + 1 per every 6 hero's Spell Power] round(s). 8 Traps: 2 > 3. Traps: 3 > 4.
Rewind Life 18 Target friendly creature restores [50 + 10 x hero's Spell Power] HP. Revives fallen units. Base recovery: 50 > 100. HP per Sell Power: 10 > 15. HP per Sell Power: 15 > 25.
Mirror Copy 29 Summons a copy of target friendly creature. It deals -75% damage and takes + 300% damage. Cannot use special abilities. Duration [1 + 1 per every 5 hero's Spell Power] round(s). Damage dealt: -75% > -67%. Damage Taken: + 300% > + 200%. Damage dealt: -67% > -50%. Damage Taken: + 200% > + 100%. Damage dealt: -50% > -30%. Damage Taken: + 100% > + 50%.
Guillotine 15 Deals [10 + 5 x hero' Spell Power]% of target enemy creature's maximum HP as Magic Damage. The next "Guillotine" on the same target deals + 100% damage. This effect is stackable. Base Damage: 10% > 20%. Damage per Spell Power: 5% > 10% HP. Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Tier 5

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Black Hole 33 Deals [80 + 15 x hero's Spell Power] Magic Damage to all creatures on the target hex and up to 2 hewes away in every direction. Pulls the furthest affected targets towards the center if possible. Base Damage: 80 > 120. Base Damage: 120 > 200. Damage per Spell Power: 15 > 20.
Dorearth's Tide 23 + 1 speed and initiative to all friendly creatures and -1 speed and initiative to all enemy creatures. Duration [1 + 1 per every 6 hero's Spell Power] round(s). Base duration of effect: 1 > 2. 19 Dispels all negative movement-restricting effects from friendly creatures and all movement-enhancing effects from enemy creatures.
Reality Distortion 26 Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as Pure Damage. Damage is reduced by 20%. Duration lasts an additional round. Damage is reduced by 40%.

Tier 1

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Blessing 8 Target friendly creature deals + 10% Damage with basic attacks. Duration [ 1 + 1 per every 2 hero's Spell Power ] round(s). Damage 15%. Affects all friendly creatures. Damage 25%.
Haste 9 + 2 Speed to target friendly creature. Duration [ 1 + 1 per every 2 hero's Spell Power ] round(s). + 3 Speed. Dispels "Web" effect. + 4 Speed.
From a Bird's Eye 10 Reveals the borders of all areas, including those hidden by the frog of war. 6 Reveals the location of all enemy heroes. Reveals the location of all cities.
Healing Water 6 Target friendly creature restores [ 25 + 5 x hero's Spell Power] HP. Does not revive fallen units. HP per Spell Power: 5 > 10. Triggers one more time at the begining of the next round. Affects all friendly creatures.

Tier 2

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Favorable Wind 12 Target friendly creature deals + 15% Damage with Ranged and Long Reach attacks. Duration [ 1 + 1 per every 3 hero's Spell Power ] round(s). Ranged and Long Reach Damage: 15% > 20%. Ranged and Long Reach Damage: 20% > 30%. Ranged and Long Reach Damage: 30% > 40%.
Weakening Ray 10 Removes 1 counterattack charge(s) from the target enemy. 7 Removes all counterattacks charges from the target. Affects all enemy creatures
Shorten Shadow 10 -2 Attack and Defence to the target enemy. Duration [ 1 + 1 per every 3 hero's Spell Power ] round(s). The reduction of Attack and Defence increases each round. Dispels Enlarge Shadow. Affects all enemy creatures.
Inner Light 9 Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 3 hero's Spell Power ] round(s). Base spell effectiveness: 2 > 3. Affects friendly creatures adjacent to the target. Affects all friendly creatures.

Tier 3

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Taunt 16 All enemies within 2 hexes from the target friendly creature are forced to attack it. Each instance of Damage makes the effect last 1 round shorter. Duration [ 1 + 1 per every 4 hero's Spell Power ] round(s). Radius of effect: 2 > 3. Base effect's duration: 1 > 2. Radius of effect: 3 > 4.
Arina's Touch 17 Target friendly creature gains 1 Initiative and 10% maximum HP. Duration [ 1 + 1 per every 4 hero's Spell Power ] round(s). Maximum HP bonus: 10% > 20%. Affects all friednly creatures. Doubles Initiative bonus.
Riposte 15 Target friendly creature counterattacks before enemy attacks lands. Duration [ 1 + 1 per every 3 hero's Spell Power ] round(s). While affected, targets deal + 15% Damage with counterattacks. Target friendly creature gains + 1 bonus counterattack. Affects all friendly creatures.
Song of Power 12 Resets the cooldowns of the target friendly creature. Dispels all effects that block creature attacks or abilities. The creature mays use its limited abilities again. Affects all friendly creatures.

Tier 4

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Radiant Armour 20 Target friendly takes 20% less damage from any source. Damage reduction: 20% > 25%. Affects all friendly creatures. Damage reduction: 25% > 35%.
Clear Fog 14 Reveals 5 squares around the selected space on the global map, that is no further than [2 x hero's Sight] square(s) away from the hero. 1 times per day. Selection radius multiplier: 2 > 3. Squares revealed: 5 > 8. Unlimited casting range.
Vengeance 15 Whenever an enemy attacks target friendly creature, it takes [ 100 + 15 x hero's Spell Power ] damage. Duration [ 1 + 1 per every 5 hero's Spell Power ] round(s). Base effect duration: 1 > 2. Damage per Spell Power: 15 > 20. The effect applies to all basic attacks.
Heavenly Blades 23 Target friendly creature deals + 50 pure bonus damage and heals for the same amount of HP. Does not revive fallen units. Duration [ 1 + 1 per every 5 hero's Spell Power ] round(s). Healing Does not affect undead, embodiments, or constructs. Bonus damage: 50 > 100 Affects all friendly creatures. Bonus damage instantly destroys summoned and temporary units.

Tier 5

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Judgement 35 Strikes an enemy 4 times, dealing a total of [ 200 + 30 x hero's Spell Power ] damage. Base damage: 200 > 300. Damage per Spell Power: 30 > 40. Damage per Spell Power: 40 > 60.
Arina's Chosen 21 Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 rounds. Minimum stack size: 20% > 35%. Duration: 2 > 4. Minimum stack size: 35% > 50%.

Tier 1

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Unnatural Calm 8 Target enemy deals –10% Damage with basic attacks. Duration: [ 1 + 1 per every 2 hero's Spell Power] round(s). Basic attacks Damage: -10% > -15%. Affects all enemy creatures. Basic attacks Damage: -15% > -25%.
Web 11 –2 Speed to the target enemy. Duration: [ 1 + 1 per every 2 hero's Spell Power] round(s). Speed reduction: 2 > 3. Dispels “Haste”. Speed reduction: 3 > 4.
Enlarge Shadow 8 + 2 Attack and Defence to the target friendly creature. Duration: [ 1 + 1 per every 2 hero's Spell Power] round(s). The reduction of Attack and Defence increases each round. Dispels “Shorten Shadow”. Affects all friendly creatures.
Despair 12 Curses the target enemy. Cursed target takes [6 x hero's Spell Power] Pure Damage at the start of its turn. This effect is stackable. Duration: [1 + 1 per every 3 hero's Spell Power] round(s). Does not affect Magic Creatures, Undead and Constructs Base effect’s duration: 1 > 2. Doubles the Damage dealt. Affects enemy creatures adjacent to the target.

Tier 2

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Shade Cloak 13 Target friendly creature cannot be targeted until the end of the round or until it takes any action. First attack under this effect deals + 15% Damage. 10 Damage bonus: 15% > 30%.
Umbral Grip 8 Deals [50 + 10 x hero's Spell Power] Pure Damage to the target enemy. This Damage cannot be modified in any way. Damage per Spell Power: 10 > 12. Damage per Spell Power: 12 > 15. Additionaly, kills + 1 unit(s). Works on creatures up to tier 7.
Fatal Decay 11 Target enemy cannot restore HP. This effect remains after the target’s death. Duration: [1 + 1 per every 4 hero's Spell Power] round(s). Does not affect Embodiments Maximum HP reduces by {0}%. Base effect’s duration: {0} > {1}. Maximum HP reduction: {0}% > {1}%.
Read Minds 10 Shows the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero. 7 Shows information on enemy heroes. Shows information on enemy towns.

Tier 3

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Sleep 14 Target enemy falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the target cannot fall asleep again until the end of the battle. Duration: 1 round(s). Does not affect Hive Spawns, Undead, Embodiments and Constructs. Base effect’s duration: 1 > 2. Base effect’s duration: 2 > 3. Base effect’s duration: 3 > 4. Taking Damage does nnot dispel effect but reduces the duration of the effect by 2 rounds.
Twilight 18 Target enemy cannot use Ranged attacks. Duration: [1 + 1 per every 4 hero's Spell Power] round(s). Base effect’s duration: 1 > 2. While affected, targets deal -15% Melee Damage. Affects all enemy creatures.
Silence 10 Target enemy can’t use abilities or generate Focus Points. Duration: [1 + 1 per every 4 hero's Spell Power] round(s). Base effect’s duration: 1 > 2. Affects enemy creatures adjacent to the target. Affects all enemy creatures.
Naira's Veil Tier 3 Adventure Spell Cost:16 Creates fog of war in a 7 square radius around the hero, concealing them from opponents. 1 time(s) per day. 8 Fog of war radius: 8 > 10. Fog of war radius: 10 > 14.

Tier 4

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Vulnerability 14 Target enemy takes + 20% Damage from any sources. Duration: [1 + 1 per every 5 hero's Spell Power] round(s). Damage: 20% > 30%. Damage: 30% > 50%. Affects enemy creatures adjacent to the target.
Summon Starchild 25 Summons a stack of [1 + 1 x hero's Spell Power] Starchildren at an adjacent hex. It disappears at the end of the battle. Summon radius: 1 > 2. Summoned stack can use Active abilities. Spell Power multiplier: 1 > 2.
Berserk 17 Target creature immediately and uncontrollably attacks the closest random target within its attack radius, whether it is a friendly or enemy creature. With this effect attack deals + 10% Damage. Damage bonus: 10% > 20%. Damage bonus: 20% > 30%.

Tier 5

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Naira's Kiss 18 Marks the target enemy. Whenever the Marked target performs any action, it takes [200 + 20 x hero's Spell Power] Magic Damage. Duration: [1 + 1 per every 6 hero's Spell Power] round(s). Base Damage: 200 > 300 Damage per Spell Power: 20 > 25. Marked target additionally gets –1 Speed and Initiative whenever it performs any action. This effect is stackable and active while the target is Marked.
Coup de Grace 24 Target enemy will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [1 + 1 per every 6 hero's Spell Power] round(s). Stack size: 20% > 30%. Stack size: 30% > 40%. Affects all enemy creatures.
Shadow Army 35 Increases the number of units in the target friendly stack by [15% + 0.5% x hero's Spell Power]%. These units are temporary and cannot exceed 100% of normal units in the stack. Base effect’s bonus: 15% > 25%. Effect’s bonus per Spell Power: 0.5% > 1%. Up to 2 targets can be selected at the same time.

Tier 1

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Lightning Bolt 6 Deals [25 + 5 x hero's Spell Power] Magic Damage to the target enemy. Does not affect Qilins. Base Damage: 25 > 50. Base Damage: 50 > 100. Damage per Spell Power: 5 > 10.
Thick Hide 8 Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 2 hero's Spell Power] round(s). Damage: -15% > -20%. Affects all friendly creatures. Damage: -20% > -30%.
Wean 8 Reduces the duration of all positive effects applied to the target by [ 1 + 1 per every 2 hero's Spell Power]. Base spell effectiveness: 1 > 2. Affects enemy creatures adjacent to the target. Affects all enemy creatures.
Groundsight 10 Shows the location of all neutral armies on the global map (including those in the fog of war). 6. Reveals the location of resources. Reveals the location of artifacts.

Tier 2

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Fireball 16 Deals [50 + 5 x hero's Spell Power] Magic Damage to all creatures in a 1‑hex radius. Does not affect Phoenixes. Base Damage: 50 > 75. Base Damage: 75 > 125. Base Damage: 125 > 200.
Crystal Crown 18 Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s). Base duration: 2 > 3. Obstacles: 2 > 3. To destroy the obstacle it needs to be hit 2 times.
Ice Bolt 11 Deals [75 + 10 x hero's Spell Power] Magic Damage to the target enemy and reduces their Initiative by 2. Duration: 2 round(s). Does not affect Aqualotls. Base Damage: 75 > 150. Damage per Spell Power: 10 > 15. Initiative reduction: -2 > -4.

Tier 3

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Firewall 12 Makes 2 hexes burn. A ground creature that steps onto a burning hex takes [60 + 10 x hero's Spell Power] Magic Damage. Duration: 2 round(s). Does not affect Phoenixes. 9. Traps: 2 > 3. Deals + 100% Damage.
Cave In 12 A barrage of rocks falls from the sky, dealing [50 + 10 x hero's Spell Power] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hits from attacks. Duration: 1 round(s). Does not affect Iriyads. Base Damage: 50 > 100. The obstacles it creates remain for + 1 round. Damage per Spell Power: 10 > 15.
Earth's Rage 16 Deals [100 + 15 x hero's Spell Power] Damage to defensive structures. Also deals [15 x hero's Spell Power] normal Damage to all creatures within castle walls. Damage to defensive structures: 100 > 200. + 100 Damage to all creatures within castle walls Damage to defensive structures: 200 > 400.
Stone Fangs 25 Deals [50 + 5 x hero's Spell Power] Magic Damage to up to 3 different target enemies. Base Damage: 50 > 100. Targets: 3 > 4. Damage per Spell Power: 5 > 10.

Tier 4

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Anti-Magic 18 The target becomes immune to spells and abilities of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or a stack with temporary units, those are destroyed. Duration: 2 round(s). Base effect’s duration: 2 > 3. Affects tier-4 spells and abilities. Also affects tier-5 spells and abilities.
Chain Lightning 30 Deals [100 + 15 x hero's Spell Power] Magic Damage to the target enemy. Then jumps to a random target within 2 hexes. Deals –50% Damage with each jump. Does not affect Qilins. Makes + 1 jumps. Makes + 1 jumps. Base Damage: 100 > 200. Makes + 1 jumps. Damage per Spell Power: 15 > 20.
Circle of Winter 27 A blast of ice shards and chill wind erupts, dealing [75 + 10 x hero's Spell Power] Magic Damage to all creatures adjacent to target hex. All enemies hit are pushed away from the center if possible. Does not affect Aqualotls. Damage per Spell Power: 10 > 15. Initiative of all affected enemies decreases by 2. Doubles base Damage and Initiative debuff.
Primordial Chaos 22 Affects a neutral target in a [ 1 × hero’s sight ]‑square radius. Transforms it into another creature of the same strength. 1 time(s) per day. Radius multiplier: 1 > 2. When transforming a target, its strength is reduced by 5%. Target strength reduction: 5% > 10%.

Tier 5

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Armageddon 40 ALL creatures on the battlefield take [100 + 15 x hero's Spell Power] Magic Damage. All life must come to an end, but sometimes such destruction begets a birth of a phoenix. Does not affect Phoenixes. Base Damage: 100 > 200 Base Damage: 200 > 300. Damage per Spell Power: 15 > 25.
Hksmilla's Rampage 28 A primal rage infuses a target friendly creature, granting them double strike and making them deal and take + 10% Damage. Duration: [1 + 1 per every 6 hero's Spell Power] round(s). Damage dealt and taken: 10% > 15%. Damage dealt and taken: 15% > 25%. Damage dealt and taken: 25% > 40%.
Summon Primal Remnant 25 Summons a stack of [2 + 1 x hero's Spell Power] Primal Remnants. It disappears at the end of the battle. Summon radius: 1 > 2. Summoned stack can use Active abilities. Spell Power multiplier: 1 > 2.

Tier 1

Spell Mana Cost Level 1 Level 2 Level 3 Level 4

Tier 2

Spell Mana Cost Level 1 Level 2 Level 3 Level 4

Tier 3

Spell Mana Cost Level 1 Level 2 Level 3 Level 4

Tier 4

Spell Mana Cost Level 1 Level 2 Level 3 Level 4

Tier 5

Spell Mana Cost Level 1 Level 2 Level 3 Level 4