Module:Sandbox/Aurelain/Heroes: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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local function renderStartSkill(startSkills, skillsHub) | local function renderStartSkill(startSkills, skillsHub) | ||
if 1 then return startSkills end | |||
local firstId, secondId = split(startSkills) | local firstId, secondId = split(startSkills) | ||
if 1 then return secondId end | if 1 then return secondId end | ||
Revision as of 11:56, 16 June 2026
Documentation for this module may be created at Module:Sandbox/Aurelain/Heroes/doc
-- Usage: {{#invoke:HeroesOverview|display|lang=en|faction=Temple}}
local p = {}
local SkillsOverview = require("Module:SkillsOverview")
local FACTION_ORDER = {
human = 1,
undead = 2,
nature = 3,
demon = 4,
unfrozen = 5,
dungeon = 6,
}
local FACTION_MAPPING = {
Temple = 'human',
Necropolis = 'undead',
Grove = 'nature',
Hive = 'demon',
Schism = 'unfrozen',
Dungeon = 'dungeon',
}
local MIGHT_MAGIC_ORDER = {
might = 1,
magic = 2,
}
local TYPE_ICONS = {
might = 'Wip_Might_Specialization_Icon',
magic = 'Wip_Mage_Specialization_Icon',
}
-- Note: The right side is just a fallback, it will seldom be used.
local TRANSLATION_IDS = {
wiki_name = 'Name',
wiki_faction = 'Faction',
wiki_heroes_type = 'Type',
wiki_heroes_class = 'Class',
wiki_hero_specialty = 'Specialty',
wiki_faction_skill = 'Faction Skill',
wiki_heroes_starting_skill = 'Starting Skill',
wiki_spell = 'Spell',
wiki_might = 'Might',
wiki_magic = 'Magic',
}
local SPEC_ICON_REPLACEMENTS = {
Human = 'Temple',
Necro = 'Necropolis',
Nature = 'Grove',
Demon = 'Hive',
Unfrozen = 'Schism',
}
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-- Displays a variable
------------------------------------------------------------------------------------------------------------------------
local function dump(target)
return '<pre>' .. mw.dumpObject(target) .. '</pre>'
end
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local function convertToTitleCase(str)
local titleCased = str:lower():gsub("%f[%a]%a", string.upper)
return titleCased
end
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local function split(str)
local a = {}
for match in string.gmatch(str, "[^,]+") do
table.insert(a, match)
end
return a
end
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-- Retrieves the text for some specific ids from Cargo Translations.
------------------------------------------------------------------------------------------------------------------------
local function translateIds(ids, lang, extra)
-- Key list
local list = {}
for key, _ in pairs(ids) do
list[#list + 1] = key
end
local idListString = '"' .. table.concat(list, '", "') .. '"'
-- Cargo
local where = {}
table.insert(where, 'target_id IN (' .. idListString .. ')')
table.insert(where, 'language = "' .. lang .. '"')
if extra then
table.insert(where, extra)
end
local results = mw.ext.cargo.query('Translation', 'target_id, name', {
where = table.concat(where, ' AND '),
limit = 100
})
-- Dictionary
local dictionary = mw.clone(ids)
if results then
for _, row in ipairs(results) do
dictionary[row['target_id']] = row['name']
end
end
return dictionary
end
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-- Converts a dictionary into a linear array
------------------------------------------------------------------------------------------------------------------------
local function flatten(hub)
local list = {}
for _, entry in pairs(hub) do
list[#list + 1] = entry
end
return list
end
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-- Interrogates the Hero Cargo table
------------------------------------------------------------------------------------------------------------------------
local function queryHero(lang, forcedFaction)
-- fields:
local fields = {}
table.insert(fields, 'Hero.id = id');
table.insert(fields, 'Hero.class_id = class_id');
table.insert(fields, 'Hero.faction = faction');
table.insert(fields, 'Hero.class_type = class_type');
table.insert(fields, 'Hero.icon = icon');
table.insert(fields, 'Hero.specialization_id = specialization_id');
table.insert(fields, 'Hero.start_skills = start_skills');
table.insert(fields, 'Hero.start_skill_levels = start_skill_levels');
table.insert(fields, 'Hero.start_magics = start_magics');
table.insert(fields, 'Translation.name = name');
table.insert(fields, 'Translation.language = language');
-- where:
local where = {}
local _ = forcedFaction and table.insert(where, 'Hero.faction="' .. forcedFaction .. '"')
table.insert(where, 'Hero.id not like "campaign%"')
table.insert(where, 'Hero.id not like "tutorial%"')
table.insert(where, 'Hero.id not like "%_fun_%"')
table.insert(where, 'Translation.type = "hero"')
table.insert(where, '(Translation.language = "en" OR Translation.language = "' .. lang .. '")')
-- query:
return mw.ext.cargo.query('Hero, Translation', table.concat(fields, ','), {
join = 'Hero.id = Translation.target_id',
where = table.concat(where, ' AND '),
limit = 500
})
end
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-- Interrogates the HeroSpecialization Cargo table
------------------------------------------------------------------------------------------------------------------------
local function queryHeroSpecialization(lang)
-- fields:
local fields = {}
table.insert(fields, 'HeroSpecialization.id = id');
table.insert(fields, 'HeroSpecialization.icon = icon');
table.insert(fields, 'Translation.name = name');
table.insert(fields, 'Translation.description = description');
-- where:
local where = {}
table.insert(where, 'Translation.language = "' .. lang .. '"')
-- query:
return mw.ext.cargo.query('HeroSpecialization, Translation', table.concat(fields, ','), {
join = 'HeroSpecialization.id = Translation.target_id',
where = table.concat(where, ' AND '),
limit = 500
})
end
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-- Folds all Cargo results into a single dictionary:
------------------------------------------------------------------------------------------------------------------------
local function consolidateHeroes(lang, heroesResults, specializations, skillsHub, spells)
-- specializations
local specHub = {}
for _, row in ipairs(specializations) do
specHub[row.id] = {
icon = row.icon or '',
name = row.name or '',
description = row.description or '',
}
end
-- heroes
local hub = {}
for _, row in ipairs(heroesResults) do
local id = row.id
local entry = hub[id]
if not entry then
entry = {}
entry.id = id or ''
entry.class_id = row.class_id or ''
entry.faction = row.faction or ''
entry.class_type = row.class_type or ''
entry.icon = row.icon or ''
entry.start_skills = row.start_skills or ''
entry.start_skill_levels = row.start_skill_levels or ''
entry.start_magics = row.start_magics or ''
local spec = specHub[row.specialization_id] or {}
entry.specIcon = spec.icon or ''
entry.specName = spec.name or ''
entry.specDescription = spec.description or ''
hub[id] = entry
end
if row.language == lang then
entry.name = row.name or ''
end
if row.language == 'en' then
entry.nameEn = row.name or ''
end
end
return hub
end
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--
------------------------------------------------------------------------------------------------------------------------
local function sortHeroes(a, b)
local factionA = FACTION_ORDER[a.faction] or 99
local factionB = FACTION_ORDER[b.faction] or 99
if factionA ~= factionB then
return factionA < factionB
end
local mmA = MIGHT_MAGIC_ORDER[a.class_type] or 99
local mmB = MIGHT_MAGIC_ORDER[b.class_type] or 99
if mmA ~= mmB then
return mmA < mmB
end
return a.id < b.id
end
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-- Boilerplate for the header cells
------------------------------------------------------------------------------------------------------------------------
local function addTh(tr, text)
tr:tag('th'):wikitext(text):done()
end
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-- Boilerplate for the body cells
------------------------------------------------------------------------------------------------------------------------
local function addTd(tr, content)
if type(content) == "string" then
tr:tag('td'):wikitext(content):done()
else
tr:tag('td'):node(content):done()
end
end
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-- Boilerplate for the separator rows
------------------------------------------------------------------------------------------------------------------------
local function addSeparator(htmlTable, className, content)
htmlTable:tag('tr')
:addClass('separator')
:addClass(className)
:tag('td'):attr('data-sort-value', ''):attr('colspan', 100):wikitext(content):done()
end
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local function renderFactionHeader(frame, words)
local file = '[[File:Base_passive_staunch_1.png|32px|link=]]';
local text = words.wiki_faction_skill
return frame:preprocess('{{Hint|' .. file .. '|' .. text .. '}}')
end
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--
------------------------------------------------------------------------------------------------------------------------
local function createHeader(htmlTable, frame, words)
local tr = htmlTable:tag('tr')
addTh(tr, words.wiki_name)
addTh(tr, words.wiki_heroes_type)
addTh(tr, words.wiki_heroes_class)
addTh(tr, words.wiki_hero_specialty)
addTh(tr, renderFactionHeader(frame, words))
addTh(tr, words.wiki_heroes_starting_skill)
addTh(tr, words.wiki_spell)
end
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local function renderFaction(faction, lang, frame)
return frame:preprocess('{{F|' .. faction .. '|' .. lang .. '}}')
end
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local function renderType(type, words, frame)
local file = '[[File:' .. TYPE_ICONS[type] .. '.png|32px|link=]]';
local text = type == 'magic' and words.wiki_magic or words.wiki_might
return frame:preprocess('{{Hint|' .. file .. '|' .. text .. '}}')
end
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local function renderClass(class, lang, frame)
return frame:preprocess('{{LinkIcon|type=hero_class|id=' .. class .. '|suffix=_icon.png|lang=' .. lang .. '}}')
end
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local function renderSpecialty(icon, name, description)
local root = mw.html.create()
local container = root:tag('div'):css('display', 'flex'):css('margin-bottom', '8px')
-- Left
icon = convertToTitleCase(icon)
for key, value in pairs(SPEC_ICON_REPLACEMENTS) do
icon = string.gsub(icon, key, value)
end
local file = '[[File:' .. icon .. '.png|64px|link=]]'
container:tag('div'):css('flex-shrink', 0):wikitext(file)
-- Right
local content = "'''" .. name .. "'''<br>" .. description
container:tag('div'):css('flex-grow', 1):css('padding', '8px 0 0 6px'):wikitext(content)
return root
end
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local function renderFactionSkill(startSkills, skillsHub, frame)
local factionSkill = split(startSkills)[1] or ''
local skill = skillsHub[factionSkill] or {
ranks = {
{ icon = '', name = '' }
}
}
local basic = skill.ranks[1]
local file = '[[File:' .. basic.icon .. '.png|32px|link=]]';
local text = skill.name
return frame:preprocess('{{Hint|' .. file .. '|' .. text .. '}}')
end
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local function renderStartSkill(startSkills, skillsHub)
if 1 then return startSkills end
local firstId, secondId = split(startSkills)
if 1 then return secondId end
local rank
if secondId then
local skill = skillsHub[secondId] or {}
local ranks = skill.ranks or {}
rank = ranks[1] or { icon = '', name = '' }
else
local skill = skillsHub[firstId] or {}
local ranks = skill.ranks or {}
rank = ranks[2] or { icon = '', name = '' }
end
local file = '[[File:' .. rank.icon .. '.png|32px|link=]]';
local text = rank.name
return file .. text
end
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--
------------------------------------------------------------------------------------------------------------------------
local function createBody(htmlTable, heroes, lang, frame, words, skillsHub)
local currentType = #heroes > 0 and heroes[1].class_type
local currentFaction = #heroes > 0 and heroes[1].faction
for _, hero in ipairs(heroes) do
-- separators
if hero.faction ~= currentFaction then
currentFaction = hero.faction
currentType = hero.class_type
addSeparator(htmlTable, 'separator-large', renderFaction(currentFaction, lang, frame))
elseif hero.class_type ~= currentType then
currentType = hero.class_type
addSeparator(htmlTable, 'separator-tiny', '')
end
local tr = htmlTable:tag('tr')
addTd(tr, hero.name)
addTd(tr, renderType(hero.class_type, words, frame))
addTd(tr, renderClass(hero.class_id, lang, frame))
addTd(tr, renderSpecialty(hero.specIcon, hero.specName, hero.specDescription))
addTd(tr, renderFactionSkill(hero.start_skills, skillsHub, frame))
addTd(tr, renderStartSkill(hero.start_skills, skillsHub))
addTd(tr, hero.start_magics)
end
end
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-- Main public function
------------------------------------------------------------------------------------------------------------------------
function p.display(frame)
--if 1 then return dump(frame) end
-- Args
local args = frame.args
local lang = args.lang ~= '' and args.lang or 'en'
--lang = 'ja'
local forcedFaction = FACTION_MAPPING[args.faction] or nil
-- Language
local words = translateIds(TRANSLATION_IDS, lang)
-- Cargo
local heroesResults = queryHero(lang, forcedFaction)
local specializations = queryHeroSpecialization(lang)
local skillsHub = SkillsOverview.getSkillsFromCargo(lang)
local heroesHub = consolidateHeroes(lang, heroesResults, specializations, skillsHub)
local heroes = flatten(heroesHub);
if 1 then return dump(renderStartSkill(heroes[1].start_skills, skillsHub)) end
-- Various manipulations
table.sort(heroes, sortHeroes)
-- Table
local htmlTable = mw.html.create('table')
htmlTable:addClass('wikitable sortable')
createHeader(htmlTable, frame, words)
createBody(htmlTable, heroes, lang, frame, words, skillsHub)
-- Output
local styleTag = frame:extensionTag('templatestyles', '', { src = frame:getTitle() .. '/styles.css' })
return styleTag .. tostring(htmlTable)
end
return p


