Module:MapObjectsData: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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-- 2. Création de la carte des liens (Nom -> ID) | -- 2. Création de la carte des liens (Nom -> ID) | ||
local function getSkillLinkMap(lang) | local function getSkillLinkMap(lang) | ||
-- 1. | -- 1. Récupérer tous les IDs des skills "production" | ||
local skillIdsRes = mw.ext.cargo.query('Skill', 'id', { | local skillIdsRes = mw.ext.cargo.query('Skill', 'id', { where = "variant = 'production'" }) | ||
local validIds = {} | local validIds = {} | ||
for _, row in ipairs(skillIdsRes) do | for _, row in ipairs(skillIdsRes) do table.insert(validIds, "'" .. row.id .. "'") end | ||
local idList = table.concat(validIds, ",") | local idList = table.concat(validIds, ",") | ||
-- 2. | -- 2. Récupérer les noms anglais pour construire la cible du lien | ||
local | local enNames = mw.ext.cargo.query('Translation', 'target_id, name', { | ||
where = "type = 'skill' AND language = '" .. lang .. "' AND target_id IN (" .. idList .. ")" | where = "type = 'skill' AND language = 'en' AND target_id IN (" .. idList .. ")" | ||
}) | |||
local idToEnName = {} | |||
for _, row in ipairs(enNames) do idToEnName[row.target_id] = row.name end | |||
-- 3. Récupérer les noms dans la langue voulue et construire la map {NomTraduit = NomAnglais} | |||
local localNames = mw.ext.cargo.query('Translation', 'target_id, name', { | |||
where = "type = 'skill' AND language = '" .. lang .. "' AND target_id IN (" .. idList .. ")" | |||
}) | }) | ||
local map = {} | local map = {} | ||
for _, row in ipairs( | for _, row in ipairs(localNames) do | ||
map[row.name] = | local enName = idToEnName[row.target_id] | ||
if enName then | |||
-- map["Chance"] = "Luck" | |||
map[row.name] = enName | |||
end | |||
end | end | ||
return map | return map | ||
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table.sort(sortedNames, function(a, b) return #a > #b end) | table.sort(sortedNames, function(a, b) return #a > #b end) | ||
for _, name in ipairs(sortedNames) do | -- Dans la boucle for de linkSkillsInText : | ||
for _, name in ipairs(sortedNames) do | |||
local englishName = linkMap[name] -- Ici, c'est le nom anglais | |||
-- On construit le lien : [[NomAnglais/lang|NomTraduit]] | |||
local replacement = "[[" .. englishName .. "/" .. lang .. "|" .. name .. "]]" | |||
local pattern = escapePattern(name) | |||
text = mw.ustring.gsub(text, pattern, replacement) | |||
end | |||
return text | return text | ||
Revision as of 13:11, 7 June 2026
Description
The BuildingsData module provides a centralized interface to retrieve adventure map object data from the MapObject Cargo table and their localized strings from the Translation Cargo table.
It is designed to be "page-aware," meaning it can automatically identify the correct object ID and language based on the current page title (e.g., handling subpages and language suffixes).
Syntax
{{#invoke:BuildingsData|get|id=|field=|language=}}
Parameters
id(optional): The unique object ID (e.g.,barracks_unfrozen_6) or english building name (e.g.,Bloated Mansion). If omitted, the module attempts to detect it from the current page title.field(required): The specific data field to retrieve.language(optional): The language code (e.g.,fr,de). If omitted, the module attempts to detect it from the page title suffix (e.g.,/fr).
Available Fields
Localization (from Translation table)
name,description(using typemap_object)narrative(using typemap_object_narrative)
Technical (from MapObject table)
category,goods_value,ai_value,custom_guard_value,view_radius,guard_units,fraction,tier,resource_name,resource_value,source_path
Examples
Automatic Mode
If you are currently viewing the page Bloated Mansion/fr, the module automatically identifies the object and the language:
{{#invoke:BuildingsData|get|field=name}}
- Result: Script error: The function "get" does not exist.
{{#invoke:BuildingsData|get|field=narrative}}
- Result: Script error: The function "get" does not exist.
Manual Mode
To fetch specific data regardless of the current page:
{{#invoke:BuildingsData|get|id=barracks_unfrozen_6|field=tier}}
- Result: Script error: The function "get" does not exist.
Technical Notes
- ID Detection: The module cleans the page title by removing subpages (text after
/) and parenthetical text to match the entity name in the database. - Fallback: If a
namerequest returns no data, the system relies on the object'scategoryfield for identification.
local p = {}
-- 1. Fonction utilitaire pour récupérer des traductions (Translation)
local function getTrans(target_id, type, lang, field, variant, default)
local query_where = string.format("target_id = '%s' AND type = '%s' AND language = '%s'", target_id, type, lang)
if variant then query_where = query_where .. string.format(" AND variant = '%s'", variant) end
local res = mw.ext.cargo.query("Translation", field, { where = query_where, limit = 1 })
local result = (res and #res > 0) and res[1][field] or ""
return (result ~= "") and result or (default or "")
end
-- 2. Création de la carte des liens (Nom -> ID)
local function getSkillLinkMap(lang)
-- 1. Récupérer tous les IDs des skills "production"
local skillIdsRes = mw.ext.cargo.query('Skill', 'id', { where = "variant = 'production'" })
local validIds = {}
for _, row in ipairs(skillIdsRes) do table.insert(validIds, "'" .. row.id .. "'") end
local idList = table.concat(validIds, ",")
-- 2. Récupérer les noms anglais pour construire la cible du lien
local enNames = mw.ext.cargo.query('Translation', 'target_id, name', {
where = "type = 'skill' AND language = 'en' AND target_id IN (" .. idList .. ")"
})
local idToEnName = {}
for _, row in ipairs(enNames) do idToEnName[row.target_id] = row.name end
-- 3. Récupérer les noms dans la langue voulue et construire la map {NomTraduit = NomAnglais}
local localNames = mw.ext.cargo.query('Translation', 'target_id, name', {
where = "type = 'skill' AND language = '" .. lang .. "' AND target_id IN (" .. idList .. ")"
})
local map = {}
for _, row in ipairs(localNames) do
local enName = idToEnName[row.target_id]
if enName then
-- map["Chance"] = "Luck"
map[row.name] = enName
end
end
return map
end
-- Fonction utilitaire pour échapper les caractères spéciaux des noms de skills
local function escapePattern(str)
return str:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1")
end
-- Remplacement des noms de skills par des liens wiki
local function linkSkillsInText(text, lang, linkMap)
if not text or text == "" then return "" end
local sortedNames = {}
for name, id in pairs(linkMap) do table.insert(sortedNames, name) end
table.sort(sortedNames, function(a, b) return #a > #b end)
-- Dans la boucle for de linkSkillsInText :
for _, name in ipairs(sortedNames) do
local englishName = linkMap[name] -- Ici, c'est le nom anglais
-- On construit le lien : [[NomAnglais/lang|NomTraduit]]
local replacement = "[[" .. englishName .. "/" .. lang .. "|" .. name .. "]]"
local pattern = escapePattern(name)
text = mw.ustring.gsub(text, pattern, replacement)
end
return text
end
-- 4. Fonction pour récupérer les infos d'un SubSkill
local function getSubSkillInfo(sub_id, lang, linkMap)
local sub_def = mw.ext.cargo.query("SubSkill", "icon", { where = string.format("id = '%s'", sub_id), limit = 1 })
local icon = (sub_def and #sub_def > 0) and sub_def[1].icon or "Placeholder"
local name = getTrans(sub_id, "sub_skill", lang, "name")
local desc = getTrans(sub_id, "sub_skill", lang, "description")
-- Application des liens sur la description
desc = linkSkillsInText(desc, lang, linkMap)
return { name = name, desc = desc, icon = icon }
end
-- 5. Fonction principale d'affichage
function p.display(frame)
local args = frame.args
local skill_id = args["id"] or args[1]
local lang = args["language"] or "en"
if not skill_id then return "ID requis (utilisez |id=...)" end
-- Préparation de la carte
local linkMap = getSkillLinkMap(lang)
local hSkill = getTrans("wiki_skills", "wiki", lang, "name", nil, "Skills")
local hSub = getTrans("wiki_sub_skills", "wiki", lang, "name", nil, "Subskills")
local levels = mw.ext.cargo.query("SkillLevel", "level, icon, offered_sub_skills", {
where = string.format("skill_id = '%s'", skill_id),
orderBy = "level ASC"
})
if not levels or #levels == 0 then return "Aucun niveau trouvé pour cet ID : " .. skill_id end
local html = {'{| class="wikitable" style="width:100%; border-collapse:collapse;"'}
table.insert(html, '! colspan=2 | ' .. hSkill .. ' !! colspan=6 | ' .. hSub)
for _, lvl in ipairs(levels) do
local name = getTrans(skill_id, "skill_level", lang, "name", lvl.level)
local desc = getTrans(skill_id, "skill_level", lang, "description", lvl.level)
desc = linkSkillsInText(desc, lang, linkMap)
local icon = (lvl.icon and lvl.icon ~= "") and lvl.icon or "Placeholder"
table.insert(html, '|- style="vertical-align:top;"')
table.insert(html, '| style="width:70px; border-right:0px;" | [[File:' .. icon .. '.png|70px]]')
table.insert(html, '| style="border-left:0px; width:200px;" | \'\'\'' .. name .. '\'\'\' <br /><br />' .. desc .. '')
local subs = {}
if lvl.offered_sub_skills then
for s in string.gmatch(lvl.offered_sub_skills, "([^,]+)") do table.insert(subs, s) end
end
for i = 1, 3 do
if subs[i] then
local info = getSubSkillInfo(subs[i], lang, linkMap)
table.insert(html, '| style="width:30px; border-right:0px; padding-left:10px;" | [[File:' .. info.icon .. '.png|30px]]')
table.insert(html, '| style="width:180px; border-left:0px;" | \'\'\'' .. info.name .. '\'\'\'<br /><br />' .. info.desc .. '')
else
table.insert(html, '| colspan=2 style="border-left:1px solid #ccc;" | ')
end
end
end
table.insert(html, "|}")
return table.concat(html, "\n")
end
function p.debugMap(frame)
local lang = frame.args["language"] or "en"
local linkMap = getSkillLinkMap(lang)
local output = {"=== Contenu de la LinkMap (" .. lang .. ") ==="}
for name, id in pairs(linkMap) do
table.insert(output, "* " .. name .. " -> " .. id)
end
return table.concat(output, "\n")
end
return p


