Module:MapObjectsData: Difference between revisions

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local p = {}
local p = {}


function p.testList(frame)
function p.testFields(frame)
     -- On cherche tout ce qui contient "assault" dans TOUTES les tables de traduction
     -- On interroge un seul enregistrement pour voir ses champs
    -- On utilise une recherche textuelle sur la table Translation
     local results = mw.ext.cargo.query('Translation', '*', {
     local results = mw.ext.cargo.query('Translation', 'target_id, language, type, name', {
         limit = 1
        where = "target_id LIKE '%assault%'",
         limit = 20
     })
     })
      
      
     if #results == 0 then return "Aucune trace de 'assault' dans la table Translation." end
     if #results == 0 then return "Impossible de lire la table Translation." end
      
      
     local output = {'=== Recherche textuelle pour "assault" ==='}
     local output = {'=== Champs disponibles dans Translation ==='}
    output[#output+1] = '{| class="wikitable"'
     for k, v in pairs(results[1]) do
    output[#output+1] = '! ID !! Langue !! Type !! Nom'
         output[#output+1] = '* ' .. k
     for _, row in ipairs(results) do
         output[#output+1] = '|- | ' .. row.target_id .. ' || ' .. row.language .. ' || ' .. row.type .. ' || ' .. (row.name or "N/A")
     end
     end
    output[#output+1] = "|}"
     return table.concat(output, "\n")
     return table.concat(output, "\n")
end
end


return p
return p

Revision as of 12:38, 7 June 2026


Description

The BuildingsData module provides a centralized interface to retrieve adventure map object data from the MapObject Cargo table and their localized strings from the Translation Cargo table.

It is designed to be "page-aware," meaning it can automatically identify the correct object ID and language based on the current page title (e.g., handling subpages and language suffixes).

Syntax

{{#invoke:BuildingsData|get|id=|field=|language=}}

Parameters

  • id (optional): The unique object ID (e.g., barracks_unfrozen_6) or english building name (e.g., Bloated Mansion). If omitted, the module attempts to detect it from the current page title.
  • field (required): The specific data field to retrieve.
  • language (optional): The language code (e.g., fr, de). If omitted, the module attempts to detect it from the page title suffix (e.g., /fr).

Available Fields

Localization (from Translation table)

  • name, description (using type map_object)
  • narrative (using type map_object_narrative)

Technical (from MapObject table)

  • category, goods_value, ai_value, custom_guard_value, view_radius, guard_units, fraction, tier, resource_name, resource_value, source_path

Examples

Automatic Mode

If you are currently viewing the page Bloated Mansion/fr, the module automatically identifies the object and the language:

{{#invoke:BuildingsData|get|field=name}}
  • Result: Script error: The function "get" does not exist.
{{#invoke:BuildingsData|get|field=narrative}}
  • Result: Script error: The function "get" does not exist.

Manual Mode

To fetch specific data regardless of the current page:

{{#invoke:BuildingsData|get|id=barracks_unfrozen_6|field=tier}}
  • Result: Script error: The function "get" does not exist.

Technical Notes

  • ID Detection: The module cleans the page title by removing subpages (text after /) and parenthetical text to match the entity name in the database.
  • Fallback: If a name request returns no data, the system relies on the object's category field for identification.

local p = {}

function p.testFields(frame)
    -- On interroge un seul enregistrement pour voir ses champs
    local results = mw.ext.cargo.query('Translation', '*', {
        limit = 1
    })
    
    if #results == 0 then return "Impossible de lire la table Translation." end
    
    local output = {'=== Champs disponibles dans Translation ==='}
    for k, v in pairs(results[1]) do
        output[#output+1] = '* ' .. k
    end
    return table.concat(output, "\n")
end

return p