Module:MapObjectsData: Difference between revisions
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local p = {} | local p = {} | ||
function p.testList(frame) | function p.testList(frame) | ||
local | local targetId = "skill_assault" -- On se concentre sur un seul ID pour diagnostiquer | ||
-- | -- On cherche tout ce qui concerne cet ID dans la table Translation | ||
local | local results = mw.ext.cargo.query('Translation', 'language, type, name', { | ||
where = " | where = "target_id = '" .. targetId .. "'", | ||
}) | }) | ||
if # | if #results == 0 then return "Aucune traduction trouvée pour l'ID : " .. targetId end | ||
local output = {'=== | local output = {'=== Inspection des traductions pour ' .. targetId .. ' ==='} | ||
output[#output+1] = '{| class="wikitable"' | output[#output+1] = '{| class="wikitable"' | ||
output[#output+1] = '! | output[#output+1] = '! Langue !! Type !! Nom' | ||
for _, row in ipairs(results) do | |||
for _, row in ipairs( | output[#output+1] = '|- | ' .. row.language .. ' || ' .. row.type .. ' || ' .. (row.name or "N/A") | ||
end | end | ||
output[#output+1] = "|}" | output[#output+1] = "|}" | ||
Revision as of 10:45, 6 June 2026
Description
The BuildingsData module provides a centralized interface to retrieve adventure map object data from the MapObject Cargo table and their localized strings from the Translation Cargo table.
It is designed to be "page-aware," meaning it can automatically identify the correct object ID and language based on the current page title (e.g., handling subpages and language suffixes).
Syntax
{{#invoke:BuildingsData|get|id=|field=|language=}}
Parameters
id(optional): The unique object ID (e.g.,barracks_unfrozen_6) or english building name (e.g.,Bloated Mansion). If omitted, the module attempts to detect it from the current page title.field(required): The specific data field to retrieve.language(optional): The language code (e.g.,fr,de). If omitted, the module attempts to detect it from the page title suffix (e.g.,/fr).
Available Fields
Localization (from Translation table)
name,description(using typemap_object)narrative(using typemap_object_narrative)
Technical (from MapObject table)
category,goods_value,ai_value,custom_guard_value,view_radius,guard_units,fraction,tier,resource_name,resource_value,source_path
Examples
Automatic Mode
If you are currently viewing the page Bloated Mansion/fr, the module automatically identifies the object and the language:
{{#invoke:BuildingsData|get|field=name}}
- Result: Script error: The function "get" does not exist.
{{#invoke:BuildingsData|get|field=narrative}}
- Result: Script error: The function "get" does not exist.
Manual Mode
To fetch specific data regardless of the current page:
{{#invoke:BuildingsData|get|id=barracks_unfrozen_6|field=tier}}
- Result: Script error: The function "get" does not exist.
Technical Notes
- ID Detection: The module cleans the page title by removing subpages (text after
/) and parenthetical text to match the entity name in the database. - Fallback: If a
namerequest returns no data, the system relies on the object'scategoryfield for identification.
local p = {}
function p.testList(frame)
local targetId = "skill_assault" -- On se concentre sur un seul ID pour diagnostiquer
-- On cherche tout ce qui concerne cet ID dans la table Translation
local results = mw.ext.cargo.query('Translation', 'language, type, name', {
where = "target_id = '" .. targetId .. "'",
})
if #results == 0 then return "Aucune traduction trouvée pour l'ID : " .. targetId end
local output = {'=== Inspection des traductions pour ' .. targetId .. ' ==='}
output[#output+1] = '{| class="wikitable"'
output[#output+1] = '! Langue !! Type !! Nom'
for _, row in ipairs(results) do
output[#output+1] = '|- | ' .. row.language .. ' || ' .. row.type .. ' || ' .. (row.name or "N/A")
end
output[#output+1] = "|}"
return table.concat(output, "\n")
end
return p


