Module:MapObjectsData: Difference between revisions
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local p = {} | local p = {} | ||
function p. | function p.testFields(frame) | ||
-- On | -- On tente de récupérer quelques colonnes classiques d'une table de skills | ||
-- On | -- On essaie 'id' et 'variant' comme on l'a vu dans tes fichiers Cargo | ||
local results = mw.ext.cargo.query('Skill', ' | local results = mw.ext.cargo.query('Skill', 'id, variant, skill_type', { limit = 5 }) | ||
if #results == 0 then return "La table 'Skill' | if #results == 0 then return "La table 'Skill' n'a pas ces champs (id, variant, skill_type)." end | ||
local output = {'=== | local output = {'=== Champs trouvés dans Skill ==='} | ||
for k, v in pairs(results[1]) do | for k, v in pairs(results[1]) do | ||
output[#output+1] = ' | output[#output+1] = '* ' .. k .. ' : ' .. tostring(v) | ||
end | end | ||
return table.concat(output, "\n") | return table.concat(output, "\n") | ||
end | end | ||
return p | return p | ||
Revision as of 10:41, 6 June 2026
Description
The BuildingsData module provides a centralized interface to retrieve adventure map object data from the MapObject Cargo table and their localized strings from the Translation Cargo table.
It is designed to be "page-aware," meaning it can automatically identify the correct object ID and language based on the current page title (e.g., handling subpages and language suffixes).
Syntax
{{#invoke:BuildingsData|get|id=|field=|language=}}
Parameters
id(optional): The unique object ID (e.g.,barracks_unfrozen_6) or english building name (e.g.,Bloated Mansion). If omitted, the module attempts to detect it from the current page title.field(required): The specific data field to retrieve.language(optional): The language code (e.g.,fr,de). If omitted, the module attempts to detect it from the page title suffix (e.g.,/fr).
Available Fields
Localization (from Translation table)
name,description(using typemap_object)narrative(using typemap_object_narrative)
Technical (from MapObject table)
category,goods_value,ai_value,custom_guard_value,view_radius,guard_units,fraction,tier,resource_name,resource_value,source_path
Examples
Automatic Mode
If you are currently viewing the page Bloated Mansion/fr, the module automatically identifies the object and the language:
{{#invoke:BuildingsData|get|field=name}}
- Result: Script error: The function "get" does not exist.
{{#invoke:BuildingsData|get|field=narrative}}
- Result: Script error: The function "get" does not exist.
Manual Mode
To fetch specific data regardless of the current page:
{{#invoke:BuildingsData|get|id=barracks_unfrozen_6|field=tier}}
- Result: Script error: The function "get" does not exist.
Technical Notes
- ID Detection: The module cleans the page title by removing subpages (text after
/) and parenthetical text to match the entity name in the database. - Fallback: If a
namerequest returns no data, the system relies on the object'scategoryfield for identification.
local p = {}
function p.testFields(frame)
-- On tente de récupérer quelques colonnes classiques d'une table de skills
-- On essaie 'id' et 'variant' comme on l'a vu dans tes fichiers Cargo
local results = mw.ext.cargo.query('Skill', 'id, variant, skill_type', { limit = 5 })
if #results == 0 then return "La table 'Skill' n'a pas ces champs (id, variant, skill_type)." end
local output = {'=== Champs trouvés dans Skill ==='}
for k, v in pairs(results[1]) do
output[#output+1] = '* ' .. k .. ' : ' .. tostring(v)
end
return table.concat(output, "\n")
end
return p


