Module:MapObjectsData: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
76561198256426587 moved page Module:Akeshatest to Module:SubSkillsTable: Moving from test page to live Tag: New redirect |
Removed redirect to Module:SubSkillsTable Tag: Removed redirect |
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return | local p = {} | ||
-- Fonction utilitaire robuste avec valeur par défaut | |||
local function getTrans(target_id, type, lang, field, variant, default) | |||
local query_where = string.format("target_id = '%s' AND type = '%s' AND language = '%s'", target_id, type, lang) | |||
if variant then query_where = query_where .. string.format(" AND variant = '%s'", variant) end | |||
local res = mw.ext.cargo.query("Translation", field, { where = query_where, limit = 1 }) | |||
local result = (res and #res > 0) and res[1][field] or "" | |||
return (result ~= "") and result or (default or "") | |||
end | |||
-- Fonction pour créer la carte des liens (Nom -> ID) | |||
local function getSkillLinkMap(lang) | |||
local results = mw.ext.cargo.query('Translation', 'target_id, name', { | |||
where = "type = 'skill' AND language = '" .. lang .. "' AND variant = 'production'", | |||
limit = 500 | |||
}) | |||
local map = {} | |||
for _, row in ipairs(results) do | |||
map[row.name] = row.target_id | |||
end | |||
return map | |||
end | |||
-- Fonction pour remplacer les noms de skills par des liens wiki | |||
local function linkSkillsInText(text, lang, linkMap) | |||
-- 1. On crée une table inversée en minuscules pour la recherche | |||
-- map["chance"] = { id = "skill_luck", display = "Chance" } | |||
local searchMap = {} | |||
for name, id in pairs(linkMap) do | |||
searchMap[mw.ustring.lower(name)] = { id = id, display = name } | |||
end | |||
-- 2. On trie les clés (noms) par longueur décroissante pour éviter les conflits | |||
local sortedNames = {} | |||
for name, _ in pairs(searchMap) do table.insert(sortedNames, name) end | |||
table.sort(sortedNames, function(a, b) return #a > #b end) | |||
-- 3. On remplace dynamiquement | |||
for _, nameLower in ipairs(sortedNames) do | |||
local info = searchMap[nameLower] | |||
local replacement = "[[" .. info.id .. "/" .. lang .. "|" .. info.display .. "]]" | |||
-- Le pattern utilise le modificateur (?i) pour ignorer la casse | |||
-- %f[%a] : frontière de mot | |||
local pattern = "(%f[%a])" .. mw.ustring.escapePattern(nameLower) .. "(%f[%A])" | |||
-- On utilise une fonction pour remplacer tout en gardant la casse originale du texte | |||
text = mw.ustring.gsub(text, pattern, function(prefix, suffix) | |||
return prefix .. replacement .. suffix | |||
end, 1) -- '1' pour ne remplacer que la première occurrence si nécessaire, ou enlève le 1 pour tout remplacer | |||
end | |||
return text | |||
end | |||
-- Fonction pour récupérer les infos d'un SubSkill | |||
local function getSubSkillInfo(sub_id, lang, linkMap) | |||
local sub_def = mw.ext.cargo.query("SubSkill", "icon", { where = string.format("id = '%s'", sub_id), limit = 1 }) | |||
local icon = (sub_def and #sub_def > 0) and sub_def[1].icon or "Placeholder" | |||
local name = getTrans(sub_id, "sub_skill", lang, "name") | |||
local desc = getTrans(sub_id, "sub_skill", lang, "description") | |||
-- Application des liens | |||
desc = linkSkillsInText(desc, lang, linkMap) | |||
return { name = name, desc = desc, icon = icon } | |||
end | |||
function p.display(frame) | |||
local skill_id = frame.args["id"] or frame.args[1] | |||
if not skill_id then return "ID requis" end | |||
local lang = frame.args.language or "en" | |||
-- Préparation de la carte des liens | |||
local linkMap = getSkillLinkMap(lang) | |||
local hSkill = getTrans("wiki_skills", "wiki", lang, "name", nil, "Skills") | |||
local hSub = getTrans("wiki_sub_skills", "wiki", lang, "name", nil, "Subskills") | |||
local levels = mw.ext.cargo.query("SkillLevel", "level, icon, offered_sub_skills", { | |||
where = string.format("skill_id = '%s'", skill_id), | |||
orderBy = "level ASC" | |||
}) | |||
if not levels or #levels == 0 then return "Aucun niveau trouvé." end | |||
local html = {'{| class="wikitable" style="width:100%; border-collapse:collapse;"'} | |||
table.insert(html, '! colspan=2 | ' .. hSkill .. ' !! colspan=6 | ' .. hSub) | |||
for _, lvl in ipairs(levels) do | |||
local name = getTrans(skill_id, "skill_level", lang, "name", lvl.level) | |||
local desc = getTrans(skill_id, "skill_level", lang, "description", lvl.level) | |||
-- Application des liens sur la description principale | |||
desc = linkSkillsInText(desc, lang, linkMap) | |||
local icon = (lvl.icon and lvl.icon ~= "") and lvl.icon or "Placeholder" | |||
table.insert(html, '|- style="vertical-align:top;"') | |||
table.insert(html, '| style="width:70px; border-right:0px;" | [[File:' .. icon .. '.png|70px]]') | |||
table.insert(html, '| style="border-left:0px; width:200px;" | \'\'\'' .. name .. '\'\'\' <br /><br />' .. desc .. '') | |||
local subs = {} | |||
if lvl.offered_sub_skills then | |||
for s in string.gmatch(lvl.offered_sub_skills, "([^,]+)") do table.insert(subs, s) end | |||
end | |||
for i = 1, 3 do | |||
if subs[i] then | |||
local info = getSubSkillInfo(subs[i], lang, linkMap) | |||
table.insert(html, '| style="width:30px; border-right:0px; padding-left:10px;" | [[File:' .. info.icon .. '.png|30px]]') | |||
table.insert(html, '| style="width:180px; border-left:0px;" | \'\'\'' .. info.name .. '\'\'\'<br /><br />' .. info.desc .. '') | |||
else | |||
table.insert(html, '| colspan=2 style="border-left:1px solid #ccc;" | ') | |||
end | |||
end | |||
end | |||
table.insert(html, "|}") | |||
return table.concat(html, "\n") | |||
end | |||
return p | |||
Revision as of 10:26, 6 June 2026
Description
The BuildingsData module provides a centralized interface to retrieve adventure map object data from the MapObject Cargo table and their localized strings from the Translation Cargo table.
It is designed to be "page-aware," meaning it can automatically identify the correct object ID and language based on the current page title (e.g., handling subpages and language suffixes).
Syntax
{{#invoke:BuildingsData|get|id=|field=|language=}}
Parameters
id(optional): The unique object ID (e.g.,barracks_unfrozen_6) or english building name (e.g.,Bloated Mansion). If omitted, the module attempts to detect it from the current page title.field(required): The specific data field to retrieve.language(optional): The language code (e.g.,fr,de). If omitted, the module attempts to detect it from the page title suffix (e.g.,/fr).
Available Fields
Localization (from Translation table)
name,description(using typemap_object)narrative(using typemap_object_narrative)
Technical (from MapObject table)
category,goods_value,ai_value,custom_guard_value,view_radius,guard_units,fraction,tier,resource_name,resource_value,source_path
Examples
Automatic Mode
If you are currently viewing the page Bloated Mansion/fr, the module automatically identifies the object and the language:
{{#invoke:BuildingsData|get|field=name}}
- Result: Script error: The function "get" does not exist.
{{#invoke:BuildingsData|get|field=narrative}}
- Result: Script error: The function "get" does not exist.
Manual Mode
To fetch specific data regardless of the current page:
{{#invoke:BuildingsData|get|id=barracks_unfrozen_6|field=tier}}
- Result: Script error: The function "get" does not exist.
Technical Notes
- ID Detection: The module cleans the page title by removing subpages (text after
/) and parenthetical text to match the entity name in the database. - Fallback: If a
namerequest returns no data, the system relies on the object'scategoryfield for identification.
local p = {}
-- Fonction utilitaire robuste avec valeur par défaut
local function getTrans(target_id, type, lang, field, variant, default)
local query_where = string.format("target_id = '%s' AND type = '%s' AND language = '%s'", target_id, type, lang)
if variant then query_where = query_where .. string.format(" AND variant = '%s'", variant) end
local res = mw.ext.cargo.query("Translation", field, { where = query_where, limit = 1 })
local result = (res and #res > 0) and res[1][field] or ""
return (result ~= "") and result or (default or "")
end
-- Fonction pour créer la carte des liens (Nom -> ID)
local function getSkillLinkMap(lang)
local results = mw.ext.cargo.query('Translation', 'target_id, name', {
where = "type = 'skill' AND language = '" .. lang .. "' AND variant = 'production'",
limit = 500
})
local map = {}
for _, row in ipairs(results) do
map[row.name] = row.target_id
end
return map
end
-- Fonction pour remplacer les noms de skills par des liens wiki
local function linkSkillsInText(text, lang, linkMap)
-- 1. On crée une table inversée en minuscules pour la recherche
-- map["chance"] = { id = "skill_luck", display = "Chance" }
local searchMap = {}
for name, id in pairs(linkMap) do
searchMap[mw.ustring.lower(name)] = { id = id, display = name }
end
-- 2. On trie les clés (noms) par longueur décroissante pour éviter les conflits
local sortedNames = {}
for name, _ in pairs(searchMap) do table.insert(sortedNames, name) end
table.sort(sortedNames, function(a, b) return #a > #b end)
-- 3. On remplace dynamiquement
for _, nameLower in ipairs(sortedNames) do
local info = searchMap[nameLower]
local replacement = "[[" .. info.id .. "/" .. lang .. "|" .. info.display .. "]]"
-- Le pattern utilise le modificateur (?i) pour ignorer la casse
-- %f[%a] : frontière de mot
local pattern = "(%f[%a])" .. mw.ustring.escapePattern(nameLower) .. "(%f[%A])"
-- On utilise une fonction pour remplacer tout en gardant la casse originale du texte
text = mw.ustring.gsub(text, pattern, function(prefix, suffix)
return prefix .. replacement .. suffix
end, 1) -- '1' pour ne remplacer que la première occurrence si nécessaire, ou enlève le 1 pour tout remplacer
end
return text
end
-- Fonction pour récupérer les infos d'un SubSkill
local function getSubSkillInfo(sub_id, lang, linkMap)
local sub_def = mw.ext.cargo.query("SubSkill", "icon", { where = string.format("id = '%s'", sub_id), limit = 1 })
local icon = (sub_def and #sub_def > 0) and sub_def[1].icon or "Placeholder"
local name = getTrans(sub_id, "sub_skill", lang, "name")
local desc = getTrans(sub_id, "sub_skill", lang, "description")
-- Application des liens
desc = linkSkillsInText(desc, lang, linkMap)
return { name = name, desc = desc, icon = icon }
end
function p.display(frame)
local skill_id = frame.args["id"] or frame.args[1]
if not skill_id then return "ID requis" end
local lang = frame.args.language or "en"
-- Préparation de la carte des liens
local linkMap = getSkillLinkMap(lang)
local hSkill = getTrans("wiki_skills", "wiki", lang, "name", nil, "Skills")
local hSub = getTrans("wiki_sub_skills", "wiki", lang, "name", nil, "Subskills")
local levels = mw.ext.cargo.query("SkillLevel", "level, icon, offered_sub_skills", {
where = string.format("skill_id = '%s'", skill_id),
orderBy = "level ASC"
})
if not levels or #levels == 0 then return "Aucun niveau trouvé." end
local html = {'{| class="wikitable" style="width:100%; border-collapse:collapse;"'}
table.insert(html, '! colspan=2 | ' .. hSkill .. ' !! colspan=6 | ' .. hSub)
for _, lvl in ipairs(levels) do
local name = getTrans(skill_id, "skill_level", lang, "name", lvl.level)
local desc = getTrans(skill_id, "skill_level", lang, "description", lvl.level)
-- Application des liens sur la description principale
desc = linkSkillsInText(desc, lang, linkMap)
local icon = (lvl.icon and lvl.icon ~= "") and lvl.icon or "Placeholder"
table.insert(html, '|- style="vertical-align:top;"')
table.insert(html, '| style="width:70px; border-right:0px;" | [[File:' .. icon .. '.png|70px]]')
table.insert(html, '| style="border-left:0px; width:200px;" | \'\'\'' .. name .. '\'\'\' <br /><br />' .. desc .. '')
local subs = {}
if lvl.offered_sub_skills then
for s in string.gmatch(lvl.offered_sub_skills, "([^,]+)") do table.insert(subs, s) end
end
for i = 1, 3 do
if subs[i] then
local info = getSubSkillInfo(subs[i], lang, linkMap)
table.insert(html, '| style="width:30px; border-right:0px; padding-left:10px;" | [[File:' .. info.icon .. '.png|30px]]')
table.insert(html, '| style="width:180px; border-left:0px;" | \'\'\'' .. info.name .. '\'\'\'<br /><br />' .. info.desc .. '')
else
table.insert(html, '| colspan=2 style="border-left:1px solid #ccc;" | ')
end
end
end
table.insert(html, "|}")
return table.concat(html, "\n")
end
return p


