User:76561198048502585/sandbox/laws: Difference between revisions
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Latest revision as of 20:14, 21 May 2026
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Your heroes gain 1 Sight radius. | 2 | |||
| I | Produces 250 Astrology points daily. | 2 | |||
| I | Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense. | 3/2/2 | |||
| I | Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack. | 3/2/2 | |||
| I | Friendly creatures deal +25% Damage to summoned enemy creatures. | 1 | |||
| II | Produces 500/1000 Gold daily. | 2/2 | |||
| II | Produces 1/2 Gem(s) daily. | 2/2 | |||
| II | Your heroes gain 1 Morale. | 3 | |||
| II | Griffin growth in your cities increases by 2. They gain 5/10/15 HP. | 3/2/2 | |||
| II | Lightweaver growth in your cities increases by 2. They deal +2/4/6 Damage. | 3/2/2 | |||
| II | All positive effects on friendly creatures last 1/2 additional round(s). | 2/2 | |||
| II | Friendly creatures gain 1 Initiative. | 6 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your sources of Gold produce +10%/20% Gold. | 4/4 | |||
| III | Daylight spells of your heroes gain 1 level(s). | 3 | |||
| III | You can construct +1 building(s) daily. | 2 | |||
| III | Cavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed. | 3/2/2 | |||
| III | Friendly creatures deal +5%/10% and take –5%/10% Melee Damage. This effect is doubled for non-Temple friendly creatures. | 3/3 | |||
| III | Friendly creatures deal +5%/10% and take –5%/10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures. | 3/3 | |||
| IV | Your heroes gain 2/4 Attack. | 3/3 | |||
| IV | Your heroes gain 2/4 Defense. | 3/3 | |||
| IV | Your heroes gain 2/4 Spell Power. | 3/3 | |||
| IV | Your heroes gain 2/4 Knowledge. | 3/3 | |||
| IV | Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed. | 3/2/2 | |||
| IV | The chance of Morale triggering for friendly creatures increases by 1%/2% for each point of their Morale. | 2/2 | |||
| IV | Friendly creatures’ counterattacks deal +50%/100% Damage. | 3/3 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | All your Temple heroes can learn any spells of any tier. | 3 | |||
| V | Angel growth in your cities increases by 1. They gain 20%/40%/60% of their hero’s Attack and Defense as Attack and Defense. | 3/2/2 | |||
| V | Friendly creatures gain 20% of their hero’s Spell Power and Knowledge as Attack and Defense respectively. | 4 | |||
| V | Friendly creatures are immune to negative effects when fighting on their Native Terrain. | 4 | |||
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 250/500 Gold daily. | 2/2 | |||
| I | Your heroes gain +500 maximum Necromantic Energy. | 3 | |||
| I | Your heroes gain 1/2 Luck. | 3/3 | |||
| I | Skeleton growth in your cities increases by 4/8. They gain 2 Attack and Defense. | 3/2 | |||
| I | Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1. | 3/2 | |||
| I | Enemy creatures take +25%/50% from Damage-over-time effects. | 2/2 | |||
| II | Produces 1/2 Mercury daily. | 2/2 | |||
| II | Your heroes gain 1/2/3 Defense. | 2/2/2 | |||
| II | Your heroes gain 2.5% Necromancy Power. | 3 | |||
| II | Your cities generate +10%/20%/30% Law points. | 2/2/2 | |||
| II | Undead Pet growth in your cities increases by 2/4. They gain 2 Initiative. | 3/2 | |||
| II | Graverobber growth in your cities increases by 2/4. They summon +50% units. | 3/2 | |||
| II | Friendly creatures from different factions don’t decrease each other’s Morale. | 4 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Nightshade spells of your heroes gain 1 level(s). | 3 | |||
| III | Your heroes gain +500 maximum Necromantic Energy. | 4 | |||
| III | Your spell upgrades cost –20%/30%/40% Alchemical Dust. | 2/1/1 | |||
| III | Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP. | 3/2 | |||
| III | Dread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6. | 3/2 | |||
| III | Vampirism of friendly creatures increases by 60%. | 6 | |||
| IV | Your Necropolis creatures cost –10%/15%/20% Gold. | 3/2/2 | |||
| IV | Your Necropolis heroes always battle on their Native Terrain. | 5 | |||
| IV | Your heroes gain 2.5% Necromancy Power. | 3 | |||
| IV | Vampire growth in your cities increases by 1/2. They gain 25 HP. | 3/2 | |||
| IV | Friendly creatures battling on their Native terrain gain 1/2 Speed. | 4/4 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | The enemy loses 1 level(s) on all Magic School spells. | 6 | |||
| V | Your heroes gain +500 maximum Necromantic Energy. | 5 | |||
| V | Friendly creatures can make +1 counterattacks per round. | 4 | |||
| V | Enemy non-Necropolis creatures deal –5%/10% and take +5%/10% Damage. Your non-Necropolis creatures gain the opposite effect. | 4/4 | |||
| V | The chance of Morale or Luck triggering for enemy creatures decreases by 1%/2% for each point of their Morale or Luck, respectively. | 3/3 | |||
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 500 Gold daily. | 3 | |||
| I | Your heroes gain 1/2/3 Knowledge. | 2/2/2 | |||
| I | Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage. | 3/2/1 | |||
| I | Hoplet growth in your cities increases by 2/4/6. They always deal maximum Damage. | 3/2/1 | |||
| II | Produces 1/2 Crystal(s) daily. | 2/2 | |||
| II | Produces 250 Astrology Points daily. | 1 | |||
| II | Your heroes cost –40% Gold. | 4 | |||
| II | Vine Iriyad growth in your cities increases by 2. They gain 5/10/15 HP. | 3/2/1 | |||
| II | Friendly creatures deal 25%/50% more Damage with Lucky Strikes. | 2/2 | |||
| II | When battling in the area you control, friendly creatures gain 2/4/6 Attack and Defense. | 2/2/2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your buildings cost –20%/40% Wood to construct. | 2/2 | |||
| III | Each time you improve a Mage Guild in your Grove cities, +1/2 spell(s) is unlocked in the Observatory. | 4/4 | |||
| III | Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.) | 4 | |||
| III | Naiad growth in your cities increases by 2. They gain 1/2/3 Speed and Initiative. | 3/2/1 | |||
| III | All negative effects on friendly creatures last 1 fewer round(s). | 3 | |||
| IV | Creature growth of your external dwellings increases by +100%/200%. | 4/4 | |||
| IV | All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1/2/3 level(s). | 4/4/4 | |||
| IV | The cooldowns of all the battle spells of your heroes are reduced by 1 round(s). | 4 | |||
| IV | Enemy heroes can’t flee or surrender. | 6 | |||
| IV | Herbomancer growth in your cities increases by 1/2/3. Their abilities cost –1 Focus Charge(s). | 3/2/1 | |||
| IV | Qilin growth in your cities increases by 1. They deal +3/6/9 Damage. | 3/2/1 | |||
| IV | Friendly creatures now have +1%/2%/3% Lucky Strike chance for each point of Luck. | 2/2/2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Your Heroic Strikes deal +20 base Damage. | 6 | |||
| V | Your Grove heroes gain 2/4 sight radius and 15/30 Movement points. | 2/2 | |||
| V | Each round of battle, you generate 1 Focus Charge(s). | 3 | |||
| V | Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10/15/20. | 3/2/1 | |||
| V | Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative. | 5 | |||
| V | The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s). | 5 | |||
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Requirements for unlocking higher-level Laws are reduced by 2/4. | 1/1 | |||
| I | Your Hive heroes’ spells cost –1/2/3 mana. | 2/2/2 | |||
| I | Start each battle with +1 Focus Charge(s). | 4 | |||
| I | Friendly creatures gain 1/2/3 Attack. | 2/2/2 | |||
| I | Friendly creatures gain 1/2/3 Defense. | 2/2/2 | |||
| I | Summoned Fire Larvae deal +50% Damage on death. | 3 | |||
| II | Produces 250/500/750 Gold daily. | 2/2/2 | |||
| II | Produces 1/2 Crystal(s) daily. | 2/2 | |||
| II | Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares. | 3 | |||
| II | Parasite growth in your cities increases by 4. They gain 1/2 HP. | 3/2 | |||
| II | Locust growth in your cities increases by 4. They gain 1/2 Speed. | 3/2 | |||
| II | Hornet growth in your cities increases by 2. They gain 1/2 Initiative. | 3/2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | External dwellings in an area that you control produce upgraded creatures. | 4 | |||
| III | Primal spells of your heroes gain 1 level(s). | 3 | |||
| III | Scorpion growth in your cities increases by 2. They gain 1/3 Morale and Luck. | 3/2 | |||
| III | Reaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck. | 3/2 | |||
| III | Waurms growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck. | 3/2 | |||
| III | Summoned Fire Larvae provoke adjacent enemies to attack them over other units. | 4 | |||
| IV | External dwellings increase respective creature growth in the cities by 50%/100%. | 4/4 | |||
| IV | Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares. | 3 | |||
| IV | Hive Queen growth in your cities increases by 1. They deal +5/10 Damage and gain 25/50 HP. | 3/2 | |||
| IV | When battling in the area you do not control, friendly Hive creatures gain 2/4/6 Attack and Defense. | 2/2/2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Upgrading your Hive creatures costs –10%/20% Gold. Recruiting upgraded creatures is discounted by the same amount. | 5/5 | |||
| V | Your Hive heroes deal +10%/20%/30% Magic Damage. | 3/3/3 | |||
| V | The chance of Morale or Luck triggering for friendly creatures increases by 1%/2%/3% for each point of their Morale or Luck, respectively. | 3/3/3 | |||
| V | Friendly creatures deal +1/2 Damage. | 4/4 | |||
| V | Summoned Fire Larvae attack twice. | 5 | |||
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | When destroying artifacts, you gain +10%/20%/30% Alchemical Dust. | 2/2/2 | |||
| I | Your Schism heroes restore +5%/10%/15% mana each morning. | 2/2/2 | |||
| I | Ra’Shoth growth in your cities increases by 4/8. They gain 1 Initiative. | 3/2 | |||
| I | Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| I | Friendly creatures gain 1/2/3 Attack and Defense when they battle on their Native Terrain. | 3/3/3 | |||
| II | Produces 250/500 Gold daily. | 2/2 | |||
| II | Produces 1/2 Mercury daily. | 2/2 | |||
| II | Your heroes gain +10%/20% XP. | 4/4 | |||
| II | Your heroes gain +1/2/3 Spell Power. | 2/2/2 | |||
| II | Cultist growth in your cities increases by 4. They deal +1 Damage. | 3 | |||
| II | Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP. | 3 | |||
| II | Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| II | Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your cities produce +1/2 Wood and Ore. | 3/3 | |||
| III | Arcane spells of your heroes gain 1 level. | 3 | |||
| III | Your Schism heroes’ spells and friendly creatures’ abilities summon +10%/20%/30% units. | 2/2/2 | |||
| III | Grand Shoth growth in your cities increases by 2/4. They gain 1 Speed. | 3/2 | |||
| III | Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| III | All effects applied by your heroes and friendly creatures last 1/2 additional round(s). | 4/4 | |||
| IV | Produces 500/1000/1500 Astrology points daily. | 3/3/3 | |||
| IV | The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s). | 3 | |||
| IV | You can use Involuntary Summons in your Schism cities twice per week. | 6 | |||
| IV | Your Schism heroes start each day with maximum Communion level. | 4 | |||
| IV | Concubus growth in your cities increases by 1. They gain 4 Attack and Defense. | 3 | |||
| IV | Arbitrator growth in your cities increases by 1. They deal +4 Damage. | 3 | |||
| IV | Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| IV | Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Each round of battle, the enemy loses 1 Focus Charge(s). | 4 | |||
| V | Friendly creatures treat all Terrains as Native. | 6 | |||
| V | Abyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative. | 3/2 | |||
| V | Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| V | All enemy creatures lose 1 Speed and Initiative. | 5 | |||
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 500 Astrology points daily. | 6 | |||
| I | Your heroes generate +10%/20% Law points. | 3/3 | |||
| I | Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1/2. | 3/2 | |||
| I | Tier-1 creature growth in your cities increases by 4. | 2 | |||
| I | Friendly creatures take –5%/10%/15% Magic Damage. | 2/2/2 | |||
| II | Produces 250/500 Gold daily. | 2/2 | |||
| II | Produces 1/2 Gem(s) daily. | 2/2 | |||
| II | Provides a one-time allotment of 75 Alchemical Dust when enacted. | 4 | |||
| File:Fraction law dungeon 34 icon.png Arcane Knowledge | II | Your heroes gain +15 maximum mana. | 2 | ||
| II | Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 HP. | 3/2 | |||
| II | Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 Attack and Defense. | 3/2 | |||
| II | Tier-2 creature growth in your cities increases by 4. | 2 | |||
| II | Tier-3 creature growth in your cities increases by 2. | 2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your buildings cost –20%/40% Ore to construct. | 3/3 | |||
| III | Your heroes gain 10/20 Movement points. | 5/5 | |||
| III | All external buildings and structures under your control gain +2/4/6 sight radius. | 2/2/2 | |||
| III | Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage. | 3/2 | |||
| III | Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Initiative and 4 Attack and Defense. | 3/2 | |||
| III | All enemy creatures lose 1 Initiative. | 6 | |||
| III | Tier-4 creature growth in your cities increases by 2. | 2 | |||
| IV | Eliminates all price markups in the Marketplace. | 6 | |||
| IV | Your heroes gain 1/2 to Attack, Defense and Spell Power. | 4/4 | |||
| IV | Provides a one-time allotment of 150 Alchemical Dust when enacted. | 4 | |||
| IV | Your heroes’ Persuasion Power in Diplomacy increases by 10%/20%. | 3/3 | |||
| IV | Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP. | 3/2 | |||
| IV | Tier-5 creature growth in your cities increases by 1. | 2 | |||
| IV | Tier-6 creature growth in your cities increases by 1. | 2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Spells of your heroes gain 1/2 level(s). | 4/4 | |||
| V | Your Focus Charge limit increases by 1. | 3 | |||
| V | Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4/8 Attack and Defense and 1/2 Speed and Initiative. | 3/2 | |||
| V | Tier-7 creature growth in your cities increases by 1. | 2 | |||


