|
|
| Line 1: |
Line 1: |
| {| class="wikitable" style="width:100%" | | {{Skill table |
| |- | | |name=Ascension |
| !colspan=2 style="text-align: center; width: 25%;" | Skill
| | |skillimage1=Skill_faction_humans.png |
| !colspan=6 style="text-align: center; width: 75%;" | Subskills
| | |desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round. |
| | |skillimage2=Skill_faction_humans_2.png |
| | |desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round. |
| | |skillimage3=Skill_faction_humans_3.png |
| | |desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round. |
|
| |
|
| |- style="vertical-align:top;" | | |subname1=Fields of Serenity |
| | style="text-align:right; border-right:0px; padding:12px;" | [[File:Skill_faction_humans.png|70px]] | | |subimage1=Sub_skill_faction_humans_1_icon.png |
| | style="border-left:0px; width: 25%;" | Basic Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.</small> | | |subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain. |
| | style="text-align:right; border-right:0px; padding:12px;" |
| |
| | style="border-left:0px; width: 25%;" |
| |
| | style="text-align:right; border-right:0px; padding:12px;" |
| |
| | style="border-left:0px;width: 25%;" |
| |
| | style="text-align:right; border-right:0px; padding:12px;" |
| |
| | style="border-left:0px;width: 25%;" |
| |
|
| |
|
| |- style="vertical-align:top;" | | |subname2=Vengeance |
| | style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_2.png|70px]]
| | |subimage2=Sub_skill_faction_humans_2_icon.png |
| | style="border-left:0px; | Advanced Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.</small>
| | |subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable. |
| | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_1_icon.png|25px]]
| |
| | style="border-left:0px;" | Fields of Serenity <br /><small style="color: #DDD;">Temple creatures deal +10% and take –10% Damage on Native Terrain.</small>
| |
| | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_2_icon.png|25px]] | |
| | style="border-left:0px;" | Vengeance <br /><small style="color: #DDD;">While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.</small> | |
| | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_3_icon.png|25px]]
| |
| | style="border-left:0px;" | Purging Touch <br /><small style="color: #DDD;">Grants a new ability. It removes all negative effects from the target.</small>
| |
|
| |
|
| |- style="vertical-align:top;" | | |subname3=Purging Touch |
| | style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_3.png|70px]] | | |subimage3=Sub_skill_faction_humans_3_icon.png |
| | style="border-left:0px; | Expert Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.</small> | | |subdesc3=Grants a new ability. It removes all negative effects from the target. |
| | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_4_icon.png|25px]] | | |
| | style="border-left:0px;" | Cling to Life <br /><small style="color: #DDD;">Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.</small> | | |subname4=Cling to Life |
| | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_5_icon.png|25px]] | | |subimage4=Sub_skill_faction_humans_4_icon.png |
| | style="border-left:0px;" | Sun Blessing <br /><small style="color: #DDD;">When Ascension is triggered, the stacks fully restore their HP.</small> | | |subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round. |
| | style="text-align:right; border-right:0px; padding:12px;" |
| | |
| | style="border-left:0px;" |
| | |subname5=Sun Blessing |
| |}
| | |subimage5=Sub_skill_faction_humans_5_icon.png |
| | |subdesc5=When Ascension is triggered, the stacks fully restore their HP. |
| | }} |
| [[Category:Hero skills]] | | [[Category:Hero skills]] |