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| | style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_mastery_5_icon.png|25px]] | | | style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_mastery_5_icon.png|25px]] |
| | style="border-left:0px;" | Rite of Magic<br /><small style="color: #DDD;">Grants a new global map spell. It allows the hero to convert all Movement Points into mana.</small> | | | style="border-left:0px;" | Rite of Magic<br /><small style="color: #DDD;">Grants a new global map spell. It allows the hero to convert all Movement Points into mana.</small> |
| | | style="text-align:right; border-right:0px; padding:12px;" | |
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| | |} |
| | |
| | |-| Faction Specific= |
| | |
| | ===Ascension=== |
| | {| class="wikitable" style="width:100%" |
| | |- |
| | !colspan=2 style="text-align: center; width: 25%;" | Skill |
| | !colspan=6 style="text-align: center; width: 75%;" | Subskills |
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| | |- style="vertical-align:top;" |
| | | style="text-align:right; border-right:0px; padding:12px;" | [[File:Skill_faction_humans.png|70px]] |
| | | style="border-left:0px; width: 25%;" | Basic Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.</small> |
| | | style="text-align:right; border-right:0px; padding:12px;" | |
| | | style="border-left:0px; width: 25%;" | |
| | | style="text-align:right; border-right:0px; padding:12px;" | |
| | | style="border-left:0px;width: 25%;" | |
| | | style="text-align:right; border-right:0px; padding:12px;" | |
| | | style="border-left:0px;width: 25%;" | |
| | |
| | |- style="vertical-align:top;" |
| | | style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_2.png|70px]] |
| | | style="border-left:0px; | Advanced Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.</small> |
| | | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_1_icon.png|25px]] |
| | | style="border-left:0px;" | Fields of Serenity <br /><small style="color: #DDD;">Temple creatures deal +10% and take –10% Damage on Native Terrain.</small> |
| | | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_2_icon.png|25px]] |
| | | style="border-left:0px;" | Vengeance <br /><small style="color: #DDD;">While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.</small> |
| | | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_3_icon.png|25px]] |
| | | style="border-left:0px;" | Purging Touch <br /><small style="color: #DDD;">Grants a new ability. It removes all negative effects from the target.</small> |
| | |
| | |- style="vertical-align:top;" |
| | | style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_3.png|70px]] |
| | | style="border-left:0px; | Expert Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.</small> |
| | | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_4_icon.png|25px]] |
| | | style="border-left:0px;" | Cling to Life <br /><small style="color: #DDD;">Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.</small> |
| | | style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_5_icon.png|25px]] |
| | | style="border-left:0px;" | Sun Blessing <br /><small style="color: #DDD;">When Ascension is triggered, the stacks fully restore their HP.</small> |
| | style="text-align:right; border-right:0px; padding:12px;" | | | | style="text-align:right; border-right:0px; padding:12px;" | |
| | style="border-left:0px;" | | | | style="border-left:0px;" | |