Leadership: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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| style="border-left:0px;" | Expert Leadership<br /><small style="color: #DDD;">Morale increases by 3.</small> | | style="border-left:0px;" | Expert Leadership<br /><small style="color: #DDD;">Morale increases by 3.</small> | ||
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_leadership_4_icon.png|25px]] | | style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_leadership_4_icon.png|25px]] | ||
| style="border-left:0px;" | Where Sun Never Sets<br /><small style="color: #DDD;">Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows | | style="border-left:0px;" | Where Sun Never Sets<br /><small style="color: #DDD;">Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].</small> | ||
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_leadership_5_icon.png|25px]] | | style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_leadership_5_icon.png|25px]] | ||
| style="border-left:0px;" | March!<br /><small style="color: #DDD;">Friendly creatures’ Initiative increases by 1.</small> | | style="border-left:0px;" | March!<br /><small style="color: #DDD;">Friendly creatures’ Initiative increases by 1.</small> | ||
Revision as of 13:44, 23 October 2025
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Leadership Morale increases by 1. |
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| Advanced Leadership Morale increases by 2. |
Resolve Friendly units' chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows Battlecraft. |
Hero of Legends Enemy morale is reduced by 1 in battle. |
Ups and Downs Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round. | ||||
| Expert Leadership Morale increases by 3. |
Where Sun Never Sets Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows Daylight Magic. |
March! Friendly creatures’ Initiative increases by 1. |
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