Sorcery: Difference between revisions

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| style="border-left:0px;" | Advanced Sorcery<br /><small style="color: #DDD;">+20% Magic Damage.</small>
| style="border-left:0px;" | Advanced Sorcery<br /><small style="color: #DDD;">+20% Magic Damage.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_sorcery_1_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_sorcery_1_icon.png|25px]]
| style="border-left:0px;" | Sticky Magic<br /><small style="color: #DDD;">Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows “Intelligence”.</small>
| style="border-left:0px;" | Sticky Magic<br /><small style="color: #DDD;">Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows “[[Intelligence]]”.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_sorcery_2_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_sorcery_2_icon.png|25px]]
| style="border-left:0px;" | Magic Arrow<br /><small style="color: #DDD;">Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.</small>
| style="border-left:0px;" | Magic Arrow<br /><small style="color: #DDD;">Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_sorcery_3_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_sorcery_3_icon.png|25px]]
| style="border-left:0px;" | Raw Energy<br /><small style="color: #DDD;">+10% more Magic Damage. This bonus is doubled if the hero knows “Offence”.</small>
| style="border-left:0px;" | Raw Energy<br /><small style="color: #DDD;">+10% more Magic Damage. This bonus is doubled if the hero knows “[[Offence]]”.</small>


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Revision as of 13:39, 23 October 2025

Skill Subskills
Basic Sorcery
+10% Magic Damage.
Advanced Sorcery
+20% Magic Damage.
Sticky Magic
Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows “Intelligence”.
Magic Arrow
Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.
Raw Energy
+10% more Magic Damage. This bonus is doubled if the hero knows “Offence”.
Expert Sorcery
+30% Magic Damage.
Piercing Spells
Offensive spells ignore 15% of target’s magic resistance.
High Mage
All your Magic School spells gain 1 lvl.