Data:LocStrings/en.json: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
N (talk | contribs)
Test: \n -> <br>
N (talk | contribs)
Undo revision 12559 by 76561198868168807 (talk)
Tag: Undo
Line 84: Line 84:
{"sid":"stats_icon_luck","text":"Luck"},
{"sid":"stats_icon_luck","text":"Luck"},
{"sid":"stats_icon_morale","text":"Morale"},
{"sid":"stats_icon_morale","text":"Morale"},
{"sid":"stats_mana","text":"Mana<br>Permanent: {0}<br>Temporary: {1}"},
{"sid":"stats_mana","text":"Mana\nPermanent: {0}\nTemporary: {1}"},
{"sid":"unitStat_offence_description","text":"Increases Damage dealt with basic attacks."},
{"sid":"unitStat_offence_description","text":"Increases Damage dealt with basic attacks."},
{"sid":"unitStat_offence_description_detailed","text":"The final Damage also depends on the <b>target’s Defense</b>:<br><b>DM = [20 + attacker’s Attack] / [20 + target’s Defense]</b><br>Minimum modifier: <b>0</b>"},
{"sid":"unitStat_offence_description_detailed","text":"The final Damage also depends on the <b>target’s Defense</b>:\n<b>DM = [20 + attacker’s Attack] / [20 + target’s Defense]</b>\nMinimum modifier: <b>0</b>"},
{"sid":"unitStat_defence_description","text":"Reduces Damage taken from basic attacks."},
{"sid":"unitStat_defence_description","text":"Reduces Damage taken from basic attacks."},
{"sid":"unitStat_defence_description_detailed","text":"The final Damage also depends on the <b>attacker’s Attack</b>:<br><b>DM = [20 + attacker’s Attack] / [20 + target’s Defense]</b><br>Minimum modifier: <b>0</b>"},
{"sid":"unitStat_defence_description_detailed","text":"The final Damage also depends on the <b>attacker’s Attack</b>:\n<b>DM = [20 + attacker’s Attack] / [20 + target’s Defense]</b>\nMinimum modifier: <b>0</b>"},
{"sid":"unitStat_damage_description_detailed","text":"Determines the base Damage dealt by the stack.<br>The amount of Damage (minimum to maximum) a single unit in the stack deals."},
{"sid":"unitStat_damage_description_detailed","text":"Determines the base Damage dealt by the stack.\n\nThe amount of Damage (minimum to maximum) a single unit in the stack deals."},
{"sid":"unitStat_moral_description","text":"Gives the stack a chance to take an extra turn (if positive) or skip their turn (if negative)."},
{"sid":"unitStat_moral_description","text":"Gives the stack a chance to take an extra turn (if positive) or skip their turn (if negative)."},
{"sid":"unitStat_moral_description_detailed","text":"By default, every point of Morale <b>above</b> zero grants a 4% chance to take an extra turn.<br>By default, every point of Morale <b>below</b> zero grants a 4% chance to skip a turn.<br>Each creature has its own minimum and maximum Morale range based on their creature type and traits."},
{"sid":"unitStat_moral_description_detailed","text":"By default, every point of Morale <b>above</b> zero grants a 4% chance to take an extra turn.\nBy default, every point of Morale <b>below</b> zero grants a 4% chance to skip a turn.\n\nEach creature has its own minimum and maximum Morale range based on their creature type and traits."},
{"sid":"unitStat_luck_description","text":"Gives the stack a chance to deal increased or reduced Damage."},
{"sid":"unitStat_luck_description","text":"Gives the stack a chance to deal increased or reduced Damage."},
{"sid":"unitStat_luck_description_detailed","text":"By default, every point of Luck <b>above</b> zero grants a 6% chance to deal 150% Damage.<br>By default, every point of Luck <b>below</b> zero grants a 6% chance to deal 50% Damage.<br>Each creature has its own minimum and maximum Luck based on their creature type and traits."},
{"sid":"unitStat_luck_description_detailed","text":"By default, every point of Luck <b>above</b> zero grants a 6% chance to deal 150% Damage.\nBy default, every point of Luck <b>below</b> zero grants a 6% chance to deal 50% Damage.\n\nEach creature has its own minimum and maximum Luck based on their creature type and traits."},
{"sid":"unitStat_initiative_description_detailed","text":"Determines the turn order in battle. The higher it is, the earlier the stack acts."},
{"sid":"unitStat_initiative_description_detailed","text":"Determines the turn order in battle. The higher it is, the earlier the stack acts."},
{"sid":"unitStat_speed_description_detailed","text":"Determines the stack’s movement range in battle. The higher it is, the farther they can move. It is also a secondary parameter affecting turn order."},
{"sid":"unitStat_speed_description_detailed","text":"Determines the stack’s movement range in battle. The higher it is, the farther they can move. It is also a secondary parameter affecting turn order."},
Line 202: Line 202:
{"sid":"battle_cheat_endless_spell_unit","text":"Unlimited abilities"},
{"sid":"battle_cheat_endless_spell_unit","text":"Unlimited abilities"},
{"sid":"ENEMY_DIFFICULTY","text":"Difficulty"},
{"sid":"ENEMY_DIFFICULTY","text":"Difficulty"},
{"sid":"necromancy_loop_resurrection","text":"Raising Undead on.<br>Energy Cost and Gain per unit:<br>• Tier 1: 5 (1)<br>• Tier 2: 10 (2)<br>• Tier 3: 25 (5)<br>• Tier 4: 50 (10)<br>• Tier 5: 100 (20)<br>• Tier 6: 200 (40)<br>• Tier 7: 500 (100)<br>• Tier 8: 2000 (400)"},
{"sid":"necromancy_loop_resurrection","text":"Raising Undead on.\n\nEnergy Cost and Gain per unit:\n• Tier 1: 5 (1)\n• Tier 2: 10 (2)\n• Tier 3: 25 (5)\n• Tier 4: 50 (10)\n• Tier 5: 100 (20)\n• Tier 6: 200 (40)\n• Tier 7: 500 (100)\n• Tier 8: 2000 (400)"},
{"sid":"necromancy_loop_energy_recovery","text":"Raising Undead off.<br>Energy Cost and Gain per unit:<br>• Tier 1: 5 (1)<br>• Tier 2: 10 (2)<br>• Tier 3: 25 (5)<br>• Tier 4: 50 (10)<br>• Tier 5: 100 (20)<br>• Tier 6: 200 (40)<br>• Tier 7: 500 (100)<br>• Tier 8: 2000 (400)"},
{"sid":"necromancy_loop_energy_recovery","text":"Raising Undead off.\n\nEnergy Cost and Gain per unit:\n• Tier 1: 5 (1)\n• Tier 2: 10 (2)\n• Tier 3: 25 (5)\n• Tier 4: 50 (10)\n• Tier 5: 100 (20)\n• Tier 6: 200 (40)\n• Tier 7: 500 (100)\n• Tier 8: 2000 (400)"},
{"sid":"tooltipHeroEnemy","text":"Enemy hero"},
{"sid":"tooltipHeroEnemy","text":"Enemy hero"},
{"sid":"tooltipCityEnemy","text":"Enemy city"},
{"sid":"tooltipCityEnemy","text":"Enemy city"},
Line 451: Line 451:
{"sid":"city_hold_win_lose_capture_city_you_daily","text":"Days until victory: {0}"},
{"sid":"city_hold_win_lose_capture_city_you_daily","text":"Days until victory: {0}"},
{"sid":"city_hold_win_lose_capture_city_info","text":"Days until game end: {0}"},
{"sid":"city_hold_win_lose_capture_city_info","text":"Days until game end: {0}"},
{"sid":"tournament_of_champions_start","text":"Tournament of Champions begins!<br>Points needed for victory: {0}"},
{"sid":"tournament_of_champions_start","text":"Tournament of Champions begins!\nPoints needed for victory: {0}"},
{"sid":"tournament_of_champions_day_before_fight","text":"Battle #{0}.<br>Days until the battle: {1}.<br>Current victory points: {2}"},
{"sid":"tournament_of_champions_day_before_fight","text":"Battle #{0}.\nDays until the battle: {1}.\nCurrent victory points: {2}"},
{"sid":"tournament_of_champions_last_day_before_fight","text":"Battle #{0} will begin after the end of this turn."},
{"sid":"tournament_of_champions_last_day_before_fight","text":"Battle #{0} will begin after the end of this turn."},
{"sid":"tournament_of_champions_win","text":"You won the battle! Points gained: {0}.<br>Points needed for victory: {1}.<br>Opponent’s points: {2}"},
{"sid":"tournament_of_champions_win","text":"You won the battle! Points gained: {0}.\nPoints needed for victory: {1}.\nOpponent’s points: {2}"},
{"sid":"tournament_of_champions_lose","text":"You lost the battle!<br>Points needed for victory: {0}.<br>Opponent’s points: {1}"},
{"sid":"tournament_of_champions_lose","text":"You lost the battle!\nPoints needed for victory: {0}.\nOpponent’s points: {1}"},
{"sid":"tournament_of_champions_info","text":"Current score: {0}:{1}.<br>Points needed for victory: {2}"},
{"sid":"tournament_of_champions_info","text":"Current score: {0}:{1}.\nPoints needed for victory: {2}"},
{"sid":"gladiator_arena_auto_registration","text":"All players were automatically enrolled in the fight."},
{"sid":"gladiator_arena_auto_registration","text":"All players were automatically enrolled in the fight."},
{"sid":"gladiator_arena_new_registration","text":"Player was automatically enrolled in the fight: {0}."},
{"sid":"gladiator_arena_new_registration","text":"Player was automatically enrolled in the fight: {0}."},
Line 476: Line 476:
{"sid":"info_start_new_turn","text":"New Turn Begins"},
{"sid":"info_start_new_turn","text":"New Turn Begins"},
{"sid":"info_start_your_turn","text":"Your Turn Begins"},
{"sid":"info_start_your_turn","text":"Your Turn Begins"},
{"sid":"tooltip_before_voting","text":"<b>Experimental feature.</b> Unpredictable results are possible.<br>Vote to enable or disable simultaneous turns."},
{"sid":"tooltip_before_voting","text":"<b>Experimental feature.</b> Unpredictable results are possible.\n\nVote to enable or disable simultaneous turns."},
{"sid":"tooltip_after_voting","text":"<b>Experimental feature.</b> Unpredictable results are possible.<br>Waiting for others to vote."},
{"sid":"tooltip_after_voting","text":"<b>Experimental feature.</b> Unpredictable results are possible.\n\nWaiting for others to vote."},
{"sid":"info_next_turn_mode_stepByStep","text":"Next turn, simultaneous turns will be disabled."},
{"sid":"info_next_turn_mode_stepByStep","text":"Next turn, simultaneous turns will be disabled."},
{"sid":"info_next_turn_mode_realtime","text":"Next turn, simultaneous turns will be enabled."},
{"sid":"info_next_turn_mode_realtime","text":"Next turn, simultaneous turns will be enabled."},
Line 601: Line 601:
{"sid":"ms_store_lobby_only_setting","text":"This setting can only be changed during lobby creation."},
{"sid":"ms_store_lobby_only_setting","text":"This setting can only be changed during lobby creation."},
{"sid":"ms_store_privilege_conflict","text":"Privilege conflict: The current user settings do not allow the use of this feature."},
{"sid":"ms_store_privilege_conflict","text":"Privilege conflict: The current user settings do not allow the use of this feature."},
{"sid":"ms_store_button_license_agreement_text","text":"When you play multiplayer, we create an online profile using your Xbox network account so we can handle matchmaking and rankings.<br>Other players may see your display name, profile picture and basic stats. You can reset or delete your multiplayer profile anytime in the game’s settings."},
{"sid":"ms_store_button_license_agreement_text","text":"When you play multiplayer, we create an online profile using your Xbox network account so we can handle matchmaking and rankings.\nOther players may see your display name, profile picture and basic stats. You can reset or delete your multiplayer profile anytime in the game’s settings."},
{"sid":"hotseat_next_player_start_turn","text":"Next player’s turn. Click anywhere to begin"},
{"sid":"hotseat_next_player_start_turn","text":"Next player’s turn. Click anywhere to begin"},
{"sid":"notification_restart_new_game_timer","text":"A player has requested a restart. Match restarting in {0} s"},
{"sid":"notification_restart_new_game_timer","text":"A player has requested a restart. Match restarting in {0} s"},
Line 657: Line 657:
{"sid":"broken_sync_content","text":"The client has desynchronized. A bug report was automatically submitted."},
{"sid":"broken_sync_content","text":"The client has desynchronized. A bug report was automatically submitted."},
{"sid":"broken_sync_request_restart","text":"Replay the current day ({0}/{1})"},
{"sid":"broken_sync_request_restart","text":"Replay the current day ({0}/{1})"},
{"sid":"broken_sync_lobby_notification","text":"Oops, something went wrong! The game cannot be continued.<br>If you have a save (including an autosave), try loading it in a new lobby to continue your adventure.<br>We’d appreciate it if you would send us a bug report and describe what happened — it will help us to fix the issue!"},
{"sid":"broken_sync_lobby_notification","text":"Oops, something went wrong! The game cannot be continued.\nIf you have a save (including an autosave), try loading it in a new lobby to continue your adventure.\nWe’d appreciate it if you would send us a bug report and describe what happened — it will help us to fix the issue!"},
{"sid":"broken_sync_matchmaking_notification","text":"Oops, something went wrong! The game cannot be continued.<br>Don’t worry — you can leave the match without any penalty.<br>We’d appreciate it if you would send us a bug report and describe what happened — it will help us to fix the issue!"},
{"sid":"broken_sync_matchmaking_notification","text":"Oops, something went wrong! The game cannot be continued.\nDon’t worry — you can leave the match without any penalty.\nWe’d appreciate it if you would send us a bug report and describe what happened — it will help us to fix the issue!"},
{"sid":"broken_sync_loading_data_content","text":"The client has desynchronized. The game cannot be continued."},
{"sid":"broken_sync_loading_data_content","text":"The client has desynchronized. The game cannot be continued."},
{"sid":"broken_sync_loading_data_notification","text":"Please do not close the game while data is being collected!"},
{"sid":"broken_sync_loading_data_notification","text":"Please do not close the game while data is being collected!"},
Line 670: Line 670:
{"sid":"connection_problem_header_enemy_reconnecting","text":"Your opponent is trying to reconnect..."},
{"sid":"connection_problem_header_enemy_reconnecting","text":"Your opponent is trying to reconnect..."},
{"sid":"connection_problem_header_enemy_disconnectedCompletely","text":"Your opponent has lost connection. Unable to restore connection."},
{"sid":"connection_problem_header_enemy_disconnectedCompletely","text":"Your opponent has lost connection. Unable to restore connection."},
{"sid":"connection_problem_text_before_kick_player","text":"Please wait…<br>You may leave the match, but it will count as a loss."},
{"sid":"connection_problem_text_before_kick_player","text":"Please wait…\nYou may leave the match, but it will count as a loss."},
{"sid":"connection_problem_text_before_kick_player_after_disc","text":"Unable to restore your connection.<br>You may leave the match, but it will count as a loss."},
{"sid":"connection_problem_text_before_kick_player_after_disc","text":"Unable to restore your connection.\nYou may leave the match, but it will count as a loss."},
{"sid":"connection_problem_text_before_kick_enemy_after_disc","text":"Your opponent is unable to restore their connection.<br>You may remove them from the match. If no other players remain, you win the game."},
{"sid":"connection_problem_text_before_kick_enemy_after_disc","text":"Your opponent is unable to restore their connection.\nYou may remove them from the match. If no other players remain, you win the game."},
{"sid":"wait_before_kick_player","text":"Please wait…<br>You can leave the match, but it will be counted as your loss."},
{"sid":"wait_before_kick_player","text":"Please wait…\nYou can leave the match, but it will be counted as your loss."},
{"sid":"kick_player_description","text":"Connection with the opponent has been lost.<br>You can remove them from the match. If no other players remain, you will win the game."},
{"sid":"kick_player_description","text":"Connection with the opponent has been lost.\nYou can remove them from the match. If no other players remain, you will win the game."},
{"sid":"time_to_recconect","text":"Time remaining to reconnect:"},
{"sid":"time_to_recconect","text":"Time remaining to reconnect:"},
{"sid":"button_kick","text":"Remove"},
{"sid":"button_kick","text":"Remove"},
Line 725: Line 725:
{"sid":"main_hud_new_turn","text":"End Day"},
{"sid":"main_hud_new_turn","text":"End Day"},
{"sid":"main_hud_list_city","text":"Number of Cities"},
{"sid":"main_hud_list_city","text":"Number of Cities"},
{"sid":"main_hud_list_hero","text":"Number of Heroes<br>Possible maximum: {0}"},
{"sid":"main_hud_list_hero","text":"Number of Heroes\nPossible maximum: {0}"},
{"sid":"main_hud_unit_menu_1","text":"Delete"},
{"sid":"main_hud_unit_menu_1","text":"Delete"},
{"sid":"main_hud_unit_menu_2","text":"Move"},
{"sid":"main_hud_unit_menu_2","text":"Move"},
Line 780: Line 780:
{"sid":"magic_guild_level_6","text":"High Neutral Magic Constellation"},
{"sid":"magic_guild_level_6","text":"High Neutral Magic Constellation"},
{"sid":"laws_level_plus","text":"You can enact Laws of this tier"},
{"sid":"laws_level_plus","text":"You can enact Laws of this tier"},
{"sid":"laws_level_minus","text":"You cannot enact Laws of this tier.<br>Spend the shown number of Seals to unlock them"},
{"sid":"laws_level_minus","text":"You cannot enact Laws of this tier.\nSpend the shown number of Seals to unlock them"},
{"sid":"laws_level_learn","text":"Required to Enact: {0}"},
{"sid":"laws_level_learn","text":"Required to Enact: {0}"},
{"sid":"battle_result_exp","text":"XP Gained"},
{"sid":"battle_result_exp","text":"XP Gained"},
Line 852: Line 852:
{"sid":"unitTraining","text":"Mentoring"},
{"sid":"unitTraining","text":"Mentoring"},
{"sid":"emotionWheelSettingsHeader","text":"Chat Wheel"},
{"sid":"emotionWheelSettingsHeader","text":"Chat Wheel"},
{"sid":"CampaignOneStepModeDesc","text":"Endless turn activated.<br>Turn End unavailable"},
{"sid":"CampaignOneStepModeDesc","text":"Endless turn activated.\nTurn End unavailable"},
{"sid":"help_text_laws_name","text":"Law Points"},
{"sid":"help_text_laws_name","text":"Law Points"},
{"sid":"help_text_laws","text":"Law points are a special resource used to activate your faction’s unique bonuses. They are generated by your cities and by heroes when they capture Global Map objects and or win battles (20% of the hero’s XP is converted into Law points).<br>When you accumulate enough points, you earn a Law Seal, which can be spent to enact a Law or saved to unlock more powerful, higher-tier Laws later."},
{"sid":"help_text_laws","text":"Law points are a special resource used to activate your faction’s unique bonuses. They are generated by your cities and by heroes when they capture Global Map objects and or win battles (20% of the hero’s XP is converted into Law points).\n\nWhen you accumulate enough points, you earn a Law Seal, which can be spent to enact a Law or saved to unlock more powerful, higher-tier Laws later."},
{"sid":"help_text_spells_name","text":"Astrology Points"},
{"sid":"help_text_spells_name","text":"Astrology Points"},
{"sid":"help_text_spells","text":"Astrology points are a special resource generated by your cities. They are used to learn high Neutral magic — powerful Global Map spells that also require the hero to meet specific level requirements.<br>When you accumulate enough points, you gain an Insight, which can be spent to unlock and learn a high Neutral spell."},
{"sid":"help_text_spells","text":"Astrology points are a special resource generated by your cities. They are used to learn high Neutral magic — powerful Global Map spells that also require the hero to meet specific level requirements.\n\nWhen you accumulate enough points, you gain an Insight, which can be spent to unlock and learn a high Neutral spell."},
{"sid":"fickle_shrine_text","text":"Are you sure you want to reset the hero’s skills and reselect them?"},
{"sid":"fickle_shrine_text","text":"Are you sure you want to reset the hero’s skills and reselect them?"},
{"sid":"map_tags_1","text":"Versus AI"},
{"sid":"map_tags_1","text":"Versus AI"},
Line 885: Line 885:
{"sid":"bug_rep_ui_list_category_6","text":"Other"},
{"sid":"bug_rep_ui_list_category_6","text":"Other"},
{"sid":"bug_rep_ui_title","text":"Title"},
{"sid":"bug_rep_ui_title","text":"Title"},
{"sid":"bug_rep_ui_description","text":"Detailed descripton of the problem:<br>Explain what happened in as much detail as possible.<br>Steps to reproduce:<br>Step 1: ...<br>Step 2: ...<br>Step 3: ...<br>Actual result: Describe what actually happened."},
{"sid":"bug_rep_ui_description","text":"Detailed descripton of the problem:\nExplain what happened in as much detail as possible.\nSteps to reproduce:\nStep 1: ...\nStep 2: ...\nStep 3: ...\nActual result: Describe what actually happened."},
{"sid":"bug_rep_ui_info","text":"Your Email / Discord"},
{"sid":"bug_rep_ui_info","text":"Your Email / Discord"},
{"sid":"bug_rep_ui_enter_text","text":"Enter text..."},
{"sid":"bug_rep_ui_enter_text","text":"Enter text..."},
Line 994: Line 994:
{"sid":"battle_show_info","text":"Hero Info"},
{"sid":"battle_show_info","text":"Hero Info"},
{"sid":"battle_show_info_block","text":"Not available"},
{"sid":"battle_show_info_block","text":"Not available"},
{"sid":"battle_focus_info","text":"Focus is a special resource used to activate creature and hero abilities.<br>To use an ability, the army spends Focus Charges.<br>1 Focus Charge = 6 Focus points.<br>The army generates Focus when its creatures attack or take damage:<br>• All creatures generate 1 Focus Point upon attacking, except for Melee creatures, which generate 2.<br>• All creatures generate 1 Focus Point upon taking Damage."},
{"sid":"battle_focus_info","text":"Focus is a special resource used to activate creature and hero abilities.\nTo use an ability, the army spends Focus Charges.\n1 Focus Charge = 6 Focus points.\n\nThe army generates Focus when its creatures attack or take damage:\n• All creatures generate 1 Focus Point upon attacking, except for Melee creatures, which generate 2.\n• All creatures generate 1 Focus Point upon taking Damage."},
{"sid":"victory_loc","text":"Victory"},
{"sid":"victory_loc","text":"Victory"},
{"sid":"defeat_loc","text":"Defeat"},
{"sid":"defeat_loc","text":"Defeat"},
Line 1,020: Line 1,020:
{"sid":"default_scenario_name_6","text":"Final Battle"},
{"sid":"default_scenario_name_6","text":"Final Battle"},
{"sid":"templates_description_default_scenario","text":"A classic scenario where you must defeat all your opponents."},
{"sid":"templates_description_default_scenario","text":"A classic scenario where you must defeat all your opponents."},
{"sid":"templates_description_pve_yin_yang","text":"<b>Best for singleplayer.</b><br>Defeat both your Light and Dark sides on the path to glory!"},
{"sid":"templates_description_pve_yin_yang","text":"<b>Best for singleplayer.</b>\nDefeat both your Light and Dark sides on the path to glory!"},
{"sid":"templates_description_pve_one_for_all","text":"<b>Best for singleplayer.</b><br>Defend the people of these lands against the enemy raids!"},
{"sid":"templates_description_pve_one_for_all","text":"<b>Best for singleplayer.</b>\nDefend the people of these lands against the enemy raids!"},
{"sid":"templates_description_pve_last_stand","text":"<b>Best for singleplayer.</b><br>You are the lord of the last foothold. Protect it from approaching enemies and defend your capital."},
{"sid":"templates_description_pve_last_stand","text":"<b>Best for singleplayer.</b>\nYou are the lord of the last foothold. Protect it from approaching enemies and defend your capital."},
{"sid":"templates_description_pve_nuclear","text":"<b>Best for singleplayer.</b><br>Defeat the enemies surrounding you before they grow strong enough to destroy the world!"},
{"sid":"templates_description_pve_nuclear","text":"<b>Best for singleplayer.</b>\nDefeat the enemies surrounding you before they grow strong enough to destroy the world!"},
{"sid":"templates_description_pve_hard_place","text":"<b>Best for singleplayer.</b><br>Survive between a rock and a hard place while the lords around you tear each other apart."},
{"sid":"templates_description_pve_hard_place","text":"<b>Best for singleplayer.</b>\nSurvive between a rock and a hard place while the lords around you tear each other apart."},
{"sid":"templates_description_pve_highway","text":"<b>Best for singleplayer.</b><br>Set out on an adventure full of danger and discoveries! Face the enemy hero and defeat them."},
{"sid":"templates_description_pve_highway","text":"<b>Best for singleplayer.</b>\nSet out on an adventure full of danger and discoveries! Face the enemy hero and defeat them."},
{"sid":"templates_description_pve_sworn","text":"<b>Best for singleplayer.</b><br>Pass judgement on two outlaws hiding in these lands. But keep your eyes wide open — evil is rising!"},
{"sid":"templates_description_pve_sworn","text":"<b>Best for singleplayer.</b>\nPass judgement on two outlaws hiding in these lands. But keep your eyes wide open — evil is rising!"},
{"sid":"templates_description_pve_junction","text":"<b>Best for singleplayer.</b><br>Choose your path wisely, for only one leads to victory! Beware the vagabonds roaming the roads, for you must defeat them."},
{"sid":"templates_description_pve_junction","text":"<b>Best for singleplayer.</b>\nChoose your path wisely, for only one leads to victory! Beware the vagabonds roaming the roads, for you must defeat them."},
{"sid":"templates_description_pve_all_around","text":"<b>Best for singleplayer.</b><br>Withstand the onslaught of multiple enemies as a solitary adventurer, and prove you are the strongest among them!"},
{"sid":"templates_description_pve_all_around","text":"<b>Best for singleplayer.</b>\nWithstand the onslaught of multiple enemies as a solitary adventurer, and prove you are the strongest among them!"},
{"sid":"templates_description_pve_staircase","text":"<b>Best for singleplayer.</b><br>Reach the top, confront your opponents, and crush everyone you meet along the way!"},
{"sid":"templates_description_pve_staircase","text":"<b>Best for singleplayer.</b>\nReach the top, confront your opponents, and crush everyone you meet along the way!"},
{"sid":"templates_description_jebus_cross","text":"This template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle."},
{"sid":"templates_description_jebus_cross","text":"This template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle."},
{"sid":"templates_description_harmony","text":"Defeat the opponent’s hero and seize their starting city to secure victory in the final battle. Protect your own capital at all costs!"},
{"sid":"templates_description_harmony","text":"Defeat the opponent’s hero and seize their starting city to secure victory in the final battle. Protect your own capital at all costs!"},
Line 1,150: Line 1,150:
{"sid":"buttonBuildingModTip","text":"Pick one upgrade"},
{"sid":"buttonBuildingModTip","text":"Pick one upgrade"},
{"sid":"base_class_living","text":"Living"},
{"sid":"base_class_living","text":"Living"},
{"sid":"base_class_living_description","text":"A fully sentient inhabitant of Jadame.<br>Morale range: –{1} to {0}.<br>Luck range: –{3} to {2}.<br>Fallen Living creatures count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_living_description","text":"A fully sentient inhabitant of Jadame.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Living creatures count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_magic_creature","text":"Magic Creature"},
{"sid":"base_class_magic_creature","text":"Magic Creature"},
{"sid":"base_class_magic_creature_description","text":"A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.<br>Morale range: –{1} to {0}.<br>Luck range: –{3} to {2}.<br>Fallen Magic Creatures count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_magic_creature_description","text":"A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Magic Creatures count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_dragon","text":"Dragon"},
{"sid":"base_class_dragon","text":"Dragon"},
{"sid":"base_class_dragon_description","text":"A powerful ancient creature, often intelligent and imbued with wondrous magic.<br>Morale range: {1} to {0}.<br>Luck range: {3} to {2}.<br>Fallen Dragons count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_dragon_description","text":"A powerful ancient creature, often intelligent and imbued with wondrous magic.\n\nMorale range: {1} to {0}.\nLuck range: {3} to {2}.\n\nFallen Dragons count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_demon","text":"Hive Spawn"},
{"sid":"base_class_demon","text":"Hive Spawn"},
{"sid":"base_class_demon_description","text":"A part of a hivemind that serves a powerful lord from beyond.<br>Morale range: –{1} to {0}.<br>Luck range: –{3} to {2}.<br>Fallen Hive Spawn count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_demon_description","text":"A part of a hivemind that serves a powerful lord from beyond.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Hive Spawn count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_undead","text":"Undead"},
{"sid":"base_class_undead","text":"Undead"},
{"sid":"base_class_undead_description","text":"A creature or person whose life has been prolonged by unnatural means.<br>Morale: Always neutral.<br>Luck range: –{1} to {0}.<br>Fallen Undead do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_undead_description","text":"A creature or person whose life has been prolonged by unnatural means.\n\nMorale: Always neutral.\nLuck range: –{1} to {0}.\n\nFallen Undead do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_embodiment","text":"Embodiment"},
{"sid":"base_class_embodiment","text":"Embodiment"},
{"sid":"base_class_embodiment_description","text":"A spirit, soul, or other intangible power that has coalesced into material form.<br>Morale range: –{1} to {0}.<br>Luck range: –{3} to {2}.<br>Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_embodiment_description","text":"A spirit, soul, or other intangible power that has coalesced into material form.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Embodiments do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_construct","text":"Construct"},
{"sid":"base_class_construct","text":"Construct"},
{"sid":"base_class_construct_description","text":"Inert matter that has been reanimated with magic or other means.<br>Morale: Always neutral.<br>Luck: Always neutral.<br>Fallen Constructs do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_construct_description","text":"Inert matter that has been reanimated with magic or other means.\n\nMorale: Always neutral.\nLuck: Always neutral.\n\nFallen Constructs do NOT count towards the power of Necromancy reanimation after battle."},
{"sid":"base_class_caster","text":"Ability Mastery"},
{"sid":"base_class_caster","text":"Ability Mastery"},
{"sid":"base_class_caster_description","text":"Can use active abilities in battle."},
{"sid":"base_class_caster_description","text":"Can use active abilities in battle."},
Line 1,172: Line 1,172:
{"sid":"base_passive_remote_attack_description","text":"Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target."},
{"sid":"base_passive_remote_attack_description","text":"Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target."},
{"sid":"base_passive_remote_attack_penalty_name","text":"Long Reach"},
{"sid":"base_passive_remote_attack_penalty_name","text":"Long Reach"},
{"sid":"base_passive_remote_attack_penalty_description","text":"Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the user next to the target.<br>Melee Attack deals –{0} Damage."},
{"sid":"base_passive_remote_attack_penalty_description","text":"Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the user next to the target.\nMelee Attack deals –{0} Damage."},
{"sid":"base_passive_ranged_attack_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_description","text":"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –{3}% Melee Damage.<br>Targets {0} or more hexes away take –{1}% Damage per hex (up to –{2}%)."},
{"sid":"base_passive_ranged_attack_description","text":"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –{3}% Melee Damage.\nTargets {0} or more hexes away take –{1}% Damage per hex (up to –{2}%)."},
{"sid":"base_passive_ranged_attack_no_range_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_range_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_range_description","text":"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –{0}% Melee Damage."},
{"sid":"base_passive_ranged_attack_no_range_description","text":"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –{0}% Melee Damage."},
{"sid":"base_passive_ranged_attack_no_close_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_close_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_close_description","text":"Can attack enemies at any range. <br>Targets {0} or more hexes away take –{1}% Damage per hex (up to –{2}%)."},
{"sid":"base_passive_ranged_attack_no_close_description","text":"Can attack enemies at any range. \nTargets {0} or more hexes away take –{1}% Damage per hex (up to –{2}%)."},
{"sid":"base_passive_ranged_attack_no_range_close_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_range_close_name","text":"Ranged Attack"},
{"sid":"base_passive_ranged_attack_no_range_close_description","text":"Can attack enemies at any range."},
{"sid":"base_passive_ranged_attack_no_range_close_description","text":"Can attack enemies at any range."},
Line 1,365: Line 1,365:
{"sid":"ability_no_start_no_turn","text":"Does not end the turn. Can only be used after “Awaken.”"},
{"sid":"ability_no_start_no_turn","text":"Does not end the turn. Can only be used after “Awaken.”"},
{"sid":"sideEnergy_name","text":"Focus Points and Charges"},
{"sid":"sideEnergy_name","text":"Focus Points and Charges"},
{"sid":"sideEnergy_desc","text":"By performing attacks or taking Damage, creatures generate Focus Points, which accumulate into Focus Charges. Creatures and heroes can spend Focus Charges to activate abilities.<br>• All creatures generate 1 Focus Point upon attacking, except for Melee creatures, which generate 2.<br>• All creatures generate 1 Focus Point upon taking Damage."},
{"sid":"sideEnergy_desc","text":"By performing attacks or taking Damage, creatures generate Focus Points, which accumulate into Focus Charges. Creatures and heroes can spend Focus Charges to activate abilities.\n\n• All creatures generate 1 Focus Point upon attacking, except for Melee creatures, which generate 2.\n• All creatures generate 1 Focus Point upon taking Damage."},
{"sid":"esquire_name","text":"Swordsman"},
{"sid":"esquire_name","text":"Swordsman"},
{"sid":"esquire_upg_name","text":"Guard Captain"},
{"sid":"esquire_upg_name","text":"Guard Captain"},
Line 1,371: Line 1,371:
{"sid":"esquire_narrativeDescription","text":"The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock."},
{"sid":"esquire_narrativeDescription","text":"The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock."},
{"sid":"esquire_upg_narrativeDescription","text":"All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings."},
{"sid":"esquire_upg_narrativeDescription","text":"All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings."},
{"sid":"esquire_upg_alt_narrativeDescription","text":"Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.<br>A bit strange, if not ambitious."},
{"sid":"esquire_upg_alt_narrativeDescription","text":"Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.\n\nA bit strange, if not ambitious."},
{"sid":"esquire_passive_1_name","text":"Anointed for Defense"},
{"sid":"esquire_passive_1_name","text":"Anointed for Defense"},
{"sid":"esquire_passive_1_description","text":"Whenever this creature gains a positive effect, its Defense increases by {0} until the end of the battle."},
{"sid":"esquire_passive_1_description","text":"Whenever this creature gains a positive effect, its Defense increases by {0} until the end of the battle."},
Line 1,381: Line 1,381:
{"sid":"crossbowman_narrativeDescription","text":"Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes."},
{"sid":"crossbowman_narrativeDescription","text":"Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes."},
{"sid":"crossbowman_upg_narrativeDescription","text":"Austringers and their falcons possess razor‑sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls."},
{"sid":"crossbowman_upg_narrativeDescription","text":"Austringers and their falcons possess razor‑sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls."},
{"sid":"crossbowman_upg_alt_narrativeDescription","text":"Neither blessings nor gentle arts win wars — metallurgy does.<br>The Church teaches self‑perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge."},
{"sid":"crossbowman_upg_alt_narrativeDescription","text":"Neither blessings nor gentle arts win wars — metallurgy does.\n\nThe Church teaches self‑perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge."},
{"sid":"crossbowman_passive_1_name","text":"View from the Heavens"},
{"sid":"crossbowman_passive_1_name","text":"View from the Heavens"},
{"sid":"crossbowman_passive_1_description","text":"Increases the hero’s sight radius by {0} while this creature is in their army. This effect <b>does not</b> stack."},
{"sid":"crossbowman_passive_1_description","text":"Increases the hero’s sight radius by {0} while this creature is in their army. This effect <b>does not</b> stack."},
{"sid":"crossbowman_ability_1_name","text":"Fine Bolts"},
{"sid":"crossbowman_ability_1_name","text":"Fine Bolts"},
{"sid":"crossbowman_ability_1_description","text":"Deals +{0}% Ranged Damage.<br>Duration: {1} round(s)."},
{"sid":"crossbowman_ability_1_description","text":"Deals +{0}% Ranged Damage.\nDuration: {1} round(s)."},
{"sid":"crossbowman_ability_2_name","text":"Piercing Shot"},
{"sid":"crossbowman_ability_2_name","text":"Piercing Shot"},
{"sid":"crossbowman_ability_2_description","text":"Deals {1}% basic attack Damage ({2}–{3}). The target takes +{0}% Damage until the end of the round."},
{"sid":"crossbowman_ability_2_description","text":"Deals {1}% basic attack Damage ({2}–{3}). The target takes +{0}% Damage until the end of the round."},
Line 1,397: Line 1,397:
{"sid":"griffin_passive_1_description","text":"Counterattacks each time an adjacent enemy attacks a friendly creature."},
{"sid":"griffin_passive_1_description","text":"Counterattacks each time an adjacent enemy attacks a friendly creature."},
{"sid":"griffin_ability_1_name","text":"Valiant Cry"},
{"sid":"griffin_ability_1_name","text":"Valiant Cry"},
{"sid":"griffin_ability_1_description","text":"This creature’s Attack increases by {0} and Initiative by {1}. Caw!<br>Duration: {2} round(s)."},
{"sid":"griffin_ability_1_description","text":"This creature’s Attack increases by {0} and Initiative by {1}. Caw!\nDuration: {2} round(s)."},
{"sid":"lightweaver_name","text":"Lightweaver"},
{"sid":"lightweaver_name","text":"Lightweaver"},
{"sid":"lightweaver_upg_name","text":"Hierophant"},
{"sid":"lightweaver_upg_name","text":"Hierophant"},
Line 1,407: Line 1,407:
{"sid":"lightweaver_passive_1_description","text":"Whenever this creature gains a positive effect, it gains +{0} Damage until the end of the battle."},
{"sid":"lightweaver_passive_1_description","text":"Whenever this creature gains a positive effect, it gains +{0} Damage until the end of the battle."},
{"sid":"lightweaver_ability_1_name","text":"Inner Glow"},
{"sid":"lightweaver_ability_1_name","text":"Inner Glow"},
{"sid":"lightweaver_ability_1_description","text":"Increases target friendly creature’s Attack and Defense by {0}, Speed and Initiative by {1}.<br>Duration: {2} round(s)."},
{"sid":"lightweaver_ability_1_description","text":"Increases target friendly creature’s Attack and Defense by {0}, Speed and Initiative by {1}.\nDuration: {2} round(s)."},
{"sid":"lightweaver_ability_2_name","text":"Holy Ablution"},
{"sid":"lightweaver_ability_2_name","text":"Holy Ablution"},
{"sid":"lightweaver_ability_2_description","text":"Dispels all negative effects from all friendly creatures and fully restores their HP."},
{"sid":"lightweaver_ability_2_description","text":"Dispels all negative effects from all friendly creatures and fully restores their HP."},
{"sid":"lightweaver_ability_4_name","text":"Exaltation"},
{"sid":"lightweaver_ability_4_name","text":"Exaltation"},
{"sid":"lightweaver_ability_4_description","text":"Target friendly creature deals maximum Damage.<br>Duration: {0} round(s)."},
{"sid":"lightweaver_ability_4_description","text":"Target friendly creature deals maximum Damage.\nDuration: {0} round(s)."},
{"sid":"sunlight_cavalry_name","text":"Cavalry"},
{"sid":"sunlight_cavalry_name","text":"Cavalry"},
{"sid":"sunlight_cavalry_upg_name","text":"Noble Cavalry"},
{"sid":"sunlight_cavalry_upg_name","text":"Noble Cavalry"},
{"sid":"sunlight_cavalry_upg_alt_name","text":"Sunspear Cavalry"},
{"sid":"sunlight_cavalry_upg_alt_name","text":"Sunspear Cavalry"},
{"sid":"sunlight_cavalry_narrativeDescription","text":"If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks."},
{"sid":"sunlight_cavalry_narrativeDescription","text":"If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks."},
{"sid":"sunlight_cavalry_upg_narrativeDescription","text":"The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor.<br>A noble, yet baseless claim."},
{"sid":"sunlight_cavalry_upg_narrativeDescription","text":"The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor.\n\nA noble, yet baseless claim."},
{"sid":"sunlight_cavalry_upg_alt_narrativeDescription","text":"Clad in the finest armor a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!"},
{"sid":"sunlight_cavalry_upg_alt_narrativeDescription","text":"Clad in the finest armor a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!"},
{"sid":"sunlight_cavalry_passive_1_name","text":"Inspiring"},
{"sid":"sunlight_cavalry_passive_1_name","text":"Inspiring"},
Line 1,425: Line 1,425:
{"sid":"sunlight_cavalry_passive_3_description","text":"Whenever this creature gains a positive effect, its Attack increases by {0} until the end of the battle."},
{"sid":"sunlight_cavalry_passive_3_description","text":"Whenever this creature gains a positive effect, its Attack increases by {0} until the end of the battle."},
{"sid":"sunlight_cavalry_ability_1_name","text":"Charge!"},
{"sid":"sunlight_cavalry_ability_1_name","text":"Charge!"},
{"sid":"sunlight_cavalry_ability_1_description","text":"Increases Speed and Initiative of all friendly creatures by {0}.<br>Duration: {1} round(s)."},
{"sid":"sunlight_cavalry_ability_1_description","text":"Increases Speed and Initiative of all friendly creatures by {0}.\nDuration: {1} round(s)."},
{"sid":"inquisitor_name","text":"Inquisitor"},
{"sid":"inquisitor_name","text":"Inquisitor"},
{"sid":"inquisitor_upg_name","text":"Mother Superior"},
{"sid":"inquisitor_upg_name","text":"Mother Superior"},
Line 1,435: Line 1,435:
{"sid":"inquisitor_passive_1_description","text":"This creature generates +{0} Focus Point(s) when taking Damage."},
{"sid":"inquisitor_passive_1_description","text":"This creature generates +{0} Focus Point(s) when taking Damage."},
{"sid":"inquisitor_ability_1_name","text":"Infuse Armor"},
{"sid":"inquisitor_ability_1_name","text":"Infuse Armor"},
{"sid":"inquisitor_ability_1_description","text":"Increases this creature’s Defense by {0} and Speed by {1}, and dispels any negative effects that restrict movement.<br>Duration: {2} round(s)."},
{"sid":"inquisitor_ability_1_description","text":"Increases this creature’s Defense by {0} and Speed by {1}, and dispels any negative effects that restrict movement.\nDuration: {2} round(s)."},
{"sid":"inquisitor_ability_2_name","text":"Celestial Flail"},
{"sid":"inquisitor_ability_2_name","text":"Celestial Flail"},
{"sid":"inquisitor_ability_2_description","text":"Hits the target and all adjacent enemies."},
{"sid":"inquisitor_ability_2_description","text":"Hits the target and all adjacent enemies."},
Line 1,444: Line 1,444:
{"sid":"angel_upg_alt_name","text":"Apotheosis"},
{"sid":"angel_upg_alt_name","text":"Apotheosis"},
{"sid":"angel_narrativeDescription","text":"The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight."},
{"sid":"angel_narrativeDescription","text":"The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight."},
{"sid":"angel_upg_narrativeDescription","text":"The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities.<br>But, of course, that’s just a theory among us scholarly minds."},
{"sid":"angel_upg_narrativeDescription","text":"The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities.\n\nBut, of course, that’s just a theory among us scholarly minds."},
{"sid":"angel_upg_alt_narrativeDescription","text":"A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals that made the real angels abandon the Church: unbridled zealotry and intolerance for non‑believers."},
{"sid":"angel_upg_alt_narrativeDescription","text":"A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals that made the real angels abandon the Church: unbridled zealotry and intolerance for non‑believers."},
{"sid":"angel_passive_1_name","text":"Forging Perfection"},
{"sid":"angel_passive_1_name","text":"Forging Perfection"},
{"sid":"angel_passive_1_description","text":"Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.<br>The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once."},
{"sid":"angel_passive_1_description","text":"Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.\nThe effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once."},
{"sid":"angel_passive_2_name","text":"Purity Aura"},
{"sid":"angel_passive_2_name","text":"Purity Aura"},
{"sid":"angel_passive_2_description","text":"This creature and adjacent friendly creatures are immune to all negative effects."},
{"sid":"angel_passive_2_description","text":"This creature and adjacent friendly creatures are immune to all negative effects."},
Line 1,461: Line 1,461:
{"sid":"skeleton_narrativeDescription","text":"Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience."},
{"sid":"skeleton_narrativeDescription","text":"Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience."},
{"sid":"skeleton_upg_narrativeDescription","text":"With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled."},
{"sid":"skeleton_upg_narrativeDescription","text":"With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled."},
{"sid":"skeleton_upg_alt_narrativeDescription","text":"Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.<br>After all, it is always easier to repel would‑be assailants from afar."},
{"sid":"skeleton_upg_alt_narrativeDescription","text":"Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.\n\nAfter all, it is always easier to repel would‑be assailants from afar."},
{"sid":"flicker_name","text":"Wight"},
{"sid":"flicker_name","text":"Wight"},
{"sid":"flicker_upg_name","text":"Wraith"},
{"sid":"flicker_upg_name","text":"Wraith"},
Line 1,471: Line 1,471:
{"sid":"flicker_passive_1_description","text":"Each attack converts {0}% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack."},
{"sid":"flicker_passive_1_description","text":"Each attack converts {0}% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack."},
{"sid":"flicker_passive_2_name","text":"Nightmares"},
{"sid":"flicker_passive_2_name","text":"Nightmares"},
{"sid":"flicker_passive_2_description","text":"Attacks curse the target. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. <br>Duration: {1} round(s)."},
{"sid":"flicker_passive_2_description","text":"Attacks curse the target. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"flicker_ability_1_name","text":"Howl of the Banshee"},
{"sid":"flicker_ability_1_name","text":"Howl of the Banshee"},
{"sid":"flicker_ability_1_description","text":"Forces the target enemy creature to move to a random free hex, if possible."},
{"sid":"flicker_ability_1_description","text":"Forces the target enemy creature to move to a random free hex, if possible."},
Line 1,477: Line 1,477:
{"sid":"pet_upg_name","text":"Barghest"},
{"sid":"pet_upg_name","text":"Barghest"},
{"sid":"pet_upg_alt_name","text":"Armored Hound"},
{"sid":"pet_upg_alt_name","text":"Armored Hound"},
{"sid":"pet_narrativeDescription","text":"Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. <br>Dogs feel no torment in undeath — is there a greater fate than to remain by their master’s side for eternity?"},
{"sid":"pet_narrativeDescription","text":"Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. \n\nDogs feel no torment in undeath — is there a greater fate than to remain by their master’s side for eternity?"},
{"sid":"pet_upg_narrativeDescription","text":"Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.<br>Of course, it’s just a folk legend... isn’t it?"},
{"sid":"pet_upg_narrativeDescription","text":"Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.\n\nOf course, it’s just a folk legend... isn’t it?"},
{"sid":"pet_upg_alt_narrativeDescription","text":"Risen hounds are more precious than gold to certain vampires, treasured as armored guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life."},
{"sid":"pet_upg_alt_narrativeDescription","text":"Risen hounds are more precious than gold to certain vampires, treasured as armored guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life."},
{"sid":"pet_passive_1_name","text":"Bone Crusher"},
{"sid":"pet_passive_1_name","text":"Bone Crusher"},
Line 1,485: Line 1,485:
{"sid":"pet_passive_2_description","text":"Whenever a friendly creature dies, this creature gains +{0} Defense until the end of battle."},
{"sid":"pet_passive_2_description","text":"Whenever a friendly creature dies, this creature gains +{0} Defense until the end of battle."},
{"sid":"pet_passive_3_name","text":"Lacerated Wounds"},
{"sid":"pet_passive_3_name","text":"Lacerated Wounds"},
{"sid":"pet_passive_3_description","text":"Attacks wound the target. Wounded creatures take {0} Damage at the start of their turn. This effect is stackable. <br>Duration: {1} round(s)."},
{"sid":"pet_passive_3_description","text":"Attacks wound the target. Wounded creatures take {0} Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"pet_ability_2_name","text":"Call the Pack"},
{"sid":"pet_ability_2_name","text":"Call the Pack"},
{"sid":"pet_ability_2_description","text":"This creature adds {0} temporary unit(s) to its stack."},
{"sid":"pet_ability_2_description","text":"This creature adds {0} temporary unit(s) to its stack."},
Line 1,491: Line 1,491:
{"sid":"graverobber_upg_name","text":"Merchant of Death"},
{"sid":"graverobber_upg_name","text":"Merchant of Death"},
{"sid":"graverobber_upg_alt_name","text":"Kennelmaster"},
{"sid":"graverobber_upg_alt_name","text":"Kennelmaster"},
{"sid":"graverobber_narrativeDescription","text":"Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the already‑dead or creating new corpses.<br>Their constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves."},
{"sid":"graverobber_narrativeDescription","text":"Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the already‑dead or creating new corpses.\n\nTheir constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves."},
{"sid":"graverobber_upg_narrativeDescription","text":"Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death have mastered the alchemical arts needed to capture only the most prized and love‑stricken samples."},
{"sid":"graverobber_upg_narrativeDescription","text":"Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death have mastered the alchemical arts needed to capture only the most prized and love‑stricken samples."},
{"sid":"graverobber_upg_alt_narrativeDescription","text":"Vampires can be quite eccentric; their refusal to accept the flow of time leads them to hire resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with."},
{"sid":"graverobber_upg_alt_narrativeDescription","text":"Vampires can be quite eccentric; their refusal to accept the flow of time leads them to hire resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with."},
Line 1,497: Line 1,497:
{"sid":"graverobber_passive_1_description","text":"Whenever a friendly creature dies, generate {0} Focus Point(s)"},
{"sid":"graverobber_passive_1_description","text":"Whenever a friendly creature dies, generate {0} Focus Point(s)"},
{"sid":"graverobber_passive_2_name","text":"Blighted Corpses"},
{"sid":"graverobber_passive_2_name","text":"Blighted Corpses"},
{"sid":"graverobber_passive_2_description","text":"Long Reach attacks poison the target. Poisoned creatures take {0} Magic Damage at the start of their turn. This effect is stackable. <br>Duration: {1} round(s)."},
{"sid":"graverobber_passive_2_description","text":"Long Reach attacks poison the target. Poisoned creatures take {0} Magic Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"graverobber_ability_1_name","text":"Dig Up Bones"},
{"sid":"graverobber_ability_1_name","text":"Dig Up Bones"},
{"sid":"graverobber_ability_1_description","text":"Summons {0} Skeleton(s) on an adjacent hex. They disappear after the battle."},
{"sid":"graverobber_ability_1_description","text":"Summons {0} Skeleton(s) on an adjacent hex. They disappear after the battle."},
Line 1,505: Line 1,505:
{"sid":"graverobber_ability_3_description","text":"Summons {0} Undead Pet(s) on an adjacent hex. They disappear after the battle."},
{"sid":"graverobber_ability_3_description","text":"Summons {0} Undead Pet(s) on an adjacent hex. They disappear after the battle."},
{"sid":"graverobber_ability_4_name","text":"Hail!"},
{"sid":"graverobber_ability_4_name","text":"Hail!"},
{"sid":"graverobber_ability_4_description","text":"Marks an enemy, causing them always take maximum Damage.<br>Duration: {0} round(s)."},
{"sid":"graverobber_ability_4_description","text":"Marks an enemy, causing them always take maximum Damage.\nDuration: {0} round(s)."},
{"sid":"lich_name","text":"Lich"},
{"sid":"lich_name","text":"Lich"},
{"sid":"lich_upg_name","text":"Pestilent Lich"},
{"sid":"lich_upg_name","text":"Pestilent Lich"},
{"sid":"lich_upg_alt_name","text":"Sanguine Lich"},
{"sid":"lich_upg_alt_name","text":"Sanguine Lich"},
{"sid":"lich_narrativeDescription","text":"A self‑risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world.<br>On Jadame, they also delve into time‑turning magic — necromancy is not the only way to persist in this world, after all."},
{"sid":"lich_narrativeDescription","text":"A self‑risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world.\n\nOn Jadame, they also delve into time‑turning magic — necromancy is not the only way to persist in this world, after all."},
{"sid":"lich_upg_narrativeDescription","text":"Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts.<br>Perhaps life and death are not opposites, but two faces of one card."},
{"sid":"lich_upg_narrativeDescription","text":"Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts.\n\nPerhaps life and death are not opposites, but two faces of one card."},
{"sid":"lich_upg_alt_narrativeDescription","text":"Necromancers make the finest healers, for the force of life is simply the power of death rewound.<br>Yet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell."},
{"sid":"lich_upg_alt_narrativeDescription","text":"Necromancers make the finest healers, for the force of life is simply the power of death rewound.\n\nYet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell."},
{"sid":"lich_passive_1_name","text":"Unlife, Undeath"},
{"sid":"lich_passive_1_name","text":"Unlife, Undeath"},
{"sid":"lich_passive_1_description","text":"Each attack restores {0}% Damage dealt as HP to all friendly creatures."},
{"sid":"lich_passive_1_description","text":"Each attack restores {0}% Damage dealt as HP to all friendly creatures."},
Line 1,539: Line 1,539:
{"sid":"vampire_upg_name","text":"Vampire Lord"},
{"sid":"vampire_upg_name","text":"Vampire Lord"},
{"sid":"vampire_upg_alt_name","text":"Vampire Scholar"},
{"sid":"vampire_upg_alt_name","text":"Vampire Scholar"},
{"sid":"vampire_narrativeDescription","text":"The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.<br>The draconic society of Garrote Gorge, however, dismisses such imperious notions."},
{"sid":"vampire_narrativeDescription","text":"The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.\n\nThe draconic society of Garrote Gorge, however, dismisses such imperious notions."},
{"sid":"vampire_upg_narrativeDescription","text":"Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular.<br>The decadence of nobles fuels their midnight ascension into darkness."},
{"sid":"vampire_upg_narrativeDescription","text":"Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular.\n\nThe decadence of nobles fuels their midnight ascension into darkness."},
{"sid":"vampire_upg_alt_narrativeDescription","text":"Some vampires view their condition as an opportunity, delving into study of the powers hidden within blood. Their experiments make them dangerously unpredictable."},
{"sid":"vampire_upg_alt_narrativeDescription","text":"Some vampires view their condition as an opportunity, delving into study of the powers hidden within blood. Their experiments make them dangerously unpredictable."},
{"sid":"vampire_passive_1_name","text":"Vampirism"},
{"sid":"vampire_passive_1_name","text":"Vampirism"},
Line 1,552: Line 1,552:
{"sid":"elf_tracker_upg_alt_name","text":"Faun Warrior"},
{"sid":"elf_tracker_upg_alt_name","text":"Faun Warrior"},
{"sid":"elf_tracker_narrativeDescription","text":"The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need."},
{"sid":"elf_tracker_narrativeDescription","text":"The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need."},
{"sid":"elf_tracker_upg_narrativeDescription","text":"In the dense forest of the Murmurwoods, silence reigns; long‑range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors.<br>It is strongly advised to be their guest, not their target."},
{"sid":"elf_tracker_upg_narrativeDescription","text":"In the dense forest of the Murmurwoods, silence reigns; long‑range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors.\n\nIt is strongly advised to be their guest, not their target."},
{"sid":"elf_tracker_upg_alt_narrativeDescription","text":"For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury."},
{"sid":"elf_tracker_upg_alt_narrativeDescription","text":"For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury."},
{"sid":"elf_tracker_ability_1_name","text":"Nature’s Fury"},
{"sid":"elf_tracker_ability_1_name","text":"Nature’s Fury"},
Line 1,573: Line 1,573:
{"sid":"ent_upg_name","text":"Fungal Iriyad"},
{"sid":"ent_upg_name","text":"Fungal Iriyad"},
{"sid":"ent_upg_alt_name","text":"Crystal Iriyad"},
{"sid":"ent_upg_alt_name","text":"Crystal Iriyad"},
{"sid":"ent_narrativeDescription","text":"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.<br>Vine iriyads are the earthkin’s preferred vessels for exploration."},
{"sid":"ent_narrativeDescription","text":"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.\n\nVine iriyads are the earthkin’s preferred vessels for exploration."},
{"sid":"ent_upg_narrativeDescription","text":"Elementalists say that each element has two aspects.<br>The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace."},
{"sid":"ent_upg_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace."},
{"sid":"ent_upg_alt_narrativeDescription","text":"Elementalists say that each element has two aspects.<br>The second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial."},
{"sid":"ent_upg_alt_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial."},
{"sid":"ent_passive_1_name","text":"Embodiment of Earth"},
{"sid":"ent_passive_1_name","text":"Embodiment of Earth"},
{"sid":"ent_passive_1_description","text":"This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells."},
{"sid":"ent_passive_1_description","text":"This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells."},
Line 1,595: Line 1,595:
{"sid":"aqualotl_upg_name","text":"Vernal Naiad"},
{"sid":"aqualotl_upg_name","text":"Vernal Naiad"},
{"sid":"aqualotl_upg_alt_name","text":"Brumal Naiad"},
{"sid":"aqualotl_upg_alt_name","text":"Brumal Naiad"},
{"sid":"aqualotl_narrativeDescription","text":"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.<br>Waterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody."},
{"sid":"aqualotl_narrativeDescription","text":"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.\n\nWaterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody."},
{"sid":"aqualotl_upg_narrativeDescription","text":"To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.<br>To a vernal naiad, it is a pure joy to take such worries away."},
{"sid":"aqualotl_upg_narrativeDescription","text":"To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.\n\nTo a vernal naiad, it is a pure joy to take such worries away."},
{"sid":"aqualotl_upg_alt_narrativeDescription","text":"Water sustains life, but it can just as easily take it away. Cold, cruel and unyielding, a single shard of ice can spell the doom of a nation.<br>To a brumal naiad, only those who survive the winter deserve to endure."},
{"sid":"aqualotl_upg_alt_narrativeDescription","text":"Water sustains life, but it can just as easily take it away. Cold, cruel and unyielding, a single shard of ice can spell the doom of a nation.\n\nTo a brumal naiad, only those who survive the winter deserve to endure."},
{"sid":"aqualotl_passive_1_name","text":"Embodiment of Water"},
{"sid":"aqualotl_passive_1_name","text":"Embodiment of Water"},
{"sid":"aqualotl_passive_1_description","text":"This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”"},
{"sid":"aqualotl_passive_1_description","text":"This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”"},
Line 1,611: Line 1,611:
{"sid":"aqualotl_ability_4_description","text":"Dispels the chosen summoned creature or temporary stacks."},
{"sid":"aqualotl_ability_4_description","text":"Dispels the chosen summoned creature or temporary stacks."},
{"sid":"aqualotl_ability_5_name","text":"Whirlpool"},
{"sid":"aqualotl_ability_5_name","text":"Whirlpool"},
{"sid":"aqualotl_ability_5_description","text":"Confuses the target enemy. While Confused, their Speed and Initiative are reduced by {0}.<br>Duration: {1} round(s)."},
{"sid":"aqualotl_ability_5_description","text":"Confuses the target enemy. While Confused, their Speed and Initiative are reduced by {0}.\nDuration: {1} round(s)."},
{"sid":"druid_name","text":"Herbomancer"},
{"sid":"druid_name","text":"Herbomancer"},
{"sid":"druid_upg_name","text":"Sporemancer"},
{"sid":"druid_upg_name","text":"Sporemancer"},
Line 1,625: Line 1,625:
{"sid":"druid_ability_1_description","text":"Once per battle, spends all Focus Charges to restore the hero’s mana: {0} for each Focus Charge spent."},
{"sid":"druid_ability_1_description","text":"Once per battle, spends all Focus Charges to restore the hero’s mana: {0} for each Focus Charge spent."},
{"sid":"druid_ability_2_name","text":"Swarm of Bees"},
{"sid":"druid_ability_2_name","text":"Swarm of Bees"},
{"sid":"druid_ability_2_description","text":"Deals {0} Damage to target enemy creature. Bees keep attacking it, dealing {1} Damage at the beginning of each turn. This effect is stackable.<br>Duration: {2} round(s)."},
{"sid":"druid_ability_2_description","text":"Deals {0} Damage to target enemy creature. Bees keep attacking it, dealing {1} Damage at the beginning of each turn. This effect is stackable.\nDuration: {2} round(s)."},
{"sid":"druid_ability_3_name","text":"Protective Roots"},
{"sid":"druid_ability_3_name","text":"Protective Roots"},
{"sid":"druid_ability_3_description","text":"Target friendly creature becomes immune to Magic Damage.<br>Duration: {0} round(s)."},
{"sid":"druid_ability_3_description","text":"Target friendly creature becomes immune to Magic Damage.\nDuration: {0} round(s)."},
{"sid":"druid_ability_4_name","text":"Echoes of the Murmurwoods"},
{"sid":"druid_ability_4_name","text":"Echoes of the Murmurwoods"},
{"sid":"druid_ability_4_description","text":"Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use."},
{"sid":"druid_ability_4_description","text":"Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use."},
Line 1,633: Line 1,633:
{"sid":"qilin_upg_name","text":"Thunder Qilin"},
{"sid":"qilin_upg_name","text":"Thunder Qilin"},
{"sid":"qilin_upg_alt_name","text":"Mist Qilin"},
{"sid":"qilin_upg_alt_name","text":"Mist Qilin"},
{"sid":"qilin_narrativeDescription","text":"Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.<br>Qilins embody all that such zephyrs represent — swift, graceful and ephemeral."},
{"sid":"qilin_narrativeDescription","text":"Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.\n\nQilins embody all that such zephyrs represent — swift, graceful and ephemeral."},
{"sid":"qilin_upg_narrativeDescription","text":"When the very first war came to the Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.<br>Thunder Qilins are lightning made flesh, striking down those who dare intrude."},
{"sid":"qilin_upg_narrativeDescription","text":"When the very first war came to the Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.\n\nThunder Qilins are lightning made flesh, striking down those who dare intrude."},
{"sid":"qilin_upg_alt_narrativeDescription","text":"Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure."},
{"sid":"qilin_upg_alt_narrativeDescription","text":"Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure."},
{"sid":"qilin_passive_1_name","text":"Embodiment of Air"},
{"sid":"qilin_passive_1_name","text":"Embodiment of Air"},
Line 1,657: Line 1,657:
{"sid":"phoenix_upg_name","text":"Flaming Phoenix"},
{"sid":"phoenix_upg_name","text":"Flaming Phoenix"},
{"sid":"phoenix_upg_alt_name","text":"Energy Phoenix"},
{"sid":"phoenix_upg_alt_name","text":"Energy Phoenix"},
{"sid":"phoenix_narrativeDescription","text":"Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.<br>It is said that a single spark of flame is enough to bring them back to life."},
{"sid":"phoenix_narrativeDescription","text":"Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.\n\nIt is said that a single spark of flame is enough to bring them back to life."},
{"sid":"phoenix_upg_narrativeDescription","text":"Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial."},
{"sid":"phoenix_upg_narrativeDescription","text":"Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial."},
{"sid":"phoenix_upg_alt_narrativeDescription","text":"As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.<br>To a scholar, they are a marvel — a sentient supernova on the brink of eruption."},
{"sid":"phoenix_upg_alt_narrativeDescription","text":"As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.\n\nTo a scholar, they are a marvel — a sentient supernova on the brink of eruption."},
{"sid":"phoenix_passive_1_name","text":"Embodiment of Fire"},
{"sid":"phoenix_passive_1_name","text":"Embodiment of Fire"},
{"sid":"phoenix_passive_1_description","text":"This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”"},
{"sid":"phoenix_passive_1_description","text":"This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”"},
{"sid":"phoenix_passive_2_name","text":"Immortal"},
{"sid":"phoenix_passive_2_name","text":"Immortal"},
{"sid":"phoenix_passive_2_description","text":"Leaves a pile of ash upon death. At the start of the following round, {0} units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.<br>The pile is destroyed upon taking Damage {1} times. Units revived this way are permanent."},
{"sid":"phoenix_passive_2_description","text":"Leaves a pile of ash upon death. At the start of the following round, {0} units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.\nThe pile is destroyed upon taking Damage {1} times. Units revived this way are permanent."},
{"sid":"phoenix_passive_3_name","text":"Eternal Flame"},
{"sid":"phoenix_passive_3_name","text":"Eternal Flame"},
{"sid":"phoenix_passive_3_description","text":"At the start of each turn, this creature restores {0}% of HP lost since the start of battle. This can revive fallen units."},
{"sid":"phoenix_passive_3_description","text":"At the start of each turn, this creature restores {0}% of HP lost since the start of battle. This can revive fallen units."},
Line 1,673: Line 1,673:
{"sid":"phoenix_ability_3_description","text":"Dispels all negative effects from friendly creatures and all positive effects from enemies."},
{"sid":"phoenix_ability_3_description","text":"Dispels all negative effects from friendly creatures and all positive effects from enemies."},
{"sid":"phoenix_ability_4_name","text":"Supernova"},
{"sid":"phoenix_ability_4_name","text":"Supernova"},
{"sid":"phoenix_ability_4_description","text":"Deals {0} Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take {1} Magic Damage at the start of their turn. This effect is stackable.<br>Duration: {2} round(s)."},
{"sid":"phoenix_ability_4_description","text":"Deals {0} Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take {1} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {2} round(s)."},
{"sid":"demon_passive_1_name","text":"Hivemind: Nest Protector"},
{"sid":"demon_passive_1_name","text":"Hivemind: Nest Protector"},
{"sid":"demon_passive_1_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by {0}. Upon death, this creature generates {1} Focus Point(s)."},
{"sid":"demon_passive_1_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by {0}. Upon death, this creature generates {1} Focus Point(s)."},
Line 1,713: Line 1,713:
{"sid":"wasp_upg_alt_narrativeDescription","text":"As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio‑magical cocktail of venom and demonic essence that kills their victims."},
{"sid":"wasp_upg_alt_narrativeDescription","text":"As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio‑magical cocktail of venom and demonic essence that kills their victims."},
{"sid":"wasp_passive_1_name","text":"Whispers of Doubt"},
{"sid":"wasp_passive_1_name","text":"Whispers of Doubt"},
{"sid":"wasp_passive_1_description","text":"Attacks cause the target to always deal minimal Damage.<br>Duration: {0} round(s)."},
{"sid":"wasp_passive_1_description","text":"Attacks cause the target to always deal minimal Damage.\nDuration: {0} round(s)."},
{"sid":"wasp_passive_2_name","text":"Piercing Sting"},
{"sid":"wasp_passive_2_name","text":"Piercing Sting"},
{"sid":"wasp_passive_2_description","text":"Each attack also kills +{0} enemy unit(s) in additional to regular Damage. Works on creatures up to tier {1}."},
{"sid":"wasp_passive_2_description","text":"Each attack also kills +{0} enemy unit(s) in additional to regular Damage. Works on creatures up to tier {1}."},
Line 1,762: Line 1,762:
{"sid":"hive_queen_upg_name","text":"Hive Mother"},
{"sid":"hive_queen_upg_name","text":"Hive Mother"},
{"sid":"hive_queen_upg_alt_name","text":"Hive Huntress"},
{"sid":"hive_queen_upg_alt_name","text":"Hive Huntress"},
{"sid":"hive_queen_narrativeDescription","text":"I struggled to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of “Master Beelzebub” and his herald.<br>It was then that I realized what we were up against — and what it would take to win."},
{"sid":"hive_queen_narrativeDescription","text":"I struggled to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of “Master Beelzebub” and his herald.\n\nIt was then that I realized what we were up against — and what it would take to win."},
{"sid":"hive_queen_upg_narrativeDescription","text":"A mockery of the maternal instinct, these “Mothers” empower the Dragonfly King’s followers by feeding them strange, glowing crystals. Over time, their “pups” mutate into new Hive breeds."},
{"sid":"hive_queen_upg_narrativeDescription","text":"A mockery of the maternal instinct, these “Mothers” empower the Dragonfly King’s followers by feeding them strange, glowing crystals. Over time, their “pups” mutate into new Hive breeds."},
{"sid":"hive_queen_upg_alt_narrativeDescription","text":"Personal lieutenants of the Dragonfly King, Huntresses are capable of independent and complex thought. Acting as pioneers for the Hive, once they find a suitable spot, they establish a nest for its future matriarch."},
{"sid":"hive_queen_upg_alt_narrativeDescription","text":"Personal lieutenants of the Dragonfly King, Huntresses are capable of independent and complex thought. Acting as pioneers for the Hive, once they find a suitable spot, they establish a nest for its future matriarch."},
{"sid":"hive_queen_passive_1_name","text":"Soul Assimilator"},
{"sid":"hive_queen_passive_1_name","text":"Soul Assimilator"},
{"sid":"hive_queen_passive_1_description","text":"At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:<br>• Temple: +{0}% Attack<br>• Necropolis: +{1}% Defense<br>• Grove: +{2} Luck and Morale<br>• Dungeon: +{4}% Damage<br>• Schism: +{3}% HP<br>• Neutral: +{5} Speed"},
{"sid":"hive_queen_passive_1_description","text":"At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:\n\n• Temple: +{0}% Attack\n• Necropolis: +{1}% Defense\n• Grove: +{2} Luck and Morale\n• Dungeon: +{4}% Damage\n• Schism: +{3}% HP\n• Neutral: +{5} Speed"},
{"sid":"hive_queen_passive_2_name","text":"Beelzebub’s Agenda"},
{"sid":"hive_queen_passive_2_name","text":"Beelzebub’s Agenda"},
{"sid":"hive_queen_passive_2_description","text":"The hero deals +{0}% Magic Damage. This effect <b>does not</b> stack."},
{"sid":"hive_queen_passive_2_description","text":"The hero deals +{0}% Magic Damage. This effect <b>does not</b> stack."},
Line 1,778: Line 1,778:
{"sid":"hive_queen_ability_2_description","text":"Infects the target with an explosive larva that blows up at the beginning of the target’s next turn, dealing {0} Magic Damage to it and all adjacent creatures."},
{"sid":"hive_queen_ability_2_description","text":"Infects the target with an explosive larva that blows up at the beginning of the target’s next turn, dealing {0} Magic Damage to it and all adjacent creatures."},
{"sid":"hive_queen_ability_3_name","text":"Promise of Love"},
{"sid":"hive_queen_ability_3_name","text":"Promise of Love"},
{"sid":"hive_queen_ability_3_description","text":"When cast on an enemy, reduces its Speed and Initiative by {1}. When cast on a friendly creature, increases its Speed and Initiative by {1}.<br>Duration: {0} round(s)."},
{"sid":"hive_queen_ability_3_description","text":"When cast on an enemy, reduces its Speed and Initiative by {1}. When cast on a friendly creature, increases its Speed and Initiative by {1}.\nDuration: {0} round(s)."},
{"sid":"hive_queen_ability_4_name","text":"Contaminating Blast"},
{"sid":"hive_queen_ability_4_name","text":"Contaminating Blast"},
{"sid":"hive_queen_ability_4_description","text":"Deals {2}% of a basic attack ({0}–{1}) as Magic Damage to the target and all creatures within two hexes of it."},
{"sid":"hive_queen_ability_4_description","text":"Deals {2}% of a basic attack ({0}–{1}) as Magic Damage to the target and all creatures within two hexes of it."},
Line 1,790: Line 1,790:
{"sid":"lesser_eldritch_ability_1_name_upg","text":"Summoning Rite: Stinging Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_name_upg","text":"Summoning Rite: Stinging Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_name_upg_alt","text":"Summoning Rite: Ferocious Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_name_upg_alt","text":"Summoning Rite: Ferocious Ra’Shoth"},
{"sid":"lesser_eldritch_ability_1_description","text":"Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description","text":"Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description_upg","text":"Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description_upg","text":"Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Ferocious Ra’Shoth in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"lesser_eldritch_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Ferocious Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unfrozen_cultist_name","text":"Cultist"},
{"sid":"unfrozen_cultist_name","text":"Cultist"},
{"sid":"unfrozen_cultist_upg_name","text":"Binder"},
{"sid":"unfrozen_cultist_upg_name","text":"Binder"},
Line 1,800: Line 1,800:
{"sid":"unfrozen_cultist_upg_alt_narrativeDescription","text":"By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche."},
{"sid":"unfrozen_cultist_upg_alt_narrativeDescription","text":"By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche."},
{"sid":"unfrozen_cultist_ability_1_name","text":"Glance of the Abyss"},
{"sid":"unfrozen_cultist_ability_1_name","text":"Glance of the Abyss"},
{"sid":"unfrozen_cultist_ability_1_description","text":"Curses target enemy creature. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. <br>Duration: {1} round(s)."},
{"sid":"unfrozen_cultist_ability_1_description","text":"Curses target enemy creature. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"unfrozen_cultist_ability_2_name","text":"Abyssal Tendril"},
{"sid":"unfrozen_cultist_ability_2_name","text":"Abyssal Tendril"},
{"sid":"unfrozen_cultist_ability_2_description","text":"Deals {0}% of a basic attack ({2}–{3}) as Pure Damage to target enemy creature and removes {1} of their counterattack charges."},
{"sid":"unfrozen_cultist_ability_2_description","text":"Deals {0}% of a basic attack ({2}–{3}) as Pure Damage to target enemy creature and removes {1} of their counterattack charges."},
Line 1,816: Line 1,816:
{"sid":"frostworm_rider_passive_1_description","text":"Reduces terrain penalties by {0}% for the hero."},
{"sid":"frostworm_rider_passive_1_description","text":"Reduces terrain penalties by {0}% for the hero."},
{"sid":"frostworm_rider_passive_2_name","text":"Piercing Cold"},
{"sid":"frostworm_rider_passive_2_name","text":"Piercing Cold"},
{"sid":"frostworm_rider_passive_2_description","text":"Each attack or counterattack applies a negative effect that makes the target take +{1}% Magic Damage. <br>Duration: {0} rounds."},
{"sid":"frostworm_rider_passive_2_description","text":"Each attack or counterattack applies a negative effect that makes the target take +{1}% Magic Damage. \nDuration: {0} rounds."},
{"sid":"frostworm_rider_passive_2_description_upg_alt","text":"Each attack, counterattack, or ability applies a negative effect that makes the target take +{1}% Magic Damage. <br>Duration: {0} rounds."},
{"sid":"frostworm_rider_passive_2_description_upg_alt","text":"Each attack, counterattack, or ability applies a negative effect that makes the target take +{1}% Magic Damage. \nDuration: {0} rounds."},
{"sid":"frostworm_rider_passive_3_name","text":"Aga’Shoth’s Help"},
{"sid":"frostworm_rider_passive_3_name","text":"Aga’Shoth’s Help"},
{"sid":"frostworm_rider_passive_3_description","text":"Each attack and counterattack deals +{0} Pure Damage."},
{"sid":"frostworm_rider_passive_3_description","text":"Each attack and counterattack deals +{0} Pure Damage."},
Line 1,828: Line 1,828:
{"sid":"eldritch_flyer_upg_alt_name","text":"Unthinkable Shoth"},
{"sid":"eldritch_flyer_upg_alt_name","text":"Unthinkable Shoth"},
{"sid":"eldritch_flyer_narrativeDescription","text":"Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language."},
{"sid":"eldritch_flyer_narrativeDescription","text":"Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language."},
{"sid":"eldritch_flyer_upg_narrativeDescription","text":"With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.<br>...What happens if a spell scroll is torn off?"},
{"sid":"eldritch_flyer_upg_narrativeDescription","text":"With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.\n\n...What happens if a spell scroll is torn off?"},
{"sid":"eldritch_flyer_upg_alt_narrativeDescription","text":"It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. This makes them more chaotic and more dangerous — and very efficient in some situations."},
{"sid":"eldritch_flyer_upg_alt_narrativeDescription","text":"It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. This makes them more chaotic and more dangerous — and very efficient in some situations."},
{"sid":"eldritch_flyer_passive_1_name","text":"Frost"},
{"sid":"eldritch_flyer_passive_1_name","text":"Frost"},
Line 1,835: Line 1,835:
{"sid":"eldritch_flyer_ability_1_name_upg","text":"Summoning Rite: Unspeakable Shoth"},
{"sid":"eldritch_flyer_ability_1_name_upg","text":"Summoning Rite: Unspeakable Shoth"},
{"sid":"eldritch_flyer_ability_1_name_upg_alt","text":"Summoning Rite: Unthinkable Shoth"},
{"sid":"eldritch_flyer_ability_1_name_upg_alt","text":"Summoning Rite: Unthinkable Shoth"},
{"sid":"eldritch_flyer_ability_1_description","text":"Once per battle, summons a stack of Grand Shoth in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description","text":"Once per battle, summons a stack of Grand Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description_upg","text":"Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description_upg","text":"Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"eldritch_flyer_ability_2_name","text":"Black Ice Shard"},
{"sid":"eldritch_flyer_ability_2_name","text":"Black Ice Shard"},
{"sid":"eldritch_flyer_ability_2_description","text":"Deals {0}% of a basic attack ({1}–{2}) as Pure Damage to the target."},
{"sid":"eldritch_flyer_ability_2_description","text":"Deals {0}% of a basic attack ({1}–{2}) as Pure Damage to the target."},
Line 1,845: Line 1,845:
{"sid":"succubus_narrativeDescription","text":"For Schism followers who crave power, the Rift offers an irreversible transformation. Once this course is chosen, those who are reborn by the process must maintain focus, or else risk becoming a gateway themselves."},
{"sid":"succubus_narrativeDescription","text":"For Schism followers who crave power, the Rift offers an irreversible transformation. Once this course is chosen, those who are reborn by the process must maintain focus, or else risk becoming a gateway themselves."},
{"sid":"succubus_upg_narrativeDescription","text":"When I encountered the elves who had embraced the path of Schism, they were unrecognizable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same."},
{"sid":"succubus_upg_narrativeDescription","text":"When I encountered the elves who had embraced the path of Schism, they were unrecognizable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same."},
{"sid":"succubus_upg_alt_narrativeDescription","text":"Can you imagine being born an ordinary mortal — only to become something else, something greater?  <br>It’s no wonder some bewitchers seek — and earn — admiration in every gaze."},
{"sid":"succubus_upg_alt_narrativeDescription","text":"Can you imagine being born an ordinary mortal — only to become something else, something greater?  \n\nIt’s no wonder some bewitchers seek — and earn — admiration in every gaze."},
{"sid":"succubus_passive_1_name","text":"Earn Your Magic, Dear"},
{"sid":"succubus_passive_1_name","text":"Earn Your Magic, Dear"},
{"sid":"succubus_passive_1_description","text":"Enemy hero’s spells cost +{0} mana. This effect <b>does not</b> stack; only the strongest one is active."},
{"sid":"succubus_passive_1_description","text":"Enemy hero’s spells cost +{0} mana. This effect <b>does not</b> stack; only the strongest one is active."},
Line 1,851: Line 1,851:
{"sid":"succubus_passive_2_description","text":"Whenever this creature deals Damage, it generates +{0} Focus Points."},
{"sid":"succubus_passive_2_description","text":"Whenever this creature deals Damage, it generates +{0} Focus Points."},
{"sid":"succubus_ability_1_name","text":"Handcuffs"},
{"sid":"succubus_ability_1_name","text":"Handcuffs"},
{"sid":"succubus_ability_1_description","text":"Prevents target enemy creature from using active abilities. <br>Duration: {0} round(s)."},
{"sid":"succubus_ability_1_description","text":"Prevents target enemy creature from using active abilities. \nDuration: {0} round(s)."},
{"sid":"succubus_ability_2_name","text":"Hourglass"},
{"sid":"succubus_ability_2_name","text":"Hourglass"},
{"sid":"succubus_ability_2_description","text":"Prevents the enemy hero from using active abilities until the end of the round."},
{"sid":"succubus_ability_2_description","text":"Prevents the enemy hero from using active abilities until the end of the round."},
Line 1,863: Line 1,863:
{"sid":"arbitrator_narrativeDescription","text":"Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque."},
{"sid":"arbitrator_narrativeDescription","text":"Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque."},
{"sid":"arbitrator_upg_narrativeDescription","text":"Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body."},
{"sid":"arbitrator_upg_narrativeDescription","text":"Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body."},
{"sid":"arbitrator_upg_alt_narrativeDescription","text":"I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.  <br>They will doom us all."},
{"sid":"arbitrator_upg_alt_narrativeDescription","text":"I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.  \n\nThey will doom us all."},
{"sid":"arbitrator_passive_1_name","text":"Paradoxical Shots"},
{"sid":"arbitrator_passive_1_name","text":"Paradoxical Shots"},
{"sid":"arbitrator_passive_1_description","text":"Ranged penalties are reversed for this creature.  <br>Attacks deal +{1}% Damage per hex (up to a maximum of +{2}%) if the target is more than {0} hexes away.  <br>If the target is adjacent, performs a Melee attack, dealing +{3}% Damage."},
{"sid":"arbitrator_passive_1_description","text":"Ranged penalties are reversed for this creature.  \nAttacks deal +{1}% Damage per hex (up to a maximum of +{2}%) if the target is more than {0} hexes away.  \nIf the target is adjacent, performs a Melee attack, dealing +{3}% Damage."},
{"sid":"arbitrator_passive_2_name","text":"Slimy Touch"},
{"sid":"arbitrator_passive_2_name","text":"Slimy Touch"},
{"sid":"arbitrator_passive_2_description","text":"Attacks deal +{0} Pure Damage and lower the target’s Speed and Initiative by {1} until the end of round. This effect <b>does not</b> stack."},
{"sid":"arbitrator_passive_2_description","text":"Attacks deal +{0} Pure Damage and lower the target’s Speed and Initiative by {1} until the end of round. This effect <b>does not</b> stack."},
Line 1,875: Line 1,875:
{"sid":"arbitrator_ability_2_description","text":"Moves an enemy to a free hex within {0} hexes of their initial position."},
{"sid":"arbitrator_ability_2_description","text":"Moves an enemy to a free hex within {0} hexes of their initial position."},
{"sid":"arbitrator_ability_3_name","text":"Disgorge Storm"},
{"sid":"arbitrator_ability_3_name","text":"Disgorge Storm"},
{"sid":"arbitrator_ability_3_description","text":"Deals {0} Pure Damage to all enemies and gives them –{1} Speed and Initiative. <br>Duration: {2} rounds."},
{"sid":"arbitrator_ability_3_description","text":"Deals {0} Pure Damage to all enemies and gives them –{1} Speed and Initiative. \nDuration: {2} rounds."},
{"sid":"arbitrator_ability_4_name","text":"Command: Switch Places"},
{"sid":"arbitrator_ability_4_name","text":"Command: Switch Places"},
{"sid":"arbitrator_ability_4_description","text":"Makes any two creatures switch places, as long as they are within {0} hexes of one another."},
{"sid":"arbitrator_ability_4_description","text":"Makes any two creatures switch places, as long as they are within {0} hexes of one another."},
Line 1,889: Line 1,889:
{"sid":"unspeakable_ability_1_name_upg","text":"Summoning Rite: Overseer"},
{"sid":"unspeakable_ability_1_name_upg","text":"Summoning Rite: Overseer"},
{"sid":"unspeakable_ability_1_name_upg_alt","text":"Summoning Rite: Executor"},
{"sid":"unspeakable_ability_1_name_upg_alt","text":"Summoning Rite: Executor"},
{"sid":"unspeakable_ability_1_description","text":"Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description","text":"Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description_upg","text":"Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description_upg","text":"Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse.<br>The summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."},
{"sid":"unspeakable_ability_2_name","text":"Black Ice Shard"},
{"sid":"unspeakable_ability_2_name","text":"Black Ice Shard"},
{"sid":"unspeakable_ability_2_name_upg_alt","text":"Black Ice Cloud"},
{"sid":"unspeakable_ability_2_name_upg_alt","text":"Black Ice Cloud"},
Line 1,971: Line 1,971:
{"sid":"medusa_upg_name","text":"Medusa Sculptor"},
{"sid":"medusa_upg_name","text":"Medusa Sculptor"},
{"sid":"medusa_upg_alt_name","text":"Medusa Queen"},
{"sid":"medusa_upg_alt_name","text":"Medusa Queen"},
{"sid":"medusa_narrativeDescription","text":"The role of Medusae in Alvari society is an odd one. Being true natives of the underworld, many of them harbor resentment toward collaborating with “surfacers” and their ways of life.<br>Is their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?"},
{"sid":"medusa_narrativeDescription","text":"The role of Medusae in Alvari society is an odd one. Being true natives of the underworld, many of them harbor resentment toward collaborating with “surfacers” and their ways of life.\n\nIs their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?"},
{"sid":"medusa_upg_narrativeDescription","text":"To many medusae, petrification is an art within an art, a revered act that grants an honored status to those chosen to be turned to stone in their society.<br>It raises a chilling question — how many of the Alvari statues I have passed in my life once walked these same streets?"},
{"sid":"medusa_upg_narrativeDescription","text":"To many medusae, petrification is an art within an art, a revered act that grants an honored status to those chosen to be turned to stone in their society.\n\nIt raises a chilling question — how many of the Alvari statues I have passed in my life once walked these same streets?"},
{"sid":"medusa_upg_alt_narrativeDescription","text":"Rumors speak of a chthonic lifeform thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the gorgons hold the truth.<br>If these tales are more than a myth, one must wonder — who do these “Queens” truly serve?"},
{"sid":"medusa_upg_alt_narrativeDescription","text":"Rumors speak of a chthonic lifeform thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the gorgons hold the truth.\n\nIf these tales are more than a myth, one must wonder — who do these “Queens” truly serve?"},
{"sid":"medusa_passive_1_name","text":"Marble Arrows"},
{"sid":"medusa_passive_1_name","text":"Marble Arrows"},
{"sid":"medusa_passive_1_description","text":"Ranged Attacks reduce the target’s Initiative by {0} until the end of the next round."},
{"sid":"medusa_passive_1_description","text":"Ranged Attacks reduce the target’s Initiative by {0} until the end of the next round."},
Line 1,983: Line 1,983:
{"sid":"medusa_ability_2_description","text":"Moves to another hex within its movement range."},
{"sid":"medusa_ability_2_description","text":"Moves to another hex within its movement range."},
{"sid":"medusa_ability_3_name","text":"Petrification"},
{"sid":"medusa_ability_3_name","text":"Petrification"},
{"sid":"medusa_ability_3_description","text":"Performs a Melee attack and petrifies the target until the end of the round. <br>Petrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn."},
{"sid":"medusa_ability_3_description","text":"Performs a Melee attack and petrifies the target until the end of the round. \nPetrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn."},
{"sid":"hydra_name","text":"Hydra"},
{"sid":"hydra_name","text":"Hydra"},
{"sid":"hydra_upg_name","text":"Chthonic Hydra"},
{"sid":"hydra_upg_name","text":"Chthonic Hydra"},
{"sid":"hydra_upg_alt_name","text":"Infernal Hydra"},
{"sid":"hydra_upg_alt_name","text":"Infernal Hydra"},
{"sid":"hydra_narrativeDescription","text":"Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.<br>And the main course? Why, it’s you, naturally."},
{"sid":"hydra_narrativeDescription","text":"Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.\n\nAnd the main course? Why, it’s you, naturally."},
{"sid":"hydra_upg_narrativeDescription","text":"Rumors speak a of slow chthonic life form slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings."},
{"sid":"hydra_upg_narrativeDescription","text":"Rumors speak a of slow chthonic life form slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings."},
{"sid":"hydra_upg_alt_narrativeDescription","text":"A scholar once claimed that hydras are made of the earth itself. True or not, some hydras emerge with scarlet scales and crystalline barbs adorning their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless."},
{"sid":"hydra_upg_alt_narrativeDescription","text":"A scholar once claimed that hydras are made of the earth itself. True or not, some hydras emerge with scarlet scales and crystalline barbs adorning their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless."},
Line 2,009: Line 2,009:
{"sid":"black_dragon_narrativeDescription","text":"Born in the depths of their caves, dragons are ambitious beings of immense intelligence and power, with few equals in Jadame. Some have allied with Alvar in their pursuit of even greater heights."},
{"sid":"black_dragon_narrativeDescription","text":"Born in the depths of their caves, dragons are ambitious beings of immense intelligence and power, with few equals in Jadame. Some have allied with Alvar in their pursuit of even greater heights."},
{"sid":"black_dragon_upg_narrativeDescription","text":"The Stygianscales, represented by “Queen” Amelchia, are pivotal players within Alvari politics, wielding raw strength and extensive ties among various broods and scales across the continent. Cunning and ever‑prepared, they strive to unite Alvar under a new order."},
{"sid":"black_dragon_upg_narrativeDescription","text":"The Stygianscales, represented by “Queen” Amelchia, are pivotal players within Alvari politics, wielding raw strength and extensive ties among various broods and scales across the continent. Cunning and ever‑prepared, they strive to unite Alvar under a new order."},
{"sid":"black_dragon_upg_alt_narrativeDescription","text":"Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power‑hungry because of it.<br>I hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell."},
{"sid":"black_dragon_upg_alt_narrativeDescription","text":"Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power‑hungry because of it.\n\nI hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell."},
{"sid":"black_dragon_passive_1_name","text":"Fires of Dominion"},
{"sid":"black_dragon_passive_1_name","text":"Fires of Dominion"},
{"sid":"black_dragon_passive_1_description","text":"Friendly creatures gain {0} Morale and Luck; enemy creatures lose the same."},
{"sid":"black_dragon_passive_1_description","text":"Friendly creatures gain {0} Morale and Luck; enemy creatures lose the same."},
Line 2,057: Line 2,057:
{"sid":"sentinel_ability_4_info","text":"Walking one Way blocks all other Ways for this round."},
{"sid":"sentinel_ability_4_info","text":"Walking one Way blocks all other Ways for this round."},
{"sid":"obsidian_dragon_name","text":"Obsidian Dragon"},
{"sid":"obsidian_dragon_name","text":"Obsidian Dragon"},
{"sid":"obsidian_dragon_narrativeDescription","text":"The thing about diplomacy is, <i>someone</i> always hates it. Some dark dragons believe the very concept of Alvar is beneath them — beneath the whole dragon race — and that they should just rule all other peoples on their own, without alliances.<br>For now, this just makes them pariahs."},
{"sid":"obsidian_dragon_narrativeDescription","text":"The thing about diplomacy is, <i>someone</i> always hates it. Some dark dragons believe the very concept of Alvar is beneath them — beneath the whole dragon race — and that they should just rule all other peoples on their own, without alliances.\n\nFor now, this just makes them pariahs."},
{"sid":"obsidian_dragon_passive_1_name","text":"Disdain"},
{"sid":"obsidian_dragon_passive_1_name","text":"Disdain"},
{"sid":"obsidian_dragon_passive_1_description","text":"Takes –{0}% Melee Damage, –{1}% Long Reach Damage, and –{2}% Ranged Damage."},
{"sid":"obsidian_dragon_passive_1_description","text":"Takes –{0}% Melee Damage, –{1}% Long Reach Damage, and –{2}% Ranged Damage."},
{"sid":"obsidian_dragon_passive_2_name","text":"Scorch"},
{"sid":"obsidian_dragon_passive_2_name","text":"Scorch"},
{"sid":"obsidian_dragon_passive_2_description","text":"Attacks set the target on fire. Burning creatures take {0} Magic Damage at the start of their turn. This effect is stackable.<br>Duration: {1} rounds(s)."},
{"sid":"obsidian_dragon_passive_2_description","text":"Attacks set the target on fire. Burning creatures take {0} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {1} rounds(s)."},
{"sid":"mech_guard_name","text":"Worldwatcher"},
{"sid":"mech_guard_name","text":"Worldwatcher"},
{"sid":"mech_guard_narrativeDescription","text":"These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?"},
{"sid":"mech_guard_narrativeDescription","text":"These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?"},
{"sid":"mech_guard_ability_1_name","text":"Time Loop"},
{"sid":"mech_guard_ability_1_name","text":"Time Loop"},
{"sid":"mech_guard_ability_1_description","text":"Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn.<br>Duration: {0} rounds."},
{"sid":"mech_guard_ability_1_description","text":"Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn.\nDuration: {0} rounds."},
{"sid":"coatl_name","text":"Couatl"},
{"sid":"coatl_name","text":"Couatl"},
{"sid":"coatl_narrativeDescription","text":"These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence."},
{"sid":"coatl_narrativeDescription","text":"These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence."},
Line 2,083: Line 2,083:
{"sid":"giant_frog_narrativeDescription","text":"The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for these giant, semi‑aquatic creatures. Grumpy and territorial, they dominate large swaths of the continent’s coastal zones."},
{"sid":"giant_frog_narrativeDescription","text":"The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for these giant, semi‑aquatic creatures. Grumpy and territorial, they dominate large swaths of the continent’s coastal zones."},
{"sid":"giant_frog_passive_1_name","text":"Tenderizing Spit"},
{"sid":"giant_frog_passive_1_name","text":"Tenderizing Spit"},
{"sid":"giant_frog_passive_1_description","text":"Attacks poison the target. Poisoned creatures take {0} Magic Damage at the start of their turn. This effect is stackable.<br>Duration: {1} round(s)."},
{"sid":"giant_frog_passive_1_description","text":"Attacks poison the target. Poisoned creatures take {0} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {1} round(s)."},
{"sid":"giant_frog_ability_1_name","text":"Leap"},
{"sid":"giant_frog_ability_1_name","text":"Leap"},
{"sid":"giant_frog_ability_1_description","text":"Leaps over one hex. On landing, pushes all adjacent creatures away, if possible."},
{"sid":"giant_frog_ability_1_description","text":"Leaps over one hex. On landing, pushes all adjacent creatures away, if possible."},
Line 2,091: Line 2,091:
{"sid":"unicorn_narrativeDescription","text":"Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal."},
{"sid":"unicorn_narrativeDescription","text":"Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal."},
{"sid":"unicorn_ability_1_name","text":"Blinding Strike"},
{"sid":"unicorn_ability_1_name","text":"Blinding Strike"},
{"sid":"unicorn_ability_1_description","text":"Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage.  <br>Duration: {0} round(s)."},
{"sid":"unicorn_ability_1_description","text":"Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage.  \nDuration: {0} round(s)."},
{"sid":"dragon_hunter_name","text":"Dragonslayer"},
{"sid":"dragon_hunter_name","text":"Dragonslayer"},
{"sid":"dragon_hunter_narrativeDescription","text":"Dragon killing is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever."},
{"sid":"dragon_hunter_narrativeDescription","text":"Dragon killing is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever."},
{"sid":"dragon_hunter_passive_1_name","text":"Dissection"},
{"sid":"dragon_hunter_passive_1_name","text":"Dissection"},
{"sid":"dragon_hunter_passive_1_description","text":"Attacks wound the target. Wounded creatures take {0} Damage at the start of their turn. This effect is stackable. <br>Duration: {1} round(s)."},
{"sid":"dragon_hunter_passive_1_description","text":"Attacks wound the target. Wounded creatures take {0} Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"dragon_hunter_passive_2_name","text":"Dragon hunter"},
{"sid":"dragon_hunter_passive_2_name","text":"Dragon hunter"},
{"sid":"dragon_hunter_passive_2_description","text":"Deals +{0}% Damage to Dragons."},
{"sid":"dragon_hunter_passive_2_description","text":"Deals +{0}% Damage to Dragons."},
Line 2,107: Line 2,107:
{"sid":"kitten_horn_passive_2_description","text":"Increases the hero’s Persuasion Power in Diplomacy by {0}%. This effect <b>does not</b> stack."},
{"sid":"kitten_horn_passive_2_description","text":"Increases the hero’s Persuasion Power in Diplomacy by {0}%. This effect <b>does not</b> stack."},
{"sid":"kitten_horn_ability_1_name","text":"Wheeee"},
{"sid":"kitten_horn_ability_1_name","text":"Wheeee"},
{"sid":"kitten_horn_ability_1_description","text":"Gives all friendly creatures +{0} Morale.<br>Duration: {1} round(s)."},
{"sid":"kitten_horn_ability_1_description","text":"Gives all friendly creatures +{0} Morale.\nDuration: {1} round(s)."},
{"sid":"star_child_name","text":"Starchild"},
{"sid":"star_child_name","text":"Starchild"},
{"sid":"star_child_narrativeDescription","text":"All four Scholars read the stars, but Naira has always been the closest to them. Her shadows, eerily resembling her, are cast by the stars — or are they? Do they rise from the ground, or are they messengers of the heavens? And if so, what secrets do they hold about our world?"},
{"sid":"star_child_narrativeDescription","text":"All four Scholars read the stars, but Naira has always been the closest to them. Her shadows, eerily resembling her, are cast by the stars — or are they? Do they rise from the ground, or are they messengers of the heavens? And if so, what secrets do they hold about our world?"},
Line 2,117: Line 2,117:
{"sid":"primal_remnant_ability_2_description","text":"Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage."},
{"sid":"primal_remnant_ability_2_description","text":"Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage."},
{"sid":"primal_remnant_ability_1_name","text":"Emboldening Spores"},
{"sid":"primal_remnant_ability_1_name","text":"Emboldening Spores"},
{"sid":"primal_remnant_ability_1_description","text":"This creature and all adjacent friendly creatures gain +{0}% maximum HP.<br>Duration: {1} round(s)."},
{"sid":"primal_remnant_ability_1_description","text":"This creature and all adjacent friendly creatures gain +{0}% maximum HP.\nDuration: {1} round(s)."},
{"sid":"animated_armor_name","text":"Animated Armor"},
{"sid":"animated_armor_name","text":"Animated Armor"},
{"sid":"animated_armor_narrativeDescription","text":"The armor is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood Mycelium, these beings have simple sort of mind and sometimes even personalities, though they’re nigh incomprehensible to ordinary mortals."},
{"sid":"animated_armor_narrativeDescription","text":"The armor is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood Mycelium, these beings have simple sort of mind and sometimes even personalities, though they’re nigh incomprehensible to ordinary mortals."},
Line 2,290: Line 2,290:
{"sid":"day_1_magic_healing_water_name","text":"Healing Water"},
{"sid":"day_1_magic_healing_water_name","text":"Healing Water"},
{"sid":"day_1_magic_healing_water_name_spec","text":"Masterful Healing Water"},
{"sid":"day_1_magic_healing_water_name_spec","text":"Masterful Healing Water"},
{"sid":"day_1_magic_healing_water_description","text":"Target friendly creature restores {0} HP.<br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description","text":"Target friendly creature restores {0} HP.\nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature.<br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature.\nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_2","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures.<br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_2","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures.\nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_1","text":"Target friendly creature restores {0} HP. Dispels all negative effects.<br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_1","text":"Target friendly creature restores {0} HP. Dispels all negative effects.\nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_1_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature and dispels all negative effects.<br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_1_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature and dispels all negative effects.\nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_2_spec","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures. Dispels all negative effects.<br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_2_spec","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures. Dispels all negative effects.\nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_alt_description_1","text":"Target friendly creature restores {0} HP. Duration of all negative effects applied to the target is reduced by {1}. <br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_alt_description_1","text":"Target friendly creature restores {0} HP. Duration of all negative effects applied to the target is reduced by {1}. \nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_alt_description_2","text":"Restores {0} HP to all friendly creatures. Duration of all negative effects applied to them is reduced by {1}. <br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_alt_description_2","text":"Restores {0} HP to all friendly creatures. Duration of all negative effects applied to them is reduced by {1}. \nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_alt_descript_alt_description_1_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature. Duration of all negative effects applied to the target is reduced by {1}. <br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_alt_descript_alt_description_1_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature. Duration of all negative effects applied to the target is reduced by {1}. \nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_alt_descript_alt_description_2_spec","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures. Duration of all negative effects applied to them is reduced by {1}. <br>Cannot revive fallen units."},
{"sid":"day_1_magic_healing_water_alt_descript_alt_description_2_spec","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures. Duration of all negative effects applied to them is reduced by {1}. \nCannot revive fallen units."},
{"sid":"day_1_magic_healing_water_description_up_level_bonus_2","text":"Dispels all negative effects from the target."},
{"sid":"day_1_magic_healing_water_description_up_level_bonus_2","text":"Dispels all negative effects from the target."},
{"sid":"day_1_magic_healing_water_description_up_level_bonus_3","text":"Triggers one more time at the beginning of the next round."},
{"sid":"day_1_magic_healing_water_description_up_level_bonus_3","text":"Triggers one more time at the beginning of the next round."},
Line 2,305: Line 2,305:
{"sid":"day_2_magic_sharp_edge_name","text":"Blessing"},
{"sid":"day_2_magic_sharp_edge_name","text":"Blessing"},
{"sid":"day_2_magic_sharp_edge_name_spec","text":"Masterful Blessing"},
{"sid":"day_2_magic_sharp_edge_name_spec","text":"Masterful Blessing"},
{"sid":"day_2_magic_sharp_edge_description","text":"Target friendly creature deals +{0}% Damage with basic attacks. <br>Duration: {1} round(s)."},
{"sid":"day_2_magic_sharp_edge_description","text":"Target friendly creature deals +{0}% Damage with basic attacks. \nDuration: {1} round(s)."},
{"sid":"day_2_magic_sharp_edge_description_1","text":"All friendly creatures deal +{0}% Damage with basic attacks. <br>Duration: {1} round(s)."},
{"sid":"day_2_magic_sharp_edge_description_1","text":"All friendly creatures deal +{0}% Damage with basic attacks. \nDuration: {1} round(s)."},
{"sid":"day_2_magic_sharp_edge_description_spec","text":"Target friendly creature deals +{0}% Damage with basic attacks and always deals maximum Damage.<br>Duration: {1} round(s)."},
{"sid":"day_2_magic_sharp_edge_description_spec","text":"Target friendly creature deals +{0}% Damage with basic attacks and always deals maximum Damage.\nDuration: {1} round(s)."},
{"sid":"day_2_magic_sharp_edge_description_1_spec","text":"All friendly creatures deal +{0}% Damage with basic attacks and always deal maximum Damage.<br>Duration: {1} round(s)."},
{"sid":"day_2_magic_sharp_edge_description_1_spec","text":"All friendly creatures deal +{0}% Damage with basic attacks and always deal maximum Damage.\nDuration: {1} round(s)."},
{"sid":"day_2_magic_sharp_edge_description_up_level_bonus_2","text":"Basic attacks Damage: {0}% > {1}%."},
{"sid":"day_2_magic_sharp_edge_description_up_level_bonus_2","text":"Basic attacks Damage: {0}% > {1}%."},
{"sid":"day_2_magic_sharp_edge_description_up_level_bonus_4","text":"Basic attacks Damage: {0}% > {1}%."},
{"sid":"day_2_magic_sharp_edge_description_up_level_bonus_4","text":"Basic attacks Damage: {0}% > {1}%."},
{"sid":"day_3_magic_haste_name","text":"Haste"},
{"sid":"day_3_magic_haste_name","text":"Haste"},
{"sid":"day_3_magic_haste_name_spec","text":"Masterful Haste"},
{"sid":"day_3_magic_haste_name_spec","text":"Masterful Haste"},
{"sid":"day_3_magic_haste_description","text":"Target friendly creature gains +{0} Speed.<br>Duration: {1} round(s)."},
{"sid":"day_3_magic_haste_description","text":"Target friendly creature gains +{0} Speed.\nDuration: {1} round(s)."},
{"sid":"day_3_magic_haste_description_1","text":"Target friendly creature gains +{0} Speed. Dispels “Web.”<br>Duration: {1} round(s)."},
{"sid":"day_3_magic_haste_description_1","text":"Target friendly creature gains +{0} Speed. Dispels “Web.”\nDuration: {1} round(s)."},
{"sid":"day_3_magic_haste_description_spec","text":"All friendly creatures gain +{0} Speed.<br>Duration: {1} round(s)."},
{"sid":"day_3_magic_haste_description_spec","text":"All friendly creatures gain +{0} Speed.\nDuration: {1} round(s)."},
{"sid":"day_3_magic_haste_description_1_spec","text":"All friendly creatures gain +{0} Speed. Dispels “Web.”<br>Duration: {1} round(s)."},
{"sid":"day_3_magic_haste_description_1_spec","text":"All friendly creatures gain +{0} Speed. Dispels “Web.”\nDuration: {1} round(s)."},
{"sid":"day_3_magic_haste_description_up_level_bonus_2","text":"Speed bonus: {0} > {1}."},
{"sid":"day_3_magic_haste_description_up_level_bonus_2","text":"Speed bonus: {0} > {1}."},
{"sid":"day_3_magic_haste_description_up_level_bonus_3","text":"Dispels “Web.”"},
{"sid":"day_3_magic_haste_description_up_level_bonus_3","text":"Dispels “Web.”"},
{"sid":"day_3_magic_haste_description_up_level_bonus_4","text":"Speed bonus: {0} > {1}."},
{"sid":"day_3_magic_haste_description_up_level_bonus_4","text":"Speed bonus: {0} > {1}."},
{"sid":"day_4_magic_favorable_wind_name","text":"Favorable Wind"},
{"sid":"day_4_magic_favorable_wind_name","text":"Favorable Wind"},
{"sid":"day_4_magic_favorable_wind_description","text":"Target friendly creature deals +{0}% Damage with Ranged and Long Reach attacks.<br>Duration: {1} round(s)."},
{"sid":"day_4_magic_favorable_wind_description","text":"Target friendly creature deals +{0}% Damage with Ranged and Long Reach attacks.\nDuration: {1} round(s)."},
{"sid":"day_4_magic_favorable_wind_description_up_level_bonus_2","text":"Ranged and Long Reach Damage: {0}% > {1}%."},
{"sid":"day_4_magic_favorable_wind_description_up_level_bonus_2","text":"Ranged and Long Reach Damage: {0}% > {1}%."},
{"sid":"day_4_magic_favorable_wind_description_up_level_bonus_3","text":"Ranged and Long Reach Damage: {0}% > {1}%."},
{"sid":"day_4_magic_favorable_wind_description_up_level_bonus_3","text":"Ranged and Long Reach Damage: {0}% > {1}%."},
{"sid":"day_4_magic_favorable_wind_description_up_level_bonus_4","text":"Ranged and Long Reach Damage: {0}% > {1}%."},
{"sid":"day_4_magic_favorable_wind_description_up_level_bonus_4","text":"Ranged and Long Reach Damage: {0}% > {1}%."},
{"sid":"day_5_magic_shorten_shadow_name","text":"Shorten Shadow"},
{"sid":"day_5_magic_shorten_shadow_name","text":"Shorten Shadow"},
{"sid":"day_5_magic_shorten_shadow_description","text":"Target enemy creature loses {0} Attack and Defense.<br>Duration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description","text":"Target enemy creature loses {0} Attack and Defense.\nDuration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_1_alt","text":"Target enemy creature loses {0} Attack and Defense. This reduction increases each round.<br>Duration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_1_alt","text":"Target enemy creature loses {0} Attack and Defense. This reduction increases each round.\nDuration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_2_alt","text":"Target enemy creature loses {0} Attack and Defense. This reduction increases each round. Dispels “Enlarge Shadow.”<br>Duration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_2_alt","text":"Target enemy creature loses {0} Attack and Defense. This reduction increases each round. Dispels “Enlarge Shadow.”\nDuration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_3_alt","text":"Target enemy and all adjacent enemies lose {0} Attack and Defense. This reduction increases each round. Dispels “Enlarge Shadow.”<br>Duration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_3_alt","text":"Target enemy and all adjacent enemies lose {0} Attack and Defense. This reduction increases each round. Dispels “Enlarge Shadow.”\nDuration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_1","text":"Target enemy creature loses {0} Attack and Defense. Dispels “Enlarge Shadow.”<br>Duration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_1","text":"Target enemy creature loses {0} Attack and Defense. Dispels “Enlarge Shadow.”\nDuration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_2","text":"Target enemy and all adjacent enemies lose {0} Attack and Defense. Dispels “Enlarge Shadow.”<br>Duration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_2","text":"Target enemy and all adjacent enemies lose {0} Attack and Defense. Dispels “Enlarge Shadow.”\nDuration: {1} round(s)."},
{"sid":"day_5_magic_shorten_shadow_description_up_level_bonus_2","text":"Attack and Defense reduction: –{0} > –{1}."},
{"sid":"day_5_magic_shorten_shadow_description_up_level_bonus_2","text":"Attack and Defense reduction: –{0} > –{1}."},
{"sid":"day_5_magic_shorten_shadow_description_up_level_bonus_2_alt","text":"The reduction of Attack and Defense increases each round."},
{"sid":"day_5_magic_shorten_shadow_description_up_level_bonus_2_alt","text":"The reduction of Attack and Defense increases each round."},
Line 2,347: Line 2,347:
{"sid":"day_7_magic_inner_light_description_up_level_bonus_2","text":"Base spell effectiveness: {0} > {1}."},
{"sid":"day_7_magic_inner_light_description_up_level_bonus_2","text":"Base spell effectiveness: {0} > {1}."},
{"sid":"day_8_magic_taunt_name","text":"Taunt"},
{"sid":"day_8_magic_taunt_name","text":"Taunt"},
{"sid":"day_8_magic_taunt_description","text":"All enemies within {0} hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last {2} round(s) shorter.<br>Duration: {1} round(s)."},
{"sid":"day_8_magic_taunt_description","text":"All enemies within {0} hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last {2} round(s) shorter.\nDuration: {1} round(s)."},
{"sid":"day_8_magic_taunt_description_up_level_bonus_2","text":"Radius of effect: {0} > {1}."},
{"sid":"day_8_magic_taunt_description_up_level_bonus_2","text":"Radius of effect: {0} > {1}."},
{"sid":"day_8_magic_taunt_description_up_level_bonus_4","text":"Radius of effect: {0} > {1}."},
{"sid":"day_8_magic_taunt_description_up_level_bonus_4","text":"Radius of effect: {0} > {1}."},
{"sid":"day_9_magic_arinas_hymn_name","text":"Arina’s Touch"},
{"sid":"day_9_magic_arinas_hymn_name","text":"Arina’s Touch"},
{"sid":"day_9_magic_arinas_hymn_name_spec","text":"Masterful Arina’s Touch"},
{"sid":"day_9_magic_arinas_hymn_name_spec","text":"Masterful Arina’s Touch"},
{"sid":"day_9_magic_arinas_hymn_description","text":"Target friendly creature gains {0} Speed, {0} Initiative, and {1}% maximum HP.<br>Duration: {2} round(s)."},
{"sid":"day_9_magic_arinas_hymn_description","text":"Target friendly creature gains {0} Speed, {0} Initiative, and {1}% maximum HP.\nDuration: {2} round(s)."},
{"sid":"day_9_magic_arinas_hymn_description_alt","text":"Target friendly creature gains {0} Initiative and {1}% maximum HP.<br>Duration: {2} round(s)."},
{"sid":"day_9_magic_arinas_hymn_description_alt","text":"Target friendly creature gains {0} Initiative and {1}% maximum HP.\nDuration: {2} round(s)."},
{"sid":"day_9_magic_arinas_hymn_description_1","text":"All friendly creatures gain {0} Speed, {0} Initiative, and {1}% maximum HP.<br>Duration: {2} round(s)."},
{"sid":"day_9_magic_arinas_hymn_description_1","text":"All friendly creatures gain {0} Speed, {0} Initiative, and {1}% maximum HP.\nDuration: {2} round(s)."},
{"sid":"day_9_magic_arinas_hymn_description_1_alt","text":"All friendly creatures gain {0} Initiative and {1}% maximum HP.<br>Duration: {2} round(s)."},
{"sid":"day_9_magic_arinas_hymn_description_1_alt","text":"All friendly creatures gain {0} Initiative and {1}% maximum HP.\nDuration: {2} round(s)."},
{"sid":"day_9_magic_arinas_hymn_description_up_level_bonus_2","text":"Maximum HP bonus: {0}% > {1}%."},
{"sid":"day_9_magic_arinas_hymn_description_up_level_bonus_2","text":"Maximum HP bonus: {0}% > {1}%."},
{"sid":"day_9_magic_arinas_hymn_description_up_level_bonus_4","text":"Doubles Speed and Initiative bonuses."},
{"sid":"day_9_magic_arinas_hymn_description_up_level_bonus_4","text":"Doubles Speed and Initiative bonuses."},
Line 2,367: Line 2,367:
{"sid":"day_10_magic_second_song_description_up_level_bonus_3","text":"The creature may use its limited abilities again."},
{"sid":"day_10_magic_second_song_description_up_level_bonus_3","text":"The creature may use its limited abilities again."},
{"sid":"day_11_magic_masterful_parry_name","text":"Riposte"},
{"sid":"day_11_magic_masterful_parry_name","text":"Riposte"},
{"sid":"day_11_magic_masterful_parry_description","text":"Target friendly creature counterattacks before enemy attack lands.<br>Duration: {0} round(s)."},
{"sid":"day_11_magic_masterful_parry_description","text":"Target friendly creature counterattacks before enemy attack lands.\nDuration: {0} round(s)."},
{"sid":"day_11_magic_masterful_parry_description_1","text":"Target friendly creature counterattacks before the enemy attack lands, and its counterattacks deal +{1}% Damage. <br>Duration: {0} round(s)."},
{"sid":"day_11_magic_masterful_parry_description_1","text":"Target friendly creature counterattacks before the enemy attack lands, and its counterattacks deal +{1}% Damage. \nDuration: {0} round(s)."},
{"sid":"day_11_magic_masterful_parry_description_2","text":"Target friendly creature counterattacks before the enemy attack lands. It can make +{1} counterattacks per round, and each one deals +{2}% Damage.<br>Duration: {0} round(s)."},
{"sid":"day_11_magic_masterful_parry_description_2","text":"Target friendly creature counterattacks before the enemy attack lands. It can make +{1} counterattacks per round, and each one deals +{2}% Damage.\nDuration: {0} round(s)."},
{"sid":"day_11_magic_masterful_parry_description_3","text":"All friendly creatures counterattack before the enemy’s attack lands. They can make +{1} counterattacks per round, and each one deals +{2}% Damage.<br>Duration: {0} round(s)."},
{"sid":"day_11_magic_masterful_parry_description_3","text":"All friendly creatures counterattack before the enemy’s attack lands. They can make +{1} counterattacks per round, and each one deals +{2}% Damage.\nDuration: {0} round(s)."},
{"sid":"day_11_magic_masterful_parry_description_up_level_bonus_2","text":"Deal +{0}% Damage with counterattacks."},
{"sid":"day_11_magic_masterful_parry_description_up_level_bonus_2","text":"Deal +{0}% Damage with counterattacks."},
{"sid":"day_11_magic_masterful_parry_description_up_level_bonus_3","text":"Gain +{0} additional counterattack per round."},
{"sid":"day_11_magic_masterful_parry_description_up_level_bonus_3","text":"Gain +{0} additional counterattack per round."},
{"sid":"day_12_magic_radiant_armor_name","text":"Radiant Armor"},
{"sid":"day_12_magic_radiant_armor_name","text":"Radiant Armor"},
{"sid":"day_12_magic_radiant_armor_description","text":"Target friendly creature takes –{0}% Damage from all sources.<br>Duration: {1} round(s)."},
{"sid":"day_12_magic_radiant_armor_description","text":"Target friendly creature takes –{0}% Damage from all sources.\nDuration: {1} round(s)."},
{"sid":"day_12_magic_radiant_armor_description_1","text":"All friendly creatures take –{0}% Damage from all sources.<br>Duration: {1} round(s)."},
{"sid":"day_12_magic_radiant_armor_description_1","text":"All friendly creatures take –{0}% Damage from all sources.\nDuration: {1} round(s)."},
{"sid":"day_12_magic_radiant_armor_description_up_level_bonus_2","text":"Damage reduction: {0}% > {1}%."},
{"sid":"day_12_magic_radiant_armor_description_up_level_bonus_2","text":"Damage reduction: {0}% > {1}%."},
{"sid":"day_12_magic_radiant_armor_description_up_level_bonus_4","text":"Damage reduction: {0}% > {1}%."},
{"sid":"day_12_magic_radiant_armor_description_up_level_bonus_4","text":"Damage reduction: {0}% > {1}%."},
{"sid":"day_13_magic_holy_arms_name","text":"Heavenly Blades"},
{"sid":"day_13_magic_holy_arms_name","text":"Heavenly Blades"},
{"sid":"day_13_magic_holy_arms_description","text":"Target friendly creature deals +{0} Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units.<br>Duration: {1} round(s)."},
{"sid":"day_13_magic_holy_arms_description","text":"Target friendly creature deals +{0} Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units.\nDuration: {1} round(s)."},
{"sid":"day_13_magic_holy_arms_description_1","text":"All friendly creatures deal +{0} Pure Damage with each basic attack and restore the same amount of HP. Cannot revive fallen units.<br>Duration: {1} round(s)."},
{"sid":"day_13_magic_holy_arms_description_1","text":"All friendly creatures deal +{0} Pure Damage with each basic attack and restore the same amount of HP. Cannot revive fallen units.\nDuration: {1} round(s)."},
{"sid":"day_13_magic_holy_arms_description_2","text":"All friendly creatures deal +{0} Pure Damage with each basic attack and restore the same amount of HP. Cannot revive fallen units. Bonus Damage instantly destroys summoned creatures and temporary stacks.<br>Duration: {1} round(s)."},
{"sid":"day_13_magic_holy_arms_description_2","text":"All friendly creatures deal +{0} Pure Damage with each basic attack and restore the same amount of HP. Cannot revive fallen units. Bonus Damage instantly destroys summoned creatures and temporary stacks.\nDuration: {1} round(s)."},
{"sid":"day_13_magic_holy_arms_description_up_level_bonus_2","text":"Damage bonus: {0} > {1}."},
{"sid":"day_13_magic_holy_arms_description_up_level_bonus_2","text":"Damage bonus: {0} > {1}."},
{"sid":"day_13_magic_holy_arms_description_up_level_bonus_4","text":"Bonus Damage instantly destroys summoned creatures and temporary stacks."},
{"sid":"day_13_magic_holy_arms_description_up_level_bonus_4","text":"Bonus Damage instantly destroys summoned creatures and temporary stacks."},
{"sid":"day_14_magic_vengeance_name","text":"Vengeance"},
{"sid":"day_14_magic_vengeance_name","text":"Vengeance"},
{"sid":"day_14_magic_vengeance_description","text":"Whenever an enemy attacks target friendly creature in Melee, that enemy takes {0} Magic Damage. <br>Duration: {1} round(s)."},
{"sid":"day_14_magic_vengeance_description","text":"Whenever an enemy attacks target friendly creature in Melee, that enemy takes {0} Magic Damage. \nDuration: {1} round(s)."},
{"sid":"day_14_magic_vengeance_description_1","text":"Whenever an enemy attacks target friendly creature, that enemy takes {0} Magic Damage.<br>Duration: {1} round(s)."},
{"sid":"day_14_magic_vengeance_description_1","text":"Whenever an enemy attacks target friendly creature, that enemy takes {0} Magic Damage.\nDuration: {1} round(s)."},
{"sid":"day_14_magic_vengeance_description_up_level_bonus_3","text":"Damage per Spell Power: {0} > {1}."},
{"sid":"day_14_magic_vengeance_description_up_level_bonus_3","text":"Damage per Spell Power: {0} > {1}."},
{"sid":"day_14_magic_vengeance_description_up_level_bonus_4","text":"The effect applies to all basic attacks."},
{"sid":"day_14_magic_vengeance_description_up_level_bonus_4","text":"The effect applies to all basic attacks."},
Line 2,393: Line 2,393:
{"sid":"day_16_magic_arinas_chosen_name","text":"Arina’s Chosen"},
{"sid":"day_16_magic_arinas_chosen_name","text":"Arina’s Chosen"},
{"sid":"day_16_magic_arinas_chosen_name_spec","text":"Masterful Arina’s Chosen"},
{"sid":"day_16_magic_arinas_chosen_name_spec","text":"Masterful Arina’s Chosen"},
{"sid":"day_16_magic_arinas_chosen_description","text":"Target friendly creature cannot have less than {0}% of their current units. Taking Damage reduces the duration of the effect by {2} round(s).<br>Duration: {1} round(s)."},
{"sid":"day_16_magic_arinas_chosen_description","text":"Target friendly creature cannot have less than {0}% of their current units. Taking Damage reduces the duration of the effect by {2} round(s).\nDuration: {1} round(s)."},
{"sid":"day_16_magic_arinas_chosen_description_spec","text":"Target friendly creature cannot have less than {0}% of their current units. Taking Damage reduces the duration of the effect by {2} round(s). The target gains +{3} turn(s).<br>Duration: {1} round(s)."},
{"sid":"day_16_magic_arinas_chosen_description_spec","text":"Target friendly creature cannot have less than {0}% of their current units. Taking Damage reduces the duration of the effect by {2} round(s). The target gains +{3} turn(s).\nDuration: {1} round(s)."},
{"sid":"day_16_magic_arinas_chosen_description_up_level_bonus_2","text":"Minimum stack size: {0}% > {1}%."},
{"sid":"day_16_magic_arinas_chosen_description_up_level_bonus_2","text":"Minimum stack size: {0}% > {1}%."},
{"sid":"day_16_magic_arinas_chosen_description_up_level_bonus_4","text":"Minimum stack size: {0}% > {1}%."},
{"sid":"day_16_magic_arinas_chosen_description_up_level_bonus_4","text":"Minimum stack size: {0}% > {1}%."},
Line 2,411: Line 2,411:
{"sid":"night_1_magic_unnatural_calm_name","text":"Unnatural Calm"},
{"sid":"night_1_magic_unnatural_calm_name","text":"Unnatural Calm"},
{"sid":"night_1_magic_unnatural_calm_name_spec","text":"Masterful Unnatural Calm"},
{"sid":"night_1_magic_unnatural_calm_name_spec","text":"Masterful Unnatural Calm"},
{"sid":"night_1_magic_unnatural_calm_description","text":"Target enemy deals –{0}% Damage with basic attacks. <br>Duration: {1} round(s)."},
{"sid":"night_1_magic_unnatural_calm_description","text":"Target enemy deals –{0}% Damage with basic attacks. \nDuration: {1} round(s)."},
{"sid":"night_1_magic_unnatural_calm_description_1","text":"All enemies deal –{0}% Damage with basic attacks. <br>Duration: {1} round(s)."},
{"sid":"night_1_magic_unnatural_calm_description_1","text":"All enemies deal –{0}% Damage with basic attacks. \nDuration: {1} round(s)."},
{"sid":"night_1_magic_unnatural_calm_description_spec","text":"Target enemy deals –{0}% Damage with basic attacks and always deals minimum Damage.<br>Duration: {1} round(s)."},
{"sid":"night_1_magic_unnatural_calm_description_spec","text":"Target enemy deals –{0}% Damage with basic attacks and always deals minimum Damage.\nDuration: {1} round(s)."},
{"sid":"night_1_magic_unnatural_calm_description_1_spec","text":"All enemies deal –{0}% Damage with basic attacks and always deals minimum Damage.<br>Duration: {1} round(s)."},
{"sid":"night_1_magic_unnatural_calm_description_1_spec","text":"All enemies deal –{0}% Damage with basic attacks and always deals minimum Damage.\nDuration: {1} round(s)."},
{"sid":"night_1_magic_unnatural_calm_description_up_level_bonus_2","text":"Basic attack Damage: –{0}% > –{1}%."},
{"sid":"night_1_magic_unnatural_calm_description_up_level_bonus_2","text":"Basic attack Damage: –{0}% > –{1}%."},
{"sid":"night_1_magic_unnatural_calm_description_up_level_bonus_4","text":"Basic attack Damage: –{0}% > –{1}%."},
{"sid":"night_1_magic_unnatural_calm_description_up_level_bonus_4","text":"Basic attack Damage: –{0}% > –{1}%."},
{"sid":"night_2_magic_web_name","text":"Web"},
{"sid":"night_2_magic_web_name","text":"Web"},
{"sid":"night_2_magic_web_name_spec","text":"Masterful Web"},
{"sid":"night_2_magic_web_name_spec","text":"Masterful Web"},
{"sid":"night_2_magic_web_description","text":"Target enemy creature loses {0} Speed<br>Duration: {1} round(s)."},
{"sid":"night_2_magic_web_description","text":"Target enemy creature loses {0} Speed\nDuration: {1} round(s)."},
{"sid":"night_2_magic_web_description_1","text":"Target enemy creature loses {0} Speed. Dispels “Haste.”<br>Duration: {1} round(s)."},
{"sid":"night_2_magic_web_description_1","text":"Target enemy creature loses {0} Speed. Dispels “Haste.”\nDuration: {1} round(s)."},
{"sid":"night_2_magic_web_description_spec","text":"All enemy creatures lose {0} Speed.<br>Duration: {1} round(s)."},
{"sid":"night_2_magic_web_description_spec","text":"All enemy creatures lose {0} Speed.\nDuration: {1} round(s)."},
{"sid":"night_2_magic_web_description_1_spec","text":"All enemy creatures lose {0} Speed. Dispels “Haste.”<br>Duration: {1} round(s)."},
{"sid":"night_2_magic_web_description_1_spec","text":"All enemy creatures lose {0} Speed. Dispels “Haste.”\nDuration: {1} round(s)."},
{"sid":"night_2_magic_web_description_up_level_bonus_2","text":"Speed reduction: –{0} > –{1}."},
{"sid":"night_2_magic_web_description_up_level_bonus_2","text":"Speed reduction: –{0} > –{1}."},
{"sid":"night_2_magic_web_description_up_level_bonus_3","text":"Dispels “Haste.”"},
{"sid":"night_2_magic_web_description_up_level_bonus_3","text":"Dispels “Haste.”"},
{"sid":"night_2_magic_web_description_up_level_bonus_4","text":"Speed reduction: –{0} > –{1}."},
{"sid":"night_2_magic_web_description_up_level_bonus_4","text":"Speed reduction: –{0} > –{1}."},
{"sid":"night_3_magic_enlarge_shadow_name","text":"Enlarge Shadow"},
{"sid":"night_3_magic_enlarge_shadow_name","text":"Enlarge Shadow"},
{"sid":"night_3_magic_enlarge_shadow_description","text":"Target friendly creature gains {0} Attack and Defense.<br>Duration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description","text":"Target friendly creature gains {0} Attack and Defense.\nDuration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_1_alt","text":"Target friendly creature gains {0} Attack and Defense. This bonus increases each round.<br>Duration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_1_alt","text":"Target friendly creature gains {0} Attack and Defense. This bonus increases each round.\nDuration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_2_alt","text":"Target friendly creature gains {0} Attack and Defense. This bonus increases each round. Dispels “Shorten Shadow.”<br>Duration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_2_alt","text":"Target friendly creature gains {0} Attack and Defense. This bonus increases each round. Dispels “Shorten Shadow.”\nDuration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_3_alt","text":"All friendly creatures gain {0} Attack and Defense. This bonus increases each round. Dispels “Shorten Shadow.”<br>Duration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_3_alt","text":"All friendly creatures gain {0} Attack and Defense. This bonus increases each round. Dispels “Shorten Shadow.”\nDuration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_1","text":"Target friendly creature gains {0} Attack and Defense. Dispels “Shorten Shadow.”<br>Duration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_1","text":"Target friendly creature gains {0} Attack and Defense. Dispels “Shorten Shadow.”\nDuration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_2","text":"Target friendly creature gains {0} Attack and Defense. Dispels “Shorten Shadow.” This effect is stackable.<br>Duration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_2","text":"Target friendly creature gains {0} Attack and Defense. Dispels “Shorten Shadow.” This effect is stackable.\nDuration: {1} round(s)."},
{"sid":"night_3_magic_enlarge_shadow_description_up_level_bonus_2","text":"Attack and Defense bonus: {0} > {1}."},
{"sid":"night_3_magic_enlarge_shadow_description_up_level_bonus_2","text":"Attack and Defense bonus: {0} > {1}."},
{"sid":"night_3_magic_enlarge_shadow_description_up_level_bonus_2_alt","text":"The bonus to Attack and Defense increases each round."},
{"sid":"night_3_magic_enlarge_shadow_description_up_level_bonus_2_alt","text":"The bonus to Attack and Defense increases each round."},
Line 2,439: Line 2,439:
{"sid":"night_4_magic_despair_name","text":"Despair"},
{"sid":"night_4_magic_despair_name","text":"Despair"},
{"sid":"night_4_magic_despair_name_spec","text":"Masterful Despair"},
{"sid":"night_4_magic_despair_name_spec","text":"Masterful Despair"},
{"sid":"night_4_magic_despair_description","text":"Curses the target enemy. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. <br>Duration: {1} round(s)."},
{"sid":"night_4_magic_despair_description","text":"Curses the target enemy. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"night_4_magic_despair_description_1","text":"Curses the target enemy and all enemies adjacent to it. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. <br>Duration: {1} round(s)."},
{"sid":"night_4_magic_despair_description_1","text":"Curses the target enemy and all enemies adjacent to it. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"night_4_magic_despair_description_2","text":"Curses all enemies. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. <br>Duration: {1} round(s)."},
{"sid":"night_4_magic_despair_description_2","text":"Curses all enemies. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."},
{"sid":"night_4_magic_despair_description_up_level_bonus_3","text":"Doubles the Damage dealt."},
{"sid":"night_4_magic_despair_description_up_level_bonus_3","text":"Doubles the Damage dealt."},
{"sid":"night_4_magic_despair_description_up_level_bonus_3_alt","text":"+{0}% Damage dealt by the spell."},
{"sid":"night_4_magic_despair_description_up_level_bonus_3_alt","text":"+{0}% Damage dealt by the spell."},
Line 2,458: Line 2,458:
{"sid":"night_6_magic_deaths_grip_description_up_level_bonus_4","text":"Additionally, kills +{0} unit(s). Works on creatures up to tier {1}."},
{"sid":"night_6_magic_deaths_grip_description_up_level_bonus_4","text":"Additionally, kills +{0} unit(s). Works on creatures up to tier {1}."},
{"sid":"night_7_magic_fatal_decay_name","text":"Fatal Decay"},
{"sid":"night_7_magic_fatal_decay_name","text":"Fatal Decay"},
{"sid":"night_7_magic_fatal_decay_description","text":"Target enemy creature cannot restore HP. This effect remains after the creature’s death.<br>Duration: {0} round(s)."},
{"sid":"night_7_magic_fatal_decay_description","text":"Target enemy creature cannot restore HP. This effect remains after the creature’s death.\nDuration: {0} round(s)."},
{"sid":"night_7_magic_fatal_decay_description_1","text":"Target enemy creature cannot restore HP. Its maximum and current HP reduces by {0}%. This effect remains after the creature’s death.<br>Duration: {1} round(s)."},
{"sid":"night_7_magic_fatal_decay_description_1","text":"Target enemy creature cannot restore HP. Its maximum and current HP reduces by {0}%. This effect remains after the creature’s death.\nDuration: {1} round(s)."},
{"sid":"night_7_magic_fatal_decay_description_2","text":"Target enemy creature cannot restore HP. Its maximum and current HP reduces by {0}%. This effect remains after the creature’s death and cannot be dispelled.<br>Duration: {1} round(s)."},
{"sid":"night_7_magic_fatal_decay_description_2","text":"Target enemy creature cannot restore HP. Its maximum and current HP reduces by {0}%. This effect remains after the creature’s death and cannot be dispelled.\nDuration: {1} round(s)."},
{"sid":"night_7_magic_fatal_decay_description_up_level_bonus_2","text":"Reduces maximum HP by {0}%."},
{"sid":"night_7_magic_fatal_decay_description_up_level_bonus_2","text":"Reduces maximum HP by {0}%."},
{"sid":"night_7_magic_fatal_decay_description_up_level_bonus_3","text":"This effect cannot be dispelled."},
{"sid":"night_7_magic_fatal_decay_description_up_level_bonus_3","text":"This effect cannot be dispelled."},
{"sid":"night_7_magic_fatal_decay_description_up_level_bonus_4","text":"Maximum HP reduction: {0}% > {1}%."},
{"sid":"night_7_magic_fatal_decay_description_up_level_bonus_4","text":"Maximum HP reduction: {0}% > {1}%."},
{"sid":"night_8_magic_sleep_name","text":"Sleep"},
{"sid":"night_8_magic_sleep_name","text":"Sleep"},
{"sid":"night_8_magic_sleep_description","text":"Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. <br>Duration: {0} round(s)."},
{"sid":"night_8_magic_sleep_description","text":"Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. \nDuration: {0} round(s)."},
{"sid":"night_8_magic_sleep_description_up_level_bonus_4","text":"Taking Damage does not dispel effect but instead reduces its duration by {0} rounds."},
{"sid":"night_8_magic_sleep_description_up_level_bonus_4","text":"Taking Damage does not dispel effect but instead reduces its duration by {0} rounds."},
{"sid":"night_9_magic_twilight_name","text":"Twilight"},
{"sid":"night_9_magic_twilight_name","text":"Twilight"},
{"sid":"night_9_magic_twilight_description","text":"Target enemy creature is prevented from using Ranged attacks.<br>Duration: {0} round(s)."},
{"sid":"night_9_magic_twilight_description","text":"Target enemy creature is prevented from using Ranged attacks.\nDuration: {0} round(s)."},
{"sid":"night_9_magic_twilight_description_1","text":"Target enemy creature is prevented from using Ranged attacks and deals –{1}% Melee Damage.<br>Duration: {0} round(s)."},
{"sid":"night_9_magic_twilight_description_1","text":"Target enemy creature is prevented from using Ranged attacks and deals –{1}% Melee Damage.\nDuration: {0} round(s)."},
{"sid":"night_9_magic_twilight_description_2","text":"All enemies are prevented from using Ranged attacks and deal –{1}% Melee Damage.<br>Duration: {0} round(s)."},
{"sid":"night_9_magic_twilight_description_2","text":"All enemies are prevented from using Ranged attacks and deal –{1}% Melee Damage.\nDuration: {0} round(s)."},
{"sid":"night_9_magic_twilight_description_up_level_bonus_3","text":"Targets deal –{0}% Melee Damage."},
{"sid":"night_9_magic_twilight_description_up_level_bonus_3","text":"Targets deal –{0}% Melee Damage."},
{"sid":"night_10_magic_silence_name","text":"Silence"},
{"sid":"night_10_magic_silence_name","text":"Silence"},
{"sid":"night_10_magic_silence_description","text":"Target enemy creature is prevented from using abilities or generating Focus Points.<br>Duration: {0} round(s)."},
{"sid":"night_10_magic_silence_description","text":"Target enemy creature is prevented from using abilities or generating Focus Points.\nDuration: {0} round(s)."},
{"sid":"night_10_magic_silence_description_1","text":"Target and all adjacent enemies are prevented from using abilities or generating Focus Points.<br>Duration: {0} round(s)."},
{"sid":"night_10_magic_silence_description_1","text":"Target and all adjacent enemies are prevented from using abilities or generating Focus Points.\nDuration: {0} round(s)."},
{"sid":"night_10_magic_silence_description_2","text":"All enemies are prevented from using abilities or generating Focus Points.<br>Duration: {0} round(s)."},
{"sid":"night_10_magic_silence_description_2","text":"All enemies are prevented from using abilities or generating Focus Points.\nDuration: {0} round(s)."},
{"sid":"night_11_magic_vulnerability_name","text":"Vulnerability"},
{"sid":"night_11_magic_vulnerability_name","text":"Vulnerability"},
{"sid":"night_11_magic_vulnerability_name_spec","text":"Masterful Vulnerability"},
{"sid":"night_11_magic_vulnerability_name_spec","text":"Masterful Vulnerability"},
{"sid":"night_11_magic_vulnerability_description","text":"Target enemy creature takes +{0}% Damage from all sources.<br>Duration: {1} round(s)."},
{"sid":"night_11_magic_vulnerability_description","text":"Target enemy creature takes +{0}% Damage from all sources.\nDuration: {1} round(s)."},
{"sid":"night_11_magic_vulnerability_description_1","text":"Target enemy creature and all adjacent enemies take +{0}% Damage from all sources.<br>Duration: {1} round(s)."},
{"sid":"night_11_magic_vulnerability_description_1","text":"Target enemy creature and all adjacent enemies take +{0}% Damage from all sources.\nDuration: {1} round(s)."},
{"sid":"night_11_magic_vulnerability_description_spec","text":"Target enemy creature takes +{0}% Damage, and all attacks against them deal maximum Damage.<br>Duration: {1} round(s)."},
{"sid":"night_11_magic_vulnerability_description_spec","text":"Target enemy creature takes +{0}% Damage, and all attacks against them deal maximum Damage.\nDuration: {1} round(s)."},
{"sid":"night_11_magic_vulnerability_description_1_spec","text":"Target enemy creature and all adjacent enemies take +{0}% Damage, and all attacks against them deal maximum Damage.<br>Duration: {1} round(s)."},
{"sid":"night_11_magic_vulnerability_description_1_spec","text":"Target enemy creature and all adjacent enemies take +{0}% Damage, and all attacks against them deal maximum Damage.\nDuration: {1} round(s)."},
{"sid":"night_11_magic_vulnerability_description_up_level_bonus_2","text":"Damage: {0}% > {1}%."},
{"sid":"night_11_magic_vulnerability_description_up_level_bonus_2","text":"Damage: {0}% > {1}%."},
{"sid":"night_11_magic_vulnerability_description_up_level_bonus_3","text":"Damage: {0}% > {1}%."},
{"sid":"night_11_magic_vulnerability_description_up_level_bonus_3","text":"Damage: {0}% > {1}%."},
Line 2,501: Line 2,501:
{"sid":"night_13_magic_berserker_description_up_level_bonus_4","text":"Damage bonus: {0}% > {1}%."},
{"sid":"night_13_magic_berserker_description_up_level_bonus_4","text":"Damage bonus: {0}% > {1}%."},
{"sid":"night_14_magic_nairas_kiss_name","text":"Naira’s Kiss"},
{"sid":"night_14_magic_nairas_kiss_name","text":"Naira’s Kiss"},
{"sid":"night_14_magic_nairas_kiss_description","text":"Marks the target enemy creature. Marked creatures take {1} Magic Damage whenever they perform any action.<br>Duration: {0} round(s)."},
{"sid":"night_14_magic_nairas_kiss_description","text":"Marks the target enemy creature. Marked creatures take {1} Magic Damage whenever they perform any action.\nDuration: {0} round(s)."},
{"sid":"night_14_magic_nairas_kiss_description_1","text":"Marks the target enemy creature. Marked creatures take {1} Magic Damage and lose {2} Speed and Initiative whenever they perform any action. This effect is stackable.<br>Duration: {0} round(s)."},
{"sid":"night_14_magic_nairas_kiss_description_1","text":"Marks the target enemy creature. Marked creatures take {1} Magic Damage and lose {2} Speed and Initiative whenever they perform any action. This effect is stackable.\nDuration: {0} round(s)."},
{"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_2","text":"Base Damage: {0} > {1}."},
{"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_2","text":"Base Damage: {0} > {1}."},
{"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_3","text":"Damage per Spell Power: {0} > {1}."},
{"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_3","text":"Damage per Spell Power: {0} > {1}."},
{"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_4","text":"Marked target additionally loses {0} Speed and Initiative whenever it performs any action. This effect is stackable."},
{"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_4","text":"Marked target additionally loses {0} Speed and Initiative whenever it performs any action. This effect is stackable."},
{"sid":"night_15_magic_deaths_call_name","text":"Coup de Grâce"},
{"sid":"night_15_magic_deaths_call_name","text":"Coup de Grâce"},
{"sid":"night_15_magic_deaths_call_description","text":"Target enemy creature will die after taking any Damage if its stack size is lower than or equal to {0}% of its original number.<br>Duration: {1} round(s)."},
{"sid":"night_15_magic_deaths_call_description","text":"Target enemy creature will die after taking any Damage if its stack size is lower than or equal to {0}% of its original number.\nDuration: {1} round(s)."},
{"sid":"night_15_magic_deaths_call_description_1","text":"Targets all enemies. Each will die after taking any Damage if its stack size is lower than or equal to {0}% of its original number.<br>Duration: {1} round(s)."},
{"sid":"night_15_magic_deaths_call_description_1","text":"Targets all enemies. Each will die after taking any Damage if its stack size is lower than or equal to {0}% of its original number.\nDuration: {1} round(s)."},
{"sid":"night_15_magic_deaths_call_description_up_level_bonus_2","text":"Stack size: {0}% > {1}%."},
{"sid":"night_15_magic_deaths_call_description_up_level_bonus_2","text":"Stack size: {0}% > {1}%."},
{"sid":"night_15_magic_deaths_call_description_up_level_bonus_3","text":"Stack size: {0}% > {1}%."},
{"sid":"night_15_magic_deaths_call_description_up_level_bonus_3","text":"Stack size: {0}% > {1}%."},
Line 2,529: Line 2,529:
{"sid":"space_1_magic_early_start_name","text":"Early Start"},
{"sid":"space_1_magic_early_start_name","text":"Early Start"},
{"sid":"space_1_magic_early_start_name_spec","text":"Masterful Early Start"},
{"sid":"space_1_magic_early_start_name_spec","text":"Masterful Early Start"},
{"sid":"space_1_magic_early_start_description","text":"Target friendly creature gains +{0} Initiative.<br>Duration: {1} round(s)."},
{"sid":"space_1_magic_early_start_description","text":"Target friendly creature gains +{0} Initiative.\nDuration: {1} round(s)."},
{"sid":"space_1_magic_early_start_description_spec","text":"Target friendly creature gains +{0} Initiative. Can’t be dispelled.<br>Duration: {1} round(s)."},
{"sid":"space_1_magic_early_start_description_spec","text":"Target friendly creature gains +{0} Initiative. Can’t be dispelled.\nDuration: {1} round(s)."},
{"sid":"space_1_magic_early_start_description_up_level_bonus_2","text":"Initiative bonus: {0} > {1}."},
{"sid":"space_1_magic_early_start_description_up_level_bonus_2","text":"Initiative bonus: {0} > {1}."},
{"sid":"space_1_magic_early_start_description_up_level_bonus_3","text":"Initiative bonus: {0} > {1}."},
{"sid":"space_1_magic_early_start_description_up_level_bonus_3","text":"Initiative bonus: {0} > {1}."},
Line 2,544: Line 2,544:
{"sid":"space_3_magic_energyze_description_up_level_bonus_4","text":"Focus Charges: {0} > {1}."},
{"sid":"space_3_magic_energyze_description_up_level_bonus_4","text":"Focus Charges: {0} > {1}."},
{"sid":"space_4_magic_optical_illusion_name","text":"Optical Illusion"},
{"sid":"space_4_magic_optical_illusion_name","text":"Optical Illusion"},
{"sid":"space_4_magic_optical_illusion_description","text":"Target friendly creature takes –{0}% Ranged Damage.<br>Duration: {1} round(s)."},
{"sid":"space_4_magic_optical_illusion_description","text":"Target friendly creature takes –{0}% Ranged Damage.\nDuration: {1} round(s)."},
{"sid":"space_4_magic_optical_illusion_description_1","text":"Target friendly creature takes –{0}% Ranged and Long Reach Damage.<br>Duration: {1} round(s)."},
{"sid":"space_4_magic_optical_illusion_description_1","text":"Target friendly creature takes –{0}% Ranged and Long Reach Damage.\nDuration: {1} round(s)."},
{"sid":"space_4_magic_optical_illusion_description_2","text":"All friendly creatures take –{0}% Ranged and Long Reach Damage.<br>Duration: {1} round(s)."},
{"sid":"space_4_magic_optical_illusion_description_2","text":"All friendly creatures take –{0}% Ranged and Long Reach Damage.\nDuration: {1} round(s)."},
{"sid":"space_4_magic_optical_illusion_description_up_level_bonus_2","text":"Damage: –{0}% > –{1}%."},
{"sid":"space_4_magic_optical_illusion_description_up_level_bonus_2","text":"Damage: –{0}% > –{1}%."},
{"sid":"space_4_magic_optical_illusion_description_up_level_bonus_3","text":"Also applies to Long Reach Damage."},
{"sid":"space_4_magic_optical_illusion_description_up_level_bonus_3","text":"Also applies to Long Reach Damage."},
{"sid":"space_5_magic_trap_jaws_name","text":"Temporal Spheres"},
{"sid":"space_5_magic_trap_jaws_name","text":"Temporal Spheres"},
{"sid":"space_5_magic_trap_jaws_description","text":"Place up to {1} invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals {0}% of one unit’s maximum HP.<br>Duration: {2} round(s)."},
{"sid":"space_5_magic_trap_jaws_description","text":"Place up to {1} invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals {0}% of one unit’s maximum HP.\nDuration: {2} round(s)."},
{"sid":"space_5_magic_trap_jaws_description_up_level_bonus_2","text":"HP as Damage: {0}% > {1}%."},
{"sid":"space_5_magic_trap_jaws_description_up_level_bonus_2","text":"HP as Damage: {0}% > {1}%."},
{"sid":"space_5_magic_trap_jaws_description_up_level_bonus_3","text":"Traps: {0} > {1}."},
{"sid":"space_5_magic_trap_jaws_description_up_level_bonus_3","text":"Traps: {0} > {1}."},
Line 2,562: Line 2,562:
{"sid":"space_6_magic_blink_description_up_level_bonus_4","text":"Teleportation range: {0} > {1}."},
{"sid":"space_6_magic_blink_description_up_level_bonus_4","text":"Teleportation range: {0} > {1}."},
{"sid":"space_7_magic_shackles_name","text":"Shackles"},
{"sid":"space_7_magic_shackles_name","text":"Shackles"},
{"sid":"space_7_magic_shackles_description","text":"Target enemy creature cannot counterattack.<br>Duration: {0} round(s)."},
{"sid":"space_7_magic_shackles_description","text":"Target enemy creature cannot counterattack.\nDuration: {0} round(s)."},
{"sid":"space_7_magic_shackles_description_1","text":"Target and all adjacent enemies cannot counterattack.<br>Duration: {0} round(s)."},
{"sid":"space_7_magic_shackles_description_1","text":"Target and all adjacent enemies cannot counterattack.\nDuration: {0} round(s)."},
{"sid":"space_7_magic_shackles_description_up_level_bonus_3","text":"Dispels “Riposte.”"},
{"sid":"space_7_magic_shackles_description_up_level_bonus_3","text":"Dispels “Riposte.”"},
{"sid":"space_8_magic_carapace_name","text":"Carapace"},
{"sid":"space_8_magic_carapace_name","text":"Carapace"},
{"sid":"space_8_magic_carapace_name_spec","text":"Masterful Carapace"},
{"sid":"space_8_magic_carapace_name_spec","text":"Masterful Carapace"},
{"sid":"space_8_magic_carapace_description","text":"Shields a target friendly creature with a barrier that blocks the next instance of Damage.<br>Duration: {0} round(s)."},
{"sid":"space_8_magic_carapace_description","text":"Shields a target friendly creature with a barrier that blocks the next instance of Damage.\nDuration: {0} round(s)."},
{"sid":"space_8_magic_carapace_description_1","text":"Shields a target friendly creature with a barrier that blocks the next two instances of Damage.<br>Duration: {0} round(s)."},
{"sid":"space_8_magic_carapace_description_1","text":"Shields a target friendly creature with a barrier that blocks the next two instances of Damage.\nDuration: {0} round(s)."},
{"sid":"space_8_magic_carapace_description_spec","text":"Shields a target friendly creature with a barrier that blocks the next instance of Damage. While under “Carapace,” the target is also immune to negative effects.<br>Duration: {0} round(s)."},
{"sid":"space_8_magic_carapace_description_spec","text":"Shields a target friendly creature with a barrier that blocks the next instance of Damage. While under “Carapace,” the target is also immune to negative effects.\nDuration: {0} round(s)."},
{"sid":"space_8_magic_carapace_description_1_spec","text":"Shields a target friendly creature with a barrier that blocks the next two instances of Damage. While under “Carapace,” the target is also immune to negative effects.<br>Duration: {0} round(s)."},
{"sid":"space_8_magic_carapace_description_1_spec","text":"Shields a target friendly creature with a barrier that blocks the next two instances of Damage. While under “Carapace,” the target is also immune to negative effects.\nDuration: {0} round(s)."},
{"sid":"space_8_magic_carapace_description_up_level_bonus_4","text":"Barrier blocks the Damage twice."},
{"sid":"space_8_magic_carapace_description_up_level_bonus_4","text":"Barrier blocks the Damage twice."},
{"sid":"space_9_magic_impending_fate_name","text":"Impending Fate"},
{"sid":"space_9_magic_impending_fate_name","text":"Impending Fate"},
Line 2,580: Line 2,580:
{"sid":"space_10_magic_mirror_copy_name","text":"Mirror Copy"},
{"sid":"space_10_magic_mirror_copy_name","text":"Mirror Copy"},
{"sid":"space_10_magic_mirror_copy_name_spec","text":"Masterful Mirror Copy"},
{"sid":"space_10_magic_mirror_copy_name_spec","text":"Masterful Mirror Copy"},
{"sid":"space_10_magic_mirror_copy_description","text":"Summons a copy of a target friendly creature. The copy deals –{0}% and takes +{1}% Damage and can’t use special abilities.<br>Duration: {2} round(s)."},
{"sid":"space_10_magic_mirror_copy_description","text":"Summons a copy of a target friendly creature. The copy deals –{0}% and takes +{1}% Damage and can’t use special abilities.\nDuration: {2} round(s)."},
{"sid":"space_10_magic_mirror_copy_description_spec","text":"Summons a copy of any target to fight on your side. The copy deals –{0}% and takes +{1}% Damage and can’t use special abilities.<br>Duration: {2} round(s)."},
{"sid":"space_10_magic_mirror_copy_description_spec","text":"Summons a copy of any target to fight on your side. The copy deals –{0}% and takes +{1}% Damage and can’t use special abilities.\nDuration: {2} round(s)."},
{"sid":"space_10_magic_mirror_copy_description_up_level_bonus_2","text":"Damage dealt: –{0}% > –{1}%.<br>Damage taken: +{2}% > +{3}%."},
{"sid":"space_10_magic_mirror_copy_description_up_level_bonus_2","text":"Damage dealt: –{0}% > –{1}%.\nDamage taken: +{2}% > +{3}%."},
{"sid":"space_10_magic_mirror_copy_description_up_level_bonus_3","text":"Damage dealt: –{0}% > –{1}%.<br>Damage taken: +{2}% > +{3}%."},
{"sid":"space_10_magic_mirror_copy_description_up_level_bonus_3","text":"Damage dealt: –{0}% > –{1}%.\nDamage taken: +{2}% > +{3}%."},
{"sid":"space_10_magic_mirror_copy_description_up_level_bonus_4","text":"Damage dealt: –{0}% > –{1}%.<br>Damage taken: +{2}% > +{3}%."},
{"sid":"space_10_magic_mirror_copy_description_up_level_bonus_4","text":"Damage dealt: –{0}% > –{1}%.\nDamage taken: +{2}% > +{3}%."},
{"sid":"space_11_magic_decimate_name","text":"Guillotine"},
{"sid":"space_11_magic_decimate_name","text":"Guillotine"},
{"sid":"space_11_magic_decimate_name_spec","text":"Masterful Guillotine"},
{"sid":"space_11_magic_decimate_name_spec","text":"Masterful Guillotine"},
Line 2,594: Line 2,594:
{"sid":"space_12_magic_rewind_name","text":"Rewind Life"},
{"sid":"space_12_magic_rewind_name","text":"Rewind Life"},
{"sid":"space_12_magic_rewind_name_spec","text":"Masterful Rewind Life"},
{"sid":"space_12_magic_rewind_name_spec","text":"Masterful Rewind Life"},
{"sid":"space_12_magic_rewind_description","text":"Restore {0} HP to a target friendly creature.<br>This can revive fallen units."},
{"sid":"space_12_magic_rewind_description","text":"Restore {0} HP to a target friendly creature.\nThis can revive fallen units."},
{"sid":"space_12_magic_rewind_description_spec","text":"Restore {0} HP to a target friendly creature.<br>This can revive fallen units and create temporary units beyond their original amount."},
{"sid":"space_12_magic_rewind_description_spec","text":"Restore {0} HP to a target friendly creature.\nThis can revive fallen units and create temporary units beyond their original amount."},
{"sid":"space_13_magic_black_hole_name","text":"Black Hole"},
{"sid":"space_13_magic_black_hole_name","text":"Black Hole"},
{"sid":"space_13_magic_black_hole_description","text":"Deals {0} Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible."},
{"sid":"space_13_magic_black_hole_description","text":"Deals {0} Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible."},
{"sid":"space_14_magic_doreaths_tide_name","text":"Doreath’s Tide"},
{"sid":"space_14_magic_doreaths_tide_name","text":"Doreath’s Tide"},
{"sid":"space_14_magic_doreaths_tide_description","text":"All friendly creatures gain {0} Speed and Initiative. All enemies lose {0} Speed and Initiative.<br>Duration: {1} round(s)."},
{"sid":"space_14_magic_doreaths_tide_description","text":"All friendly creatures gain {0} Speed and Initiative. All enemies lose {0} Speed and Initiative.\nDuration: {1} round(s)."},
{"sid":"space_14_magic_doreaths_tide_description_1","text":"All friendly creatures gain {0} Speed and Initiative and cleanse all movement‑restricting effects. All enemies lose {0} Speed and Initiative and lose all movement‑enhancing effects.<br>Duration: {1} round(s)."},
{"sid":"space_14_magic_doreaths_tide_description_1","text":"All friendly creatures gain {0} Speed and Initiative and cleanse all movement‑restricting effects. All enemies lose {0} Speed and Initiative and lose all movement‑enhancing effects.\nDuration: {1} round(s)."},
{"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_2","text":"Base duration of effect: {0} > {1}."},
{"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_2","text":"Base duration of effect: {0} > {1}."},
{"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_5","text":"Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies."},
{"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_5","text":"Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies."},
{"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_4","text":"Doubles the effect of the spell."},
{"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_4","text":"Doubles the effect of the spell."},
{"sid":"space_15_magic_trap_snare_name","text":"Spatial Snare"},
{"sid":"space_15_magic_trap_snare_name","text":"Spatial Snare"},
{"sid":"space_15_magic_trap_snare_description","text":"Place up to {1} invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger.<br>Duration: {0} round(s)."},
{"sid":"space_15_magic_trap_snare_description","text":"Place up to {1} invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger.\nDuration: {0} round(s)."},
{"sid":"space_15_magic_trap_snare_alt_description","text":"Place up to {1} invisible trap(s) on free hexes. Traps trigger when a ground creature steps onto them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. <br>Duration: {0} round(s)."},
{"sid":"space_15_magic_trap_snare_alt_description","text":"Place up to {1} invisible trap(s) on free hexes. Traps trigger when a ground creature steps onto them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. \nDuration: {0} round(s)."},
{"sid":"space_15_magic_trap_snare_description_up_level_bonus_3","text":"Traps: {0} > {1}."},
{"sid":"space_15_magic_trap_snare_description_up_level_bonus_3","text":"Traps: {0} > {1}."},
{"sid":"space_15_magic_trap_snare_description_up_level_bonus_4","text":"Traps: {0} > {1}."},
{"sid":"space_15_magic_trap_snare_description_up_level_bonus_4","text":"Traps: {0} > {1}."},
{"sid":"space_16_magic_reality_distortion_name","text":"Reality Distortion"},
{"sid":"space_16_magic_reality_distortion_name","text":"Reality Distortion"},
{"sid":"space_16_magic_reality_distortion_description","text":"Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. <br>Duration: {0} round(s)."},
{"sid":"space_16_magic_reality_distortion_description","text":"Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. \nDuration: {0} round(s)."},
{"sid":"space_16_magic_reality_distortion_description_1","text":"Selected target takes no Damage from any source. Instead, at the start of each round it takes {1}% of Damage that it would have taken last round as Pure Damage.<br>Duration: {0} round(s)."},
{"sid":"space_16_magic_reality_distortion_description_1","text":"Selected target takes no Damage from any source. Instead, at the start of each round it takes {1}% of Damage that it would have taken last round as Pure Damage.\nDuration: {0} round(s)."},
{"sid":"space_16_magic_reality_distortion_description_up_level_bonus_2","text":"Damage is reduced by {0}%."},
{"sid":"space_16_magic_reality_distortion_description_up_level_bonus_2","text":"Damage is reduced by {0}%."},
{"sid":"space_16_magic_reality_distortion_description_up_level_bonus_4","text":"Damage reduction {0}% > {1}%."},
{"sid":"space_16_magic_reality_distortion_description_up_level_bonus_4","text":"Damage reduction {0}% > {1}%."},
Line 2,629: Line 2,629:
{"sid":"primal_1_magic_thunderbolt_description_up_level_bonus_4","text":"Magic Damage to all enemies adjacent to the target: {0}% > {1}%."},
{"sid":"primal_1_magic_thunderbolt_description_up_level_bonus_4","text":"Magic Damage to all enemies adjacent to the target: {0}% > {1}%."},
{"sid":"primal_2_magic_thick_hide_name","text":"Thick Hide"},
{"sid":"primal_2_magic_thick_hide_name","text":"Thick Hide"},
{"sid":"primal_2_magic_thick_hide_description","text":"Target friendly creature takes –{0}% Damage from Melee attacks.<br>Duration: {1} round(s)."},
{"sid":"primal_2_magic_thick_hide_description","text":"Target friendly creature takes –{0}% Damage from Melee attacks.\nDuration: {1} round(s)."},
{"sid":"primal_2_magic_thick_hide_description_1","text":"All friendly creatures take –{0}% Damage from Melee attacks.<br>Duration: {1} round(s)."},
{"sid":"primal_2_magic_thick_hide_description_1","text":"All friendly creatures take –{0}% Damage from Melee attacks.\nDuration: {1} round(s)."},
{"sid":"primal_2_magic_thick_hide_description_up_level_bonus_2","text":"Damage: –{0}% > –{1}%."},
{"sid":"primal_2_magic_thick_hide_description_up_level_bonus_2","text":"Damage: –{0}% > –{1}%."},
{"sid":"primal_2_magic_thick_hide_description_up_level_bonus_4","text":"Damage: –{0}% > –{1}%."},
{"sid":"primal_2_magic_thick_hide_description_up_level_bonus_4","text":"Damage: –{0}% > –{1}%."},
Line 2,645: Line 2,645:
{"sid":"primal_4_magic_fire_globe_description_spec","text":"Deals {0} Magic Damage to all creatures in a 2‑hex radius."},
{"sid":"primal_4_magic_fire_globe_description_spec","text":"Deals {0} Magic Damage to all creatures in a 2‑hex radius."},
{"sid":"primal_5_magic_crystal_crown_name","text":"Crystal Crown"},
{"sid":"primal_5_magic_crystal_crown_name","text":"Crystal Crown"},
{"sid":"primal_5_magic_crystal_crown_description","text":"Place up to {1} crystal obstacles. An obstacle is destroyed upon taking {0} hit(s) from attacks.<br>Duration: {2} round(s)."},
{"sid":"primal_5_magic_crystal_crown_description","text":"Place up to {1} crystal obstacles. An obstacle is destroyed upon taking {0} hit(s) from attacks.\nDuration: {2} round(s)."},
{"sid":"primal_5_magic_crystal_crown_description_up_level_bonus_2","text":"Base duration: {0} > {1}."},
{"sid":"primal_5_magic_crystal_crown_description_up_level_bonus_2","text":"Base duration: {0} > {1}."},
{"sid":"primal_5_magic_crystal_crown_description_up_level_bonus_3","text":"Obstacles: {0} > {1}."},
{"sid":"primal_5_magic_crystal_crown_description_up_level_bonus_3","text":"Obstacles: {0} > {1}."},
Line 2,651: Line 2,651:
{"sid":"primal_6_magic_ice_bolt_name","text":"Ice Bolt"},
{"sid":"primal_6_magic_ice_bolt_name","text":"Ice Bolt"},
{"sid":"primal_6_magic_ice_bolt_name_spec","text":"Masterful Ice Bolt"},
{"sid":"primal_6_magic_ice_bolt_name_spec","text":"Masterful Ice Bolt"},
{"sid":"primal_6_magic_ice_bolt_description","text":"Deals {0} Magic Damage to target enemy creature and reduces their Initiative by {1}.<br>Duration: {2} round(s)."},
{"sid":"primal_6_magic_ice_bolt_description","text":"Deals {0} Magic Damage to target enemy creature and reduces their Initiative by {1}.\nDuration: {2} round(s)."},
{"sid":"primal_6_magic_ice_bolt_description_up_level_bonus_4","text":"Initiative reduction: –{0} > –{1}."},
{"sid":"primal_6_magic_ice_bolt_description_up_level_bonus_4","text":"Initiative reduction: –{0} > –{1}."},
{"sid":"primal_7_magic_wall_of_flame_name","text":"Firewall"},
{"sid":"primal_7_magic_wall_of_flame_name","text":"Firewall"},
{"sid":"primal_7_magic_wall_of_flame_name_spec","text":"Masterful Firewall"},
{"sid":"primal_7_magic_wall_of_flame_name_spec","text":"Masterful Firewall"},
{"sid":"primal_7_magic_wall_of_flame_description","text":"Burns {2} selected hexes. A ground creature that steps onto a burning hex takes {0} Magic Damage.<br>Duration: {1} round(s)."},
{"sid":"primal_7_magic_wall_of_flame_description","text":"Burns {2} selected hexes. A ground creature that steps onto a burning hex takes {0} Magic Damage.\nDuration: {1} round(s)."},
{"sid":"primal_7_magic_wall_of_flame_description_up_level_bonus_3","text":"Burning hexes: {0} > {1}."},
{"sid":"primal_7_magic_wall_of_flame_description_up_level_bonus_3","text":"Burning hexes: {0} > {1}."},
{"sid":"primal_7_magic_wall_of_flame_description_up_level_bonus_4","text":"Deals +{0}% Damage."},
{"sid":"primal_7_magic_wall_of_flame_description_up_level_bonus_4","text":"Deals +{0}% Damage."},
{"sid":"primal_8_magic_cave_in_name","text":"Cave In"},
{"sid":"primal_8_magic_cave_in_name","text":"Cave In"},
{"sid":"primal_8_magic_cave_in_name_spec","text":"Masterful Cave In"},
{"sid":"primal_8_magic_cave_in_name_spec","text":"Masterful Cave In"},
{"sid":"primal_8_magic_cave_in_description","text":"Deals {0} Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking {2} hit(s) from attacks.<br>Duration: {1} round(s)."},
{"sid":"primal_8_magic_cave_in_description","text":"Deals {0} Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking {2} hit(s) from attacks.\nDuration: {1} round(s)."},
{"sid":"primal_8_magic_cave_in_description_spec","text":"Deals {0} Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking {2} hit(s) from attacks.<br>Duration: {1} round(s)."},
{"sid":"primal_8_magic_cave_in_description_spec","text":"Deals {0} Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking {2} hit(s) from attacks.\nDuration: {1} round(s)."},
{"sid":"primal_8_magic_cave_in_description_up_level_bonus_3","text":"The obstacles it creates remain for +{0} round."},
{"sid":"primal_8_magic_cave_in_description_up_level_bonus_3","text":"The obstacles it creates remain for +{0} round."},
{"sid":"primal_9_magic_earths_rage_name","text":"Earth’s Rage"},
{"sid":"primal_9_magic_earths_rage_name","text":"Earth’s Rage"},
Line 2,669: Line 2,669:
{"sid":"primal_9_magic_earths_rage_description_up_level_bonus_4","text":"Damage to defensive structures: {0} > {1}."},
{"sid":"primal_9_magic_earths_rage_description_up_level_bonus_4","text":"Damage to defensive structures: {0} > {1}."},
{"sid":"primal_10_magic_primordial_purity_name","text":"Anti‑Magic"},
{"sid":"primal_10_magic_primordial_purity_name","text":"Anti‑Magic"},
{"sid":"primal_10_magic_primordial_purity_description","text":"Any chosen target becomes immune to spells of tier {1} and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. <br>Duration: {0} round(s)."},
{"sid":"primal_10_magic_primordial_purity_description","text":"Any chosen target becomes immune to spells of tier {1} and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. \nDuration: {0} round(s)."},
{"sid":"primal_10_magic_primordial_purity_description_up_level_bonus_3","text":"Affects tier‑{0} spells."},
{"sid":"primal_10_magic_primordial_purity_description_up_level_bonus_3","text":"Affects tier‑{0} spells."},
{"sid":"primal_10_magic_primordial_purity_description_up_level_bonus_4","text":"Also affects tier‑{0} spells."},
{"sid":"primal_10_magic_primordial_purity_description_up_level_bonus_4","text":"Also affects tier‑{0} spells."},
Line 2,684: Line 2,684:
{"sid":"primal_13_magic_avalanche_name","text":"Circle of Winter"},
{"sid":"primal_13_magic_avalanche_name","text":"Circle of Winter"},
{"sid":"primal_13_magic_avalanche_description","text":"Deals {0} Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible."},
{"sid":"primal_13_magic_avalanche_description","text":"Deals {0} Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible."},
{"sid":"primal_13_magic_avalanche_description_1","text":"Deals {0} Magic Damage to all creatures adjacent to target hex and reduces their Initiative by {1}. All affected stacks are pushed away from the center if possible.<br>Duration: {2} round(s)."},
{"sid":"primal_13_magic_avalanche_description_1","text":"Deals {0} Magic Damage to all creatures adjacent to target hex and reduces their Initiative by {1}. All affected stacks are pushed away from the center if possible.\nDuration: {2} round(s)."},
{"sid":"primal_13_magic_avalanche_description_up_level_bonus_3","text":"Initiative of all targets decreases by {0}."},
{"sid":"primal_13_magic_avalanche_description_up_level_bonus_3","text":"Initiative of all targets decreases by {0}."},
{"sid":"primal_13_magic_avalanche_description_up_level_bonus_4","text":"Doubles base Damage and Initiative reduction."},
{"sid":"primal_13_magic_avalanche_description_up_level_bonus_4","text":"Doubles base Damage and Initiative reduction."},
{"sid":"primal_14_magic_hksmillas_rampage_name","text":"Hksmilla’s Rampage"},
{"sid":"primal_14_magic_hksmillas_rampage_name","text":"Hksmilla’s Rampage"},
{"sid":"primal_14_magic_hksmillas_rampage_description","text":"Target friendly creature gains Double Strike and deals <i>and takes</i> +{0}% Damage.<br>Duration: {1} round(s)."},
{"sid":"primal_14_magic_hksmillas_rampage_description","text":"Target friendly creature gains Double Strike and deals <i>and takes</i> +{0}% Damage.\nDuration: {1} round(s)."},
{"sid":"primal_14_magic_hksmillas_rampage_description_up_level_bonus_2","text":"Damage dealt and taken: {0}% > {1}%."},
{"sid":"primal_14_magic_hksmillas_rampage_description_up_level_bonus_2","text":"Damage dealt and taken: {0}% > {1}%."},
{"sid":"primal_14_magic_hksmillas_rampage_description_up_level_bonus_3","text":"Damage dealt and taken: {0}% > {1}%."},
{"sid":"primal_14_magic_hksmillas_rampage_description_up_level_bonus_3","text":"Damage dealt and taken: {0}% > {1}%."},

Revision as of 23:47, 8 May 2026

{ "tokens": [ {"sid":"player_name","text":"Player"}, {"sid":"cancelBtn","text":"Cancel"}, {"sid":"applyBtn","text":"Apply"}, {"sid":"pressAnyKey","text":"Press Any Key"}, {"sid":"message_new_day_content","text":"New Day Begins"}, {"sid":"message_new_day_caption","text":"New Day"}, {"sid":"end_turn_message_content","text":"Are you sure you want to end your turn?"}, {"sid":"end_turn_message_param","text":"Ending Turn"}, {"sid":"already_learnt_button","text":"Learned"}, {"sid":"mana_cost","text":"Mana Cost:"}, {"sid":"buffs_on_unit","text":"Status Effects"}, {"sid":"add_bot_button","text":"Add AI Player"}, {"sid":"take_slot_button","text":"Take Slot"}, {"sid":"FRIENDLY_HERO","text":"Ally"}, {"sid":"ENEMY_HERO","text":"Enemy"}, {"sid":"NEUTRAL_SQUAD","text":"Neutral opponent"}, {"sid":"AUTOBATTLE_DESCRIPTION_WIN","text":"Flawless Victory"}, {"sid":"AUTOBATTLE_DESCRIPTION_LOSE","text":"Crushing Defeat"}, {"sid":"AUTOBATTLE_WINDOW","text":"Autobattle Results"}, {"sid":"autobattleToBattle","text":"Battle!"}, {"sid":"autobattleAccept","text":"Accept Result"}, {"sid":"autobattleRetreat","text":"Flee"}, {"sid":"autobattleDefaultTip","text":"You can replay the battle manually, overriding autobattle results."}, {"sid":"autobattleToBattleTip","text":"Replay the battle manually, overriding autobattle results."}, {"sid":"autobattleAcceptTip","text":"Accept autobattle results, including all depicted losses."}, {"sid":"autobattleRetreatTip","text":"Flee from battle. The hero will be available for hire in the Tavern, but their army will be lost forever."}, {"sid":"timeBattleAccept","text":"This window will close in {0}"}, {"sid":"battleStartWinTxt","text":"Victory"}, {"sid":"battleStartLoseTxt","text":"Defeat"}, {"sid":"battleLevelUp","text":"Level Up"}, {"sid":"ENEMY_DIFFICULTY_1","text":"Easy"}, {"sid":"ENEMY_DIFFICULTY_2","text":"Normal"}, {"sid":"ENEMY_DIFFICULTY_3","text":"Difficult"}, {"sid":"ENEMY_DIFFICULTY_4","text":"Impossible"}, {"sid":"ENEMY_DIFFICULTY_5","text":"Lethal"}, {"sid":"notification_successfully_saved","text":"Successfully saved!"}, {"sid":"notification_saving","text":"Saving…"}, {"sid":"notification_incorrectly_saved","text":"Save failed!"}, {"sid":"saving_in_progress","text":"Saving… Please do not close the game."}, {"sid":"guide_btn_close","text":"Close"}, {"sid":"guide_btn_continue","text":"Continue"}, {"sid":"loc_day","text":"D {0}"}, {"sid":"loc_week","text":"W {0}"}, {"sid":"loc_month","text":"M {0}"}, {"sid":"magicLevelLabel","text":"Level:"}, {"sid":"magicRankLabel","text":"Tier:"}, {"sid":"mapSettingsHeader","text":"Map Settings"}, {"sid":"percent_value","text":"{0}%"}, {"sid":"offence_name","text":"Attack"}, {"sid":"offence_description","text":"The hero increases the Attack of all creatures in their army by the value of their own Attack attribute. This bonus directly affects the Damage those creatures deal in battle."}, {"sid":"defence_name","text":"Defense"}, {"sid":"defence_description","text":"The hero increases the Defense of all creatures in their army by the value of their own Defense attribute. This reduces the Damage those creatures take in battle."}, {"sid":"spellPower_name","text":"Spell Power"}, {"sid":"spellPower_description","text":"Enhances the strength of the hero’s spells, increasing both their Damage and the duration of applied effects."}, {"sid":"intelligence_name","text":"Knowledge"}, {"sid":"intelligence_description","text":"Increases the hero’s maximum mana by 10 for each point of Knowledge."}, {"sid":"luck_name","text":"Luck"}, {"sid":"luck_description","text":"The hero increases the Luck of all creatures in their army by the value of their own Luck attribute. This affects the chance of those creatures landing a Lucky or Unlucky strike."}, {"sid":"morale_name","text":"Morale"}, {"sid":"morale_description","text":"The hero increases the Morale of all creatures in their army by the value of their own Morale attribute. This affects the chance to take an extra turn or skip a turn."}, {"sid":"hero_ui_movement","text":"Movement points"}, {"sid":"hero_ui_movement_description","text":"Spent by the hero to move on the global map. When the hero runs out of movement points, they can no longer move. The cost per space depends on the terrain and direction of movement."}, {"sid":"hero_ui_exp","text":"XP"}, {"sid":"hero_ui_exp_description","text":"The hero’s current amount of experience, which is required to level up."}, {"sid":"hero_ui_mana","text":"Mana"}, {"sid":"hero_ui_mana_description","text":"Used to cast spells in battle and on the global map. Some is restored at the start of each day."}, {"sid":"hero_ui_communion","text":"Communion Level"}, {"sid":"hero_ui_communion_description","text":"At the start of each battle, Schism creatures grow stronger based on the current Communion level."}, {"sid":"hero_ui_necromancy","text":"Necromancy Power"}, {"sid":"hero_ui_necromancy_description","text":"Determines the amount of enemy HP converted into Undead units after battle. The fewer Undead creatures the hero has in their army, the more HP each raised creature will receive."}, {"sid":"unitStat_offence","text":"Attack"}, {"sid":"unitStat_defence","text":"Defense"}, {"sid":"unitStat_damage","text":"Damage"}, {"sid":"unitStat_moral","text":"Morale"}, {"sid":"unitStat_luck","text":"Luck"}, {"sid":"unitStat_speed","text":"Speed"}, {"sid":"unitStat_initiative","text":"Initiative"}, {"sid":"stats_icon_offence","text":"Attack"}, {"sid":"stats_icon_defence","text":"Defense"}, {"sid":"stats_icon_int","text":"Knowledge"}, {"sid":"stats_icon_spellpower","text":"Spell Power"}, {"sid":"stats_icon_luck","text":"Luck"}, {"sid":"stats_icon_morale","text":"Morale"}, {"sid":"stats_mana","text":"Mana\nPermanent: {0}\nTemporary: {1}"}, {"sid":"unitStat_offence_description","text":"Increases Damage dealt with basic attacks."}, {"sid":"unitStat_offence_description_detailed","text":"The final Damage also depends on the target’s Defense:\nDM = [20 + attacker’s Attack] / [20 + target’s Defense]\nMinimum modifier: 0"}, {"sid":"unitStat_defence_description","text":"Reduces Damage taken from basic attacks."}, {"sid":"unitStat_defence_description_detailed","text":"The final Damage also depends on the attacker’s Attack:\nDM = [20 + attacker’s Attack] / [20 + target’s Defense]\nMinimum modifier: 0"}, {"sid":"unitStat_damage_description_detailed","text":"Determines the base Damage dealt by the stack.\n\nThe amount of Damage (minimum to maximum) a single unit in the stack deals."}, {"sid":"unitStat_moral_description","text":"Gives the stack a chance to take an extra turn (if positive) or skip their turn (if negative)."}, {"sid":"unitStat_moral_description_detailed","text":"By default, every point of Morale above zero grants a 4% chance to take an extra turn.\nBy default, every point of Morale below zero grants a 4% chance to skip a turn.\n\nEach creature has its own minimum and maximum Morale range based on their creature type and traits."}, {"sid":"unitStat_luck_description","text":"Gives the stack a chance to deal increased or reduced Damage."}, {"sid":"unitStat_luck_description_detailed","text":"By default, every point of Luck above zero grants a 6% chance to deal 150% Damage.\nBy default, every point of Luck below zero grants a 6% chance to deal 50% Damage.\n\nEach creature has its own minimum and maximum Luck based on their creature type and traits."}, {"sid":"unitStat_initiative_description_detailed","text":"Determines the turn order in battle. The higher it is, the earlier the stack acts."}, {"sid":"unitStat_speed_description_detailed","text":"Determines the stack’s movement range in battle. The higher it is, the farther they can move. It is also a secondary parameter affecting turn order."}, {"sid":"world_cheat_button_window_magic","text":"Magic"}, {"sid":"world_cheat_button_window_hero","text":"Heroes"}, {"sid":"world_cheat_button_window_world","text":"Global Map"}, {"sid":"world_cheat_label_cheat_panel","text":"Cheat Panel"}, {"sid":"world_cheat_magic_label","text":"Cheat panel section for managing spells"}, {"sid":"world_cheat_choose_magic","text":"Select a spell"}, {"sid":"world_cheat_add_magic_guild","text":"Add the selected spell to the Magic Observatory"}, {"sid":"world_cheat_add_all_magic_guild","text":"Unlock all spells in the Magic Observatory"}, {"sid":"world_cheat_add_magic_hero_no_rules","text":"Add all spells to the hero"}, {"sid":"world_cheat_add_magic_hero_with_rules","text":"Add the selected spell to the hero (ignores restrictions)"}, {"sid":"world_cheat_endless_cast_magic","text":"Enable unlimited use of global map spells"}, {"sid":"world_cheat_infinity_mana","text":"Grant infinite Mana"}, {"sid":"world_cheat_hero_label","text":"Cheat panel section for hero management"}, {"sid":"world_cheat_choose_world_hero","text":"Select a hero from your controlled ones"}, {"sid":"world_cheat_add_unit","text":"Add a stack to the hero"}, {"sid":"world_cheat_add_skill","text":"Add a skill to the hero"}, {"sid":"world_cheat_add_all_artefacts","text":"Add all artifacts to the hero"}, {"sid":"world_cheat_add_artefact","text":"Add an artifact to the hero"}, {"sid":"world_cheat_add_set_artefact","text":"Add an artifact set to the hero"}, {"sid":"world_cheat_level_up_hero","text":"Set the hero’s level"}, {"sid":"world_cheat_world_label","text":"Cheat panel section for managing the overall game state"}, {"sid":"world_cheat_choose_side","text":"Select a player to manage"}, {"sid":"world_cheat_infinity_step","text":"Grant infinite Movement points"}, {"sid":"world_cheat_battle_auto_win","text":"Automatically win battles"}, {"sid":"world_cheat_is_fly","text":"Enable constant flight"}, {"sid":"world_cheat_block_hiring_hero","text":"Remove hiring restrictions for heroes"}, {"sid":"world_cheat_win_game","text":"Instant victory (ends the match)"}, {"sid":"world_cheat_lose_game","text":"Instant defeat (ends the match)"}, {"sid":"world_cheat_fog_of_war","text":"Remove fog of war"}, {"sid":"world_cheat_add_resources","text":"Add resources"}, {"sid":"world_cheat_create_hero","text":"Create a hero"}, {"sid":"world_cheat_create_squad","text":"Create a neutral squad"}, {"sid":"world_cheat_create_random_squad","text":"Create a random troop of a specified strength"}, {"sid":"world_cheat_fraction_laws","text":"Set Faction Law level"}, {"sid":"world_cheat_label_magic_pick","text":"Select a spell"}, {"sid":"world_cheat_label_world_hero_pick","text":"Select a hero"}, {"sid":"world_cheat_label_unit_pick","text":"Select a stack"}, {"sid":"world_cheat_label_skill_pick","text":"Select a skill"}, {"sid":"world_cheat_label_artifact_pick","text":"Select an artifact"}, {"sid":"world_cheat_label_artifact_set_pick","text":"Select an artifact set"}, {"sid":"world_cheat_label_add_resources","text":"Add resources"}, {"sid":"world_cheat_label_hero_pick","text":"Select a hero"}, {"sid":"world_cheat_label_squad_pick","text":"Select a squad"}, {"sid":"world_cheat_button_add","text":"Add"}, {"sid":"world_cheat_button_choose","text":"Select"}, {"sid":"world_cheat_button_increase","text":"Set"}, {"sid":"world_cheat_button_confirm","text":"Confirm"}, {"sid":"world_cheat_button_create","text":"Create"}, {"sid":"world_cheat_button_add_all","text":"Add All"}, {"sid":"world_cheat_enter_text","text":"Enter text…"}, {"sid":"world_cheat_dropdown_all","text":"All"}, {"sid":"world_cheat_dropdown_map","text":"Global Map Magic"}, {"sid":"world_cheat_dropdown_battle","text":"Battle Magic"}, {"sid":"world_cheat_dropdown_day","text":"Daylight Magic"}, {"sid":"world_cheat_dropdown_night","text":"Nightshade Magic"}, {"sid":"world_cheat_dropdown_space","text":"Arcane Magic"}, {"sid":"world_cheat_dropdown_primal","text":"Primal Magic"}, {"sid":"world_cheat_dropdown_neutral","text":"Neutral Magic"}, {"sid":"world_cheat_dropdown_fraction_human","text":"Temple"}, {"sid":"world_cheat_dropdown_fraction_undead","text":"Necropolis"}, {"sid":"world_cheat_dropdown_fraction_dungeon","text":"Dungeon"}, {"sid":"world_cheat_dropdown_fraction_nature","text":"Grove"}, {"sid":"world_cheat_dropdown_fraction_demon","text":"Hive"}, {"sid":"world_cheat_dropdown_fraction_unfrozen","text":"Schism"}, {"sid":"world_cheat_dropdown_left_hand","text":"Off Hand"}, {"sid":"world_cheat_dropdown_right hand","text":"Main Hand"}, {"sid":"world_cheat_dropdown_armor","text":"Armor"}, {"sid":"world_cheat_dropdown_head","text":"Head"}, {"sid":"world_cheat_dropdown_boots","text":"Boots"}, {"sid":"world_cheat_dropdown_belt","text":"Belt"}, {"sid":"world_cheat_dropdown_back","text":"Back"}, {"sid":"world_cheat_dropdown_ring","text":"Ring"}, {"sid":"world_cheat_dropdown_item","text":"Item"}, {"sid":"world_cheat_dropdown_common","text":"Common"}, {"sid":"world_cheat_dropdown_rare","text":"Rare"}, {"sid":"world_cheat_dropdown_epic","text":"Epic"}, {"sid":"world_cheat_dropdown_legendary","text":"Legendary"}, {"sid":"world_cheat_cursor_position","text":"Cursor Coordinates"}, {"sid":"world_cheat_call_desynk","text":"Cause desynchronization"}, {"sid":"world_cheat_add_magic_astro_points","text":"Add Astrological Insight"}, {"sid":"city_cheat_button_window_city","text":"City"}, {"sid":"city_cheat_city_label","text":"Cheat Panel"}, {"sid":"city_cheat_create_all_builds","text":"Construct all buildings"}, {"sid":"city_cheat_update_gain","text":"Produce all creatures once"}, {"sid":"city_cheat_limit_construction","text":"Remove construction restrictions"}, {"sid":"battle_cheat_button_global_battle","text":"Global Cheats"}, {"sid":"battle_cheat_button_local_battle","text":"Specific Cheats"}, {"sid":"battle_cheat_global_battle_label","text":"Battle"}, {"sid":"battle_cheat_local_battle_label","text":"Battle"}, {"sid":"battle_cheat_win_fight","text":"Win this battle"}, {"sid":"battle_cheat_all_skip_step","text":"Make all creatures skip their turn"}, {"sid":"battle_cheat_capitulate","text":"Make opponent surrender"}, {"sid":"battle_cheat_escape","text":"Make opponent flee"}, {"sid":"battle_cheat_add_energy_all_units","text":"Restore Focus for all units"}, {"sid":"battle_cheat_add_energy_current_unit","text":"Restore Focus for currently active unit"}, {"sid":"battle_cheat_refresh_mana","text":"Restore all mana"}, {"sid":"battle_cheat_set_mana_999","text":"Grant hero 999 Mana"}, {"sid":"battle_cheat_reset_magic_book","text":"Reactivate Spellbook"}, {"sid":"battle_cheat_free_spell_unit","text":"Free ability use mode"}, {"sid":"battle_cheat_unlimit_max_mana","text":"Unlimited Mana"}, {"sid":"battle_cheat_endless_magic_cast","text":"Unlimited Spellbook usage"}, {"sid":"battle_cheat_free_magic_cast","text":"Free casting (no spell restrictions)"}, {"sid":"battle_cheat_debug_ai","text":"Enable debug AI"}, {"sid":"battle_cheat_debug_god_mod","text":"Turn Units God Mode on"}, {"sid":"battle_cheat_endless_spell_unit","text":"Unlimited abilities"}, {"sid":"ENEMY_DIFFICULTY","text":"Difficulty"}, {"sid":"necromancy_loop_resurrection","text":"Raising Undead on.\n\nEnergy Cost and Gain per unit:\n• Tier 1: 5 (1)\n• Tier 2: 10 (2)\n• Tier 3: 25 (5)\n• Tier 4: 50 (10)\n• Tier 5: 100 (20)\n• Tier 6: 200 (40)\n• Tier 7: 500 (100)\n• Tier 8: 2000 (400)"}, {"sid":"necromancy_loop_energy_recovery","text":"Raising Undead off.\n\nEnergy Cost and Gain per unit:\n• Tier 1: 5 (1)\n• Tier 2: 10 (2)\n• Tier 3: 25 (5)\n• Tier 4: 50 (10)\n• Tier 5: 100 (20)\n• Tier 6: 200 (40)\n• Tier 7: 500 (100)\n• Tier 8: 2000 (400)"}, {"sid":"tooltipHeroEnemy","text":"Enemy hero"}, {"sid":"tooltipCityEnemy","text":"Enemy city"}, {"sid":"tooltipOpponent_1","text":"Easy Battle"}, {"sid":"tooltipOpponent_2","text":"Normal Battle"}, {"sid":"tooltipOpponent_3","text":"Difficult Battle"}, {"sid":"tooltipOpponent_4","text":"Impossible Battle"}, {"sid":"tooltipOpponent_5","text":"Lethal Battle"}, {"sid":"tooltipVisited","text":"Already visited"}, {"sid":"tooltipItemLevel","text":"Level: {0}"}, {"sid":"tooltipItemSetItemsCount","text":"Set:"}, {"sid":"tooltipItemEffectsSet","text":"With {0} set items equipped:"}, {"sid":"tooltipAbilityExpandTip","text":"(Shift) for more info"}, {"sid":"tooltipExpandTip","text":"(Shift) for more info"}, {"sid":"tooltipSquadTip","text":"(Right-click) for more info"}, {"sid":"tooltipLevel","text":"Level:"}, {"sid":"tooltipRang","text":"Tier:"}, {"sid":"tooltipsAbilityRank","text":"Ability tier: {0}"}, {"sid":"tooltipsAbilityCost","text":"Ability cost: {0}"}, {"sid":"tooltipBuildingRequireResources","text":"Construction cost:"}, {"sid":"tooltipBuildingMod","text":"Upgrades"}, {"sid":"tooltipBuildingModTip","text":"Pick one upgrade from the list."}, {"sid":"tooltipBuildingRequire","text":"Required buildings:"}, {"sid":"tooltipBuildingClickTip","text":"Click to construct"}, {"sid":"tooltipBuildingNotEnoughResTip","text":"Not enough resources."}, {"sid":"tooltipBuildingNotAllBuildingsBuiltTip","text":"Prerequisite buildings not constructed."}, {"sid":"tooltipBuildingCantBuildTodayAnymore","text":"You have already constructed a building today."}, {"sid":"tooltipBuildingAllGoodTip","text":"Confirm construction"}, {"sid":"build","text":"Construct"}, {"sid":"magicOnThisLevelLearntTooltip","text":"Spells of this tier unlocked:"}, {"sid":"notEnoughResTooltip","text":"Not enough resources."}, {"sid":"tooltipMagicAdditional","text":"Bonus effects at higher levels:"}, {"sid":"tooltipMagicLevelLabel","text":"Level: {0}"}, {"sid":"tooltipMagicManaLabel","text":"Mana: {0}"}, {"sid":"learnMagicButtonTooltip","text":"Unlock"}, {"sid":"upgradeMagicButtonTooltip","text":"Upgrade"}, {"sid":"tooltipMagicNeedToStudy","text":"Resources required"}, {"sid":"tooltipMagicAfter","text":"Each subsequent upgrade costs additional resources."}, {"sid":"tooltipMagicCanLearn","text":"Can be unlocked"}, {"sid":"tooltipMagicCantLearn","text":"Cannot be unlocked"}, {"sid":"tooltipMagicCanUpgrade","text":"Can be upgraded"}, {"sid":"tooltipMagicCantUpgrade","text":"Cannot be upgraded"}, {"sid":"OneLawCanLearnTooltip","text":"You can enact 1 Law"}, {"sid":"TwoLawCanLearnTooltip","text":"You can enact 2 Laws"}, {"sid":"ThreeLawCanLearnTooltip","text":"You can enact 3 Laws"}, {"sid":"tooltipMagicCantLearnNotEnoughGuildLevelTip","text":"Build at least one Mage Guild of the corresponding tier."}, {"sid":"tooltipMagicCantUpgradeNotEnoughGuildLevelTip","text":"Build at least one Mage Guild of the corresponding tier."}, {"sid":"tooltipMagicCanUpgradeNotEnoughResTip","text":"Not enough resources."}, {"sid":"tooltipMagicCantLearnNotEnoughResTip","text":"Not enough resources."}, {"sid":"tooltipMagicCantUpgradeNotEnoughResTip","text":"Not enough resources."}, {"sid":"tooltipMagicCantLearnTodayNotEnoughResTip","text":"Not enough resources."}, {"sid":"tooltipMagicCantLearnTodayAnymoreTip","text":"You can’t unlock any more spells today."}, {"sid":"tooltipMagicCantUpgradeTodayAnymoreTip","text":"You can’t upgrade any more spells today."}, {"sid":"tooltipMagicCantUpgradeAnymoreTip","text":"You have already upgraded this spell manually."}, {"sid":"emptyTavernTip","text":"No heroes available"}, {"sid":"defeat_load","text":"Load Save"}, {"sid":"defeat_restart","text":"Restart Map"}, {"sid":"defeat_main_menu","text":"Main Menu"}, {"sid":"YouCanLearnLaws","text":"You can enact Laws:"}, {"sid":"LearnLaw","text":"Enact Law"}, {"sid":"max_laws","text":"max"}, {"sid":"after_improvement","text":"After improvement"}, {"sid":"Day_magic_1_tier","text":"Daylight Magic Tier 1"}, {"sid":"Day_magic_2_tier","text":"Daylight Magic Tier 2"}, {"sid":"Day_magic_3_tier","text":"Daylight Magic Tier 3"}, {"sid":"Day_magic_4_tier","text":"Daylight Magic Tier 4"}, {"sid":"Day_magic_5_tier","text":"Daylight Magic Tier 5"}, {"sid":"Night_magic_1_tier","text":"Nightshade Magic Tier 1"}, {"sid":"Night_magic_2_tier","text":"Nightshade Magic Tier 2"}, {"sid":"Night_magic_3_tier","text":"Nightshade Magic Tier 3"}, {"sid":"Night_magic_4_tier","text":"Nightshade Magic Tier 4"}, {"sid":"Night_magic_5_tier","text":"Nightshade Magic Tier 5"}, {"sid":"Space_magic_1_tier","text":"Arcane Magic Tier 1"}, {"sid":"Space_magic_2_tier","text":"Arcane Magic Tier 2"}, {"sid":"Space_magic_3_tier","text":"Arcane Magic Tier 3"}, {"sid":"Space_magic_4_tier","text":"Arcane Magic Tier 4"}, {"sid":"Space_magic_5_tier","text":"Arcane Magic Tier 5"}, {"sid":"Primal_magic_1_tier","text":"Primal Magic Tier 1"}, {"sid":"Primal_magic_2_tier","text":"Primal Magic Tier 2"}, {"sid":"Primal_magic_3_tier","text":"Primal Magic Tier 3"}, {"sid":"Primal_magic_4_tier","text":"Primal Magic Tier 4"}, {"sid":"Primal_magic_5_tier","text":"Primal Magic Tier 5"}, {"sid":"Neutral_magic_1_tier","text":"Neutral Magic"}, {"sid":"Neutral_magic_2_tier","text":"High Neutral Magic"}, {"sid":"Neutral_magic_3_tier","text":"High Neutral Magic"}, {"sid":"Neutral_magic_4_tier","text":"High Neutral Magic"}, {"sid":"Neutral_magic_5_tier","text":"High Neutral Magic"}, {"sid":"capitulateBtn","text":"Surrender"}, {"sid":"escapeBtn","text":"Flee"}, {"sid":"waitBtn","text":"Wait: The stack will act later this turn."}, {"sid":"skipBtn","text":"Skip turn"}, {"sid":"wait_preparation_button_description","text":"Wait: The stack will act later this turn. Until then, it will attack any enemy creatures passing by in Melee."}, {"sid":"skip_overwatch_button_description","text":"Skip turn: The stack will counterattack before the enemy creature attacks it in Melee."}, {"sid":"battleNotOurMove","text":"Enemy turn"}, {"sid":"unitDeleteButtonWindow","text":"Disband stack"}, {"sid":"battle_capitulate_text","text":"Are you sure you want to surrender? You will keep your army, but it will cost {0} Gold."}, {"sid":"battle_escape_text","text":"Are you sure you want to flee? Your army will be lost."}, {"sid":"battle_escape_block_after_cast","text":"The hero has used a spell and cannot flee or surrender untill the opponent takes a turn."}, {"sid":"battle_escape_block_enemy_turn","text":"The hero can flee or surrender only on their turn."}, {"sid":"battle_escape_block_full","text":"The hero cannot flee or surrender at this moment."}, {"sid":"capitulateWindowHeader","text":"Surrender"}, {"sid":"capitulateWindowContent","text":"Are you sure you want to surrender? You will keep your army, but it will cost {0} Gold."}, {"sid":"capitulateWindowcapitulateBtn","text":"Surrender"}, {"sid":"cancel","text":"Cancel"}, {"sid":"escapeWindowHeader","text":"Flee"}, {"sid":"escapeWindowContent","text":"Are you sure you want to flee? Your army will be lost."}, {"sid":"escapeWindowEscapeBtn","text":"Flee"}, {"sid":"exit_menu_content","text":"Are you sure you want to exit to the main menu?"}, {"sid":"mapToggleGrid","text":"Toggle Grid"}, {"sid":"mapToggleAggro","text":"Toggle Danger Zones"}, {"sid":"mapToggleZone","text":"Toggle Area Borders"}, {"sid":"mapToggleFow","text":"Change Fog of War style"}, {"sid":"mapToggleNames","text":"Toggle Object Names"}, {"sid":"mapCaptureObject","text":"Object captured"}, {"sid":"floatingSideExpEnd","text":"+{0} XP"}, {"sid":"dragon_converter_label","text":"Dragon converter"}, {"sid":"dragon_converter_error","text":"Not enough creatures to convert."}, {"sid":"dragon_converter_cost","text":"Necessary for conversion"}, {"sid":"dragon_converter_description","text":"Allows transformation of Dragons into Lich Dragons."}, {"sid":"dragon_converter_message_label","text":"Removing extra units"}, {"sid":"dragon_converter_message_description","text":"The number of units exceeds what’s needed for the conversion. Extra units will be removed."}, {"sid":"dragon_converter_message_apply","text":"Accept"}, {"sid":"dragon_converter_message_cancel","text":"Cancel"}, {"sid":"chimerologistButtonSubmit","text":"Convert"}, {"sid":"chimerologistLabel","text":"Chimerologist’s Laboratory"}, {"sid":"chimerologistRequire","text":"Necessary to create"}, {"sid":"sacrificeBuildingLabel","text":"Sacrificial Altar"}, {"sid":"sacrificeBuildingArtifactsLabel","text":"Sacrificial artifacts"}, {"sid":"sacrificeBuildingUnitsLabel","text":"Sacrificial units"}, {"sid":"sacrificeBuildingButton","text":"Make a sacrifice"}, {"sid":"sacrificeBuildingTip","text":"Choose what you want to sacrifice."}, {"sid":"foodcourtLabel","text":"Remote Foothold"}, {"sid":"foodcourtTip","text":"Add units and artifacts to transfer them to another Remote Foothold"}, {"sid":"unit_group","text":"Number"}, {"sid":"rewardNotificationTip","text":"Press any button to close."}, {"sid":"choose_reward_label","text":"You can only choose one reward."}, {"sid":"rewardTip","text":"Click to select"}, {"sid":"shouldYouDeleteHeroLabel","text":"Deleting the hero"}, {"sid":"shouldYouDeleteHeroContent","text":"Are you sure you want to delete the hero?"}, {"sid":"shouldYouDeleteItemLabel","text":"Deleting the item"}, {"sid":"shouldYouDeleteItemContent","text":"Are you sure you want to delete the artifact? You will receive {0} Alchemical Dust."}, {"sid":"shouldYouDeleteUnitLabel","text":"Deleting the squad"}, {"sid":"shouldYouDeleteUnitContent","text":"Are you sure you want to delete the stack?"}, {"sid":"mirageWindow","text":"Mirage"}, {"sid":"mirageDescription","text":"The Mirage is guarded. You can defeat a better version of yourself to receive a unique reward, or avoid the fight and return later."}, {"sid":"prison_label","text":"Hero Cage"}, {"sid":"jailReleaseHero","text":"Release the hero"}, {"sid":"res_trade_lab_dust","text":"Alchemical Dust"}, {"sid":"res_trade_lab_nes_res","text":"Necessary resources"}, {"sid":"res_trade_label","text":"Alchemist’s Laboratory"}, {"sid":"reward_notification_hero_stat","text":"The training was successful, and the hero’s performance was improved."}, {"sid":"diplomacy_window","text":"Recruiting units"}, {"sid":"diplomacy_join","text":"Creatures with a desire for greater glory wish to join you!"}, {"sid":"diplomacy_attack","text":"Attack"}, {"sid":"diplomacy_refuse","text":"Refuse"}, {"sid":"diplomacy_unit_panel_accept_button","text":"Add all army"}, {"sid":"diplomacy_unit_panel_cancel_button","text":"Close"}, {"sid":"diplomacy_unit_panel_squad_army","text":"Army"}, {"sid":"diplomacy_unit_panel_hero_army","text":"Hero’s army"}, {"sid":"diplomacy_unit_panel_window","text":"The army wants to join you."}, {"sid":"diplomacy_message_box_button_apply","text":"Accept"}, {"sid":"diplomacy_message_box_button_cancel","text":"Cancel"}, {"sid":"diplomacy_message_box_content","text":"Some of the creatures were unable to join."}, {"sid":"diplomacy_message_box_caption","text":"No free slots"}, {"sid":"windowGuardName","text":"Guards!"}, {"sid":"windowGuardArmy","text":"Creatures are guarding this place. You can fight the guards for a reward, or avoid the fight and return later."}, {"sid":"windowGuardLeaveButton","text":"Retreat"}, {"sid":"windowGuardAcceptButton","text":"Attack!"}, {"sid":"commonCurse","text":"Common curse"}, {"sid":"rareCurse","text":"Powerful curse"}, {"sid":"epicCurse","text":"Overwhelming curse"}, {"sid":"legendaryCurse","text":"Unbearable curse"}, {"sid":"windowAcceptCurse","text":"Accept"}, {"sid":"windowLeaveButtonCurse","text":"Refuse"}, {"sid":"herosCryptNotification","text":"If you enter the crypt, a curse will fall upon all your heroes. Proceed?"}, {"sid":"herosCrypt","text":"Hero’s Crypt"}, {"sid":"you_timer","text":"Your timer:"}, {"sid":"chest_reward_gold","text":"Gold"}, {"sid":"chest_reward_experience","text":"Experience"}, {"sid":"chest_reward_1_gold_desc","text":"Gain 1,000 Gold."}, {"sid":"chest_reward_1_experience_desc","text":"Gain 500 XP."}, {"sid":"chest_reward_2_gold_desc","text":"Gain 1,500 Gold."}, {"sid":"chest_reward_2_experience_desc","text":"Gain 1,000 XP."}, {"sid":"chest_reward_3_gold_desc","text":"Gain 2,000 Gold."}, {"sid":"chest_reward_3_experience_desc","text":"Gain 1500 XP."}, {"sid":"college_of_wonder_reward_offence","text":"+2 Attack."}, {"sid":"college_of_wonder_reward_defence","text":"+2 Defense."}, {"sid":"college_of_wonder_reward_spellpower","text":"+2 Spell Power."}, {"sid":"college_of_wonder_reward_intelligence","text":"+2 Knowledge."}, {"sid":"fort_reward_offence","text":"+2 Attack."}, {"sid":"fort_reward_defence","text":"+2 Defense."}, {"sid":"orb_observatory_reward_spellpower","text":"+2 Spell Power."}, {"sid":"orb_observatory_reward_intelligence","text":"+2 Knowledge."}, {"sid":"chest_label","text":"Choose Gold or XP"}, {"sid":"monty_hall_label","text":"Choose one artifact"}, {"sid":"college_of_wonder_label","text":"Upgrade all 4 attributes. Costs 5,000 Gold."}, {"sid":"fort_label","text":"Choose one attribute to upgrade. Costs 1,000 Gold."}, {"sid":"orb_observatory_label","text":"Choose one attribute to upgrade. Costs 1,000 Gold."}, {"sid":"maze_label","text":"Choose one attribute to upgrade."}, {"sid":"wise_owl_label","text":"Learn this skill?"}, {"sid":"golden_prayer_label","text":"Learn this spell?"}, {"sid":"silver_prayer_label","text":"Learn this spell?"}, {"sid":"altar_of_magic_1_label","text":"Choose one Nightshade spell to learn"}, {"sid":"altar_of_magic_2_label","text":"Choose one Daylight spell to learn"}, {"sid":"altar_of_magic_3_label","text":"Choose one Arcane spell to learn"}, {"sid":"altar_of_magic_4_label","text":"Choose one Primal spell to learn"}, {"sid":"pandora_box_label","text":"You have received an incredible reward"}, {"sid":"fickle_shrine_label","text":"Choose a School of Magic to learn all spells in it that you are capable of learning"}, {"sid":"village_label","text":"Choose one pile of resources"}, {"sid":"gingerbread_house_label","text":"Choose one pile of resources"}, {"sid":"university_label","text":"Choose any number of skills to learn. Each costs 2500 Gold"}, {"sid":"hero_magic_mass_addition_reward_name","text":"Mass spell learning"}, {"sid":"hero_magic_mass_addition_reward_desc","text":"Teaches the hero all spells from a School of Magic of their choice"}, {"sid":"arena_captured","text":"Days before the final battle:"}, {"sid":"gladiator_arena_enemy_use_arena","text":"An enemy has entered the arena"}, {"sid":"rewardunitsselect","text":"Select Reward"}, {"sid":"tooltip_unable_to_reach","text":"Unreachable"}, {"sid":"lobby_color_0","text":"Red"}, {"sid":"lobby_color_1","text":"Blue"}, {"sid":"lobby_color_2","text":"Orange"}, {"sid":"lobby_color_3","text":"Green"}, {"sid":"lobby_color_4","text":"Purple"}, {"sid":"lobby_color_5","text":"Teal"}, {"sid":"lobby_color_6","text":"Yellow"}, {"sid":"lobby_color_7","text":"Pink"}, {"sid":"lobby_color_8","text":"Black"}, {"sid":"own_color_0","text":"Controlled by Red"}, {"sid":"own_color_1","text":"Controlled by Blue"}, {"sid":"own_color_2","text":"Controlled by Orange"}, {"sid":"own_color_3","text":"Controlled by Green"}, {"sid":"own_color_4","text":"Controlled by Purple"}, {"sid":"own_color_5","text":"Controlled by Teal"}, {"sid":"own_color_6","text":"Controlled by Yellow"}, {"sid":"own_color_7","text":"Controlled by Pink"}, {"sid":"own_color_8","text":"Controlled by Black"}, {"sid":"player_leave","text":"The player has left the game."}, {"sid":"player_lose_win_condition","text":"The player lost according to the game’s victory conditions."}, {"sid":"player_kick_by_lag","text":"The player left due to connection issues"}, {"sid":"player_kick_by_disconnect","text":"The player left due to connection issues"}, {"sid":"standart_win_lose_all_city","text":"All your cities are lost. Capture at least one city before all your heroes are defeated."}, {"sid":"standart_win_lose_all_city_vision","text":"All your cities are lost. Your heroes’ locations are now visible to the enemy."}, {"sid":"standart_win_lose_all_city_desertion","text":"All your cities are lost. Your army begins to abandon you."}, {"sid":"standart_win_lose_capture_city","text":"You have captured a city. Your forces stabilize, and normal rules resume."}, {"sid":"city_hold_win_lose_capture_city_enemy","text":"Opponent has captured the key object. Days until defeat: {0}"}, {"sid":"city_hold_win_lose_capture_city_enemy_daily","text":"Days until defeat: {0}"}, {"sid":"city_hold_win_lose_capture_city_you","text":"You have captured the key object. Days until victory: {0}"}, {"sid":"city_hold_win_lose_capture_city_you_daily","text":"Days until victory: {0}"}, {"sid":"city_hold_win_lose_capture_city_info","text":"Days until game end: {0}"}, {"sid":"tournament_of_champions_start","text":"Tournament of Champions begins!\nPoints needed for victory: {0}"}, {"sid":"tournament_of_champions_day_before_fight","text":"Battle #{0}.\nDays until the battle: {1}.\nCurrent victory points: {2}"}, {"sid":"tournament_of_champions_last_day_before_fight","text":"Battle #{0} will begin after the end of this turn."}, {"sid":"tournament_of_champions_win","text":"You won the battle! Points gained: {0}.\nPoints needed for victory: {1}.\nOpponent’s points: {2}"}, {"sid":"tournament_of_champions_lose","text":"You lost the battle!\nPoints needed for victory: {0}.\nOpponent’s points: {1}"}, {"sid":"tournament_of_champions_info","text":"Current score: {0}:{1}.\nPoints needed for victory: {2}"}, {"sid":"gladiator_arena_auto_registration","text":"All players were automatically enrolled in the fight."}, {"sid":"gladiator_arena_new_registration","text":"Player was automatically enrolled in the fight: {0}."}, {"sid":"gladiator_arena_change_registration","text":"Player enrolled new hero in the fight: {0}."}, {"sid":"gladiator_arena_all_registration","text":"All players were enrolled in the match."}, {"sid":"gladiator_arena_day_before_fight","text":"Days before the fight: {0}."}, {"sid":"gladiator_arena_last_day_before_fight","text":"The fight will start after this turn."}, {"sid":"gladiator_arena_cancel_fight","text":"The fight is canceled."}, {"sid":"start_city_lose_capture","text":"Starting city of {0} is captured by an enemy."}, {"sid":"start_city_lose_back","text":"Starting city of {0} is back to its owner."}, {"sid":"start_city_lose_time","text":"Player {0} will lose in {1} day(s)."}, {"sid":"info_start_new_day","text":"New Day"}, {"sid":"astrologist_new_week","text":"Astrologers proclaim: {0}."}, {"sid":"astrologist_new_month","text":"Astrologers proclaim: {0}."}, {"sid":"info_start_infinity_step","text":"Unlimited Movement Activated"}, {"sid":"info_end_infinity_step","text":"Unlimited Movement Deactivated"}, {"sid":"info_lose_player","text":"Player lost: {0}."}, {"sid":"info_lose_ai","text":"AI player lost: {0}."}, {"sid":"info_start_new_turn","text":"New Turn Begins"}, {"sid":"info_start_your_turn","text":"Your Turn Begins"}, {"sid":"tooltip_before_voting","text":"Experimental feature. Unpredictable results are possible.\n\nVote to enable or disable simultaneous turns."}, {"sid":"tooltip_after_voting","text":"Experimental feature. Unpredictable results are possible.\n\nWaiting for others to vote."}, {"sid":"info_next_turn_mode_stepByStep","text":"Next turn, simultaneous turns will be disabled."}, {"sid":"info_next_turn_mode_realtime","text":"Next turn, simultaneous turns will be enabled."}, {"sid":"info_sim_turn_start","text":"Simultaneous turns are enabled"}, {"sid":"info_sim_turn_end","text":"Simultaneous turns stopped"}, {"sid":"info_sim_turn_end_alt","text":"Simultaneous turns stopped. First player is {0}"}, {"sid":"astrologist_week_1_name","text":"Week of Sorcery"}, {"sid":"astrologist_week_1_desc","text":"All heroes’ mana is fully restored."}, {"sid":"astrologist_week_2_name","text":"Week of Luck"}, {"sid":"astrologist_week_2_desc","text":"During this week, the Luck of every hero is maximized"}, {"sid":"astrologist_week_3_name","text":"Week of Morale"}, {"sid":"astrologist_week_3_desc","text":"During this week, the Morale of every hero is maximized."}, {"sid":"astrologist_week_4_name","text":"Week of Ignorance"}, {"sid":"astrologist_week_4_desc","text":"During this week, creature upgrade costs increase by 50% Gold."}, {"sid":"astrologist_week_5_name","text":"Week of Dusk"}, {"sid":"astrologist_week_5_desc","text":"Covers the entire global map in fog of war for all players."}, {"sid":"astrologist_week_6_name","text":"It’s Wednesday Week, My Heroes!"}, {"sid":"astrologist_week_6_desc","text":"This week lasts only 3 days."}, {"sid":"astrologist_week_7_name","text":"Week of Education"}, {"sid":"astrologist_week_7_desc","text":"During this week, all heroes gain double XP."}, {"sid":"astrologist_week_8_name","text":"Week of Paths"}, {"sid":"astrologist_week_8_desc","text":"During this week, all heroes can move greater distances."}, {"sid":"astrologist_week_9_name","text":"Week of Riches"}, {"sid":"astrologist_week_9_desc","text":"During this week, all heroes find more resources on the global map."}, {"sid":"astrologist_week_10_name","text":"Week of Calm"}, {"sid":"astrologist_week_10_desc","text":"Just another week…"}, {"sid":"astrologist_week_11_name","text":"Week of Immortality"}, {"sid":"astrologist_week_11_desc","text":"During this week, all heroes cannot die."}, {"sid":"astrologist_week_12_name","text":"Week of Peace"}, {"sid":"astrologist_week_12_desc","text":"Weakens all neutral squads on the global map."}, {"sid":"astrologist_week_13_name","text":"Week of Rage"}, {"sid":"astrologist_week_13_desc","text":"Strengthens all neutral squads on the global map."}, {"sid":"astrologist_week_14_name","text":"Week of Might"}, {"sid":"astrologist_week_14_desc","text":"During this week, the Attack and Defense of every hero are increased."}, {"sid":"astrologist_week_15_name","text":"Week of Magic"}, {"sid":"astrologist_week_15_desc","text":"During this week, the Spell Power and Knowledge of every hero are increased."}, {"sid":"astrologist_week_16_name","text":"Week of Chaos"}, {"sid":"astrologist_week_16_desc","text":"All neutral squads on the global map are replaced with others of equal strength."}, {"sid":"astrologist_month_1_name","text":"Month of Plague"}, {"sid":"astrologist_month_1_desc","text":"All unowned creatures in cities and external dwellings are killed."}, {"sid":"astrologist_month_2_name","text":"Month of Abundance"}, {"sid":"astrologist_month_2_desc","text":"This week, creature growth rates in all cities and external dwellings are increased."}, {"sid":"astrologist_month_3_name","text":"Month of Progress"}, {"sid":"astrologist_month_3_desc","text":"This week, players can construct one extra building per day in their cities."}, {"sid":"astrologist_month_4_name","text":"Month of Development"}, {"sid":"astrologist_month_4_desc","text":"This week, all creature upgrades are free of charge."}, {"sid":"astrologist_month_5_name","text":"Month of Clarity"}, {"sid":"astrologist_month_5_desc","text":"This week, the fog of war is completely removed for all players."}, {"sid":"astrologist_month_6_name","text":"Month of Wizardry"}, {"sid":"astrologist_month_6_desc","text":"This week, the level of all heroes’ spells is increased to maximum."}, {"sid":"astrologist_month_7_name","text":"Month of Battles"}, {"sid":"astrologist_month_7_desc","text":"This week, all heroes’ creatures deal and take double Damage."}, {"sid":"astrologist_month_8_name","text":"Month of Destruction"}, {"sid":"astrologist_month_8_desc","text":"This week, players cannot construct any buildings in their cities."}, {"sid":"astrologist_month_9_name","text":"Month of Gifts"}, {"sid":"astrologist_month_9_desc","text":"All players gain free resources."}, {"sid":"astrologist_month_10_name","text":"Month of Calm"}, {"sid":"astrologist_month_10_desc","text":"Just another month…"}, {"sid":"astrologist_month_11_name","text":"Month of Chaos"}, {"sid":"battle_round","text":"Round {0}"}, {"sid":"battle_log_squad_counterattacked","text":"{0} counterattacked {1}."}, {"sid":"battle_log_squad_attacked","text":"{0} attacked {1}."}, {"sid":"battle_log_hero_ability_used","text":"{0} used ability “{1}.”"}, {"sid":"battle_log_spell_used","text":"{0} cast spell “{1}.”"}, {"sid":"battle_log_squad_used_ability","text":"{0} used ability “{1}.”"}, {"sid":"battle_log_squad_moved","text":"{0} moved."}, {"sid":"battle_log_squad_skipped_turn","text":"{0} skipped turn."}, {"sid":"battle_log_squad_waited_turn","text":"{0} waited."}, {"sid":"battle_log_squad_moral","text":"High Morale enabled {0} to act again."}, {"sid":"battle_log_squad_antimoral","text":"Low Morale caused {0} to panic and skip their turn."}, {"sid":"battle_log_squad_crit","text":"Lucky Strike! {0} dealt increased Damage."}, {"sid":"battle_log_squad_anticrit","text":"Unlucky Strike… {0} dealt decreased Damage."}, {"sid":"battle_log_side_hero_book_unlocked","text":"{0}’s spellbook was unlocked."}, {"sid":"battle_log_side_hero_book_locked","text":"{0}’s spellbook has been locked. Duration: {1}."}, {"sid":"battle_log_side_energy_points_restored","text":"Army generated {0} Focus Point(s)."}, {"sid":"battle_log_side_energy_levels_restored","text":"Army generated {0} Focus Charge(s)."}, {"sid":"battle_log_side_energy_points_lost","text":"Army lost {0} Focus Point(s)."}, {"sid":"battle_log_side_energy_levels_lost","text":"Army lost {0} Focus Charge(s)."}, {"sid":"battle_log_side_hero_abilities_unlocked","text":"{0} can use active abilities again."}, {"sid":"battle_log_side_hero_abilities_locked","text":"{0} has been prevented from using any active abiltiies. Duration: {1}"}, {"sid":"battle_log_hero_mana_restored","text":"{0} restored {1} mana."}, {"sid":"battle_log_hero_mana_lost","text":"{0} lost {1} mana."}, {"sid":"battle_log_squad_was_damaged","text":"{0} took {1} Damage."}, {"sid":"battle_log_squad_was_damaged_with_death","text":"{0} took {1} Damage. {2} unit(s) died."}, {"sid":"battle_log_squad_was_destroyed","text":"{0} was destroyed."}, {"sid":"battle_log_squad_hp_restored","text":"{0} restored {1} HP."}, {"sid":"battle_log_squad_hp_restored_with_ressurect","text":"{0} restored {1} HP. Units revived: {2}."}, {"sid":"battle_log_squad_got_effect","text":"{0} gained effect “{1}.” Duration: {2}."}, {"sid":"battle_log_squad_lost_effect","text":"{0} lost effect “{1}”."}, {"sid":"battle_log_squad_was_summoned","text":"{0} was summoned."}, {"sid":"battle_log_sentry_ability_casted","text":"{0} attacked {1}."}, {"sid":"battle_log_catapult_attacked","text":"Catapult attacked {0}."}, {"sid":"battle_log_trap_activated","text":"{0} triggered a trap."}, {"sid":"battle_log_defensive_building_was_destroyed","text":"{0} was destroyed."}, {"sid":"battle_log_object_was_destroyed","text":"{0} was destroyed."}, {"sid":"battle_log_sentry","text":"Defense Tower"}, {"sid":"battle_log_neutral_squad_name","text":"Neutral Squad"}, {"sid":"battle_log_garrison_name","text":"Garrison"}, {"sid":"battle_log_hero_ai_name","text":"AI Hero"}, {"sid":"battle_log_player_name","text":"Player"}, {"sid":"battle_log_enemy_name","text":"Enemy"}, {"sid":"battle_log_mirage_name","text":"Mirage"}, {"sid":"battle_log_defensive_building_was_damaged","text":"{0} took {1} Damage."}, {"sid":"battle_log_squad_got_infinite_effect","text":"{0} gained effect “{1}” for remainder of battle."}, {"sid":"battle_speelbook_out_of_mana","text":"Not enough mana to cast any spells."}, {"sid":"battle_speelbook_out_of_charges","text":"You have already used the Spellbook this round."}, {"sid":"battle_speelbook_blocked","text":"Your Spellbook is blocked by an enemy effect."}, {"sid":"resReward_description","text":"Gain {0:VALUE} {0:NAME}."}, {"sid":"expReward_description","text":"Gain {0:VALUE} {0:NAME}."}, {"sid":"statReward_description","text":"Increase hero’s {0:NAME} by {0:VALUE}."}, {"sid":"allStatReward_description","text":"Increase hero’s {0:NAME} by {0:VALUE}, {1:NAME} by {1:VALUE}, {2:NAME} by {2:VALUE}, {3:NAME} by {3:VALUE}"}, {"sid":"resReward_notification","text":"{0:VALUE}"}, {"sid":"statReward_notification","text":"{0:NAME}: +{0:VALUE}"}, {"sid":"expReward_notification","text":"{0:VALUE}"}, {"sid":"movePointsReward_notification","text":"{0:VALUE}"}, {"sid":"manaReward_notification","text":"{0:VALUE}"}, {"sid":"sideExpReward_notification","text":"{0:VALUE}"}, {"sid":"unitReward_notification","text":"{0:NAME}: {0:VALUE}"}, {"sid":"itemReward_notification","text":"{0:NAME}"}, {"sid":"skillReward_notification","text":"{0:NAME}"}, {"sid":"spellReward_notification","text":"{0:NAME}"}, {"sid":"ms_store_crossplay","text":"Crossplay"}, {"sid":"ms_store_lobby_only_setting","text":"This setting can only be changed during lobby creation."}, {"sid":"ms_store_privilege_conflict","text":"Privilege conflict: The current user settings do not allow the use of this feature."}, {"sid":"ms_store_button_license_agreement_text","text":"When you play multiplayer, we create an online profile using your Xbox network account so we can handle matchmaking and rankings.\nOther players may see your display name, profile picture and basic stats. You can reset or delete your multiplayer profile anytime in the game’s settings."}, {"sid":"hotseat_next_player_start_turn","text":"Next player’s turn. Click anywhere to begin"}, {"sid":"notification_restart_new_game_timer","text":"A player has requested a restart. Match restarting in {0} s"}, {"sid":"side_res_reward_name","text":"Resources"}, {"sid":"side_res_reward_desc","text":"Gives some amount of resources"}, {"sid":"hero_exp_reward_name","text":"Experience"}, {"sid":"hero_exp_reward_desc","text":"Gives some amount of experience"}, {"sid":"hero_exp_name","text":"Experience"}, {"sid":"hero_stats_reward_name","text":"Attributes"}, {"sid":"hero_stats_reward_desc","text":"Increase all hero’s attributes"}, {"sid":"reward_set_label","text":"Choose reward"}, {"sid":"reward_set_text","text":"Choose reward"}, {"sid":"rewardMultipleTip","text":"You can choose several rewards"}, {"sid":"buyingRes","text":"Buying:"}, {"sid":"extraCharge","text":"Markup:"}, {"sid":"sellResources","text":"Selling"}, {"sid":"buyResources","text":"Buying"}, {"sid":"splitBtnAction","text":"Split"}, {"sid":"gold_name","text":"Gold"}, {"sid":"gold_desc","text":"Gold is the primary resource used for most core actions, such as recruting units and constructing buildings. It can be found while exploring the Global Map and is produced daily by cities and Gold Mines."}, {"sid":"wood_name","text":"Wood"}, {"sid":"wood_desc","text":"Wood is a common construction resource used to build city structures. It can be found while exploring the Global Map and is produced daily by Sawmills."}, {"sid":"ore_name","text":"Ore"}, {"sid":"ore_desc","text":"Ore is a common construction resource used to build city structures. It can be found while exploring the Global Map and is produced daily by Ore Mines."}, {"sid":"gemstones_name","text":"Gems"}, {"sid":"gemstones_desc","text":"Gems are a valuable resource required to construct more advanced buildings and recruit powerful units. They can be found while exploring the Global Map and are produced daily by Gem Mounds."}, {"sid":"crystals_name","text":"Crystals"}, {"sid":"crystals_desc","text":"Crystals are a valuable resource required to construct more advanced buildings and recruit powerful units. They can be found while exploring the Global Map and are produced daily by Crystal Veins."}, {"sid":"mercury_name","text":"Mercury"}, {"sid":"mercury_desc","text":"Mercury is a valuable resource required to construct more advanced buildings and recruit powerful units. It can be found while exploring the Global Map and is produced daily by Mercury Fissures."}, {"sid":"dust_name","text":"Alchemical Dust"}, {"sid":"dust_desc","text":"Alchemical Dust is a special resource used to upgrade artifacts and spells, as well as to construct certain special buildings. It can be found while exploring the Global Map, created by destroying artifacts, or obtained by converting Gems, Crystals, and Mercury in Alchemical Labs."}, {"sid":"graal_name","text":"Grail"}, {"sid":"graal_desc","text":"Grail is a mysterious resource required to construct exceptionally powerful buildings. It can be discovered during your adventures!"}, {"sid":"level","text":"Level {0}"}, {"sid":"res_limits_text","text":"{0} k"}, {"sid":"onSkillRecievedLog","text":"Skill learned: {0}."}, {"sid":"onSubSkillRecievedLog","text":"Subskill learned: {0}."}, {"sid":"onMagicCastedLog","text":"Spell used: {0}."}, {"sid":"onBuildingConstructedLog","text":"Building constructed: {0}."}, {"sid":"onHeroHiredLog","text":"Hero hired: {0}."}, {"sid":"onMagicAddedLog","text":"Spell unlocked: {0}."}, {"sid":"onMagicUpgradedLog","text":"Spell upgraded: {0}."}, {"sid":"onFullMagicSchoolAddedLog","text":"All spells of Magic School learned: {0}."}, {"sid":"onMagicLeveledLog","text":"Spell upgraded: {0}."}, {"sid":"onLawAppliedLog","text":"Law enacted: {0}, lvl {1}."}, {"sid":"observerLookMode","text":"Automatically follow selected player"}, {"sid":"observerFogMode","text":"Show/Hide Fog of War"}, {"sid":"observerHeader","text":"Observer Settings"}, {"sid":"observerPlayerSelectingReward","text":"Player selecting reward"}, {"sid":"observerPlayerSelectingLevelUp","text":"Level up!"}, {"sid":"send_broken_sync","text":"Send Report"}, {"sid":"exit_from_broken_sync","text":"Exit"}, {"sid":"broken_sync_caption","text":"Desynchronized"}, {"sid":"broken_sync_content","text":"The client has desynchronized. A bug report was automatically submitted."}, {"sid":"broken_sync_request_restart","text":"Replay the current day ({0}/{1})"}, {"sid":"broken_sync_lobby_notification","text":"Oops, something went wrong! The game cannot be continued.\nIf you have a save (including an autosave), try loading it in a new lobby to continue your adventure.\nWe’d appreciate it if you would send us a bug report and describe what happened — it will help us to fix the issue!"}, {"sid":"broken_sync_matchmaking_notification","text":"Oops, something went wrong! The game cannot be continued.\nDon’t worry — you can leave the match without any penalty.\nWe’d appreciate it if you would send us a bug report and describe what happened — it will help us to fix the issue!"}, {"sid":"broken_sync_loading_data_content","text":"The client has desynchronized. The game cannot be continued."}, {"sid":"broken_sync_loading_data_notification","text":"Please do not close the game while data is being collected!"}, {"sid":"connection_problem_title","text":"Connection Issues"}, {"sid":"connection_problem_header_connecting","text":"You have lost connection."}, {"sid":"connection_problem_header_disconnecting","text":"You have lost connection. Trying to reconnect."}, {"sid":"connection_problem_header_reconnecting","text":"Trying to reconnect..."}, {"sid":"connection_problem_header_disconnectedCompletely","text":"You have lost connection. Unable to restore connection."}, {"sid":"connection_problem_header_connected","text":"Connection restored."}, {"sid":"connection_problem_header_enemy_disconnecting","text":"Your opponent has lost connection. Trying to reconnect."}, {"sid":"connection_problem_header_enemy_reconnecting","text":"Your opponent is trying to reconnect..."}, {"sid":"connection_problem_header_enemy_disconnectedCompletely","text":"Your opponent has lost connection. Unable to restore connection."}, {"sid":"connection_problem_text_before_kick_player","text":"Please wait…\nYou may leave the match, but it will count as a loss."}, {"sid":"connection_problem_text_before_kick_player_after_disc","text":"Unable to restore your connection.\nYou may leave the match, but it will count as a loss."}, {"sid":"connection_problem_text_before_kick_enemy_after_disc","text":"Your opponent is unable to restore their connection.\nYou may remove them from the match. If no other players remain, you win the game."}, {"sid":"wait_before_kick_player","text":"Please wait…\nYou can leave the match, but it will be counted as your loss."}, {"sid":"kick_player_description","text":"Connection with the opponent has been lost.\nYou can remove them from the match. If no other players remain, you will win the game."}, {"sid":"time_to_recconect","text":"Time remaining to reconnect:"}, {"sid":"button_kick","text":"Remove"}, {"sid":"banned_building","text":"(Banned)"}, {"sid":"second_name","text":"sec"}, {"sid":"faction_laws","text":"Faction"}, {"sid":"army_laws","text":"Army"}, {"sid":"button_law_apply","text":"Enact this Law"}, {"sid":"inventoryUpgradeItemLabel","text":"Upgrade"}, {"sid":"squad_status_battle","text":"Will fight"}, {"sid":"squad_status_escape","text":"Will flee"}, {"sid":"squad_status_join","text":"Will join your army!"}, {"sid":"deleteGarrison","text":"Destroy Pocket Dimension"}, {"sid":"deleteGarrisonLabel","text":"Pocket Dimension"}, {"sid":"deleteGarrisonContent","text":"Are you sure you want to destroy this Pocket Dimension?"}, {"sid":"hero_ui_necromancy_points","text":"Necromantic Energy"}, {"sid":"noTargetsForCastCaption","text":"Warning!"}, {"sid":"noTargetsForCastContent","text":"This effect will not affect anyone on the battlefield."}, {"sid":"tooltip_battle_log_button","text":"Battle Log"}, {"sid":"tooltip_ai_battle_button","text":"Switch to Auto-Battle"}, {"sid":"tooltip_battle_vs_not_bot","text":"Switch to Manual Battle"}, {"sid":"tooltip_auto_battle_button","text":"Autoplay Remaining Battle"}, {"sid":"tooltip_unable_to_use_in_enemy_turn","text":"Unavailable during enemy turn"}, {"sid":"messagebox_auto_battle_mode_header","text":"Auto-Battle"}, {"sid":"messagebox_auto_battle_mode_content","text":"Are you sure you want to switch to auto-battle?"}, {"sid":"messagebox_auto_finish_battle_header","text":"Finish Battle"}, {"sid":"messagebox_auto_finish_battle_content","text":"Are you sure you want to automatically play and finish the rest of the battle?"}, {"sid":"enemyFollowingMode","text":"Follow Opponent on the Global Map"}, {"sid":"video_player_button_esc","text":"Esc"}, {"sid":"video_player_skip_video","text":"Skip"}, {"sid":"SubSkills","text":"Subskills"}, {"sid":"floating_evade_death","text":"Resists Death"}, {"sid":"button_view_map","text":"Explore the Map"}, {"sid":"heroHudNewLevelLabel","text":"Level up!"}, {"sid":"main_menu_favorite_plus","text":"Add to Favorites"}, {"sid":"main_menu_favorite_minus","text":"Remove from Favorites"}, {"sid":"main_menu_cloudsave_plus","text":"Upload to Cloud"}, {"sid":"main_menu_cloudsave_minus","text":"Delete from Cloud"}, {"sid":"main_menu_delete_map","text":"Delete"}, {"sid":"main_menu_solo_map","text":"Single Hero"}, {"sid":"main_menu_multi_map","text":"Multiple Heroes"}, {"sid":"main_menu_seed_new","text":"New Generation Seed"}, {"sid":"main_menu_seed_info","text":"Show/Hide Generation Seed"}, {"sid":"main_hud_disable","text":"Unavailable"}, {"sid":"main_hud_main_menu","text":"Main Menu"}, {"sid":"main_hud_player_list","text":"Player List"}, {"sid":"main_hud_gismo","text":"Map Settings"}, {"sid":"main_hud_laws","text":"Faction Laws"}, {"sid":"main_hud_magic_guild","text":"Magic Observatory"}, {"sid":"main_hud_new_turn","text":"End Day"}, {"sid":"main_hud_list_city","text":"Number of Cities"}, {"sid":"main_hud_list_hero","text":"Number of Heroes\nPossible maximum: {0}"}, {"sid":"main_hud_unit_menu_1","text":"Delete"}, {"sid":"main_hud_unit_menu_2","text":"Move"}, {"sid":"main_hud_unit_menu_3","text":"Join"}, {"sid":"main_hud_unit_menu_4","text":"Split"}, {"sid":"main_hud_unit_menu_5","text":"Split equally"}, {"sid":"main_hud_unit_menu_6","text":"Split 1 unit"}, {"sid":"main_hud_unit_menu_0","text":"Unavailable"}, {"sid":"main_hud_hero_ui_spellbook","text":"Spellbook"}, {"sid":"main_hud_hero_ui_move","text":"Continue Movement"}, {"sid":"main_hud_quest_list","text":"Quest Log"}, {"sid":"city_hud_city_panel_swap","text":"Swap"}, {"sid":"city_hud_city_panel_trade","text":"Interact"}, {"sid":"city_hud_city_panel_gold","text":"Daily Gold Production"}, {"sid":"city_hud_city_panel_magic","text":"Daily Astrology Points Production"}, {"sid":"city_hud_city_panel_laws","text":"Daily Law Points Production"}, {"sid":"city_hud_city_panel_buy_all","text":"Required to Recruit All Units:"}, {"sid":"city_hud_city_panel_buy_all_0_gold","text":"Gold: {0}"}, {"sid":"city_hud_city_panel_buy_all_1_gems","text":"Gems: {0}"}, {"sid":"city_hud_city_panel_buy_all_1_crystals","text":"Crystals: {0}"}, {"sid":"city_hud_city_panel_buy_all_1_mercury","text":"Mercury: {0}"}, {"sid":"city_hud_city_panel_buy_all_2_plus","text":"Enough resources"}, {"sid":"city_hud_city_panel_buy_all_2_minus","text":"Not enough resources. Only some units will be recruited"}, {"sid":"city_hud_city_exit","text":"Leave City"}, {"sid":"city_hud_city_back","text":"Return"}, {"sid":"city_unit_hire","text":"Recruit"}, {"sid":"city_unit_upgrade_swap","text":"Swap to the Other Army"}, {"sid":"city_unit_upgrade_unit_upgrade","text":"Upgrade"}, {"sid":"city_unit_upgrade_unit_swap","text":"Change"}, {"sid":"city_tavern_buy","text":"Hire Hero"}, {"sid":"city_tavern_buy_no_slot","text":"No free slots in the city"}, {"sid":"city_tavern_buy_no_limit","text":"Hero limit reached"}, {"sid":"city_tavern_buy_no_gold","text":"Not enough Gold"}, {"sid":"city_tavern_buy_no_space","text":"No free space on the map"}, {"sid":"city_uniq_swap","text":"Switch to the Other Hero"}, {"sid":"city_undead_uniq_swap","text":"Transform"}, {"sid":"city_nature_uniq_quest","text":"A hero is in the city"}, {"sid":"city_nature_uniq_garrison","text":"A hero is in the garrison"}, {"sid":"battle_hero_info","text":"Hero Information"}, {"sid":"battle_spellbook","text":"Spellbook"}, {"sid":"battle_spellbook_day","text":"Daylight Magic"}, {"sid":"battle_spellbook_night","text":"Nightshade Magic"}, {"sid":"battle_spellbook_space","text":"Arcane Magic"}, {"sid":"battle_spellbook_primal","text":"Primal Magic"}, {"sid":"battle_spellbook_neutral","text":"Neutral Magic"}, {"sid":"battle_spellbook_battle","text":"Battle Spells"}, {"sid":"battle_spellbook_world","text":"Global Map Spells"}, {"sid":"unit_window_narrative","text":"Description"}, {"sid":"magic_guild_level_1","text":"Tier-1 Spell Constellation"}, {"sid":"magic_guild_level_2","text":"Tier-2 Spell Constellation"}, {"sid":"magic_guild_level_3","text":"Tier-3 Spell Constellation"}, {"sid":"magic_guild_level_4","text":"Tier-4 Spell Constellation"}, {"sid":"magic_guild_level_5","text":"Tier-5 Spell Constellation"}, {"sid":"magic_guild_level_6","text":"High Neutral Magic Constellation"}, {"sid":"laws_level_plus","text":"You can enact Laws of this tier"}, {"sid":"laws_level_minus","text":"You cannot enact Laws of this tier.\nSpend the shown number of Seals to unlock them"}, {"sid":"laws_level_learn","text":"Required to Enact: {0}"}, {"sid":"battle_result_exp","text":"XP Gained"}, {"sid":"battle_result_battle","text":"Replay the battle manually"}, {"sid":"battle_result_accept","text":"Accept autobattle results"}, {"sid":"battle_result_escape","text":"Flee. You will lose the hero and their army"}, {"sid":"buy_unit_window_no_slot","text":"No available army slots"}, {"sid":"buy_unit_window_no_gold","text":"Not enough resources"}, {"sid":"chimerologist_all","text":"Retrieve Units"}, {"sid":"hero_window_ui_delete","text":"Delete Hero"}, {"sid":"hero_window_ui_level","text":"Hero Level"}, {"sid":"hero_window_ui_narrative","text":"Biography"}, {"sid":"hero_window_ui_close","text":"Close"}, {"sid":"artifactSlot_all","text":"All Artifacts"}, {"sid":"hero_window_ui_artifactSlot_sort_1","text":"Most rare first"}, {"sid":"hero_window_ui_artifactSlot_sort_2","text":"Least rare first"}, {"sid":"hero_window_ui_artifactSlot_sort_3","text":"Sort A–Z"}, {"sid":"hero_window_ui_delete_item","text":"Destroy Artifact"}, {"sid":"hero_window_swap_ui_items_left","text":"Transfer all equiped artifacts to the left"}, {"sid":"hero_window_swap_ui_items_right","text":"Transfer all equiped artifacts to the right"}, {"sid":"hero_window_swap_ui_items_swap","text":"Swap all equiped artifacts between heroes"}, {"sid":"hero_window_swap_ui_backpack_left","text":"Transfer all artifacts in the bag to the left"}, {"sid":"hero_window_swap_ui_backpack_right","text":"Transfer all artifacts in the bag to the right"}, {"sid":"hero_window_swap_ui_backpack_swap","text":"Swap all artifacts in the bags between heroes"}, {"sid":"hero_window_swap_ui_units_left","text":"Transfer entire army to the left"}, {"sid":"hero_window_swap_ui_units_right","text":"Transfer entire army to the right"}, {"sid":"hero_window_swap_ui_units_swap","text":"Swap armies between heroes"}, {"sid":"squadDanger_hidden_text","text":"Battle Difficulty Hidden"}, {"sid":"floating_ui_scroll","text":"“{0}” scroll"}, {"sid":"loading_solo_waiting","text":"Loading the map…"}, {"sid":"accept_all_button","text":"Accept All"}, {"sid":"settings_button_reset_all","text":"Reset All"}, {"sid":"tooltip_hide_hero_stats","text":"???"}, {"sid":"upgradeWindowLabel","text":"Upgrade Creatures"}, {"sid":"tooltipMagicClickTip","text":"Click spell icon to unlock or upgrade it"}, {"sid":"tooltip_law_click_tip","text":"Click law icon to enact or upgrade it"}, {"sid":"hire_city_label","text":"Recruit Units"}, {"sid":"hire","text":"Recruit"}, {"sid":"hire_all","text":"Recruit All"}, {"sid":"tavern","text":"Tavern"}, {"sid":"research_points","text":"Astrology points:"}, {"sid":"learn_button","text":"Learn"}, {"sid":"exchange_button","text":"Exchange"}, {"sid":"accept_button","text":"Accept"}, {"sid":"garnisonAcceptButton","text":"Confirm"}, {"sid":"garnisonArmy","text":"Garrisoned Army"}, {"sid":"garnisonHeroArmy","text":"Hero’s Army"}, {"sid":"garnisonWindowname","text":"Remote Foothold"}, {"sid":"escapeWindowName","text":"Enemy Fleeing"}, {"sid":"escapeWindowEnemiesRetrieting","text":"Enemy Fleeing!"}, {"sid":"escapeWindowTip","text":"Frightened by your might, the enemy wants to flee."}, {"sid":"escapeWindowLetEscape","text":"Let them run"}, {"sid":"escapeWindowFight","text":"Destroy them!"}, {"sid":"active_abilities","text":"Active Abilities"}, {"sid":"passive_abilities","text":"Passive Abilities"}, {"sid":"downloads","text":"Downloaded Maps"}, {"sid":"night","text":"Nightshade Magic"}, {"sid":"day","text":"Daylight Magic"}, {"sid":"space","text":"Arcane Magic"}, {"sid":"primal","text":"Primal Magic"}, {"sid":"endDayTxt","text":"End Day"}, {"sid":"waitPlayersTxt","text":"Waiting for other players"}, {"sid":"okBtn","text":"OK"}, {"sid":"dialogNextBtn","text":"Next"}, {"sid":"dialogEndBtn","text":"Close"}, {"sid":"finalWindow_end","text":"Victory!"}, {"sid":"finalWindow_button","text":"Exit"}, {"sid":"finalWindowContinue_button","text":"Continue"}, {"sid":"click_to_next","text":"Press any button to continue"}, {"sid":"questLog","text":"Quests"}, {"sid":"unitTraining","text":"Mentoring"}, {"sid":"emotionWheelSettingsHeader","text":"Chat Wheel"}, {"sid":"CampaignOneStepModeDesc","text":"Endless turn activated.\nTurn End unavailable"}, {"sid":"help_text_laws_name","text":"Law Points"}, {"sid":"help_text_laws","text":"Law points are a special resource used to activate your faction’s unique bonuses. They are generated by your cities and by heroes when they capture Global Map objects and or win battles (20% of the hero’s XP is converted into Law points).\n\nWhen you accumulate enough points, you earn a Law Seal, which can be spent to enact a Law or saved to unlock more powerful, higher-tier Laws later."}, {"sid":"help_text_spells_name","text":"Astrology Points"}, {"sid":"help_text_spells","text":"Astrology points are a special resource generated by your cities. They are used to learn high Neutral magic — powerful Global Map spells that also require the hero to meet specific level requirements.\n\nWhen you accumulate enough points, you gain an Insight, which can be spent to unlock and learn a high Neutral spell."}, {"sid":"fickle_shrine_text","text":"Are you sure you want to reset the hero’s skills and reselect them?"}, {"sid":"map_tags_1","text":"Versus AI"}, {"sid":"map_tags_2","text":"Versus Human"}, {"sid":"map_tags_3","text":"Fast Game"}, {"sid":"map_tags_4","text":"Medium-Length Game"}, {"sid":"map_tags_5","text":"Slow Game"}, {"sid":"map_tags_6","text":"Poor Economy"}, {"sid":"map_tags_7","text":"Medium Economy"}, {"sid":"map_tags_8","text":"Rich Economy"}, {"sid":"map_tags_9","text":"City Development"}, {"sid":"map_tags_10","text":"Land Conquest"}, {"sid":"map_tags_11","text":"Special Victory Condition"}, {"sid":"map_tags_12","text":"Classic"}, {"sid":"map_tags_13","text":"Unusual"}, {"sid":"map_generation_fail","text":"Failed to generate the map. The match will be cancelled."}, {"sid":"bug_rep_ui_header","text":"Bug Report"}, {"sid":"bug_rep_ui_list_type_1","text":"Bug"}, {"sid":"bug_rep_ui_list_type_2","text":"Feedback"}, {"sid":"bug_rep_ui_list_type_3","text":"Localization"}, {"sid":"bug_rep_ui_list_type_4","text":"Other"}, {"sid":"bug_rep_ui_list_category","text":"Select Category"}, {"sid":"bug_rep_ui_list_category_1","text":"Gameplay"}, {"sid":"bug_rep_ui_list_category_2","text":"Map / World"}, {"sid":"bug_rep_ui_list_category_3","text":"UI / Visual"}, {"sid":"bug_rep_ui_list_category_4","text":"Audio / FX"}, {"sid":"bug_rep_ui_list_category_5","text":"Technical"}, {"sid":"bug_rep_ui_list_category_6","text":"Other"}, {"sid":"bug_rep_ui_title","text":"Title"}, {"sid":"bug_rep_ui_description","text":"Detailed descripton of the problem:\nExplain what happened in as much detail as possible.\nSteps to reproduce:\nStep 1: ...\nStep 2: ...\nStep 3: ...\nActual result: Describe what actually happened."}, {"sid":"bug_rep_ui_info","text":"Your Email / Discord"}, {"sid":"bug_rep_ui_enter_text","text":"Enter text..."}, {"sid":"bug_rep_ui_cancel","text":"Cancel"}, {"sid":"bug_rep_ui_submit","text":"Submit"}, {"sid":"bug_rep_ui_list_type","text":"Select Message Type"}, {"sid":"bug_rep_ui_title_problem","text":"Describe the problem"}, {"sid":"not_have_city","text":"No city available to move to"}, {"sid":"user_use_cheat","text":"Player flagged for cheating"}, {"sid":"user_cheater","text":"Flagged for cheating"}, {"sid":"user_use_save","text":"Player has saved the game"}, {"sid":"quicksave","text":"Quick Save"}, {"sid":"button_non_ready","text":"Not ready"}, {"sid":"loading_screen_tips_1","text":"To earn Law points, develop your cities, fight enemies, and capture objects on the Global Map."}, {"sid":"loading_screen_tips_2","text":"Don’t forget to use your Law Seals to enhance your army and economy."}, {"sid":"loading_screen_tips_3","text":"The Magic Observatory contains all spells available to your heroes."}, {"sid":"loading_screen_tips_4","text":"You can learn a spell if at least one of your cities has a Mage Guild of the required level."}, {"sid":"loading_screen_tips_5","text":"Earn Astrology points to gain an Insight, which is required to learn powerful Global Map spells."}, {"sid":"loading_screen_tips_6","text":"Some Global Map spells can only be used a limited number of times. Their usage limit refreshes at the start of each in‑game day."}, {"sid":"loading_screen_tips_7","text":"Interacting with objects on adjacent tiles does not consume Movement points."}, {"sid":"loading_screen_tips_8","text":"Moving along roads costs fewer Movement points, while moving across difficult terrain costs more."}, {"sid":"loading_screen_tips_9","text":"Each faction has its own unique city, creatures, and hero roster, as well as a native terrain type on the Global Map."}, {"sid":"loading_screen_tips_10","text":"Casting spells in combat and on the Global Map requires mana, which partially regenerates at the start of each new day."}, {"sid":"loading_screen_tips_11","text":"Cities are the foundation of your kingdom. They produce resources, allow you to construct buildings, recruit heroes, and hire creatures."}, {"sid":"loading_screen_tips_12","text":"Alchemical Dust is a rare resource used to upgrade spells and artifacts and to construct certain city buildings."}, {"sid":"loading_screen_tips_13","text":"One way to obtain Alchemical Dust is by destroying artifacts and spell scrolls."}, {"sid":"loading_screen_tips_14","text":"When a hero levels up, they gain random attributes and learn new skills that significantly strengthen them and their army."}, {"sid":"loading_screen_tips_15","text":"If a hero acquires a special combination of skills, they unlock a unique class that grants powerful advantages and can turn the tide even in the hardest matches."}, {"sid":"loading_screen_tips_16","text":"You can level up your spells. Each level makes them stronger and adds new effects."}, {"sid":"loading_screen_tips_17","text":"Artifacts are powerful items that strengthen your hero. Some belong to sets — the more pieces of a set the hero has, the greater bonus they receive."}, {"sid":"loading_screen_tips_18","text":"Neutral squads guard certain objects and areas of the Global Map, as well as portals, preventing the heroes from simply passing through them."}, {"sid":"loading_screen_tips_19","text":"Mirage is a mysterious place. Defeat a stronger version of yourself to claim the Grail!"}, {"sid":"loading_screen_tips_20","text":"At the start of each battle, you may freely position your stacks on the battlefield."}, {"sid":"loading_screen_tips_21","text":"Turn order in the battle is determined by creatures’ Initiative. If Initiative is equal, the stack with higher Speed acts first."}, {"sid":"loading_screen_tips_22","text":"Creatures and heroes may use active abilities by spending Focus."}, {"sid":"loading_screen_tips_23","text":"You gain Focus points whenever your creatures attack or take Damage."}, {"sid":"loading_screen_tips_24","text":"Battle spells have cooldowns. After being cast, a spell becomes available again only after several rounds."}, {"sid":"loading_screen_tips_25","text":"At the start of each in-game week, a special event may occur that changes the game rules."}, {"sid":"loading_screen_tips_26","text":"Classic victory condition requires you to defeat all enemy heroes and capture all enemy cities."}, {"sid":"loading_screen_tips_27","text":"Capital capture is a special victory condition that requires you to capture your opponents’ starting cities."}, {"sid":"loading_screen_tips_28","text":"Capital hold is a special victory condition that requires you to capture your opponents’ starting cities and control them for a specified amount of time."}, {"sid":"loading_screen_tips_29","text":"Final battle is a special victory condition that requires you to participate in a major decisive battle. The winner of that battle wins the game."}, {"sid":"loading_screen_tips_30","text":"City hold is a special victory condition that requires you to capture a specific city and control it for a specified amount of time."}, {"sid":"loading_screen_tips_31","text":"Tournament is a special victory condition that requires you to participate in several battles. The player who wins a specified number of those battles wins the game."}, {"sid":"loading_screen_tips_32","text":"You can adjust the game’s visuals by toggling color intensity and additional effects that enhance readability."}, {"sid":"loading_screen_tips_33","text":"Press the Alt key to highlight interactable objects on the Global Map."}, {"sid":"loading_screen_tips_34","text":"Heroes of Might and Magic: Olden Era tells the stories of the mysterious continent of Jadame!"}, {"sid":"loading_screen_tips_35","text":"Although the lands of the Temple of the Sun are divided among lords, barons, and other landholders, all of them are de jure subordinate to the Inquisition Council."}, {"sid":"loading_screen_tips_36","text":"The Jadame Necromancers Guild is not a state. Nevertheless, it readily imposes its own order on territories whose owners cooperate with the Guild."}, {"sid":"loading_screen_tips_37","text":"All creatures of the Grove living in the Murmurwoods are connected to the Mycelium to some degree. Many barely perceive this bond, while others interact with the forest in a far more conscious manner."}, {"sid":"loading_screen_tips_38","text":"Semi-sentient tribes of insectoid creatures formed the foundation of the Hive army on Jadame."}, {"sid":"loading_screen_tips_39","text":"The Abyss is the homeland of the Schism creatures and the lower layer of the Elemental Plane of Water. It is also directly connected to the enigmatic Realm Between Realms."}, {"sid":"loading_screen_tips_40","text":"The Triumvirate is an equal alliance of minotaurs, dark elves, and dragons, jointly ruling Alvar Dominion. Only a portion of them actually reside in the Dungeon."}, {"sid":"defence_1_buff_description","text":"Hero’s Defense increases by 1 until the end of the game."}, {"sid":"defence_2_buff_description","text":"Hero’s Defense increases by 2 until the end of the game."}, {"sid":"defence_3_buff_description","text":"Hero’s Defense increases by 3 until the end of the game."}, {"sid":"defence_4_buff_description","text":"Hero’s Defense increases by 4 until the end of the game."}, {"sid":"offence_1_buff_description","text":"Hero’s Attack increases by 1 until the end of the game."}, {"sid":"offence_2_buff_description","text":"Hero’s Attack increases by 2 until the end of the game."}, {"sid":"offence_3_buff_description","text":"Hero’s Attack increases by 3 until the end of the game."}, {"sid":"offence_4_buff_description","text":"Hero’s Attack increases by 4 until the end of the game."}, {"sid":"spellPower_1_buff_description","text":"Hero’s Spell Power increases by 1 until the end of the game."}, {"sid":"spellPower_2_buff_description","text":"Hero’s Spell Power increases by 2 until the end of the game."}, {"sid":"spellPower_3_buff_description","text":"Hero’s Spell Power increases by 3 until the end of the game."}, {"sid":"spellPower_4_buff_description","text":"Hero’s Spell Power increases by 4 until the end of the game."}, {"sid":"intelligence_1_buff_description","text":"Hero’s Knowledge increases by 1 until the end of the game."}, {"sid":"intelligence_2_buff_description","text":"Hero’s Knowledge increases by 2 until the end of the game."}, {"sid":"intelligence_3_buff_description","text":"Hero’s Knowledge increases by 3 until the end of the game."}, {"sid":"intelligence_4_buff_description","text":"Hero’s Knowledge increases by 4 until the end of the game."}, {"sid":"defence_1_buff_alt_description","text":"Hero’s Defense increases by 1 until the end of the mission."}, {"sid":"defence_2_buff_alt_description","text":"Hero’s Defense increases by 2 until the end of the mission."}, {"sid":"defence_3_buff_alt_description","text":"Hero’s Defense increases by 3 until the end of the mission."}, {"sid":"defence_4_buff_alt_description","text":"Hero’s Defense increases by 4 until the end of the mission."}, {"sid":"offence_1_buff_alt_description","text":"Hero’s Attack increases by 1 until the end of the mission."}, {"sid":"offence_2_buff_alt_description","text":"Hero’s Attack increases by 2 until the end of the mission."}, {"sid":"offence_3_buff_alt_description","text":"Hero’s Attack increases by 3 until the end of the mission."}, {"sid":"offence_4_buff_alt_description","text":"Hero’s Attack increases by 4 until the end of the mission."}, {"sid":"spellPower_1_buff_alt_description","text":"Hero’s Spell Power increases by 1 until the end of the mission."}, {"sid":"spellPower_2_buff_alt_description","text":"Hero’s Spell Power increases by 2 until the end of the mission."}, {"sid":"spellPower_3_buff_alt_description","text":"Hero’s Spell Power increases by 3 until the end of the mission."}, {"sid":"spellPower_4_buff_alt_description","text":"Hero’s Spell Power increases by 4 until the end of the mission."}, {"sid":"intelligence_1_buff_alt_description","text":"Hero’s Knowledge increases by 1 until the end of the mission."}, {"sid":"intelligence_2_buff_alt_description","text":"Hero’s Knowledge increases by 2 until the end of the mission."}, {"sid":"intelligence_3_buff_alt_description","text":"Hero’s Knowledge increases by 3 until the end of the mission."}, {"sid":"intelligence_4_buff_alt_description","text":"Hero’s Knowledge increases by 4 until the end of the mission."}, {"sid":"allStat_1_buff_alt_description","text":"Hero’s Attack, Defense, Spell Power and Knowledge increase by 2 until the end of the mission."}, {"sid":"unitCrit","text":"Lucky Strike!"}, {"sid":"unitAnticrit","text":"Unlucky Strike…"}, {"sid":"unitWaiting","text":"Waiting"}, {"sid":"unitPassTurn","text":"Skips Turn"}, {"sid":"unitExtraTurn","text":"High Morale!"}, {"sid":"unitFailTurn","text":"Low Morale!"}, {"sid":"startBattleBtn","text":"Replay battle manually"}, {"sid":"autoBattleBtn","text":"Accept autobattle results"}, {"sid":"unit_health","text":"Health"}, {"sid":"unit_health_description_detailed","text":"HP of one unit in the stack. When a unit’s HP drops to 0, the stack loses one unit."}, {"sid":"unit_attack","text":"Attack"}, {"sid":"unit_defence","text":"Defense"}, {"sid":"unit_damage","text":"Damage"}, {"sid":"unit_luck","text":"Luck"}, {"sid":"unit_moral","text":"Morale"}, {"sid":"unit_init","text":"Initiative"}, {"sid":"unit_speed","text":"Speed"}, {"sid":"unit_immune","text":"Immune"}, {"sid":"unit_unaffected","text":"Unaffected"}, {"sid":"unit_count","text":"Amount"}, {"sid":"unit_count_description_detailed","text":"The number of units in the stack, which affects the Damage it deals. When this number reaches 0, the stack dies and no longer participates in battle."}, {"sid":"battle_show_info","text":"Hero Info"}, {"sid":"battle_show_info_block","text":"Not available"}, {"sid":"battle_focus_info","text":"Focus is a special resource used to activate creature and hero abilities.\nTo use an ability, the army spends Focus Charges.\n1 Focus Charge = 6 Focus points.\n\nThe army generates Focus when its creatures attack or take damage:\n• All creatures generate 1 Focus Point upon attacking, except for Melee creatures, which generate 2.\n• All creatures generate 1 Focus Point upon taking Damage."}, {"sid":"victory_loc","text":"Victory"}, {"sid":"defeat_loc","text":"Defeat"}, {"sid":"win_condition_0","text":"Story-Based"}, {"sid":"win_condition_0_desc","text":"Victory conditions are defined by the map’s scenario."}, {"sid":"win_condition_1","text":"Classic"}, {"sid":"win_condition_1_desc","text":"Defeat all enemy heroes and capture every enemy city to win."}, {"sid":"win_condition_2","text":"Capital Capture"}, {"sid":"win_condition_2_desc","text":"Capture the opponent’s starting city to win."}, {"sid":"win_condition_3","text":"Capital Hold"}, {"sid":"win_condition_3_desc","text":"Capture the opponent’s starting city and hold it for a set number of in-game days to win."}, {"sid":"win_condition_4","text":"Final Battle"}, {"sid":"win_condition_4_desc","text":"Face the opponent’s hero in a final battle. The winner claims victory in the game."}, {"sid":"win_condition_5","text":"City Hold"}, {"sid":"win_condition_5_desc","text":"Capture the marked neutral city and hold it for a set number of in-game days to win."}, {"sid":"win_condition_6","text":"Tournament"}, {"sid":"win_condition_6_desc","text":"Face the opponent’s hero in a series of battles. The winner of the set claims victory in the game."}, {"sid":"win_condition_7","text":"Battle for Capital"}, {"sid":"win_condition_7_desc","text":"Capture the opponent’s starting city to trigger the final battle with their hero. The winner claims victory in the game."}, {"sid":"default_scenario_name_1","text":"Resource War"}, {"sid":"default_scenario_name_2","text":"Island King"}, {"sid":"default_scenario_name_3","text":"Dragon Pass"}, {"sid":"default_scenario_name_4","text":"Age of Change"}, {"sid":"default_scenario_name_5","text":"Warlords"}, {"sid":"default_scenario_name_6","text":"Final Battle"}, {"sid":"templates_description_default_scenario","text":"A classic scenario where you must defeat all your opponents."}, {"sid":"templates_description_pve_yin_yang","text":"Best for singleplayer.\nDefeat both your Light and Dark sides on the path to glory!"}, {"sid":"templates_description_pve_one_for_all","text":"Best for singleplayer.\nDefend the people of these lands against the enemy raids!"}, {"sid":"templates_description_pve_last_stand","text":"Best for singleplayer.\nYou are the lord of the last foothold. Protect it from approaching enemies and defend your capital."}, {"sid":"templates_description_pve_nuclear","text":"Best for singleplayer.\nDefeat the enemies surrounding you before they grow strong enough to destroy the world!"}, {"sid":"templates_description_pve_hard_place","text":"Best for singleplayer.\nSurvive between a rock and a hard place while the lords around you tear each other apart."}, {"sid":"templates_description_pve_highway","text":"Best for singleplayer.\nSet out on an adventure full of danger and discoveries! Face the enemy hero and defeat them."}, {"sid":"templates_description_pve_sworn","text":"Best for singleplayer.\nPass judgement on two outlaws hiding in these lands. But keep your eyes wide open — evil is rising!"}, {"sid":"templates_description_pve_junction","text":"Best for singleplayer.\nChoose your path wisely, for only one leads to victory! Beware the vagabonds roaming the roads, for you must defeat them."}, {"sid":"templates_description_pve_all_around","text":"Best for singleplayer.\nWithstand the onslaught of multiple enemies as a solitary adventurer, and prove you are the strongest among them!"}, {"sid":"templates_description_pve_staircase","text":"Best for singleplayer.\nReach the top, confront your opponents, and crush everyone you meet along the way!"}, {"sid":"templates_description_jebus_cross","text":"This template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle."}, {"sid":"templates_description_harmony","text":"Defeat the opponent’s hero and seize their starting city to secure victory in the final battle. Protect your own capital at all costs!"}, {"sid":"templates_description_helltide","text":"Challenge your opponent in the Hell Light Arena, or wait until the new month begins to be drawn into battle automatically. The winner takes it all!"}, {"sid":"templates_description_hellway","text":"Develop your cities and strengthen your army to defeat the opponent in a series of weekly battles."}, {"sid":"templates_description_universe","text":"Outer dwellings do not provide weekly growth — manage your army carefully and defeat your opponent!"}, {"sid":"templates_description_shamrock","text":"Build your economy, develop your cities, and set out on an adventure and defeat your opponents in the race for power!"}, {"sid":"templates_description_hellmonth","text":"You have just 28 days and several battles with the opponent. Focus on city development and efficiently building your army to secure the victory!"}, {"sid":"templates_description_hellblitz","text":"Venture into untamed lands brimming with riches — claim your rewards and face your opponent at the end of the journey!"}, {"sid":"templates_description_chosen_one","text":"Many heroes, but only one will be chosen! Prepare your starting hero as a champion to defend your honor in the tournament!"}, {"sid":"templates_description_Infinity","text":"Race to the forgotten lands filled with immense treasure! Outsmart your opponent to claim victory."}, {"sid":"templates_description_last_fortress","text":"Defend your last fortress — losing it means losing the game! Fight through enemy forces and expand your lands."}, {"sid":"templates_description_flower","text":"Fight your opponent in a tournament until one of you wins three times. Venture into the dangerous areas of your lands to gain an advantage!"}, {"sid":"templates_description_helix","text":"Set out on a twisted treasure hunt! Outsmart your opponent, capture their capital, and hold it to claim the victory!"}, {"sid":"templates_description_anarchy","text":"Dive into complete chaos — no limits, broken rules and glitched terrain await! Experience Heroes of Might and Magic from an entirely new perspective!"}, {"sid":"templates_description_torrent","text":"Arrr, pirates!"}, {"sid":"templates_description_christmas_tree","text":"Journey across the holiday tree, gathering treasures from Pandora’s Boxes dangling on its branches. Face your opponent in battle, and celebrate your victory!"}, {"sid":"templates_description_conquest","text":"Conquer the entire map with the army of your native city, advancing steadily through multiple territories. A multitude of riches and adventures await!"}, {"sid":"templates_description_crossroads","text":"Choose your path wisely — each one holds treasures, some greater than others!"}, {"sid":"templates_description_diamond","text":"Treasure awaits in the nearby lands — but you’re not the only one seeking it! Defeat your opponents, or you’ll be leaving empty-handed!"}, {"sid":"templates_description_expanse","text":"A scarce but exciting template, limited in resources, artifacts, and objects. Fight multiple opponents, develop steadily, and conquer the lands!"}, {"sid":"templates_description_fairn_square","text":"You can have as many heroes as the number of cities you control — fair and square! Conquer more lands to build a mighty party and defeat your opponents."}, {"sid":"templates_description_hallway","text":"Your cities are separated by lands full of monsters. Try to build connections between them, unite your armies, claim the treasures, and defeat all enemies!"}, {"sid":"templates_description_ikarus","text":"The more opponents, the merrier! Be the first to reach “the Sun,” the central area of the template where enormous treasures await."}, {"sid":"templates_description_jebus_outcast","text":"A rich template designed for playing with a unifaction army. Assemble a mighty force from units found in Pandora’s Boxes and face your opponent in the center"}, {"sid":"templates_description_kerberos","text":"A scarce template tailored for an intense game of 3–6 players. Defeat your neighbor to advance towards the center — reach it first for the best chance to win!"}, {"sid":"templates_description_king_of_the_hill","text":"Enemies all around! To become the King of the Hill in this scarce template’s central area, you’ll need to fight your way through relentless battles."}, {"sid":"templates_description_memory_lane","text":"This template has many different areas to explore! However, there are no roads leading to the treasure deposits — you’ll have to find your own way in!"}, {"sid":"templates_description_mini_nostalgia","text":"Defeat the nearby AI opponents and claim the treasures they guard before facing your final enemy."}, {"sid":"templates_description_miracle","text":"Scarce resources and little gold. Your opponent will need a miracle to win… and so will you."}, {"sid":"templates_description_mlyn","text":"Use your faction’s strengths and see who comes out on top! Break into the center with your native army only, and crush your enemy like grain in a windmill."}, {"sid":"templates_description_octojebus","text":"Want to play in a big group of friends? Then this 8-player template is just for you! Collect every item, break into the center, and join the battle for victory!"}, {"sid":"templates_description_pyramid","text":"Climb to the top of the pyramid, where great treasures await! However, you will have to fight not just one, but two opponents to claim them!"}, {"sid":"templates_description_showdown","text":"Seven opponents, no resources, no gold… How can anyone win in such harsh conditions? Your wit and luck will be put to the ultimate test!"}, {"sid":"templates_description_spider","text":"This template resembles a spider’s web, containing multiple areas and opponents. Expect no great riches, and be careful not to get lost within."}, {"sid":"templates_description_trinity_one","text":"A rich template that offers three paths to reach your enemy. The shorter the path, the greater the dangers — and the treasures — that await you."}, {"sid":"templates_description_trinity","text":"A rich template that offers three paths to reach your enemy. The shorter the path, the greater the dangers — and the treasures — that await you."}, {"sid":"templates_description_vendetta","text":"You have obtained scrolls of the essential Global Map spells. Use them to conquer the lands, collect all treasures in the central area, and crush your opponent!"}, {"sid":"templates_description_eye_of_the_storm","text":"The war never ends… or does it? Defeat the guards of the central area, where everyone wishes to join you without hesitation."}, {"sid":"templates_description_wastelands","text":"A month of plague has devastated these lands. To gather resources and survive, you must expand outward and conquer distant territories."}, {"sid":"templates_description_jadame_diplomacy","text":"Show off your diplomatic skills and gather an undefeatable army on this enormous template!"}, {"sid":"templates_description_symmetry","text":"Tired of unfair map generation? Prove your skill on this arena-style template where both players start with nearly identical areas."}, {"sid":"templates_description_sprint","text":"Obstacle course: make your way to the richest areas, battling your opponent along the way. Whoever earns more victories becomes the sprint champion!"}, {"sid":"templates_description_zookeeper","text":"A drought has struck Jadame. Rescue the grolls and find them a new refuge in the oasis! But beware — someone else would love to claim the paradise."}, {"sid":"templates_description_arcade","text":"Fully built cities, massive armies, and max-level heroes. All the cards are in your hands — now prove you’re the strongest!"}, {"sid":"templates_description_madness","text":"A simple template for fast-paced, time-limited play. Dive into a frantic confrontation and fight to emerge victorious!"}, {"sid":"templates_description_maze","text":"Will you reach a dead end, encounter an enemy, or uncover treasure? Navigate this roadless labyrinth and recruit as many troops as you can along the way!"}, {"sid":"templates_description_symphony","text":"Nothing is more classic than this symphony. Rely only on yourself and your starting city, for no other help will come."}, {"sid":"achievement_1_name","text":"Basic Education"}, {"sid":"achievement_1_description","text":"Complete the main tutorial."}, {"sid":"achievement_2_name","text":"Bachelor of Heroism"}, {"sid":"achievement_2_description","text":"Complete all tutorial challenges."}, {"sid":"achievement_3_name","text":"Act I"}, {"sid":"achievement_3_description","text":"Complete Act I of the campaign."}, {"sid":"achievement_4_name","text":"Act II"}, {"sid":"achievement_4_description","text":"Complete Act II of the campaign."}, {"sid":"achievement_5_name","text":"Act III"}, {"sid":"achievement_5_description","text":"Complete Act III of the campaign."}, {"sid":"achievement_6_name","text":"Double Trouble"}, {"sid":"achievement_6_description","text":"Recruit Lafiur."}, {"sid":"achievement_7_name","text":"Noble Assistance"}, {"sid":"achievement_7_description","text":"Recruit lord Galthran."}, {"sid":"achievement_8_name","text":"Lost Knight"}, {"sid":"achievement_8_description","text":"Recruit Valentina."}, {"sid":"achievement_9_name","text":"Playing with Ice"}, {"sid":"achievement_9_description","text":"Recruit Lyssara."}, {"sid":"achievement_10_name","text":"Ariadne’s Mercy"}, {"sid":"achievement_10_description","text":"Ensure at least one minotaur survives at the end of the Garner Hills mission."}, {"sid":"achievement_11_name","text":"Whimsical Entourage"}, {"sid":"achievement_11_description","text":"Recruit all Kittenhorn squads during the Into the Woods mission."}, {"sid":"achievement_25_name","text":"Lernaean Solutions"}, {"sid":"achievement_25_description","text":"Recruit Infernal Hydras during the Into the Woods mission."}, {"sid":"achievement_12_name","text":"Patience is a Virtue"}, {"sid":"achievement_12_description","text":"Solve the mystery of the Shard of Serenity during the Neverending Conflict mission."}, {"sid":"achievement_13_name","text":"It Fills You with Determination"}, {"sid":"achievement_13_description","text":"Pursue and catch up with the warlock during the Burning Hearts mission."}, {"sid":"achievement_14_name","text":"Might over Right"}, {"sid":"achievement_14_description","text":"Defeat Old Pilgrim during the Burning Hearts mission."}, {"sid":"achievement_15_name","text":"A Fiery Negotiation"}, {"sid":"achievement_15_description","text":"Resist the Dragonfly King’s herald during the Deal with a Vampire mission."}, {"sid":"achievement_16_name","text":"Once Tempted, Always Rebuked"}, {"sid":"achievement_16_description","text":"Resist the Dragonfly King’s herald during the Saving the Knight mission."}, {"sid":"achievement_17_name","text":"Guarding the Guardian"}, {"sid":"achievement_17_description","text":"Save an angel during the Corruption mission."}, {"sid":"achievement_18_name","text":"Blessed be the Meek"}, {"sid":"achievement_18_description","text":"Save all Alvarian peasants during the Alvar Diruil mission."}, {"sid":"achievement_19_name","text":"Welcome to the Thunderdome!"}, {"sid":"achievement_19_description","text":"Play an Arena game."}, {"sid":"achievement_20_name","text":"Duel of Champions"}, {"sid":"achievement_20_description","text":"Play a Single Hero game."}, {"sid":"achievement_21_name","text":"Just One More Turn"}, {"sid":"achievement_21_description","text":"Play a Classic game."}, {"sid":"achievement_22_name","text":"AcHiEvEmEnT!!!"}, {"sid":"achievement_22_description","text":"Use the pixies’ scrolls like PROPERLY during the Neverending Conflict mission."}, {"sid":"achievement_23_name","text":"Something lingers, unfinished"}, {"sid":"achievement_23_description","text":"Forget to fulfill your promise to the Troglodyte in the Saving the Knight mission."}, {"sid":"achievement_24_name","text":"NecronomiNO!"}, {"sid":"achievement_24_description","text":"Destroy all the amplifiers in the Renegade mission."}, {"sid":"steam_status_1","text":"Battling in the Arena"}, {"sid":"steam_status_2","text":"Embarking on a single-hero adventure"}, {"sid":"steam_status_3","text":"Exploring the world in the classic mode"}, {"sid":"steam_status_4","text":"Creating a new match"}, {"sid":"steam_status_5","text":"Joined a match"}, {"sid":"steam_status_6","text":"Searching for an opponent"}, {"sid":"steam_status_7","text":"Spectating a match"}, {"sid":"steam_status_8","text":"In the main menu"}, {"sid":"steam_status_9","text":"Playing the tutorial"}, {"sid":"steam_status_10","text":"Playing Garner Hills mission"}, {"sid":"steam_status_11","text":"Playing Into the Woods mission"}, {"sid":"steam_status_12","text":"Playing Never-ending Conflict mission"}, {"sid":"steam_status_13","text":"Playing Burning Hearts mission"}, {"sid":"steam_status_14","text":"Playing Deal with a Vampire mission"}, {"sid":"steam_status_15","text":"Playing Saving the Knight mission"}, {"sid":"steam_status_16","text":"Playing Renegade mission"}, {"sid":"steam_status_17","text":"Playing Corruption mission"}, {"sid":"steam_status_18","text":"Playing Alvar Diruil mission"}, {"sid":"steam_status_19","text":"Creating a new adventure!"}, {"sid":"steam_status_20","text":"Preparing for battle in the Arena"}, {"sid":"steam_status_21","text":"Getting ready for a game"}, {"sid":"buttonBuildingModTip","text":"Pick one upgrade"}, {"sid":"base_class_living","text":"Living"}, {"sid":"base_class_living_description","text":"A fully sentient inhabitant of Jadame.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Living creatures count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_magic_creature","text":"Magic Creature"}, {"sid":"base_class_magic_creature_description","text":"A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Magic Creatures count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_dragon","text":"Dragon"}, {"sid":"base_class_dragon_description","text":"A powerful ancient creature, often intelligent and imbued with wondrous magic.\n\nMorale range: {1} to {0}.\nLuck range: {3} to {2}.\n\nFallen Dragons count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_demon","text":"Hive Spawn"}, {"sid":"base_class_demon_description","text":"A part of a hivemind that serves a powerful lord from beyond.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Hive Spawn count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_undead","text":"Undead"}, {"sid":"base_class_undead_description","text":"A creature or person whose life has been prolonged by unnatural means.\n\nMorale: Always neutral.\nLuck range: –{1} to {0}.\n\nFallen Undead do NOT count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_embodiment","text":"Embodiment"}, {"sid":"base_class_embodiment_description","text":"A spirit, soul, or other intangible power that has coalesced into material form.\n\nMorale range: –{1} to {0}.\nLuck range: –{3} to {2}.\n\nFallen Embodiments do NOT count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_construct","text":"Construct"}, {"sid":"base_class_construct_description","text":"Inert matter that has been reanimated with magic or other means.\n\nMorale: Always neutral.\nLuck: Always neutral.\n\nFallen Constructs do NOT count towards the power of Necromancy reanimation after battle."}, {"sid":"base_class_caster","text":"Ability Mastery"}, {"sid":"base_class_caster_description","text":"Can use active abilities in battle."}, {"sid":"base_passive_melee_attack_name","text":"Melee Attack"}, {"sid":"base_passive_melee_attack_description","text":"Can only attack adjacent enemies. Provokes counterattacks."}, {"sid":"base_passive_melee_attack_no_counter_name","text":"Melee Attack"}, {"sid":"base_passive_melee_attack_no_counter_description","text":"Can only attack adjacent enemies. Enemies do not counterattack."}, {"sid":"base_passive_remote_attack_name","text":"Long Reach"}, {"sid":"base_passive_remote_attack_description","text":"Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target."}, {"sid":"base_passive_remote_attack_penalty_name","text":"Long Reach"}, {"sid":"base_passive_remote_attack_penalty_description","text":"Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the user next to the target.\nMelee Attack deals –{0} Damage."}, {"sid":"base_passive_ranged_attack_name","text":"Ranged Attack"}, {"sid":"base_passive_ranged_attack_description","text":"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –{3}% Melee Damage.\nTargets {0} or more hexes away take –{1}% Damage per hex (up to –{2}%)."}, {"sid":"base_passive_ranged_attack_no_range_name","text":"Ranged Attack"}, {"sid":"base_passive_ranged_attack_no_range_description","text":"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –{0}% Melee Damage."}, {"sid":"base_passive_ranged_attack_no_close_name","text":"Ranged Attack"}, {"sid":"base_passive_ranged_attack_no_close_description","text":"Can attack enemies at any range. \nTargets {0} or more hexes away take –{1}% Damage per hex (up to –{2}%)."}, {"sid":"base_passive_ranged_attack_no_range_close_name","text":"Ranged Attack"}, {"sid":"base_passive_ranged_attack_no_range_close_description","text":"Can attack enemies at any range."}, {"sid":"base_passive_duelist_name","text":"Duelist"}, {"sid":"base_passive_duelist_description","text":"Receives no penalty in Melee range, dealing full Damage."}, {"sid":"base_passive_sharpshooter_name","text":"Sharpshooter"}, {"sid":"base_passive_sharpshooter_description","text":"Ranged attacks deal full Ranged Damage at any range."}, {"sid":"base_passive_double_strike_name","text":"Double Strike"}, {"sid":"base_passive_double_strike_description","text":"Strikes twice when performing attacks."}, {"sid":"base_passive_double_strike_melee_attack_name","text":"Double Melee Strike"}, {"sid":"base_passive_double_strike_melee_attack_description","text":"Strikes twice when performing Melee attacks."}, {"sid":"base_passive_double_strike_remote_attack_name","text":"Double Long Reach Strike"}, {"sid":"base_passive_double_strike_remote_attack_description","text":"Strikes twice when performing Long Reach attacks."}, {"sid":"base_passive_double_strike_ranged_attack_name","text":"Double Shot"}, {"sid":"base_passive_double_strike_ranged_attack_description","text":"Strikes twice when performing Ranged attacks."}, {"sid":"base_passive_quickness_name","text":"Nimbleness"}, {"sid":"base_passive_quickness_description","text":"Can perform Ranged attacks even while adjacent to an enemy."}, {"sid":"base_passive_magic_attack_name","text":"Magic Attack"}, {"sid":"base_passive_magic_attack_description","text":"Attacks deal Magic Damage. This Damage is not affected by the attacker’s Attack or the target’s Defense, but it can be reduced by specific skills and abilities."}, {"sid":"base_passive_pure_attack_name","text":"Pure Attack"}, {"sid":"base_passive_pure_attack_description","text":"Attacks deal Pure Damage. This Damage is not affected by the attacker’s Attack or the target’s Defense."}, {"sid":"base_passive_noncounter_name","text":"Swift Strike"}, {"sid":"base_passive_noncounter_description","text":"Enemies do not counterattack."}, {"sid":"base_passive_countershot_name","text":"Countershot"}, {"sid":"base_passive_countershot_description","text":"Counterattacks when struck with a Ranged attack."}, {"sid":"base_passive_alert_name","text":"Parry"}, {"sid":"base_passive_alert_description","text":"When attacked, this creature’s counterattack strikes first."}, {"sid":"base_passive_double_counterattack_name","text":"Double Counterattack"}, {"sid":"base_passive_double_counterattack_description","text":"Counterattacks twice: once before the enemy’s attack and once after."}, {"sid":"base_passive_aware_1_name","text":"Alert I"}, {"sid":"base_passive_aware_1_description","text":"Can counterattack up to twice per round."}, {"sid":"base_passive_aware_2_name","text":"Alert II"}, {"sid":"base_passive_aware_2_description","text":"Can counterattack unlimited times per round."}, {"sid":"base_passive_flyer_name","text":"Flying"}, {"sid":"base_passive_flyer_description","text":"Movement ignores obstacles and traps."}, {"sid":"base_passive_floating_name","text":"Floating"}, {"sid":"base_passive_floating_description","text":"Movement ignores traps (but not obstacles)."}, {"sid":"base_passive_blink_name","text":"Blink"}, {"sid":"base_passive_blink_description","text":"Teleports directly to destination hex, ignoring obstacles and traps."}, {"sid":"base_passive_immunity_magic_1_name","text":"Magic Immunity I"}, {"sid":"base_passive_immunity_magic_1_description","text":"Immune to tier‑1 spells and creature abilities."}, {"sid":"base_passive_immunity_magic_1_description_alt","text":"Immune to tier‑1 spells."}, {"sid":"base_passive_immunity_magic_2_name","text":"Magic Immunity II"}, {"sid":"base_passive_immunity_magic_2_description","text":"Immune to tier‑2 and lower spells and creature abilities."}, {"sid":"base_passive_immunity_magic_2_description_alt","text":"Immune to tier‑2 and lower spells."}, {"sid":"base_passive_immunity_magic_3_name","text":"Magic Immunity III"}, {"sid":"base_passive_immunity_magic_3_description","text":"Immune to tier‑3 and lower spells and creature abilities."}, {"sid":"base_passive_immunity_magic_3_description_alt","text":"Immune to tier‑3 and lower spells."}, {"sid":"base_passive_immunity_magic_4_name","text":"Magic Immunity IV"}, {"sid":"base_passive_immunity_magic_4_description","text":"Immune to tier‑4 and lower spells and creature abilities."}, {"sid":"base_passive_immunity_magic_4_description_alt","text":"Immune to tier‑4 and lower spells."}, {"sid":"base_passive_immunity_magic_5_name","text":"Magic Immunity V"}, {"sid":"base_passive_immunity_magic_5_description","text":"Immune to tier‑5 and lower spells and creature abilities."}, {"sid":"base_passive_immunity_magic_5_description_alt","text":"Immune to tier‑5 and lower spells."}, {"sid":"base_passive_immunity_daylight_name","text":"Daylight Immunity"}, {"sid":"base_passive_immunity_daylight_description","text":"Immune to Daylight spells."}, {"sid":"base_passive_immunity_night_name","text":"Nightshade Immunity"}, {"sid":"base_passive_immunity_night_description","text":"Immune to Nightshade spells."}, {"sid":"base_passive_immunity_spacetime_name","text":"Arcane Immunity"}, {"sid":"base_passive_immunity_spacetime_description","text":"Immune to Arcane spells."}, {"sid":"base_passive_immunity_primal_name","text":"Primal Immunity"}, {"sid":"base_passive_immunity_primal_description","text":"Immune to Primal spells."}, {"sid":"base_passive_immunity_curse_name","text":"Curse Immunity"}, {"sid":"base_passive_immunity_curse_description","text":"Immune to negative effects."}, {"sid":"base_passive_immunity_bless_name","text":"Blessing immunity"}, {"sid":"base_passive_immunity_bless_description","text":"Immune to positive effects"}, {"sid":"base_passive_steelskin_0_name","text":"Melee Defense I"}, {"sid":"base_passive_steelskin_1_name","text":"Melee Defense II"}, {"sid":"base_passive_steelskin_2_name","text":"Melee Defense III"}, {"sid":"base_passive_steelskin_3_name","text":"Melee Defense IV"}, {"sid":"base_passive_steelskin_description","text":"Takes –{0}% Melee Damage."}, {"sid":"base_passive_steelskin_description_upg","text":"Takes –{0}% Melee Damage."}, {"sid":"base_passive_steelskin_description_upg_alt","text":"Takes –{0}% Melee Damage."}, {"sid":"base_passive_evasive_0_name","text":"Ranged Defense I"}, {"sid":"base_passive_evasive_1_name","text":"Ranged Defense II"}, {"sid":"base_passive_evasive_2_name","text":"Ranged Defense III"}, {"sid":"base_passive_evasive_3_name","text":"Ranged Defense IV"}, {"sid":"base_passive_evasive_description","text":"Takes –{0}% Ranged Damage."}, {"sid":"base_passive_evasive_description_upg","text":"Takes –{0}% Ranged Damage."}, {"sid":"base_passive_evasive_description_upg_alt","text":"Takes –{0}% Ranged Damage."}, {"sid":"base_passive_resistant_0_name","text":"Magic Defense I"}, {"sid":"base_passive_resistant_1_name","text":"Magic Defense II"}, {"sid":"base_passive_resistant_2_name","text":"Magic Defense III"}, {"sid":"base_passive_resistant_3_name","text":"Magic Defense IV"}, {"sid":"base_passive_resistant_description","text":"Takes –{0}% Magic Damage."}, {"sid":"base_passive_resistant_description_upg","text":"Takes –{0}% Magic Damage."}, {"sid":"base_passive_resistant_description_upg_alt","text":"Takes –{0}% Magic Damage."}, {"sid":"base_passive_absolute_resistance_name","text":"Absolute Resistance"}, {"sid":"base_passive_absolute_resistance_description","text":"Immune to all Magic Damage."}, {"sid":"base_passive_staunch_1_name","text":"Unyielding I"}, {"sid":"base_passive_staunch_2_name","text":"Unyielding II"}, {"sid":"base_passive_staunch_3_name","text":"Unyielding III"}, {"sid":"base_passive_staunch_description","text":"Ignores {0}% of the enemy’s Attack when struck."}, {"sid":"base_passive_strike_pierce_1_name","text":"Piercing Strike I"}, {"sid":"base_passive_strike_pierce_2_name","text":"Piercing Strike II"}, {"sid":"base_passive_strike_pierce_3_name","text":"Piercing Strike III"}, {"sid":"base_passive_strike_pierce_description","text":"Ignores {0}% of the enemy’s Defense."}, {"sid":"base_passive_strike_reach_1_name","text":"Dragonbreath Strike"}, {"sid":"base_passive_strike_reach_1_description","text":"Deals Damage to the target and any creature on the hex directly behind it."}, {"sid":"base_passive_strike_reach_1_description_alt","text":"Deals Damage to the target and any enemy directly behind it."}, {"sid":"base_passive_strike_reach_2_name","text":"Dragonbreath Strike"}, {"sid":"base_passive_strike_reach_2_description","text":"Deals Damage to the target and the hex directly behind it. Additional target takes –{0}% Damage."}, {"sid":"base_passive_strike_reach_2_description_alt","text":"Deals Damage to the target and any enemy directly behind it. Additional target takes –{0}% Damage."}, {"sid":"base_passive_strike_rumble_1_name","text":"Area Strike"}, {"sid":"base_passive_strike_rumble_1_description","text":"Deals Damage to the target and all hexes around it."}, {"sid":"base_passive_strike_rumble_1_description_alt","text":"Deals Damage to the target and all enemies around it."}, {"sid":"base_passive_strike_rumble_2_name","text":"Area Strike"}, {"sid":"base_passive_strike_rumble_2_description","text":"Deals Damage to the target and all hexes around it. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_rumble_2_description_alt","text":"Deals Damage to the target and all enemies around it. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_swipe_1_name","text":"Sweeping Strike"}, {"sid":"base_passive_strike_swipe_1_description","text":"Deals Damage to the target and two adjacent hexes to its sides."}, {"sid":"base_passive_strike_swipe_1_description_alt","text":"Deals Damage to the target and two adjacent enemies to its sides."}, {"sid":"base_passive_strike_swipe_2_name","text":"Sweeping Strike"}, {"sid":"base_passive_strike_swipe_2_description","text":"Deals Damage to the target and two adjacent hexes to its sides. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_swipe_2_description_alt","text":"Deals Damage to the target and two adjacent enemies to its sides. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_swirl_1_name","text":"Whirlwind Strike"}, {"sid":"base_passive_strike_swirl_1_description","text":"Deals Damage to all adjacent enemies."}, {"sid":"base_passive_strike_swirl_1_description_alt","text":"Deals Damage to all adjacent creatures."}, {"sid":"base_passive_strike_swirl_2_name","text":"Whirlwind Strike"}, {"sid":"base_passive_strike_swirl_2_description","text":"Deals Damage to all adjacent enemies. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_swirl_2_description_alt","text":"Deals Damage to all adjacent creatures. Additional targets take –{0}% Damage."}, {"sid":"base_passive_strike_tri_reach_1_name","text":"Cone Strike"}, {"sid":"base_passive_strike_tri_reach_1_description","text":"Deals Damage to the target, the two adjacent hexes to its sides, and the hexes directly behind them."}, {"sid":"base_passive_strike_tri_reach_1_description_alt","text":"Deals Damage to the target, two adjacent enemies to its sides, and the enemies directly behind them."}, {"sid":"Ability_type_active","text":"Active Ability"}, {"sid":"Ability_type_passive","text":"Passive Ability"}, {"sid":"Ability_type_attack_alt","text":"Alternative Attack"}, {"sid":"Ability_type_attack","text":"Attack"}, {"sid":"Ability_type_attack_mod","text":"Attack Modifier"}, {"sid":"Ability_type_buff","text":"Positive effect"}, {"sid":"Ability_type_debuff","text":"Negative effect"}, {"sid":"Ability_type_movement","text":"Movement"}, {"sid":"Ability_type_summon","text":"Summon"}, {"sid":"Ability_type_special","text":"Special"}, {"sid":"ability_once_per_battle","text":"Can only be used once per battle."}, {"sid":"alt_text_ability_buff_duration_1","text":"{0}"}, {"sid":"alt_text_ability_buff_duration_2","text":"[ {0} per {1} units in the stack ]"}, {"sid":"alt_text_ability_buff_duration_3","text":"[ {0} + {1} per {2} units in the stack ]"}, {"sid":"alt_text_passive_buff_duration_1","text":"{0}"}, {"sid":"alt_text_passive_buff_duration_2","text":"[ {0} per {1} units in the stack ]"}, {"sid":"alt_text_passive_buff_duration_3","text":"[ {0} + {1} per {2} units in the stack ]"}, {"sid":"alt_text_ability_trap_duration_1","text":"{0}"}, {"sid":"alt_text_ability_min_damage","text":"[ {0} ]"}, {"sid":"alt_text_ability_max_damage","text":"[ {0} ]"}, {"sid":"alt_text_ability_min_max_damage_05_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_05_2","text":"{0} × amount of units ]"}, {"sid":"alt_text_ability_min_max_damage_10_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_10_2","text":"{0} × amount of units ]"}, {"sid":"alt_text_ability_min_max_damage_15_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_15_2","text":"{0} × amount of units ]"}, {"sid":"alt_text_ability_min_max_damage_20_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_20_2","text":"{0} × amount of units ]"}, {"sid":"alt_text_vampire_ability_1_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_vampire_ability_2_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_ability_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_ability_baseDamage","text":"{0}"}, {"sid":"alt_text_ability_baseDamage_and_damage","text":"[ {0} + {1} × amount of units ]"}, {"sid":"alt_text_passive_bonusDamage_perStack","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_black_dragon_revenge_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_start_turn_damage_active","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_start_turn_damage_active_with_base","text":"[ {0} + {1} × amount of units ]"}, {"sid":"alt_text_start_turn_damage_passive","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_start_turn_damage_passive_with_base","text":"[ {0} + {1} × amount of units ]"}, {"sid":"alt_text_ability_common_selfheal","text":"[ {0}% × amount of units ]"}, {"sid":"alt_text_ability_common_heal","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_ability_common_heal_with_base","text":"[ {0} + {1} × amount of units ]"}, {"sid":"alt_text_ability_summon_count","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_self_destruct_damage","text":"[ {0} × (hero’s Level – 1) ]"}, {"sid":"alt_text_self_destruct_damage_ability","text":"[ {0} × (hero’s Level – 1) ]"}, {"sid":"alt_text_hive_queen_ability_damage","text":"[ {0} × amount of units ]"}, {"sid":"alt_text_steal_mana","text":"[ {0} ]"}, {"sid":"alt_text_schism_calling_unit","text":"[ current amount of summoners ]"}, {"sid":"alt_text_phoenix_res","text":"[ {0} + {1}% of the original units in the stack ]"}, {"sid":"alt_text_unic_unit_lich_dragon_active_alt_1","text":"[ {0} ]"}, {"sid":"alt_text_unic_unit_lich_dragon_active_alt_2","text":"[ {0} ]"}, {"sid":"common_attack_1_name","text":"Melee Attack"}, {"sid":"common_attack_1_description","text":"Performs an alternative Melee attack."}, {"sid":"common_attack_2_name","text":"Free Target"}, {"sid":"common_attack_2_description","text":"Allows selection of any hex on the battlefield to perform a basic attack."}, {"sid":"common_attack_3_name","text":"Single Shot"}, {"sid":"common_attack_3_description","text":"Performs one Ranged attack, striking one target."}, {"sid":"ability_no_turn_energy","text":"Does not end the turn. Does not spend Focus Charges."}, {"sid":"ability_no_turn","text":"Does not end the turn."}, {"sid":"ability_no_energy","text":"Does not spend Focus Charges."}, {"sid":"ability_no_start","text":"Can only be used after “Awaken.”"}, {"sid":"ability_no_start_no_turn","text":"Does not end the turn. Can only be used after “Awaken.”"}, {"sid":"sideEnergy_name","text":"Focus Points and Charges"}, {"sid":"sideEnergy_desc","text":"By performing attacks or taking Damage, creatures generate Focus Points, which accumulate into Focus Charges. Creatures and heroes can spend Focus Charges to activate abilities.\n\n• All creatures generate 1 Focus Point upon attacking, except for Melee creatures, which generate 2.\n• All creatures generate 1 Focus Point upon taking Damage."}, {"sid":"esquire_name","text":"Swordsman"}, {"sid":"esquire_upg_name","text":"Guard Captain"}, {"sid":"esquire_upg_alt_name","text":"Sun’s Aegis"}, {"sid":"esquire_narrativeDescription","text":"The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock."}, {"sid":"esquire_upg_narrativeDescription","text":"All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings."}, {"sid":"esquire_upg_alt_narrativeDescription","text":"Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.\n\nA bit strange, if not ambitious."}, {"sid":"esquire_passive_1_name","text":"Anointed for Defense"}, {"sid":"esquire_passive_1_description","text":"Whenever this creature gains a positive effect, its Defense increases by {0} until the end of the battle."}, {"sid":"esquire_passive_2_name","text":"Aegis"}, {"sid":"esquire_passive_2_description","text":"This creature and adjacent friendly creatures take –{0}% Ranged Damage."}, {"sid":"crossbowman_name","text":"Crossbowman"}, {"sid":"crossbowman_upg_name","text":"Austringer"}, {"sid":"crossbowman_upg_alt_name","text":"Marksman"}, {"sid":"crossbowman_narrativeDescription","text":"Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes."}, {"sid":"crossbowman_upg_narrativeDescription","text":"Austringers and their falcons possess razor‑sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls."}, {"sid":"crossbowman_upg_alt_narrativeDescription","text":"Neither blessings nor gentle arts win wars — metallurgy does.\n\nThe Church teaches self‑perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge."}, {"sid":"crossbowman_passive_1_name","text":"View from the Heavens"}, {"sid":"crossbowman_passive_1_description","text":"Increases the hero’s sight radius by {0} while this creature is in their army. This effect does not stack."}, {"sid":"crossbowman_ability_1_name","text":"Fine Bolts"}, {"sid":"crossbowman_ability_1_description","text":"Deals +{0}% Ranged Damage.\nDuration: {1} round(s)."}, {"sid":"crossbowman_ability_2_name","text":"Piercing Shot"}, {"sid":"crossbowman_ability_2_description","text":"Deals {1}% basic attack Damage ({2}–{3}). The target takes +{0}% Damage until the end of the round."}, {"sid":"griffin_name","text":"Griffin"}, {"sid":"griffin_upg_name","text":"Temple Griffin"}, {"sid":"griffin_upg_alt_name","text":"Guardian Griffin"}, {"sid":"griffin_narrativeDescription","text":"Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high in the skies and embolden armies to venture deep into the unknown that surrounds their towns."}, {"sid":"griffin_upg_narrativeDescription","text":"While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. The griffins among their ranks are outfitted with armor infused with the power of the Chalice, further bolstering their formidable presence in battle."}, {"sid":"griffin_upg_alt_narrativeDescription","text":"The Order of the Sky is entrusted with the care and breeding of griffins. These intelligent and powerful creatures are not only heavily armored but also fiercely protective of their handlers. The bond between the griffins and the Order runs deep, with the beasts displaying an unwavering loyalty to those they serve, making them invaluable assets in the Templar ranks."}, {"sid":"griffin_passive_1_name","text":"Loyal Protector"}, {"sid":"griffin_passive_1_description","text":"Counterattacks each time an adjacent enemy attacks a friendly creature."}, {"sid":"griffin_ability_1_name","text":"Valiant Cry"}, {"sid":"griffin_ability_1_description","text":"This creature’s Attack increases by {0} and Initiative by {1}. Caw!\nDuration: {2} round(s)."}, {"sid":"lightweaver_name","text":"Lightweaver"}, {"sid":"lightweaver_upg_name","text":"Hierophant"}, {"sid":"lightweaver_upg_alt_name","text":"Sun Herald"}, {"sid":"lightweaver_narrativeDescription","text":"One of the scriptures of the Church proclaims, “The Sun is a chalice into which all human souls flow after death. To truly empower it, one must seek enlightenment and self‑discipline.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength."}, {"sid":"lightweaver_upg_narrativeDescription","text":"Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron."}, {"sid":"lightweaver_upg_alt_narrativeDescription","text":"”O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace: I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”"}, {"sid":"lightweaver_passive_1_name","text":"Anointed for Damage"}, {"sid":"lightweaver_passive_1_description","text":"Whenever this creature gains a positive effect, it gains +{0} Damage until the end of the battle."}, {"sid":"lightweaver_ability_1_name","text":"Inner Glow"}, {"sid":"lightweaver_ability_1_description","text":"Increases target friendly creature’s Attack and Defense by {0}, Speed and Initiative by {1}.\nDuration: {2} round(s)."}, {"sid":"lightweaver_ability_2_name","text":"Holy Ablution"}, {"sid":"lightweaver_ability_2_description","text":"Dispels all negative effects from all friendly creatures and fully restores their HP."}, {"sid":"lightweaver_ability_4_name","text":"Exaltation"}, {"sid":"lightweaver_ability_4_description","text":"Target friendly creature deals maximum Damage.\nDuration: {0} round(s)."}, {"sid":"sunlight_cavalry_name","text":"Cavalry"}, {"sid":"sunlight_cavalry_upg_name","text":"Noble Cavalry"}, {"sid":"sunlight_cavalry_upg_alt_name","text":"Sunspear Cavalry"}, {"sid":"sunlight_cavalry_narrativeDescription","text":"If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks."}, {"sid":"sunlight_cavalry_upg_narrativeDescription","text":"The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor.\n\nA noble, yet baseless claim."}, {"sid":"sunlight_cavalry_upg_alt_narrativeDescription","text":"Clad in the finest armor a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!"}, {"sid":"sunlight_cavalry_passive_1_name","text":"Inspiring"}, {"sid":"sunlight_cavalry_passive_1_description","text":"Increases friendly creatures’ Morale by {0}. This effect does not stack; only the strongest one is active."}, {"sid":"sunlight_cavalry_passive_2_name","text":"Jousting Bonus"}, {"sid":"sunlight_cavalry_passive_2_description","text":"Moving before an attack increases Damage by {0}% per hex moved."}, {"sid":"sunlight_cavalry_passive_3_name","text":"Anointed for Attack"}, {"sid":"sunlight_cavalry_passive_3_description","text":"Whenever this creature gains a positive effect, its Attack increases by {0} until the end of the battle."}, {"sid":"sunlight_cavalry_ability_1_name","text":"Charge!"}, {"sid":"sunlight_cavalry_ability_1_description","text":"Increases Speed and Initiative of all friendly creatures by {0}.\nDuration: {1} round(s)."}, {"sid":"inquisitor_name","text":"Inquisitor"}, {"sid":"inquisitor_upg_name","text":"Mother Superior"}, {"sid":"inquisitor_upg_alt_name","text":"Excommunicator"}, {"sid":"inquisitor_narrativeDescription","text":"Leaders, judges and executioners — the inquisitors embody the pinnacle of human resolve. Their unbreakable will often proves decisive in battle."}, {"sid":"inquisitor_upg_narrativeDescription","text":"Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — they will see it through."}, {"sid":"inquisitor_upg_alt_narrativeDescription","text":"The Church upholds purity of soul above all else — those who falter face the excommunicators, whose gaze never fails to uncover heresy."}, {"sid":"inquisitor_passive_1_name","text":"Celestial Armor"}, {"sid":"inquisitor_passive_1_description","text":"This creature generates +{0} Focus Point(s) when taking Damage."}, {"sid":"inquisitor_ability_1_name","text":"Infuse Armor"}, {"sid":"inquisitor_ability_1_description","text":"Increases this creature’s Defense by {0} and Speed by {1}, and dispels any negative effects that restrict movement.\nDuration: {2} round(s)."}, {"sid":"inquisitor_ability_2_name","text":"Celestial Flail"}, {"sid":"inquisitor_ability_2_description","text":"Hits the target and all adjacent enemies."}, {"sid":"inquisitor_ability_4_name","text":"Swift Penance"}, {"sid":"inquisitor_ability_4_description","text":"Deals {0} Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them."}, {"sid":"angel_name","text":"Angel"}, {"sid":"angel_upg_name","text":"Archangel"}, {"sid":"angel_upg_alt_name","text":"Apotheosis"}, {"sid":"angel_narrativeDescription","text":"The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight."}, {"sid":"angel_upg_narrativeDescription","text":"The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities.\n\nBut, of course, that’s just a theory among us scholarly minds."}, {"sid":"angel_upg_alt_narrativeDescription","text":"A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals that made the real angels abandon the Church: unbridled zealotry and intolerance for non‑believers."}, {"sid":"angel_passive_1_name","text":"Forging Perfection"}, {"sid":"angel_passive_1_description","text":"Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.\nThe effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once."}, {"sid":"angel_passive_2_name","text":"Purity Aura"}, {"sid":"angel_passive_2_description","text":"This creature and adjacent friendly creatures are immune to all negative effects."}, {"sid":"angel_ability_1_name","text":"Refract and Reflect"}, {"sid":"angel_ability_1_description","text":"Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”"}, {"sid":"angel_ability_3_name","text":"Devouring Chalice"}, {"sid":"angel_ability_3_description","text":"Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature."}, {"sid":"angel_ability_4_name","text":"Unbending Pride"}, {"sid":"angel_ability_4_description","text":"Shields this creature with a barrier that blocks the next instance of Damage."}, {"sid":"skeleton_name","text":"Skeleton"}, {"sid":"skeleton_upg_name","text":"Skeleton Warrior"}, {"sid":"skeleton_upg_alt_name","text":"Skeleton Archer"}, {"sid":"skeleton_narrativeDescription","text":"Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience."}, {"sid":"skeleton_upg_narrativeDescription","text":"With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled."}, {"sid":"skeleton_upg_alt_narrativeDescription","text":"Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.\n\nAfter all, it is always easier to repel would‑be assailants from afar."}, {"sid":"flicker_name","text":"Wight"}, {"sid":"flicker_upg_name","text":"Wraith"}, {"sid":"flicker_upg_alt_name","text":"Phantasm"}, {"sid":"flicker_narrativeDescription","text":"A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at the memories of others in desperation, hoping to recover — or steal — their names and identities."}, {"sid":"flicker_upg_narrativeDescription","text":"Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith."}, {"sid":"flicker_upg_alt_narrativeDescription","text":"Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them."}, {"sid":"flicker_passive_1_name","text":"Memory Devourer"}, {"sid":"flicker_passive_1_description","text":"Each attack converts {0}% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack."}, {"sid":"flicker_passive_2_name","text":"Nightmares"}, {"sid":"flicker_passive_2_description","text":"Attacks curse the target. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"flicker_ability_1_name","text":"Howl of the Banshee"}, {"sid":"flicker_ability_1_description","text":"Forces the target enemy creature to move to a random free hex, if possible."}, {"sid":"pet_name","text":"Undead Pet"}, {"sid":"pet_upg_name","text":"Barghest"}, {"sid":"pet_upg_alt_name","text":"Armored Hound"}, {"sid":"pet_narrativeDescription","text":"Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. \n\nDogs feel no torment in undeath — is there a greater fate than to remain by their master’s side for eternity?"}, {"sid":"pet_upg_narrativeDescription","text":"Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.\n\nOf course, it’s just a folk legend... isn’t it?"}, {"sid":"pet_upg_alt_narrativeDescription","text":"Risen hounds are more precious than gold to certain vampires, treasured as armored guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life."}, {"sid":"pet_passive_1_name","text":"Bone Crusher"}, {"sid":"pet_passive_1_description","text":"Reduces target’s Defense by {0} with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled."}, {"sid":"pet_passive_2_name","text":"Protect the Fallen"}, {"sid":"pet_passive_2_description","text":"Whenever a friendly creature dies, this creature gains +{0} Defense until the end of battle."}, {"sid":"pet_passive_3_name","text":"Lacerated Wounds"}, {"sid":"pet_passive_3_description","text":"Attacks wound the target. Wounded creatures take {0} Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"pet_ability_2_name","text":"Call the Pack"}, {"sid":"pet_ability_2_description","text":"This creature adds {0} temporary unit(s) to its stack."}, {"sid":"graverobber_name","text":"Graverobber"}, {"sid":"graverobber_upg_name","text":"Merchant of Death"}, {"sid":"graverobber_upg_alt_name","text":"Kennelmaster"}, {"sid":"graverobber_narrativeDescription","text":"Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the already‑dead or creating new corpses.\n\nTheir constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves."}, {"sid":"graverobber_upg_narrativeDescription","text":"Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death have mastered the alchemical arts needed to capture only the most prized and love‑stricken samples."}, {"sid":"graverobber_upg_alt_narrativeDescription","text":"Vampires can be quite eccentric; their refusal to accept the flow of time leads them to hire resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with."}, {"sid":"graverobber_passive_1_name","text":"Smell of the Hunt"}, {"sid":"graverobber_passive_1_description","text":"Whenever a friendly creature dies, generate {0} Focus Point(s)"}, {"sid":"graverobber_passive_2_name","text":"Blighted Corpses"}, {"sid":"graverobber_passive_2_description","text":"Long Reach attacks poison the target. Poisoned creatures take {0} Magic Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"graverobber_ability_1_name","text":"Dig Up Bones"}, {"sid":"graverobber_ability_1_description","text":"Summons {0} Skeleton(s) on an adjacent hex. They disappear after the battle."}, {"sid":"graverobber_ability_2_name","text":"Ensnare Memories"}, {"sid":"graverobber_ability_2_description","text":"Summons {0} Wight(s) on an adjacent hex. They disappear after the battle."}, {"sid":"graverobber_ability_3_name","text":"Fetch!"}, {"sid":"graverobber_ability_3_description","text":"Summons {0} Undead Pet(s) on an adjacent hex. They disappear after the battle."}, {"sid":"graverobber_ability_4_name","text":"Hail!"}, {"sid":"graverobber_ability_4_description","text":"Marks an enemy, causing them always take maximum Damage.\nDuration: {0} round(s)."}, {"sid":"lich_name","text":"Lich"}, {"sid":"lich_upg_name","text":"Pestilent Lich"}, {"sid":"lich_upg_alt_name","text":"Sanguine Lich"}, {"sid":"lich_narrativeDescription","text":"A self‑risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world.\n\nOn Jadame, they also delve into time‑turning magic — necromancy is not the only way to persist in this world, after all."}, {"sid":"lich_upg_narrativeDescription","text":"Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts.\n\nPerhaps life and death are not opposites, but two faces of one card."}, {"sid":"lich_upg_alt_narrativeDescription","text":"Necromancers make the finest healers, for the force of life is simply the power of death rewound.\n\nYet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell."}, {"sid":"lich_passive_1_name","text":"Unlife, Undeath"}, {"sid":"lich_passive_1_description","text":"Each attack restores {0}% Damage dealt as HP to all friendly creatures."}, {"sid":"lich_passive_2_name","text":"Knowledge of Death"}, {"sid":"lich_passive_2_description","text":"Increases the amount of XP gained by the hero by {0}%. This effect does not stack."}, {"sid":"lich_ability_1_name","text":"Rewind Death"}, {"sid":"lich_ability_1_description","text":"Restores {0} HP to a friendly creature. This can revive fallen units. Usable twice per battle."}, {"sid":"lich_ability_2_name","text":"Death’s Embrace"}, {"sid":"lich_ability_2_description","text":"Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed."}, {"sid":"avatar_of_war_name","text":"Dread Knight"}, {"sid":"avatar_of_war_upg_name","text":"Avatar of War"}, {"sid":"avatar_of_war_upg_alt_name","text":"Hollow Reaper"}, {"sid":"avatar_of_war_narrativeDescription","text":"A soul fused with its armor, dread knights exist by a single rule — to fight is to live, and to live is to fight."}, {"sid":"avatar_of_war_upg_narrativeDescription","text":"“And there went out another mount that was emerald: and power was given to them that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto them a great scythe.”"}, {"sid":"avatar_of_war_upg_alt_narrativeDescription","text":"As carnage mounts, certain knights grow even more powerful, with each soul cleaved from their enemies being added onto their scythes. They inspire such terror that common folk liken them to death itself."}, {"sid":"avatar_of_war_passive_1_name","text":"Dreadful Presence"}, {"sid":"avatar_of_war_passive_1_description","text":"Reduces all enemies’ Morale by {0}. This effect does not stack; only the strongest one is active."}, {"sid":"avatar_of_war_passive_2_name","text":"War Incarnate"}, {"sid":"avatar_of_war_passive_2_description","text":"For each attack, this creature reduces the target’s Attack by {0} and gains an equal amount until the end of battle. This effect cannot be dispelled."}, {"sid":"avatar_of_war_passive_3_name","text":"Death Stare"}, {"sid":"avatar_of_war_passive_3_description","text":"Each attack also kills +{0} enemy unit(s) in addition to regular Damage. Works on creatures up to tier {1}."}, {"sid":"avatar_of_war_passive_4_name","text":"Hungering Hollow"}, {"sid":"avatar_of_war_passive_4_description","text":"Whenever a friendly creature dies, this creature gains +{0} Attack until the end of battle."}, {"sid":"avatar_of_war_ability_1_name","text":"Reap Without Sowing"}, {"sid":"avatar_of_war_ability_1_description","text":"Hits the target and all enemies adjacent to it."}, {"sid":"vampire_name","text":"Vampire"}, {"sid":"vampire_upg_name","text":"Vampire Lord"}, {"sid":"vampire_upg_alt_name","text":"Vampire Scholar"}, {"sid":"vampire_narrativeDescription","text":"The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.\n\nThe draconic society of Garrote Gorge, however, dismisses such imperious notions."}, {"sid":"vampire_upg_narrativeDescription","text":"Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular.\n\nThe decadence of nobles fuels their midnight ascension into darkness."}, {"sid":"vampire_upg_alt_narrativeDescription","text":"Some vampires view their condition as an opportunity, delving into study of the powers hidden within blood. Their experiments make them dangerously unpredictable."}, {"sid":"vampire_passive_1_name","text":"Vampirism"}, {"sid":"vampire_passive_1_description","text":"Each attack restores {0}% of Damage dealt as HP to this creature. This can revive fallen units."}, {"sid":"vampire_ability_1_name","text":"Blood Transfusion"}, {"sid":"vampire_ability_1_description","text":"Connects an enemy to target friendly creature. The enemy takes {0} Magic Damage. The friendly creature restores {1}% of the Damage dealt as HP. This can revive fallen units."}, {"sid":"vampire_ability_2_name","text":"Corpse Explosion"}, {"sid":"vampire_ability_2_description","text":"Blows up a chosen corpse. All adjacent enemies take {0} Damage and all adjacent friendly creatures restore {1} HP. This cannot revive fallen units."}, {"sid":"elf_tracker_name","text":"Faun"}, {"sid":"elf_tracker_upg_name","text":"Faun Archer"}, {"sid":"elf_tracker_upg_alt_name","text":"Faun Warrior"}, {"sid":"elf_tracker_narrativeDescription","text":"The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need."}, {"sid":"elf_tracker_upg_narrativeDescription","text":"In the dense forest of the Murmurwoods, silence reigns; long‑range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors.\n\nIt is strongly advised to be their guest, not their target."}, {"sid":"elf_tracker_upg_alt_narrativeDescription","text":"For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury."}, {"sid":"elf_tracker_ability_1_name","text":"Nature’s Fury"}, {"sid":"elf_tracker_ability_1_description","text":"Deals +{0} Damage and increases Speed by {1} until the end of the round."}, {"sid":"twinkle_name","text":"Hoplet"}, {"sid":"twinkle_upg_name","text":"Dawn Hoplet"}, {"sid":"twinkle_upg_alt_name","text":"Dusk Hoplet"}, {"sid":"twinkle_narrativeDescription","text":"The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops."}, {"sid":"twinkle_upg_narrativeDescription","text":"Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason that these little creatures would mimic such behavior, blending both nature’s gift and their mystical influence."}, {"sid":"twinkle_upg_alt_narrativeDescription","text":"Whenever nature and magic intertwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking."}, {"sid":"twinkle_passive_1_name","text":"Magic Core"}, {"sid":"twinkle_passive_1_description","text":"Upon death, this creature increases the hero’s Spell Power by {0} until the end of the battle."}, {"sid":"twinkle_ability_1_name","text":"Leeching Hop"}, {"sid":"twinkle_ability_1_description","text":"Takes {0} mana from enemy hero. The mana is transferred to this creature’s hero (if present)."}, {"sid":"twinkle_ability_2_name","text":"Morning Dew"}, {"sid":"twinkle_ability_2_description","text":"Generates {0} Focus Charge(s). Once per battle."}, {"sid":"twinkle_ability_3_name","text":"Bloom"}, {"sid":"twinkle_ability_3_description","text":"Increases the hero’s Spell Power by {0} until the end of round."}, {"sid":"ent_name","text":"Vine Iriyad"}, {"sid":"ent_upg_name","text":"Fungal Iriyad"}, {"sid":"ent_upg_alt_name","text":"Crystal Iriyad"}, {"sid":"ent_narrativeDescription","text":"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.\n\nVine iriyads are the earthkin’s preferred vessels for exploration."}, {"sid":"ent_upg_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace."}, {"sid":"ent_upg_alt_narrativeDescription","text":"Elementalists say that each element has two aspects.\n\nThe second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial."}, {"sid":"ent_passive_1_name","text":"Embodiment of Earth"}, {"sid":"ent_passive_1_description","text":"This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells."}, {"sid":"ent_passive_2_name","text":"Living Cover"}, {"sid":"ent_passive_2_description","text":"Adjacent friendly creatures always take minimal Damage."}, {"sid":"ent_passive_3_name","text":"Crystal Thorns"}, {"sid":"ent_passive_3_description","text":"Whenever an enemy attacks this creature in Melee, {0} unit(s) from the attacking stack die. Works on creatures up to tier {1}."}, {"sid":"ent_passive_4_name","text":"Stoneheart"}, {"sid":"ent_passive_4_description","text":"Leaves a stone obstacle after death. It is destroyed after taking Damage {0} times."}, {"sid":"ent_ability_1_name","text":"Awaken: Earth I"}, {"sid":"ent_ability_1_description","text":"This creature gains {0} Speed and Initiative, {1} HP, and unlimited counterattacks. Once per battle; lasts until the end of battle."}, {"sid":"ent_ability_2_name","text":"Awaken: Earth II"}, {"sid":"ent_ability_2_description","text":"This creature gains {0} Speed and Initiative, {1} HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle."}, {"sid":"ent_ability_3_name","text":"Earthshatter"}, {"sid":"ent_ability_3_description","text":"All enemies within a {0}‑hex radius can target only this creature until the end of the round."}, {"sid":"ent_ability_4_name","text":"Unrelenting Stone"}, {"sid":"ent_ability_4_description","text":"This creature’s Attack turns into additional Defense until the end of the round."}, {"sid":"aqualotl_name","text":"Naiad"}, {"sid":"aqualotl_upg_name","text":"Vernal Naiad"}, {"sid":"aqualotl_upg_alt_name","text":"Brumal Naiad"}, {"sid":"aqualotl_narrativeDescription","text":"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.\n\nWaterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody."}, {"sid":"aqualotl_upg_narrativeDescription","text":"To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.\n\nTo a vernal naiad, it is a pure joy to take such worries away."}, {"sid":"aqualotl_upg_alt_narrativeDescription","text":"Water sustains life, but it can just as easily take it away. Cold, cruel and unyielding, a single shard of ice can spell the doom of a nation.\n\nTo a brumal naiad, only those who survive the winter deserve to endure."}, {"sid":"aqualotl_passive_1_name","text":"Embodiment of Water"}, {"sid":"aqualotl_passive_1_description","text":"This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”"}, {"sid":"aqualotl_passive_2_name","text":"Icy Veins"}, {"sid":"aqualotl_passive_2_description","text":"Attacks prevent the target from restoring HP by any means until the end of the round."}, {"sid":"aqualotl_ability_1_name","text":"Awaken: Water I"}, {"sid":"aqualotl_ability_1_description","text":"This creature gains {0} Speed and Initiative, {1} HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle."}, {"sid":"aqualotl_ability_2_name","text":"Awaken: Water II"}, {"sid":"aqualotl_ability_2_description","text":"This creature gains {0} Speed and Initiative, {1} HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle."}, {"sid":"aqualotl_ability_3_name","text":"Rivulet Retreat"}, {"sid":"aqualotl_ability_3_description","text":"Blinks to any free hex within a {0}‑hex range."}, {"sid":"aqualotl_ability_4_name","text":"Dispelling Drop"}, {"sid":"aqualotl_ability_4_description","text":"Dispels the chosen summoned creature or temporary stacks."}, {"sid":"aqualotl_ability_5_name","text":"Whirlpool"}, {"sid":"aqualotl_ability_5_description","text":"Confuses the target enemy. While Confused, their Speed and Initiative are reduced by {0}.\nDuration: {1} round(s)."}, {"sid":"druid_name","text":"Herbomancer"}, {"sid":"druid_upg_name","text":"Sporemancer"}, {"sid":"druid_upg_alt_name","text":"Murmurmancer"}, {"sid":"druid_narrativeDescription","text":"Deep in the woods dwell those who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them out for assistance in grasping the magical flow of Enroth."}, {"sid":"druid_upg_narrativeDescription","text":"All life in the Murmurwoods is interconnected. Those who understand this best become sporemancers — elders who nurture the forest, guiding the elementals that dwell within it and upholding its delicate balance."}, {"sid":"druid_upg_alt_narrativeDescription","text":"Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile."}, {"sid":"druid_passive_1_name","text":"Mushroom Magic"}, {"sid":"druid_passive_1_description","text":"Reduces the mana cost of the hero’s spells by {0}. This effect does not stack; only the strongest one is active."}, {"sid":"druid_passive_2_name","text":"Power of Murmurs"}, {"sid":"druid_passive_2_description","text":"Increases the level of the hero’s spells by {0}. This effect does not stack."}, {"sid":"druid_ability_1_name","text":"Shroomsong"}, {"sid":"druid_ability_1_description","text":"Once per battle, spends all Focus Charges to restore the hero’s mana: {0} for each Focus Charge spent."}, {"sid":"druid_ability_2_name","text":"Swarm of Bees"}, {"sid":"druid_ability_2_description","text":"Deals {0} Damage to target enemy creature. Bees keep attacking it, dealing {1} Damage at the beginning of each turn. This effect is stackable.\nDuration: {2} round(s)."}, {"sid":"druid_ability_3_name","text":"Protective Roots"}, {"sid":"druid_ability_3_description","text":"Target friendly creature becomes immune to Magic Damage.\nDuration: {0} round(s)."}, {"sid":"druid_ability_4_name","text":"Echoes of the Murmurwoods"}, {"sid":"druid_ability_4_description","text":"Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use."}, {"sid":"qilin_name","text":"Qilin"}, {"sid":"qilin_upg_name","text":"Thunder Qilin"}, {"sid":"qilin_upg_alt_name","text":"Mist Qilin"}, {"sid":"qilin_narrativeDescription","text":"Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.\n\nQilins embody all that such zephyrs represent — swift, graceful and ephemeral."}, {"sid":"qilin_upg_narrativeDescription","text":"When the very first war came to the Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.\n\nThunder Qilins are lightning made flesh, striking down those who dare intrude."}, {"sid":"qilin_upg_alt_narrativeDescription","text":"Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure."}, {"sid":"qilin_passive_1_name","text":"Embodiment of Air"}, {"sid":"qilin_passive_1_description","text":"This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”"}, {"sid":"qilin_passive_2_name","text":"Lightning Fast"}, {"sid":"qilin_passive_2_description","text":"This creature is immune to all effects that restrict movement."}, {"sid":"qilin_passive_3_name","text":"Scintillating Scales"}, {"sid":"qilin_passive_3_description","text":"Enemy creatures adjacent to this creature take +{0}% Magic Damage. This effect does not stack."}, {"sid":"qilin_passive_4_name","text":"Cloud Nine"}, {"sid":"qilin_passive_4_description","text":"At the beginning of each round, generates {0} Focus Point(s)."}, {"sid":"qilin_ability_1_name","text":"Awaken: Air I"}, {"sid":"qilin_ability_1_description","text":"Increases this creature’s Speed and Initiative by {0} and HP by {1} and grants it “Swift Strike.” Once per battle; lasts until the end of battle."}, {"sid":"qilin_ability_2_name","text":"Awaken: Air II"}, {"sid":"qilin_ability_2_description","text":"Increases this creature’s Speed and Initiative by {0}, HP by {1} and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle."}, {"sid":"qilin_ability_3_name","text":"Thunderstrike"}, {"sid":"qilin_ability_3_description","text":"Converts this creature’s Defense into additional Attack until the end of the round."}, {"sid":"qilin_ability_4_name","text":"Ball Lightning"}, {"sid":"qilin_ability_4_description","text":"Blinks to any free hex within its movement range. Deals {0}% of a basic attack ({1}–{2}) as Magic Damage to all creatures adjacent to the destination hex."}, {"sid":"qilin_ability_5_name","text":"Mist Form"}, {"sid":"qilin_ability_5_description","text":"This creature ignores obstacles and takes –{0}% Damage until the end of the round."}, {"sid":"phoenix_name","text":"Phoenix"}, {"sid":"phoenix_upg_name","text":"Flaming Phoenix"}, {"sid":"phoenix_upg_alt_name","text":"Energy Phoenix"}, {"sid":"phoenix_narrativeDescription","text":"Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.\n\nIt is said that a single spark of flame is enough to bring them back to life."}, {"sid":"phoenix_upg_narrativeDescription","text":"Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial."}, {"sid":"phoenix_upg_alt_narrativeDescription","text":"As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.\n\nTo a scholar, they are a marvel — a sentient supernova on the brink of eruption."}, {"sid":"phoenix_passive_1_name","text":"Embodiment of Fire"}, {"sid":"phoenix_passive_1_description","text":"This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”"}, {"sid":"phoenix_passive_2_name","text":"Immortal"}, {"sid":"phoenix_passive_2_description","text":"Leaves a pile of ash upon death. At the start of the following round, {0} units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.\nThe pile is destroyed upon taking Damage {1} times. Units revived this way are permanent."}, {"sid":"phoenix_passive_3_name","text":"Eternal Flame"}, {"sid":"phoenix_passive_3_description","text":"At the start of each turn, this creature restores {0}% of HP lost since the start of battle. This can revive fallen units."}, {"sid":"phoenix_ability_1_name","text":"Awaken: Fire I"}, {"sid":"phoenix_ability_1_description","text":"Increases this creature’s Speed and Initiative by {0} and HP by {1} and grants it maximum Damage. Once per battle; lasts until the end of battle."}, {"sid":"phoenix_ability_2_name","text":"Awaken: Fire II"}, {"sid":"phoenix_ability_2_description","text":"Increase this creature’s Speed and Initiative by {0} and HP by {1} and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle."}, {"sid":"phoenix_ability_3_name","text":"Heatwave"}, {"sid":"phoenix_ability_3_description","text":"Dispels all negative effects from friendly creatures and all positive effects from enemies."}, {"sid":"phoenix_ability_4_name","text":"Supernova"}, {"sid":"phoenix_ability_4_description","text":"Deals {0} Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take {1} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {2} round(s)."}, {"sid":"demon_passive_1_name","text":"Hivemind: Nest Protector"}, {"sid":"demon_passive_1_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by {0}. Upon death, this creature generates {1} Focus Point(s)."}, {"sid":"demon_passive_2_name","text":"Hivemind: Vanguard"}, {"sid":"demon_passive_2_description","text":"At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by {0}. Whenever this creature kills an enemy, it generates {1} Focus Point(s)."}, {"sid":"demon_passive_3_name","text":"Determined to Win"}, {"sid":"demon_passive_3_description","text":"Upon death, this creature generates {0} Focus Point(s)."}, {"sid":"lava_larva_name","text":"Fire Larva"}, {"sid":"lava_larva_narrativeDescription","text":"A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies — like a virus driven to spread its demonic will to the next host."}, {"sid":"lava_larva_passive_1_name","text":"Unstable Concoction"}, {"sid":"lava_larva_passive_1_description","text":"Upon death, this creature explodes dealing {0} Magic Damage to all adjacent creatures."}, {"sid":"lava_larva_ability_1_name","text":"Fiery Embrace"}, {"sid":"lava_larva_ability_1_description","text":"Jumps onto a target within two hexes and self‑destructs, dealing {0} Magic Damage to the target and all adjacent creatures."}, {"sid":"lava_larva_ability_2_name","text":"Blow Up"}, {"sid":"lava_larva_ability_2_description","text":"Self‑destructs, dealing {0} Magic Damage to all adjacent creatures."}, {"sid":"trick_demon_name","text":"Parasite"}, {"sid":"trick_demon_upg_name","text":"Warden Parasite"}, {"sid":"trick_demon_upg_alt_name","text":"Ravager Parasite"}, {"sid":"trick_demon_narrativeDescription","text":"Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance."}, {"sid":"trick_demon_upg_narrativeDescription","text":"When the need arises, warden parasites are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay."}, {"sid":"trick_demon_upg_alt_narrativeDescription","text":"Parasites evolve into ravagers for the sole purpose of sowing chaos and disorder among the Hive’s victims. Their cerci prove especially deadly against those who would underestimate their vicious strikes."}, {"sid":"trick_demon_passive_1_name","text":"Topple the Strong!"}, {"sid":"trick_demon_passive_1_description","text":"The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference."}, {"sid":"gnat_name","text":"Gnat"}, {"sid":"gnat_narrativeDescription","text":"Mutated to serve as the Hive’s foot soldiers, gnats are remnants of giant flies that once roamed the Ironsand Desert. Swift and annoying, they used to function as scouts, distractions for more important Hive members. However, the fragile bodies of the flies could not cope with these purposes — and swarms of gnats now roam Jadame on their own."}, {"sid":"locust_name","text":"Locust"}, {"sid":"locust_upg_name","text":"Overgrown Locust"}, {"sid":"locust_upg_alt_name","text":"Harvester Locust"}, {"sid":"locust_narrativeDescription","text":"Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essences of those they consumed for further use."}, {"sid":"locust_upg_narrativeDescription","text":"Sometimes, a Locust is imbued with so much demonic essence that it becomes highly aware of its surroundings. These overgrown drones are deployed following ravager parasites to prepare the Hive’s prey for harvest and eliminate anyone still resisting."}, {"sid":"locust_upg_alt_narrativeDescription","text":"While common locusts are the builders, harvesters are the Hive’s “foragers.” These specialized drones scour the raid for resources, processing as much as they can to fuel the Hive’s needs."}, {"sid":"locust_ability_1_name","text":"Harvest"}, {"sid":"locust_ability_1_description","text":"Jumps onto a chosen corpse within {0} hexes and devours it, gaining {1} Attack and Defense, {2} Speed and Initiative until the end of the battle."}, {"sid":"wasp_name","text":"Hornet"}, {"sid":"wasp_upg_name","text":"Chanter"}, {"sid":"wasp_upg_alt_name","text":"Stinger"}, {"sid":"wasp_narrativeDescription","text":"A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive."}, {"sid":"wasp_upg_narrativeDescription","text":"Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King — their liege."}, {"sid":"wasp_upg_alt_narrativeDescription","text":"As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio‑magical cocktail of venom and demonic essence that kills their victims."}, {"sid":"wasp_passive_1_name","text":"Whispers of Doubt"}, {"sid":"wasp_passive_1_description","text":"Attacks cause the target to always deal minimal Damage.\nDuration: {0} round(s)."}, {"sid":"wasp_passive_2_name","text":"Piercing Sting"}, {"sid":"wasp_passive_2_description","text":"Each attack also kills +{0} enemy unit(s) in additional to regular Damage. Works on creatures up to tier {1}."}, {"sid":"jaw_name","text":"Scorpion"}, {"sid":"jaw_upg_name","text":"Volcanic Scorpion"}, {"sid":"jaw_upg_alt_name","text":"Spelaean Scorpion"}, {"sid":"jaw_narrativeDescription","text":"One of the most vicious creatures of the Hive, Scorpions exist at the blurry line between insectoid and demon. These highly adaptable creatures use basic tactics to herd their prey into inescapable passages, ensuring their capture."}, {"sid":"jaw_upg_narrativeDescription","text":"As a scholar, I rarely find myself at risk of personal harm while traveling across Jadame. An encounter with a volcanic scorpion and its incredible speed certainly tested that long held sense of security."}, {"sid":"jaw_upg_alt_narrativeDescription","text":"Spelaean scorpions were once a rare sight for those who dwell on the surface, as they inhabit only the darkest corners of the Jadame caverns. However, even if you have encountered these small but defensive critters before, I have one piece of advice should you ever face this monstrosity infused with the Hive’s magic: run."}, {"sid":"jaw_ability_1_name","text":"Adaptation: Attack"}, {"sid":"jaw_ability_1_description","text":"Deals +{0}% Damage until the end of the round."}, {"sid":"jaw_ability_2_name","text":"Adaptation: Defense"}, {"sid":"jaw_ability_2_description","text":"Takes –{0}% Damage until the end of the round."}, {"sid":"jaw_ability_3_name","text":"Adaptation: Speed"}, {"sid":"jaw_ability_3_description","text":"Gains {0} Speed until the end of the round."}, {"sid":"godslayer_name","text":"Reaver"}, {"sid":"godslayer_upg_name","text":"Menacing Reaver"}, {"sid":"godslayer_upg_alt_name","text":"Maniacal Reaver"}, {"sid":"godslayer_narrativeDescription","text":"The first time I witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex of the food chain."}, {"sid":"godslayer_upg_narrativeDescription","text":"Resilient beyond mortal limits and capable of obliterating everything with its many claws, these reavers terrify both Alvarians and Templars alike. Its high intelligence and relentless thirst for blood make it a truly daunting foe."}, {"sid":"godslayer_upg_alt_narrativeDescription","text":"They say it is gruesome to take pleasure in killing for its own sake. I disagree — the true horror lies in witnessing a reaver tear a battalion to shreds and hearing it cackle like a maniac, hungry for even more carnage."}, {"sid":"godslayer_passive_1_name","text":"Apex Predator"}, {"sid":"godslayer_passive_1_description","text":"Deals +{0}% Damage to higher‑tier targets."}, {"sid":"godslayer_passive_1_description_upg","text":"Deals +{0}% Damage to targets of the same tier or higher."}, {"sid":"godslayer_passive_2_name","text":"Unholy Resilience"}, {"sid":"godslayer_passive_2_description","text":"Once per battle, this creature plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the fatal attack."}, {"sid":"godslayer_passive_3_name","text":"Murderous Glee"}, {"sid":"godslayer_passive_3_description","text":"Upon killing an enemy, this creature immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn."}, {"sid":"godslayer_ability_1_name","text":"Rapid Assault"}, {"sid":"godslayer_ability_1_description","text":"Performs a Melee attack that does not provoke a counterattack."}, {"sid":"godslayer_ability_2_name","text":"Terror"}, {"sid":"godslayer_ability_2_description","text":"Prevents lower‑tier enemies from attacking this creature until the end of the round."}, {"sid":"godslayer_ability_3_name","text":"Beelzebub’s Blessing"}, {"sid":"godslayer_ability_3_description","text":"This creature gains maximum Morale and Luck until the end of the round."}, {"sid":"olgoi_name","text":"Waurms"}, {"sid":"olgoi_upg_name","text":"Devourer"}, {"sid":"olgoi_upg_alt_name","text":"Pyroboros"}, {"sid":"olgoi_narrativeDescription","text":"Waurmos were once known as semi‑intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they had all become corrupted, now serving as the Hive’s siege breakers."}, {"sid":"olgoi_upg_narrativeDescription","text":"Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole."}, {"sid":"olgoi_upg_alt_narrativeDescription","text":"At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava."}, {"sid":"olgoi_passive_1_name","text":"Corpse Eater"}, {"sid":"olgoi_passive_1_description","text":"If destination hex contains a fallen corpse, it is devoured, restoring {0} HP. This can revive fallen units."}, {"sid":"olgoi_passive_2_name","text":"Demonic Stench"}, {"sid":"olgoi_passive_2_description","text":"Reduces enemy creatures’ Luck by {0}. This effect does not stack; only the strongest one is active."}, {"sid":"olgoi_ability_1_name","text":"Devour"}, {"sid":"olgoi_ability_1_description","text":"If target enemy creature has fewer than {0}% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse."}, {"sid":"hive_queen_name","text":"Hive Queen"}, {"sid":"hive_queen_upg_name","text":"Hive Mother"}, {"sid":"hive_queen_upg_alt_name","text":"Hive Huntress"}, {"sid":"hive_queen_narrativeDescription","text":"I struggled to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of “Master Beelzebub” and his herald.\n\nIt was then that I realized what we were up against — and what it would take to win."}, {"sid":"hive_queen_upg_narrativeDescription","text":"A mockery of the maternal instinct, these “Mothers” empower the Dragonfly King’s followers by feeding them strange, glowing crystals. Over time, their “pups” mutate into new Hive breeds."}, {"sid":"hive_queen_upg_alt_narrativeDescription","text":"Personal lieutenants of the Dragonfly King, Huntresses are capable of independent and complex thought. Acting as pioneers for the Hive, once they find a suitable spot, they establish a nest for its future matriarch."}, {"sid":"hive_queen_passive_1_name","text":"Soul Assimilator"}, {"sid":"hive_queen_passive_1_description","text":"At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:\n\n• Temple: +{0}% Attack\n• Necropolis: +{1}% Defense\n• Grove: +{2} Luck and Morale\n• Dungeon: +{4}% Damage\n• Schism: +{3}% HP\n• Neutral: +{5} Speed"}, {"sid":"hive_queen_passive_2_name","text":"Beelzebub’s Agenda"}, {"sid":"hive_queen_passive_2_description","text":"The hero deals +{0}% Magic Damage. This effect does not stack."}, {"sid":"hive_queen_passive_3_name","text":"Squash the Weak!"}, {"sid":"hive_queen_passive_3_description","text":"The lower the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference."}, {"sid":"hive_queen_ability_1_name","text":"Blasphemous Adoration"}, {"sid":"hive_queen_ability_1_description","text":"Doubles this creature’s “Soul Assimilator” effects until the end of the next round."}, {"sid":"hive_queen_ability_1_description_upg","text":"Doubles this creature’s “Soul Assimilator” effects until the end of the next round. All friendly creatures gain the same ability."}, {"sid":"hive_queen_ability_1_description_upg_alt","text":"Quadruples this creature’s “Soul Assimilator” effects until the end of the next round."}, {"sid":"hive_queen_ability_2_name","text":"Profane Birth"}, {"sid":"hive_queen_ability_2_description","text":"Infects the target with an explosive larva that blows up at the beginning of the target’s next turn, dealing {0} Magic Damage to it and all adjacent creatures."}, {"sid":"hive_queen_ability_3_name","text":"Promise of Love"}, {"sid":"hive_queen_ability_3_description","text":"When cast on an enemy, reduces its Speed and Initiative by {1}. When cast on a friendly creature, increases its Speed and Initiative by {1}.\nDuration: {0} round(s)."}, {"sid":"hive_queen_ability_4_name","text":"Contaminating Blast"}, {"sid":"hive_queen_ability_4_description","text":"Deals {2}% of a basic attack ({0}–{1}) as Magic Damage to the target and all creatures within two hexes of it."}, {"sid":"lesser_eldritch_name","text":"Ra’Shoth"}, {"sid":"lesser_eldritch_upg_name","text":"Stinging Ra’Shoth"}, {"sid":"lesser_eldritch_upg_alt_name","text":"Ferocious Ra’Shoth"}, {"sid":"lesser_eldritch_narrativeDescription","text":"Ra’Shoth, meaning “Small Rift‑Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions."}, {"sid":"lesser_eldritch_upg_narrativeDescription","text":"Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be."}, {"sid":"lesser_eldritch_upg_alt_narrativeDescription","text":"These red‑crested Ra’Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups."}, {"sid":"lesser_eldritch_ability_1_name","text":"Summoning Rite: Ra’Shoth"}, {"sid":"lesser_eldritch_ability_1_name_upg","text":"Summoning Rite: Stinging Ra’Shoth"}, {"sid":"lesser_eldritch_ability_1_name_upg_alt","text":"Summoning Rite: Ferocious Ra’Shoth"}, {"sid":"lesser_eldritch_ability_1_description","text":"Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"lesser_eldritch_ability_1_description_upg","text":"Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"lesser_eldritch_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Ferocious Ra’Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and no more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"unfrozen_cultist_name","text":"Cultist"}, {"sid":"unfrozen_cultist_upg_name","text":"Binder"}, {"sid":"unfrozen_cultist_upg_alt_name","text":"Votary"}, {"sid":"unfrozen_cultist_narrativeDescription","text":"Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now."}, {"sid":"unfrozen_cultist_upg_narrativeDescription","text":"By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils."}, {"sid":"unfrozen_cultist_upg_alt_narrativeDescription","text":"By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche."}, {"sid":"unfrozen_cultist_ability_1_name","text":"Glance of the Abyss"}, {"sid":"unfrozen_cultist_ability_1_description","text":"Curses target enemy creature. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"unfrozen_cultist_ability_2_name","text":"Abyssal Tendril"}, {"sid":"unfrozen_cultist_ability_2_description","text":"Deals {0}% of a basic attack ({2}–{3}) as Pure Damage to target enemy creature and removes {1} of their counterattack charges."}, {"sid":"unfrozen_cultist_ability_3_name","text":"Gaze of the Abyss: Sluggishness"}, {"sid":"unfrozen_cultist_ability_3_description","text":"Deals {0}% of a basic attack ({2}–{3}) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by {1} until the end of next round."}, {"sid":"unfrozen_cultist_ability_4_name","text":"Gaze of the Abyss: Slow"}, {"sid":"unfrozen_cultist_ability_4_description","text":"Deals {0}% of a basic attack ({2}–{3}) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by {1} until the end of next round."}, {"sid":"frostworm_rider_name","text":"Aga’Shoth Rider"}, {"sid":"frostworm_rider_upg_name","text":"Aga’Shoth Tamer"}, {"sid":"frostworm_rider_upg_alt_name","text":"Aga’Shoth Mat’ha"}, {"sid":"frostworm_rider_narrativeDescription","text":"Aga’Shoth, meaning “Rift‑Dweller of the Ground,” form a bond that intertwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits."}, {"sid":"frostworm_rider_upg_narrativeDescription","text":"Centuries of exposure to the Rift’s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga’shoth tamers to bind their mounts to Jadame itself, drawing upon a fragment of the land’s strength."}, {"sid":"frostworm_rider_upg_alt_narrativeDescription","text":"Some riders undergo the ritual of Marash Mat’hash — “Blood Siblings” — which severs a portion of their mind to let it dwell in the Rift, enabling aga’shoth to cross into Jadame through a portal. Forever bound, the rider soon finds their psyche is irreparably shattered, tormented by the ceaseless whispers of their mount."}, {"sid":"frostworm_rider_passive_1_name","text":"Plow Through"}, {"sid":"frostworm_rider_passive_1_description","text":"Reduces terrain penalties by {0}% for the hero."}, {"sid":"frostworm_rider_passive_2_name","text":"Piercing Cold"}, {"sid":"frostworm_rider_passive_2_description","text":"Each attack or counterattack applies a negative effect that makes the target take +{1}% Magic Damage. \nDuration: {0} rounds."}, {"sid":"frostworm_rider_passive_2_description_upg_alt","text":"Each attack, counterattack, or ability applies a negative effect that makes the target take +{1}% Magic Damage. \nDuration: {0} rounds."}, {"sid":"frostworm_rider_passive_3_name","text":"Aga’Shoth’s Help"}, {"sid":"frostworm_rider_passive_3_description","text":"Each attack and counterattack deals +{0} Pure Damage."}, {"sid":"frostworm_rider_ability_1_name","text":"Icy Breath"}, {"sid":"frostworm_rider_ability_1_description","text":"Makes an additional attack, dealing {0}% of a basic attack ({1}–{2}) as Pure Damage."}, {"sid":"frostworm_rider_ability_2_name","text":"Icy Spikes"}, {"sid":"frostworm_rider_ability_2_description","text":"Makes an additional attack, dealing {0}% of a basic attack ({1}–{2}) as Pure Damage to the target enemy and all adjacent enemies."}, {"sid":"eldritch_flyer_name","text":"Grand Shoth"}, {"sid":"eldritch_flyer_upg_name","text":"Unspeakable Shoth"}, {"sid":"eldritch_flyer_upg_alt_name","text":"Unthinkable Shoth"}, {"sid":"eldritch_flyer_narrativeDescription","text":"Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language."}, {"sid":"eldritch_flyer_upg_narrativeDescription","text":"With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.\n\n...What happens if a spell scroll is torn off?"}, {"sid":"eldritch_flyer_upg_alt_narrativeDescription","text":"It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. This makes them more chaotic and more dangerous — and very efficient in some situations."}, {"sid":"eldritch_flyer_passive_1_name","text":"Frost"}, {"sid":"eldritch_flyer_passive_1_description","text":"When this creature attacks, the target doesn’t generate Focus."}, {"sid":"eldritch_flyer_ability_1_name","text":"Summoning Rite: Grand Shoth"}, {"sid":"eldritch_flyer_ability_1_name_upg","text":"Summoning Rite: Unspeakable Shoth"}, {"sid":"eldritch_flyer_ability_1_name_upg_alt","text":"Summoning Rite: Unthinkable Shoth"}, {"sid":"eldritch_flyer_ability_1_description","text":"Once per battle, summons a stack of Grand Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"eldritch_flyer_ability_1_description_upg","text":"Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"eldritch_flyer_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"eldritch_flyer_ability_2_name","text":"Black Ice Shard"}, {"sid":"eldritch_flyer_ability_2_description","text":"Deals {0}% of a basic attack ({1}–{2}) as Pure Damage to the target."}, {"sid":"succubus_name","text":"Concubus"}, {"sid":"succubus_upg_name","text":"Mistress of Chains"}, {"sid":"succubus_upg_alt_name","text":"Bewitcher"}, {"sid":"succubus_narrativeDescription","text":"For Schism followers who crave power, the Rift offers an irreversible transformation. Once this course is chosen, those who are reborn by the process must maintain focus, or else risk becoming a gateway themselves."}, {"sid":"succubus_upg_narrativeDescription","text":"When I encountered the elves who had embraced the path of Schism, they were unrecognizable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same."}, {"sid":"succubus_upg_alt_narrativeDescription","text":"Can you imagine being born an ordinary mortal — only to become something else, something greater? \n\nIt’s no wonder some bewitchers seek — and earn — admiration in every gaze."}, {"sid":"succubus_passive_1_name","text":"Earn Your Magic, Dear"}, {"sid":"succubus_passive_1_description","text":"Enemy hero’s spells cost +{0} mana. This effect does not stack; only the strongest one is active."}, {"sid":"succubus_passive_2_name","text":"Earn Your Abilities, Dear"}, {"sid":"succubus_passive_2_description","text":"Whenever this creature deals Damage, it generates +{0} Focus Points."}, {"sid":"succubus_ability_1_name","text":"Handcuffs"}, {"sid":"succubus_ability_1_description","text":"Prevents target enemy creature from using active abilities. \nDuration: {0} round(s)."}, {"sid":"succubus_ability_2_name","text":"Hourglass"}, {"sid":"succubus_ability_2_description","text":"Prevents the enemy hero from using active abilities until the end of the round."}, {"sid":"succubus_ability_3_name","text":"Flog Idle Mind"}, {"sid":"succubus_ability_3_description","text":"Deals {0} Pure Damage per Focus Charge to target enemy creature."}, {"sid":"succubus_ability_4_name","text":"Bewitch into Passivity"}, {"sid":"succubus_ability_4_description","text":"Prevents all enemies from gaining Focus from any source until the end of next round."}, {"sid":"arbitrator_name","text":"Arbitrator"}, {"sid":"arbitrator_upg_name","text":"Rift Arbitrator"}, {"sid":"arbitrator_upg_alt_name","text":"Bloated Arbitrator"}, {"sid":"arbitrator_narrativeDescription","text":"Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque."}, {"sid":"arbitrator_upg_narrativeDescription","text":"Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body."}, {"sid":"arbitrator_upg_alt_narrativeDescription","text":"I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond. \n\nThey will doom us all."}, {"sid":"arbitrator_passive_1_name","text":"Paradoxical Shots"}, {"sid":"arbitrator_passive_1_description","text":"Ranged penalties are reversed for this creature. \nAttacks deal +{1}% Damage per hex (up to a maximum of +{2}%) if the target is more than {0} hexes away. \nIf the target is adjacent, performs a Melee attack, dealing +{3}% Damage."}, {"sid":"arbitrator_passive_2_name","text":"Slimy Touch"}, {"sid":"arbitrator_passive_2_description","text":"Attacks deal +{0} Pure Damage and lower the target’s Speed and Initiative by {1} until the end of round. This effect does not stack."}, {"sid":"arbitrator_passive_3_name","text":"Power of the Abyss"}, {"sid":"arbitrator_passive_3_description","text":"Increases the hero’s maximum mana by {0}. This effect does not stack."}, {"sid":"arbitrator_ability_1_name","text":"Command: Reposition"}, {"sid":"arbitrator_ability_1_description","text":"Moves a friendly creature to a free hex within {0} hexes of their initial position."}, {"sid":"arbitrator_ability_2_name","text":"Command: Fear"}, {"sid":"arbitrator_ability_2_description","text":"Moves an enemy to a free hex within {0} hexes of their initial position."}, {"sid":"arbitrator_ability_3_name","text":"Disgorge Storm"}, {"sid":"arbitrator_ability_3_description","text":"Deals {0} Pure Damage to all enemies and gives them –{1} Speed and Initiative. \nDuration: {2} rounds."}, {"sid":"arbitrator_ability_4_name","text":"Command: Switch Places"}, {"sid":"arbitrator_ability_4_description","text":"Makes any two creatures switch places, as long as they are within {0} hexes of one another."}, {"sid":"arbitrator_ability_5_name","text":"Frozen Pages"}, {"sid":"arbitrator_ability_5_description","text":"Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack."}, {"sid":"unspeakable_name","text":"Abyssal Envoy"}, {"sid":"unspeakable_upg_name","text":"Abyssal Overseer"}, {"sid":"unspeakable_upg_alt_name","text":"Abyssal Executor"}, {"sid":"unspeakable_narrativeDescription","text":"When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient."}, {"sid":"unspeakable_upg_narrativeDescription","text":"Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful."}, {"sid":"unspeakable_upg_alt_narrativeDescription","text":"I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice."}, {"sid":"unspeakable_ability_1_name","text":"Summoning Rite: Envoy"}, {"sid":"unspeakable_ability_1_name_upg","text":"Summoning Rite: Overseer"}, {"sid":"unspeakable_ability_1_name_upg_alt","text":"Summoning Rite: Executor"}, {"sid":"unspeakable_ability_1_description","text":"Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"unspeakable_ability_1_description_upg","text":"Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"unspeakable_ability_1_description_upg_alt","text":"Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse.\nThe summon has {0}% HP of the corpse’s original stack and can’t have more than {1} units. These creatures are permanent and remain after the battle."}, {"sid":"unspeakable_ability_2_name","text":"Black Ice Shard"}, {"sid":"unspeakable_ability_2_name_upg_alt","text":"Black Ice Cloud"}, {"sid":"unspeakable_ability_2_description","text":"Deals {0}% of a basic attack ({1}–{2}) as Pure Damage to target enemy creature."}, {"sid":"unspeakable_ability_2_description_upg_alt","text":"Deals {0}% of basic attack ({1}–{2}) as Pure Damage to the target and adjacent creatures."}, {"sid":"unspeakable_ability_3_name","text":"Moment of Insanity"}, {"sid":"unspeakable_ability_3_description","text":"Compels an enemy to attack a random target."}, {"sid":"unspeakable_ability_4_name","text":"Will of the Abyss"}, {"sid":"unspeakable_ability_4_description","text":"Enables this creature to take {0} more turn(s) immediately after its first turn."}, {"sid":"unspeakable_ability_5_name","text":"Control Mind"}, {"sid":"unspeakable_ability_5_description","text":"Target enemy creature loses all its possible turns and passes."}, {"sid":"trogl_name","text":"Troglodyte"}, {"sid":"trogl_upg_name","text":"Infernal Troglodyte"}, {"sid":"trogl_upg_alt_name","text":"Toxic Troglodyte"}, {"sid":"trogl_narrativeDescription","text":"Blind and small, troglodytes are often seen by surface races as primitive creatures. However, their adaptability and deep knowledge of underground passages are no joke, and these are precisely why they play a crucial role in Alvar."}, {"sid":"trogl_upg_narrativeDescription","text":"Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a stronger foe grants them the title of a Shakkor — “the Infernal.”"}, {"sid":"trogl_upg_alt_narrativeDescription","text":"Some troglodyte tribes have developed a green hue and spikes. Initially a disadvantage, it has quickly proven an asset as these Arla — “bold ones” — are born with poisonous blood lethal to any who try to harm them."}, {"sid":"trogl_passive_1_name","text":"Toxic Spear"}, {"sid":"trogl_passive_1_description","text":"Attacks leave gaping wounds, causing the target to take +{0}% Damage until the end of the next round."}, {"sid":"trogl_passive_2_name","text":"Toxic Blood"}, {"sid":"trogl_passive_2_description","text":"When this creature is Damaged, all adjacent enemies take +{0}% Damage until the end of the next round."}, {"sid":"trogl_ability_1_name","text":"Fighting Style: Viscous Spit"}, {"sid":"trogl_ability_1_description","text":"Performs a Long Reach attack, which deals –{0}% Damage."}, {"sid":"trogl_ability_1_advanced_name","text":"Advanced Fighting Style: Viscous Spit"}, {"sid":"trogl_ability_1_advanced_description","text":"Performs a Long Reach attack."}, {"sid":"assassin_name","text":"Infiltrator"}, {"sid":"assassin_upg_name","text":"Guile Infiltrator"}, {"sid":"assassin_upg_alt_name","text":"Bleak Infiltrator"}, {"sid":"assassin_narrativeDescription","text":"The elven spies of Alvar, these long‑time surface dwellers had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage."}, {"sid":"assassin_upg_narrativeDescription","text":"Handpicked by Spymaster Caspair, guile infiltrators are selected for missions demanding extreme precision and the ability to carry out tasks without leaving a trace. They excel at manipulating external politics and managing debtors."}, {"sid":"assassin_upg_alt_narrativeDescription","text":"Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. The nature of their tasks often leaves them individualistic and isolated."}, {"sid":"assassin_passive_1_name","text":"Weak Spot"}, {"sid":"assassin_passive_1_description","text":"Lucky Strikes deal +{0}% Damage, and the maximum possible Luck is increased to {1}."}, {"sid":"assassin_passive_2_name","text":"Staggering Hits"}, {"sid":"assassin_passive_2_description","text":"Attacks prevent the target from counterattacking until the end of the round."}, {"sid":"assassin_passive_3_name","text":"Sharper Blade"}, {"sid":"assassin_passive_3_description","text":"Each attack increases this creature’s luck by {0}."}, {"sid":"assassin_ability_1_name","text":"Fighting Style: Hit and Run"}, {"sid":"assassin_ability_1_description","text":"This creature will return to its original position after attacking, but deal –{0}% Damage."}, {"sid":"assassin_ability_1_advanced_name","text":"Advanced Fighting Style: Hit and Run"}, {"sid":"assassin_ability_1_advanced_description","text":"This creature will return to its original position after attacking."}, {"sid":"assassin_ability_2_name","text":"Shadowstrike"}, {"sid":"assassin_ability_2_description","text":"Deals basic attack Damage to any enemy, ignoring their Defense."}, {"sid":"assassin_ability_3_name","text":"Veil of Shadows"}, {"sid":"assassin_ability_3_description","text":"Cannot be targeted until the end of the round."}, {"sid":"blade_dancer_name","text":"Onyx Dancer"}, {"sid":"blade_dancer_upg_name","text":"Jasper Dancer"}, {"sid":"blade_dancer_upg_alt_name","text":"Aureate Dancer"}, {"sid":"blade_dancer_narrativeDescription","text":"The dark elves of Alvar, the most populous race on Jadame, can be found nearly anywhere, primarily taking roles as spies, traders, and entertainers. With their cultural background, it is no surprise that Alvarian dark elves fill the ranks of a military branch that merges the art of blade dancing with glaive wielding."}, {"sid":"blade_dancer_upg_narrativeDescription","text":"As glaive dancers grow more proficient, they are outfitted with armor enhanced by gems traded from their underground allies. After all, looks can kill."}, {"sid":"blade_dancer_upg_alt_narrativeDescription","text":"Eschewing gems in favor of refined gold, the Aureates embody everything others imagine dark elves to be — elegant, ambitious, deadly, and above all, using wealth as their greatest advantage both in negotiations and on the battlefield."}, {"sid":"blade_dancer_passive_1_name","text":"A Thousand Cuts"}, {"sid":"blade_dancer_passive_1_description","text":"Each attack reduces the target’s Defense by {0} until the end of battle. This effect is stackable."}, {"sid":"blade_dancer_passive_2_name","text":"Draconic Blade"}, {"sid":"blade_dancer_passive_2_description","text":"Melee attacks deal double Damage."}, {"sid":"blade_dancer_ability_1_name","text":"Fighting Style: Bouncing Glaives"}, {"sid":"blade_dancer_ability_1_description","text":"Choose two targets for this attack, dealing –{0}% Damage to each."}, {"sid":"blade_dancer_ability_1_advanced_name","text":"Advanced Fighting Style: Bouncing Glaives"}, {"sid":"blade_dancer_ability_1_advanced_description","text":"Choose two targets for this attack."}, {"sid":"minos_name","text":"Minotaur"}, {"sid":"minos_upg_name","text":"Minotaur Lord"}, {"sid":"minos_upg_alt_name","text":"Minotaur Vanguard"}, {"sid":"minos_narrativeDescription","text":"The Minotaurs’ seat of power in Jadame lies in the underground maze‑town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact."}, {"sid":"minos_upg_narrativeDescription","text":"To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer."}, {"sid":"minos_upg_alt_narrativeDescription","text":"“The Vanguard” is a minotaur organization attracting young bulls with promises of adventure and a swift path to the rank of lord. These foot soldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy."}, {"sid":"minos_passive_1_name","text":"Eager for Battle"}, {"sid":"minos_passive_1_description","text":"This creature always has positive Morale, and its maximum increases to {1}. Chance of Morale triggering increases by {0}% for each total point."}, {"sid":"minos_passive_2_name","text":"Blood for Blood"}, {"sid":"minos_passive_2_description","text":"Whenever this creature takes Damage, its Morale increases by {0}."}, {"sid":"minos_passive_3_name","text":"Adrenaline Surge"}, {"sid":"minos_passive_3_description","text":"Whenever this creature’s Morale triggers, its Speed increases by {0} and its Attack and Defense increase by {1}. Lasts until the end of the next round."}, {"sid":"minos_ability_1_name","text":"Fighting Style: Grand Slam"}, {"sid":"minos_ability_1_description","text":"Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each."}, {"sid":"minos_ability_1_advanced_name","text":"Advanced Fighting Style: Grand Slam"}, {"sid":"minos_ability_1_advanced_description","text":"Hits the target and all creatures within two hexes behind it."}, {"sid":"minos_ability_2_name","text":"Unyielding Will"}, {"sid":"minos_ability_2_description","text":"Fully ignores attackers’ Attack values until the end of the round."}, {"sid":"medusa_name","text":"Medusa"}, {"sid":"medusa_upg_name","text":"Medusa Sculptor"}, {"sid":"medusa_upg_alt_name","text":"Medusa Queen"}, {"sid":"medusa_narrativeDescription","text":"The role of Medusae in Alvari society is an odd one. Being true natives of the underworld, many of them harbor resentment toward collaborating with “surfacers” and their ways of life.\n\nIs their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?"}, {"sid":"medusa_upg_narrativeDescription","text":"To many medusae, petrification is an art within an art, a revered act that grants an honored status to those chosen to be turned to stone in their society.\n\nIt raises a chilling question — how many of the Alvari statues I have passed in my life once walked these same streets?"}, {"sid":"medusa_upg_alt_narrativeDescription","text":"Rumors speak of a chthonic lifeform thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the gorgons hold the truth.\n\nIf these tales are more than a myth, one must wonder — who do these “Queens” truly serve?"}, {"sid":"medusa_passive_1_name","text":"Marble Arrows"}, {"sid":"medusa_passive_1_description","text":"Ranged Attacks reduce the target’s Initiative by {0} until the end of the next round."}, {"sid":"medusa_ability_1_name","text":"Fighting Style: Arrow Barrage"}, {"sid":"medusa_ability_1_description","text":"Hits the target and all enemies adjacent to it, dealing –{0}% Damage."}, {"sid":"medusa_ability_1_advanced_name","text":"Advanced Fighting Style: Arrow Barrage"}, {"sid":"medusa_ability_1_advanced_description","text":"Hits the target and all enemies adjacent to it."}, {"sid":"medusa_ability_2_name","text":"Slither Away"}, {"sid":"medusa_ability_2_description","text":"Moves to another hex within its movement range."}, {"sid":"medusa_ability_3_name","text":"Petrification"}, {"sid":"medusa_ability_3_description","text":"Performs a Melee attack and petrifies the target until the end of the round. \nPetrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn."}, {"sid":"hydra_name","text":"Hydra"}, {"sid":"hydra_upg_name","text":"Chthonic Hydra"}, {"sid":"hydra_upg_alt_name","text":"Infernal Hydra"}, {"sid":"hydra_narrativeDescription","text":"Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.\n\nAnd the main course? Why, it’s you, naturally."}, {"sid":"hydra_upg_narrativeDescription","text":"Rumors speak a of slow chthonic life form slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings."}, {"sid":"hydra_upg_alt_narrativeDescription","text":"A scholar once claimed that hydras are made of the earth itself. True or not, some hydras emerge with scarlet scales and crystalline barbs adorning their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless."}, {"sid":"hydra_passive_1_name","text":"Weakening Venom"}, {"sid":"hydra_passive_1_description","text":"Attacks cause the target to deal –{0}% Damage until the end of next round."}, {"sid":"hydra_passive_2_name","text":"Regeneration"}, {"sid":"hydra_passive_2_description","text":"Restores to full HP at the start of its turn."}, {"sid":"hydra_passive_3_name","text":"Poisonous Blood"}, {"sid":"hydra_passive_3_description","text":"Whenever this creature takes Damage, adjacent enemy creatures deal –{0}% Damage until the end of next round."}, {"sid":"hydra_passive_4_name","text":"Growing Teeth"}, {"sid":"hydra_passive_4_description","text":"Whenever this creature takes Damage, it gains {0} Attack until the end of the battle."}, {"sid":"hydra_passive_5_name","text":"All Heads on Deck"}, {"sid":"hydra_passive_5_description","text":"This creature’s counterattacks use its full Fighting Style effects."}, {"sid":"hydra_ability_1_name","text":"Fighting Style: Whirlwind Strike"}, {"sid":"hydra_ability_1_description","text":"Hits all adjacent enemies, dealing –{0}% Damage to each."}, {"sid":"hydra_ability_1_advanced_name","text":"Advanced Fighting Style: Whirlwind Strike"}, {"sid":"hydra_ability_1_advanced_description","text":"Hits all adjacent enemies."}, {"sid":"black_dragon_name","text":"Cave Dragon"}, {"sid":"black_dragon_upg_name","text":"Black Dragon"}, {"sid":"black_dragon_upg_alt_name","text":"Ashen Dragon"}, {"sid":"black_dragon_narrativeDescription","text":"Born in the depths of their caves, dragons are ambitious beings of immense intelligence and power, with few equals in Jadame. Some have allied with Alvar in their pursuit of even greater heights."}, {"sid":"black_dragon_upg_narrativeDescription","text":"The Stygianscales, represented by “Queen” Amelchia, are pivotal players within Alvari politics, wielding raw strength and extensive ties among various broods and scales across the continent. Cunning and ever‑prepared, they strive to unite Alvar under a new order."}, {"sid":"black_dragon_upg_alt_narrativeDescription","text":"Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power‑hungry because of it.\n\nI hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell."}, {"sid":"black_dragon_passive_1_name","text":"Fires of Dominion"}, {"sid":"black_dragon_passive_1_description","text":"Friendly creatures gain {0} Morale and Luck; enemy creatures lose the same."}, {"sid":"black_dragon_passive_2_name","text":"Dominating Presence"}, {"sid":"black_dragon_passive_2_description","text":"All adjacent enemies always deal minimum Damage."}, {"sid":"black_dragon_ability_1_name","text":"Fighting Style: Sulfurous Assault"}, {"sid":"black_dragon_ability_1_description","text":"Performs a Cone Strike, dealing –{0}% Damage to each target."}, {"sid":"black_dragon_ability_1_advanced_name","text":"Advanced Fighting Style: Sulfurous Assault"}, {"sid":"black_dragon_ability_1_advanced_description","text":"Performs a Cone Strike."}, {"sid":"black_dragon_ability_2_name","text":"Inner Flame"}, {"sid":"black_dragon_ability_2_description","text":"Until the end of the next round, deals {0} Magic Damage when attacked in Melee."}, {"sid":"black_dragon_ability_3_name","text":"Dragonflight"}, {"sid":"black_dragon_ability_3_description","text":"Moves to any hex, dealing {0}% basic attack Damage ({1}–{2}) to all adjacent creatures and pushing them away, if possible."}, {"sid":"lich_dragon_name","text":"Lich Dragon"}, {"sid":"lich_dragon_narrativeDescription","text":"Undead dragons come to existence in places where enormous amounts of necrotic energies radiate close to their resting places. As such, for all the power they have, risen dragons are surprisingly simple and unambitious — more beasts guarding their graveyards than rulers."}, {"sid":"lich_dragon_passive_1_name","text":"Bone Absorption"}, {"sid":"lich_dragon_passive_1_description","text":"Absorbs all corpses at destination and all adjacent hexes. For each corpse, this creature gains +{0}% to ability Damage and +{0}% to HP restored by abilities."}, {"sid":"lich_dragon_ability_1_name","text":"Self‑Reconstruction"}, {"sid":"lich_dragon_ability_1_description","text":"Restores {0}% of one unit’s maximum HP. This can revive fallen units above original amount. Units revived this way are permanent."}, {"sid":"lich_dragon_ability_2_name","text":"Bone Armageddon"}, {"sid":"lich_dragon_ability_2_description","text":"Deals {0} Pure Damage to all other creatures."}, {"sid":"trickster_name","text":"Trickster"}, {"sid":"trickster_narrativeDescription","text":"A strange fox from a distant land that found a home in Jadame, seamlessly blending in. Known for their independence, these creatures share a mysterious bond with spirits, weaving illusions to ensnare their prey. There are whispers tell of a rare few with incredible sentience, though none have ever witnessed one speak."}, {"sid":"trickster_passive_1_name","text":"Trick"}, {"sid":"trickster_passive_1_description","text":"While there are any alive Trickster Illusions on the battlefield, the Trickster itself doesn’t take any Damage."}, {"sid":"trickster_ability_1_name","text":"Fox o’ Nine Tails"}, {"sid":"trickster_ability_1_description","text":"Creates a Trickster Illusion on the battlefield with reduced stats."}, {"sid":"basilisk_name","text":"Basilisk"}, {"sid":"basilisk_narrativeDescription","text":"Ancient reptiles that survived past cataclysms; probably one of the first predators in Jadame. With their deadly poison and magical gaze ability, these beasts are now sought by ambitious generals as weapons of war."}, {"sid":"basilisk_passive_1_name","text":"Deadly Glance"}, {"sid":"basilisk_passive_1_description","text":"If target enemy creature has fewer than {0}% of its original units, it is destroyed immediately."}, {"sid":"basilisk_passive_2_name","text":"Basilisk Poison"}, {"sid":"basilisk_passive_2_description","text":"The lower the target’s tier is, the more Damage it takes: +{0}% Damage per tier of difference."}, {"sid":"sentinel_name","text":"Sentinel of Glory"}, {"sid":"sentinel_narrativeDescription","text":"These former allies of the Church of the Sun have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic."}, {"sid":"sentinel_ability_1_name","text":"Arina’s Way"}, {"sid":"sentinel_ability_1_description","text":"Dispels all negative effects from this creature and fully restores its HP. Once per battle."}, {"sid":"sentinel_ability_1_info","text":"Walking one Way blocks all other Ways for this round."}, {"sid":"sentinel_ability_2_name","text":"Naira’s Way"}, {"sid":"sentinel_ability_2_description","text":"Deals +{0}% Damage and takes –{1}% Damage until the end of the round. Once per battle."}, {"sid":"sentinel_ability_2_info","text":"Walking one Way blocks all other Ways for this round."}, {"sid":"sentinel_ability_3_name","text":"Doreath’s Way"}, {"sid":"sentinel_ability_3_description","text":"Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle."}, {"sid":"sentinel_ability_3_info","text":"Walking one Way blocks all other Ways for this round."}, {"sid":"sentinel_ability_4_name","text":"Hksmilla’s Way"}, {"sid":"sentinel_ability_4_description","text":"Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle."}, {"sid":"sentinel_ability_4_info","text":"Walking one Way blocks all other Ways for this round."}, {"sid":"obsidian_dragon_name","text":"Obsidian Dragon"}, {"sid":"obsidian_dragon_narrativeDescription","text":"The thing about diplomacy is, someone always hates it. Some dark dragons believe the very concept of Alvar is beneath them — beneath the whole dragon race — and that they should just rule all other peoples on their own, without alliances.\n\nFor now, this just makes them pariahs."}, {"sid":"obsidian_dragon_passive_1_name","text":"Disdain"}, {"sid":"obsidian_dragon_passive_1_description","text":"Takes –{0}% Melee Damage, –{1}% Long Reach Damage, and –{2}% Ranged Damage."}, {"sid":"obsidian_dragon_passive_2_name","text":"Scorch"}, {"sid":"obsidian_dragon_passive_2_description","text":"Attacks set the target on fire. Burning creatures take {0} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {1} rounds(s)."}, {"sid":"mech_guard_name","text":"Worldwatcher"}, {"sid":"mech_guard_narrativeDescription","text":"These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?"}, {"sid":"mech_guard_ability_1_name","text":"Time Loop"}, {"sid":"mech_guard_ability_1_description","text":"Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn.\nDuration: {0} rounds."}, {"sid":"coatl_name","text":"Couatl"}, {"sid":"coatl_narrativeDescription","text":"These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence."}, {"sid":"coatl_passive_1_name","text":"Primal Stubbornness"}, {"sid":"coatl_passive_1_description","text":"Negative effects do not stay on this creature longer than {0} round(s)."}, {"sid":"fairy_dragon_name","text":"Faerie Dragon"}, {"sid":"fairy_dragon_narrativeDescription","text":"They may appear sweet and cheerful, but faerie dragons are mischievous tricksters. One of the few creatures attuned to Enroth’s raw magical energies, they wield their power with playful cunning."}, {"sid":"fairy_dragon_passive_1_name","text":"Mana Drinker"}, {"sid":"fairy_dragon_passive_1_description","text":"Steals {0} mana from the enemy hero (if present) at the start of its turn."}, {"sid":"fairy_dragon_passive_2_name","text":"Bubble of Silence"}, {"sid":"fairy_dragon_passive_2_description","text":"Adjacent enemy creatures cannot use abilities."}, {"sid":"fairy_dragon_ability_1_name","text":"Nullify"}, {"sid":"fairy_dragon_ability_1_description","text":"Dispels all negative and positive effects from the target."}, {"sid":"fairy_dragon_ability_2_name","text":"Banish Summons"}, {"sid":"fairy_dragon_ability_2_description","text":"Dispels all summoned creatures and temporary stacks."}, {"sid":"giant_frog_name","text":"Giant Toad"}, {"sid":"giant_frog_narrativeDescription","text":"The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for these giant, semi‑aquatic creatures. Grumpy and territorial, they dominate large swaths of the continent’s coastal zones."}, {"sid":"giant_frog_passive_1_name","text":"Tenderizing Spit"}, {"sid":"giant_frog_passive_1_description","text":"Attacks poison the target. Poisoned creatures take {0} Magic Damage at the start of their turn. This effect is stackable.\nDuration: {1} round(s)."}, {"sid":"giant_frog_ability_1_name","text":"Leap"}, {"sid":"giant_frog_ability_1_description","text":"Leaps over one hex. On landing, pushes all adjacent creatures away, if possible."}, {"sid":"giant_frog_ability_2_name","text":"Sticky Tongue"}, {"sid":"giant_frog_ability_2_description","text":"Targets an adjacent empty hex to grab an enemy creature immediately behind that hex, pulling them into the target hex."}, {"sid":"unicorn_name","text":"Unicorn"}, {"sid":"unicorn_narrativeDescription","text":"Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal."}, {"sid":"unicorn_ability_1_name","text":"Blinding Strike"}, {"sid":"unicorn_ability_1_description","text":"Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. \nDuration: {0} round(s)."}, {"sid":"dragon_hunter_name","text":"Dragonslayer"}, {"sid":"dragon_hunter_narrativeDescription","text":"Dragon killing is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever."}, {"sid":"dragon_hunter_passive_1_name","text":"Dissection"}, {"sid":"dragon_hunter_passive_1_description","text":"Attacks wound the target. Wounded creatures take {0} Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"dragon_hunter_passive_2_name","text":"Dragon hunter"}, {"sid":"dragon_hunter_passive_2_description","text":"Deals +{0}% Damage to Dragons."}, {"sid":"dragon_hunter_ability_1_name","text":"Dragon’s Blood"}, {"sid":"dragon_hunter_ability_1_description","text":"Becomes fully immune to spells until the end of the next round."}, {"sid":"kitten_horn_name","text":"Kittenhorn"}, {"sid":"kitten_horn_narrativeDescription","text":"These cute, cat‑like creatures are actually quite ancient. They hail back from the times when crystals had minds and songs could change reality. Kittenhorns carry a bit of those primordial times with themselves still, occasionally driving people insane — be it through glee or rage."}, {"sid":"kitten_horn_passive_1_name","text":"Remnant of Mad Times"}, {"sid":"kitten_horn_passive_1_description","text":"Upon death, this creature casts “Berserk” upon its killer. They are forced to attack the nearest creature."}, {"sid":"kitten_horn_passive_2_name","text":"Too Cute to be True"}, {"sid":"kitten_horn_passive_2_description","text":"Increases the hero’s Persuasion Power in Diplomacy by {0}%. This effect does not stack."}, {"sid":"kitten_horn_ability_1_name","text":"Wheeee"}, {"sid":"kitten_horn_ability_1_description","text":"Gives all friendly creatures +{0} Morale.\nDuration: {1} round(s)."}, {"sid":"star_child_name","text":"Starchild"}, {"sid":"star_child_narrativeDescription","text":"All four Scholars read the stars, but Naira has always been the closest to them. Her shadows, eerily resembling her, are cast by the stars — or are they? Do they rise from the ground, or are they messengers of the heavens? And if so, what secrets do they hold about our world?"}, {"sid":"star_child_ability_1_name","text":"Starfall"}, {"sid":"star_child_ability_1_description","text":"Select {1} hexes. A star falls to each of them, dealing {0} Magic Damage to target hex and all adjacent creatures."}, {"sid":"primal_remnant_name","text":"Primal Remnant"}, {"sid":"primal_remnant_narrativeDescription","text":"Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era."}, {"sid":"primal_remnant_ability_2_name","text":"Vegetation Propagation"}, {"sid":"primal_remnant_ability_2_description","text":"Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage."}, {"sid":"primal_remnant_ability_1_name","text":"Emboldening Spores"}, {"sid":"primal_remnant_ability_1_description","text":"This creature and all adjacent friendly creatures gain +{0}% maximum HP.\nDuration: {1} round(s)."}, {"sid":"animated_armor_name","text":"Animated Armor"}, {"sid":"animated_armor_narrativeDescription","text":"The armor is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood Mycelium, these beings have simple sort of mind and sometimes even personalities, though they’re nigh incomprehensible to ordinary mortals."}, {"sid":"gorilla_name","text":"Groll"}, {"sid":"gorilla_narrativeDescription","text":"Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?"}, {"sid":"gorilla_ability_1_name","text":"Rrr, Jump!"}, {"sid":"gorilla_ability_1_description","text":"Jumps to a hex within a {0}‑hex radius and deals basic attack Damage to all adjacent enemies."}, {"sid":"gorilla_ability_2_name","text":"Big Rock, Rrr!"}, {"sid":"gorilla_ability_2_description","text":"Deals {2}% of basic attack ({0}–{1}) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn."}, {"sid":"halfling_name","text":"Halfling"}, {"sid":"halfling_narrativeDescription","text":"A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly."}, {"sid":"halfling_ability_1_name","text":"Prance Away"}, {"sid":"halfling_ability_1_description","text":"Blinks to another hex within its movement range."}, {"sid":"peasant_name","text":"Peasant"}, {"sid":"undead_peasant_name","text":"Ghoul"}, {"sid":"peasant_narrativeDescription","text":"The backbone of every kingdom’s economy, peasants work the fields and pay taxes. Just don’t ask if they voted for you."}, {"sid":"undead_peasant_narrativeDescription","text":"I’ve heard it’s actually the grief from the loss of his lovely piglet that made him like this."}, {"sid":"peasant_passive_1_name","text":"Taxpayer"}, {"sid":"peasant_passive_1_description","text":"At the beginning of the day, grants {0} Gold per unit in this creature’s stack."}, {"sid":"peasant_passive_2_name","text":"Beloved Piglet"}, {"sid":"peasant_passive_2_description","text":"Loves his pet so much that he can’t live without it… normally."}, {"sid":"peasant_passive_3_name","text":"Enraged"}, {"sid":"peasant_passive_3_description","text":"This creature enhances itself at the beginning of each round, increasing his attributes and gaining {0} minimum and maximum Damage."}, {"sid":"pixie_name","text":"Pixie"}, {"sid":"pixie_narrativeDescription","text":"Born from flower buds blossoming in mana‑rich places, Pixies are mischievous beings who cherish free will and playfulness over laws or others’ well‑being. Though akin to faeries, they pledge loyalty to no one, following only those who promise excitement."}, {"sid":"avatar_name","text":"Avatar"}, {"sid":"avatar_narrativeDescription","text":"There is a unique mastery invented by Jadame scholars, an art of expressing one’s soul not through word or song, but directly. The creature cast this way is a uniquely tremulous and powerful Embodiment."}, {"sid":"avatar_passive_unfrozen_name","text":"Everchanging Essence"}, {"sid":"avatar_passive_unfrozen_description","text":"Gains a barrier at the start of its turn that blocks one instance of Damage."}, {"sid":"avatar_passive_1_name","text":"Soul Embodied"}, {"sid":"avatar_passive_1_description","text":"Can’t have more than one creature. Upon summoning, receives bonuses based on the summoner’s Spell Power."}, {"sid":"avatar_passive_2_name","text":"Subsistence"}, {"sid":"avatar_passive_2_description","text":"Cannot be killed by spells or hero and creature abilities."}, {"sid":"dragon_upg_name","text":"Red Dragon"}, {"sid":"dragon_upg_narrativeDescription","text":"Usually these dragons roam the Garrote Gorge, but lately, more and more of them have been sighted across Central Jadame."}, {"sid":"unit_health","text":"Health"}, {"sid":"unit_attack","text":"Attack"}, {"sid":"unit_defence","text":"Defense"}, {"sid":"unit_damage","text":"Damage"}, {"sid":"unit_luck","text":"Luck"}, {"sid":"unit_moral","text":"Morale"}, {"sid":"unit_init","text":"Initiative"}, {"sid":"unit_speed","text":"Speed"}, {"sid":"unit_energy","text":"Focus"}, {"sid":"lich_dragon_ability_1_description_alt","text":"Restores {0}% of one unit’s maximum HP. This can revive fallen units and create more beyond their original amount. Revived and created units are temporary."}, {"sid":"alt_text_steal_mana_sp_with_base","text":"[ {0} + {1} per {2} units in the stack ]"}, {"sid":"magic_type_healing","text":"Recovery"}, {"sid":"day","text":"Daylight Magic"}, {"sid":"night","text":"Nightshade Magic"}, {"sid":"space","text":"Arcane Magic"}, {"sid":"primal","text":"Primal Magic"}, {"sid":"alt_text_healing_amount","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_healing_amount_no_spell","text":"{0}"}, {"sid":"alt_text_healing_amount_no_base","text":"[ {0} × hero’s Spell Power ]"}, {"sid":"alt_text_healing_percent_amount","text":"[ {0} + {1}% × hero’s Spell Power ]"}, {"sid":"alt_text_healing_percent_amount_alt","text":"[ {0} + {1}% × hero’s Spell Power ]"}, {"sid":"alt_text_healing_percent_amount_no_spell","text":"{0}%"}, {"sid":"alt_text_healing_percent_amount_no_base","text":"[ {0}% × hero’s Spell Power ]"}, {"sid":"alt_text_buff_duration","text":"[ {0} + {1} per every {2} hero’s Spell Power ]"}, {"sid":"alt_text_buff_duration_no_hero","text":"{0}"}, {"sid":"alt_text_damage_amount","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_damage_amount_no_spell","text":"{0}"}, {"sid":"alt_text_damage_amount_percent","text":"[ {0}% + {1}% × hero’s Spell Power ]"}, {"sid":"alt_text_trap_damage","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_trap_duration","text":"[ {0} + {1} per every {2} hero’s Spell Power ]"}, {"sid":"alt_text_trap_duration_no_hero","text":"{0}"}, {"sid":"alt_text_dot_damage_amount","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_dot_damage_amount_no_spell","text":"{0}"}, {"sid":"alt_text_dot_damage_amount_no_base","text":"[ {0} × hero’s Spell Power ]"}, {"sid":"alt_text_add_buff_duration_no_spell","text":"{0}"}, {"sid":"alt_text_add_buff_duration_one_spell","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_add_buff_duration","text":"[ {0} + {1} per every {2} hero’s Spell Power ]"}, {"sid":"alt_text_add_buff_duration_no_spell_2","text":"{0}"}, {"sid":"alt_text_add_buff_duration_one_spell_2","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_add_buff_duration_2","text":"[ {0} + {1} per every {2} hero’s Spell Power ]"}, {"sid":"alt_text_revenge_damage_amount","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_revenge_damage_amount_no_spell","text":"{0}"}, {"sid":"alt_text_revenge_damage_amount_no_base","text":"[ {0} × hero’s Spell Power ]"}, {"sid":"alt_text_copy_duration","text":"[ {0} + {1} per every {2} hero’s Spell Power ]"}, {"sid":"alt_text_const0_radius","text":"[ {0} × hero’s sight ]"}, {"sid":"alt_text_const1_radius","text":"[ {0} × hero’s sight ]"}, {"sid":"alt_text_const2_radius","text":"[ {0} × hero’s sight ]"}, {"sid":"alt_text_const3_radius","text":"[ {0} × hero’s sight ]"}, {"sid":"alt_text_constNum1_radius","text":"[ {0} × hero’s sight ]"}, {"sid":"alt_text_constNum2_radius","text":"[ {0} × hero’s sight ]"}, {"sid":"alt_text_constNum3_radius","text":"[ {0} × hero’s sight ]"}, {"sid":"alt_text_constNum4_radius","text":"[ {0} × hero’s sight ]"}, {"sid":"alt_text_summon_amount","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_summon_amount_per_spell","text":"[ {0} + {1} per every {2} hero’s Spell Power ]"}, {"sid":"alt_text_damage_amount_earths_rage_1","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_damage_amount_earths_rage_2","text":"[ {0} × hero’s Spell Power ]"}, {"sid":"alt_text_summon_hp","text":"[ {1} + {0} × hero’s Spell Power ]"}, {"sid":"alt_text_summon_dmg","text":"[ {1} + {0} × hero’s Spell Power ]"}, {"sid":"alt_text_buff_duration_doreaths_tide","text":"[ {0} + {1} per every {2} hero’s Spell Power ]"}, {"sid":"alt_text_buff_damage_naira_kiss","text":"[ {0} + {1} × hero’s Spell Power ]"}, {"sid":"alt_text_dot_damage_amount_level","text":"[ {0} + {1}% × (hero’s Level – 1) ]"}, {"sid":"description_need_1_level","text":"The hero must be at least level {0} to learn this spell"}, {"sid":"description_need_2_level","text":"The hero must be at least level {0} to learn this spell"}, {"sid":"description_need_3_level","text":"The hero must be at least level {0} to learn this spell"}, {"sid":"description_need_4_level","text":"The hero must be at least level {0} to learn this spell"}, {"sid":"description_need_5_level","text":"The hero must be at least level {0} to learn this spell"}, {"sid":"description_up_effect_no_sp","text":"Not affected by Spell Power."}, {"sid":"description_up_effect_no_sp_no_level","text":"Not affected by Spell Power and spell lvl."}, {"sid":"description_up_effect_1","text":"Level {0}:"}, {"sid":"description_up_effect_2","text":"Level {0}:"}, {"sid":"description_up_effect_3","text":"Level {0}:"}, {"sid":"description_up_effect_4","text":"Level {0}:"}, {"sid":"description_up_effect_5","text":"Level {0}:"}, {"sid":"description_up_effect_6","text":"Level {0}:"}, {"sid":"description_up_effect_mana_cost_0_1","text":"Base mana cost: {0} > {1}."}, {"sid":"description_up_effect_mana_cost_1_2","text":"Base mana cost: {0} > {1}."}, {"sid":"description_up_effect_mana_cost_2_3","text":"Base mana cost: {0} > {1}."}, {"sid":"description_up_effect_damage_0_1","text":"Base Damage: {0} > {1}."}, {"sid":"description_up_effect_damage_1_2","text":"Base Damage: {0} > {1}."}, {"sid":"description_up_effect_damage_2_3","text":"Base Damage: {0} > {1}."}, {"sid":"description_up_effect_damage_per_sp_0_1","text":"Damage per Spell Power: {0} > {1}."}, {"sid":"description_up_effect_damage_per_sp_1_2","text":"Damage per Spell Power: {0} > {1}."}, {"sid":"description_up_effect_damage_per_sp_2_3","text":"Damage per Spell Power: {0} > {1}."}, {"sid":"description_up_effect_damage_and_damage_per_sp_3_4","text":"Base Damage: {0} > {1}. Damage per Spell Power: {2} > {3}."}, {"sid":"description_up_effect_heal_per_sp_0_1","text":"HP per Spell Power: {0} > {1}."}, {"sid":"description_up_effect_heal_per_sp_1_2","text":"HP per Spell Power: {0} > {1}."}, {"sid":"description_up_effect_heal_per_sp_2_3","text":"HP per Spell Power: {0} > {1}."}, {"sid":"description_up_effect_heal_0_1","text":"Base Recovery: {0} > {1}."}, {"sid":"description_up_effect_heal_1_2","text":"Base Recovery: {0} > {1}."}, {"sid":"description_up_effect_heal_2_3","text":"Base Recovery: {0} > {1}."}, {"sid":"description_up_effect_duration_0_1","text":"Base effect duration: {0} > {1}."}, {"sid":"description_up_effect_duration_1_2","text":"Base effect duration: {0} > {1}."}, {"sid":"description_up_effect_duration_2_3","text":"Base effect duration: {0} > {1}."}, {"sid":"description_up_effect_daily_count_1","text":"Can be used +{0} time per day."}, {"sid":"description_up_effect_daily_count_2","text":"Can be used +{0} times per day."}, {"sid":"description_up_effect_movement_cost_0_1","text":"Movement point cost: {0} > {1}."}, {"sid":"description_up_effect_movement_cost_1_2","text":"Movement point cost: {0} > {1}."}, {"sid":"description_up_effect_movement_cost_2_3","text":"Movement point cost: {0} > {1}."}, {"sid":"description_up_effect_allies_adjacent","text":"Affects friendly creatures adjacent to the target."}, {"sid":"description_up_effect_allies_all","text":"Affects all friendly creatures."}, {"sid":"description_up_effect_enemies_adjacent","text":"Affects enemy creatures adjacent to the target."}, {"sid":"description_up_effect_enemies_all","text":"Affects all enemy creatures."}, {"sid":"description_up_effect_all_adjacent","text":"Affects all creatures adjacent to the target."}, {"sid":"description_up_effect_all_all","text":"Affects all creatures on the battlefield."}, {"sid":"description_neutral_magic","text":"To learn this spell, the hero must have learned any Magic School skill of the necessary level."}, {"sid":"description_no_cast_school","text":"You have already used a spell of this Magic School this round."}, {"sid":"description_no_cast_tier","text":"You have already used a spell of this tier this round."}, {"sid":"description_no_cast_hero_skill","text":"The hero lacks the required skill to use this spell."}, {"sid":"description_effect_fire_immunities","text":"Does not affect Phoenixes"}, {"sid":"description_effect_fire_immunities_no_dot","text":"Over Time effect do not affect Phoenixes"}, {"sid":"description_effect_ice_immunities","text":"Does not affect Naiads"}, {"sid":"description_effect_earth_immunities","text":"Does not affect Iriyads"}, {"sid":"description_effect_light_immunities","text":"Does not affect Qilins"}, {"sid":"description_effect_living_immunities","text":"Does not affect the Living"}, {"sid":"description_effect_living_immunities_only","text":"Affects only the Living"}, {"sid":"description_effect_magic_creature_immunities","text":"Does not affect Magic Creatures"}, {"sid":"description_effect_magic_creature_immunities_only","text":"Affects only Magic Creatures"}, {"sid":"description_effect_dragon_immunities","text":"Does not affect Dragons"}, {"sid":"description_effect_dragon_immunities_only","text":"Affects only Dragons"}, {"sid":"description_effect_demon_immunities","text":"Does not affect Hive Spawns"}, {"sid":"description_effect_demon_immunities_only","text":"Affects only Hive Spawns"}, {"sid":"description_effect_undead_immunities","text":"Does not affect the Undead"}, {"sid":"description_effect_undead_immunities_only","text":"Affects only Undead"}, {"sid":"description_effect_embodiment_immunities","text":"Does not affect Embodiments"}, {"sid":"description_effect_embodiment_immunities_only","text":"Affects only Embodiments"}, {"sid":"description_effect_construct_immunities","text":"Does not affect Constructs"}, {"sid":"description_effect_construct_immunities_only","text":"Affects only Constructs"}, {"sid":"description_effect_undead_dragon_embodiment_construct_immunities","text":"Does not affect Undead, Dragons, Embodiments, or Constructs"}, {"sid":"description_effect_undead_embodiment_construct_immunities","text":"Does not affect Undead, Embodiments, or Constructs"}, {"sid":"description_effect_undead_embodiment_construct_immunities_no_heal","text":"Healing does not affect Undead, Embodiments, or Constructs"}, {"sid":"description_effect_demon_undead_embodiment_construct_immunities","text":"Does not affect Hive Spawns, Undead, Embodiments, or Constructs"}, {"sid":"description_effect_magic_creature_undead_construct_immunities","text":"Does not affect Magic Creatures, Undead, or Constructs"}, {"sid":"description_effect_undead_embodiment_immunities","text":"Does not affect Undead or Embodiments"}, {"sid":"description_effect_undead_construct_immunities","text":"Does not affect Undead or Constructs"}, {"sid":"description_effect_dragon_embodiment_immunities","text":"Does not affect Dragons or Embodiments"}, {"sid":"description_effect_embodiment_construct_immunities","text":"Does not affect Embodiments or Constructs"}, {"sid":"day_1_magic_healing_water_name","text":"Healing Water"}, {"sid":"day_1_magic_healing_water_name_spec","text":"Masterful Healing Water"}, {"sid":"day_1_magic_healing_water_description","text":"Target friendly creature restores {0} HP.\nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_description_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature.\nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_description_2","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures.\nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_description_1","text":"Target friendly creature restores {0} HP. Dispels all negative effects.\nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_description_1_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature and dispels all negative effects.\nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_description_2_spec","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures. Dispels all negative effects.\nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_alt_description_1","text":"Target friendly creature restores {0} HP. Duration of all negative effects applied to the target is reduced by {1}. \nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_alt_description_2","text":"Restores {0} HP to all friendly creatures. Duration of all negative effects applied to them is reduced by {1}. \nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_alt_descript_alt_description_1_spec","text":"Immediately and at the beginning of next round, restores {0} HP to target friendly creature. Duration of all negative effects applied to the target is reduced by {1}. \nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_alt_descript_alt_description_2_spec","text":"Immediately and at the beginning of next round, restores {0} HP to all friendly creatures. Duration of all negative effects applied to them is reduced by {1}. \nCannot revive fallen units."}, {"sid":"day_1_magic_healing_water_description_up_level_bonus_2","text":"Dispels all negative effects from the target."}, {"sid":"day_1_magic_healing_water_description_up_level_bonus_3","text":"Triggers one more time at the beginning of the next round."}, {"sid":"day_1_magic_healing_water_alt_description_up_level_bonus_2","text":"Duration of all negative effects applied to the target is reduced by {0}."}, {"sid":"day_2_magic_sharp_edge_name","text":"Blessing"}, {"sid":"day_2_magic_sharp_edge_name_spec","text":"Masterful Blessing"}, {"sid":"day_2_magic_sharp_edge_description","text":"Target friendly creature deals +{0}% Damage with basic attacks. \nDuration: {1} round(s)."}, {"sid":"day_2_magic_sharp_edge_description_1","text":"All friendly creatures deal +{0}% Damage with basic attacks. \nDuration: {1} round(s)."}, {"sid":"day_2_magic_sharp_edge_description_spec","text":"Target friendly creature deals +{0}% Damage with basic attacks and always deals maximum Damage.\nDuration: {1} round(s)."}, {"sid":"day_2_magic_sharp_edge_description_1_spec","text":"All friendly creatures deal +{0}% Damage with basic attacks and always deal maximum Damage.\nDuration: {1} round(s)."}, {"sid":"day_2_magic_sharp_edge_description_up_level_bonus_2","text":"Basic attacks Damage: {0}% > {1}%."}, {"sid":"day_2_magic_sharp_edge_description_up_level_bonus_4","text":"Basic attacks Damage: {0}% > {1}%."}, {"sid":"day_3_magic_haste_name","text":"Haste"}, {"sid":"day_3_magic_haste_name_spec","text":"Masterful Haste"}, {"sid":"day_3_magic_haste_description","text":"Target friendly creature gains +{0} Speed.\nDuration: {1} round(s)."}, {"sid":"day_3_magic_haste_description_1","text":"Target friendly creature gains +{0} Speed. Dispels “Web.”\nDuration: {1} round(s)."}, {"sid":"day_3_magic_haste_description_spec","text":"All friendly creatures gain +{0} Speed.\nDuration: {1} round(s)."}, {"sid":"day_3_magic_haste_description_1_spec","text":"All friendly creatures gain +{0} Speed. Dispels “Web.”\nDuration: {1} round(s)."}, {"sid":"day_3_magic_haste_description_up_level_bonus_2","text":"Speed bonus: {0} > {1}."}, {"sid":"day_3_magic_haste_description_up_level_bonus_3","text":"Dispels “Web.”"}, {"sid":"day_3_magic_haste_description_up_level_bonus_4","text":"Speed bonus: {0} > {1}."}, {"sid":"day_4_magic_favorable_wind_name","text":"Favorable Wind"}, {"sid":"day_4_magic_favorable_wind_description","text":"Target friendly creature deals +{0}% Damage with Ranged and Long Reach attacks.\nDuration: {1} round(s)."}, {"sid":"day_4_magic_favorable_wind_description_up_level_bonus_2","text":"Ranged and Long Reach Damage: {0}% > {1}%."}, {"sid":"day_4_magic_favorable_wind_description_up_level_bonus_3","text":"Ranged and Long Reach Damage: {0}% > {1}%."}, {"sid":"day_4_magic_favorable_wind_description_up_level_bonus_4","text":"Ranged and Long Reach Damage: {0}% > {1}%."}, {"sid":"day_5_magic_shorten_shadow_name","text":"Shorten Shadow"}, {"sid":"day_5_magic_shorten_shadow_description","text":"Target enemy creature loses {0} Attack and Defense.\nDuration: {1} round(s)."}, {"sid":"day_5_magic_shorten_shadow_description_1_alt","text":"Target enemy creature loses {0} Attack and Defense. This reduction increases each round.\nDuration: {1} round(s)."}, {"sid":"day_5_magic_shorten_shadow_description_2_alt","text":"Target enemy creature loses {0} Attack and Defense. This reduction increases each round. Dispels “Enlarge Shadow.”\nDuration: {1} round(s)."}, {"sid":"day_5_magic_shorten_shadow_description_3_alt","text":"Target enemy and all adjacent enemies lose {0} Attack and Defense. This reduction increases each round. Dispels “Enlarge Shadow.”\nDuration: {1} round(s)."}, {"sid":"day_5_magic_shorten_shadow_description_1","text":"Target enemy creature loses {0} Attack and Defense. Dispels “Enlarge Shadow.”\nDuration: {1} round(s)."}, {"sid":"day_5_magic_shorten_shadow_description_2","text":"Target enemy and all adjacent enemies lose {0} Attack and Defense. Dispels “Enlarge Shadow.”\nDuration: {1} round(s)."}, {"sid":"day_5_magic_shorten_shadow_description_up_level_bonus_2","text":"Attack and Defense reduction: –{0} > –{1}."}, {"sid":"day_5_magic_shorten_shadow_description_up_level_bonus_2_alt","text":"The reduction of Attack and Defense increases each round."}, {"sid":"day_5_magic_shorten_shadow_description_up_level_bonus_3","text":"Dispels “Enlarge Shadow.”"}, {"sid":"day_5_magic_shorten_shadow_description_up_level_bonus_4","text":"Attack and Defense reduction: –{0} > –{1}. Affects enemies adjacent to the target."}, {"sid":"day_6_magic_cleansing_ray_name","text":"Weakening Ray"}, {"sid":"day_6_magic_cleansing_ray_description","text":"Removes {0} counterattack charge(s) from the target enemy for this round."}, {"sid":"day_6_magic_cleansing_ray_description_1","text":"Removes all counterattack charges from the target enemy for this round."}, {"sid":"day_6_magic_cleansing_ray_description_2","text":"Removes all counterattack charges from all enemies for this round."}, {"sid":"day_6_magic_cleansing_ray_description_up_level_bonus_3","text":"Removes all counterattack charges from the target for this round."}, {"sid":"day_7_magic_inner_light_name","text":"Inner Light"}, {"sid":"day_7_magic_inner_light_description","text":"Reduces the duration of all negative effects applied to the target friendly creature by {0}."}, {"sid":"day_7_magic_inner_light_description_1","text":"Reduces the duration of all negative effects applied to the target friendly creature and all adjacent friendly creatures by {0}."}, {"sid":"day_7_magic_inner_light_description_2","text":"Reduces the duration of all negative effects applied to all friendly creatures by {0}."}, {"sid":"day_7_magic_inner_light_description_up_level_bonus_2","text":"Base spell effectiveness: {0} > {1}."}, {"sid":"day_8_magic_taunt_name","text":"Taunt"}, {"sid":"day_8_magic_taunt_description","text":"All enemies within {0} hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last {2} round(s) shorter.\nDuration: {1} round(s)."}, {"sid":"day_8_magic_taunt_description_up_level_bonus_2","text":"Radius of effect: {0} > {1}."}, {"sid":"day_8_magic_taunt_description_up_level_bonus_4","text":"Radius of effect: {0} > {1}."}, {"sid":"day_9_magic_arinas_hymn_name","text":"Arina’s Touch"}, {"sid":"day_9_magic_arinas_hymn_name_spec","text":"Masterful Arina’s Touch"}, {"sid":"day_9_magic_arinas_hymn_description","text":"Target friendly creature gains {0} Speed, {0} Initiative, and {1}% maximum HP.\nDuration: {2} round(s)."}, {"sid":"day_9_magic_arinas_hymn_description_alt","text":"Target friendly creature gains {0} Initiative and {1}% maximum HP.\nDuration: {2} round(s)."}, {"sid":"day_9_magic_arinas_hymn_description_1","text":"All friendly creatures gain {0} Speed, {0} Initiative, and {1}% maximum HP.\nDuration: {2} round(s)."}, {"sid":"day_9_magic_arinas_hymn_description_1_alt","text":"All friendly creatures gain {0} Initiative and {1}% maximum HP.\nDuration: {2} round(s)."}, {"sid":"day_9_magic_arinas_hymn_description_up_level_bonus_2","text":"Maximum HP bonus: {0}% > {1}%."}, {"sid":"day_9_magic_arinas_hymn_description_up_level_bonus_4","text":"Doubles Speed and Initiative bonuses."}, {"sid":"day_9_magic_arinas_hymn_description_up_level_bonus_4_alt","text":"Doubles Initiative bonus."}, {"sid":"day_10_magic_second_song_name","text":"Song of Power"}, {"sid":"day_10_magic_second_song_description","text":"Resets the cooldowns of the target friendly creature."}, {"sid":"day_10_magic_second_song_description_1","text":"Resets the cooldowns of the target friendly creature and dispels all effects that block its attacks or abilities."}, {"sid":"day_10_magic_second_song_description_2","text":"Resets the cooldowns of the target friendly creature, allows it to use its limited abilities again, and dispels all effects that block its attacks or abilities."}, {"sid":"day_10_magic_second_song_description_3","text":"Resets the cooldowns of all friendly creatures, allows them to use their limited abilities again, and dispels all effects that block their attacks or abilities."}, {"sid":"day_10_magic_second_song_description_up_level_bonus_2","text":"Dispels all effects that block creature attacks or abilities."}, {"sid":"day_10_magic_second_song_description_up_level_bonus_3","text":"The creature may use its limited abilities again."}, {"sid":"day_11_magic_masterful_parry_name","text":"Riposte"}, {"sid":"day_11_magic_masterful_parry_description","text":"Target friendly creature counterattacks before enemy attack lands.\nDuration: {0} round(s)."}, {"sid":"day_11_magic_masterful_parry_description_1","text":"Target friendly creature counterattacks before the enemy attack lands, and its counterattacks deal +{1}% Damage. \nDuration: {0} round(s)."}, {"sid":"day_11_magic_masterful_parry_description_2","text":"Target friendly creature counterattacks before the enemy attack lands. It can make +{1} counterattacks per round, and each one deals +{2}% Damage.\nDuration: {0} round(s)."}, {"sid":"day_11_magic_masterful_parry_description_3","text":"All friendly creatures counterattack before the enemy’s attack lands. They can make +{1} counterattacks per round, and each one deals +{2}% Damage.\nDuration: {0} round(s)."}, {"sid":"day_11_magic_masterful_parry_description_up_level_bonus_2","text":"Deal +{0}% Damage with counterattacks."}, {"sid":"day_11_magic_masterful_parry_description_up_level_bonus_3","text":"Gain +{0} additional counterattack per round."}, {"sid":"day_12_magic_radiant_armor_name","text":"Radiant Armor"}, {"sid":"day_12_magic_radiant_armor_description","text":"Target friendly creature takes –{0}% Damage from all sources.\nDuration: {1} round(s)."}, {"sid":"day_12_magic_radiant_armor_description_1","text":"All friendly creatures take –{0}% Damage from all sources.\nDuration: {1} round(s)."}, {"sid":"day_12_magic_radiant_armor_description_up_level_bonus_2","text":"Damage reduction: {0}% > {1}%."}, {"sid":"day_12_magic_radiant_armor_description_up_level_bonus_4","text":"Damage reduction: {0}% > {1}%."}, {"sid":"day_13_magic_holy_arms_name","text":"Heavenly Blades"}, {"sid":"day_13_magic_holy_arms_description","text":"Target friendly creature deals +{0} Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units.\nDuration: {1} round(s)."}, {"sid":"day_13_magic_holy_arms_description_1","text":"All friendly creatures deal +{0} Pure Damage with each basic attack and restore the same amount of HP. Cannot revive fallen units.\nDuration: {1} round(s)."}, {"sid":"day_13_magic_holy_arms_description_2","text":"All friendly creatures deal +{0} Pure Damage with each basic attack and restore the same amount of HP. Cannot revive fallen units. Bonus Damage instantly destroys summoned creatures and temporary stacks.\nDuration: {1} round(s)."}, {"sid":"day_13_magic_holy_arms_description_up_level_bonus_2","text":"Damage bonus: {0} > {1}."}, {"sid":"day_13_magic_holy_arms_description_up_level_bonus_4","text":"Bonus Damage instantly destroys summoned creatures and temporary stacks."}, {"sid":"day_14_magic_vengeance_name","text":"Vengeance"}, {"sid":"day_14_magic_vengeance_description","text":"Whenever an enemy attacks target friendly creature in Melee, that enemy takes {0} Magic Damage. \nDuration: {1} round(s)."}, {"sid":"day_14_magic_vengeance_description_1","text":"Whenever an enemy attacks target friendly creature, that enemy takes {0} Magic Damage.\nDuration: {1} round(s)."}, {"sid":"day_14_magic_vengeance_description_up_level_bonus_3","text":"Damage per Spell Power: {0} > {1}."}, {"sid":"day_14_magic_vengeance_description_up_level_bonus_4","text":"The effect applies to all basic attacks."}, {"sid":"day_15_magic_judgement_name","text":"Judgement"}, {"sid":"day_15_magic_judgement_description","text":"Strikes target enemy four times, dealing a total of {0} Magic Damage."}, {"sid":"day_16_magic_arinas_chosen_name","text":"Arina’s Chosen"}, {"sid":"day_16_magic_arinas_chosen_name_spec","text":"Masterful Arina’s Chosen"}, {"sid":"day_16_magic_arinas_chosen_description","text":"Target friendly creature cannot have less than {0}% of their current units. Taking Damage reduces the duration of the effect by {2} round(s).\nDuration: {1} round(s)."}, {"sid":"day_16_magic_arinas_chosen_description_spec","text":"Target friendly creature cannot have less than {0}% of their current units. Taking Damage reduces the duration of the effect by {2} round(s). The target gains +{3} turn(s).\nDuration: {1} round(s)."}, {"sid":"day_16_magic_arinas_chosen_description_up_level_bonus_2","text":"Minimum stack size: {0}% > {1}%."}, {"sid":"day_16_magic_arinas_chosen_description_up_level_bonus_4","text":"Minimum stack size: {0}% > {1}%."}, {"sid":"day_17_magic_clear_view_name","text":"From a Bird’s Eye"}, {"sid":"day_17_magic_clear_view_description","text":"Reveals the borders of all areas, including those hidden by the fog of war."}, {"sid":"day_17_magic_clear_view_description_1","text":"Reveals the borders of all areas, including those hidden by the fog of war, and the location of all enemy heroes."}, {"sid":"day_17_magic_clear_view_description_2","text":"Reveals the borders of all areas, including those hidden by the fog of war, the location of all enemy heroes and all cities."}, {"sid":"day_17_magic_clear_view_description_up_level_bonus_3","text":"Reveals the location of all enemy heroes."}, {"sid":"day_17_magic_clear_view_description_up_level_bonus_4","text":"Reveals the location of all cities."}, {"sid":"day_18_magic_farsight_name","text":"Clear Fog"}, {"sid":"day_18_magic_farsight_description","text":"Reveals {0} squares around the selected space on the global map up to {1} square(s) away from the hero. Usable {2} time(s) per day."}, {"sid":"day_18_magic_farsight_description_1","text":"Reveals {0} squares around the selected space on the global map. Usable {1} time(s) per day."}, {"sid":"day_18_magic_farsight_description_up_level_bonus_2","text":"Selection radius multiplier: {0} > {1}."}, {"sid":"day_18_magic_farsight_description_up_level_bonus_3","text":"Squares revealed: {0} > {1}."}, {"sid":"day_18_magic_farsight_description_up_level_bonus_4","text":"Unlimited casting range."}, {"sid":"night_1_magic_unnatural_calm_name","text":"Unnatural Calm"}, {"sid":"night_1_magic_unnatural_calm_name_spec","text":"Masterful Unnatural Calm"}, {"sid":"night_1_magic_unnatural_calm_description","text":"Target enemy deals –{0}% Damage with basic attacks. \nDuration: {1} round(s)."}, {"sid":"night_1_magic_unnatural_calm_description_1","text":"All enemies deal –{0}% Damage with basic attacks. \nDuration: {1} round(s)."}, {"sid":"night_1_magic_unnatural_calm_description_spec","text":"Target enemy deals –{0}% Damage with basic attacks and always deals minimum Damage.\nDuration: {1} round(s)."}, {"sid":"night_1_magic_unnatural_calm_description_1_spec","text":"All enemies deal –{0}% Damage with basic attacks and always deals minimum Damage.\nDuration: {1} round(s)."}, {"sid":"night_1_magic_unnatural_calm_description_up_level_bonus_2","text":"Basic attack Damage: –{0}% > –{1}%."}, {"sid":"night_1_magic_unnatural_calm_description_up_level_bonus_4","text":"Basic attack Damage: –{0}% > –{1}%."}, {"sid":"night_2_magic_web_name","text":"Web"}, {"sid":"night_2_magic_web_name_spec","text":"Masterful Web"}, {"sid":"night_2_magic_web_description","text":"Target enemy creature loses {0} Speed\nDuration: {1} round(s)."}, {"sid":"night_2_magic_web_description_1","text":"Target enemy creature loses {0} Speed. Dispels “Haste.”\nDuration: {1} round(s)."}, {"sid":"night_2_magic_web_description_spec","text":"All enemy creatures lose {0} Speed.\nDuration: {1} round(s)."}, {"sid":"night_2_magic_web_description_1_spec","text":"All enemy creatures lose {0} Speed. Dispels “Haste.”\nDuration: {1} round(s)."}, {"sid":"night_2_magic_web_description_up_level_bonus_2","text":"Speed reduction: –{0} > –{1}."}, {"sid":"night_2_magic_web_description_up_level_bonus_3","text":"Dispels “Haste.”"}, {"sid":"night_2_magic_web_description_up_level_bonus_4","text":"Speed reduction: –{0} > –{1}."}, {"sid":"night_3_magic_enlarge_shadow_name","text":"Enlarge Shadow"}, {"sid":"night_3_magic_enlarge_shadow_description","text":"Target friendly creature gains {0} Attack and Defense.\nDuration: {1} round(s)."}, {"sid":"night_3_magic_enlarge_shadow_description_1_alt","text":"Target friendly creature gains {0} Attack and Defense. This bonus increases each round.\nDuration: {1} round(s)."}, {"sid":"night_3_magic_enlarge_shadow_description_2_alt","text":"Target friendly creature gains {0} Attack and Defense. This bonus increases each round. Dispels “Shorten Shadow.”\nDuration: {1} round(s)."}, {"sid":"night_3_magic_enlarge_shadow_description_3_alt","text":"All friendly creatures gain {0} Attack and Defense. This bonus increases each round. Dispels “Shorten Shadow.”\nDuration: {1} round(s)."}, {"sid":"night_3_magic_enlarge_shadow_description_1","text":"Target friendly creature gains {0} Attack and Defense. Dispels “Shorten Shadow.”\nDuration: {1} round(s)."}, {"sid":"night_3_magic_enlarge_shadow_description_2","text":"Target friendly creature gains {0} Attack and Defense. Dispels “Shorten Shadow.” This effect is stackable.\nDuration: {1} round(s)."}, {"sid":"night_3_magic_enlarge_shadow_description_up_level_bonus_2","text":"Attack and Defense bonus: {0} > {1}."}, {"sid":"night_3_magic_enlarge_shadow_description_up_level_bonus_2_alt","text":"The bonus to Attack and Defense increases each round."}, {"sid":"night_3_magic_enlarge_shadow_description_up_level_bonus_3","text":"Dispels “Shorten Shadow.”"}, {"sid":"night_3_magic_enlarge_shadow_description_up_level_bonus_4","text":"Attack and Defense bonus: {0} > {1}. This effect is stackable."}, {"sid":"night_4_magic_despair_name","text":"Despair"}, {"sid":"night_4_magic_despair_name_spec","text":"Masterful Despair"}, {"sid":"night_4_magic_despair_description","text":"Curses the target enemy. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"night_4_magic_despair_description_1","text":"Curses the target enemy and all enemies adjacent to it. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"night_4_magic_despair_description_2","text":"Curses all enemies. Cursed creatures take {0} Pure Damage at the start of their turn. This effect is stackable. \nDuration: {1} round(s)."}, {"sid":"night_4_magic_despair_description_up_level_bonus_3","text":"Doubles the Damage dealt."}, {"sid":"night_4_magic_despair_description_up_level_bonus_3_alt","text":"+{0}% Damage dealt by the spell."}, {"sid":"night_4_magic_despair_description_up_level_bonus_4","text":"Affects all enemies."}, {"sid":"night_5_magic_shade_cloak_name","text":"Shade Cloak"}, {"sid":"night_5_magic_shade_cloak_description","text":"Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round."}, {"sid":"night_5_magic_shade_cloak_description_1","text":"Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round. The first attack made while under the Cloak deals +{0}% Damage."}, {"sid":"night_5_magic_shade_cloak_description_up_level_bonus_2","text":"First attack under this effect deals +{0}% Damage."}, {"sid":"night_5_magic_shade_cloak_description_up_level_bonus_4","text":"Damage bonus: {0}% > {1}%."}, {"sid":"night_6_magic_deaths_grip_name","text":"Umbral Grip"}, {"sid":"night_6_magic_deaths_grip_name_spec","text":"Masterful Umbral Grip"}, {"sid":"night_6_magic_deaths_grip_description","text":"Deals {0} Pure Damage to the target enemy. This Damage cannot be modified in any way."}, {"sid":"night_6_magic_deaths_grip_description_1","text":"Deals {0} Pure Damage to the target enemy. Additionaly, kills +{1} unit(s). This Damage cannot be modified in any way."}, {"sid":"night_6_magic_deaths_grip_description_spec","text":"Deals {0} Pure Damage to the target enemy and all enemies adjacent to it. This Damage cannot be modified in any way."}, {"sid":"night_6_magic_deaths_grip_description_1_spec","text":"Deals {0} Pure Damage to the target enemy and all enemies adjacent to it. Additionaly, kills +{1} unit(s). This Damage cannot be modified in any way."}, {"sid":"night_6_magic_deaths_grip_description_up_level_bonus_4","text":"Additionally, kills +{0} unit(s). Works on creatures up to tier {1}."}, {"sid":"night_7_magic_fatal_decay_name","text":"Fatal Decay"}, {"sid":"night_7_magic_fatal_decay_description","text":"Target enemy creature cannot restore HP. This effect remains after the creature’s death.\nDuration: {0} round(s)."}, {"sid":"night_7_magic_fatal_decay_description_1","text":"Target enemy creature cannot restore HP. Its maximum and current HP reduces by {0}%. This effect remains after the creature’s death.\nDuration: {1} round(s)."}, {"sid":"night_7_magic_fatal_decay_description_2","text":"Target enemy creature cannot restore HP. Its maximum and current HP reduces by {0}%. This effect remains after the creature’s death and cannot be dispelled.\nDuration: {1} round(s)."}, {"sid":"night_7_magic_fatal_decay_description_up_level_bonus_2","text":"Reduces maximum HP by {0}%."}, {"sid":"night_7_magic_fatal_decay_description_up_level_bonus_3","text":"This effect cannot be dispelled."}, {"sid":"night_7_magic_fatal_decay_description_up_level_bonus_4","text":"Maximum HP reduction: {0}% > {1}%."}, {"sid":"night_8_magic_sleep_name","text":"Sleep"}, {"sid":"night_8_magic_sleep_description","text":"Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. \nDuration: {0} round(s)."}, {"sid":"night_8_magic_sleep_description_up_level_bonus_4","text":"Taking Damage does not dispel effect but instead reduces its duration by {0} rounds."}, {"sid":"night_9_magic_twilight_name","text":"Twilight"}, {"sid":"night_9_magic_twilight_description","text":"Target enemy creature is prevented from using Ranged attacks.\nDuration: {0} round(s)."}, {"sid":"night_9_magic_twilight_description_1","text":"Target enemy creature is prevented from using Ranged attacks and deals –{1}% Melee Damage.\nDuration: {0} round(s)."}, {"sid":"night_9_magic_twilight_description_2","text":"All enemies are prevented from using Ranged attacks and deal –{1}% Melee Damage.\nDuration: {0} round(s)."}, {"sid":"night_9_magic_twilight_description_up_level_bonus_3","text":"Targets deal –{0}% Melee Damage."}, {"sid":"night_10_magic_silence_name","text":"Silence"}, {"sid":"night_10_magic_silence_description","text":"Target enemy creature is prevented from using abilities or generating Focus Points.\nDuration: {0} round(s)."}, {"sid":"night_10_magic_silence_description_1","text":"Target and all adjacent enemies are prevented from using abilities or generating Focus Points.\nDuration: {0} round(s)."}, {"sid":"night_10_magic_silence_description_2","text":"All enemies are prevented from using abilities or generating Focus Points.\nDuration: {0} round(s)."}, {"sid":"night_11_magic_vulnerability_name","text":"Vulnerability"}, {"sid":"night_11_magic_vulnerability_name_spec","text":"Masterful Vulnerability"}, {"sid":"night_11_magic_vulnerability_description","text":"Target enemy creature takes +{0}% Damage from all sources.\nDuration: {1} round(s)."}, {"sid":"night_11_magic_vulnerability_description_1","text":"Target enemy creature and all adjacent enemies take +{0}% Damage from all sources.\nDuration: {1} round(s)."}, {"sid":"night_11_magic_vulnerability_description_spec","text":"Target enemy creature takes +{0}% Damage, and all attacks against them deal maximum Damage.\nDuration: {1} round(s)."}, {"sid":"night_11_magic_vulnerability_description_1_spec","text":"Target enemy creature and all adjacent enemies take +{0}% Damage, and all attacks against them deal maximum Damage.\nDuration: {1} round(s)."}, {"sid":"night_11_magic_vulnerability_description_up_level_bonus_2","text":"Damage: {0}% > {1}%."}, {"sid":"night_11_magic_vulnerability_description_up_level_bonus_3","text":"Damage: {0}% > {1}%."}, {"sid":"night_12_magic_summon_starchild_name","text":"Summon Starchild"}, {"sid":"night_12_magic_summon_starchild_description","text":"Summons a stack of {0} Starchildren on an adjacent free hex. They will disappear at the end of the battle."}, {"sid":"night_12_magic_summon_starchild_description_1","text":"Summons a stack of {0} Starchildren in a two‑hex radius. They will disappear at the end of the battle."}, {"sid":"night_12_magic_summon_starchild_description_2","text":"Summons a stack of {0} Starchildren in a two‑hex radius. They can use abilities and will disappear at the end of the battle."}, {"sid":"night_12_magic_summon_starchild_description_up_level_bonus_2","text":"Summon radius: {0} > {1}."}, {"sid":"night_12_magic_summon_starchild_description_up_level_bonus_3","text":"Summoned stack can use Active abilities."}, {"sid":"night_12_magic_summon_starchild_description_up_level_bonus_4","text":"Spell Power multiplier: {0} > {1}."}, {"sid":"night_13_magic_berserker_name","text":"Berserk"}, {"sid":"night_13_magic_berserker_name_spec","text":"Masterful Berserk"}, {"sid":"night_13_magic_berserker_description","text":"Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature."}, {"sid":"night_13_magic_berserker_description_1","text":"Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature. This attack deals +{0}% Damage."}, {"sid":"night_13_magic_berserker_description_spec","text":"Each creature on the target hex and adjacent hexes immediately and uncontrollably attacks the closest target within their attack radius, whether they are friendly or enemy creatures."}, {"sid":"night_13_magic_berserker_description_1_spec","text":"Each creature on the target hex and adjacent hexes immediately and uncontrollably attacks the closest target within their attack radius, whether they are friendly or enemy creatures. These attacks deal +{0}% Damage."}, {"sid":"night_13_magic_berserker_description_up_level_bonus_2","text":"With this effect attack deals +{0}% Damage."}, {"sid":"night_13_magic_berserker_description_up_level_bonus_3","text":"Damage bonus: {0}% > {1}%."}, {"sid":"night_13_magic_berserker_description_up_level_bonus_4","text":"Damage bonus: {0}% > {1}%."}, {"sid":"night_14_magic_nairas_kiss_name","text":"Naira’s Kiss"}, {"sid":"night_14_magic_nairas_kiss_description","text":"Marks the target enemy creature. Marked creatures take {1} Magic Damage whenever they perform any action.\nDuration: {0} round(s)."}, {"sid":"night_14_magic_nairas_kiss_description_1","text":"Marks the target enemy creature. Marked creatures take {1} Magic Damage and lose {2} Speed and Initiative whenever they perform any action. This effect is stackable.\nDuration: {0} round(s)."}, {"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_2","text":"Base Damage: {0} > {1}."}, {"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_3","text":"Damage per Spell Power: {0} > {1}."}, {"sid":"night_14_magic_nairas_kiss_description_up_level_bonus_4","text":"Marked target additionally loses {0} Speed and Initiative whenever it performs any action. This effect is stackable."}, {"sid":"night_15_magic_deaths_call_name","text":"Coup de Grâce"}, {"sid":"night_15_magic_deaths_call_description","text":"Target enemy creature will die after taking any Damage if its stack size is lower than or equal to {0}% of its original number.\nDuration: {1} round(s)."}, {"sid":"night_15_magic_deaths_call_description_1","text":"Targets all enemies. Each will die after taking any Damage if its stack size is lower than or equal to {0}% of its original number.\nDuration: {1} round(s)."}, {"sid":"night_15_magic_deaths_call_description_up_level_bonus_2","text":"Stack size: {0}% > {1}%."}, {"sid":"night_15_magic_deaths_call_description_up_level_bonus_3","text":"Stack size: {0}% > {1}%."}, {"sid":"night_16_magic_shadow_army_name","text":"Shadow Army"}, {"sid":"night_16_magic_shadow_army_description","text":"Increases the number of units in the target friendly stack by {0}%. These units are temporary and cannot exceed {1}% of the current number of permanent units in the stack."}, {"sid":"night_16_magic_shadow_army_description_up_level_bonus_2","text":"Base effect bonus: {0}% > {1}%."}, {"sid":"night_16_magic_shadow_army_description_up_level_bonus_3_alt","text":"Base effect bonus: {0}% > {1}%."}, {"sid":"night_16_magic_shadow_army_description_up_level_bonus_3","text":"Effect bonus per Spell Power: {0}% > {1}%."}, {"sid":"night_16_magic_shadow_army_description_up_level_bonus_4","text":"Effect can be applied to up to two targets per cast."}, {"sid":"night_17_magic_read_minds_name","text":"Read Minds"}, {"sid":"night_17_magic_read_minds_description","text":"Reveals the precise number and intentions of all neutral squads within {0} squares of the hero."}, {"sid":"night_17_magic_read_minds_description_1","text":"Reveals the precise number and intentions of all neutral squads, as well as information on enemy heroes within {0} squares of the hero."}, {"sid":"night_17_magic_read_minds_description_2","text":"Reveals the precise number and intentions of all neutral squads, as well as information on enemy heroes and cities within {0} squares of the hero."}, {"sid":"night_17_magic_read_minds_description_up_level_bonus_3","text":"Reveals information on enemy heroes."}, {"sid":"night_17_magic_read_minds_description_up_level_bonus_4","text":"Reveals information on enemy cities."}, {"sid":"night_18_magic_nairas_veil_name","text":"Naira’s Veil"}, {"sid":"night_18_magic_nairas_veil_description","text":"Renews the fog of war in a {0}‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable {1} time(s) per day."}, {"sid":"night_18_magic_nairas_veil_description_up_level_bonus_3","text":"Fog of war radius: {0} > {1}."}, {"sid":"night_18_magic_nairas_veil_description_up_level_bonus_4","text":"Fog of war radius: {0} > {1}."}, {"sid":"space_1_magic_early_start_name","text":"Early Start"}, {"sid":"space_1_magic_early_start_name_spec","text":"Masterful Early Start"}, {"sid":"space_1_magic_early_start_description","text":"Target friendly creature gains +{0} Initiative.\nDuration: {1} round(s)."}, {"sid":"space_1_magic_early_start_description_spec","text":"Target friendly creature gains +{0} Initiative. Can’t be dispelled.\nDuration: {1} round(s)."}, {"sid":"space_1_magic_early_start_description_up_level_bonus_2","text":"Initiative bonus: {0} > {1}."}, {"sid":"space_1_magic_early_start_description_up_level_bonus_3","text":"Initiative bonus: {0} > {1}."}, {"sid":"space_1_magic_early_start_description_up_level_bonus_4","text":"Initiative bonus: {0} > {1}."}, {"sid":"space_2_magic_energy_explosion_name","text":"Energy Explosion"}, {"sid":"space_2_magic_energy_explosion_description","text":"Deals {0} Magic Damage per Focus Charge to all creatures in one‑hex radius."}, {"sid":"space_2_magic_energy_explosion_description_up_level_bonus_2","text":"Damage per Focus Charge: {0} > {1}."}, {"sid":"space_2_magic_energy_explosion_description_up_level_bonus_3","text":"Damage per Focus Charge: {0} > {1}."}, {"sid":"space_2_magic_energy_explosion_description_up_level_bonus_4","text":"Damage per Focus Charge: {0} > {1}."}, {"sid":"space_3_magic_energyze_name","text":"Energize"}, {"sid":"space_3_magic_energyze_description","text":"Immediately generates {0} Focus Charge(s)."}, {"sid":"space_3_magic_energyze_description_up_level_bonus_3","text":"Focus Charges: {0} > {1}."}, {"sid":"space_3_magic_energyze_description_up_level_bonus_4","text":"Focus Charges: {0} > {1}."}, {"sid":"space_4_magic_optical_illusion_name","text":"Optical Illusion"}, {"sid":"space_4_magic_optical_illusion_description","text":"Target friendly creature takes –{0}% Ranged Damage.\nDuration: {1} round(s)."}, {"sid":"space_4_magic_optical_illusion_description_1","text":"Target friendly creature takes –{0}% Ranged and Long Reach Damage.\nDuration: {1} round(s)."}, {"sid":"space_4_magic_optical_illusion_description_2","text":"All friendly creatures take –{0}% Ranged and Long Reach Damage.\nDuration: {1} round(s)."}, {"sid":"space_4_magic_optical_illusion_description_up_level_bonus_2","text":"Damage: –{0}% > –{1}%."}, {"sid":"space_4_magic_optical_illusion_description_up_level_bonus_3","text":"Also applies to Long Reach Damage."}, {"sid":"space_5_magic_trap_jaws_name","text":"Temporal Spheres"}, {"sid":"space_5_magic_trap_jaws_description","text":"Place up to {1} invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals {0}% of one unit’s maximum HP.\nDuration: {2} round(s)."}, {"sid":"space_5_magic_trap_jaws_description_up_level_bonus_2","text":"HP as Damage: {0}% > {1}%."}, {"sid":"space_5_magic_trap_jaws_description_up_level_bonus_3","text":"Traps: {0} > {1}."}, {"sid":"space_5_magic_trap_jaws_description_up_level_bonus_4","text":"HP as Damage: {0}% > {1}%."}, {"sid":"space_6_magic_blink_name","text":"Blink"}, {"sid":"space_6_magic_blink_name_spec","text":"Masterful Blink"}, {"sid":"space_6_magic_blink_description","text":"Teleports a target friendly creature up to {0} hexes from its current hex."}, {"sid":"space_6_magic_blink_description_spec","text":"Teleports any target creature up to {0} hexes from its current hex."}, {"sid":"space_6_magic_blink_description_up_level_bonus_2","text":"Teleportation range: {0} > {1}."}, {"sid":"space_6_magic_blink_description_up_level_bonus_3","text":"Teleportation range: {0} > {1}."}, {"sid":"space_6_magic_blink_description_up_level_bonus_4","text":"Teleportation range: {0} > {1}."}, {"sid":"space_7_magic_shackles_name","text":"Shackles"}, {"sid":"space_7_magic_shackles_description","text":"Target enemy creature cannot counterattack.\nDuration: {0} round(s)."}, {"sid":"space_7_magic_shackles_description_1","text":"Target and all adjacent enemies cannot counterattack.\nDuration: {0} round(s)."}, {"sid":"space_7_magic_shackles_description_up_level_bonus_3","text":"Dispels “Riposte.”"}, {"sid":"space_8_magic_carapace_name","text":"Carapace"}, {"sid":"space_8_magic_carapace_name_spec","text":"Masterful Carapace"}, {"sid":"space_8_magic_carapace_description","text":"Shields a target friendly creature with a barrier that blocks the next instance of Damage.\nDuration: {0} round(s)."}, {"sid":"space_8_magic_carapace_description_1","text":"Shields a target friendly creature with a barrier that blocks the next two instances of Damage.\nDuration: {0} round(s)."}, {"sid":"space_8_magic_carapace_description_spec","text":"Shields a target friendly creature with a barrier that blocks the next instance of Damage. While under “Carapace,” the target is also immune to negative effects.\nDuration: {0} round(s)."}, {"sid":"space_8_magic_carapace_description_1_spec","text":"Shields a target friendly creature with a barrier that blocks the next two instances of Damage. While under “Carapace,” the target is also immune to negative effects.\nDuration: {0} round(s)."}, {"sid":"space_8_magic_carapace_description_up_level_bonus_4","text":"Barrier blocks the Damage twice."}, {"sid":"space_9_magic_impending_fate_name","text":"Impending Fate"}, {"sid":"space_9_magic_impending_fate_description","text":"Deals Damage to all enemies. Each stack takes {0} Magic Damage per its creature tier"}, {"sid":"space_9_magic_impending_fate_description_1","text":"Deals Damage to all enemies. Each stack takes {0} Pure Damage per its creature tier."}, {"sid":"space_9_magic_impending_fate_description_up_level_bonus_2","text":"Damage per unit tier: {0} > {1}."}, {"sid":"space_9_magic_impending_fate_description_up_level_bonus_3","text":"Damage per unit tier: {0} > {1}."}, {"sid":"space_9_magic_impending_fate_description_up_level_bonus_4","text":"Deals Pure Damage."}, {"sid":"space_10_magic_mirror_copy_name","text":"Mirror Copy"}, {"sid":"space_10_magic_mirror_copy_name_spec","text":"Masterful Mirror Copy"}, {"sid":"space_10_magic_mirror_copy_description","text":"Summons a copy of a target friendly creature. The copy deals –{0}% and takes +{1}% Damage and can’t use special abilities.\nDuration: {2} round(s)."}, {"sid":"space_10_magic_mirror_copy_description_spec","text":"Summons a copy of any target to fight on your side. The copy deals –{0}% and takes +{1}% Damage and can’t use special abilities.\nDuration: {2} round(s)."}, {"sid":"space_10_magic_mirror_copy_description_up_level_bonus_2","text":"Damage dealt: –{0}% > –{1}%.\nDamage taken: +{2}% > +{3}%."}, {"sid":"space_10_magic_mirror_copy_description_up_level_bonus_3","text":"Damage dealt: –{0}% > –{1}%.\nDamage taken: +{2}% > +{3}%."}, {"sid":"space_10_magic_mirror_copy_description_up_level_bonus_4","text":"Damage dealt: –{0}% > –{1}%.\nDamage taken: +{2}% > +{3}%."}, {"sid":"space_11_magic_decimate_name","text":"Guillotine"}, {"sid":"space_11_magic_decimate_name_spec","text":"Masterful Guillotine"}, {"sid":"space_11_magic_decimate_description","text":"Deals {0}% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +{1}% more Damage. This effect is stackable."}, {"sid":"space_11_magic_decimate_description_1","text":"Deals {0}% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +{1}% more Damage. This effect is stackable. If the target’s stack size is equal or lower than {2}% of its original number, the spell kills the target."}, {"sid":"space_11_magic_decimate_description_up_level_bonus_2","text":"Base Damage: {0}% > {1}% HP."}, {"sid":"space_11_magic_decimate_description_up_level_bonus_3","text":"Damage per Spell Power: {0}% > {1}% HP."}, {"sid":"space_11_magic_decimate_description_up_level_bonus_4","text":"Kills target enemy creature if its stack size is lower than or equal to {0}% of its original number."}, {"sid":"space_12_magic_rewind_name","text":"Rewind Life"}, {"sid":"space_12_magic_rewind_name_spec","text":"Masterful Rewind Life"}, {"sid":"space_12_magic_rewind_description","text":"Restore {0} HP to a target friendly creature.\nThis can revive fallen units."}, {"sid":"space_12_magic_rewind_description_spec","text":"Restore {0} HP to a target friendly creature.\nThis can revive fallen units and create temporary units beyond their original amount."}, {"sid":"space_13_magic_black_hole_name","text":"Black Hole"}, {"sid":"space_13_magic_black_hole_description","text":"Deals {0} Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible."}, {"sid":"space_14_magic_doreaths_tide_name","text":"Doreath’s Tide"}, {"sid":"space_14_magic_doreaths_tide_description","text":"All friendly creatures gain {0} Speed and Initiative. All enemies lose {0} Speed and Initiative.\nDuration: {1} round(s)."}, {"sid":"space_14_magic_doreaths_tide_description_1","text":"All friendly creatures gain {0} Speed and Initiative and cleanse all movement‑restricting effects. All enemies lose {0} Speed and Initiative and lose all movement‑enhancing effects.\nDuration: {1} round(s)."}, {"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_2","text":"Base duration of effect: {0} > {1}."}, {"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_5","text":"Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies."}, {"sid":"space_14_magic_doreaths_tide_description_up_level_bonus_4","text":"Doubles the effect of the spell."}, {"sid":"space_15_magic_trap_snare_name","text":"Spatial Snare"}, {"sid":"space_15_magic_trap_snare_description","text":"Place up to {1} invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger.\nDuration: {0} round(s)."}, {"sid":"space_15_magic_trap_snare_alt_description","text":"Place up to {1} invisible trap(s) on free hexes. Traps trigger when a ground creature steps onto them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. \nDuration: {0} round(s)."}, {"sid":"space_15_magic_trap_snare_description_up_level_bonus_3","text":"Traps: {0} > {1}."}, {"sid":"space_15_magic_trap_snare_description_up_level_bonus_4","text":"Traps: {0} > {1}."}, {"sid":"space_16_magic_reality_distortion_name","text":"Reality Distortion"}, {"sid":"space_16_magic_reality_distortion_description","text":"Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. \nDuration: {0} round(s)."}, {"sid":"space_16_magic_reality_distortion_description_1","text":"Selected target takes no Damage from any source. Instead, at the start of each round it takes {1}% of Damage that it would have taken last round as Pure Damage.\nDuration: {0} round(s)."}, {"sid":"space_16_magic_reality_distortion_description_up_level_bonus_2","text":"Damage is reduced by {0}%."}, {"sid":"space_16_magic_reality_distortion_description_up_level_bonus_4","text":"Damage reduction {0}% > {1}%."}, {"sid":"space_17_magic_reinforcements_name","text":"Reinforcements"}, {"sid":"space_17_magic_reinforcements_description","text":"The casting hero immediately interacts with any external dwelling you control within {0} squares. Usable {1} times per day."}, {"sid":"space_17_magic_reinforcements_description_up_level_bonus_2","text":"Target radius: {0} > {1}."}, {"sid":"space_17_magic_reinforcements_description_up_level_bonus_3","text":"Target radius: {0} > {1}."}, {"sid":"space_18_magic_assemble_name","text":"Assemble!"}, {"sid":"space_18_magic_assemble_description","text":"The casting hero immediately interacts with any allied hero within {0} squares. Usable {1} times per day."}, {"sid":"space_18_magic_assemble_description_up_level_bonus_2","text":"Radius multiplier: {0} > {1}."}, {"sid":"space_18_magic_assemble_description_up_level_bonus_3","text":"Radius multiplier: {0} > {1}."}, {"sid":"primal_1_magic_thunderbolt_name","text":"Lightning Bolt"}, {"sid":"primal_1_magic_thunderbolt_description","text":"Deals {0} Magic Damage to target enemy creature."}, {"sid":"primal_1_magic_thunderbolt_description_1","text":"Deals {0} Magic Damage to target enemy creature and {1}% Magic Damage to all adjacent enemies."}, {"sid":"primal_1_magic_thunderbolt_description_2","text":"Deals {0} Magic Damage to target enemy creature and {1}% Magic Damage to all adjacent enemies."}, {"sid":"primal_1_magic_thunderbolt_description_up_level_bonus_3","text":"Deals +{0}% Magic Damage to all enemies adjacent to the target."}, {"sid":"primal_1_magic_thunderbolt_description_up_level_bonus_4","text":"Magic Damage to all enemies adjacent to the target: {0}% > {1}%."}, {"sid":"primal_2_magic_thick_hide_name","text":"Thick Hide"}, {"sid":"primal_2_magic_thick_hide_description","text":"Target friendly creature takes –{0}% Damage from Melee attacks.\nDuration: {1} round(s)."}, {"sid":"primal_2_magic_thick_hide_description_1","text":"All friendly creatures take –{0}% Damage from Melee attacks.\nDuration: {1} round(s)."}, {"sid":"primal_2_magic_thick_hide_description_up_level_bonus_2","text":"Damage: –{0}% > –{1}%."}, {"sid":"primal_2_magic_thick_hide_description_up_level_bonus_4","text":"Damage: –{0}% > –{1}%."}, {"sid":"primal_3_magic_wean_name","text":"Wean"}, {"sid":"primal_3_magic_wean_description","text":"Removes all positive effects from the target and all adjacent enemies."}, {"sid":"primal_3_magic_wean_description_1","text":"Removes all positive effects from all enemies."}, {"sid":"primal_3_magic_wean_alt_description","text":"Reduces the duration of all positive effects applied to the target by {0}."}, {"sid":"primal_3_magic_wean_alt_description_1","text":"Reduces the duration of all positive effects applied to the target and all adjacent enemies by {0}."}, {"sid":"primal_3_magic_wean_alt_description_2","text":"Reduces the duration of all positive effects applied to all enemies by {0}."}, {"sid":"primal_3_magic_wean_alt_descript_description_up_level_bonus_2","text":"Base spell effectiveness: {0} > {1}."}, {"sid":"primal_4_magic_fire_globe_name","text":"Fireball"}, {"sid":"primal_4_magic_fire_globe_name_spec","text":"Masterful Fireball"}, {"sid":"primal_4_magic_fire_globe_description","text":"Deals {0} Magic Damage to all creatures in a 1‑hex radius."}, {"sid":"primal_4_magic_fire_globe_description_spec","text":"Deals {0} Magic Damage to all creatures in a 2‑hex radius."}, {"sid":"primal_5_magic_crystal_crown_name","text":"Crystal Crown"}, {"sid":"primal_5_magic_crystal_crown_description","text":"Place up to {1} crystal obstacles. An obstacle is destroyed upon taking {0} hit(s) from attacks.\nDuration: {2} round(s)."}, {"sid":"primal_5_magic_crystal_crown_description_up_level_bonus_2","text":"Base duration: {0} > {1}."}, {"sid":"primal_5_magic_crystal_crown_description_up_level_bonus_3","text":"Obstacles: {0} > {1}."}, {"sid":"primal_5_magic_crystal_crown_description_up_level_bonus_4","text":"Obstacle is destroyed after taking {0} instances of Damage."}, {"sid":"primal_6_magic_ice_bolt_name","text":"Ice Bolt"}, {"sid":"primal_6_magic_ice_bolt_name_spec","text":"Masterful Ice Bolt"}, {"sid":"primal_6_magic_ice_bolt_description","text":"Deals {0} Magic Damage to target enemy creature and reduces their Initiative by {1}.\nDuration: {2} round(s)."}, {"sid":"primal_6_magic_ice_bolt_description_up_level_bonus_4","text":"Initiative reduction: –{0} > –{1}."}, {"sid":"primal_7_magic_wall_of_flame_name","text":"Firewall"}, {"sid":"primal_7_magic_wall_of_flame_name_spec","text":"Masterful Firewall"}, {"sid":"primal_7_magic_wall_of_flame_description","text":"Burns {2} selected hexes. A ground creature that steps onto a burning hex takes {0} Magic Damage.\nDuration: {1} round(s)."}, {"sid":"primal_7_magic_wall_of_flame_description_up_level_bonus_3","text":"Burning hexes: {0} > {1}."}, {"sid":"primal_7_magic_wall_of_flame_description_up_level_bonus_4","text":"Deals +{0}% Damage."}, {"sid":"primal_8_magic_cave_in_name","text":"Cave In"}, {"sid":"primal_8_magic_cave_in_name_spec","text":"Masterful Cave In"}, {"sid":"primal_8_magic_cave_in_description","text":"Deals {0} Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking {2} hit(s) from attacks.\nDuration: {1} round(s)."}, {"sid":"primal_8_magic_cave_in_description_spec","text":"Deals {0} Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking {2} hit(s) from attacks.\nDuration: {1} round(s)."}, {"sid":"primal_8_magic_cave_in_description_up_level_bonus_3","text":"The obstacles it creates remain for +{0} round."}, {"sid":"primal_9_magic_earths_rage_name","text":"Earth’s Rage"}, {"sid":"primal_9_magic_earths_rage_description","text":"Deals {0} Damage to all defensive structures on the battlefield. Also deals {1} Damage to all creatures within castle walls."}, {"sid":"primal_9_magic_earths_rage_description_up_level_bonus_2","text":"Damage to defensive structures: {0} > {1}."}, {"sid":"primal_9_magic_earths_rage_description_up_level_bonus_3","text":"Also deals {0} Damage to all creatures within castle walls."}, {"sid":"primal_9_magic_earths_rage_description_up_level_bonus_4","text":"Damage to defensive structures: {0} > {1}."}, {"sid":"primal_10_magic_primordial_purity_name","text":"Anti‑Magic"}, {"sid":"primal_10_magic_primordial_purity_description","text":"Any chosen target becomes immune to spells of tier {1} and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. \nDuration: {0} round(s)."}, {"sid":"primal_10_magic_primordial_purity_description_up_level_bonus_3","text":"Affects tier‑{0} spells."}, {"sid":"primal_10_magic_primordial_purity_description_up_level_bonus_4","text":"Also affects tier‑{0} spells."}, {"sid":"primal_11_magic_armageddon_name","text":"Armageddon"}, {"sid":"primal_11_magic_armageddon_description","text":"Deals {0} Magic Damage to all creatures on the battlefield."}, {"sid":"primal_12_magic_chain_lightning_name","text":"Chain Lightning"}, {"sid":"primal_12_magic_chain_lightning_name_spec","text":"Masterful Chain Lightning"}, {"sid":"primal_12_magic_chain_lightning_description","text":"Deals {0} Magic Damage to the target enemy creature. The lightning then jumps {2} time(s) to a random target within {3} hex(es), dealing –{1}% Damage with each jump."}, {"sid":"primal_12_magic_chain_lightning_description_spec","text":"Deals {0} Magic Damage to the target enemy creature. The lightning then jumps {1} time(s) to a random target within {2} hex(es)."}, {"sid":"primal_12_magic_chain_lightning_description_alt_spec","text":"Deals {0} Magic Damage to the target enemy creature. The lightning then jumps {2} time(s) to a random target within {3} hex(es), dealing –{1}% Damage with each jump."}, {"sid":"primal_12_magic_chain_lightning_description_up_level_bonus_2","text":"Makes +{0} jump(s)."}, {"sid":"primal_12_magic_chain_lightning_description_up_level_bonus_3","text":"Makes +{0} jump(s). Base Damage: {1} > {2}."}, {"sid":"primal_12_magic_chain_lightning_description_up_level_bonus_4","text":"Makes +{0} jump(s). Damage per Spell Power: {1} > {2}."}, {"sid":"primal_13_magic_avalanche_name","text":"Circle of Winter"}, {"sid":"primal_13_magic_avalanche_description","text":"Deals {0} Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible."}, {"sid":"primal_13_magic_avalanche_description_1","text":"Deals {0} Magic Damage to all creatures adjacent to target hex and reduces their Initiative by {1}. All affected stacks are pushed away from the center if possible.\nDuration: {2} round(s)."}, {"sid":"primal_13_magic_avalanche_description_up_level_bonus_3","text":"Initiative of all targets decreases by {0}."}, {"sid":"primal_13_magic_avalanche_description_up_level_bonus_4","text":"Doubles base Damage and Initiative reduction."}, {"sid":"primal_14_magic_hksmillas_rampage_name","text":"Hksmilla’s Rampage"}, {"sid":"primal_14_magic_hksmillas_rampage_description","text":"Target friendly creature gains Double Strike and deals and takes +{0}% Damage.\nDuration: {1} round(s)."}, {"sid":"primal_14_magic_hksmillas_rampage_description_up_level_bonus_2","text":"Damage dealt and taken: {0}% > {1}%."}, {"sid":"primal_14_magic_hksmillas_rampage_description_up_level_bonus_3","text":"Damage dealt and taken: {0}% > {1}%."}, {"sid":"primal_14_magic_hksmillas_rampage_description_up_level_bonus_4","text":"Damage dealt and taken: {0}% > {1}%."}, {"sid":"primal_15_magic_summon_primal_remnant_name","text":"Summon Primal Remnant"}, {"sid":"primal_15_magic_summon_primal_remnant_description","text":"Summons a stack of {0} Primal Remnants. They will disappear at the end of the battle."}, {"sid":"primal_15_magic_summon_primal_remnant_description_1","text":"Summons a stack of {0} Primal Remnants in a two‑hex radius of a target friendly creature. They will disappear at the end of the battle."}, {"sid":"primal_15_magic_summon_primal_remnant_description_2","text":"Summons a stack of {0} Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle."}, {"sid":"primal_15_magic_summon_primal_remnant_description_up_level_bonus_2","text":"Summon radius: {0} > {1}."}, {"sid":"primal_15_magic_summon_primal_remnant_description_up_level_bonus_3","text":"Summoned stack can use active abilities."}, {"sid":"primal_15_magic_summon_primal_remnant_description_up_level_bonus_4","text":"Spell Power multiplier: {0} > {1}."}, {"sid":"primal_16_magic_stone_fangs_name","text":"Stone Fangs"}, {"sid":"primal_16_magic_stone_fangs_description","text":"Deals {0} Magic Damage to up to {1} different target enemies."}, {"sid":"primal_16_magic_stone_fangs_description_up_level_bonus_3","text":"Targets: {0} > {1}."}, {"sid":"primal_17_magic_groundsight_name","text":"Groundsight"}, {"sid":"primal_17_magic_groundsight_description","text":"Reveals the location of all neutral squads on the global map (including those in the fog of war)."}, {"sid":"primal_17_magic_groundsight_description_1","text":"Reveals the location of all neutral squads and resources on the global map (including those in the fog of war)."}, {"sid":"primal_17_magic_groundsight_description_2","text":"Reveals the location of all neutral squads, resources, and artifacts on the global map (including those in the fog of war)."}, {"sid":"primal_17_magic_groundsight_description_up_level_bonus_3","text":"Reveals the location of resources."}, {"sid":"primal_17_magic_groundsight_description_up_level_bonus_4","text":"Reveals the location of artifacts."}, {"sid":"primal_18_magic_primordial_chaos_name","text":"Primordial Chaos"}, {"sid":"primal_18_magic_primordial_chaos_description","text":"Affects a neutral squad in a {0}‑square radius. Transforms it into a different squad of the same strength. Usable {1} time(s) per day."}, {"sid":"primal_18_magic_primordial_chaos_description_1","text":"Affects a neutral squad in a {0}‑square radius. Transforms it into a different squad, reducing its strength by {1}%. Usable {2} time(s) per day."}, {"sid":"primal_18_magic_primordial_chaos_description_up_level_bonus_2","text":"Radius multiplier: {0} > {1}."}, {"sid":"primal_18_magic_primordial_chaos_description_up_level_bonus_3","text":"When transforming a target, its strength is reduced by {0}%."}, {"sid":"primal_18_magic_primordial_chaos_description_up_level_bonus_4","text":"Target strength reduction: {0}% > {1}%."}, {"sid":"neutral_magic_second_sight_name","text":"Second Wind"}, {"sid":"neutral_magic_second_sight_description","text":"Immediately restores {0} Movement points to the hero. Usable {1} time(s) per day."}, {"sid":"neutral_magic_second_sight_description_up_level_bonus_2","text":"Bonus Movement points: {0} > {1}."}, {"sid":"neutral_magic_second_sight_description_up_level_bonus_3","text":"Bonus Movement points: {0} > {1}."}, {"sid":"neutral_magic_shadow_form_name","text":"Shadowflight"}, {"sid":"neutral_magic_shadow_form_description","text":"Grants the hero the ability to fly, moving freely through any obstacles on the global map."}, {"sid":"neutral_magic_shadow_form_description_1","text":"Grants the hero the ability to fly, moving freely through any obstacles on the global map. –{0}% movement cost while flying."}, {"sid":"neutral_magic_shadow_form_description_2","text":"Grants the hero the ability to fly, moving freely through any obstacles on the global map. Flying above obstacles costs +{0}% Movement points."}, {"sid":"neutral_magic_shadow_form_description_up_level_bonus_3","text":"–{0}% movement cost while flying."}, {"sid":"neutral_magic_shadow_form_description_up_level_bonus_3_alt","text":"Flying above obstacles doesn’t increase movement cost."}, {"sid":"neutral_magic_shadow_form_description_up_level_bonus_4","text":"–{0}% movement cost while flying."}, {"sid":"neutral_magic_dimension_door_name","text":"Dimension Door"}, {"sid":"neutral_magic_dimension_door_description","text":"Teleports the hero to target location within {0} squares. Usable {1} times per day."}, {"sid":"neutral_magic_dimension_door_description_up_level_bonus_2","text":"Target radius: {0} > {1}."}, {"sid":"neutral_magic_dimension_door_description_up_level_bonus_3","text":"Target radius: {0} > {1}."}, {"sid":"neutral_magic_light_gate_name","text":"Gate of Light"}, {"sid":"neutral_magic_light_gate_description","text":"Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within {0} square(s) of the hero. {1} time(s) per day."}, {"sid":"neutral_magic_light_gate_description_up_level_bonus_3","text":"Target radius: {0} > {1}."}, {"sid":"neutral_magic_town_portal_name","text":"Town Portal"}, {"sid":"neutral_magic_town_portal_description","text":"Teleports the casting hero to a selected city you control. Usable {0} times per day."}, {"sid":"neutral_magic_pocket_dimension_name","text":"Pocket Dimension"}, {"sid":"neutral_magic_pocket_dimension_description","text":"Creates an entrance to a Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable {0} time(s) per day."}, {"sid":"neutral_magic_pocket_dimension_description_1","text":"Creates an entrance to a Foothold on any free space within {1} square(s) that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable {0} time(s) per day."}, {"sid":"neutral_magic_pocket_dimension_description_2","text":"Creates an entrance to a Foothold on any free space within {1} square(s) that lasts until the end of the next day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable {0} time(s) per day."}, {"sid":"neutral_magic_pocket_dimension_description_up_level_bonus_3","text":"Foothold entrance can be created within {0} square(s)."}, {"sid":"neutral_magic_pocket_dimension_description_up_level_bonus_4","text":"Foothold entrance lasts until the end of the next day."}, {"sid":"neutral_1_magic_back_to_garrison_name","text":"Back to Foothold!"}, {"sid":"neutral_1_magic_back_to_garrison_description","text":"Teleports the casting hero to a selected Remote Foothold you control. Usable {0} time(s) per day."}, {"sid":"neutral_1_magic_back_to_city_name","text":"Back to Town!"}, {"sid":"neutral_1_magic_back_to_city_description","text":"Teleports the casting hero to the nearest city you control within {0} squares. All remaining movement points are lost. Usable {1} time(s) per day."}, {"sid":"neutral_1_magic_mana_transfer_name","text":"Mana Transfusion"}, {"sid":"neutral_1_magic_mana_transfer_description","text":"Removes {2} mana from the casting hero to restore {3} mana to any allied hero within {0} squares. Usable {1} time(s) per day."}, {"sid":"neutral_1_magic_units_replace_name","text":"Relocation"}, {"sid":"neutral_1_magic_units_replace_description","text":"The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable {0} time per day."}, {"sid":"neutral_1_magic_mana_restore_name","text":"Mana Rite"}, {"sid":"neutral_1_magic_mana_restore_description","text":"Restores the casting hero’s mana based on their remaining movement points: {0}% of mana per {1}% of remaining points. All movement points are lost."}, {"sid":"neutral_1_magic_change_use_necromancy_name","text":"Necromancer Will"}, {"sid":"neutral_1_magic_change_use_necromancy_description","text":"Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead."}, {"sid":"bonus_magic_pure_bolt_name","text":"Magic Arrow"}, {"sid":"bonus_magic_pure_bolt_description","text":"Deals {0} Magic Damage to a target enemy creature."}, {"sid":"night_bonus_magic_1_magic_name","text":"Dusk Dampening"}, {"sid":"night_bonus_magic_1_magic_description","text":"The enemy hero’s next spell costs +{0}% mana and gains a –{0}% Spell Power malus."}, {"sid":"primal_bonus_magic_1_magic_name","text":"Spell Eruption"}, {"sid":"primal_bonus_magic_1_magic_description","text":"The casting hero’s next spell costs –{0}% mana and gains a +{0}% Spell Power bonus."}, {"sid":"bonus_magic_astral_summon_description","text":"Summons an Avatar. It has {0} HP and deals {1} base Damage. It gains Attack and Defense equivalent to the hero’s Spell Power and Knowledge. Each side of the battle can have only one Avatar at a time."}, {"sid":"bonus_magic_kill_summon_name","text":"Dispel Summon"}, {"sid":"bonus_magic_kill_summon_description","text":"Immediately dispels target enemy summoned creature."}, {"sid":"alt_text_trap_damage_percent","text":"[ {0}% + {1}% × hero’s Spell Power ]"}, {"sid":"description_up_effect_trap_damage_percent_0_1","text":"Base Damage: {0}% > {1}%."}, {"sid":"description_up_effect_trap_damage_percent_1_2","text":"Base Damage: {0}% > {1}%."}, {"sid":"description_up_effect_trap_damage_percent_2_3","text":"Base Damage: {0}% > {1}%."}, {"sid":"description_up_effect_trap_damage_percent_per_sp_0_1","text":"Damage per Spell Power: {0}% > {1}%."}, {"sid":"description_up_effect_trap_damage_percent_per_sp_1_2","text":"Damage per Spell Power: {0}% > {1}%."}, {"sid":"description_up_effect_trap_damage_percent_per_sp_2_3","text":"Damage per Spell Power: {0}% > {1}%."} ] }